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Sakakibara Yui - Beautiful Harmony (Game Size)

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Total Posts
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Topic Starter
Muya

Natsu wrote:

Insane:

Unsnapped inherited (green) sections at:
00:01:388 - snap to 00:01:352 not unsnap this section

00:12:247 remove whistle? no, this whistle is following trumpet
00:13:103 clap no
01:17:483 finish ad remove whistle :3 no

Some suggestons hope i help here :3 and big sorry again for be late T-T
that fine and thanks for mod :)
yurunneram
Easy
00:05:989 (2) - Uh.... Theres a note that appears in the timeline.... But it doesn't appear on the screen. And when I test it I see two crosses come out from nowhere... Fix? Or maybe its just my com going wonky.

~into the song~

Okay I think my computer is crazy ==" and if it was on purpose, pls dun do it. its wrong. But I'll just assume it is just me

Normal
00:28:743 (3,4,5) - Arrangement not very nice
01:44:584 (6) - I know this doesn't matter but move it one square to the right... just one square to X 352

Thats all. But I think you should have a set kiai time and not just that short burst. Cuz in taiko mode Kiai time cost x2 the score so it's kinda important to put it there

Hard
Nothing. Quite nicely mapped

That's all~ <3
Topic Starter
Muya
thanks yurunneram!
BeatofIke
orz, I need to fix that!

EDIT: Fixed!

SPOILER
osu file format v12

[General]
AudioFilename: Beautiful Harmony.mp3
AudioLeadIn: 0
PreviewTime: 79745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Beautiful Harmony
TitleUnicode:Beautiful Harmony
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Muya
Version:BeatofIke's Easy
Source:BRA-BAN! -The bonds of melody-
Tags:Natteke Byakugan249 BeatofIke yui-nyan yuzusoft oppai eroge bishoujo ecchi hentai moe shojo
BeatmapID:208989
BeatmapSetID:67995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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0,0,"pantsu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Low
[General]

soft-sliderslide2.wav is unused.

[BeatofIke's Easy]

00:09:413 (2) - This reverse slider is in 3 different timings, making the end unsnapped. Remove the reverse and add a circle in the correct timing section, like this.

[249's Normal]

Why didn't you map through the beginning? You should because it's inconsistent with the rest of the diffs and seems weird.
HP drain and OD 3 are too low for a normal diff IMO. i would raise both of them by 1.
00:41:383 (4) - Use a slider tick clap for this slider like in the easy difficulty.
01:01:093 (5) - ^ (there's a hidden tick in the place of where the clap should be)
01:03:664 (1) - ^
01:08:806 (5) - whistle
01:14:805 (2) - slider tick clap
01:32:801 (1) - ^

[Natteke]

Should be "Natteke's Hyper" to follow the diff naming.
00:33:242 (2) - curve this slider like you did to the next one. Weird to look at IMO to have one linear and one curved.
01:06:021 (3) - Remove the whistle from the body of this slider.

[Insane]

01:01:093 (3) - perhaps use a slider tick clap like in the easy diff?

変態map~ Call me back.
Natteke

Jacob wrote:

[Natteke]

Should be "Natteke's Hyper" to follow the diff naming. This is not a Bemani song
00:33:242 (2) - curve this slider like you did to the next one. Weird to look at IMO to have one linear and one curved. No, it's intentional
01:06:021 (3) - Remove the whistle from the body of this slider. Alright
http://puu.sh/2aKaE
Topic Starter
Muya

Jacob wrote:

[General]

soft-sliderslide2.wav is unused. deleted

[Insane]

01:01:093 (3) - perhaps use a slider tick clap like in the easy diff? no

変態map~ Call me back.
thanks Jacob!
Low

Natteke wrote:

This is not a Bemani song
My bad. Then use "Natteke's Hard"? It's odd to have just one difficulty that's name is different from the rest.
Natteke

Jacob wrote:

Natteke wrote:

This is not a Bemani song
My bad. Then use "Natteke's Hard"? It's odd to have just one difficulty that's name is different from the rest.

Okay D:
BeatofIke
Thanks Jacob for the mod and thanks Muya for the PM (sorry for the long wait D:).
Updated!

SPOILER
osu file format v12

[General]
AudioFilename: Beautiful Harmony.mp3
AudioLeadIn: 0
PreviewTime: 79745
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Beautiful Harmony
TitleUnicode:Beautiful Harmony
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Muya
Version:BeatofIke's Easy
Source:BRA-BAN! -The bonds of melody-
Tags:Natteke Byakugan249 BeatofIke yui-nyan yuzusoft oppai eroge bishoujo ecchi hentai moe shojo
BeatmapID:208989
BeatmapSetID:67995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ecchi.avi"
0,0,"pantsu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Muya
almost fixed Byakugan's (don't make a beginning)
and add some clap sound in Insane
thanks for mod again

edit:
added audio lead-in in Natteke's and Insane
Low
in Natteke's Hard, the video doesn't play. under Events in the .osu file, add this code:

Video,0,"ecchi.avi"
Topic Starter
Muya
done~
Low
bubbled. nicely done, good luck!
those
http://vgmdb.net/album/2149 Track 13. Take a +5sp.

[Insane]
  1. Normal distance spacing is 1.0x. However, anything larger than 1.01x guarantees a sliderpoint between objects, and they don't appear between all objects so there's an amount of inconsistency regarding this. Easily fixed by using a distance snap of 0.99x or so and repositioning the objects to make sure this doesn't happen anymore.
Topic Starter
Muya
title is right now http://osu.ppy.sh/ss/654414
BeatofIke
So its this map going to get ranked! :?
Topic Starter
Muya
revived.
those
I'm not trying to prolong this. The reason why the title should be changed is because this is a version of the full song that has been cut by the producing company. As listed in the database website, there exists a longer version that is 5:01 in length, that goes by the title "Beautiful Harmony". As such, it is only necessary to make sure we can distinguish between the two versions; the shorter version which will have a tag at the end that will indicate that it is the shorter one, and the full version, which will be named "Beautiful Harmony" if it is ever mapped.

As a crude but what seemingly is a required example, http://osu.ppy.sh/s/41610 http://puu.sh/2MYYq.jpg http://vgmdb.net/album/29391

Also please see if the aforementioned spacing details are taken into account yet. I would love to rank this, since it is a great map.
Nyquill
Its generally a really good idea to trust VGM db, and you'll have the least amounts of problems going by the title listed on it.

Just do it, and we can send this map on its way.
Topic Starter
Muya

those wrote:

http://vgmdb.net/album/2149 Track 13. Take a +5sp.

[Insane]
  1. Normal distance spacing is 1.0x. However, anything larger than 1.01x guarantees a sliderpoint between objects, and they don't appear between all objects so there's an amount of inconsistency regarding this. Easily fixed by using a distance snap of 0.99x or so and repositioning the objects to make sure this doesn't happen anymore.
title: fixed
Insane: I want to now keep
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