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EZFG - Hurting for a Very Hurtful Pain

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Topic Starter
tutuhaha
fix it
Thank you!
Cygnus
add Ishida's new username in tags
Topic Starter
tutuhaha
fix~
Faust
Easy:

Sort of like a Normal V2. Plays nicely anyway.
Nothing here.

Normal:

Haha, difficulty rating for this is absurd.
Still is and plays like a good Normal.
Nothing of concern here.

Hard:

Absolutely no qualms about this. Have my praise.

Save for - 00:11:120 -, - 01:36:835 -, - 02:04:263 - & - 02:11:120 - which are all unsnapped by..1ms ?

Is this a real issue? I am not sure if it's totally inconsequential. But it wouldn't hurt to resnap them I suppose.

Insane:

- 00:40:692 (4,5,6,7,1) - Maybe make some small tweaks like this ?


Dance:

Impressed about the lack of major cover-ups (that impede gameplay anyway) on this difficulty.
Some patterns work really intuitively with the song.

- 01:08:549 (1,2,3,4) - Yeah, despite how wide and frantic the maps movements have been, this portion I feel particularly jabs out a lot.
At least for me, it is difficult to catch this coming due to the positioning since you're making the player do manuveurs on two previous circular rounds going downwards, then jutting up for this.

- 01:17:977 (1,2,3,4) - I see this mirrors a previous combo? Neat.

- 01:56:334 (1,2,3,4,5) - Struck me as somewhat off-hand due to the amazing spacing. As far as going with the song goes, it does well enough. I guess that's enough merit for me. Then again, the map is full of intentional rushings, so sometimes there's little distinction as to the timing of the notes versus spacing.

- 02:44:977 (1,2,3,4,1) - This is where even I think it's messy. Still doing good.

- 02:45:835 (3,4) - Goes well with the song, might be a tad confusing to catch at first. I think it's fine this way, but I myself am unsure if I can provide an alternative positioning that still has the sliders accentuate it.

Nothing off about this, really. If anything, it's just too hard, haha.

You decide if you really want to revise it thoroughly.
At this point, I find little I can actually improve on. I hope my insight has helped you in a way.
Topic Starter
tutuhaha

Faust wrote:

Hard:

Absolutely no qualms about this. Have my praise.

Save for - 00:11:120 -, - 01:36:835 -, - 02:04:263 - & - 02:11:120 - which are all unsnapped by..1ms ?

Is this a real issue? I am not sure if it's totally inconsequential. But it wouldn't hurt to resnap them I suppose. Orz my bad, resnap

Insane:

- 00:40:692 (4,5,6,7,1) - Maybe make some small tweaks like this ? fix


Dance:

Impressed about the lack of major cover-ups (that impede gameplay anyway) on this difficulty.
Some patterns work really intuitively with the song.

- 01:08:549 (1,2,3,4) - Yeah, despite how wide and frantic the maps movements have been, this portion I feel particularly jabs out a lot.
At least for me, it is difficult to catch this coming due to the positioning since you're making the player do manuveurs on two previous circular rounds going downwards, then jutting up for this. fix

- 01:17:977 (1,2,3,4) - I see this mirrors a previous combo? Neat. fix, add NC~

- 01:56:334 (1,2,3,4,5) - Struck me as somewhat off-hand due to the amazing spacing. As far as going with the song goes, it does well enough. I guess that's enough merit for me. Then again, the map is full of intentional rushings, so sometimes there's little distinction as to the timing of the notes versus spacing. fix

- 02:44:977 (1,2,3,4,1) - This is where even I think it's messy. Still doing good. this one I think is ok so no change sorry Orz....

- 02:45:835 (3,4) - Goes well with the song, might be a tad confusing to catch at first. I think it's fine this way, but I myself am unsure if I can provide an alternative positioning that still has the sliders accentuate it. fix

Nothing off about this, really. If anything, it's just too hard, haha.

You decide if you really want to revise it thoroughly.
At this point, I find little I can actually improve on. I hope my insight has helped you in a way.
Thank you for your help ^ ^
Garven
[General]
I got better results with offset 844

[Easy and Normal]
02:29:120 - You should set the sound to 5% here

[Easy]
I'd advice the use of tick rate 2, but that would require a lot of tick sound juggling to make it sound okay. You up to it?
00:47:120 (3) - Missing a couple whistles?
02:11:120 (1) - Maybe have this spaced further out so that it transitions better after 02:05:977 (3,1) -

[Taiko]
Lower the HP drain a little please. Explanation here.

