from popner's special rules queue
general
bpm is 85 not 170, you need to double slider velocity in all diffs when changing to half bpm
artist: Keeno feat. Glutamine
dont forget to space feat.Glutamine
after a quick search, looks like keeno and glutamine are related to vocaloid .. i did not get enough time to get information but if they are vocaloids, you must to move them to tags and use the composer as artist.
title: Glow (Short.ver)
add lead-in at least 1 secound (i sugest 1.5 secounds)
make an easy difficulty.
according to the rules, all maps must to include a difficulty for newbies that is maximum 3 star rating, exept for maps for approval or really old maps that was mapped before the rule was created
normal
your patterns and placement in general are good, the only problem here imo is the stack usage some of them are not recomended for difficulty for new players
hard
ar 5 is too slow for hard try to increase at least +1
this difficulty is clearly overmapped, overmapping is not recomended since you are new mapper, and specially because this song is calm
in general the dificulty is not balanced, some parts are bit simple others are overmapped, you need to work on your own on how difficult you want this hard to be, but please dont overmap it
insane
personally i dont think this song needs an insane difficulty this song is so calm and hard was a bit overmapped already
this insane has forced difficulty, sv looks to high for the song, the jumps are too crazy for this imo
the structure is good, i just think its not a good song to make things that challenging, you surelly can map fast songs well
good luck
general
bpm is 85 not 170, you need to double slider velocity in all diffs when changing to half bpm
artist: Keeno feat. Glutamine
dont forget to space feat.Glutamine
after a quick search, looks like keeno and glutamine are related to vocaloid .. i did not get enough time to get information but if they are vocaloids, you must to move them to tags and use the composer as artist.
title: Glow (Short.ver)
add lead-in at least 1 secound (i sugest 1.5 secounds)
make an easy difficulty.
according to the rules, all maps must to include a difficulty for newbies that is maximum 3 star rating, exept for maps for approval or really old maps that was mapped before the rule was created
normal
your patterns and placement in general are good, the only problem here imo is the stack usage some of them are not recomended for difficulty for new players
nc sugestions
00:03:372 (4) - new combo
00:04:784 (1) - remove new combo
00:07:607 (1) - remove new combo
00:09:019 (3) - new combo
00:14:666 (7) - new combo
00:15:725 (1) - remove new combo
00:17:490 (3) - new combo
00:18:901 (1) - remove new combo
01:01:960 (7) - new combo
01:03:372 (1) - remove new combo
01:05:490 (5) - new combo
01:13:254 (4) - new combo
01:22:431 (2) - new combo because of kiai starting
01:29:490 (7) - new combo or this combo is too long
01:36:548 (1) - remove new combo
00:04:784 (1) - remove new combo
00:07:607 (1) - remove new combo
00:09:019 (3) - new combo
00:14:666 (7) - new combo
00:15:725 (1) - remove new combo
00:17:490 (3) - new combo
00:18:901 (1) - remove new combo
01:01:960 (7) - new combo
01:03:372 (1) - remove new combo
01:05:490 (5) - new combo
01:13:254 (4) - new combo
01:22:431 (2) - new combo because of kiai starting
01:29:490 (7) - new combo or this combo is too long
01:36:548 (1) - remove new combo
hitsounds
00:11:490 (6) - remove finish, change to a solf whistle ?
00:11:843 (1) - add finish at start
00:22:431 (7) - remove clap at the repeat, does not fits imo since the sounds at start are louder than the repeat so removing clap would differ them better.
01:16:784 (2) - add soft sample finish?
01:21:019 (1) - remove clap at slider end, there is no drum there. also i think is better to kee silence until kiai starts, fits the pacing better imo
01:32:490 (2,3) - remove clap from start of (3) and move to (2). are you trying to follow vocal with clap? not a good ideia imo
01:33:725 (1) - add finish at slider start . its the same sound as 01:22:431 - and its a new kiai start
00:11:843 (1) - add finish at start
00:22:431 (7) - remove clap at the repeat, does not fits imo since the sounds at start are louder than the repeat so removing clap would differ them better.
01:16:784 (2) - add soft sample finish?
01:21:019 (1) - remove clap at slider end, there is no drum there. also i think is better to kee silence until kiai starts, fits the pacing better imo
01:32:490 (2,3) - remove clap from start of (3) and move to (2). are you trying to follow vocal with clap? not a good ideia imo
01:33:725 (1) - add finish at slider start . its the same sound as 01:22:431 - and its a new kiai start
notes
00:11:843 (1,2) - stacking like that could confuse new players making them think the note is earlier in the timeline, i'm not new player but it confuses me sometimes
00:13:254 (4,5) - same as above
00:14:666 (7,8) - same as above
..........
01:06:901 (7,8) - this part is messed a bit because of slider end of 8 stacked with 01:08:137 (9,1) -
its not noticeable in the editor, you can only see it while playing
and actually its ugly. please unstack (7,8)
..........
