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M2U - Nightmare

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MineC24
PM request~ (I like rhythm game song~)

EZ
00:32:207 (2,3) - 디스턴스 조절
00:46:102 (4) - 약간 오른쪽으로..?
01:06:944 (1) 이 구간부터 01:24:628 (1) 여기 전까지 타이밍 포인트를 설정해서 볼륨을 약간 줄이는게 좋아보여요.. (5~10정도..)
* 적용 시키실거라면 모든 난이도에 다 적용시켜주세요

NM
00:10:102 (2) - 디스턴스를 1로 조절
01:37:260 (1) - 이 구간은 차라리 앞의 노트랑 스택을 시키지 않고, 그냥 디스턴스에 맞게 띄워두는게 좋을 것 같아요...
(그리고 나서 그 앞에 나오는 슬라이더 몇개를 재배치...)

HD
HP 드레인, OD에 비해서 AR이 너무 높은듯해요.. AR을 - 1 하는게 좋을 것 같아요.

00:30:470 (4,5,6,7,8,9,10) - 슬라이더를 쓰는게 더 좋아보여요
01:16:733 (8,1) - Blanket 시켜주세요
01:42:312 (1) - 이 슬라이더의 끝을 01:41:523 (4) - 랑 스택 그리고 01:42:786 (2) - 이 노트도 똑같이
01:57:470 (1) - Normal 피니시 사운드로 고쳐주세요

MX
00:14:207 (2) - 스택
00:24:312 (2) - 스택
01:36:628 (1,2) - 이 구간도 스트림(슬라이더)로 지으면 어떨까요?
01:57:470 (1) - Normal 피니시 사운드로 고쳐주세요

스트림 짱 :D

이렇게 좋은 퀄리티의 맵을 만드시면서 ㄷㄷㄷ...
Topic Starter
DeletedUser_1574070

MineC24 wrote:

PM request~ (I like rhythm game song~)

EZ
00:32:207 (2,3) - 디스턴스 조절
00:46:102 (4) - 약간 오른쪽으로..?
01:06:944 (1) 이 구간부터 01:24:628 (1) 여기 전까지 타이밍 포인트를 설정해서 볼륨을 약간 줄이는게 좋아보여요.. (5~10정도..)
* 적용 시키실거라면 모든 난이도에 다 적용시켜주세요
뉴룰러 모딩때문에 리듬과 배치를 리모델링하느라 위의 디스턴스 건은 고쳐졌었어요 저거모딩보느라 지침 orz
전부 수정했습니다

NM
00:10:102 (2) - 디스턴스를 1로 조절
01:37:260 (1) - 이 구간은 차라리 앞의 노트랑 스택을 시키지 않고, 그냥 디스턴스에 맞게 띄워두는게 좋을 것 같아요... 재배치 했어요
(그리고 나서 그 앞에 나오는 슬라이더 몇개를 재배치...)

HD
HP 드레인, OD에 비해서 AR이 너무 높은듯해요.. AR을 - 1 하는게 좋을 것 같아요. AR에 관한 지적을 이미 받은상태고, 그 이유가 타당한지라 드레인과 od를 낮추기로 했습니다

00:30:470 (4,5,6,7,8,9,10) - 슬라이더를 쓰는게 더 좋아보여요 <- 이 악기 소리에는 다 서클처리했기때문에 키핑할게요. 다음모딩때 지적이 오면 고칠게요
01:16:733 (8,1) - Blanket 시켜주세요
01:42:312 (1) - 이 슬라이더의 끝을 01:41:523 (4) - 랑 스택 그리고 01:42:786 (2) - 이 노트도 똑같이
01:57:470 (1) - Normal 피니시 사운드로 고쳐주세요
고쳤습니다

MX
00:14:207 (2) - 스택
00:24:312 (2) - 스택
01:36:628 (1,2) - 이 구간도 스트림(슬라이더)로 지으면 어떨까요? 확실히 슬라이더 모양도 잘 안빠지고 해서 생각은 있는데 스트림 배치를 또 따로 생각해 봐야겠네요. 이 건도 다음 모딩에서 지적받으면 고치도록 준비 해 놓을게요
01:57:470 (1) - Normal 피니시 사운드로 고쳐주세요

스트림 짱 :D

이렇게 좋은 퀄리티의 맵을 만드시면서 ㄷㄷㄷ...

지나가는 영장받은 트롤매퍼일 뿐입니다..... 모딩 감사합니다 (_ _)
Kirino Kousaka
Hello~ Modding from In-game PM

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  • Clear~

[EZ]
  1. SliderMultiplier: 0.8
  2. 00:46:733 - There are two inherited timing points placed in this single point. Please delete the other.

[NM]
  1. 00:46:773 - Please delete this inherited timing point, it's not needed.
  2. 01:06:944 - There are two inherited timing points placed in this single point. Please delete the other.

[HD]
  1. HP Drain Rate is quite low for a hard diff, try using 7.
  2. OD: 6
  3. 01:36:628 (8) - Reduce by one reversal and put a circle on 01:37:102, that is stacked on 01:37:260 (1)'s start.
  4. 01:42:786 (2) - Unstack from previous slider's end.

[MX]
  1. Can't really point out things here, just try to consult an expert with playability and flow for this diff.
That's all. :D
UnitedWeSin
Hello/ :3

Sorry it took so long.

[General]

  1. I highly suggest removing the break at 01:47:602 and deleting whatever is at 01:57:470 in all difficulties. Please do not put a break at the end of the map and have the player wait for 10 seconds just to hit one circle or play a spinner. Either map that portion out or remove it please.
    I you insist on keeping it, then put a spinner at the end of each diff just like the insane for score variance.

  2. Consider using Slidertick - 2 for each diff. I think it fits the song much nicer, and it fills out your somewhat empty hitsounding.
[Insane]

  1. 00:54:312 (1,3) - Don't stack the slider completely on the previous one like that. It's totally unreadable. There's no way to tell that it's not just a circle stacked on the head of the slider. Please offset the 3 by a little bit, or place it differently.

  2. 01:14:681 (1,2,3,1,2,3,1,2,3,1) - This is pretty difficult to read. I think you can make it better if you switch up the new combos to show the anti-jumps a little better. Try this setup and see if you like:

  3. 01:57:490 (1) - You've started the spinner in a really awkward spot, and it can cause problems, especially in other game modes. I suggest just starting the spinner at 01:57:549 on the blue tick.
I can't pass this diff. ;_;

[Hard]

  1. I suggest HP Drain + 1 or 2 for a better difficulty spread. Also consider OD + 1. Your settings are too low on this diff right now considering how high they are on the Insane diff, especially HP drain.

  2. 00:15:154 (5) - Maybe whistle on the head instead of clap? I feel that this combo is missing a whistle.

  3. 00:30:470 (4,5,6,7,8,9,10) - I think this would read better if you made the 4 a NC. It would make the antijumps easier to catch.

  4. 00:40:417 (6,7,8,9,10,11,12,13) - Same, consider making the 6 a NC. It will be easier to read.

  5. 01:12:470 (2) - Consider adding a repeat to the 2 here, I think it fits really well.

  6. 01:15:154 (3,5) - Are these ending on the blue tick on purpose? It sounds very strange. Please extend each to end properly on the white tick.
[Normal]

  1. 00:46:733 (1) - Kind of an ugly slider imo. Try to make the curve more even. I suggest a slider folds in on itself in order to redirect the circle flow in the opposite direction back into the 00:47:996 (2) like so:

  2. 00:49:260 (1) - A bit better if you rotate it slightly clockwise to get a more smooth flow from the 00:48:628 (4).

  3. 01:25:891 (1) - Seems much better to me if you remove this NC. It feels really extra. Removing it stay consistent with your combo pattern.
[Easy]

  1. Maybe HP-Drain + 1
    I find HP Drain 1 to be too easy even for beginner.

  2. 01:14:523 (1,2,3) - I think a more circle flow might be better. Try like so:

  3. 01:37:891 (2) - Just a suggestion. The overlap may be confusing, so instead maybe move the 01:35:996 (2) more to the right and place the 01:36:944 (3,1) in a curve. Then place the 01:37:891 (2) overlapping the head of the 01:35:996 (2).
Really fantastic mapset. I can't find much that will improve it. I hope it's ranked soon. :3
Kurokotei
omg Nightmare

May i make Taiko difficulty?
Topic Starter
DeletedUser_1574070

dialgadu77 wrote:

omg Nightmare

May i make Taiko difficulty?

as you see all of my maps I've made, I don't like GDs on my maps including standard at this moment.
I always try to do everything on my own because accepting GDs for some reasons

1. since I'm newbie on mapping, I cannot improve my skills on mapping.
2. If I accept GDs, I think I MUST rank this map cuz somebody who made GDs for me spent times making, finding modders to mod their diffs. If I do not, that is an excuse for GD mappers.
3. GDs make me to be a lazy person