[Hard]
OD +1 or 2

[Insane]
OD +1 or 2
Consider lowering AR to 8 as well. 9 felt too fast for what you've mapped.
01:14:978 (3,3) - These might play better if they weren't with repeat arrows. Having the 2 repeats instead of one compared to 01:11:977 (1) - with a similar progression just didn't read well at all.

[Dance]
00:40:263 (1,2,3,4) - It was a little strange to have 4 circles here when there's a short vocal going on here. Also reversing 3 and 4 flows better
01:03:834 (3) - This felt uncharacteristic of most of the other transitions between vocals. I was used to doing crazy jumps, not sitting on a repeat slider.
01:05:977 (1) - The flow works a lot better if you ctrl + h'd this (and subsequent patterns)

Overall, the biggest thing that bugged me about this difficulty were the rampant overlaps from hitbursts all over this map. It made reading the patterns incredibly difficult and cumbersome considering your use of a discordant flow for a very fast map. If you could adjust patterns so that you don't have so many things covered up, it would make this map much better imo. Try it out with default hitbursts on to see what I mean. It's really messy. It's kind of a pity since the rest of the set is really nice. Dance is holding the set back.
Topic Starter
tutuhaha

Garven wrote:

[General]
I got better results with offset 844 845now <3

[Easy and Normal]
02:29:120 - You should set the sound to 5% here I forgot..sure

[Easy]
I'd advice the use of tick rate 2, but that would require a lot of tick sound juggling to make it sound okay. You up to it? Yes Orz
00:47:120 (3) - Missing a couple whistles? FIX
02:11:120 (1) - Maybe have this spaced further out so that it transitions better after 02:05:977 (3,1) - FIX

[Taiko]
Lower the HP drain a little please. Explanation here. HP-1

[Hard]
OD +1 or 2 FIX 1

[Insane]
OD +1 or 2 FIX 1
Consider lowering AR to 8 as well. 9 felt too fast for what you've mapped. FIX
01:14:978 (3,3) - These might play better if they weren't with repeat arrows. Having the 2 repeats instead of one compared to 01:11:977 (1) - with a similar progression just didn't read well at all. FIX first 3, second 3 I think is ok.....

[Dance]
00:40:263 (1,2,3,4) - It was a little strange to have 4 circles here when there's a short vocal going on here. Also reversing 3 and 4 flows better FIX
01:03:834 (3) - This felt uncharacteristic of most of the other transitions between vocals. I was used to doing crazy jumps, not sitting on a repeat slider. FIX
01:05:977 (1) - The flow works a lot better if you ctrl + h'd this (and subsequent patterns) FIX

Overall, the biggest thing that bugged me about this difficulty were the rampant overlaps from hitbursts all over this map. It made reading the patterns incredibly difficult and cumbersome considering your use of a discordant flow for a very fast map. If you could adjust patterns so that you don't have so many things covered up, it would make this map much better imo. Try it out with default hitbursts on to see what I mean. It's really messy. It's kind of a pity since the rest of the set is really nice. Dance is holding the set back.
about this, yes I think this diff is sooooooooooooo.......difficulty because some overlap, if we can use AR10 someone think will be more better but ←_←.....we know some XAT dont support to use ar10 Orz....
I believe this difficult point is why someone always come to said ":DI love this map!please make it app/ranked!"or"I almost pass it wwwwwww",some player need this style because they like it www, this is why I want to make it rank before 10 months. Now I really sure many player can accept this style and enjoy it, maybe it looks very very ridiculous in edit but many player think is fun :D~this is fact too
sorry Garven...I dont plan to make big change about this diff Q_Q....so sorry about that
Garven
I do play test maps that I mod, you know. You can't see hitbursts if you just idly play it in editor. And people will also like bad maps when they don't really know too much into mapping as well. This is also fact. That said, AR10 still has bad overlapping, and the flow really doesn't lend itself towards making that any more readable.

You'll probably have to find someone else to push this forward if you want to keep it as-is, sorry.
Charles445

Garven wrote:

You'll probably have to find someone else to push this forward if you want to keep it as-is, sorry.
SUP


I have the flu or something right now, so I only have the energy for a single difficulty mod.
Because this is a single difficulty mod, please don't give me any kudosu until I post a full set mod.