01:31:960 (1,2,3,4) - too many stacks in a single pattern consider removing some for the sake of new players
01:16:960 - this empty space could be mapped, how about removing 01:16:784 (2) - and making a slider that ends at 01:17:843 instead?
01:19:784 - this empty space calls for a spinner imo... 01:20:666 spinner end here would work
00:13:254 (4,5) - same as above
00:14:666 (7,8) - same as above
..........
01:06:901 (7,8) - this part is messed a bit because of slider end of 8 stacked with 01:08:137 (9,1) -
its not noticeable in the editor, you can only see it while playing
and actually its ugly. please unstack (7,8)
..........
01:31:960 (1,2,3,4) - too many stacks in a single pattern consider removing some for the sake of new players
01:16:960 - this empty space could be mapped, how about removing 01:16:784 (2) - and making a slider that ends at 01:17:843 instead?
01:19:784 - this empty space calls for a spinner imo... 01:20:666 spinner end here would work
hard
ar 5 is too slow for hard try to increase at least +1
this difficulty is clearly overmapped, overmapping is not recomended since you are new mapper, and specially because this song is calm
in general the dificulty is not balanced, some parts are bit simple others are overmapped, you need to work on your own on how difficult you want this hard to be, but please dont overmap it
nc sugestions
00:03:372 (5) - new combo
00:04:784 (1) - remove new combo
00:07:607 (1) - remove new combo
00:09:019 (3) - new combo
00:13:254 (1) - remove new combo
00:37:254 (5) - new combo
00:38:666 (1) - remove new combo
00:45:019 (1) - remove new combo
00:48:196 (4) - new combo
00:49:960 (1) - remove new combo
00:54:196 (5) - new combo
00:55:254 (1) - remove ne combo
01:03:901 (1) - remove new combo
01:31:607 (1) - remove new combo
01:32:137 (2) - new combo
01:40:784 (1) - remove new combo
01:41:490 (3) - new combo
01:43:254 (1) - remove new combo
01:44:666 (1) - remove new combo
00:04:784 (1) - remove new combo
00:07:607 (1) - remove new combo
00:09:019 (3) - new combo
00:13:254 (1) - remove new combo
00:37:254 (5) - new combo
00:38:666 (1) - remove new combo
00:45:019 (1) - remove new combo
00:48:196 (4) - new combo
00:49:960 (1) - remove new combo
00:54:196 (5) - new combo
00:55:254 (1) - remove ne combo
01:03:901 (1) - remove new combo
01:31:607 (1) - remove new combo
01:32:137 (2) - new combo
01:40:784 (1) - remove new combo
01:41:490 (3) - new combo
01:43:254 (1) - remove new combo
01:44:666 (1) - remove new combo
hitsounds
00:11:490 (9) - remove finish
00:11:843 (1) - add finish at start
00:22:607 (2,3,4) - remove claps, they sound terible imo
00:39:901 (5) - add clap?
01:13:960 (1) - sounds really strange having drum sampleset only in this note, better keep it as auto sampleset without hitsound imo
01:16:078 (4) - same as above
01:33:725 (1) - add finish at slider start . its the same sound as 01:22:431 - and its a new kiai start
01:44:666 (1) - remove clap
00:11:843 (1) - add finish at start
00:22:607 (2,3,4) - remove claps, they sound terible imo
00:39:901 (5) - add clap?
01:13:960 (1) - sounds really strange having drum sampleset only in this note, better keep it as auto sampleset without hitsound imo
01:16:078 (4) - same as above
01:33:725 (1) - add finish at slider start . its the same sound as 01:22:431 - and its a new kiai start
01:44:666 (1) - remove clap
notes
00:10:431 (5) - make it a simple slider. its not following the vocal correctly with this repeat slider
you can make slider end at 00:10:784 and add a circle to 00:10:960 - or you can just make it a long slider that ends at 00:10:960
00:10:431 (5,6,7,8,9,10) - this is actually really difficult to read, probably because of the low ar
..........
00:37:254 (5,6,7) - its really difficult to see the secound slider because its overlapped by the 1st slider i'm not sure if its unrankeable (probably is, since i dont recognize this sliders in newest maps) but i highly sugest you to change it, you should not map to make things hard to head
..........