So do on taiko cuz of the reason 2... sorry for this time.
when I get skills and time, I'll call you with great songs.
Hinsvar
Hi, modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG's aspect ratio is 5:4. Make it either 4:3 or 16:9 so it will fit with the resolution options osu! has (and thus will make the BG show normally).
>EZ
  1. 00:06:312 - Definitely needs a finish. Just listen carefully to the music.
  2. 00:08:207 (2,1) - Spacing inconsistency?
  3. 00:14:996 - Use the Soft sampleset here and then add a whistle? Using a Soft whistle works well here, IMO.
  4. 00:17:049 - Add clap? Needs one there, I think. Fits with the song. You have them later on the diff anyways.
  5. 00:22:102 - ^
  6. 00:36:628 (1,2) - Inconsistent spacing?
  7. 00:39:154 (1,2) - ^
  8. 00:44:838 (2,3) - ^
  9. 00:52:733 - Clap?
  10. 01:02:838 - ^
  11. 01:07:575 - ^
  12. 01:10:102 - ^ (Yep, still with the whistle.)
  13. 01:11:049 (3) - Whistle?
  14. 01:17:681 - Add clap?
  15. 01:20:207 - ^
  16. 01:34:733 - Whistle + finish? They're on every other diff anyway.
  17. 01:38:523 - Add whistle from the Soft sampleset?
  18. 01:39:786 (1) - ^
  19. 01:42:312 (1) - ^
  20. 01:44:838 (1) - ^ (Consider my hitsound suggestions here on harder diffs too.)
>NM
  1. 00:07:733 (2) - Whistle?
  2. 00:09:312 - ^
  3. 00:12:786 (2) - ^
  4. 00:17:838 (2) - ^
  5. 00:19:417 - ^
  6. 00:25:417 - ^
  7. 00:25:575 - Clap?
  8. 00:35:365 (3) - Move the tail so it won't be near 00:34:102 (1)? It looks messy right now, IMO.
  9. 00:49:733 - Soft whistle?
  10. 00:50:838 - It feels weird to have a clap here since there hasn't been one from 00:46:733 up until now. Add claps on the second and fourth white tick of every stanza where possible?
  11. 01:00:944 - Similar problem as the one above.
  12. 01:06:944 - 01:24:628 - Add claps every third white thick of a stanza? Only doing it every two stanzas is just... weird. I also found the claps that are placed on the fourth white ticks to be unfitting...
>HD
  1. 00:29:996 (3,4,5) - The spacing change can be confusing. NC (4)?
  2. 00:31:417 (10,1) - This can also be confusing. Just make all of them spaced consistently?
  3. 00:40:417 (6) - NC to denote the spacing change so it will be more readable and (again) be less confusing?
  4. 00:41:049 (10) - ^
  5. 00:45:312 (7,8) - Same as 00:31:417 (10,1). NC (8) I guess?
  6. 01:15:154 (3) - Lengthen the slider to 01:15:470 or add a note there, instead? Making this 3/4-beat long is really confusing and unexpected...
  7. 01:15:786 (5) - Similar to the one above.
  8. 01:28:102 (3,4,5,6,7) - The flow here is weird since you have to hit the triplets quickly, then hit (6) 1/2-beats after, and after that you have to slow down before hitting (7). Just my opinion though.
  9. 01:36:628 (8) - The second repeat only breaks the flow here since it is largely unexpected. Split into two 1/2 sliders instead?
  10. 01:41:681 (5) - NC for the spacing change?
>MX
  1. 00:29:049 (1,2,3) - It feels awkward here because you have to hold the (1) slider, and then has to go back near (1)'s head to hit (2) and then go near where the tail of (1) was to hit (3). A pattern like this just don't work well, IMO.
  2. 00:30:628 (8) - NC because it's the beginning of a completely new pattern?
  3. 00:44:207 - Please map this spot. It feels jarringly empty here and may kill the flow.
  4. 00:54:786 (3) - This is completely overlapped by 00:54:312 (1), and the hitburst hides this slider's tail, so players might expect this as a circle, and I personally see this as a problem.
  5. 01:02:365 - Clap?
  6. 01:02:838 - ^
  7. 01:03:312 - ^
  8. 01:03:786 - ^
  9. 01:04:102 - ^
That's it I guess :D

Good luck on the way 8-)
Xinely
Hi, m4m from Our Queue

[General]
Unrankable size of BG.. must be 1024x768 or 1366x768
Your Audio bit rate 230kbps. And the max is 192kbps. Reduce please

[Easy]
HP+1?
00:08:207 (2) - spacing issue (0,87x)
00:12:312 (2) - x:280 y:296?
00:22:417 (2) - https://osu.ppy.sh/ss/716764
00:23:365 (3) - little touched accuracy, moved?
00:34:102 (1,2,3) - make like https://osu.ppy.sh/ss/716773 ?
00:37:260 (2) - spacing issue (0,92x)
00:39:786 (2) - ^
00:45:470 (3) - spacing issue (0,93x)
00:46:417 (5) - 1 grid left for better?
00:50:523 (2) - make curved? http://osu.ppy.sh/ss/716780
01:16:417 (3) - x: 24 y: 288 for one diagonal line? it's okay if still 1,05 spacing
01:34:733 - Finish

[NM]
00:13:260 (3) - spacing (0,92)
00:18:944 (1) - make curved? http://osu.ppy.sh/ss/716802
00:42:944 (4) - ctrl+H for better flow?
00:56:838 (1) - http://osu.ppy.sh/ss/716807 ?
01:08:207 (3) - http://osu.ppy.sh/ss/716809 ?
01:10:102 (2) - http://osu.ppy.sh/ss/716811 ?
01:13:260 (3) - ctrl+H for better flow? (edit to make nice pattern after this)
01:25:891 (1) - why NC? remove?
01:32:681 - add note?

[HD]
OD+1 and HP+1?
00:12:786 (5) - prefer ctrl+G
00:22:891 (5) - ^
00:15:154 (5) - make curved?
00:30:470 (4) - NC for anti jump
00:40:417 (6) - ^
00:41:049 (10) - ^
00:44:049 (10) - move? due spacing 0,90x
00:56:049 (2) - x:224 y:296 for same?
01:03:628 (2) - spacing 1,14x
01:08:838 (4) - ctrl+H for better flow
01:37:260 - Finish
01:41:681 (5) - NC for anti jump
01:42:312 (1) - spacing issue (1,12x)

[MX]
OD-1?
00:11:049 (4) - prefer ctrl+G
can't mod insane (:3)rz

Good Luck ~
Kurokotei

Clique wrote:

dialgadu77 wrote:

omg Nightmare

May i make Taiko difficulty?

as you see all of my maps I've made, I don't like GDs on my maps including standard at this moment.
I always try to do everything on my own because accepting GDs for some reasons

1. since I'm newbie on mapping, I cannot improve my skills on mapping.
2. If I accept GDs, I think I MUST rank this map cuz somebody who made GDs for me spent times making, finding modders to mod their diffs. If I do not, that is an excuse for GD mappers.
3. GDs make me to be a lazy person


So do on taiko cuz of the reason 2... sorry for this time.
when I get skills and time, I'll call you with great songs.
Oh I understand. Maybe next time, like you said :)
Topic Starter
DeletedUser_1574070

Kirino Kousaka wrote:

Hello~ Modding from In-game PM

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  • Clear~

[EZ]
  1. SliderMultiplier: 0.8
  2. 00:46:733 - There are two inherited timing points placed in this single point. Please delete the other.

fixed

[NM]
  1. 00:46:773 - Please delete this inherited timing point, it's not needed.
  2. 01:06:944 - There are two inherited timing points placed in this single point. Please delete the other.

okay

[HD]
  1. HP Drain Rate is quite low for a hard diff, try using 7. I did 6, and 6
  2. OD: 6
  3. 01:36:628 (8) - Reduce by one reversal and put a circle on 01:37:102, that is stacked on 01:37:260 (1)'s start.
    + I used ctrl+G on reversal slider for playability
  4. 01:42:786 (2) - Unstack from previous slider's end.

fixed

[MX]
  1. Can't really point out things here, just try to consult an expert with playability and flow for this diff.
That's all. :D
thanks so much! :)
Topic Starter
DeletedUser_1574070
argh, I didn't expect couple modding lol

I think I don't have enough time to check these modding today haha thanks so much! :D
Topic Starter
DeletedUser_1574070

UnitedWeSin wrote:

Hello/ :3

Sorry it took so long.

[General]

  1. I highly suggest removing the break at 01:47:602 and deleting whatever is at 01:57:470 in all difficulties. Please do not put a break at the end of the map and have the player wait for 10 seconds just to hit one circle or play a spinner. Either map that portion out or remove it please.
    I you insist on keeping it, then put a spinner at the end of each diff just like the insane for score variance.

  2. Consider using Slidertick - 2 for each diff. I think it fits the song much nicer, and it fills out your somewhat empty hitsounding.
[Insane]

  1. 00:54:312 (1,3) - Don't stack the slider completely on the previous one like that. It's totally unreadable. There's no way to tell that it's not just a circle stacked on the head of the slider. Please offset the 3 by a little bit, or place it differently.