[Dance]
00:27:845 (3) - Move this higher up? It's pretty close to the 2 right now.
01:00:416 (1,2,3,4) - Ouch, these are a pain to play. I bothered you about these in cider I think.
01:04:059 (4,1) - This is awkward to play. After 4 the player is moving down and to the right, but the map requires them to go straight up to the next slider.
01:26:344 (2) - This is another awkward slider. You could put it a little under the (3)
01:32:987 (1,2,3,4) - This sudden jump upwards is very frustrating. Could use more flow here.
02:44:987 (1,2,3,4) - I think this part is hard enough without these huge jumps.
02:58:166 (4,1,2) - This sharp turn jump gets me every time. Maybe tone down the spacing here?

Personally I think the overlaps are fine. A couple sliders are difficult to read, but I always considered it my fault when I failed to read a part of the map.
On a technical standpoint the map is completely readable.
Topic Starter
tutuhaha

Charles445 wrote:

Garven wrote:

You'll probably have to find someone else to push this forward if you want to keep it as-is, sorry.
SUP


I have the flu or something right now, so I only have the energy for a single difficulty mod.
Because this is a single difficulty mod, please don't give me any kudosu until I post a full set mod.

[Dance]
00:27:845 (3) - Move this higher up? It's pretty close to the 2 right now.
01:00:416 (1,2,3,4) - Ouch, these are a pain to play. I bothered you about these in cider I think.
01:04:059 (4,1) - This is awkward to play. After 4 the player is moving down and to the right, but the map requires them to go straight up to the next slider.
01:26:344 (2) - This is another awkward slider. You could put it a little under the (3)
01:32:987 (1,2,3,4) - This sudden jump upwards is very frustrating. Could use more flow here.
02:44:987 (1,2,3,4) - I think this part is hard enough without these huge jumps.
02:58:166 (4,1,2) - This sharp turn jump gets me every time. Maybe tone down the spacing here?

Personally I think the overlaps are fine. A couple sliders are difficult to read, but I always considered it my fault when I failed to read a part of the map.
On a technical standpoint the map is completely readable.
already fix all~
AiriiUsamune
Like like like!!!!! >O<
Mismagius
[Easy]

  1. 00:12:844 (3) - Move the end point 2 grids left to make the slider symmetric. (nazi)
  2. 00:24:845 (1) - Move 2 grids right, currently not perfectly overlapping the previous slider. (nazi)
  3. 00:26:130 (2,3) - If you do ^, move these 1 grid down. (nazi)
  4. 01:09:416 (1) - This is hiding behind 01:07:702 (3), so it may confuse beginners. I would do something like this instead.
  5. 01:11:130 (4) - If you do ^, ctrl+g on this slider would make flow great.
  6. 01:12:844 (1) - Same problem as previous slider, but dunno how this could be fixed.. You could place it in x:320 y:32 if you follow the previous suggestions.
  7. 01:23:987 (2) - Very nazi, but move the endpoint 1 grid left so it's a perfect straight line D:
  8. 02:55:702 (1) - This looks very ugly and may be confusing for beginners. Maybe put it in x:84 y:304 and adjust the spacing of the notes later?

[Normal]

  • Nothing wrong with this diff at all, although it seems a bit too hard for a Normal.
  1. 01:03:416 (2) - This slider doesn't flow very well. Maybe make it like this for better flow?
[Hard]

  1. 00:19:702 (1,2) - Maybe make it like this? Seems a bit cooler :P
  2. 00:34:916 (5,1) - Spacing here seems a bit weird for a Hard. Maybe rearrange this pattern so (1) is closer?
  3. 00:52:273 (1,2) - This plays very badly. I strongly recommend you do this instead.
  4. 01:59:987 (3,4,1) - This jump is a bit too big for this difficulty...
  5. 02:44:559 (4,5) - Nazi, but could you rearrange these so (5) is stacking with the previous combo's note? Like this.
[Insane]

  1. 00:26:559 (1,2,3,4,5,6,7,8) - This really plays badly x_x Please, make spacing consistent in 1/4 streams..
  2. 01:07:702 (1,2,3,4,5,6,7,8) - ^
  3. 01:15:844 (3,1) - This rhythm is almost unpredictable, judging by the spacing. Maybe make it a bit easier to notice?
[Dance]

  • I can't really mod this difficulty because this spacing/flow is really something that I dislike strongly for personal reasons, so I'll just say that 02:10:273 (1,2,3,4,5) - is almost unplayable and plays extremely badly. Also, this diff has the end of this break ( 01:49:273 ) different than the other difficulties.
This map is pretty solid and has no real problems, even though I'm not a fan of the hardest difficulty. Good luck in ranking it!
Hinsvar
Hi; trying to get stuff done from here.

