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May'n - Chase the World (TV Size)

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Topic Starter
Lidan
This beatmap was submitted using in-game submission on Freitag, 1. Juni 2012 at 16:33:13

Artist: May'n
Title: Chase the World (TV Size)
Source: Accel World
Tags: opening oiu850714 Kurokami
BPM: 170
Filesize: 10967kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2,64 stars, 95 notes)
  2. Hard (4,54 stars, 152 notes)
  3. Insane (5 stars, 266 notes)
  4. Kurokami's Duel CTB (4,8 stars, 344 notes)
  5. Normal (3,66 stars, 103 notes)
  6. oiu's Taiko (4,83 stars, 599 notes)
Download: May'n - Chase the World (TV Size)
Download: May'n - Chase the World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Done so far.

oiu's Taiko by oiu850714
Kurokami's Duel CTB by Kurokami
jamxx
hi LidaN
from #modreqs

Insane
  • 00:05:970 (3) - Hidden by combo count http://puu.sh/rqAN
    00:08:970 (1) - remove finish?
    00:28:381 (9) - move? cuz hidden by 00:27:146 (5) -
    01:05:264 (5,7) - remove 3rd slider point(white)
    01:09:852 (x) - add note
    01:10:028 (1) - remove
Hard
  • 00:07:028 (4) - move to x:463 y:105
    00:15:852 (1,2,3,1) - Wow!
    00:38:440 (1,2,3,4) - i like this xD
nice song & maps!
good luck xD
Topic Starter
Lidan

jamxx wrote:

hi LidaN
from #modreqs

Insane
  • 00:05:970 (3) - Hidden by combo count http://puu.sh/rqAN Oh, didn't notice that, changed it.
    00:08:970 (1) - remove finish? Actually wanted to do that, forgot it though. Changed it~
    00:28:381 (9) - move? cuz hidden by 00:27:146 (5) - It's not really hidden, but well moved it bit down. Should be better to see now.
    01:05:264 (5,7) - remove 3rd slider point(white) Done~
    01:09:852 (x) - add note Nope, I mapped this to the Vocals which start at 01:10:028
    01:10:028 (1) - remove Nope, reason above.
Hard
  • 00:07:028 (4) - move to x:463 y:105 Done.
    00:15:852 (1,2,3,1) - Wow! Wow?
    00:38:440 (1,2,3,4) - i like this xD :>
nice song & maps!
good luck xD
Thanks :3
ertyukjh010


Hello, :)
Oh my god, Accel world wwwwww

[General]

Add "Opening" in tags

[Easy]

00:03:146 (2) - Don't overlap. Sliders part of the was blocked. New player can't see it.
00:25:734 (4) - Don't stack at slider's end, it will affect new players to judge
00:32:793 (2) - ^
00:36:675 (6) - ^
00:58:911 (4) - It's not completed stack and It shouldn't stack here. Don't good-looking.
01:02:793 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:10:028 (1) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders
01:17:970 (2,3) - You put a different time note and stack. It is difficult to judge is 1/1 or 2/1 for new player.

[Hard]

00:15:764 (1) - Delete the spinner you know.

[Insane]

00:16:558 (3,4) - Why use a 1/4 beat here?
01:25:734 (3,4) - ^

Your rhythm and layout has been based, but there are still a very large room for improvement.
You need more experience, the quick method, you can start to mod other people's map.
I say this because I see my shadow of the past. Or you are a good mapper in the future.
Good Luck :)
Topic Starter
Lidan

ertyukjh010 wrote:

[General]

Add "Opening" in tags Done

[Easy]

00:03:146 (2) - Don't overlap. Sliders part of the was blocked. New player can't see it. Okay, I hope it's better now
00:25:734 (4) - Don't stack at slider's end, it will affect new players to judge Moved it somewhere else.
00:32:793 (2) - ^ Moved it somewhere else.
00:36:675 (6) - ^ Moved it somewhere else.
00:58:911 (4) - It's not completed stack and It shouldn't stack here. Don't good-looking. I sort of like it. Changed it anyways.
01:02:793 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Okay.
01:10:028 (1) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders Okay.
01:17:970 (2,3) - You put a different time note and stack. It is difficult to judge is 1/1 or 2/1 for new player. I also did this at 01:12:322 (7,8), I dunno if you didn't see this or forgot to mention it but well. I don't really want to change this :s

[Hard]

00:15:764 (1) - Delete the spinner you know. Lol, how the heck did that get there? It wasn't there when I last testplayed it ô.o Well, removed it.

[Insane]

00:16:558 (3,4) - Why use a 1/4 beat here? I used 1/8, it feels too slow with 1/4, I wanted to use 1/8 in [Hard] too but I thought it was too hard.
01:25:734 (3,4) - ^

Your rhythm and layout has been based, but there are still a very large room for improvement.
You need more experience, the quick method, you can start to mod other people's map. I was thinking about reopening my modding queue anyways, so I'm probably going to do that~
I say this because I see my shadow of the past. Or you are a good mapper in the future.
Good Luck :)
Thanks :>
regenz
Easy

Try to avoid to use kickslider in easiest diff
01:10:028 (1) - don't use 1/2 slider in easiest diff plz.

ok sample
this set of note is veryvery hard for beginner 01:10:028 (1,2,3,4,5,6,7) -

you don't need to follow all of vocal. in easy diff just the key note in music is enough.

sample like this
01:10:028 http://puu.sh/rEej

01:27:852 I felt the song should end here ( apply this mod to all diff also)

Normal

Some pattern i felt it's hard not normal
like this
01:02:705 (1,2,3,4,5) -

I want you to remove some of kickslider that you use alot of this difficult

the starrating got low because you use a long slider like this 00:48:322 (2) - to reduce starrating.

i'm surely Bat don't consider this as normal diff please remade some of kickslider to other easier pattern just only keep key of the music.( hard to explain orz)

Hard

00:48:499 (1,2,3) - I think this type of note should appear in insane only even it's kickslider that easy to play. use spinner instead?

there are some of antijump in this difficult i saw you NC it some of them but i suggest to NC it all like this one 00:58:911 (6,7) - and
01:06:675 (2,3) -

Insane

wow i love this slider 00:42:675 (1,3) -

00:16:558 (3,4) - made green timing to reduce volume of these note ? to loud for me.
01:25:734 (3,4) - ^


hitsound seem fine to me but it need to turn down a bit for easy and normal diff

Goodluck :)
Topic Starter
Lidan

regenz wrote:

Easy

Try to avoid to use kickslider in easiest diff
01:10:028 (1) - don't use 1/2 slider in easiest diff plz.

ok sample
this set of note is veryvery hard for beginner 01:10:028 (1,2,3,4,5,6,7) - Okay, changed it to something easier.

you don't need to follow all of vocal. in easy diff just the key note in music is enough.

sample like this
01:10:028 http://puu.sh/rEej

01:27:852 I felt the song should end here ( apply this mod to all diff also) Okay.

