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livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way

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Total Posts
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Konei
Yeah Tutu! :3
Kiiwa
fast XD!
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini example
* = personally liked !

[mint's Taiko Muzu]
MOD information
* 00:19:228 (39) move this back to 00:19:228 (39) here ~
this is just a pattern problem at 00:11:393
* 00:09:825 and 00:14:527 (25) having a bit different tone, so may
change it to instead
* 00:41:840 for following high vocal and bg drum
* 00:42:288 may continue
* 00:43:519 00:45:310 add a note and try sort out the colours these parts
* 00:52:374 adding a note here, since it is little irritating
* 00:54:165 00:54:612 add a note as well for same reason above and 00:50:359 is similar part to this
* 00:55:060 so this is better be deleted
* 00:55:732 how about
* 00:58:195 (133) a note here instead 00:58:195 (133) to follow the vocal bit more
* 01:09:165 (164,165,166,167,168,169,170,171) I think a little weak here but it is an idea using this pattern instead using my mod
* 01:13:418 I still think need a note here if considering a vocal
* 01:13:195 (176) a note here however, overall there are bit few notes. could be make it more sticky at kiai
* 01:17:001 (187) this end at here and 01:19:015 (188) this end here

[mint's Taiko Oni]
MOD information
* 00:05:572 (1,2,3,4,5,6,7,8) fix please specially 1/8
* 00:07:139 (13,14,15) only this is better get fixed either deletin middle one or not is up to you
* 00:52:139 may can change this 5-combo to somethin taugher like   
* 00:51:243 (5) there are no problems cutting at this point so might deleting this note and 00:51:243 (5) starting as new
* 00:55:721 00:56:393 properbly giving a colour here so they can follow the vocal bit more ( ooo not saying change the first o )
* 00:58:184 and this combo as well
* 01:02:661 may give some gap and also 01:02:661 01:02:885 they need have a difference
* 01:04:900 add a note I guess which still follow the vocal without stranges ~
* after this the mod point is all same which is at kiai part


DONE!
have a check ~
Banana
瞎了 这让我怎么还债

edit:

goodbye wrote:

moe LunarSakuya =w=
Pokie
pending queen
Suimya

Pokie wrote:

pending queen
Kuria

Pokie wrote:

pending queen
NoHitter
[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo

[Hard]
- 00:13:418 (4) - Why the sudden increase in spacing here? There's no increase in music or combo patterning at all.

[Kiiwa]
- 00:03:792 (1,1) - A 1/4 space between a spinner and a hitobject is something I do not recommend to be done at all. The settings of this diff make it look like a Hard, and that's a bit too difficult for a Hard.
- 00:21:030 (1) - This slider ends on no music at all. It should end 1/4 back or 1/4 forward.
- 00:43:195 (1,2,3,4,1,2,3,4) - I recommend you reduce the spacing of these sliders by a bit. Reducing it to the point that all three are touching each other would be fine. http://puu.sh/2zjNQ
- 00:48:568 (1,1,1,1) - The new combos here are unneeded IMO.
- 01:13:642 (1,2,3,1,2,3) - The shift in polarityhere is kind of sudden. I recommend adding notes 1/4 before the (2) and (3)s.

[eveless]
- Add a spinner for score variance?
- 00:34:463 (5) - I highly recommend you bring this slider closer to the previous hitobject. That spacing is very similar to the one you used for the hitobjects 1/2 apart in the same section. e.g. 00:28:195 (5,6)
- 00:37:933 (1) - Same as above. On the previous combo you used a 1/4 spacing that is spaced closely. You also used that same 1/4 spacing after. At least lessen the distance.
-00:41:404 (1) - This is a big 1/4 jump based on pattern here. Reverse (Ctrl+G) it?
- 01:21:478 (1) - Space this nearer to the previous note. The spacing change here is too large considering the spacing of 01:20:807 (1,2,3,1,2,3).

[mint's Taiko Muzukashii]
- 01:00:210 () - I recommend adding a d here. I can hear the drum strongly at this part.
- 01:14:538 () - Same as above.

[mint's Taiko Oni]
- 00:05:796 (3) - Unsnapped hitcircle
- 00:05:851 (4) - Unsnapped hitcicle.
- 00:24:165 (37) - d here instead of k. It fits the music better and leads better into the next combo which is also a d.
- 00:38:941 (7,8,9,10) - Place awkwardly IMO. Why not make it kdk d instead of d kdd?
- 00:42:523 (7,8,9,10) - Same as above.
- 00:46:105 (7,8,9,10,11) - kddkd fits the music better IMO.
- 00:56:627 (36) - k here instead of d since you already used ddd earlier.
- 01:00:545 () - Add a d here?
- 01:10:060 (107,108,109,110,111,112,113) - Pattern sounds kind of bland. Why not kdd k ddk here?