  2. 01:14:681 (1,2,3,1,2,3,1,2,3,1) - This is pretty difficult to read. I think you can make it better if you switch up the new combos to show the anti-jumps a little better. Try this setup and see if you like:

  3. 01:57:490 (1) - You've started the spinner in a really awkward spot, and it can cause problems, especially in other game modes. I suggest just starting the spinner at 01:57:549 on the blue tick.
I can't pass this diff. ;_;

[Hard]

  1. I suggest HP Drain + 1 or 2 for a better difficulty spread. Also consider OD + 1. Your settings are too low on this diff right now considering how high they are on the Insane diff, especially HP drain.

  2. 00:15:154 (5) - Maybe whistle on the head instead of clap? I feel that this combo is missing a whistle.

  3. 00:30:470 (4,5,6,7,8,9,10) - I think this would read better if you made the 4 a NC. It would make the antijumps easier to catch.

  4. 00:40:417 (6,7,8,9,10,11,12,13) - Same, consider making the 6 a NC. It will be easier to read.

  5. 01:12:470 (2) - Consider adding a repeat to the 2 here, I think it fits really well.

  6. 01:15:154 (3,5) - Are these ending on the blue tick on purpose? It sounds very strange. Please extend each to end properly on the white tick.
[Normal]

  1. 00:46:733 (1) - Kind of an ugly slider imo. Try to make the curve more even. I suggest a slider folds in on itself in order to redirect the circle flow in the opposite direction back into the 00:47:996 (2) like so:

  2. 00:49:260 (1) - A bit better if you rotate it slightly clockwise to get a more smooth flow from the 00:48:628 (4).

  3. 01:25:891 (1) - Seems much better to me if you remove this NC. It feels really extra. Removing it stay consistent with your combo pattern.
[Easy]

  1. Maybe HP-Drain + 1
    I find HP Drain 1 to be too easy even for beginner.

  2. 01:14:523 (1,2,3) - I think a more circle flow might be better. Try like so:

  3. 01:37:891 (2) - Just a suggestion. The overlap may be confusing, so instead maybe move the 01:35:996 (2) more to the right and place the 01:36:944 (3,1) in a curve. Then place the 01:37:891 (2) overlapping the head of the 01:35:996 (2).
Really fantastic mapset. I can't find much that will improve it. I hope it's ranked soon. :3

Your mod gave me satisfaction. I've fixed these all. thanks so much :)
Topic Starter
DeletedUser_1574070

Hinsvar wrote:

Hi, modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG's aspect ratio is 5:4. Make it either 4:3 or 16:9 so it will fit with the resolution options osu! has (and thus will make the BG show normally).
>EZ
  1. 00:06:312 - Definitely needs a finish. Just listen carefully to the music.
  2. 00:08:207 (2,1) - Spacing inconsistency?
  3. 00:14:996 - Use the Soft sampleset here and then add a whistle? Using a Soft whistle works well here, IMO.
  4. 00:17:049 - Add clap? Needs one there, I think. Fits with the song. You have them later on the diff anyways.
  5. 00:22:102 - ^
  6. 00:36:628 (1,2) - Inconsistent spacing?
  7. 00:39:154 (1,2) - ^
  8. 00:44:838 (2,3) - ^
  9. 00:52:733 - Clap?
  10. 01:02:838 - ^
  11. 01:07:575 - ^
  12. 01:10:102 - ^ (Yep, still with the whistle.)
  13. 01:11:049 (3) - Whistle?
  14. 01:17:681 - Add clap?
  15. 01:20:207 - ^
  16. 01:34:733 - Whistle + finish? They're on every other diff anyway.
  17. 01:38:523 - Add whistle from the Soft sampleset?
  18. 01:39:786 (1) - ^
  19. 01:42:312 (1) - ^
  20. 01:44:838 (1) - ^ (Consider my hitsound suggestions here on harder diffs too.)
>NM
  1. 00:07:733 (2) - Whistle?
  2. 00:09:312 - ^
  3. 00:12:786 (2) - ^
  4. 00:17:838 (2) - ^
  5. 00:19:417 - ^
  6. 00:25:417 - ^
  7. 00:25:575 - Clap?
  8. 00:35:365 (3) - Move the tail so it won't be near 00:34:102 (1)? It looks messy right now, IMO.
  9. 00:49:733 - Soft whistle?
  10. 00:50:838 - It feels weird to have a clap here since there hasn't been one from 00:46:733 up until now. Add claps on the second and fourth white tick of every stanza where possible?
  11. 01:00:944 - Similar problem as the one above.
  12. 01:06:944 - 01:24:628 - Add claps every third white thick of a stanza? Only doing it every two stanzas is just... weird. I also found the claps that are placed on the fourth white ticks to be unfitting...
>HD
  1. 00:29:996 (3,4,5) - The spacing change can be confusing. NC (4)?
  2. 00:31:417 (10,1) - This can also be confusing. Just make all of them spaced consistently?
  3. 00:40:417 (6) - NC to denote the spacing change so it will be more readable and (again) be less confusing?
  4. 00:41:049 (10) - ^
  5. 00:45:312 (7,8) - Same as 00:31:417 (10,1). NC (8) I guess?
  6. 01:15:154 (3) - Lengthen the slider to 01:15:470 or add a note there, instead? Making this 3/4-beat long is really confusing and unexpected...
  7. 01:15:786 (5) - Similar to the one above.
  8. 01:28:102 (3,4,5,6,7) - The flow here is weird since you have to hit the triplets quickly, then hit (6) 1/2-beats after, and after that you have to slow down before hitting (7). Just my opinion though.
  9. 01:36:628 (8) - The second repeat only breaks the flow here since it is largely unexpected. Split into two 1/2 sliders instead?
  10. 01:41:681 (5) - NC for the spacing change?
>MX
  1. 00:29:049 (1,2,3) - It feels awkward here because you have to hold the (1) slider, and then has to go back near (1)'s head to hit (2) and then go near where the tail of (1) was to hit (3). A pattern like this just don't work well, IMO.
  2. 00:30:628 (8) - NC because it's the beginning of a completely new pattern?
  3. 00:44:207 - Please map this spot. It feels jarringly empty here and may kill the flow.
  4. 00:54:786 (3) - This is completely overlapped by 00:54:312 (1), and the hitburst hides this slider's tail, so players might expect this as a circle, and I personally see this as a problem.
  5. 01:02:365 - Clap?
  6. 01:02:838 - ^
  7. 01:03:312 - ^
  8. 01:03:786 - ^
  9. 01:04:102 - ^
That's it I guess :D

Good luck on the way 8-)
All fixed EZ, and NM right now.
I fixed most of your suggestion on HD but only the case of NCs, I choosed to follow UnitedWeSin's.
If I get more mod and some other modders pinpoint that again, then I'll fix those.
on MX, I fixed all of yours except 00:29:049 (1,2,3) - It feels awkward here because you have to hold the (1) slider, and then has to go back near (1)'s head to hit (2) and then go near where the tail of (1) was to hit (3). A pattern like this just don't work well, IMO. <-- this. I couldn't make another idea to make that better orz.. But it doesn't mean that I won't fix that at all, I'll try.

thanks for mod :)
Topic Starter
DeletedUser_1574070

Xinely wrote:

Hi, m4m from Our Queue

[General]
Unrankable size of BG.. must be 1024x768 or 1366x768
Your Audio bit rate 230kbps. And the max is 192kbps. Reduce please

[Easy]
HP+1?
00:08:207 (2) - spacing issue (0,87x)
00:12:312 (2) - x:280 y:296?
00:22:417 (2) - https://osu.ppy.sh/ss/716764
00:23:365 (3) - little touched accuracy, moved?
00:34:102 (1,2,3) - make like https://osu.ppy.sh/ss/716773 ?
00:37:260 (2) - spacing issue (0,92x)
00:39:786 (2) - ^
00:45:470 (3) - spacing issue (0,93x)
00:46:417 (5) - 1 grid left for better?
00:50:523 (2) - make curved? http://osu.ppy.sh/ss/716780
01:16:417 (3) - x: 24 y: 288 for one diagonal line? it's okay if still 1,05 spacing
01:34:733 - Finish

ok fixed those all.

[NM]
00:13:260 (3) - spacing (0,92)
00:18:944 (1) - make curved? http://osu.ppy.sh/ss/716802
00:42:944 (4) - ctrl+H for better flow?
00:56:838 (1) - http://osu.ppy.sh/ss/716807 ?
01:08:207 (3) - http://osu.ppy.sh/ss/716809 ? I just wanted to make same shape of pattern with the latter. you can see this 01:10:773 (3) -
01:10:102 (2) - http://osu.ppy.sh/ss/716811 ?
01:13:260 (3) - ctrl+H for better flow? (edit to make nice pattern after this) I just rotated that 180 and used Ctrl+G
01:25:891 (1) - why NC? remove?
01:32:681 - add note? I want to keep consistency here

[HD]
OD+1 and HP+1?
00:12:786 (5) - prefer ctrl+G I've testplayed but I think I don't have to change
00:22:891 (5) - ^
00:15:154 (5) - make curved? I just wanted linear slider there
00:30:470 (4) - NC for anti jump
00:40:417 (6) - ^
00:41:049 (10) - ^
00:44:049 (10) - move? due spacing 0,90x
00:56:049 (2) - x:224 y:296 for same? intentional one
01:03:628 (2) - spacing 1,14x
01:08:838 (4) - ctrl+H for better flow I posit that kind of slider and that's one of my style sry..
01:37:260 - Finish
01:41:681 (5) - NC for anti jump
01:42:312 (1) - spacing issue (1,12x)

[MX]
OD-1? I won't cuz it should be a bit more difficult than insane
00:11:049 (4) - prefer ctrl+G I'll consider but not now
can't mod insane (:3)rz haha np that's just becuz my map is so complicated

Good Luck ~
thanks for a mod! :)
y u c a
こんにちは!遅くなってごめんなさい(´;ェ;`)

NM

00:08:247 (3) - - 00:08:089 ここからスライダーを始めるほうが曲にあってると思いました!
00:13:300 (3) - 上と一緒
00:18:352 (3) - ^
00:23:405 (3) - ^

HD

hitsoundはHD diffのを参照にしてみてください!
00:46:773 (1) - ここからclapの音がnormal clapとsoft clap使っていてすごくまとまりがなく聞こえます(´;ェ;`)
どちらかに統一してみてはどうでしょうか!
01:08:721 (5) - remove?