Let's begin the show.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. 563 KB for the BG's filesize is... excessive, isn't it? Reduce to ~150-200 KB?
  2. 02:29:987 - Add a break on every standard diff here?
>Easy
  1. 00:13:702 (4,5) - ...Is a stack like this fine on an Easy diff? I personally think that it will be kinda confusing to new players (those who are supposed to play Easy diffs), but yeah. (This also applies to all stacks in this diff.)
  2. 00:17:559 (1,2) - Swap NC to follow the change of stanza?
  3. 00:34:273 (4) - It would look cooler if you just take 00:33:416 (3) and Ctrl+J then Ctrl+G it so they will look symmetrical.
  4. 02:07:702 (1) - Remove finish? This place is still not loud enough to place a finish, IMO.
  5. 02:10:702 - Remove the whistle? I'm sure enough this place is supposed to be silent.
>Normal
  1. 02:07:702 - Same as Easy.
  2. 02:10:702 - ^
>Hard
  1. 02:07:702 - Same as Easy.
  2. 02:10:702 - ^
  3. 02:44:559 (4,5,1) - I think keeping the consistency of the spacing is better here.
  4. 02:59:130 (6) - You NC'd the last note on the other diffs, so why not apply NC to this too?
>Insane
  1. 00:47:344 (3) - It's overmapped; I'm sure enough there's nothing to follow there. Remove?
  2. 01:14:773 (2,3) - I'm okay with the 1/4 jumps so far, but this is going too far. I mean, a linear 1/4 jump placed like a 1/2 pattern?
  3. 01:15:309 (6,1) - ^
  4. 01:15:844 (3,1) - This 1/4 jump is just too unexpected, considering that this slider ends on the tail, which is facing a different direction from (1)...
  5. 01:36:844 (1) - Place it at (256,192) so it'll be perfectly on the center?
  6. 01:56:559 (3,4,1) - Make the spacing consistent? It's really confusing right now.
  7. 02:07:702 - Same as Easy.
  8. 02:10:273 (2,3,4) - Same as 01:14:773 (2,3). Also same as Easy for (4) (remove the whistle).
  9. 02:10:487 (3,4,1) - Won't the spacing be a problem? Because I'm sure enough it'll be one.
  10. 02:19:702 (1,2) - ...Seriously? A 1/4 slider with two repeats is already confusing, and to add to the confusion, you actually made a 1/4 jump here? NO. This is just not acceptable.
  11. 02:20:987 (5) - NC to make the 1/4 jump more readable?
  12. 02:22:273 (1,2) - Same as 02:19:702 (1,2).
  13. 02:25:273 (5) - Same as 02:20:987 (5).
  14. 02:57:845 (5) - ^
  15. 02:58:273 (1,2,3) - Same as 01:14:773 (2,3).
>Dance
  1. Yes, like what BD feels, I don't like the spacing and flow of this diff. It's just too weird...
  2. 00:40:487 (3) - NC to make the 00:40:273 (1,2,3) actually readable?
  3. 00:50:130 (3) - NC since the spacing on 00:49:702 (1,2,3) is inconsistent?
  4. 00:53:130 (5) - ^
  5. 00:57:416 (1) - Considering this diff is just too jumpy anyways, Ctrl+G to make the flow better?
  6. 01:16:380 (2) - NC?
  7. 01:18:202 (3) - ^
  8. 01:20:130 (3) - ^
  9. 02:10:273 (1,2,3,4,5) - Why do you place a series of 1/4 star jumps here? It's just too unexpected after all those streams. Also remove the whistles on (2,3,4) to make it consistent with other diffs, and maybe remove the one on (5) (same suggestion as Easy).
  10. 02:19:702 (1,2) - Same as Insane's 02:19:702 (1,2).
  11. 02:25:059 (3,4) - Ctrl+G and NC (3)?
  12. 02:43:273 (3) - NC?
  13. 02:59:130 (1) - Suddenly placing a circle 1/1 beat after the note before it, on the middle of the pentagon? Uhm... Not sure if it's gonna be readable...
>sp3's Taiko
  1. ...Why not Sp3's Taiko as usual?
  2. 00:04:702 (1,2,1) - kkd?
  3. 00:23:666 (1) - d?
  4. 00:24:202 (1,2,1) - kkd?
  5. 00:40:916 (1) - d?
  6. 01:22:059 (1) - ^
  7. 01:37:487 (4) - ^
  8. 01:39:844 (1) - D?
  9. 01:40:916 (2) - d?
  10. 01:44:344 (2) - ^
k, that's it I guess.