Normal

Some pattern i felt it's hard not normal
like this
01:02:705 (1,2,3,4,5) -

I want you to remove some of kickslider that you use alot of this difficult

the starrating got low because you use a long slider like this 00:48:322 (2) - to reduce starrating.

i'm surely Bat don't consider this as normal diff please remade some of kickslider to other easier pattern just only keep key of the music.( hard to explain orz) I'm going to leave it like it is for now, if someone else also says it's too hard I'm going to change it.

Hard

00:48:499 (1,2,3) - I think this type of note should appear in insane only even it's kickslider that easy to play. use spinner instead? Nah, I think it's okay for a hard.

there are some of antijump in this difficult i saw you NC it some of them but i suggest to NC it all like this one 00:58:911 (6,7) - and
01:06:675 (2,3) - Okay.

Insane

wow i love this slider 00:42:675 (1,3) -

00:16:558 (3,4) - made green timing to reduce volume of these note ? to loud for me. Ok.
01:25:734 (3,4) - ^ Ok.
Thanks~
Tshemmp
blabla some of the following points are just my personal opinion, so you don't have to follow all blabla

[Insane]
00:02:528 (4) - this circle belongs here: 00:02:617
00:03:940 (4) - ^ 00:04:028
00:16:558 (3) - shorten by 1 repeat, move (4) to 00:16:911 and add 2 repeats to (4)
00:24:322 (5,6) - this overlap doesn't look good, do you want to make a heart? If yes use this:
376,192,24322,2,0,B|424:152|448:184|448:236|396:248|372:292,1,180,0|8
376,192,25028,2,0,B|328:152|304:184|304:236|356:248|380:292,1,180,0|8
364,376,25558,1,0
00:32:881 (3) - delete, this stream doesn't fit imo
00:33:675 (8) - NC
00:33:852 (1) - RNC
01:25:734 (3) - shorten by 1 repeat, move (4) to 01:26:087 and add 2 repeats to (4)
01:27:852 - end spinner here (and move inheriting section here too)

[Hard]
00:02:528 (2) - belongs to 00:02:617
00:03:940 (2) - belongs to 00:04:028
00:06:234 (3) - shorten by 1 repeat and add circle on 00:06:852
00:37:028 (3) - I would move the red node to x:348 y:104 (one grid up) (um diese hässliche Ecke zu beseitigen *deutscher Einwurf Ende*)
00:52:205 (5) - move the node to x:428 y:156 and don't forget to re-place (6) on the end of the slider
01:02:970 (2) - put this on (3) and re-adjust the spacing
01:27:852 - end the spinner here

[Normal]
AR +1?
00:02:528 (2) - move to 00:02:617 and put (3) under it
00:03:940 (2) - move to 00:04:028 and x:396 y:296
00:21:499 (2,3,1) - this stack can be confusing for normal players because the time intervall between (2,3) and (3,1) is so different
00:37:028 (1,2) - I would map this with normal distance spacing, because (2) starts on a red line
00:38:440 (4) - why so rectangular? ;_;
01:02:705 (1) - this slider is too close to the spinner imo (in the time, not the distance)
01:08:352 (2) - maybe a circle on a blue tick is too difficult
01:13:028 (6) - either delete or stack on (1) and adjust spacing
01:16:558 (2,3,4) - strangely I don't expect this stack to be confusing in contrast to my third point in Normal
01:24:675 (3) - put it on (1)
01:27:852 - end the spinner here

I don't like your many mutiple repeat sliders here, maybe you should consider replacing them.

[Easy]
AR +1?
00:24:322 (3) - avoid mutiple repeats on easy diffs
00:29:264 (2,3) - avoid stacks on easy diffs
01:08:793 (2,3) - ^
01:16:558 (1) - double repeat :<
01:27:852 - end the spinner here



Overall a really good mapset, especially Insane and Hard. Take a star.
If I liked the song I would have given you a second one. :P

Edit: lol smilies can ignore spoiler
Topic Starter
Lidan

Tshemmp wrote:

blabla some of the following points are just my personal opinion, so you don't have to follow all blabla

[Insane]
00:02:528 (4) - this circle belongs here: 00:02:617 Nope, I mapped this to the melody and not the vocals
00:03:940 (4) - ^ 00:04:028 ^
00:16:558 (3) - shorten by 1 repeat, move (4) to 00:16:911 and add 2 repeats to (4) Okay.
00:24:322 (5,6) - this overlap doesn't look good, do you want to make a heart? If yes use this: Yup, I sort of tried it, wasn't really able to do a proper one and just thought "fuck this shit, i'm just going to leave it like this ._."
376,192,24322,2,0,B|424:152|448:184|448:236|396:248|372:292,1,180,0|8
376,192,25028,2,0,B|328:152|304:184|304:236|356:248|380:292,1,180,0|8
364,376,25558,1,0
00:32:881 (3) - delete, this stream doesn't fit imo Okay.
00:33:675 (8) - NC Ok.
00:33:852 (1) - RNC Ok.
01:25:734 (3) - shorten by 1 repeat, move (4) to 01:26:087 and add 2 repeats to (4) Okay
01:27:852 - end spinner here (and move inheriting section here too) Already changed this a few minutes ago since regenz also said it.

[Hard]
00:02:528 (2) - belongs to 00:02:617 Same as on Insane, mapped it to the melody.
00:03:940 (2) - belongs to 00:04:028 ^
00:06:234 (3) - shorten by 1 repeat and add circle on 00:06:852 ^
00:37:028 (3) - I would move the red node to x:348 y:104 (one grid up) (um diese hässliche Ecke zu beseitigen *deutscher Einwurf Ende*) Okay~
00:52:205 (5) - move the node to x:428 y:156 and don't forget to re-place (6) on the end of the slider Okay
01:02:970 (2) - put this on (3) and re-adjust the spacing Okay
01:27:852 - end the spinner here Same as on Insane.