HD

00:46:773 (1) - スライダーの後ろにclap
00:49:300 (1) - 上と一緒です!
00:50:563 (1) - スライダーの折り返しにclap
00:51:826 (1) - ここのスライダーの後ろにclap
00:53:089 (1) - 同上
00:53:563 (2) - normal sound使う
00:53:721 (3) - normal sound remove
00:53:721 (3) - 終点にclap
00:54:352 (1) - 同上
00:54:826 (2) - clap remove
00:54:826 (2) - スライダーの頭にnormal sound
00:55:300 (3) - clap
00:55:615 (1,2) - whistleのかわりにnormal sound使ってみてはどうでしょうか!
01:08:405 (3) - リピートなしのスライダーのほうが曲にあってると思います!
01:12:510 (2) - 同上
全体的にソフトホイッスルをもう少し活用してもいいかなと思いました!

EZ diffとNM diffは気合タイムが2箇所あるので、どっちかにあわせたほうがいいと思いました!
頑張ってください(・∀・)ノ
HelloSCV
PM request

General

  1. 키아이 타임 일치시켜주세요

EZ

딱히 잡을껀 없네요

NM

00:43:615 (5) - , 00:44:563 (2,4) - 여기 클랩 일부러 빼두신건가요?
01:11:405 (4) - 클랩

MX

00:54:036 (9) - 소프트 샘플셋 일부러 쓰신건가요?
01:03:194 (5) - NC
01:15:194 (1) - 뉴콤보는 불필요해 보이네요 ( 단순 디스탠스 때문에 넣으신거라면 00:34:773 (4,7,10) - 이런곳에도 넣어주시길 )
01:18:984 (7) - 살짝 겹친게 좀 그런거 같네요 조금만 위로?

HD

  1. 전체적으로 힛사가 좀 덜들어간? 느낌이네요 빠진 부분도 있고 ( 일부러 그러셧는지는 모르지만요 ) 추가 해 주심이?
00:39:668 (2,3,4) - 완전히 겹쳐져서 자칫하면 슬라이더를 놓칠수도 있을꺼같아요, 약간 빗겨나게 배치하시는것도 좋을꺼같아요
00:41:089 (5) - 클랩
00:53:721 (3) - 앞쪽에 소프트 샘플셋 쓰시고 00:53:563 (2) - 여기에 노말 샘플셋 쓰셔야할듯
01:03:668 (2,3) - ^
01:28:773 (7,8,9) - 이부분이 좀 허전한거 같은데 적어도 http://puu.sh/2Ge0A.jpg 이런식으로 하심이?
jonathanlfj
well here is mod
sensing incomming troll...

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
peppy need to fix the bg glitches
0,0,"BG.jpg",1,1 --> 0,0,"BG.jpg",0,0
consider adding "dnb" to tags (drum'n bass)
oh and kiai time should be consistent across all diffs, should fix that

[EZ]
missing some of claps in this diff...e.g. 00:37:300 (2) 00:39:826 (2) should go through the diff and check them
00:15:036 (2) - this plays better if u started it at 00:14:878 due to the heavy piano beat there
00:16:457 (1) - add finish to slider head
00:48:036 (2) - the shape on the curve can look better (adjust the second node up a bit)
01:27:194 (1,2) - it would be cool if u can blanket this like 01:29:721 (1,2)

[NM]
4.25 stars whoa, try remove one or two notes or HP-1 to bring the display down to 4 stars
00:43:615 (5) - clap on slider head
00:50:563 (2,3,4,1) - should be like this 01:00:668 (2,3,4,1) - similar setup as above
01:46:142 (4) - clap on slider end

[HD]
00:06:826 (3) - whistle on slider head
00:09:352 (3) - ^
00:39:826 (4) - perfectly overlapped sliders...thats borderline rankable, would pose alot of problems reading the map so u should reposition it
00:51:510 (2,3) - these two notes makes more sense if moved ahead to 00:51:352 (2) and 00:51:510 (3), respectively

[MX]
add some whistles in the intro similar to the hitsounding pattern in HD
00:06:352 (1) - add finish to slider head
00:32:878 (8) - add NC here and some combos after to prevent large combo counts
00:42:352 (3) - dat curve >< i mistakend it as an extra circle due to the very dark colour, so might want to uncurve that (or make the purple lighter so its easier to read aganist the black)
01:06:036 (2,3,4,5,6,7) - would play better if u can change into something like this: 01:15:510 (1,2,3) - the jump from 01:15:668 (2) to 01:15:826 (3) feels too sudden, maybe place 01:15:826 (3) above 01:16:142 (1) instead to lessen the jumpiness
01:43:615 (8) - NC to mark jump
01:46:142 (6) - ^
it got all streamy and impossible at the end orz

Great mapset, good luck in ranking~
Topic Starter
DeletedUser_1574070

yuca wrote:

こんにちは!遅くなってごめんなさい(´;ェ;`)

NM

00:08:247 (3) - - 00:08:089 ここからスライダーを始めるほうが曲にあってると思いました!
00:13:300 (3) - 上と一緒
00:18:352 (3) - ^
00:23:405 (3) - ^

HD

hitsoundはHD diffのを参照にしてみてください!
00:46:773 (1) - ここからclapの音がnormal clapとsoft clap使っていてすごくまとまりがなく聞こえます(´;ェ;`)
どちらかに統一してみてはどうでしょうか!
01:08:721 (5) - remove?


HD

00:46:773 (1) - スライダーの後ろにclap
00:49:300 (1) - 上と一緒です!
00:50:563 (1) - スライダーの折り返しにclap
00:51:826 (1) - ここのスライダーの後ろにclap
00:53:089 (1) - 同上
00:53:563 (2) - normal sound使う
00:53:721 (3) - normal sound remove
00:53:721 (3) - 終点にclap
00:54:352 (1) - 同上
00:54:826 (2) - clap remove
00:54:826 (2) - スライダーの頭にnormal sound
00:55:300 (3) - clap
00:55:615 (1,2) - whistleのかわりにnormal sound使ってみてはどうでしょうか!
01:08:405 (3) - リピートなしのスライダーのほうが曲にあってると思います!ここはそのまま置いときます。流れが切れらてしまうのではないかとおもいました。。
01:12:510 (2) - 同上
全体的にソフトホイッスルをもう少し活用してもいいかなと思いました!

EZ diffとNM diffは気合タイムが2箇所あるので、どっちかにあわせたほうがいいと思いました!
頑張ってください(・∀・)ノ
はい!ありがとうございます :D
Topic Starter
DeletedUser_1574070

HelloSCV wrote:

PM request

General

  1. 키아이 타임 일치시켜주세요

EZ

딱히 잡을껀 없네요

NM

00:43:615 (5) - , 00:44:563 (2,4) - 여기 클랩 일부러 빼두신건가요? 글쎄요;; 저도 제가 왜 이렇게 넣었는지 잘 모르겠어요
01:11:405 (4) - 클랩

MX

00:54:036 (9) - 소프트 샘플셋 일부러 쓰신건가요? 거기뿐만아니라 거의 다 그랬었는데 노말이랑 소프트가 섞여있어서 뒤죽박죽이였던것같아요
01:03:194 (5) - NC
01:15:194 (1) - 뉴콤보는 불필요해 보이네요 ( 단순 디스탠스 때문에 넣으신거라면 00:34:773 (4,7,10) - 이런곳에도 넣어주시길 ) 뺐어요
01:18:984 (7) - 살짝 겹친게 좀 그런거 같네요 조금만 위로?

HD

  1. 전체적으로 힛사가 좀 덜들어간? 느낌이네요 빠진 부분도 있고 ( 일부러 그러셧는지는 모르지만요 ) 추가 해 주심이?
00:39:668 (2,3,4) - 완전히 겹쳐져서 자칫하면 슬라이더를 놓칠수도 있을꺼같아요, 약간 빗겨나게 배치하시는것도 좋을꺼같아요
00:41:089 (5) - 클랩
00:53:721 (3) - 앞쪽에 소프트 샘플셋 쓰시고 00:53:563 (2) - 여기에 노말 샘플셋 쓰셔야할듯
01:03:668 (2,3) - ^
01:28:773 (7,8,9) - 이부분이 좀 허전한거 같은데 적어도 http://puu.sh/2Ge0A.jpg 이런식으로 하심이?
모딩 감사합니다 다 고쳤어요
Topic Starter
DeletedUser_1574070

jonathanlfj wrote:

well here is mod
sensing incomming troll...