Popping for the metadata and unsnapped notes.
eveless

NoHitter wrote:

[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo


[eveless]
- Add a spinner for score variance?
- 00:34:463 (5) - I highly recommend you bring this slider closer to the previous hitobject. That spacing is very similar to the one you used for the hitobjects 1/2 apart in the same section. e.g. 00:28:195 (5,6) I think spacing between slider-slider is different from note-note, also slider-note. 00:28:195 (5,6) is two note and here is in a slow vocal and rhythm so spacing is close. but anyways, changed.
- 00:37:933 (1) - Same as above. On the previous combo you used a 1/4 spacing that is spaced closely. You also used that same 1/4 spacing after. At least lessen the distance. okay
-00:41:404 (1) - This is a big 1/4 jump based on pattern here. Reverse (Ctrl+G) it?changed to now, tho i dont think this 1/4 jump is so hard.
- 01:21:478 (1) - Space this nearer to the previous note. The spacing change here is too large considering the spacing of 01:20:807 (1,2,3,1,2,3).changed
http://puu.sh/2zltH

to 2ha:source和标题我都改了……
Kotone
人?
Topic Starter
tutuhaha

NoHitter wrote:

[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo

[Hard]
- 00:13:418 (4) - Why the sudden increase in spacing here? There's no increase in music or combo patterning at all.
fix all
太神奇了米桶的那个unsnap,我明明按了resnap的.........然后出现个这么神奇的节奏Orz............
mintong89

NoHitter wrote:

[General]

[mint's Taiko Muzukashii]
- 01:00:210 () - I recommend adding a d here. I can hear the drum strongly at this part.
- 01:14:538 () - Same as above. all fixed

[mint's Taiko Oni]
- 00:05:796 (3) - Unsnapped hitcircle
- 00:05:851 (4) - Unsnapped hitcicle. no, that isn't unsnap, that just 1/8 pattern. if you listen properly, they were have 1/8 drum sound at this part.
- 00:24:165 (37) - d here instead of k. It fits the music better and leads better into the next combo which is also a d.
- 00:38:941 (7,8,9,10) - Place awkwardly IMO. Why not make it kdk d instead of d kdd?
- 00:42:523 (7,8,9,10) - Same as above.
- 00:46:105 (7,8,9,10,11) - kddkd fits the music better IMO.
- 00:56:627 (36) - k here instead of d since you already used ddd earlier. no, this part for piano.
- 01:00:545 () - Add a d here?
- 01:10:060 (107,108,109,110,111,112,113) - Pattern sounds kind of bland. Why not kdd k ddk here? other fixed

Popping for the metadata and unsnapped notes.
thanks~

Oni
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase (from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase (from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 the ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
210,447.761194029851,4,1,1,70,1,0
21702,-100,4,1,1,50,0,0
46777,-100,4,1,1,70,0,0
50359,-100,4,1,1,70,0,1
82598,-100,4,1,1,70,0,0


[Colours]
Combo1 : 235,44,111
Combo2 : 91,173,255
Combo3 : 128,255,0
Combo4 : 255,162,68

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Muzu
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase (from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase (from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Muzu
Source:DEVIL SURVIVOR2 the ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238026
BeatmapSetID:86916

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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21702,-100,4,1,1,50,0,0
46777,-100,4,1,1,70,0,0
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Kiiwa
No_Gu
About the artist and source.
We can see there is no space between Fukase and ( in either the video or the website
website : http://ds2a.jp/products/optheme.html

and source:

from the website.the correct source should be DEVIL SURVIVOR2 the ANIMATION I mean no space between SURVIVOR and 2

That's all
Topic Starter
tutuhaha
update kiiwa's diff
and agree what no-gu said so change back title
Thankyou
Flask
什麼我都還沒mod也
NoHitter
In [eveless], the source has a space between the SURVIVOR and 2. Please fix and I can rebubble.

Edit: Rebubbled!
Faust
The amount of difficulties this has is no joke.
Suzully
Hi.

[General]

  • Consider to add "ATLUS" to tags, it is the original game maker.
[Kiiwa]
  1. 00:00:210 (1,2,3,4,5,1,2,3,4,5) - Sorry I can't allow these silenced sliders. They're playable, but any hitsounds can't be heard from them. Please turn the volume up to at least 25%, or they are now unrankable.
[eveless]
  1. 00:16:329 (1,2) - I think a whistle should match at the start of (2) rather than the end of (1).
  2. 00:41:851 (x) - I felt adding a note here would make gameplay better.
  3. 00:54:836 (4,5,6) - I felt this rhythm was kinda weird when playing, how about changing them like the below image?
  4. 01:17:672 (2,3) - As well as above.
[Insane]
  1. 00:39:053 (4) - At the start of slider, this whistle sound doesn't match the music.
[Devil]

  • Great diff.
  1. 00:21:702 (1,2,3,1) - After being slow, I felt these spacings are wide and kinda bad when playing. Doesn't mean overmapping, it is just my gameplay feeling :3 Narrower spacing with slow slider speed would be better here.
  2. 00:53:045 (5) - Move up by 1 grid to make the flow for (6) natural? nazi hehe :P
[mint's Taiko Oni]
  1. 00:46:777 (1,2,3,4) - To follow the vocal is good but I think following the drum too would be better.(add notes at 00:47:112 and 00:47:448)
Topic Starter
tutuhaha

Suzully wrote:

Hi.

