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Raito - Troublesome Visitor

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Topic Starter
spboxer3
Disoy

Disoy wrote:

[Normal]
00:34:479 (1,1) - 對naormal來說我覺得這點可能會被抓0.0 :arrow: 改了

[Hard]
00:28:116 (6) - 有點太低了 :arrow: 恩...還算OK的 至少沒有出界
00:29:206 (1) - ^ :arrow: ^

[Spinboxer]
It's fine^ ^

Good map^ ^
luck for you~~XD

JauiPlaY

JauiPlaY wrote:

[General]
BG可真...不怎么样 建议使用福利向BG 如果你愿意我到时帮你找 :arrow: hhh 這麼陰森的音樂你都想用福利 真是...差評
tags里面的MBAA是啥 :arrow: MBAA是這遊戲的簡寫
00:35:025 - 如果是我 这里我会加个喷泉 :arrow: ok 全加了
另外我觉得后面剩得有点多 虽然不管它也可以就是了...

[Spinboxer]
00:11:206 (1) - 不是很明白你这个2倍速想表达什么 就好像故意虾仁一样 :arrow: 第一個位置我想表達hold的感覺 所以...>_>
00:17:025 (1,2,3) - 其实像这种可以加点soft的whistle 你看你都刻意去加nc了 再突出一点不是更好 :arrow: 怎麼加阿233 我用了drum的音效了要怎麼加?
00:40:116 (5) - nc :arrow: 這三個點我覺得應該不用阿
00:59:752 (6) - ^ :arrow: ^
01:44:843 (1) - 去nc :arrow: ^

[Hard]
00:25:570 (7,8) - 没叠好 :arrow: fixed
00:50:661 (3) - 这个形还是稍微有点弧度比较好 比如像00:35:570 (2) :arrow: okay~ :3

[Normal]
tags跟别的diff不同 :arrow: I will fix it (for other diff)
tick rate用2比较好 :arrow: not really :/ I think tick 1 is enorgh.
00:39:388 (2,3,4,1) - 这一串连击我觉得对新人不是很友好 :arrow: That's fine, It's a Normal diff not a Easy.
00:45:206 (2,3,4,1) - ^ ^
01:05:570 (2,3,1,2) - ^ ^
01:08:479 (4,5,6,1) - ^ ^
01:17:206 (2,3,4,5) - ^
01:44:843 (1) - 去nc :arrow: 我覺得nc在這OK的Orz... 音樂都進入下一節了 所以keep it
我觉得你应该考虑降难度

这歌要是我肯定做不成map...


Gamu

-Gamu- wrote:

hi~

Request from you

[General]

●Inconsistency in Tags: :arrow: fixed :3
- [Normal] : MBAA type moon type-moon
- [Hard] : MBAA type moon
- [Spinboxer] : MBAA type moon

●Letterbox during breaks: Enable → Disable. I think you should disable. Umm, that's fine if I disable it or not :P

[Normal]

●Unsnapped inherited (green) sections at: 00:58:299 - snap to 00:58:297.
●Circle Size: 4 → 3 change? I want to make a big circle for beginners.
●00:11:206 (1) - Ctrl+G? It is just a suggestion. :arrow: ok
●00:11:752 - Green line unnecessary.
●00:13:934 - ^
●00:14:297 - ^
●00:19:752 - ^
●00:20:479 - ^
●00:25:570 - ^
●00:31:388 - ^
●00:32:116 - ^
●00:48:843 - ^
●00:54:661 - ^
●01:12:116 - ^
●01:17:934 - ^
●00:52:479 (1) - Soft-finish (Start). This would fit. :arrow: lol'd It's already used soft finish.

[Hard]

●Unsnapped inherited (green) sections at: 00:58:299 - snap to 00:58:297.
●00:13:934 - Green line unnecessary.
●00:32:116 - ^
●00:34:479 - ^
●Approach Rate: 8 → 6 or 7 change? Normal is AR3. Hard is AR8. Spinboxer is AR9. It is a wide difference between Normal and Hard orz I think this is a bad balance. I recommend lowering the AR. :arrow: AR7
●00:25:934 (8) - It has not been fully stack.
●00:45:388 (4) - Move (x:316 y:268). http://puu.sh/2yylB :arrow: keep it, it's intentional
●00:50:661 (3) - Change to 00:35:570 (2) in the form? :arrow: fixed from JPY's mod already ^^
●00:56:934 (1) - Very short spinner. I think it is unnecessary.
●01:14:661 (2) - Ctrl+G? It is just a suggestion. :arrow: I was already reply this part from Niva's mod :3

[Spinboxer <3]