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
peppy need to fix the bg glitches
0,0,"BG.jpg",1,1 --> 0,0,"BG.jpg",0,0
consider adding "dnb" to tags (drum'n bass)
oh and kiai time should be consistent across all diffs, should fix that

[EZ]
missing some of claps in this diff...e.g. 00:37:300 (2) 00:39:826 (2) should go through the diff and check them
00:15:036 (2) - this plays better if u started it at 00:14:878 due to the heavy piano beat there
00:16:457 (1) - add finish to slider head
00:48:036 (2) - the shape on the curve can look better (adjust the second node up a bit)
01:27:194 (1,2) - it would be cool if u can blanket this like 01:29:721 (1,2)

[NM]
4.25 stars whoa, try remove one or two notes or HP-1 to bring the display down to 4 stars
00:43:615 (5) - clap on slider head
00:50:563 (2,3,4,1) - should be like this 01:00:668 (2,3,4,1) - similar setup as above
01:46:142 (4) - clap on slider end

[HD]
00:06:826 (3) - whistle on slider head
00:09:352 (3) - ^
00:39:826 (4) - perfectly overlapped sliders...thats borderline rankable, would pose alot of problems reading the map so u should reposition it
00:51:510 (2,3) - these two notes makes more sense if moved ahead to 00:51:352 (2) and 00:51:510 (3), respectively

[MX]
add some whistles in the intro similar to the hitsounding pattern in HD
00:06:352 (1) - add finish to slider head
00:32:878 (8) - add NC here and some combos after to prevent large combo counts
00:42:352 (3) - dat curve >< i mistakend it as an extra circle due to the very dark colour, so might want to uncurve that (or make the purple lighter so its easier to read aganist the black)
01:06:036 (2,3,4,5,6,7) - would play better if u can change into something like this: 01:15:510 (1,2,3) - the jump from 01:15:668 (2) to 01:15:826 (3) feels too sudden, maybe place 01:15:826 (3) above 01:16:142 (1) instead to lessen the jumpiness yeah. + changed NCs in other way
01:43:615 (8) - NC to mark jump
01:46:142 (6) - ^
it got all streamy and impossible at the end orz

Great mapset, good luck in ranking~

fixed! thanks for a mod :)
Reat
Hello!

[General]

NM과 HD의 SV차이가 0.5나 납니다. 너무 나는건 아닌지 모르겠네요.
[EZ]

Nope
[NM]

01:06:984 (1) - 완전히 겹치실 의도셨다면 (170,248)로
01:24:668 (1) - ^ (458,141)
00:14:563 (2,3,5,6) - ^ (318,91)
00:23:247 (3) - blanket 모양을 좀더 예쁘게 해주기 위해 슬라이더의 2번째 포인트를 (356,176) 3번째 슬라이더 포인트를 (440,172)
그리고00:24:036 (1) - 을 여기로 (404,272)
그에 따른 00:25:300 (4) - 를 y축 272으로 내려주고, 00:26:563 (1) - (400,264) 00:27:194 (2) - (348,64) 00:28:457 (4) - (348,64)로 옮겨주시면 됩니다.
이부분을 수렴하지 않으시거나, 수정하기 귀찮으신경우 수정안하셔도 됩니다.
01:24:668 (1) - (458,141)
[HD]

00:44:247 - 이곳에 서클을 추가하거나 00:44:089 (10) - 를 슬라이더로 바꿔주세요.
00:50:247 (3,4,1) - (148,223)
01:15:826 (5) - (373,217)
[MX]

00:10:142 (1,2,3,4) - 한번에 0.5x로 슬라이더 배속을 바꾸지 않고 0.9 0.8 0.6 0.5 이렇게 점차 느리게 바꾸는건 어떨까요?
00:17:405 (4,1) - (325,95)
00:20:247 (1,2,3,4) - 위와 마찬가지
01:16:931 (6) - (392,296)으로 보내주는건 어떨까요?? 이부분 리딩이 힘든 배치이고 좀더 자연스러운 동선을 만들어줄수 있을듯 합니다.
01:21:036 (5,6) - (403,132)

나쁘진 않은 맵입니다.

Good Luck!
Sure
죄송하지만 개인적인 이유로 별만 드리고 갑니다.
Topic Starter
DeletedUser_1574070

ykcarrot wrote:

죄송하지만 개인적인 이유로 별만 드리고 갑니다.

으으; 별받을만한 맵은아닌데;; 바쁘신가봐요

어쨋든 감사합니다 (_ _)
Topic Starter
DeletedUser_1574070

Reat wrote:

Hello!

[General]

NM과 HD의 SV차이가 0.5나 납니다. 너무 나는건 아닌지 모르겠네요.
스레드 메인을 참조해주세요 딱히 리맵요소가 되진 않는다고봐요
[EZ]

Nope
[NM]

01:06:984 (1) - 완전히 겹치실 의도셨다면 (170,248)로
01:24:668 (1) - ^ (458,141)
00:14:563 (2,3,5,6) - ^ (318,91)
00:23:247 (3) - blanket 모양을 좀더 예쁘게 해주기 위해 슬라이더의 2번째 포인트를 (356,176) 3번째 슬라이더 포인트를 (440,172)
그리고00:24:036 (1) - 을 여기로 (404,272)
그에 따른 00:25:300 (4) - 를 y축 272으로 내려주고, 00:26:563 (1) - (400,264) 00:27:194 (2) - (348,64) 00:28:457 (4) - (348,64)로 옮겨주시면 됩니다.
이부분을 수렴하지 않으시거나, 수정하기 귀찮으신경우 수정안하셔도 됩니다.
-> 약간 모딩에 대해 오해를 하시고 계신 것 같으신데 '수정하기 귀찮으니까' 수정 하지 않는다는것은 모딩을 받는 사람으로써 가질 자세가 아닌것 같아요.
그리고 '수렴하지 않으시거나' 에 대해서도 약간 오해를 하고 계신 것 같은데, 모딩은 모딩을 받는 사람이 직접 확인해보고 고칠까 말까를 정하는거지 꼭 고쳐야 된다 그런식으로 얘기하시면 안된다고 봐요. 다른사람이 봐도 비슷한 의미로 해석할 것 같아서 얘기한거지 절대 Reat님한테 앙심 품고 이러는 것 아니니 이해 해주세요 (_ _)
이 부분은 Reat님 제안에 맞춰서 일부 변경 했고 나머지 스페이싱 이슈가 될만한 노트들은 제가 다시 배치했어요
01:24:668 (1) - (458,141)
[HD]

00:44:247 - 이곳에 서클을 추가하거나 00:44:089 (10) - 를 슬라이더로 바꿔주세요. 00:30:036 (3,1) - 여기서도 놔뒀기 때문에 일관성 유지를 위해 그대로 놔둘게요
00:50:247 (3,4,1) - (148,223)
01:15:826 (5) - (373,217)
[MX]

00:10:142 (1,2,3,4) - 한번에 0.5x로 슬라이더 배속을 바꾸지 않고 0.9 0.8 0.6 0.5 이렇게 점차 느리게 바꾸는건 어떨까요? 이 부분에 노래의 강약조절이 있다면 그렇게 했을텐데 0.5로 충분한 것 같아요. 그리고 가급적이면 비트매핑 가이드라인을 한개라도 더 지키고싶네요 (안지킨게 많을 것 같아서)
00:17:405 (4,1) - (325,95)
00:20:247 (1,2,3,4) - 위와 마찬가지
01:16:931 (6) - (392,296)으로 보내주는건 어떨까요?? 이부분 리딩이 힘든 배치이고 좀더 자연스러운 동선을 만들어줄수 있을듯 합니다. 이부분도 생각을 해 봤는데 지금처럼 스택 처리 하는게 더 나을 것 같아요
01:21:036 (5,6) - (403,132)

나머지 좌표모딩들은 다 수정 했기때문에 따로 고쳤다고 쓰지 않았어요

나쁘진 않은 맵입니다. 아직 한참 멀었다고 생각햇는데 그렇게 봐주셔서 감사합니다 ㅜㅜ

Good Luck!
neonat
Nice song, all I can suggest right now is that for [Hard]
00:44:089 (10) - use 1/8 beat snap divisor and replace this note with a repeat slider, repeat 5 times until 00:44:247 to fully get that ringing sound in the music
Topic Starter
DeletedUser_1574070

neonat wrote:

Nice song, all I can suggest right now is that for [Hard]
00:44:089 (10) - use 1/8 beat snap divisor and replace this note with a repeat slider, repeat 5 times until 00:44:247 to fully get that ringing sound in the music

