хорош
18:53 Aleks719: modmymap o3o
18:53 Quiz-chan: maybe later, haha
18:56 Aleks719: okay .3.
18:58 Quiz-chan: OOO-K, which map are we talking about here
19:00 *Aleks719 is listening to [http://osu.ppy.sh/b/238121 Dzeko & Torres - 2012 in 10 Minutes]
19:00 Aleks719: ovo)/
19:15 Quiz-chan: Well, let's-a go
19:18 Quiz-chan: Now, just my opinion:
19:18 Quiz-chan: 02:22:882 (1) - This has an awkward shape.
19:19 Quiz-chan: But you can keep it if it doesn't look bad to you.
19:20 Aleks719: at least it's not 3-anchor-arc-all-the-time
19:20 Aleks719: wanna save o/
19:21 Quiz-chan: 03:42:644 (4,5) - This antijump kinda bugged me. It felt too sudden. And I dunno what this refers to, to a sound in the background that.... slows down or dunno?
19:22 Aleks719: i can stack
19:23 Quiz-chan: Would be an option.
19:23 Quiz-chan: What I really liked, was...
19:23 Aleks719: but i had troubles with stacking cuz of next pattern
19:23 Quiz-chan: 04:34:310 (1,2,3,4,5,1,2,3,4,5,6,7) - How you managed this part.
19:23 Quiz-chan: oh
19:26 Aleks719: fixed that stack
19:26 Quiz-chan: 04:49:072 (1) - This crumbled slider.... well, the shape is used for different kinds of sound but here, it is a man calling something out, sooo... I would expand/"relax" this slider, if you get my point in this.
19:27 Aleks719: i feel srceaming as speed up
19:28 Quiz-chan: maybe use a fast slider instead?
19:28 Quiz-chan: Not a wiggled one?
19:28 Aleks719: i use fast as last
19:29 Aleks719: after 2 wiggled
19:29 Aleks719: i think 2
19:30 Quiz-chan: 06:47:644 (1,2,3,4) - I would turn (3) and (4) clockwise (selection centre) by 20° and (1) and (2) maybe by 10° for increasing flow.
19:31 Quiz-chan: And then maybe increase spacing too
19:32 Quiz-chan: 07:04:786 (1,2) - This doesn't really have flow, you should re-arrange this
19:36 Aleks719: 1st : left jumps as they were
19:36 Aleks719: 2nd : changed shape
19:43 Quiz-chan: 09:46:929 (3,4,5,6,7,8,9,10) - Weren't you overusing the drum whistles here?
19:43 Aleks719: no o/
19:43 Quiz-chan: mkay
19:44 Aleks719: same sound in music
19:44 Aleks719: just quiet
19:44 Quiz-chan: 09:56:215 (1,2) - Unappealing spacing
19:44 Aleks719: man, it's 1/1 with ar9
19:45 Aleks719: i can put it anywhere on playfield and you'll have to move mouse fast
19:45 Aleks719: if you use mouse ofc
19:45 Quiz-chan: What I mean, spacing just slowed down there all of a sudden
19:46 Quiz-chan: This is basically the same, just Ctrl + H
19:46 Quiz-chan: 09:54:310 (1,2,1,2) -
19:47 Quiz-chan: But first (1,2) is right and second not really.
19:47 Quiz-chan: And I see no reason why it differs among the pattern.
19:48 Aleks719: well
19:48 Aleks719: made ctrl+g for second (2)
19:48 Quiz-chan: good to hear
19:49 Quiz-chan: and wow, used only one timing section for all this. OFC if the BPM is the same throughout the song
19:50 Quiz-chan: Maybe raise volume on some parts?
19:50 Aleks719: mmm, i tried
19:50 Aleks719: volume over 60% hurts my ears
19:50 Aleks719: so, idk
19:50 Aleks719: i rarely use loud hitsounds
19:51 Quiz-chan: Maybe you can use that on some parts that are really.... euphoric and enthusiastic or dunnowhat
19:51 Aleks719: what about one custom sound?
19:51 Aleks719: i got your point
19:51 Quiz-chan: w00t
19:51 Aleks719: can raise on 5-10% maybe there
19:51 Quiz-chan: now that you mentioned
19:51 Quiz-chan: I heard your custom hitfinish
19:51 Quiz-chan: didn't notice it, haha
19:52 Aleks719: heh
19:52 Aleks719: cool
19:52 Aleks719: didn't hear = fits
19:52 Quiz-chan: Truuuuee
19:53 Quiz-chan: well, I thought that cheering came from the song
19:53 Quiz-chan: But nice concept
19:53 Quiz-chan: Anyway, that was it!