[Normal]
AR +1? Okay.
00:02:528 (2) - move to 00:02:617 and put (3) under it
00:03:940 (2) - move to 00:04:028 and x:396 y:296
00:21:499 (2,3,1) - this stack can be confusing for normal players because the time intervall between (2,3) and (3,1) is so different Moved (1) somewhere else.
00:37:028 (1,2) - I would map this with normal distance spacing, because (2) starts on a red line Okay.
00:38:440 (4) - why so rectangular? ;_; Changed it to something more round~
01:02:705 (1) - this slider is too close to the spinner imo (in the time, not the distance) Replaced it with a circle and moved the circle to 01:03:146.
01:08:352 (2) - maybe a circle on a blue tick is too difficult Replaced it with a slider.
01:13:028 (6) - either delete or stack on (1) and adjust spacing
01:16:558 (2,3,4) - strangely I don't expect this stack to be confusing in contrast to my third point in Normal
01:24:675 (3) - put it on (1) Okay.
01:27:852 - end the spinner here

I don't like your many mutiple repeat sliders here, maybe you should consider replacing them.

[Easy]
AR +1? Okay.
00:24:322 (3) - avoid mutiple repeats on easy diffs Split it up into 2 sliders.
00:29:264 (2,3) - avoid stacks on easy diffs Changed it.
01:08:793 (2,3) - ^ Changed it.
01:16:558 (1) - double repeat :< Split up into 2 sliders.
01:27:852 - end the spinner here
Thanks :3

regenz wrote:

i'm surely Bat don't consider this as normal diff please remade some of kickslider to other easier pattern just only keep key of the music.( hard to explain orz)
I've let a friend test the normal a few minutes ago and tried to make it easier since he also said it's too hard. I hope it's okay now.
Accelerator-kun
Very Nice!
bomber34
General:
  1. I can't lose this apprehension that your timing isn't perfect yet
Easy:
  1. Overlappings rarely look nice. You may change:
    00:04:911 (4,5) -
    00:14:793 (3) - just a little
Normal:
  1. 00:13:028 (3) - NC
  2. 00:14:440 (5) - ^
  3. 00:42:146 (4,5) - Confusing for beginners since they appear almost at the same time. Maybe just arrange them better?
  4. 00:49:734 - looks odd and overlaps a liiiitttle bit with 00:46:911 (2) -
  5. 01:13:028 (4) - ~ i don't know. Maybe put that a bit away from (3) ... never mind
    01:18:675 (5) - ^
Hard
  1. 00:48:499 (1,2,3) - Use more Sliders. So many repeats feel odd. / 00:49:381 - green timing section is useless. I hear nor difference
  2. 00:53:264 - add note?
  3. 00:56:793 (5) - more symmetric?
  4. 01:02:440 - Slider is a bit to far away from the centre of this short spinner
Insane:
  1. HP Drain is to high. You should be able to pass a map at any point with 51% life. 00:53:970 - 01:01:028 - you lose to much life even if you play perfect.
  2. 00:34:558 (5) - Hard to see this slider after 00:33:764 (2)
Taiko:
  1. KIAI Time is not the same like the other diff.


Optic / Thoughts/My Opinion
PsychoSkill
Ich hab keine Ahnung vom Modden aber mir ist das aufgefallen beim Spielen, weiß nicht, ob das gewollt ist oder nicht. Aber kann ja nicht schaden, wenn ich es poste :3

Easy: Der Slider 00:03:146 (2) - sollte so aussehen wie der 00:01:734 (1) - Oder hat es einen Grund, dass der 2. Slider so "komisch" ist?
Also finde sieht nicht sehr schön aus XD
Topic Starter
Lidan

bomber34 wrote:

General:
  1. I can't lose this apprehension that your timing isn't perfect yet
Easy:
  1. Overlappings rarely look nice. You may change:
    00:04:911 (4,5) -
    00:14:793 (3) - just a little
    Changed them.
Normal:
  1. 00:13:028 (3) - NC Okay
  2. 00:14:440 (5) - ^ Okay
  3. 00:42:146 (4,5) - Confusing for beginners since they appear almost at the same time. Maybe just arrange them better? Replaced them with a slider.
  4. 00:49:734 - looks odd and overlaps a liiiitttle bit with 00:46:911 (2) - I like that slider like it is :3 Thanks for pointing the overlap out btw, noticed that the spacing was wrong.
  5. 01:13:028 (4) - ~ i don't know. Maybe put that a bit away from (3) ... never mind
    01:18:675 (5) - ^
Hard
  1. 00:48:499 (1,2,3) - Use more Sliders. So many repeats feel odd. / 00:49:381 - green timing section is useless. I hear nor difference Going to leave the sliders like they are. Also, the timing section isn't useless, it changes the volume from 60% to 40% so there IS a difference, you just have to listen closely.
  2. 00:53:264 - add note? Nope, I changed to the vocals there.
  3. 00:56:793 (5) - more symmetric? I'm not good at making symmetric sliders, but well, tried it.
  4. 01:02:440 - Slider is a bit to far away from the centre of this short spinner
Insane:
  1. HP Drain is to high. You should be able to pass a map at any point with 51% life. 00:53:970 - 01:01:028 - you lose to much life even if you play perfect. Going to change it if someone else says the same. If I change it to 6 it seems too easy to me.
  2. 00:34:558 (5) - Hard to see this slider after 00:33:764 (2) Yeah, noticed that too just now. I can't even remember putting that there. Changed it.
Taiko:
  1. KIAI Time is not the same like the other diff. The Taiko rules say that taiko diffs should only have a kiai section in the chorus, so there's only one instead of two.