I hoped you to catch more points.... but anyway thanks for your mod
Sylith
IRC mod
00:38 sKZy: 음
00:38 *sKZy is listening to [http://osu.ppy.sh/b/241431 M2U - Nightmare]
00:39 sKZy: 귀가없고
00:39 sKZy: 눈이없어서
00:39 sKZy: 지적할게 아주 주관적인 배치밖에없음
00:40 *Kloyd is editing [http://osu.ppy.sh/b/187639 Skrillex - First Of The Year (Equinox) [ND1]]
00:40 Kloyd: 미쳤다
00:40 sKZy: 놀드 ㅋㅋㅋㅋㅋㅋ
00:41 sKZy: 엥
00:42 Kloyd: https://osu.ppy.sh/b/241429&m=0 다 kloyd로 나와있셈
00:42 sKZy: ㅇㅇ
00:42 sKZy: 01:01:142 (4,5,6,7,8,9) -
00:42 sKZy: 나 이거 솔직히
00:42 sKZy: 바꿨으면좋겠는데
00:43 sKZy: 01:08:563 (4) -
00:43 sKZy: 이거 4를
00:43 sKZy: 슬라랑 좀 간격 비슷하게 하면
00:43 sKZy: 더 이쁠거같음
00:43 Kloyd: 그런거 포스팅 하셈 쿠도스 퍼드림
00:44 sKZy: 아얄로할거
00:44 sKZy: 귀찮
00:44 Kloyd: 어차피 포스팅 해야됨
00:44 sKZy: ㅇㅇ
00:44 sKZy: 그게더편함
00:45 sKZy: 진짜못잡겠다 mx는
00:45 Kloyd: 걍 여러맵 조금씩 조금씩 완성해야지
00:45 *Kloyd is editing M2U X ESTi - Obelisque [Dedicated to jieusieu]
00:46 sKZy: 하드리맵함?
00:46 Kloyd: ?어떤거
00:46 *sKZy is editing [http://osu.ppy.sh/b/241430 M2U - Nightmare [HD]]
00:46 sKZy: 디스턴스 많이바뀐거같은데
00:47 Kloyd: ? ㄱㄷ
00:47 sKZy: 아니
00:47 sKZy: 많이좋아진거같다는말임
00:47 Kloyd: 스페이싱은 1.2가 기본인데 여전히
00:47 sKZy: 뭐지
00:47 sKZy: 더깔끔해진거같은데
00:48 sKZy: 나
00:48 sKZy: 01:36:668 (8) -
00:48 sKZy: 여기빼고못찾겠음
00:48 Kloyd: 다들 어려워하던데 솔직히 나 이거 히하 첫카풀콤함
00:48 sKZy: http://osu.ppy.sh/ss/730893
00:48 Kloyd: 일직선으로 나열한거라 치기 되게시움
00:48 sKZy: 이런식으로해봐요
00:48 sKZy: 스택하지말고
00:48 sKZy: 형은쉬울거같은데
00:49 sKZy: 전까지 디스턴스 변화 거의 없다가
00:49 sKZy: 갑자기 아래로 확내려갔다가 슬라가위로 올라감
00:49 sKZy: 나라면 바꿀듯
00:49 Kloyd: 저거 원래
00:49 Kloyd: 2번반복하는슬라였는데 지적와서 고친거임
00:50 sKZy: 디스턴스 솔직히
00:50 sKZy: 갑자기 너무 벙뜨는 느낌인거같은데
00:50 sKZy: 개인의견임
00:50 sKZy: 무시해도댐
00:50 Kloyd: http://puu.sh/2K84U.jpg
00:51 sKZy: ㅇㅇ 나는 그렇게할거같음
00:52 sKZy: ㅈㅅ
00:52 Kloyd: 슬라를 두개로 해버릴까 서클을지우고
00:52 sKZy: sp못올려드릴듯
00:52 sKZy: 못찾겠다
00:53 Kloyd: 이런건 어떰? http://puu.sh/2K896.jpg
00:54 sKZy: ㅇㅇ 괜찮을듯
00:54 sKZy: 근데 솔직히
00:54 sKZy: 리버스쓰는게 더 깔끔해보이기는함
00:55 sKZy: 못하겠다
00:55 Kloyd: http://puu.sh/2K8dW.jpg
00:56 sKZy: 음;
00:56 sKZy: 이건잘모르겠음
00:57 sKZy: 8을 좀 덜굽혀봐도될듯
00:58 Kloyd: http://puu.sh/2K8ix.jpg
00:58 sKZy: 모양은이쁜데
00:58 sKZy: 치기 편하려나
00:59 sKZy: 그래도 아까거보다는
01:00 sKZy: 훨씬나은거같은데
01:00 Kloyd: 에라이 http://puu.sh/2K8mh.jpg
01:00 sKZy: ㅋㅋㅋㅋㅋㅋ
01:00 Kloyd: 됫다
01:00 sKZy: ㅇㅇ
01:01 Kloyd: 가장 간단한 해결책을놔두고
01:01 Kloyd: 너무 비비꼬아생각했네
01:01 sKZy: ㅋㅋㅋㅋㅋㅋ

poor mod D: sorry

By the way, nice map :D have a star
Topic Starter
DeletedUser_1574070

sKZy wrote:

IRC mod
00:38 sKZy: 음
00:38 *sKZy is listening to [http://osu.ppy.sh/b/241431 M2U - Nightmare]
00:39 sKZy: 귀가없고
00:39 sKZy: 눈이없어서
00:39 sKZy: 지적할게 아주 주관적인 배치밖에없음
00:40 *Kloyd is editing [http://osu.ppy.sh/b/187639 Skrillex - First Of The Year (Equinox) [ND1]]
00:40 Kloyd: 미쳤다
00:40 sKZy: 놀드 ㅋㅋㅋㅋㅋㅋ
00:41 sKZy: 엥
00:42 Kloyd: https://osu.ppy.sh/b/241429&m=0 다 kloyd로 나와있셈
00:42 sKZy: ㅇㅇ
00:42 sKZy: 01:01:142 (4,5,6,7,8,9) -
00:42 sKZy: 나 이거 솔직히
00:42 sKZy: 바꿨으면좋겠는데
00:43 sKZy: 01:08:563 (4) -
00:43 sKZy: 이거 4를
00:43 sKZy: 슬라랑 좀 간격 비슷하게 하면
00:43 sKZy: 더 이쁠거같음
00:43 Kloyd: 그런거 포스팅 하셈 쿠도스 퍼드림
00:44 sKZy: 아얄로할거
00:44 sKZy: 귀찮
00:44 Kloyd: 어차피 포스팅 해야됨
00:44 sKZy: ㅇㅇ
00:44 sKZy: 그게더편함
00:45 sKZy: 진짜못잡겠다 mx는
00:45 Kloyd: 걍 여러맵 조금씩 조금씩 완성해야지
00:45 *Kloyd is editing M2U X ESTi - Obelisque [Dedicated to jieusieu]
00:46 sKZy: 하드리맵함?
00:46 Kloyd: ?어떤거
00:46 *sKZy is editing [http://osu.ppy.sh/b/241430 M2U - Nightmare [HD]]
00:46 sKZy: 디스턴스 많이바뀐거같은데
00:47 Kloyd: ? ㄱㄷ
00:47 sKZy: 아니
00:47 sKZy: 많이좋아진거같다는말임
00:47 Kloyd: 스페이싱은 1.2가 기본인데 여전히
00:47 sKZy: 뭐지
00:47 sKZy: 더깔끔해진거같은데
00:48 sKZy: 나
00:48 sKZy: 01:36:668 (8) -
00:48 sKZy: 여기빼고못찾겠음
00:48 Kloyd: 다들 어려워하던데 솔직히 나 이거 히하 첫카풀콤함
00:48 sKZy: http://osu.ppy.sh/ss/730893
00:48 Kloyd: 일직선으로 나열한거라 치기 되게시움
00:48 sKZy: 이런식으로해봐요
00:48 sKZy: 스택하지말고
00:48 sKZy: 형은쉬울거같은데
00:49 sKZy: 전까지 디스턴스 변화 거의 없다가
00:49 sKZy: 갑자기 아래로 확내려갔다가 슬라가위로 올라감
00:49 sKZy: 나라면 바꿀듯
00:49 Kloyd: 저거 원래
00:49 Kloyd: 2번반복하는슬라였는데 지적와서 고친거임
00:50 sKZy: 디스턴스 솔직히
00:50 sKZy: 갑자기 너무 벙뜨는 느낌인거같은데
00:50 sKZy: 개인의견임
00:50 sKZy: 무시해도댐
00:50 Kloyd: http://puu.sh/2K84U.jpg
00:51 sKZy: ㅇㅇ 나는 그렇게할거같음
00:52 sKZy: ㅈㅅ
00:52 Kloyd: 슬라를 두개로 해버릴까 서클을지우고
00:52 sKZy: sp못올려드릴듯
00:52 sKZy: 못찾겠다
00:53 Kloyd: 이런건 어떰? http://puu.sh/2K896.jpg
00:54 sKZy: ㅇㅇ 괜찮을듯
00:54 sKZy: 근데 솔직히
00:54 sKZy: 리버스쓰는게 더 깔끔해보이기는함
00:55 sKZy: 못하겠다
00:55 Kloyd: http://puu.sh/2K8dW.jpg
00:56 sKZy: 음;
00:56 sKZy: 이건잘모르겠음
00:57 sKZy: 8을 좀 덜굽혀봐도될듯
00:58 Kloyd: http://puu.sh/2K8ix.jpg
00:58 sKZy: 모양은이쁜데
00:58 sKZy: 치기 편하려나
00:59 sKZy: 그래도 아까거보다는
01:00 sKZy: 훨씬나은거같은데
01:00 Kloyd: 에라이 http://puu.sh/2K8mh.jpg
01:00 sKZy: ㅋㅋㅋㅋㅋㅋ
01:00 Kloyd: 됫다
01:00 sKZy: ㅇㅇ
01:01 Kloyd: 가장 간단한 해결책을놔두고
01:01 Kloyd: 너무 비비꼬아생각했네
01:01 sKZy: ㅋㅋㅋㅋㅋㅋ

poor mod D: sorry

By the way, nice map :D have a star
TX :)
litoluna
こんにちは~
ModRequestありがとうございます
[General]

  • fine
全て提案です!

