Gabi i can make this map so why would he remove those death streams
Ekaru wrote:
Easiest difficulty:
-Fine, except for one thing...
...You know those 1/2 beat repeat sliders? Yeah. See if you can change those to non-repeat sliders. That would be *much* easier, and probably much more fulfilling. It would still sound good, too. I am going to be slightly stubborn here. Since all the repeats are single repeats, the song should not be anymore difficult because of the sliders. Also, the repeats fit better with the notes. As a result, no change for now, but if other people ask, I will reconsider.
Next easiest:
-Aaaaah, so many 1/2 beat repeat sliders!
Same as above. Either turn them into regular sliders, or just go "beat/no hit object/beat". It's no shame to map to the beat on Easy and Normals. I like the current notes I am snapping to. I am just a little afraid that people will miss the double repeat sliders. I added new combos to those sliders, so I hope those new combos make the map easy enough to read. I personally like single repeat slider spam, so I don't think this map will change for now. Still, this is the area I am most likely to change if people ask.
Hardest difficulty:
00:58:63 (5) - slightly off the screen It is fine if it is slightly offscreen.
Consider lowering the overall difficulty by 1 tick. Makes the map much more playable and funner to me. I guess I can get rid of the 5 million point max score if it makes the song more fun.
Starred! Lookin' good.
gopice wrote:
About the lunatic difficulty:
While the previous difficulty was insane, the new lunatic difficulty lacks some vivacity to say the least.
The intro of the previous difficulty part from the ridiculous deathstreams was quite rankable.
I suggest to try to look at the new and old difficulty and try to use something from both.
The big difference between the old and newer lunatic diffs is the spacing. The old lunatic's spacing is a very hard spacing that I have trouble doing. I have no interest in putting back that old spacing because I got in trouble with it on another map. I think the small jumps in the newer lunatic provide enough speed, but I will keep your comment in consideration.
The accelerating deathstreams on the previous map were next to impossible to do, and I don't think BATs would be happy to rank something that easily belongs in an approval level map. If I do add something of this nature, it would be on a lot easier scale.
All done with a few variations in adding the notes.animask wrote:
[Easy]
01:34:63 (x) - Add Note here
[Normal]
01:22:05 (4) - Finish here
01:34:63 (x) - Add Note here
[Lunatic]
Clap sounds a bit weird in some places...
01:40:63 (10) - Claps here
01:15:17 (2) - ^
01:16:05 (7) - Clap here
Thanks for modding.whymeman wrote:
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.
Detailed Modding v.4.5 Go~
Osz. File Check (Done) (Edit add-in)SPOILERVideo: No
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 4.56 MB / 10.00 MB
Source: Yes ( [Lunatic] is missing the Source.) Fixed.
Tags: Yes
[Easy] (Done)SPOILERTiming (BPM / Offset): 102.500 / 18,833 ms (Sounds okay so far)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 4 / 2.00
Distance Snap Average: x0.8 (Solid)
[Current] Objects: 64 ( Circles 38 / 25 Silders / 1 Spinner ) Added a spinner.
[Current] Max Combo: 158
[Current] Max Score: 165,394
[Current] Star Rating: 3.49
[Current] HP Drain Rate: Lv.3
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.5
00:59:80 (1) - ..... You start the map here?
Notes: Well, not alot to look into but there are two things i'm thinking about here. One is that there are a lot beats going to waste starting a map at 1 minute of a song and also, this map plays a bit more like Normalish-Easy... You may want to think about taking more time into this difficulty. I am thinking about how to change this diff, but I don't want to map the beginning for easy and I don't know what to change. I guess I can experiment for a bit.
[Normal] (Done)SPOILERTiming (BPM / Offset): 102.500 / 18,833 ms (Sounds okay so far)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 4 / 2.60
Distance Snap Average: x0.8 (Solid)
[Current] Objects: 151 ( Circles 70 / 81 Silders / No Spinner )
[Current] Max Combo: 450
[Current] Max Score: 1,844,860
[Current] Star Rating: 4.53
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.7
00:36:68 (2) - Is this 1/4 late? It sounds like it is to me unless it was intentional... The drum is hit twice in a row. Once at where I start and again a quarter note later, so I think it is fine if I follow the first drum beat.
Notes: This difficultly seems okay so far, but it doesn't hurt to check over it for improvements.
