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Avenged Sevenfold - Bat Country

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Topic Starter
MsYoona
This beatmap was submitted using in-game submission on Wednesday, May 15, 2013 at 1:29:58 AM

Artist: Avenged Sevenfold
Title: Bat Country
BPM: 125
Filesize: 12602kb
Play Time: 05:03
Difficulties Available:
  1. Marathon (4.92 stars, 978 notes)
Download: Avenged Sevenfold - Bat Country
Information: Scores/Beatmap Listing
---------------
Only 20% done. Need some feedback as I find some parts unsatisfactory. >:(
I have not done distance-snap on the beats yet so you might want to use autopilot to play the beatmap to see if the beats are ok.
I am not a pro beatmap creator. Some advice would be helpful - Especially on distance between beats. ;)
3 April 2013 -
40% done. Need some help on timing especially around 00:15:410 and 02:02:930.
Also, is the stream at 00:21:770 necessary? Need some feedback!
20 April 2013 -
About 50% done.
22 April 2013 -
54% done. First part of the insane solo done. :)
Really in need of some feedback now. Is the map too difficult to play, unplayable, or fine?
30 April 2013 -
95% done. The whole song has been mapped but still need to fix certain parts (like beat positions, distance between beats, and hit sounds) to make the map more fun to play.
1 May 2013 -
Changed a few parts. Especially distance between beats during the very fast (1/8) streams - they are now more playable. Also added hit sounds to certain parts.
15 May 2013 -
100% done. Made some parts easier to play and added hit sounds.
AtarashiSekai
Good luck, cant wait for this map to get ranked!! :3
Topic Starter
MsYoona

AtarashiSekai wrote:

Good luck, cant wait for this map to get ranked!! :3
Thanks for your support!! :3
psynaphivsikz
i like your mapping style :)
although i feel like an offset of 55709 would work better for the beginning part
also from 01:47:548 - 01:58:828 i feel like the notes should repeat in the same position over and over again like that. try rotating them slightly every time it repeats
and from 03:12:028 - 03:15:868 u should separate the doubles to make it more clear or use short sliders
hope this helps :D
Topic Starter
MsYoona

psynaphivsikz wrote:

i like your mapping style :)
although i feel like an offset of 55709 would work better for the beginning part
also from 01:47:548 - 01:58:828 i feel like the notes should repeat in the same position over and over again like that. try rotating them slightly every time it repeats
and from 03:12:028 - 03:15:868 u should separate the doubles to make it more clear or use short sliders
hope this helps :D
Hey. :)
Thanks a lot for the feedback!
I have changed the offset to 55709 like you suggested and it seems to be better. (or so I think :?: )
I have also changed some other parts and added the first part of the solo.
Check it out! :D
AtarashiSekai
I like how the maps progressing so far.

Here's some suggestions:
Make the spacing for the starting of the solo (02:25:949) closer
The spacing at (02:41:309) is also bad, making that part almost impossible to play

Keep up the good work! ;)
Random Person_old
This map is too difficult for me or maybe I'm just not good enough. Good thing there is autoplay mod and so far I'm liking it. Are you going to create a normal or hard difficulty because insane is not in my league right now?

Some suggestions though:
The beats at (00:24:989) needs some different hit sounds otherwise it will be too monotonous.
This goes for the same at 00:28:829 and the other similar parts too.

I'm really hoping to see this map as ranked in the near future.
Topic Starter
MsYoona

AtarashiSekai wrote:

I like how the maps progressing so far.

Here's some suggestions:
Make the spacing for the starting of the solo (02:25:949) closer
The spacing at (02:41:309) is also bad, making that part almost impossible to play

Keep up the good work! ;)
Hello. :)
Thanks a lot for the feedback!
I will test the spacing between the beats again and fix it soon! 8-)

Random Person wrote:

This map is too difficult for me or maybe I'm just not good enough. Good thing there is autoplay mod and so far I'm liking it. Are you going to create a normal or hard difficulty because insane is not in my league right now?

Some suggestions though:
The beats at (00:24:989) needs some different hit sounds otherwise it will be too monotonous.
This goes for the same at 00:28:829 and the other similar parts too.

I'm really hoping to see this map as ranked in the near future.
Hello. :)
I am still considering whether or not to create other difficulties. I might make the current beatmap a "Marathon" as it is quite lengthy (5 minutes). The map is open to Guest difficulties though. So if you want to create a normal/hard difficulty for it, go ahead! :D

Thanks a lot for the feedback!
I will try and add different hit sounds to those parts mentioned! :)
Topic Starter
MsYoona

Random Person wrote:

This map is too difficult for me or maybe I'm just not good enough. Good thing there is autoplay mod and so far I'm liking it. Are you going to create a normal or hard difficulty because insane is not in my league right now?

Some suggestions though:
The beats at (00:24:989) needs some different hit sounds otherwise it will be too monotonous.
This goes for the same at 00:28:829 and the other similar parts too.

I'm really hoping to see this map as ranked in the near future.
Omg. I'm currently adding hit sounds to some parts of the map and they sound AWESOME!
Thanks a lot for the useful suggestion! :P :P :P
raphaelgoulart
For some reason I'm unable to install this beatmap here. A shame, I'm a fan of A7X and I'm kinda excited to see how's this coming.
AtarashiSekai
Having trouble updating it but it seems to be fixed. (Failed to import beatmap)
Played it seems like its almost complete but still need some polishing in my opinion.