19:53 Quiz-chan: Clean map as always
19:54 Aleks719: not concept
19:55 Aleks719: it has been stolen
19:55 Aleks719: well
19:55 Aleks719: i got permition
19:55 Aleks719: so, not stolen
19:55 Aleks719: just it has been used before o/
19:55 Quiz-chan: who cares, it sounds good ¯\(ºvo)/¯
19:56 Quiz-chan: okay then, Imma post to forums
thank you for mod!Andrea wrote:
~Marathon~
- AR9 feels a bit too stressing for such a long map, consider reducing it to 8 at least. mmm, i'll wait more opinions, no for now
- 00:38:120 (1) - Remove this new combo from here, it's not needed. for raisinglevel of hp if you are close to die, if you have too little "life" you can fail without even 1 hit after break, with that additional bonus - you can't (o3o)7
- 00:56:215 (4,5,6) - I'd make these circles a bit more curve for a better looking. mm, yes
- 01:30:977 (10) - New combo due to the slowdown. discussed, have left as was
- 01:39:072 (1) - Remove this new combo from here, it's not needed. explained above
- 02:15:263 (1,2) - Make them a bit closer, it might be confusing to read otherwise.mm, yes
- 02:22:882 (1,2) - Same as above for the same reason. mm, yes
- 03:46:929 (4) - New combo due to the anti-jump so it will be easier to read. stacked
- 04:54:786 - It feels like you're missing a note here. uh, no. ik, there are some empty downbeats n this part, yes, but i prefer to use constant main rhythm than those downbeats :S
- 06:19:072 (1) - Do not completely silence this slider start, it plays pretty bad imo. oO, it's normal 20% and hearable + whistle there oO
- 06:23:834 (6,7) - Try to avoid this small overlap if possible, it doesn't look so good to me. b-but i like D:
- 06:31:691 (5) - New combo due to the jumpy pattern, I guess. yes, agree
- 06:51:453 (1) - Change the colour of this note to azure to follow your BG. haha, did it on target for clear colour of approach circle
- 08:28:596 (1,2,3) - I find this pattern really hard to see actually, try to space them a bit more. done
- 10:12:405 (1,2,3) - The overlap on this pattern looks really ugly, try to space them a bit more for a better looking. kinda fixed too, imo
ну там я пока хз как мапать, поэтому не буду трогать. пасибо, Клик о/ май мэп лукс мач бэтта нау й хоуп.TicClick wrote:
General
- 1366×768 да, видал. но у меня ж окно, вайдскрин выглядит коряво. + слишком яркий желтый я затемнял, ибо бил глаза. пока путь полежит в треде.
- Не знаю, насколько это ещё актуально, но хс на всякий случай хранят в .wav, чтобы не было возможной задержки при воспроизведении
н-но этой строки же не было сначала... это до сих пор актуально, но если ты глянул, что за саунд в мп3 и его продолжительность, то наверно его "точность" не так принципиальна, он же для эффекта. Для саунда добавил свистки. или если что, могу переименовать в кастом вистл и на нотах оставить точные "финиши" и эту расплывчатую ерунду.Наверное, это всё. А, нет, ещё хотелось бы, чтобы ты замапал кусок после 00:38:120. Иначе игра прерывается перерывом в самом начале, а так неинтересно, потому что там музыка, и вообще.