[Lunatic] (Done)SPOILERTiming (BPM / Offset): 102.500 / 18,833 ms (Sounds okay so far)
[Currently] with double BPM: Yes
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 4 / 2.60
Distance Snap Average: x0.9 + Manually Snapped
[Current] Objects: 329 ( Circles 239 / 90 Silders / No Spinner ) I don't think ties in scores would be too big of an issue in this map, so no change here.
[Current] Max Combo: 488
[Current] Max Score: 4,044,478
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.8
00:20:00 (8) - I think the new combo should start here...?
00:21:17 (7) - ^
00:22:34 (7) - ^
00:23:51 (7) - ^
00:25:85 (8) - ^
00:27:02 (7) - ^ all done
00:36:68 (2) - Sounds 1/4 late? Unless you ment to set the slider this way... The drum is hit twice in a row. Once at where I start and again a quarter note later, so I think it is fine if I follow the first drum beat.
00:58:63 (5) - Kinda bottomed out of the grid there... Fixed.
01:16:05 (7,1) - That is a very unforgiving jump there... It does not seem that hard for me, so no change there.
Notes: ...Well, you would want to make sure the jumps are reasonable for this difficulty. I'm seeing some that are very harsh and a bit questionable to me. If you still want to keep them, its up to you, but just letting you know to make sure to check that the jumps are set properly.
Overall: It would be a good idea to look over the map again to see what you can improve or check for any other possible errors to deal with. Also, two of the difficulties don't have spinners though its optional, having one does help to keep the scores from being too "stiff". You should also try looking into [Easy] to see if you can improve it some more as well. I'll drop my star in then....
Thanks for modding.kino77 wrote:
What a cool map~
[Easy]
01:18:25(1)-Start here 01:18:54?
01:18:25(x)-Add a note here? To keep my style consistent, I would have to add two notes for each guitar stroke,and I don't feel that should happen on an easy map. As a result, no change.
01:22:93(1)-^^ ^
01:40:78(1)-Start here 01:40:64? Fixed.
[Normal]
00:18:83(1,1,1,1,...)-End here 1/4 early and move up the rest of 1 1/4? Fixed. I really glad you caught this large mistake.
01:24:25(2)-End here 01:24:98? The guitar is held till where it currently is, so no change.
01:31:27(5)-End here 01:32:30? ^
[Lunatic]
Great~
STAR~
Thanks for modding.yeahyeahyeahhh wrote:
Easy:
01:40:93 (1) - I think this should go back to 01:40:63. Stack it up with the rest of the combo. It feels so out of sync the way it is now, to me. SHould be find if you literally just move the slider over. Done
Normal:
~nazi~ 00:18:83 (1) - Up 1 on Grid 3 Done
00:36:68 (2) - Slider should be here 00:36:83 - and end at 00:37:27 - I was on the fence on this before, so now it is changed.
00:45:75 (4) - Remove new combo, make it the start of the new combo Sure
00:51:02 (1) - Remove new combo to keep the whole single slider combo thing going on? Sure.
01:24:24 (2) - This shoulld be place at 01:24:39, don't change the end I think it fits better as it currently is.
Lunatic:
00:45:75 (4) - Same as normal. Sure.
00:52:19 (3,4) - Remove these whistles? Done. Now I wonder why I put them there.
01:35:51 (4,5,6,7) - Keep this on the grid somehow? ;\
Thanks for modding.KIA wrote:
My short mod goes here
[Easy]
Fine
[Normal]
00:42:54 (1) - start this slider at 00:42:247 Fixed.
00:44:15 (3) - start this slider at 00:44:296 ^
[Lunatic]
00:24:68 (1) - why slider going first? D: I misheard the music. T_T Fixed.
00:42:24 - Add slider from here instead of single 00:42:39 (1) It doesn't fit the pattern if I do that.
Also I'd like to see deathstream (00:37:56 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - here)This difficulty is supposed to be easier than the original lunatic, so I took out the quarter note deathstreams, sry.
Thanks for modding.alvisto wrote:
Hi yoshi ! <3
General :
1. Why the custom hitsound is only present in lunatic ? The other difficulties sounded fine with normal hitsounds, so I left them that way.
I will mod according to the type of mod that you asked in your first post. =P
LUNATIC
00:44:15 (3) - This part is not fun to play. Suggest you do it like 00:41:37 (1,2,3) Refer to below.
00:50:73 (6) - Suggestion only though, since I think the part that strike out to me the most is 00:50:735, 00:51:028 & 00:51:320, I suggest delete this slider and make a 3 notes jump. Fixed.