[EZ]
  1. 00:45:510 (3) - Sliderで00:45:826 - まで伸ばして配置してみてはどうでしょうか。00:45:826 -の音もとれて00:46:142 (4,5) - にもつなぎやすくなると思いました。 :)
[NM]
  1. 00:07:773 (2,3) - 音取りの提案です。
    Back音で取っている(2)の音が00:08:089 - まで伸びてるためSliderを使って伸ばしたほうが合っていると思いました。
  2. 00:12:826 (2,3) - ^
  3. 00:17:878 (2,3) - ^
  4. 00:22:931 (2,3) - ^
  5. 00:44:563 (2,3,4) - HitSoundの提案です。
    00:44:563 (2) - 始端のclapをremoveしリバース部分にclap
    00:45:510 (3) - 始端にclap
    Backの音が00:46:773 (1) - に向かってじょじょに大きくなってきているので音付けの変化をつけてもいいと思いました。
HDとMXは自分の技量では指摘できなかったです :(

short mod sorry (ノω・、)
Good Luck~ヾ(o・д・)ノ
happy623
Hello :) thanks for mod requesting from PM ~

Let's start~

[General]
nothing :D

[EZ]
- please correct it to SliderMultiplier: 0.8 in your .osu file

- Add some spinner to this diff, it can increase the competitive in this diff

01:41:089 (3) - remove clap?

[NM]
- Add a spinner to this diff too
00:44:247 (1) - increase the volume by 10%?
01:47:089 (5) - change the finish to a clap at the slider's end? seems better :D

[HD]
OD+1?
01:01:931 (1,2,3) - add a normal sampleset whistle at the head of the sliders?
01:17:089 (1) - put it at x:24 y:188 could be a nice blanket to 01:16:773 (8)
01:44:878 - missing a drum hit here, add a note looks better

[MX]
HP-1?
..........
Nice map I suppose XD
Sorry for my poor modding :?
Keep going ヽ(゚ω゚)ノ star ~ ✧
Topic Starter
DeletedUser_1574070
thanks y'all
gonna change this tonight
Leader
Hello, m4m :3

[EZ]
  1. 00:06:352 (1,2,1) - Try something like this, it plays better http://puu.sh/2MVXQ.jpg
  2. 00:12:352 (2) - Like this? http://osu.ppy.sh/ss/738474
  3. 00:18:352 (3) - Move to x:184 y:24
  4. 00:44:247 (1) - This will be much easier for beginners, move slider like that
  5. 01:12:036 (1) - Move second slider point to x:324 y:312
  6. 01:16:142 (2,3) - Like this flows better for beginners (remember to fix spacing!)
[NM]
  1. 00:30:352 (2,3,1) - This should flow better
  2. 00:56:563 (4) - Stack on 00:56:878 (1) - ?
  3. 00:51:352 (3,4) - They shouldn't be covered by slider, they are a bit hard to hit from Normal players and it will be worse.
  4. 01:01:457 (3,4) - ^
  5. 01:41:089 (3) - x:252 y:220
[HD]

  • Gap between NM and HD is a bit high, try to reduce difficulty on this one
  1. 00:44:405 (1,2,3,4,5,6) - Whistle spam?
  2. 01:08:878 (4) - https://osu.ppy.sh/ss/739304
  3. 01:12:984 (3) - Move to the same line of (2)? https://osu.ppy.sh/ss/739305
  4. 01:45:036 (1,2,3,4,5,6,7) - Whistle spam?
[MX]
  1. 00:10:142 (1,2,3,4) - This slowdown doesn't fit with song, map it with 1.0 SV
  2. 00:20:247 (1,2,3,4) - ^
  3. 01:06:352 (3,4,5,6,7) - Use the same spacing or at least make a progressive line, it's confusing to sightread
    Great diff, good job!
Nemis
[MX]
00:10:773 (3) - I suggest to reverse selection here and 00:11:089 (4) - here too (so the sliders go up)
00:14:878 (4,1) - I suggest to reverse their positions since the pattern flows better
00:16:142 (4,1) - Make a blanket here
For sliders like 00:21:984 (3) - this one I suggest to do the first and the last part with the same inclination:
00:27:826 (6,7,8) - Increase this spacing
00:29:089 (1) - I suggest to stack this slider under 00:28:300 (7) - 's end
00:30:194 (7,1,2,3,4,5,6,1) - Increase this pattern's spacing
00:34:142 (1,2,3,4,5,6,7,8) - Here you did a nice flowing, but not 00:35:721 (9,10,11,12) - here. It flows horrible, I really suggest to fix it so it will be better to play
00:48:036 (4) - I suggest to reverse the selection, it flows a lot
00:53:089 (6,7,8) - I suggest to change it to the pattern in this screenshot:
01:00:668 (1,2,3,4,5,6,7,8,9,10) - I suggest to change the rhythm as in this screenshot:
01:03:194 (5,6,7,8) - This pattern doesn't flow so good, I suggest to change it in something else
01:06:826 (8,1) - Unstack them, I suggest to move 01:06:826 (8) - at x:124 y:280 for example
01:16:931 (6) - I suggest to move this circle on 01:16:457 (4) - 's head, the pattern would be really better
01:18:668 (6) - Move this slider at x:276 y:228, testplay it and you'll understand my suggestion
01:24:352 (8,9,1) - Fix this blanket
01:36:036 (1,2,3,4,5,6,7,8,1) - I suggest to use 01:32:878 (1,2,3,4,5,6,7) - this stream's spacing here too
I like this difficulty!

[HD]
Please, put OD6 or OD7, OD5 is awful here D: HP6 too
00:13:142 (6,1) - I suggest to make a blanket here
00:18:194 (5,1,2,3) - I suggest to make a blanket here too
00:44:247 (11) - I suggest to add a note here
00:50:247 (3,4,1) - This stack under 00:49:300 (1) - this slider is not a good idea, if you play it you see an awful stack
00:55:615 (1) - Here is missing a clap I think (on his end)
01:03:194 (1,2,3) - Fix this blanket
01:11:405 (4,5,1) - Same as above
01:14:563 (1,2,3,4,5) - Same as above again
01:27:194 (1,2) - ^
01:29:721 (1) - I suggest to move this slider to x:404 y:72 to create a triangle 01:29:089 (8,9,1) - here
01:38:247 (5) - I suggest to move this slider a bit down to create a blanket 01:37:931 (4,5) - here and a triangle 01:37:300 (1,2,3,4,5) - here
01:44:878 (5) - I suggest to add a note here

[NM]
Nothing important to say, I only suggest to put HP4

[EZ]
00:03:194 (1) - Start this spinner 00:01:615 (1) - here 'cause the vocals start here and 00:03:194 (1) - here there is anything. I suggest to decrease his end's volume
I hope this map will get ranked :) I like it!
Topic Starter
DeletedUser_1574070

Leader wrote:

Hello, m4m :3

[EZ]
  1. 00:06:352 (1,2,1) - Try something like this, it plays better http://puu.sh/2MVXQ.jpg
  2. 00:12:352 (2) - Like this? http://osu.ppy.sh/ss/738474
  3. 00:18:352 (3) - Move to x:184 y:24
  4. 00:44:247 (1) - This will be much easier for beginners, move slider like that
  5. 01:12:036 (1) - Move second slider point to x:324 y:312
  6. 01:16:142 (2,3) - Like this flows better for beginners (remember to fix spacing!)
[NM]
  1. 00:30:352 (2,3,1) - This should flow better
  2. 00:56:563 (4) - Stack on 00:56:878 (1) - ?
  3. 00:51:352 (3,4) - They shouldn't be covered by slider, they are a bit hard to hit from Normal players and it will be worse.
  4. 01:01:457 (3,4) - ^
  5. 01:41:089 (3) - x:252 y:220
[HD]

  • Gap between NM and HD is a bit high, try to reduce difficulty on this one
  1. 00:44:405 (1,2,3,4,5,6) - Whistle spam?
  2. 01:08:878 (4) - https://osu.ppy.sh/ss/739304
  3. 01:12:984 (3) - Move to the same line of (2)? https://osu.ppy.sh/ss/739305
  4. 01:45:036 (1,2,3,4,5,6,7) - Whistle spam?
[MX]
  1. 00:10:142 (1,2,3,4) - This slowdown doesn't fit with song, map it with 1.0 SV for shape and for its tempo, I think I should keep this.
  2. 00:20:247 (1,2,3,4) - ^
  3. 01:06:352 (3,4,5,6,7) - Use the same spacing or at least make a progressive line, it's confusing to sightread I didnt fix this cuz I wanted to express the sound there
    Great diff, good job!