Optic / Thoughts/My Opinion

PsychoSkill wrote:

Easy: Der Slider 00:03:146 (2) - sollte so aussehen wie der 00:01:734 (1) - Oder hat es einen Grund, dass der 2. Slider so "komisch" ist?
Also finde sieht nicht sehr schön aus XD Der ist nicht komisch, das ist (1) kopiert, lol
Danke ihr zwei~
PsychoSkill
Sicher? Weil wenn ich die slider untereinander lege, dann sehen die ganz anders aus XD

Aber okay :D Viel glück noch
Topic Starter
Lidan
Dann legt du sie falsch untereinander~
Beide mit PS untereinander gelegt:
Das einzige was nicht genau gleich ist, ist der zweite Punkt, den hab ich anscheinend minimal verschoben.
wmfchris
[Insane]
00:15:146 (3,4,5,6,7,8,9) - you can rearrange the stream so that it looks more symmetrical http://osu.ppy.sh/ss/309490
00:23:617 (3) - curve it around (4) properly, like
272,84,23617,2,0,B|172:132|200:224|244:252,1,180,0|8
00:24:322 (5,6) - good idea but maybe you can fix the direction so that their ending stacks exactly.
00:39:852 (7) - NC here instead of the next note because the sentence starts here.
00:53:617 (8) - better placement can be considered like
464,144,53617,2,0,B|392:76|276:124,1,180,8|4
00:55:381 - imo these slider fits more for easier diffs, you may consider some drum patterns here
01:07:293 - add a note here sounds nice
01:09:764 - ^

[Hard]
00:07:028 (4) - potentially misleading. Try not to cover the ends of slider by another slider like that.
00:47:617 (5) - minor slider fix: the third slider point down 1 grid lv4 so that the end of (5) stacks on (3) perfectly
Sometimes you do not need to break so hard (putting a 2 beat notes between 1/2 streams), use some 1/1 or short breaks would be fine and that would keep the flow going on.

[Normal]
intro - avoid 3/4 notes, they are hard to normal players. Some 3/4 repeating sliders do well.
00:15:852 - feeling kinda empty here but it's not long enough to put a spinner here : /
01:23:617 - avoid consecutive 3/4 stuffs like intro

[Easy]
00:33:675 (1) - I would consider this as too hard in easy

[Taiko]
* It's recommended to add the word "Taiko" in the diff name

unsnapped notes everywhere
Use tick rate 3 as you use slider at 1/3 positions
00:02:440 - on the second tick (1/4 tick) there's no vocal or something else so k is inappropiate, ddkdk / ddkkd would be better
00:03:852 - ^
00:05:264 - the higher vocal voice happens in the fifth tick (white tick) so kdddk is better
00:06:675 - ddkkd
00:14:264 - k
00:16:566 - broken slider
....
你整首overmap o_o 5連 7連啥的 放的時候參照一下音樂吧 有些2連-4連和音樂也不太相符
好好修一下再來找我吧


In overall your second trial of mapping really good, though you can improve a bit in keeping a smooth flow in different diffs with a constant difficulty; while taiko diffs certainly needs more work to do.
Topic Starter
Lidan

wmfchris wrote:

[Insane]
00:15:146 (3,4,5,6,7,8,9) - you can rearrange the stream so that it looks more symmetrical http://osu.ppy.sh/ss/309490 Okay
00:23:617 (3) - curve it around (4) properly, like
272,84,23617,2,0,B|172:132|200:224|244:252,1,180,0|8
Okay
00:24:322 (5,6) - good idea but maybe you can fix the direction so that their ending stacks exactly. I don't really understand what you mean :S Also, aren't the endings stacking exactly?
00:39:852 (7) - NC here instead of the next note because the sentence starts here. Okay
00:53:617 (8) - better placement can be considered like
464,144,53617,2,0,B|392:76|276:124,1,180,8|4
Okay
00:55:381 - imo these slider fits more for easier diffs, you may consider some drum patterns here Okay.
01:07:293 - add a note here sounds nice Okay
01:09:764 - ^ Okay

[Hard]
00:07:028 (4) - potentially misleading. Try not to cover the ends of slider by another slider like that. I think it's pretty good to read but okay, changed it.
00:47:617 (5) - minor slider fix: the third slider point down 1 grid lv4 so that the end of (5) stacks on (3) perfectly Okay
Sometimes you do not need to break so hard (putting a 2 beat notes between 1/2 streams), use some 1/1 or short breaks would be fine and that would keep the flow going on.

[Normal]
intro - avoid 3/4 notes, they are hard to normal players. Some 3/4 repeating sliders do well. Replaced them.
00:15:852 - feeling kinda empty here but it's not long enough to put a spinner here : / Mapped something here.
01:23:617 - avoid consecutive 3/4 stuffs like intro Replaced them.

[Easy]
00:33:675 (1) - I would consider this as too hard in easy Changed it to one circle on the white line

In overall your second trial of mapping really good, though you can improve a bit in keeping a smooth flow in different diffs with a constant difficulty; while taiko diffs certainly needs more work to do.
Thanks :3
Kurokami
Here is the guest ctb diff. Originally I want to add a custom background, but I was too lazy too "search" one. :D In my point of view, this diff is easily SSable, not for me tho. Why I forgot to add star for this map? o.o Star~

Download: May'n - Chase the World (TV Size) (L i d a N) [Kurokami's Duel CTB].osu
DoKito
General
  1. Combo Farbe 2 und 4 sind sich verdammt ähnlich.
[Normal]
  1. 00:02:528 (2,2) - Sorry, aber die zwei passen ja mal gar nicht, imo D:
  2. 00:04:558 (1) - ^ Wieso lässt du die auf blau enden/starten? ._.' Sind noch mehr dort am Anfang. Ich würd die ändern, vorallem weil es eine Normal diff ist, da muss der Rhythmus ziemlich simpel und durchschaubar sein.

[Hard]
  1. Hier finde ich den Anfang genauso awkward wie in Normal D:

[Insane]
  1. Wieder der Anfang.