Good luck on the way 8-)
Xinely
Order from popner's Queque

[General]
02:29:987 - give break in all standart diff? maybe newbie or other player will die when waiting for next note .3.

[Easy]
OD-1?
00:14:130 (5) - unstack? newbie maybe get hard for read stacked pattern
00:23:987 (4) - x:300 y:176? to stacked with 00:24:845 (1) - 2nd slidertick
00:17:559 (4) - NC and remove NC 00:17:987 (1) - to make consistency NC
00:44:987 (5) - same with 00:14:130 (5)
01:06:416 (1) - x:260 y:100?
01:57:416 (1,2) - same with 00:14:130 (5)
02:38:559 (1) - 1 grid up to make stacked with 02:35:987 (2) - ?
02:55:273 (5) - x: 44 y:184 and 02:55:702 (1) - x:156 y:196 to stacked with 02:53:987 (4) - 2nd slidertick
02:05:987 (3,1) - hmm spacing? and remove finish in 02:07:702 (1) - since i think it's not match with the music
02:09:416 (3,1) - hmm spacing?


[Normal]
02:06:630 - add note?
02:07:702 (1) - remove finish in head? since in 02:04:273 (1) - not have finish and i think the music is same
02:59:130 (1) - add clap? since easy diff use clap

[Hard]
00:24:416 (4) - crtl+J and put in (260,336) better imo
00:42:845 (2) - x:440 y:180 for branket?
02:59:130 (6) - NC?

[Insane]
OD-1? sice Dance diff OD 8 too
00:27:095 (6,7,8) - make same spacing with 00:26:559 (1,2,3,4,5) - ?
01:08:237 (6,7,8) - ^
01:15:844 (3) - maybe ctrl+G?
02:05:130 (6) - NC?
02:08:559 (6) - NC?
02:57:845 (5,6,7,8) - don't make this jump. normal spacing better imo

[Dance]
i can't mod this diff, like another with a dance number .3.
and i can't mod taiko diff wa

Well Good Luck ~
Moway
Hi, from popner's queue.

[Insane]
00:08:345 - maybe add a circle here? I think it plays more naturally if you do so
00:11:773 - ^
00:40:702 (4) - NC here to be consistent
01:04:594 (2,4) - not sure if it's just the editor or not, but nazi thing, this looks like it might not be stacked perfectly
02:57:416 (1,2,3,4,5,6,7,8) - This doesn't really seem to play very well for me. Maybe ctrl+g (5,8) then adjust 02:58:273 (1,2,3,4) - . Or move (5,8) further to the left in order to make the flow from (1,2,3,4) more natural.
02:58:702 (3,4) - This doesn't flow very well to me. Either move it up or ctrl+< it.

I think a lot of the comboing in this difficulty is unnecessary, and borderline spam, but I see why you did it so I"m guessing you won't change it so I won't bother with it.

[Hard]
00:39:416 (3,4,1) - This difference in spacing is strange looking
02:22:273 (3,1) - try to avoid this overlap
02:59:130 (6) - NC

[Normal]
01:26:559 (1,2,3,4,5) - Make the formation of (3,4,5) the same as (1,2,3)

[Easy]

I think it would sound better if you made that slidertick only on white marks, right now I think it is a bit spammy

00:41:987 - 00:53:559 - I think turn off the tick noise in this part, doesn't really fit to me
01:23:559 - 01:34:809 - ^
02:16:273 (3,4,5,6) - Make this into a perfect square, or make it more like a diamond so it doesnt' look like a slightly off square like you did at 02:19:702 (3,4,5,6)