●00:31:389 (1) - Unsnapped slider (end). :arrow: fixed
●Unsnapped inherited (green) sections at: 00:58:299 - snap to 00:58:297 :arrow: okay
●00:13:206 (1) - Remove new combo. I feel so. :arrow: ok
●00:19:025 (1) - ^ :arrow: I used NC to notice here have a trap xD
●00:43:025 (7) - Add new combo. Speed ​​of the slider has not changed. But, I want to change the color. :arrow: ^
●00:45:934 (7) - ^ :arrow: ^
●00:47:752 (1) - Same as 00:13:206 (1) :arrow: ^
●00:51:752 (8) - Same as 00:43:025 (7) :arrow: ^
●00:58:297 (1) - Soft-finish (Start). This would fit. :arrow: okay


that's all~
Spinboxer diff was a very fun map :3 http://osu.ppy.sh/ss/701184
Rotte

Rotte wrote:

0.0/


[Normal]

  1. Kiai Time should starts on 00:58:297 :arrow: fixed

[Hard]

  1. 00:17:388 (3,1) - This jump is too suddenly to read. :arrow: 額...哪裡有jump?
  2. 00:43:388 (8) - Maybe it can use "Ctrl + G" to change the direction. :arrow: 我還是用原本的 因為這樣看起來比較順 而且flow比較好


[Spboxer3]

  1. 00:22:661 (6) - This slider is VERY keng , if I were you , I'll use 4 circle in this place. :arrow: 我想凸顯後三顆note阿
  2. 00:28:479 (7,8) - QAQ :arrow: Umm?
  3. 00:57:934 (1,2,3,4) - Too suddenly
:arrow: 最難難度了阿

^^ thx all
Rotte
0.0/


[Normal]

  1. Kiai Time should starts on 00:58:297

[Hard]

  1. 00:17:388 (3,1) - This jump is too suddenly to read.
  2. 00:43:388 (8) - Maybe it can use "Ctrl + G" to change the direction.


[Spboxer3]

  1. 00:22:661 (6) - This slider is VERY keng , if I were you , I'll use 4 circle in this place.
  2. 00:28:479 (7,8) - QAQ
  3. 00:57:934 (1,2,3,4) - Too suddenly
Pokie
唔…好睏, 睏的連mod template都懶的弄… 再度試打了下, 感覺沒什麼問題

[General]
  1. 這個曲子是出自Melty Blood Actress Again (Melty Blood的續作) 的, 如果依照Bemani系列的套路的話, 就只需要留Melty Blood當Source, Actress Again放在Tags就可以…但以我個人的角度來說, 還是建議整個名字放到Source
  2. Source: Melty Blood Actress Again OR Source: Melty Blood Tags: Actress Again
  3. 這邊看見了Raito Kate這個Artist的寫法, 但是怎麼搜都搜不出來源… 盡管我單搜Raito都搜不出, 於是Kate放不放Tags就交給你決定了
[Normal]
00:56:116 (2,3) - If you've determined Normal as an easiest difficulty, this circle should be unstacked (任何低於1/1拍間隔的slider底部都不應該疊著note, BPM高的話我覺得在3/2或2/1)

And something opinions about diff spread:
不過說實話這個Normal的難度..星數是足了, 但難度偏高…以我標準的話其實我會建議多弄一個Easy, 不過嘛=_=…
00:33:570 (1,1) - 比如這種考讀圈的stack, 一般新手都是不管三七二十一先按下去了再說…相對來說就比較坑
00:35:025 (1,2) - / 00:36:479 (3,4) - 後面接的這種slider+circle stack也是一樣, 而且在這個Normal裡還用的挺多的…有點擔心

[Hard]
之前就打過兩三次了, 感覺良好
01:19:752 (3,4,5) - 就是這邊的跳有點突兀=w=...雖說作為一個段落的結尾, 加一個大跳是不錯的主意…但在Hard的話會被AR所限制, 放超過所設定的AR可以讀的排列, 就算是坑爹了 :3rz I would suggest to reduce the spacing here


[Insane]
00:50:843 (5) - 依照前面00:47:752 (1) - 的話, 這個overlap其實是不是要換藍色combo? Shouldn't the combo color be used in blue one?

Otherwise are fine enough, plsu callu mi bakku
Topic Starter
spboxer3

Pokie wrote:

唔…好睏, 睏的連mod template都懶的弄… 再度試打了下, 感覺沒什麼問題 十分感謝阿

[General]
  1. 這個曲子是出自Melty Blood Actress Again (Melty Blood的續作) 的, 如果依照Bemani系列的套路的話, 就只需要留Melty Blood當Source, Actress Again放在Tags就可以…但以我個人的角度來說, 還是建議整個名字放到Source
    Source: Melty Blood Actress Again OR Source: Melty Blood Tags: Actress Again :arrow: 我認為加tags進去就OK了
  2. 這邊看見了Raito Kate這個Artist的寫法, 但是怎麼搜都搜不出來源… 盡管我單搜Raito都搜不出, 於是Kate放不放Tags就交給你決定了 :arrow: 我從下載ost上看到只有Raito 所以用Raito就可以了
[Normal]
00:56:116 (2,3) - If you've determined Normal as an easiest difficulty, this circle should be unstacked (任何低於1/1拍間隔的slider底部都不應該疊著note, BPM高的話我覺得在3/2或2/1)