00:54:196 (5) - this slider body is a bit offscreen and its unrankeable issue you must to fix it. my monitor is 1920x1080. i'm not sure if it will be offscreen in smaller monitors but it does not matter
00:55:254 (1,2,3,4,5,6,1,2,3,4) - make some of this circles into sliders
01:19:784 - you could make a spinner here until 01:20:666
01:21:019 (1) - make slider end at 01:21:725, will feel better
01:26:666 (1) - make slider end at 01:27:372, sounds/feels strange skipping this tick since there is drum there, highly sugest you to change it
01:27:725 - if you follow the previous sugestion add a circle here
01:27:901 (2,3,4,5,6) - this placement is very confusing, please remove this stacks
01:32:137 (2,3,4,5,6,7,8) - this pattern is difficult to read because its circle + 2 stacked circles + circle + 3 circles of 1/4 and the ar does not helps
you can make slider end at 00:10:784 and add a circle to 00:10:960 - or you can just make it a long slider that ends at 00:10:960
00:10:431 (5,6,7,8,9,10) - this is actually really difficult to read, probably because of the low ar
..........
00:37:254 (5,6,7) - its really difficult to see the secound slider because its overlapped by the 1st slider i'm not sure if its unrankeable (probably is, since i dont recognize this sliders in newest maps) but i highly sugest you to change it, you should not map to make things hard to head
..........
00:54:196 (5) - this slider body is a bit offscreen and its unrankeable issue you must to fix it. my monitor is 1920x1080. i'm not sure if it will be offscreen in smaller monitors but it does not matter
00:55:254 (1,2,3,4,5,6,1,2,3,4) - make some of this circles into sliders
01:19:784 - you could make a spinner here until 01:20:666
01:21:019 (1) - make slider end at 01:21:725, will feel better
01:26:666 (1) - make slider end at 01:27:372, sounds/feels strange skipping this tick since there is drum there, highly sugest you to change it
01:27:725 - if you follow the previous sugestion add a circle here
01:27:901 (2,3,4,5,6) - this placement is very confusing, please remove this stacks
01:32:137 (2,3,4,5,6,7,8) - this pattern is difficult to read because its circle + 2 stacked circles + circle + 3 circles of 1/4 and the ar does not helps
insane
personally i dont think this song needs an insane difficulty this song is so calm and hard was a bit overmapped already
this insane has forced difficulty, sv looks to high for the song, the jumps are too crazy for this imo
the structure is good, i just think its not a good song to make things that challenging, you surelly can map fast songs well
nc sugestions
00:02:313 (1) - remove new combo
00:05:137 (1) - remove new combo
00:07:960 (1) - remove new combo
00:11:313 (1) - remove new combo
00:13:254 (1) - remove new combo
00:14:666 (5) - new combo
00:15:725 (1) - remove new combo
00:48:196 (7) - new combo
00:49:960 (1) - remove new combo
00:50:490 (2) - new combo
00:53:843 (4) - new combo
00:55:254 (1) - remove new combo
00:58:078 (1) - remove new combo
01:06:901 (1) - remove new combo
01:11:137 (1) - remove new combo
01:12:548 (8) - new combo
01:13:607 (11) - new combo
01:13:960 (1) - remove new combo
01:16:431 (8) - new combo
01:16:784 (1) - remove new combo
01:22:431 (3) - new combo because of kiai start
01:44:137 (6) - new combo
00:05:137 (1) - remove new combo
00:07:960 (1) - remove new combo
00:11:313 (1) - remove new combo
00:13:254 (1) - remove new combo
00:14:666 (5) - new combo
00:15:725 (1) - remove new combo
00:48:196 (7) - new combo
00:49:960 (1) - remove new combo
00:50:490 (2) - new combo
00:53:843 (4) - new combo
00:55:254 (1) - remove new combo
00:58:078 (1) - remove new combo
01:06:901 (1) - remove new combo
01:11:137 (1) - remove new combo
01:12:548 (8) - new combo
01:13:607 (11) - new combo
01:13:960 (1) - remove new combo
01:16:431 (8) - new combo
01:16:784 (1) - remove new combo
01:22:431 (3) - new combo because of kiai start
01:44:137 (6) - new combo
hitsounds
00:11:843 (1) - finish
00:16:254 (2) - clap
00:22:607 (2,3) - remove claps
01:21:019 (1) - this drum sampleset whistle sounds bad imo. i think its better as soft and without hitsounds
01:22:431 (3) - finish at slider start
01:33:725 (1) - finish
01:44:490 (9,10) - remove claps
00:16:254 (2) - clap
00:22:607 (2,3) - remove claps
01:21:019 (1) - this drum sampleset whistle sounds bad imo. i think its better as soft and without hitsounds
01:22:431 (3) - finish at slider start
01:33:725 (1) - finish
01:44:490 (9,10) - remove claps
notes
00:10:431 (3,4,5) - this is hard to read, the repeat slider is an unescessary overmap but if you want to keep this pattern try to make the circles closer to the slider
01:09:019 (3,4,5) - i dont like this placement, the pattern does not follows music well too, try this http://puu.sh/2oKFH this shape fits better imo http://puu.sh/2oKHH
01:09:019 (3,4,5) - i dont like this placement, the pattern does not follows music well too, try this http://puu.sh/2oKFH this shape fits better imo http://puu.sh/2oKHH
good luck