- 00:15:977 (1) - надо поменять на ноты, как в 00:17:882 (1,2) мм, окей
- 00:21:929 (4) - я бы реверснул, после прошлого слайдера мне так приятней переработал паттерн
- 00:32:405 (3) - отсюда свисток можно снять, а на 00:33:120 (1) добавить не снял, но 2й добавил
- 00:38:120 (1) - пришло в голову отодвинуть её подальше тоже думал, но вытаскивать в другию сторону не хочется, к краям лепить плслдние ноты тоже,пусть уж так
- 01:18:358 (1) - на 1/4 назад, а каждый следующий должен начинаться на белом тике, чтобы под ритм и без паузы хм, да, так мне больше нравится
- 01:25:024 (6,7) - можно поменять местами, но не принципиально тогда не буду :Y
- 01:30:977 (1) - свисток на тело, наверное не, тут не очень
- 01:55:263 (3) - финиш из софта, как и дальше? ок
- 02:16:334 (3) - чуть подальше от слайдера отодвинуть? да уж да, одному длинно, другому коротко, сделал одинаково
- 02:22:882 (1) - что с ним? его колбасит \m/
- 02:46:691 (5,6) - придётся разрушить симметрию: первый слайдер должен быть 1/2, второй — 1/4, иначе не в музыку симметрия сохранена, объекты сменены на таймлайне. за джампы сойдет :3
- 02:56:215 (9) - нк должно быть здесь, как и на 02:59:072 (9) я не понял почему, поэтому не трогал
- 03:37:644 - хочется ноту поставить, чтобы связка между двумя частями голоса не пропадала ладно, но не уверен
- 03:52:167 (1) - можно укоротить на 1/2, а на прошлый конец — ноту true
- 04:57:405 (1,2) - должно быть так: http://puu.sh/2Ar9m ок
- 05:20:024 (1) - приглуши звук у всей этой секции на 10%, а на 05:35:263 верни обратно 10 мало, 25 сделал
- 06:21:691 (4,5,6,7) - http://puu.sh/2Arfa, так же и в остальных похожих моментах далее, где у тебя триплы вместо двух двоек теряю даунбит, сделал пятерней
- 06:51:453 (1) - надо сделать на 20% тише, потому что хитнормал слишком громкий сделал хитсофт
- 07:04:786 (1) - убери свисток с конца? там под пианину жеж
- 07:14:786 (2,3) - такие штуки очень желательно заменить на ноты, как дальше замапано. Но мне кажется, ты это не поменяешь классные штуки :<
- 07:34:786 (4) - это не 1/3, а 3/8 (лол), то есть как-то так: http://puu.sh/2Artr (конец попадает на жёлтый тик) fffffffffuuuuuuuuuuuu, а я-то думал, что за херь, и так криво, и так криво, до 3/8 не додумал
- 07:42:524 (4,5) - аналогично, должно быть так: http://puu.sh/2Arux (синий-жёлтый-белый), иначе по звуку расходится да, конечно
- 07:58:120 (1,2) - поменяй на четыре ноты, чтобы был разгон, а не одно и то же катание слайдеров изменил, но лучше ли стало
- 08:13:834 (3) - хлопок на начало не нужен
- 08:59:310 (1,2) - не уверен, зачем, но мне так понравилось больше: http://puu.sh/2ArAC как-то лепнина D: там даже битов нету. зато забил пустой красный рядом
- 09:14:786 (4) - поменяй на две ноты да, этот паттерн мне вре равно не нравился
- 10:18:834 (1) - мне определённо кажется, что лучше вместо него замапать те же тики, что и на 10:16:929 (3,4,5,1,2) лады
Спасибо за мод о/Reiji-RJ wrote:
GeneralMarathon
- Добавьте все песенки в теги, пожалуйста =3= потом мб
- 2230 комбо :С уже другое число о/
Все вроде :О Я теперь эту песню каждый день слушаю хахахах, нуб.
- 00:28:120 (2,3) - поломанная звезда у вас тут было специально. ну ок
- 02:17:763 (3,4) - а у вас тут ритм ломается, поправите может? я не понял, что ты имеешь в виду, поэтому пофиксил вистлы. немного.
- 02:19:667 (3,4) - и тут и тут
- 02:23:953 (3,4) - может их дальше перенести? а то такое же расстояние, как между 02:22:882 (1,2) - ок, это все моддеры, этот паттерн каждый раз трогаю
- 02:30:858 (2) - ctrl+g? да, глюкануло наверно
- 02:48:120 (2) - может состаковать с (1)? не, не надо
thank you for mod!Roxas wrote:
Heya /
[General]
Why don't you add tags? Add these words: maybe later orz
[Marathoooon]
00:14:786 (6) - Move on 240|264 for stacking this on (7) I think it's better oh well, since concept is broken already anyway...
00:20:501 (2) - Soft finish? no, why..