Sorry, I can't mod the Dance difficulty, since I can't play it so my opinions on it won't really do anything. Same for the Insane, not really the type of map that I play very well. The other difficulties seemed fine to me so I didn't really find a lot. Sorry about that. Good luck!
popner
[Dance]
00:51:202 (4,1,2,3,4) - I think the flow here is not good enough. That is, the jump here is too large and the direction change is sharp at the same time.
01:08:130 (5,6) - change them to hard shapes like 01:07:059 (2)?
01:16:273 (1,2,1,2) - just saying, this kind of pattern is difficult for alternative players.
01:22:594 (4,1) - change to a long slider like 01:21:737 (4)? I think the symmetric rhythm here will makes much sense and is fun to play.
01:34:273 (1,2,3,4) - diamond jump is also a difficult pattern for alternative players.
01:34:702 (1) - should end at 01:36:202 because there is drums here.
02:03:202 (4,5,6,7) - same as 01:34:273 (1,2,3,4)
02:10:273 (1,2,3,4,5) - the star is a little flawed, maybe you can adjust it a little of use 'create polygon' to remake one.
02:33:845 (3) - ctrl+g to this slider? So all sliders (02:33:416 (1,2,3,4)) have a same direction.
02:44:130 (1,2) - same as 01:08:130 (5,6)
02:59:130 (1) - put it to the center of 02:58:273 (1,2,3,4,5).

[Hard]
00:17:130 (3,4) - make them symmetric?
00:59:987 (3,4) - ^

previous post
2ha困扰我的地方
一是Vocaloid应该放tags,放Source的话是unrankable的
二是你怎么有这么多图
三是00:10:916 (6)这以前的这些滑条看起来摆的很随意,你不觉得和后面的风格格格不入吗?
四是先不要给kd
五是前面的mod你妥妥的还没改
Topic Starter
tutuhaha
FIX some, really Thank you about mod ❤~~~~~~~

[quote="popner"][Dance]
00:51:202 (4,1,2,3,4) - I think the flow here is not good enough. That is, the jump here is too large and the direction change is sharp at the same time. FIX
01:08:130 (5,6) - change them to hard shapes like 01:07:059 (2)? 主要是想和前面的note一样流动下来,所以用了弯的slider
01:16:273 (1,2,1,2) - just saying, this kind of pattern is difficult for alternative players.这个改了
01:22:594 (4,1) - change to a long slider like 01:21:737 (4)? I think the symmetric rhythm here will makes much sense and is fun to play. fix
01:34:273 (1,2,3,4) - diamond jump is also a difficult pattern for alternative players.fix
01:34:702 (1) - should end at 01:36:202 because there is drums here.fix
02:03:202 (4,5,6,7) - same as 01:34:273 (1,2,3,4) 调小了点
02:10:273 (1,2,3,4,5) - the star is a little flawed, maybe you can adjust it a little of use 'create polygon' to remake one. 觉得星星太丧失所以改了
02:33:845 (3) - ctrl+g to this slider? So all sliders (02:33:416 (1,2,3,4)) have a same direction. fix
02:44:130 (1,2) - same as 01:08:130 (5,6) 弯的看的比较顺眼...
02:59:130 (1) - put it to the center of 02:58:273 (1,2,3,4,5). fix

[Hard]
00:17:130 (3,4) - make them symmetric? fix
00:59:987 (3,4) - ^ fix
Kokatsu
Moddingtime!~

General


You might want to find a BG with a widescreen (1366x768) resolution.
Not sure about the red as a color, seems unfitting inbetween those two greys. You might want to use some shade of pink, maybe this?

I'd support Tickrate 2 on Easy aswell.
Difficultysettings are a bit weird, Normal to Hard got a jump in OD of 3 while Normal and Easy share the same OD, which seems a bit weird. Also Insane got higher HD than Dance? Think over that again.

Easy


Felt like nonstop clicking here. ><

00:40:273 (4,5) - Maybe use this instead?

00:44:987 (5) - Delete? As mentione, you were always in motion, small break would be nice.
01:10:702 (3) - ^
01:14:559 (3,4) - Same as 00:40:273 (4,5) ?
02:05:987 (3,1) - And suddently a spacingchange. Would be nice if the whole Easy would be spaced on x0.8
02:09:416 (3,1) - ^
02:12:844 (3,4,5) - Replace them with a 2/1 Slider?
02:16:273 (3,4,5) - If you did above, apply the same here.
02:29:559 - There's a break in every other diff, why not here?

