fix it
Thank you!
Thank you!
Thank you for your help ^ ^Faust wrote:
Hard:
Absolutely no qualms about this. Have my praise.
Save for - 00:11:120 -, - 01:36:835 -, - 02:04:263 - & - 02:11:120 - which are all unsnapped by..1ms ?
Is this a real issue? I am not sure if it's totally inconsequential. But it wouldn't hurt to resnap them I suppose. Orz my bad, resnap
Insane:
- 00:40:692 (4,5,6,7,1) - Maybe make some small tweaks like this ? fix
Dance:
Impressed about the lack of major cover-ups (that impede gameplay anyway) on this difficulty.
Some patterns work really intuitively with the song.
- 01:08:549 (1,2,3,4) - Yeah, despite how wide and frantic the maps movements have been, this portion I feel particularly jabs out a lot.
At least for me, it is difficult to catch this coming due to the positioning since you're making the player do manuveurs on two previous circular rounds going downwards, then jutting up for this. fix
- 01:17:977 (1,2,3,4) - I see this mirrors a previous combo? Neat. fix, add NC~
- 01:56:334 (1,2,3,4,5) - Struck me as somewhat off-hand due to the amazing spacing. As far as going with the song goes, it does well enough. I guess that's enough merit for me. Then again, the map is full of intentional rushings, so sometimes there's little distinction as to the timing of the notes versus spacing. fix
- 02:44:977 (1,2,3,4,1) - This is where even I think it's messy. Still doing good. this one I think is ok so no change sorry Orz....
- 02:45:835 (3,4) - Goes well with the song, might be a tad confusing to catch at first. I think it's fine this way, but I myself am unsure if I can provide an alternative positioning that still has the sliders accentuate it. fix
Nothing off about this, really. If anything, it's just too hard, haha.
You decide if you really want to revise it thoroughly.
At this point, I find little I can actually improve on. I hope my insight has helped you in a way.
Garven wrote:
[General]
I got better results with offset 844 845now <3
[Easy and Normal]
02:29:120 - You should set the sound to 5% here I forgot..sure
[Easy]
I'd advice the use of tick rate 2, but that would require a lot of tick sound juggling to make it sound okay. You up to it? Yes Orz
00:47:120 (3) - Missing a couple whistles? FIX
02:11:120 (1) - Maybe have this spaced further out so that it transitions better after 02:05:977 (3,1) - FIX
[Taiko]
Lower the HP drain a little please. Explanation here. HP-1
[Hard]
OD +1 or 2 FIX 1
[Insane]
OD +1 or 2 FIX 1
Consider lowering AR to 8 as well. 9 felt too fast for what you've mapped. FIX
01:14:978 (3,3) - These might play better if they weren't with repeat arrows. Having the 2 repeats instead of one compared to 01:11:977 (1) - with a similar progression just didn't read well at all. FIX first 3, second 3 I think is ok.....
[Dance]
00:40:263 (1,2,3,4) - It was a little strange to have 4 circles here when there's a short vocal going on here. Also reversing 3 and 4 flows better FIX
01:03:834 (3) - This felt uncharacteristic of most of the other transitions between vocals. I was used to doing crazy jumps, not sitting on a repeat slider. FIX
01:05:977 (1) - The flow works a lot better if you ctrl + h'd this (and subsequent patterns) FIX
Overall, the biggest thing that bugged me about this difficulty were the rampant overlaps from hitbursts all over this map. It made reading the patterns incredibly difficult and cumbersome considering your use of a discordant flow for a very fast map. If you could adjust patterns so that you don't have so many things covered up, it would make this map much better imo. Try it out with default hitbursts on to see what I mean. It's really messy. It's kind of a pity since the rest of the set is really nice. Dance is holding the set back.
about this, yes I think this diff is sooooooooooooo.......difficulty because some overlap, if we can use AR10 someone think will be more better but ←_←.....we know some XAT dont support to use ar10 Orz....
I believe this difficult point is why someone always come to said ":DI love this map!please make it app/ranked!"or"I almost pass it wwwwwww",some player need this style because they like it www, this is why I want to make it rank before 10 months. Now I really sure many player can accept this style and enjoy it, maybe it looks very very ridiculous in edit but many player think is fun ~this is fact too
sorry Garven...I dont plan to make big change about this diff Q_Q....so sorry about that
SUPGarven wrote:
You'll probably have to find someone else to push this forward if you want to keep it as-is, sorry.
already fix all~Charles445 wrote:
SUPGarven wrote:
You'll probably have to find someone else to push this forward if you want to keep it as-is, sorry.
I have the flu or something right now, so I only have the energy for a single difficulty mod.
Because this is a single difficulty mod, please don't give me any kudosu until I post a full set mod.
[Dance]
00:27:845 (3) - Move this higher up? It's pretty close to the 2 right now.
01:00:416 (1,2,3,4) - Ouch, these are a pain to play. I bothered you about these in cider I think.
01:04:059 (4,1) - This is awkward to play. After 4 the player is moving down and to the right, but the map requires them to go straight up to the next slider.
01:26:344 (2) - This is another awkward slider. You could put it a little under the (3)
01:32:987 (1,2,3,4) - This sudden jump upwards is very frustrating. Could use more flow here.
02:44:987 (1,2,3,4) - I think this part is hard enough without these huge jumps.
02:58:166 (4,1,2) - This sharp turn jump gets me every time. Maybe tone down the spacing here?
Personally I think the overlaps are fine. A couple sliders are difficult to read, but I always considered it my fault when I failed to read a part of the map.
On a technical standpoint the map is completely readable.
改了然后去掉或减短间距了某些note和note之间的跳popner wrote:
我的建议是,Dance里的note后面尽量不要放跳,不然flow太反人类(你可以参考之前你做的那张VY1)
02:10:273 (1,2,3,4,5) - 这里太难看了吧
FIXpopner wrote:
[Normal]
00:56:559 (1) - NC?
02:26:237 (1) - remove the break?
fix allJacob wrote:
[General]
- everything's fine here.
[Easy]
- reduce the OD by 1 tick. the difficulty settings are pretty high for an easy difficulty (the OD is the same as the normal difficulty).
00:47:130 (3) - there should be a finish at the start of this slider for hitsound consistency.
[Normal]
02:23:987 (5) - there should be a whistle at the start of this slider.
[Hard]
00:15:844 (3) - there should be a clap at the start of this slider.
02:29:559 (1) - delete the break after this note. it creates a nice "waiting" atmosphere for the player. also, this isn't really how breaks should be used.
02:47:130 (1) - there should be a finish at the start of this slider.
[Insane]
02:29:559 (1) - delete the break after this note for the same reason as stated in the hard difficulty.
[Dance]
00:36:202 (2) - reverse this slider. it flows a lot better than two sliders going in the same direction.
00:36:416 (3) - if you do what i said above, reverse this slider as well.
02:29:559 (1) - delete the break after this note. the HP drain during that time won't be bad either because the player got all of the HP back from the previous slider.
that's it. call me back