Sind eigentlich gute Maps, nur ist mir der Anfang ein wenig zu... Naja 'rhythmuslos'.
Topic Starter
Lidan

DoKoLP wrote:

General
  1. Combo Farbe 2 und 4 sind sich verdammt ähnlich. Najo, es geht, habs mal geändert.
Sind eigentlich gute Maps, nur ist mir der Anfang ein wenig zu... Naja 'rhythmuslos'.
Der Anfang ist imo geschmackssache. Ich hab ihn zur Melodie gemappt und ich finde das passt. Wenn ichs z.B. bei der Normal in 1/2 mappen würde damit's "durchschaubar" ist, würde es sich imo einfach scheiße anhören. :/
Najo, danke~
ursa
Mod For CTB diff ;)

Kurokami's Duel CTB
When i first try this diff
It's quite easy to pass , and also it's lack off eggpain part :(

00:41:617 (4,5,6,7) - Try to make this pattern little harder , like making a little longer jump
00:59:617 (1,2,3,4) - The slider's jump seems easy , try making a little longer
01:05:264 (1,2,3,4) - Slider Part are easy , suggest make just make into a circle & make a little longer distance
01:20:793 (1,2) - the slider stream are focusing only 1 place ,
01:25:028 (1,2,3,4,5) - Try to make the slider's distance little longer

Also : don't forget to add CTB as tag
Just that :)
Kurokami

urs4chan wrote:

Mod For CTB diff ;)

Kurokami's Duel CTB
When i first try this diff
It's quite easy to pass , and also it's lack off eggpain part :(

00:41:617 (4,5,6,7) - Try to make this pattern little harder , like making a little longer jump
00:59:617 (1,2,3,4) - The slider's jump seems easy , try making a little longer
01:05:264 (1,2,3,4) - Slider Part are easy , suggest make just make into a circle & make a little longer distance
01:20:793 (1,2) - the slider stream are focusing only 1 place ,
01:25:028 (1,2,3,4,5) - Try to make the slider's distance little longer

Just that :)
Yeah, I knew this dif is a bit easy, but I don't think ctb is supposed to be impossibly hard. I mean, yes, this places were bother me too, so thanks for the ideas. :3 I changed them as you sad and I will do some changes on other places.
Kurokami
Eh, i posted this to the wrong thread. ._. Anyways here is the diff:
http://puu.sh/uid1
those
From .:Let those mod those maps:.

[General]
-

[Easy]
  1. 00:19:028 - Use custom hitsounds to make up for the clap that you're missing. You do this in your Insane diff, so you should apply it here too.
  2. As with 00:20:440 - and 00:21:852 - and 00:31:734 - and 00:37:381 -
  3. 00:33:852 (3) - Missing clap.
  4. 00:37:028 (1,2) - I don't think these two are appropriate for the specific vocals. It's not very closely mapped.
  5. 00:56:793 (3) - Something about this looks very awkward. It might be because of the anchors, but somehow I'm expecting a rounder slider.
[Normal]
  1. 00:01:734 (1,2) - Rhythm may be too difficult for newer players, but you've mapped this whole section with this rhythm, so remapping is up to you (I mean, I had to look at it twice to get the rhythm, and I'm not exactly a newer player).
  2. 00:22:911 (1) - Hits HP bar.
  3. 00:39:852 (6) - NC here instead of 00:40:205 (1) -
  4. 00:48:322 (3) - It's awkward that it only bends at that point (and it's not even anchored at the right time!). If you're going to bend the slider in another direction, do it for all of the 1/1 (slider ticks) since nothing in the music suggests a sudden direction change. While this may be creative, it comes out as being "not mapped to the music".
  5. 00:53:970 (6) - I'd end this slider at 00:54:675 - so the the wave is matching the vocal the most.
  6. 01:05:264 (5) - NC

    [Hard]
  7. 00:17:264 (1) - I'd cave this in the other direction, since right now it looks too similar to 00:17:970 (3) - and that's fine where it is.
  8. 00:22:734 (5,1) - Spacing is irregular; did you mean to reflect 00:23:440 (2,3,4) - ?
  9. 00:45:499 (3) - Slider shape is way too similar to 00:42:675 (6) - and doesn't look interesting.
  10. 00:55:381 (4) - What is the anchor being mapped to?
  11. 00:56:793 (5) - Try to make this symmetrical. Since it's not very nice to have slider points off the screen, an alternative would be to decrease slider velocity (since you have antijumps afterwards anyway). Here's a slider that works great at x0.75sv (you'll have to reposition to get full effect):
    464,248,56793,2,0,B|424:328|316:316|316:208|256:168|196:208|196:316|88:328|48:248,1,480
[Kurokami's Duel CTB]
  1. What does "Duel" have to do with this? Did you mean "Dual"? Either way, these aren't adjective like; I'm not sure how it's fitting.
  2. AR-1 makes it much more readable.
[oiu850714's Oni]
  1. Rename diff to "oiu850714's Taiko Oni".
  2. Delete the inherited points except the ones that change the volume and/or add/remove Kiai time.
  3. 00:27:507 (2) - k
  4. 00:33:764 (3,1) - dk
[Insane]
  1. 00:24:322 (5,6) - I don't think so. Not only does it look bad, it also plays bad.
  2. 00:43:028 - Missing clap, and anchor is misplaced.
  3. 00:44:440 - Same with this.
  4. 00:48:675 (3) - Missing clap.
  5. 00:49:381 (1) - Missing clap.
  6. 00:50:087 (9) - Missing clap.
  7. 00:50:793 (5) - Missing clap.
  8. 00:53:970 - Don't stop mapping! Can't have a break here, especialll in Insane!
  9. 01:06:499 - Expected circle.
  10. 01:20:881 (1) - Remove the Finish since it's not really fitting.
Good luck :3
Kurokami

those wrote:

[Kurokami's Duel CTB]
  1. What does "Duel" have to do with this? Did you mean "Dual"? Either way, these aren't adjective like; I'm not sure how it's fitting.
  2. AR-1 makes it much more readable.
The whole anime is about the duel. Duel with another players. That's why I choose this name. Duel with the fate, you will pass it or not. AR9 is fit better since this is a fast song and the ctb diffs are not created to starter players, they created to experienced players. I will ask around about ar8 for this song, but I think they will say ar9 is fits better. Are you hate me or what? ._.
those

Kurokami wrote:

those wrote:

[Kurokami's Duel CTB]
  1. What does "Duel" have to do with this? Did you mean "Dual"? Either way, these aren't adjective like; I'm not sure how it's fitting.
  2. AR-1 makes it much more readable.
The whole anime is about the duel. Duel with another players. That's why I choose this name. Duel with the fate, you will pass it or not. AR9 is fit better since this is a fast song and the ctb diffs are not created to starter players, they created to experienced players. I will ask around about ar8 for this song, but I think they will say ar9 is fits better. Are you hate me or what? ._.
Nope, I don't hate you; I have no reason to hate you. Please don't think that. I just have little to no experience with CtB so I can't properly mod it.
Topic Starter
Lidan

those wrote:

From .:Let those mod those maps:.