And something opinions about diff spread:
不過說實話這個Normal的難度..星數是足了, 但難度偏高…以我標準的話其實我會建議多弄一個Easy, 不過嘛=_=… :arrow: 嘛...
00:33:570 (1,1) - 比如這種考讀圈的stack, 一般新手都是不管三七二十一先按下去了再說…相對來說就比較坑 :arrow: 額...不管三七二十一的按下去Orz... 可是這段時間足夠他不管三七二十一個兩三回都還不會判定到阿Orz...
00:35:025 (1,2) - / 00:36:479 (3,4) - 後面接的這種slider+circle stack也是一樣, 而且在這個Normal裡還用的挺多的…有點擔心 :arrow: 我也不知道該怎麼說阿 效果阿效果。。。 音樂給我有種在同一點敲擊的感覺 說實話的雖然是最簡單難度 但畢竟是個Normal阿 如果做的一點都不合曲子那不如直接拿個同樣BPM的map塞進去...

[Hard]
之前就打過兩三次了, 感覺良好
01:19:752 (3,4,5) - 就是這邊的跳有點突兀=w=...雖說作為一個段落的結尾, 加一個大跳是不錯的主意…但在Hard的話會被AR所限制, 放超過所設定的AR可以讀的排列, 就算是坑爹了 :3rz I would suggest to reduce the spacing here :arrow: 改成x1.5如何


[Insane]
00:50:843 (5) - 依照前面00:47:752 (1) - 的話, 這個overlap其實是不是要換藍色combo? Shouldn't the combo color be used in blue one?
:arrow: 恩...雖然前頭overlaps是用藍色 而這地方也是overlaps 但是仔細看喔 其實在00:50:843 (5) - 出現時00:49:934 (2) - 早就消失了 我用藍色是拿來提醒一些看不清楚的位置 可是這地方是看得清楚的 所以不考慮加上
Otherwise are fine enough, plsu callu mi bakku
Melt
tags里可以加一下tohno akiha和tsukihime
第一个是因为这曲子是秋叶的主场曲,第二个是月姬 :3
Topic Starter
spboxer3

Melt wrote:

tags里可以加一下tohno akiha和tsukihime
第一个是因为这曲子是秋叶的主场曲,第二个是月姬 :3
加上去摟~ :3
Pokie
Discussed with mapper via IRC,
  1. Fixed the position of background
  2. Increased OD by 1 tick on Hard
  3. Fixed an unsnapped slider's end on Hard
SPOILER
23:02:05 <Pokie> 稍等喔我去看一下>_<
23:02:19 <spboxer3> 沒事~~~
23:04:36 <Pokie> 喔…果然早上各種不清醒
23:04:38 <spboxer3> 我到12:57前都會在線上 如果有問題直接來找我喔:P
23:04:43 <spboxer3> 怎了
23:04:44 <Pokie> 01:43:751 (5) - Hard這裡沒snap
23:05:00 <Pokie> AIMod提示slider結尾偏移了2ms
23:05:21 <Pokie> 然後Hard用OD4是故意的嗎?
23:05:31 <spboxer3> 恩 是故意的
23:05:41 <Pokie> 因為Insane是AR9, OD7...Normal是AR4, OD3
23:05:54 <Pokie> 但Hard是AR7然後OD4的話我覺得不太好
23:06:02 <spboxer3> 不然改OD 5?
23:06:10 <Pokie> 這個Hard也是slider居多 沒必要降的那麼低
23:06:15 <Pokie> OD6都行
23:06:21 <Pokie> 6的判定已經很鬆了
23:06:46 <Pokie> 除非你是想讓人HR DT HD這樣3mod..不然感覺Hard沒必要-2
23:07:24 <Pokie> 其他應該沒問題了 除了BG偏移了1pixel
23:07:33 <Pokie> 這個要去osu檔案裡改代碼>_<
23:07:39 <spboxer3> 真詭異= =
23:08:08 <Pokie> 嗯....不知道是怎麼出現的
23:09:10 <Pokie> 話說preview time放那邊好麼 剛才解壓osz才放沒幾秒就淡出...
23:09:14 <Pokie> 有點傷感
23:10:36 <spboxer3> 我Hard用OD 5喔
23:11:49 <Pokie> 唔...如果你堅持的話/.\...總感覺這BPM沒需要用的那麼低
23:12:51 <spboxer3> 我想開3mode來打233
23:13:58 <spboxer3> preview time我也不改搂 恩...這地方是給web用的 我在web上沒有聽見違和感 所以不打算改喔
23:15:38 <Pokie> 因為前面有一段一樣的 也沒有淡出 想說為何不放到那邊而選了結尾呢..這樣的感覺
23:15:50 <Pokie> 嘛不怎麼重要就是
23:16:09 <spboxer3> 那我上傳搂
23:16:12 <Pokie> 嗯~
23:16:57 <spboxer3> 好了 恩...建議刪掉重下Orz...
23:17:07 <Pokie> 已經刪了 xD
23:20:59 <Pokie> ok沒問題了=w=...我寫一下post去