02:01:929 (1,2,3,4) - I don't like this antijumps, why don't you make a thing like 01:58:120 (1,2,3,4) - ? i'd like to leave them
02:45:739 (1,2,3,4,5,6,7) - BA-BA-BA-BA-BANGARANG *___*
02:56:334 (1) - Remove NC here and add NC here 02:56:215 (9) - no, why
02:59:072 (9,1) - Same D: same
03:21:929 (8) - Move in 84|272 don't see a resaon, tried, returned
03:26:691 - Add a beat stacked on 03:26:810 (4) - this? this is empty downbeat in music, no need to orz
03:30:501 - Here the same, stacked on (4) same
04:26:691 (1) - Rotate like this? okay
04:42:048 (1,4,7) - In parts like these, add drum-finish in those beats (I mean in every pattern ) (with lower volume it's better). If you don't like try on (2,5,8) too, I like both of them, and you can try with drum-normal instead of drum-finish yes, but those beats should be on white, not on blue, added anyway.
08:09:072 (7,1) - 1.0x distance no ;3
08:22:643 (5,1) - ^ no ;3
08:24:786 (1,2,3,4,5) - Make a thing like this (I was random with position but this is the idea of pattern for avoid autounstack) okay, but i like how next stack goes
09:06:215 (1,2,3,4) - You forgot some soft-whistles or it's done on purpose? LOL yes, forgot one
Flower wrote:
Hi~ m4m~
[Marathon]
As said by Andrea, I suggest AR8. Patterns are easy to read in this AR and don't look to empty. as i said, there are opinions about it, but quantity of them are less...
00:05:739 - suggest a spinner until 00:07:644 - hum, why not
00:16:691 (3) - add soft whistle? ok
00:18:596 (3) - ^ ok
00:30:501 - the whistle sounds a bit strange imo. delete it and 00:29:548 (5) - add soft whistle added without deleting
00:33:120 (1) - delete whistle, sample change to drum. if you take this, then ok
00:33:358 - soft whistle ok
00:34:072 (3) - remove whistle nope
00:53:834 - drum whistle? no, prefer as is
00:55:739 - ^^
00:57:644 - ^^
00:59:548 - ^^
01:00:024 (4) - recommend a 1/4 repeating slider instead there is no 1/4 in music here
01:01:453 (3) - left 1 grid for easy reading 1grid, lol, kay
01:02:882 (3) - remove soft whistle no, i use in every 2 downbeats Oo
01:30:263 (5,6,7) - suggest move 3 grid upwards why? :O it's okay as is
01:38:715 (4,5,6,1) - slightly increase spacing? fine
01:50:501 (1,2,3,4) - gradually increase volume yes
01:54:310 (1,2,3,4) - ^ no, i feel increasing sound only there ^
02:07:167 (1) - extend to a 3/4 slider, better feeling imo. disagree here
03:40:977 (1) - slider body add soft whistle as music sounds really like slidewhistle. eh, okay, hard to hear anyway
03:42:167 (2) - add soft whistle yes
04:35:977 (1,2) - exchange NC imo, it's okay now, if i'd cut slider in slider+note, then it would be have sense
04:43:239 (9,1,2,3,4,5) - is that spacing inconsistency? seems one one was set wrong, fixed i think
05:00:382 - I think the clap could be removed, which sounds more dynamic no, it fits :O
07:28:596 (1,2,3,4,5) - doesn't look quite good imo. maybe still make into a regular pentagon nah
07:32:524 - add a note. I think this plays good, but may be overmap? it's up to you
07:42:524 (4) - Though music has the sound, I think it's a little off beat. There is no need rigidly following the clang in the music. it's already doesn't sound off, thaks to Ticky~
07:58:120 (1,2,3,4,5) - I wonder if you used Ctrl+Shift+D to create the shape. It's a little irregular. i used it. just used ctrl+g somewhere
08:07:048 - add a note? it feels better. agree
08:13:358 (1,2) - make like this: yes, i thought it's hard, but now i think it's okay
08:14:310 (1,2,3) - ^^
08:28:596 (1,2) - make like this: yes, looks cool
08:56:096 (4) - delete this, I think it's overmap okay, agree
08:56:453 - add a note? I think it's overmap
09:30:501 (3) - extend to 3/4 ?no need to :3
Good luck~
thank you for mod!Kodora wrote:
[General]
Add "remix" to tags?lol more tags pls xDuh, "remix,mix,original" were removed. anyway, i can't put more, no more space.
And.. maybe rename diff? Just "marathon" looks... boring, imho. Marathon is a... marathon?
[Marathon]
About approach rate: yes, it seems quite fast is quiet parts, but some jumps here are just unreadable with 8, so i suggest you keep it with 9.