Thanks for a mod!! :)
Arrival
Hi ! From my queue.

[HD]
00:36:352 (9) - Offscreen a bit, put it just a bit up.
01:36:668 (8) - Clap here ? (Suggestion)

[MX]
00:10:142 (1,2,3,4) - I don't understand why your sliders slow down here, first i thought you were playing with the clours of your beats, but no, so i don't agree with your choice of reducing the speed here.
00:16:457 (1) - Better blanket here ?
00:20:247 (1,2,3,4) - Here too, or at least, put the red combo here (?)
00:51:510 (7) - Clap here ?
00:57:510 (3,4) - Why not use two 1/2 sliders ? To fit better with the second part of your combo
01:06:984 (1) - Just a question : Why did you choose 0.84 ? :D
01:29:721 (1,2,3,4,5) - Put this stream up a bit
01:44:721 (8,1) - i think you have to place an other circle on 01:44:878 -, you miss a note of the music here, and i think this is'nt the moment to place an anti jump. This part of the music goes crazy a bit, i really find this sad to not place a beat here.

[NM]
00:30:668 (2) - Clap ?
00:37:300 (2,3) - Please put them up a bit
01:37:300 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - Why did you stop use whistle sample ?

[EZ]
01:23:405 (2) - Blanket here
01:27:194 (1) - Blanket the 01:25:931 (3) -


Your mapset is really good ! Starred !
DakeDekaane
Hi o/
Summoned here because M4M
Sorry for late, here I go~

Placement is good, I'll just point some things that bothered me about rhythm.

[EZ]
00:12:352 (2) - Shorten this slider by 1/2 beat, making the reverse arrow be in 00:12:826, sounds a lot better to me.
00:19:773 (2) - Move this to 00:20:089, it'd sound better imo.
Remember fix placement if you do what I pointed above.

[NM]
00:08:089 (3) - Begin this in 00:08:247, I know you make this to follow the piano, but as you're following guitar in previous notes, this is quite ankward while playing, most of my suggestions in this diff will be related to this.
00:08:878 (1) - Remove the reverse and make 00:10:142 (2) begin in 00:09:984, as an additional option, you can add a circle in 00:09:668, like this

00:13:142 (3) - Begin in 00:13:300.
00:18:194 (3) - Begin in 00:18:352.
00:18:984 - Something like I said in 00:08:878.
00:23:247 (3) - Begin in 00:23:405.
00:51:826 (1) - This stack may be a bit confusing for beginners after that 1/2 circles before this, I recommend unstack and move it elsewhere.
01:01:931 (1) - As above.

[HD]
Some changes in beat placement, I felt it a bit weird while playing, this is just my opinion, feel free to follow or ignore.
00:07:615 (5) - Do this instead, I felt the guitar should be hit instead begin in a slider.

00:09:826 (4) - Maybe split this in two circles.
00:14:878 (4) - Do this, reason explained a bit above

00:19:931 (4) - Maybe split in two circles.

[MX]
Same as HD, some suggestions in beat placement.
00:09:826 (4) - Maybe plit in two circles
00:14:878 (4) - ^
00:19:931 (4) - ^
01:06:352 (3,4,5,6,7) - I felt this is a bit weird, maybe make this stream equally spaced?

I felt this mapset so nice, take a star, good luck o/
Pokie
A quick check before both of us having an afk trip ;_; 文章にわかりづらいところがあったら遠慮なく私に聞かせてくださいね!

[General]
  1. The repeat arrow is now performing as white color on the light grey combo, which may cause a sight-reading problem on repeat sliders. I would suggest to adjust a lighter color here, please apply this code to every difficulty:
    [Colours]
    Combo1 : 128,0,128
    Combo2 : 255,0,0
    Combo3 : 202,202,202
    SPOILER
    ======>
[NM]
00:08:089 (3,1) - Uh oh, mistake? These two objects should be placed with 1.00x spacing
00:51:352 (3,4,1) - Ahaha, I suppose normal players will receive a miss here apparently, I'd say this combination isn't friendly to rookie players. Please replace two circles (3,4) to a single 1/2 slider, then unstack (1)

00:53:089 (2,3,4,1,2,3) - And yup, these stuffs may need an adjustment on spacing. It would be better to leave a screenshot and code here instead of wording the changes
Code from 00:50:563 (2) - to 00:55:615 (3) -
292,320,50563,2,0,L|403:348,2,110,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,276,51352,2,0,L|224:232,1,55
292,144,51826,6,0,B|232:152|192:100|192:100|124:120,2,165,0|0|8,0:0|0:0|0:0,0:0:0:0:
388,196,53089,1,0,0:0:0:0:
384,88,53405,1,8,0:0:0:0:
280,56,53721,2,0,P|280:24|292:0,2,55
216,152,54352,6,0,P|196:204|152:236,1,110,0|8,0:0|0:0,0:0:0:0:
52,280,54984,2,0,P|83:322|136:352,1,110,0|8,0:0|0:0,0:0:0:0:
244,344,55615,2,0,B|304:344|304:344|352:360|352:360|420:360,1,165,2|2,0:0|0:0,0:0:0:0:

01:01:457 (3,4,1) - ^, same process. I would leave this part for you this time xD

[EZ]
00:01:615 (1) - Seems it's the only spinner which used from the beginning through all difficulties, is there any reason for using a Easy-specific spinner? Of course I'm not saying it's a bad idea for adding a spinner on current position, it could also avoid the "same score conflict" on score board. In a short word, add a spinner to all difficulties, or remove it from Easy

Please call me back asap orz!
BeatofIke
I remember playing this song in stepmania back in the day. Anyways, good luck with your map. :3

Topic Starter
DeletedUser_1574070
waitwait gimme time to fix omg

anyway thanks everybody!
Topic Starter
DeletedUser_1574070

Nemis wrote:

[MX]
00:10:773 (3) - I suggest to reverse selection here and 00:11:089 (4) - here too (so the sliders go up)
00:14:878 (4,1) - I suggest to reverse their positions since the pattern flows better
00:16:142 (4,1) - Make a blanket here
For sliders like 00:21:984 (3) - this one I suggest to do the first and the last part with the same inclination:
00:27:826 (6,7,8) - Increase this spacing
00:29:089 (1) - I suggest to stack this slider under 00:28:300 (7) - 's end
00:30:194 (7,1,2,3,4,5,6,1) - Increase this pattern's spacing
00:34:142 (1,2,3,4,5,6,7,8) - Here you did a nice flowing, but not 00:35:721 (9,10,11,12) - here. It flows horrible, I really suggest to fix it so it will be better to play
00:48:036 (4) - I suggest to reverse the selection, it flows a lot
00:53:089 (6,7,8) - I suggest to change it to the pattern in this screenshot:
01:00:668 (1,2,3,4,5,6,7,8,9,10) - I suggest to change the rhythm as in this screenshot:
01:03:194 (5,6,7,8) - This pattern doesn't flow so good, I suggest to change it in something else I thought again and again but I found no way to replace these.....
01:06:826 (8,1) - Unstack them, I suggest to move 01:06:826 (8) - at x:124 y:280 for example
01:16:931 (6) - I suggest to move this circle on 01:16:457 (4) - 's head, the pattern would be really better
01:18:668 (6) - Move this slider at x:276 y:228, testplay it and you'll understand my suggestion
01:24:352 (8,9,1) - Fix this blanket
01:36:036 (1,2,3,4,5,6,7,8,1) - I suggest to use 01:32:878 (1,2,3,4,5,6,7) - this stream's spacing here too
I like this difficulty!

[HD]
Please, put OD6 or OD7, OD5 is awful here D: HP6 too
00:13:142 (6,1) - I suggest to make a blanket here
00:18:194 (5,1,2,3) - I suggest to make a blanket here too
00:44:247 (11) - I suggest to add a note here
00:50:247 (3,4,1) - This stack under 00:49:300 (1) - this slider is not a good idea, if you play it you see an awful stack
00:55:615 (1) - Here is missing a clap I think (on his end)
01:03:194 (1,2,3) - Fix this blanket
01:11:405 (4,5,1) - Same as above
01:14:563 (1,2,3,4,5) - Same as above again
01:27:194 (1,2) - ^
01:29:721 (1) - I suggest to move this slider to x:404 y:72 to create a triangle 01:29:089 (8,9,1) - here
01:38:247 (5) - I suggest to move this slider a bit down to create a blanket 01:37:931 (4,5) - here and a triangle 01:37:300 (1,2,3,4,5) - here
01:44:878 (5) - I suggest to add a note here

[NM]
Nothing important to say, I only suggest to put HP4

[EZ]
00:03:194 (1) - Start this spinner 00:01:615 (1) - here 'cause the vocals start here and 00:03:194 (1) - here there is anything. I suggest to decrease his end's volume
I hope this map will get ranked :) I like it!
Fixed most of your suggestions except the red colored quotations. thanks so much!! :)
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