[General]
-

[Easy]
  1. 00:19:028 - Use custom hitsounds to make up for the clap that you're missing. You do this in your Insane diff, so you should apply it here too.
  2. As with 00:20:440 - and 00:21:852 - and 00:31:734 - and 00:37:381 - Okay.
  3. 00:33:852 (3) - Missing clap. Okay.
  4. 00:37:028 (1,2) - I don't think these two are appropriate for the specific vocals. It's not very closely mapped. Changed it. Not sure if it's too hard for an easy now because of the 1/2 though :s
  5. 00:56:793 (3) - Something about this looks very awkward. It might be because of the anchors, but somehow I'm expecting a rounder slider. Tried to make it more round.
[Normal]
  1. 00:01:734 (1,2) - Rhythm may be too difficult for newer players, but you've mapped this whole section with this rhythm, so remapping is up to you (I mean, I had to look at it twice to get the rhythm, and I'm not exactly a newer player). I like it like it is but well, I'll remap it if more people complain about this :/
  2. 00:22:911 (1) - Hits HP bar. Didn't see that because my HP bar is rather small, changed it.
  3. 00:39:852 (6) - NC here instead of 00:40:205 (1) - Okay.
  4. 00:48:322 (3) - It's awkward that it only bends at that point (and it's not even anchored at the right time!). If you're going to bend the slider in another direction, do it for all of the 1/1 (slider ticks) since nothing in the music suggests a sudden direction change. While this may be creative, it comes out as being "not mapped to the music".
  5. 00:53:970 (6) - I'd end this slider at 00:54:675 - so the the wave is matching the vocal the most. Going to leave it like it is, sounds better imo.
  6. 01:05:264 (5) - NC Ok

    [Hard]
  7. 00:17:264 (1) - I'd cave this in the other direction, since right now it looks too similar to 00:17:970 (3) - and that's fine where it is. I don't really understand what you mean here :s
  8. 00:22:734 (5,1) - Spacing is irregular; did you mean to reflect 00:23:440 (2,3,4) - ? I don't really know why the heck I mapped it like this lol. Changed it.
  9. 00:45:499 (3) - Slider shape is way too similar to 00:42:675 (6) - and doesn't look interesting. Changed it.
  10. 00:55:381 (4) - What is the anchor being mapped to?
  11. 00:56:793 (5) - Try to make this symmetrical. Since it's not very nice to have slider points off the screen, an alternative would be to decrease slider velocity (since you have antijumps afterwards anyway). Here's a slider that works great at x0.75sv (you'll have to reposition to get full effect):
    464,248,56793,2,0,B|424:328|316:316|316:208|256:168|196:208|196:316|88:328|48:248,1,480
    Used your slider~
[Insane]
  1. 00:24:322 (5,6) - I don't think so. Not only does it look bad, it also plays bad. Going to leave it for now, if someone else mentions this I'm going to change it.
  2. 00:43:028 - Missing clap, and anchor is misplaced. Added the clap but going to leave the slider like it is.
  3. 00:44:440 - Same with this. ^
  4. 00:48:675 (3) - Missing clap. Okay
  5. 00:49:381 (1) - Missing clap. Okay
  6. 00:50:087 (9) - Missing clap. Okay
  7. 00:50:793 (5) - Missing clap. Okay
  8. 00:53:970 - Don't stop mapping! Can't have a break here, especialll in Insane!
  9. 01:06:499 - Expected circle.
  10. 01:20:881 (1) - Remove the Finish since it's not really fitting. Okay
Good luck :3
Thanks~
Kurokami

those wrote:

Nope, I don't hate you; I have no reason to hate you. Please don't think that. I just have little to no experience with CtB so I can't properly mod it.
It was a little joke. ^^ But since you skipped my map and find a mistake in my diff's name...well, enough, I know you don't have a reason. ^^
those

Kurokami wrote:

those wrote:

Nope, I don't hate you; I have no reason to hate you. Please don't think that. I just have little to no experience with CtB so I can't properly mod it.
It was a little joke. ^^ But since you skipped my map and find a mistake in my diff's name...well, enough, I know you don't have a reason. ^^
Anyway, "Kurokami's CTB Duel" is a lot better than what you have now, since Duel is not an adjective.
Kurokami

those wrote:

Anyway, "Kurokami's CTB Duel" is a lot better than what you have now, since Duel is not an adjective.
Mod my map and I will change the name. :D Sounds better, that's true. I will change it with my next update since i still wait for the other 2 mods. o.o
B2IN
sorry .. i'm too late ㅠ_ㅠ


[General]
i recommend 'Slider Tick Rate : 2' to you
[Easy]
01:25:028 (1) - end the slider till 01:26:793
[Normal]
00:03:146 (1) - don't stack.might be confusing at first
00:48:322 (3) - it's ugly ..
01:25:028 (1) - end the slider till 01:26:793
[Hard]
00:48:499 (1) - move to here 00:48:322(remove note 6).because the sound comes from here.
01:07:558 - add note
01:07:734 - ^
01:07:911 - ^
01:25:734 (3) - end the slider till 01:26:440 (remove spinner)
01:26:793 - add note
[Insane]
01:26:793 (1) - change to circle note

bye ~
Topic Starter
Lidan

B2IN wrote:

sorry .. i'm too late ㅠ_ㅠ


[General]
i recommend 'Slider Tick Rate : 2' to you Going to leave it at 1, sounds better imo.
[Easy]
01:25:028 (1) - end the slider till 01:26:793 Okay.
[Normal]
00:03:146 (1) - don't stack.might be confusing at first
00:48:322 (3) - it's ugly .. Then tell me how I can make it look better.
01:25:028 (1) - end the slider till 01:26:793
[Hard]
00:48:499 (1) - move to here 00:48:322(remove note 6).because the sound comes from here. Okay.
01:07:558 - add note Nope.
01:07:734 - ^
01:07:911 - ^
01:25:734 (3) - end the slider till 01:26:440 (remove spinner) Okay
01:26:793 - add note Okay
[Insane]
01:26:793 (1) - change to circle note I don't know why, but it somehow feels better with the spinner, so I'm going to leave it.