And maybe drain +1? It feels too easy now, i can miss a lot of notes and still alive. uh, i believe this map will be played not by pro only, i've set 6 on target, easier to reach end of song, marathon =/= extra challenge
00:24:786 (3) - Ctrl+g? Will look more interesting imho. sorry, wanna keep my pattern here
00:38:120 (1) - Try to add kiai fountain on this note. Looks very nice for me! kay
01:18:239 (1,1,1) - this is just boring imho :\ Please, map first 2 spinners, it really feels too boring for now. i'll think, but dunno
01:39:072 (1) - how about kiai flash on this note too? here no, but
03:02:882 (1) - ^ here yes
03:10:739 - 03:40:739 - how about silence sliderticks on this part? Dont like how they sounds now :\ agree
03:44:786 (1,2,3) - maybe try something like this? for better flow well
04:11:453 - 04:18:596 - please, try to change some patterns here. those stars are nice, but just... boring, imho. no, just no
04:26:691 - 04:33:834 - same about slidertick here, they all sounds kinda weird. try to silence them? agree
04:49:072 (1) - add kiai on slider? nah, it's usual slider :3
04:54:667 (12) - idk why, but i didnt read this note first try. please, move it avay from stream, it hard to read changed a bit
06:47:644 (1,2,3,4) - try to make them perfect symmetrial? oO for what?
07:01:929 (3) - silence slidertick? did all 3 by one section, cuz no more ticks there
07:48:834 (1) - map this spinner? 2 spinners looks too boring imho i tried, but 1/1 sliders were more boring (nothing else except 1/1 in music here), but spinner gives some rest
08:30:501 (1) - add kiai to this note? yes
09:42:882 - 09:43:834 - add spinner here? looks too ninja for me, especially after break, suddenly short spinner x.x
10:12:763 (2,3) - dont like this overlap :\ maybe fix it? rotated a bit, still overlap, but oh well
Good luck!
...where?Roxas wrote:
GO ALEKS
thanks for modding!Gabe wrote:
Hai Aleks♥ heeeey
mother of tags.
Marathon
I would have suggested you to do -1 to the AR since it's a really long map and like Andrea said, it can be a bit stressing. I personally don't have many problems with AR9 but, to make it more suitable, AR8 will be better. it was discussed many times, i decided to use ar9 cuz it works better with jumps and streams (ofc on slow/rest parts ar8 fits better, but % of relax parts is quite low + little additional challenge ).
- 00:33:358 (2) - Flower suggested to delete the whistle on 00:34:072 (3) - , and I can agree on not deleting it. But, since there's four whistles in a row, I can understand why he/she suggested to delete it. Personally, I would prefer if the whistle at the end of the slider (2) is deleted instead, to make it, some kind of consistent with 00:30:501 (7,1,2) - . okay, deleted that one at the end of (2)
- 02:40:024 (1) - *Comment*. Are this kind of slider even allowed? o.o well, it's fine (i fixed them a bit, i mean made the most "fat" part a bit slimmer):
proofcheck box outside quote below, pic becomes small in quote- 04:36:691 (4,5,6) - An this place, there's something I do not really like, it sounds a bit weird and it's a bit confusing while playing. With 25%-50% playback, I heard some beats to certain places where you could do something else. For an example, this. I highly suggest you to make it like that to make it more enjoyable to play. oh well, changed, hope pattern is not worse than it was, cuz it was good :/
- 05:35:263 (1) - This one is really nazi. This slider is not aligned with the two previous sliders, we can see it a bit through the editor and personally, instead of keeping it like that, I can agree on making it aligned with the two previous sliders. Just move it one grid right. (see how much nazi I am ;w;) moved to the left instead *haha*
- 07:34:548 - I personally think a circle can be needed here, due to the polarity. Right now, the polarity goes from a white tick to a blue tick, which sounds a bit weird, so I suggest you to maybe, add a circle and to make it stacked with the next one, so the polarity will be a bit more "normal". no, it breaks sound
- 08:00:024 (1) - *Comment* I really love how you used this custom hitsound, it fits with the song, that's pretty cool. thanks to Garven's map
- 09:51:929 - What do you think on adding a circle here? It might be sounding better with those sounds. It's only a suggestion. hum, why not.
Aleks719 wrote:
...where?Roxas wrote:
GO ALEKS
Two awesome maps ranked today!TicClick wrote:
Such a good morning.