Normal


00:28:273 (1,2,3,4) - This was a bit boring to play, since it's just the same pattern twice. You could use a different shape on (3).
00:40:273 (3,4) - It's visible that they are no copy/paste, which would be better in this case, so copy (3) and flip it for the shape of (4).
00:56:559 (1) - NC
01:03:416 (2) - Looks weird to me, red sliderpoint should be in the middle of the slider.
01:23:130 (1,2,3,4) - I didn't like the flow here, it differs from what you've used before, try out this:

02:02:559 (4) - Point this more into (5)'s direction for a better flow/transition.
02:50:987 (4,5) - (4) should point directly in (5)'s direction IMO.

Hard


00:19:487 (6) - This note seems unfitting since you mainly map vocals here, I'd suggest removing it. You could also use a Slider for (5) instead.
00:40:273 (1,2) - I think this would be more fitting according to the music:

01:21:416 (1,2,3,4) - Instead, try this?

01:51:844 (5) - This creates a weird flow, reposition it like this to fix that.

02:33:845 (2) - Start 1/4 earlier with same end? Would fit here.
02:39:202 (2) - This again feels weird, since there are no vocals, maybe remove it?

Insane


This circlejumps were so hard to play. ><

00:20:345 (6,1,2,3,4,5) - This was hard to read and play for two reasons: First of all, the Hitburst from prev. (5) covered (2,3), second, the linear movement from (6) doesn't transition that well into the circular movement of the stream. To fix this, use other shapes for (5,6), maybe something like this:

00:26:559 (1,2,3,4,5,6,7,8) - Again, hard to play. You could compress the first part of the stream (1,2,3,4) with a spacing of x0.4, similar to what you did later in the map (01:07:702 (1,2,3,4,5,6,7,8) ).
00:31:273 (3,2) - Weird overlap, stack them properly.
00:34:702 (2,3) - Having (3) lead more towards the stream would be nice here, so rotate this parttern a bit and resposition it (30~50° rotate would fit).
00:46:702 (4,1,2,3,4,5,6) - The player is forced to swap direction + minijump from slider to stream here, it would be nice if at least the movement of the slider would continue into the stream, try this:

01:15:844 (3) - I'd prefer two sliders instead, to continue the jumppattern.
02:20:559 (1,2,3,4,5,6,7,8) - 1/4jumps are among the most difficult to play patterns ever, you should avoid using them. Why not space the second part of the stream regulary, this would also fit well with the other compressed->normal streams you already have (if you took these suggestions).
02:24:844 (1,2,3,4,5,6,7,8) - ^
02:34:702 (2,3,4) - This feels so random since it's not according to the vocals. You should move this triplet 1/4 earlier and remove (4) to match the vocals.
02:57:416 (1,2,3,4,1,2,3,4) - Same as above.
02:58:702 (3,1) - The spacing really looks like 1/2, to prevent the sudden sliderbreak at last note I'd recommend to ctrl+g (1).

Dance


"Dance!" would sound cooler as a diffname IMO. :x

Have to agree with Garven that the hitbursts made reading the map a pain.

00:19:702 (1,2,3,4,1,2,3,4) - Diff alone is hard enough, no need to change spacing in streams.
00:21:309 (4) - Delete, a short moment of rest would really help passing the map.
00:26:559 (1,2,3,4,1,2,3,4) - As above.
00:31:595 (4) - Delete?
00:40:273 (1,2) - ctrl+g would prevent many misses here.
00:41:559 (1,2) - To follow increasing spacing in this part, you should swap the position of these two sliders, you'd get increasing spacing from each slider to the next one. If you do so, please make sure that the following (1) should be spaced accordingly.
00:44:559 (1) - This startingpoint for the stream feels odd and (really) unintuitive, previous (1)'s Sliderhead would fit much better.
00:52:273 (1,2,3,4,1,2,3,4) - As above.
00:53:559 (1) - A spinner would fit better here.
00:58:273 (1,2,3,4) - This spacingincrease is unneeded aswell, x1,0 plays just as hard.
01:32:559 (1,2,3,4,1,2,3,4) - ^
01:34:702 (1) - Spinner?
01:36:844 (2) - NC? (1) is mapped to the vocals, this to the drums (I just call that drum).
01:56:559 (5,6,7) - You're getting mad.
01:59:559 (1,2) - I'd call that really hard to catch/close to unreadable. With the upcoming stream, I'd expect 1/4 stacking here.
02:10:273 (1,2,3,4,5) - Please no. I'd rather prefer a sudden stack here, like this. It also fits the music better IMO.