And here you are~
Topic Starter
spboxer3

Pokie wrote:

Discussed with mapper via IRC,
  1. Fixed the position of background
  2. Increased OD by 1 tick on Hard
  3. Fixed an unsnapped slider's end on Hard
SPOILER
23:02:05 <Pokie> 稍等喔我去看一下>_<
23:02:19 <spboxer3> 沒事~~~
23:04:36 <Pokie> 喔…果然早上各種不清醒
23:04:38 <spboxer3> 我到12:57前都會在線上 如果有問題直接來找我喔:P
23:04:43 <spboxer3> 怎了
23:04:44 <Pokie> 01:43:751 (5) - Hard這裡沒snap
23:05:00 <Pokie> AIMod提示slider結尾偏移了2ms
23:05:21 <Pokie> 然後Hard用OD4是故意的嗎?
23:05:31 <spboxer3> 恩 是故意的
23:05:41 <Pokie> 因為Insane是AR9, OD7...Normal是AR4, OD3
23:05:54 <Pokie> 但Hard是AR7然後OD4的話我覺得不太好
23:06:02 <spboxer3> 不然改OD 5?
23:06:10 <Pokie> 這個Hard也是slider居多 沒必要降的那麼低
23:06:15 <Pokie> OD6都行
23:06:21 <Pokie> 6的判定已經很鬆了
23:06:46 <Pokie> 除非你是想讓人HR DT HD這樣3mod..不然感覺Hard沒必要-2
23:07:24 <Pokie> 其他應該沒問題了 除了BG偏移了1pixel
23:07:33 <Pokie> 這個要去osu檔案裡改代碼>_<
23:07:39 <spboxer3> 真詭異= =
23:08:08 <Pokie> 嗯....不知道是怎麼出現的
23:09:10 <Pokie> 話說preview time放那邊好麼 剛才解壓osz才放沒幾秒就淡出...
23:09:14 <Pokie> 有點傷感
23:10:36 <spboxer3> 我Hard用OD 5喔
23:11:49 <Pokie> 唔...如果你堅持的話/.\...總感覺這BPM沒需要用的那麼低
23:12:51 <spboxer3> 我想開3mode來打233
23:13:58 <spboxer3> preview time我也不改搂 恩...這地方是給web用的 我在web上沒有聽見違和感 所以不打算改喔
23:15:38 <Pokie> 因為前面有一段一樣的 也沒有淡出 想說為何不放到那邊而選了結尾呢..這樣的感覺
23:15:50 <Pokie> 嘛不怎麼重要就是
23:16:09 <spboxer3> 那我上傳搂
23:16:12 <Pokie> 嗯~
23:16:57 <spboxer3> 好了 恩...建議刪掉重下Orz...
23:17:07 <Pokie> 已經刪了 xD
23:20:59 <Pokie> ok沒問題了=w=...我寫一下post去

And here you are~
thx, pocky pokie-sama >_<
Pokie
First post was edited by mapper, so...a bubble repair o3o
Kawayi Rika
Checked and nothing to say ~

Awesome map and nice BGM ~ Here you go <3


Satellite
congratz!!
Gamu
sp3~ <3

congratulations~ :D
Pokie
共洗你呀! ;)
Topic Starter
spboxer3
咦? 咦!!!!? 怎麼就Ranked了Orz...

總之謝謝各位~ :3
Skystar
毫無人性 @Melt
Kyouren
gratz!!!! :) :) :)
Strawberry
喔槽这就rank惹 :o
NewRulerNA
gratz~ :3
Melt

Amamiya Yuko wrote:

毫無人性
congratz :3
Topic Starter
spboxer3

Melt wrote:

Amamiya Yuko wrote:

毫無人性
congratz :3
Orz... 我把你的版本放進Creator's Words裡摟~
Faust
Felt the slowdowns could have had their spacing adjusted so they'd be closer to each other instead of creating so many instances where the player would have to be prompted to jump so quickly, while having restraint to the slider SV.

If they weren't all combo'd in grey I'd be hammering you by now.. Haha.

Congratulations, in any case.
Topic Starter
spboxer3
( ゚∀゚)o彡
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