[General]

  • Consider to add "ATLUS" to tags, it is the original game maker.
fix

[Kiiwa]
  1. 00:00:210 (1,2,3,4,5,1,2,3,4,5) - Sorry I can't allow these silenced sliders. They're playable, but any hitsounds can't be heard from them. Please turn the volume up to at least 25%, or they are now unrankable.
kiiwa said she fix all

[Insane]
  1. 00:39:053 (4) - At the start of slider, this whistle sound doesn't match the music.
fix

[Devil]

  • Great diff.
  1. 00:21:702 (1,2,3,1) - After being slow, I felt these spacings are wide and kinda bad when playing. Doesn't mean overmapping, it is just my gameplay feeling :3 Narrower spacing with slow slider speed would be better here.fix
  2. 00:53:045 (5) - Move up by 1 grid to make the flow for (6) natural? nazi hehe :P
fix

[mint's Taiko Oni]
  1. 00:46:777 (1,2,3,4) - To follow the vocal is good but I think following the drum too would be better.(add notes at 00:47:112 and 00:47:448)
mint said he fix all
eveless

Suzully wrote:

[eveless]
  1. 00:16:329 (1,2) - I think a whistle should match at the start of (2) rather than the end of (1).
  2. 00:41:851 (x) - I felt adding a note here would make gameplay better.
  3. 00:54:836 (4,5,6) - I felt this rhythm was kinda weird when playing, how about changing them like the below image?
  4. 01:17:672 (2,3) - As well as above. I will say no for this case, I wanna keep this tho they're a bit weird for playing ;w;
others fixed
http://puu.sh/2E81y.osu
Suzully
Rebubbled because we have fixed unrankable stuff.
Good luck!
eveless

Suzully wrote:

Rebubbled because we have fixed unrankable stuff.
Good luck!
baka Suzully 25% isnt unrankable stuff, you can check this in Amamiya Yuko's map, he asked Ephemeral for ingame pm about that.
Suzully

goodbye wrote:

Suzully wrote:

Rebubbled because we have fixed unrankable stuff.
Good luck!
baka Suzully 25% isnt unrankable stuff, you can check this in Amamiya Yuko's map, he asked Ephemeral for ingame pm about that.
Before I checked, those were 7%, 14%, ~, so I thought they were inaudible and unrankable.
NoHitter
I could hear those perfectly fine. They were faint, but I could hear them. :/
Suzully

NoHitter wrote:

I could hear those perfectly fine. They were faint, but I could hear them. :/
Uhm, I couldn't hear their sounds at all...thank you for your feedback, NoHitter :3
Pokie
[General]
  1. The current background image's scale is /_\, cropped another one for 16:9 resolution: http://puu.sh/2EHli.jpg
  2. Mixed soft-slidertick3 with hitnormal, please replace the current one: http://puu.sh/2EHTS.wav
  3. The position of background image is sightly(1 pixel) off, suspecting there's a bug which caused such a nazi problem on every mapset. w/e please change the code manually in all .osu files!
    SPOILER
    //Background and Video events
    Video,100,"Devil Survivor 2 op (High).flv"
    0,0,"BG.jpg",0,0
[Hard]
00:48:568 (1) - Tie this slider with music, shorten it by 1/4 tick

_(:3 」∠)_
Topic Starter
tutuhaha

Pokie wrote:

[General]
  1. The current background image's scale is /_\, cropped another one for 16:9 resolution: http://puu.sh/2EHli.jpg
  2. Mixed soft-slidertick3 with hitnormal, please replace the current one: http://puu.sh/2EHTS.wav
  3. The position of background image is sightly(1 pixel) off, suspecting there's a bug which caused such a nazi problem on every mapset. w/e please change the code manually in all .osu files!
    SPOILER
    //Background and Video events
    Video,100,"Devil Survivor 2 op (High).flv"
    0,0,"BG.jpg",0,0
[Hard]
00:48:568 (1) - Tie this slider with music, shorten it by 1/4 tick

_(:3 」∠)_
fix all
_(:3 」∠)_ how cute
Pokie
wonders
卧槽快来看谁一天两张
原来是2ha,大家散了吧
Topic Starter
tutuhaha
卧槽赶快自己杠Hard
尼玛我等这一天等好久了【挽袖子】!!!!!!!
[CSGA]Ar3sgice
啦啦啦
eveless

angelfix wrote:

卧槽快来看谁一天两张
原来是2ha,大家散了吧
Scorpiour

angelfix wrote:

卧槽快来看谁一天两张
原来是2ha,大家散了吧
2010shgo
on of my favorite anime!!
thank you
No_Gu

angelfix wrote:

卧槽快来看谁一天两张
原来是2ha,大家散了吧
mintong89

angelfix wrote:

卧槽快来看谁一天两张
原来是2ha,大家散了吧
Aka
i downloaded this beatmap because of song and when i played insane i was pretty surprised about OH GOD WHY I LIKE IT SO MUCH? and then i saw who mapped this.. tutuhahaaaaaaaaaaaaaa <333333333 <3333333
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