02:13:702 (1,2,3,4,1,2,3,4) - As above.
02:19:702 (1,2) - You didn't have any 1/4 kickslider for 2mins of playing, it's confusing to have them suddently pop up. Use 1/2 Slider without reverse instead.
02:20:559 (1,2,3,4,1,2,3,4) - As above.
02:24:844 (1,2,1,2) - So hard. q__q
02:26:130 (1) - Spinner?
02:44:987 (1,2,3,4) - As above.
02:48:845 (1) - Reverse is half-hidden and with that AR and jumpiness it's really hard to get that there's one. Get reverse more visible or use another pattern here.

Good luck. owo
popner
我的建议是,Dance里的note后面尽量不要放跳,不然flow太反人类(你可以参考之前你做的那张VY1)
02:10:273 (1,2,3,4,5) - 这里太难看了吧
Topic Starter
tutuhaha

popner wrote:

我的建议是,Dance里的note后面尽量不要放跳,不然flow太反人类(你可以参考之前你做的那张VY1)
02:10:273 (1,2,3,4,5) - 这里太难看了吧
改了然后去掉或减短间距了某些note和note之间的跳
popner
[Normal]
00:56:559 (1) - NC?
02:26:237 (1) - remove the break?
Topic Starter
tutuhaha

popner wrote:

[Normal]
00:56:559 (1) - NC?
02:26:237 (1) - remove the break?
FIX
popner
Bubbled!
Low
[General]
- everything's fine here.

[Easy]
- reduce the OD by 1 tick. the difficulty settings are pretty high for an easy difficulty (the OD is the same as the normal difficulty).
00:47:130 (3) - there should be a finish at the start of this slider for hitsound consistency.

[Normal]
02:23:987 (5) - there should be a whistle at the start of this slider.

[Hard]
00:15:844 (3) - there should be a clap at the start of this slider.
02:29:559 (1) - delete the break after this note. it creates a nice "waiting" atmosphere for the player. also, this isn't really how breaks should be used.
02:47:130 (1) - there should be a finish at the start of this slider.

[Insane]
02:29:559 (1) - delete the break after this note for the same reason as stated in the hard difficulty.

[Dance]
00:36:202 (2) - reverse this slider. it flows a lot better than two sliders going in the same direction.
00:36:416 (3) - if you do what i said above, reverse this slider as well.
02:29:559 (1) - delete the break after this note. the HP drain during that time won't be bad either because the player got all of the HP back from the previous slider.

that's it. call me back
vipto
Ooohohoho it's really going to happen!
Topic Starter
tutuhaha

Jacob wrote:

[General]
- everything's fine here.

[Easy]
- reduce the OD by 1 tick. the difficulty settings are pretty high for an easy difficulty (the OD is the same as the normal difficulty).
00:47:130 (3) - there should be a finish at the start of this slider for hitsound consistency.

[Normal]
02:23:987 (5) - there should be a whistle at the start of this slider.

[Hard]
00:15:844 (3) - there should be a clap at the start of this slider.
02:29:559 (1) - delete the break after this note. it creates a nice "waiting" atmosphere for the player. also, this isn't really how breaks should be used.
02:47:130 (1) - there should be a finish at the start of this slider.

[Insane]
02:29:559 (1) - delete the break after this note for the same reason as stated in the hard difficulty.

[Dance]
00:36:202 (2) - reverse this slider. it flows a lot better than two sliders going in the same direction.
00:36:416 (3) - if you do what i said above, reverse this slider as well.
02:29:559 (1) - delete the break after this note. the HP drain during that time won't be bad either because the player got all of the HP back from the previous slider.

that's it. call me back
fix all
Thank you so much ><
Low
take my first rank!
LunarSakuya
Awesome song <3
RLC
whee

grats :3
spboxer3
gratz~
Topic Starter
tutuhaha
o(〃'▽'〃)o好..好幸福!!!
Thankyou!
Mashley
That Engrish in the title made me cringe so bad.
Lolicakey
Congratz 2ha~!
Mara
how am I supposed to pass this with mouse
veniastcline
congrats! finally ranked, I love this map and song :D
a32
瞎了好鬼畜
Yousoro
Congrats on getting this beatmap ranked :)
time00time
:o
Stefan
The 2nd Taiko Diff link does not work. :cry:
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