00:55:41 (6) - ^ ^
00:44:73 (1,2,3,1,2,3,4,5) - Imo, this part seems a bit anti-climax to me, cause you map the rest with continuous sliders, so, maybe this part too ? :3 Fixed.
01:34:49 (4,5,6) - This spacing inconsistencies is too obvious, sorry, have to nazi this. Fixed.
01:38:00 (8,9) - ^ Fixed.
I like this difficulty the most coz I like sliders streams. <3
NORMAL
For 1st time playthrough, I think this kind of design is really hard to play for a normal player (which is me lol), 00:39:90 (1,1,2,3) - Where you put a notes immediately after the slider ends at the blue tick (and there's a lot too in the early part of this difficulty). On a 2nd playthrough, yea, I can hit it, but it doesn't feel right or fun for me though. This part feels right 00:42:24 (1,1) , these parts aren't 00:46:93 (1,1) , 00:49:27 (1,1), 00:51:61 (1,1) ect. Idk, you need to ask more people to test play it and gather more feedback. =P I am personally fine with these sections because they fit the music, but if other ppl ask, I will change it.
00:59:575 - Starting from here, it's fun~~ ^.^ ty
EASY
The difficulty is fine, just that it's a bit hard for easy...
Yay, nice song and map ! If you want further details on my impression on your map, can always catch me in irc or PM me. :3
Star cause it's ,yea, I need to star it. =P
Thanks for modding.KillerRind wrote:
Hi
I can't mod VERY good but here is my mod :3
Easy :
01:02:735 (2,3,4) - i thinks its too hard for easy, i would replace it with a repeating slider I personally wanted the variety and I personally believe stacking is fine for an easy.
01:09:759 (1,2,3) - ^ ^
01:14:442 (2,3,4) - ^ ^
01:35:515 (2,3,4) - ^ ^
01:40:198 (2,3,4,5) - Remove 2 and 3 and move the slider to the white tick? I like the way it currently follows the music, so I won't change it for now, but if more people ask, I will.
Normal :
00:37:857 - Maybe add spinner? I like breaks, so I won't change this.
Hard :
00:37:711 - Maybe add spinner? I like breaks, so I won't change this. If more people decide that my break is not the item for the space, I will change it.
00:39:028 - Add note? ^
00:39:320 - ^ ^
00:39:613 - ^ ^
At all a rly nice beatmap
Star~
Thanks for modding.Azure_Kyte wrote:
Here's my mod
Blue = Suggestion Red = Check this
[Easy]
01:02:88 (3) - I don't think 1/4 notes should be so early in an Easy map in my opinion. if this is removed, you could try balancing it out by adding notes at 01:03:61 and 01:04:19. Is stacking that hard for beginners? I really do not want to change it, but if a few more ppl agree, I will change it.
Remove any 1/4 notes which are left, (sliders are fine), a few exceptions you should keep are the 1/4's at 01:35:51 and 01:40:19.
No problems found
[Normal] There was only one issue I found, but I kinda cleaned up the beginning sliders a little for you, so while I was at it I fixed that too; Basically:
*cleaned up the sliders I did some cleanups on my copy.
*fixed up where one note sounded a little off I found one note you added, and I did not think it fit very well. As a result, I did not change this.
but yeah, No real Problems found
[attachment=0:5e222]SHO - Shoot through the Galaxy, Final Master Spark!!! (blissfulyoshi) [Normal (Azure's fixed sliders and beat placement)].osu[/attachment:5e222]
[Lunatic]
00:42:24 (1) - Another slider here? Done.
No problems Found
Awesome beatmap! Starred
Thanks for modding.xDionysian wrote:
You ask in #mod, so why not. Driveby noob mod. ... And man, right before I started playing it, just listening I can understand why you said it was hard to map in the description. So short, but so brutal.
[Easy]
A bit hard, but the song itself is enough of a warning for it being thus.
Seems fine to me
[Normal]
Nothing here either
[Lunatic]
This was actually kinda fun~ Custom hitsound was a nice touch.
00:24:39 (6) - More of a nazi than a problem, but the slight change in position seems out of flow with the other streams? Maybe move the two notes around it to compensate. I sort of wanted to change the flow here, so no change here.
00:27:76 (5) - ^ ^
00:33:17 (3,4) - The sudden whistles seem kind of weird surrounded by the custom claps Changed 4 to a clap and removed 3's hitsound
01:27:76 (3,1) - I would say the sudden about-face in the flow of the streams is jarring, but it is Lunatic, so this is an observation rather than a mod. I personally found it was fine.