bye ~
Thanks~
Low
A request from my queue. (I'm only getting Easy and Normal when I download, so full submit. o_o)

General

  1. It's all good.
Easy

  1. Add finishes where you hear them in the music. Just a tip for all difficulties.
  2. This has a very high distance spacing and high SV. I suggest adding an easier difficulty.
  3. 00:25:028 (4) - Ctrl + R this for better flow. It feels smoother. Also, make sure they don't overlap as it looks odd.
  4. 00:32:793 (2) - Why is this NEXT to the slider? It would be way smoother like this.
  5. 00:52:911 (4,5) - Make these exactly like (2) and (3).
  6. 01:03:146 (1) - You need to manually add a NC to this note due to a NC glitch.
  7. 01:07:381 (4,5) - Don't stack things under sliders in Easy difficulties.
  8. 01:17:970 (3,4) - ^
Normal

  1. 00:15:146 (2) - Move this a bit farther away from the previous slider.
Good luck! (I will star to make up for lost difficulties to mod)
Topic Starter
Lidan

Jacob wrote:

A request from my queue. (I'm only getting Easy and Normal when I download, so full submit. o_o) Strange, when I download it there are all diffs in there :s

General

  1. It's all good.
Easy

  1. Add finishes where you hear them in the music. Just a tip for all difficulties.
  2. This has a very high distance spacing and high SV. I suggest adding an easier difficulty.
  3. 00:25:028 (4) - Ctrl + R this for better flow. It feels smoother. Also, make sure they don't overlap as it looks odd. Okay.
  4. 00:32:793 (2) - Why is this NEXT to the slider? It would be way smoother like this. Okay, moved it there.
  5. 00:52:911 (4,5) - Make these exactly like (2) and (3). Okay.
  6. 01:03:146 (1) - You need to manually add a NC to this note due to a NC glitch. Ok.
  7. 01:07:381 (4,5) - Don't stack things under sliders in Easy difficulties. Okay.
  8. 01:17:970 (3,4) - ^ Okay.
Normal

  1. 00:15:146 (2) - Move this a bit farther away from the previous slider.
Good luck! (I will star to make up for lost difficulties to mod)
Thanks~
Nichiyouki
Hi, L i d a N

Your request from #modreqs

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Go to Song setup>Storyboarding
    1. Remove Enable countdown
    2. Remove Letterbox during breaks

Easy

  1. 00:04:558 (3) - Add New combo
  2. 00:20:087 (5) - ^
  3. 00:25:734 (1) - Add New combo?
  4. 00:33:852 (3) - Add New combo
  5. 00:37:911 (2,3) - It's hard for Easy diff. Remove (2)?
  6. 00:55:028 (1,2) - Here is likewise, I think should change slider (1) to circle here or make to this.
  7. 01:08:087 (5,1) - Spacing is too far. I recommend move (5) to x:176 y:108 and move (1) to x:72 y:48
  8. 01:09:852 (1) - Remove New combo
  9. 01:10:911 (3) - Add New combo
  10. 01:14:793 (2) - Stack to (9) (Overlap with 01:13:381 (9))
  11. 01:16:028 (4) - It's hard as well. change to 1 circle in 01:16:205
  12. 01:18:675 (4) - Move to x:160 y:96 be better.

Normal

  1. CS -1?
  2. 00:20:087 (5,6) - (6) shouldn't overlap with slider end of (1).
  3. 00:21:499 (2,3) - Same as 00:20:087 (5,6)
  4. 00:37:558 (2,3) - ^ because it's too hard for Normal diff.
  5. 00:39:146 (5,1,2) - ^
  6. 00:52:911 (3,4) - Change to 1 slider?
  7. 01:03:146 (1) - I recommend move to right 2 grids and up 1 grid
  8. 01:11:126 (2,3) - Same as 00:20:087 (5,6), because it's too hard for Normal diff.
  9. 01:17:264 (3,4) - ^

Hard

  1. 00:25:734 (7) - Remove finish
  2. 00:52:734 (6) - Move to x:288 y:64?
  3. 01:11:264 - Add a note?
  4. 01:11:970 - ^

Insane

  1. 00:01:734 (1) - Add finish
  2. 00:08:793 (7) - Strange sound. Remove finish.
  3. 00:53:617 (8) - Remove finish in slider end
  4. 01:01:028 (1) - Add finish
  5. 01:06:675 (8) - Same as 00:08:793 (7)
  6. 01:13:734 (2) - Add finish in slider begin
  7. 01:17:264 (8) - Remove finish in slider end
  8. 01:23:617 (2) - Same as 01:13:734 (2)
  9. 01:26:793 (1) - Make to same as another diff (Change to 1 circle), and add finish here.

That's all, that I can find them. (Sorry, I can't mod taiko and CTB)
I like this song :oops:

Good luck~
Topic Starter
Lidan

nich95 wrote:

Hi, L i d a N

Your request from #modreqs

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Go to Song setup>Storyboarding
    1. Remove Enable countdown
    2. Remove Letterbox during breaks
    Okay

Easy

  1. 00:04:558 (3) - Add New combo Okay
  2. 00:20:087 (5) - ^ Okay
  3. 00:25:734 (1) - Add New combo? Okay
  4. 00:33:852 (3) - Add New combo Okay
  5. 00:37:911 (2,3) - It's hard for Easy diff. Remove (2)? It sounds like there is something missing when I remove (2) but okay :/
  6. 00:55:028 (1,2) - Here is likewise, I think should change slider (1) to circle here or make to this.
    Changed (1) to a circle. You forgot to add whatever you wanted to put into the spoilerbox though, lol.
  7. 01:08:087 (5,1) - Spacing is too far. I recommend move (5) to x:176 y:108 and move (1) to x:72 y:48 Oh, didn't notice, changed it.
  8. 01:09:852 (1) - Remove New combo Okay
  9. 01:10:911 (3) - Add New combo Okay
  10. 01:14:793 (2) - Stack to (9) (Overlap with 01:13:381 (9)) Okay
  11. 01:16:028 (4) - It's hard as well. change to 1 circle in 01:16:205 Okay
  12. 01:18:675 (4) - Move to x:160 y:96 be better.

