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MuryokuP - Sweet Sweet Cendrillon Drug [Osu|Taiko]

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Leorda
Yo

[General]
* The metronome isn't fit to the song. If you remove 4 red points, the metronome would be fit
* Since the Kz is a composer and MuryokuP is a remixer of this song, add "kz" into tags


[Easy]
01:18:474 (5) - Sliderpath is overlapped by previous slider. This can be unreadable for beginners


[Normal]
01:27:090 (4) - Move to X:352 and Y:296 for better flow? (nazi)
02:15:091 (2,3,4) - For better flow, make a slider like this? http://osu.ppy.sh/ss/689272


[Hard]
00:40:938 (1) - Add clap at tail slider
00:41:553 (2) - ^ and remove clap at head slider
00:42:169 (3) - Remove clap
01:48:320 (3) - Move 2 grid up (make sure the distance snap is off) for making spacing is equal as 01:47:705 (1,2) (nazi)


[Cendrillon]
00:23:092 (1) - Why new combo?
01:49:859 (1) - Unsnapped slider (end)


Good luck
Topic Starter
Smoothie

Leorda wrote:

Yo

Changes
[General]
* The metronome isn't fit to the song. If you remove 4 red points, the metronome would be fit I am... really confused. I've got 4 different timing suggestions now, and i have now clue which one is right...
* Since the Kz is a composer and MuryokuP is a remixer of this song, add "kz" into tags Added


[Easy]
01:18:474 (5) - Sliderpath is overlapped by previous slider. This can be unreadable for beginners should be better now.


[Normal]
01:27:090 (4) - Move to X:352 and Y:296 for better flow? (nazi) Done (kind of...)
02:15:091 (2,3,4) - For better flow, make a slider like this? Done http://osu.ppy.sh/ss/689272


[Hard]
00:40:938 (1) - Add clap at tail slider Done
00:41:553 (2) - ^ and remove clap at head slider Done
00:42:169 (3) - Remove clap Done
01:48:320 (3) - Move 2 grid up (make sure the distance snap is off) for making spacing is equal as 01:47:705 (1,2) (nazi) Done


[Cendrillon]
00:23:092 (1) - Why new combo? Removed
01:49:859 (1) - Unsnapped slider (end) Fixed

Good luck
Thanks~
Makar
Requested~

[General]
  1. Timing is incorrect. All of the uninherited points besides the first one need to be deleted/changed to green.
  2. Add "Leda" to tags? Wrote the lyrics.
  3. Add "uz" to tags since it's another name for them
  4. Video offset -> 150. Do this by manually editing the .osu file like so:
    Video,0,"Sweet Sweet Cendrillon Drug.avi"
    to
    Video,150,"Sweet Sweet Cendrillon Drug.avi"
  5. End kiai at 03:47:860 in all diffs? This is how the muzu is and it fits much better imo
  6. Tick rate 2 is really unfitting here x: please switch all diffs to Tick rate 1, including the muzukashii.
  7. Please remove "Taiko" from the difficulty name in the taiko diffs, since it is no longer needed (there are icons and search functions to help separate them).
  8. For the taikos: You need to add a background transition so that the girl in the bg doesn't get her face covered by the taiko playfield. To do this, open the .osu file in notepad and find this line in the [Events] section:
    0,0,"BG.jpg",0,0
    and replace it with
    0,0,"BG.jpg",0,120

[Easy]
  1. 00:18:630 - please delete this timing point so that the spinner is slightly auditable (20% is nice)
  2. 03:58:014 - This is much more fitting at 60% volume.

[Normal]
  1. Apply what I said on Easy on Normal as well.
  2. 03:56:475 (2) - Missing finish at the end =w=
  3. 03:57:860 (1) - end this at 04:00:321 for consistency with the other diffs.