Anddddd that's it
Man, I had to play lunatic like ten times to try and spot anything fffff
Star~
Did both.Azure_Kyte wrote:
Let's have another look-see
Blue = Suggestion Red = Check this
[Easy]
00:25:85 (1) - This could maybe get rounded out a little more
00:32:44 (1) - This should probably be moved 1/4 beat forward and shortened by 1/4.
No other problems found.
Heh. Looks like I can't star again. Here. Have a kudosu star.
All done. Checked and fixed one more mistake in lunatic.whymeman wrote:
[Normal]
00:33:17 (3,4) - Too close together
[Lunatic]
00:27:76 (5,6) - A bit too close together.
00:43:12 (4,5) - A bit too far apart.
01:07:12 (3,4,5,6,7) - Make sure the spacing is evened out in this section.
Check into those issue and forum PM me when you update and then i'll check into bubbling. Make sure to also double check for anything else as well.
Thanks for modding.CheeseWarlock wrote:
"Beat strength" means keeping strong hits (hitcircles, slider starts) on the strong beats of the song, and weak hits (slider repeats and ends, and spinner ends) on weak beats or beats with an "up" feel to them. In other words, not all in-game hits are the same, and you should keep that in mind. If you don't understand, I'll try to explain it better. And even if you only fix some of these types of errors, I'll probably be happy.
I made notes at home, and I'm typing this in class, but hopefully everything will make sense.
Key: blue = 1st lookover
red = 2nd lookover
[General]
The artist should probably be Sonic Hispeed Omega or Sonic Hybrid Orchestra (they use both names). The artist switches name depending on the album, so I wanted to avoid confusion by using SHO. If people insist, the artist will be changed to Sonic Hispeed Omega, since he published this album under that name.
[Easy]
00:28:19 (1,1,2,1,2,1,2,3,1,2,1,1,2) - Beat strength issues, I sort of like it on the other maps but for Easy it's too confusing. Made a variation of sliders and hitcircles based off of your second post.
01:02:73 (2,3,4) - These hits might be a bit too fast for an Easy... I think they are fine since they are all in the same location.
01:06:83 (1) - Spinn Changed to a slider.
01:18:24 (1) - This part is very confusing, move it 1/2 a beat forward. Fixed
01:20:58 (1) - Beat strength. Changed to circles.
01:33:17 (2) - Maybe make this 1/4 shorter? Fixed
01:40:63 (5) - Make this 1/4 shorter. Fixed
[Normal]
00:18:83 (1) - These sliders play better if there's more time between them (if you make them 1/4 shorter). Fixed.
00:39:90 (1) - These sliders should definitely not end on 1/4s.Fixed.
00:44:29 (3,1) - This is confusing; the slider ends on a strong beat, and the hitcircle doesn't really match anything.Removed the circle and lengthened the slider a quarter note
00:49:27 (1) - Another slider that shouldn't end on a 1/4.Fixed.
01:08:59 (7,1,2) - Beat strength. Shortened 7 and added a hitcircle to where 7 ended originally
01:32:88 (3,4) - Beat strength.Made 3 a circle and started 4 where 3 ended
01:41:07 (5) - 1/4 shorter.Fixed.
Lunatic:
[Lunatic]
00:36:68 (2) - Make this start 1/2 later. Fixed.
00:44:00 (2,3,1,2,3) - The timing of these notes doesn't make sense. Tried to fix.
00:51:32 (3,1) - The spacing here is strange, and it does this a few times. I wanted to add some jumps to this section, so I made the parts after the slider streams have high spacing. I don't want to change it, but if it is annoying for you, I will change it.
00:52:19 (3) - This one hitsound annoys me. Fixed.
00:59:51 (1,2,3) - I don't really like the beat strength here; the slider ends on one of the biggest notes of the song. Fixed.
01:17:66 (1,2,1) - Even out the spacing. Fixed.
01:24:24 (2,1,2) - ^ I think the spacing here is fine with the new combos there.
01:32:88 (5,1,2,3) - Beat strength. Tried to fix.
01:36:83 (1,2,3,4,5,6) - This part doesn't make sense. It almost feels like it's too early? I don't know, but make this part play nicer. Tried to fix.
01:28:63 (4,5,6,7) - Beat strength- these sliders begin on the off-beat, which seems strange to me.Tried to fix.
Hopefully I now fixed most of the problems CW pointed out.jericho2442 wrote:
helped to fix a few things in #mod
maps getting better and better good job