Normal

  1. CS -1?
  2. 00:20:087 (5,6) - (6) shouldn't overlap with slider end of (1). It plays better with them being stacked imo.
  3. 00:21:499 (2,3) - Same as 00:20:087 (5,6) ^
  4. 00:37:558 (2,3) - ^ because it's too hard for Normal diff. Okay.
  5. 00:39:146 (5,1,2) - ^ Same as on 00:20:087 (5,6) and 00:21:499 (2,3).
  6. 00:52:911 (3,4) - Change to 1 slider? :/ Okay.
  7. 01:03:146 (1) - I recommend move to right 2 grids and up 1 grid Okay.
  8. 01:11:126 (2,3) - Same as 00:20:087 (5,6), because it's too hard for Normal diff. I don't think just because it's stacked it's too hard :/ On an Easy, okay, but I think stacking on a Normal is fine, so I'm going to leave it.
  9. 01:17:264 (3,4) - ^

Hard

  1. 00:25:734 (7) - Remove finish Okay.
  2. 00:52:734 (6) - Move to x:288 y:64?
  3. 01:11:264 - Add a note? Okay
  4. 01:11:970 - ^ Okay

Insane

  1. 00:01:734 (1) - Add finish Okay.
  2. 00:08:793 (7) - Strange sound. Remove finish. Sounds fine imo.
  3. 00:53:617 (8) - Remove finish in slider end Okay.
  4. 01:01:028 (1) - Add finish Okay.
  5. 01:06:675 (8) - Same as 00:08:793 (7)
  6. 01:13:734 (2) - Add finish in slider begin Okay.
  7. 01:17:264 (8) - Remove finish in slider end Okay.
  8. 01:23:617 (2) - Same as 01:13:734 (2) Okay.
  9. 01:26:793 (1) - Make to same as another diff (Change to 1 circle), and add finish here. Okay.

That's all, that I can find them. (Sorry, I can't mod taiko and CTB)
I like this song :oops:

Good luck~
Thanks :)
Nichiyouki
Oops, I forgot put picture in 00:55:028 (1,2) :?

  1. 00:55:028 (1,2) - Here is likewise, I think should change slider (1) to circle here or make to this.
Kurokami
just 7 star? o.o This is bad. I like this map much more than the ranked one since that one is an overmap.
wmfchris
Taiko recheck as requested

[Taiko]
In the beginning you can make the pace slower, 3/4 beats may be better than 2-2 pattern.
00:16:558 - in the music the tone reaches the maximum at the red tick so ddkkddkkd would be more appropiate
00:43:205 - no vocal or musical accent here so remove finish
01:02:087 - kkkkd
01:05:970 - the vocal starts at lower pitch and rise later so ddddk would be more appropiate.

sounds much better.
oiu850714
http://www.mediafire.com/download.php?mci035vry7h57dy
抱歉我只會用這個~"~
The revised for oiu's Taiko
BrokenArrow
~Taiko Mod~

Maybe use normal hitsounds instead of soft hitsounds? They're too quiete in my opinion..

00:23:440 (1,2,1) - kdk
00:29:793 (1,2,3) - kdd
00:54:764 (3) - kd
00:55:822 (2) - dk
01:11:440 (4,5,1) - kkd
01:26:528 - add kat
01:26:617 - ^
oiu850714
the V3 for oiu's Taiko @@
http://puu.sh/xUSn
wcx19911123
from my queue

[General]
offset=333(+10) is better to me, remember to resnap all notes and sections if you changed offset
lead-in=500 plz, 0 isn't enough imo. and CTB diff seems need 1000

[Easy]
the SV is really too high.. this diff is nearly a Normal diff imo..
I suggest OD+1 or HD+1, or the setting is really too low
00:32:793 (2,1) - this anti-jump is hard to read for newbies, really confusing. can you use normal spacing here?
00:39:852 (1) - ^, same here
00:45:499 (1,2,3) - where's the claps? I think add claps here is better, fit the song well
00:56:793 (3,4) - ^

[Normal]
00:02:528 (2) - I don't know what you're following.. I think it better to start at 00:02:617 - to follow the vocal, or it sound really odd to me
00:03:940 (2) - ^
uh.. I stop here. there are too many same issues after this, at the song's beginning. I don't know why to use many 3/4 sliders in a Normal diff, they sound weird
00:48:322 (3) - this one can be symmetrical perfectly
01:03:146 (2) - need a newcombo here
01:23:617 (1,2) - strange rhyme, again..

[Hard]
HD+1 and OD+1 plz, the setting is too low now
and maybe AR+1, if you want, now the approach circles on 1/4 stacks are relly too crowded
00:48:322 (1,2,3) - I highly suggest you change this to 4 repeat sliders, sound the same but play much better
01:01:028 (1,1) - too far from the spinner, plz end the spinner at 01:02:087 - , or put the slider at the centre

[Insane]
HD+1, the setting is too low
00:05:970 (3) - change a shape, or move it up a bit plz, it's nearly out of the screen
00:15:852 - here is 1/3 beat, and 00:16:205 - here is 1/4 beat, then 00:16:558 - here is 1/6 beat, if you listen the music carefully. not much different when playing if you fixed the slider, but sound much better imo(same in Hard diff, but I think 1/6 is too crazy for a Hard diff so I only point it out in Insane diff)
00:41:087 - move this newcombo to 00:41:264 - , looks better
00:49:381 (1,2,3,4) - I suggest change this into a repeat slider, if you fixed this, plz change 00:50:087 (9) - to streams and 00:50:440 (1,2,3,4,5,6,7,8) - to 2 repeat sliders. then the pattern will play much better
01:25:028 - same rhyme as 00:15:852 -

[Kurokami's Duel CTB]
00:10:911 (2) -need a newcombo

[Overall]
map still need much more works now
the diff spread is not good imo, Easy is much harder than a usual one, and Insnae is kinda easy imo. it makes the spread looks really crowded
also I think you need to remap some rhyme, mainly the things like 00:02:528 (2) - in Normal diff, the rhyme is really odd

that's all, good luck
Kurokami
What happened whit this mapset? O.o I want to see this on the ranked list. :3
Topic Starter
Lidan
I didn't really feel like trying to rank anything lately. If I ever get the motivation, I will try to.
BanchoBot
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