[Hard]
  1. Apply wh1at I said on Easy on Hard too.
  2. 00:30:476 (4) - Because of the previous repeat slider, players will expect this to only have one repeat. I suggest making it only one repeat and adding a circle at 00:30:784 for playability purposes.
  3. 00:31:399 (2,4) - Overlaps like this are hard to read and can confuse players. I suggest unstacking these notes by adjusting (2)'s position to be on the top part of the slider.
  4. 00:45:323 (5) - I suggest deleting this note since it's the only triple in the whole map like this and the music isn't even any different than the other parts where you don't use it.
  5. 00:50:169 (5) - Like I mentioned earlier, this can confuse players. I suggest the same thing here (one repeat with circle after)
  6. 01:00:476 - Please delete this timing point, since the spinner needs to be auditable here orz
  7. 01:19:705 (6) - Same as before
  8. 01:42:782 (8) - New Combo here for consistency and to help with HP drain on this low density part
  9. 01:47:090 (7,1) - Swap new combo's here for consistency (plus it fits the music)
  10. 01:59:628 - Move this spinner to 01:59:705 for playability purposes (remember to adjust length) and delete the timing point so once again, the spinner is auditable
  11. 02:07:013 - Do the same thing here as above, but make the timing point about 40% volume so it fits the quiet section here.
  12. 02:18:783 (6) - Same as before
  13. 03:38:706 (2) - Delete this note since it will be unexpected considering the difficulty of this map.

[Cendrillon]
  1. Apply what I said on Easy on this diff too.
  2. 00:24:323 (1,2) - These notes should really be changed to a slider imo to be consistent with 00:23:092 (5).
  3. 00:28:323 (2) - Unstack this please, it completely breaks the flow in the velocity of the mouse movement x.x
  4. 00:48:938 (2,3,4,5) - I different pattern here would be nice (long stacks get boring) try this http://osu.ppy.sh/ss/699914
  5. 00:58:784 (3,4) - Change to a slider for the same reason as above
  6. 01:04:015 (6,9) - I'd say this isn't rankable since (6) covers the repeat of (9). You could just move (9) by stacking it on 01:05:399 (1).
  7. 01:12:321 (8) - Like I mentioned before, stacks like this completely break the flow of the map orz.
  8. 01:57:859 (3,4) - Make this a slider for the same reasons I mentioned before.
  9. 02:02:782 (4,5,6) - Change to a slider-circle to be consistent with 02:04:013 (9,10) and again, to make it more interesting instead of boring stacks :c
  10. 02:07:013 - Make this 40% volume so the spinner is auditable orz
  11. 03:18:090 (2) - Start this on 03:18:167 and extend (1) to end just before it. Nobody will expect a change on the blue tick like this, since patterns like this usually have changes on the downbeats.

[qoot8123's Taiko Muzukashii]
  1. 03:57:860 (1) - This spinner is much too long. Please end it at 04:00:321

[inaba's Taiko Oni]
  1. I would highly suggest you map in the breaks that qoot mapped for difficulty spread purposes.
  2. 01:02:938 (1) - missing finisher for consistency
  3. 03:57:860 - Add a spinner that ends at 04:00:321to fit the other difficulties.
  4. I'll be sure to do in-depth modding on this during the recheck...

That's all for now. I think the Hard, Insane, and Taiko Oni difficulties need a lot more modding before being bubble ready. Get about 10 mods or so on each (or when you think it's surely ready) and call me back for a recheck after via in-game and forum PM. Good luck on this mapset!
Topic Starter
Smoothie

Makar wrote:

Requested~

Changes
[General]
  1. Timing is incorrect. All of the uninherited points besides the first one need to be deleted/changed to green. Done...
  2. Add "Leda" to tags? Wrote the lyrics. Done
  3. Add "uz" to tags since it's another name for them Done
  4. Video offset -> 150. Do this by manually editing the .osu file like so: Done
    Video,0,"Sweet Sweet Cendrillon Drug.avi"
    to
    Video,150,"Sweet Sweet Cendrillon Drug.avi"
  5. End kiai at 03:47:860 in all diffs? This is how the muzu is and it fits much better imo Done
  6. Tick rate 2 is really unfitting here x: please switch all diffs to Tick rate 1, including the muzukashii. Done
  7. Please remove "Taiko" from the difficulty name in the taiko diffs, since it is no longer needed (there are icons and search functions to help separate them). I'll leave that to qoot8123 and inaba-tan
  8. For the taikos: You need to add a background transition so that the girl in the bg doesn't get her face covered by the taiko playfield. To do this, open the .osu file in notepad and find this line in the [Events] section:^
    0,0,"BG.jpg",0,0
    and replace it with
    0,0,"BG.jpg",0,120

[Easy]
  1. 00:18:630 - please delete this timing point so that the spinner is slightly auditable (20% is nice) Done
  2. 03:58:014 - This is much more fitting at 60% volume. Done


[Normal]
  1. Apply what I said on Easy on Normal as well. Done
  2. 03:56:475 (2) - Missing finish at the end =w= Fixed
  3. 03:57:860 (1) - end this at 04:00:321 for consistency with the other diffs. Done

[Hard]
  1. Apply wh1at I said on Easy on Hard too. Done
  2. 00:30:476 (4) - Because of the previous repeat slider, players will expect this to only have one repeat. I suggest making it only one repeat and adding a circle at 00:30:784 for playability purposes. Done
  3. 00:31:399 (2,4) - Overlaps like this are hard to read and can confuse players. I suggest unstacking these notes by adjusting (2)'s position to be on the top part of the slider. 00:31:399 (2) disappears fast enough to notice that there is a nother slider following up.
  4. 00:45:323 (5) - I suggest deleting this note since it's the only triple in the whole map like this and the music isn't even any different than the other parts where you don't use it. Done...
  5. 00:50:169 (5) - Like I mentioned earlier, this can confuse players. I suggest the same thing here (one repeat with circle after) Plays a bit weird here.
  6. 01:00:476 - Please delete this timing point, since the spinner needs to be auditable here orz I increased to volume to 60% instead.
  7. 01:19:705 (6) - Same as before Done
  8. 01:42:782 (8) - New Combo here for consistency and to help with HP drain on this low density part Done
  9. 01:47:090 (7,1) - Swap new combo's here for consistency (plus it fits the music) Done
  10. 01:59:628 - Move this spinner to 01:59:705 for playability purposes (remember to adjust length) and delete the timing point so once again, the spinner is auditable Done
  11. 02:07:013 - Do the same thing here as above, but make the timing point about 40% volume so it fits the quiet section here. Done
  12. 02:18:783 (6) - Same as before Done
  13. 03:38:706 (2) - Delete this note since it will be unexpected considering the difficulty of this map.

[Cendrillon]
  1. Apply what I said on Easy on this diff too. Done
  2. 00:24:323 (1,2) - These notes should really be changed to a slider imo to be consistent with 00:23:092 (5). Done
  3. 00:28:323 (2) - Unstack this please, it completely breaks the flow in the velocity of the mouse movement x.x Done
  4. 00:48:938 (2,3,4,5) - I different pattern here would be nice (long stacks get boring) try this http://osu.ppy.sh/ss/699914 Done
  5. 00:58:784 (3,4) - Change to a slider for the same reason as above Done
  6. 01:04:015 (6,9) - I'd say this isn't rankable since (6) covers the repeat of (9). You could just move (9) by stacking it on 01:05:399 (1). I placed it somewhere else. Though i'm pretty sure this one isn't unrankable since the reverse is clearly visible when playing...
  7. 01:12:321 (8) - Like I mentioned before, stacks like this completely break the flow of the map orz. Fixed
  8. 01:57:859 (3,4) - Make this a slider for the same reasons I mentioned before. Done
  9. 02:02:782 (4,5,6) - Change to a slider-circle to be consistent with 02:04:013 (9,10) and again, to make it more interesting instead of boring stacks :c Done
  10. 02:07:013 - Make this 40% volume so the spinner is auditable orz Done
  11. 03:18:090 (2) - Start this on 03:18:167 and extend (1) to end just before it. Nobody will expect a change on the blue tick like this, since patterns like this usually have changes on the downbeats. Done