02:54:748 The stream? goes southeast 8 times u can give it more variation.
03:17:613 Sliders overlapped each other obstructing vision and confusing. Maybe its what you intended just letting you know.
04:55:423 It gets repetitive for me here too, more variation would be nice.

Keep it up! ;)
raphaelgoulart
The timing is good, this is a good insane diff. But I think instead of focusing on the drums to make the beats, you should focus on the main melody. This would apply mostly for the verses, since most are just like 00:23:069 (1,2) and that makes the beatmap get repetitive IMO, and on the guitar solo, you should "cover" the guitar notes, not the drums. The rest is great I guess.
raphaelgoulart
Oh, and
00:43:229 (1) and 01:21:629 (1) - make the sliders repeat once more so it finishes in the white mark. Sounds better and makes gameplay flow a bit better IMO.
EDIT: 02:21:149 - add a break
03:16:349 - add another break
Topic Starter
MsYoona

AtarashiSekai wrote:

Having trouble updating it but it seems to be fixed. (Failed to import beatmap)
Played it seems like its almost complete but still need some polishing in my opinion.

02:54:748 The stream? goes southeast 8 times u can give it more variation.
03:17:613 Sliders overlapped each other obstructing vision and confusing. Maybe its what you intended just letting you know.
04:55:423 It gets repetitive for me here too, more variation would be nice.

Keep it up! ;)
Thanks a lot for the valuable feedback!
And of course, thanks for the stars! :D :D
Will update the beatmap soon! :)
Topic Starter
MsYoona

raphaelgoulart wrote:

The timing is good, this is a good insane diff. But I think instead of focusing on the drums to make the beats, you should focus on the main melody. This would apply mostly for the verses, since most are just like 00:23:069 (1,2) and that makes the beatmap get repetitive IMO, and on the guitar solo, you should "cover" the guitar notes, not the drums. The rest is great I guess.
Hello. Thank you for your feedback. :)
I have considered following the melody before but dropped the idea. I follow the drum beats because it makes the beatmap more fun to play. If I follow the guitar most (or some) players will have trouble timing the beats.

In the solo, I do a mix "cover" of the drums and the lead guitars if you realized. Following ONLY the guitar notes would make that part harder to map and also give players a harder time.

raphaelgoulart wrote:

Oh, and
00:43:229 (1) and 01:21:629 (1) - make the sliders repeat once more so it finishes in the white mark. Sounds better and makes gameplay flow a bit better IMO.
EDIT: 02:21:149 - add a break
03:16:349 - add another break
00:43:229 (1) and 01:21:629 (1) - You are right. I have made the sliders repeat more and it gives it more flow! :D :D
02:21:149 - I can't add a break there because the time before the next beat is too near.
03:16:349 - break added :D

Thanks for your feedback! ;)
Random Person_old
Hello again Yoona, your new beatmap has really improved a lot. I still used the autoplay like before. I love how the beats really hit the right spot so it sounded like it was from a real drummer playing.

I have 2 things that in my opinion may or may not need a bit of reconsideration since I feel that it stopped a little bit abruptly around 01:31:603 and 04:05:223 but I am aware as to why you did it like that so this is up to your judgement :) .
Topic Starter
MsYoona

Random Person wrote:

Hello again Yoona, your new beatmap has really improved a lot. I still used the autoplay like before. I love how the beats really hit the right spot so it sounded like it was from a real drummer playing.

I have 2 things that in my opinion may or may not need a bit of reconsideration since I feel that it stopped a little bit abruptly around 01:31:603 and 04:05:223 but I am aware as to why you did it like that so this is up to your judgement :) .
Hello. You are right - I follow the drums mostly because following the guitar would make the beatmap awkward to play in some parts.
Haha looks like I wasn't the only one whole found those parts awkward. I have noticed those parts (01:31:603 and 04:05:223) and am already considering changing it.
Thanks for the feedback! :) :D
yurunneram
Thx for the request ^^

00:15:389 - This part all the way to 00:21:749... Try and be more creative with this. Doing this would be a waste of rhythm.
02:02:969 - to 02:09:509 - ^
02:12:269 (1) - to 02:17:009 - ^

Gomene there isn't much cuz I'm not an insane modder (lol I'm pretty sane~ Best is hard diff for me! :) ) anyways you should get rid of all those stub sliders and think of things more creative since it's a marathon map you really have a lot more freedom. Sorry I couldn't help much ^^")7 Another thing is don't abuse New Combo and please try to find more appropriate combo colours.

You have been modded out by Yurun Ceroia Neram~
Topic Starter
MsYoona

yurunneram wrote:

Thx for the request ^^

00:15:389 - This part all the way to 00:21:749... Try and be more creative with this. Doing this would be a waste of rhythm.
02:02:969 - to 02:09:509 - ^
02:12:269 (1) - to 02:17:009 - ^

Gomene there isn't much cuz I'm not an insane modder (lol I'm pretty sane~ Best is hard diff for me! :) ) anyways you should get rid of all those stub sliders and think of things more creative since it's a marathon map you really have a lot more freedom. Sorry I couldn't help much ^^")7 Another thing is don't abuse New Combo and please try to find more appropriate combo colours.

You have been modded out by Yurun Ceroia Neram~
Hi!
Thanks a lot for mod.
What does "Stub Sliders" mean?
yurunneram
Basically the super super short sliders :P it's being spammed a lot and stuff

And haha only saw this now Gomen cuz I was staaaalllking u~~~ ^^ jkjk just lookin at the Singapore performance rankings and recognized ur name lol :P
LegoLink
I can almost get a perfect XD
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