[qoot8123's Taiko Muzukashii]
  1. 03:57:860 (1) - This spinner is much too long. Please end it at 04:00:321 Fixed by qoot8123


That's all for now. I think the Hard, Insane, and Taiko Oni difficulties need a lot more modding before being bubble ready. Get about 10 mods or so on each (or when you think it's surely ready) and call me back for a recheck after via in-game and forum PM. Good luck on this mapset!
Thanks
inaba-tan
Lucid Astray
Just random spam of how nice was to play this map.
You're doing a great job there man, if it werent for mappers osu! wouldn't exist.
So I respect all of you from the bottom of my heart.

tl;dr XD :* <3 DIS MAP
Broccoly

Lucid Astray wrote:

Just random spam of how nice was to play this map.
You're doing a great job there man, if it werent for mappers osu! wouldn't exist.
So I respect all of you from the bottom of my heart.

tl;dr XD :* <3 DIS MAP
^
adam60032
very great map :3!!??

push push ww
Topic Starter
Smoothie
Oh, thank you guys! :3
DarkSoul88
i realy love this map :DDD
Faust
Going back to this map to see what has been changed.

It seems there are a whole bunch of notes unsnapped on Easy difficulty starting from - 01:10:321 - , and Hard has an unsnapped slider-end on - 02:16:323 -

I have a bunch of small nitpicks I've love to put out here, but honestly it'd be a lot better if I just went to you through IRC and gotten quick and definite responses instead of laying out them out one by one.

Once you read this, try and get to me when you can and we can get this going. Do not kd this post, thank you.
Topic Starter
Smoothie
Oh, i didn't notice the unsnapped notes Dx
They are fixed now.
Midnaait
Random mod again

On Inaba's Taiko Oni disable letterbox please ;)

That's all <.<
Faust
And your video has disappeared.
Topic Starter
Smoothie
I have just redownloaded the map and the video seem to be still there.
Also, thanks for the stars. :)
Faust
Get the kiai times on all non-guest difficulties consistent and it'll be on it's way.
Topic Starter
Smoothie
Alrighty, done :)
Faust
Checked.

Bubbled.
Topic Starter
Smoothie
Thank you!
Broccoly
yeay gogogo~
NatsumeRin
Niko-nyan
gratz and the first one that post after ranked (i think)
popner
GJ
Faust
Awesome.

Hope to see more from you.
Makar
wow, I was going to check this myself but I guess NTR beat me xD congrats
lolcubes

Makar wrote:

wow, I was going to check this myself but I guess NTR beat me xD congrats
Pretty much this.
:D
Suimya
Gratz owo/
Mangafan204
Cool, das es geranked ist :D
Herzlichen Glückwunsch ^^
Topic Starter
Smoothie
Omg, Thanks a lot! :)
[Epicz]
Glückwunsch. :D
Topic Starter
Smoothie
Danke :)
Niko33
Fantastic song and beatmap! thanks! :)
-Seren-
congrats ^^
YTYuyu
ahh MuryokuP <3 i remember seeing this map on #modreqs at times as well :P

congratz on the rank ;)
Loooctav
Congratulations!!! <3
Lolicakey
MuryokuP <3
Congratz~ o3o
LnDSuv
I keep getting goose bumps from this map! So good!
Good job!
Broccoly
gratz!! i unlocked quick draw with this haha
SapphireGhost
ArtistUnicode:無力P

Might need to use this?
inaba-tan
cool !
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