as requested by hooj
[General]
Good luck!
[General]
- I strongly recommend you to use slider tick rate 2. It fits with music better and makes sound a bit more consistent.
- 00:15:629 - two lines at this point. I heard that it's unrankable. Just move your offset to 00:00:860
- To make it easier to find your map add some tags, such as: Kiriko Takemura (her real name) and Caroline Charonplop ( Her official stage name is Caroline Charonplop Kyary Pamyu Pamyu )
- Check artist, I guess Artist should be きゃりーぱみゅぱみゅ (her romanized name is Kyary Pamyu Pamyu) you might need Ninjya Re (part of a tile) and Full Control Tokyo (The song is used as the theme song for the au "Full Control Tokyo" event commercial). Yes, I'm picky if we're talking about tags.
BCI
- 01:44:706 - let's keep rhythm consistent, place a circle here! It fits with music and makes your rhythm more consistent. It it better for beginners! (a specially during kiai time!)
- 02:46:553 (4,1) - due to low AR beginners might mistakenly click (1) and ignore (4). Not a big problem but may stress them.
- 02:57:630 (1,1) - don't you feel like you're overusing new combos? I feel like one of these Ncs is extra and it may confuse new players!
- 00:29:706 (6) - this is a Normal diff and 1/4 slider here is the way TOO short to be readable, try to remove it and not to use them unless BPM is <100
Note: 01:43:553 (6) -02:57:399 (5) - same - 00:46:553 (1) - I'd remove this new combo to keep comboing a bit more consistent. Don't you feel like 00:45:630 (1) - one-circle-long combo is too short?
Note: same 00:52:553 (1,1) - - 00:48:860 (2) -players don't expect to see 2nd reverse arrow and miss it. What's more it appears too fast and players have no time to notice here. Such sliders are very uncommon and confusing for players. Try to remove 2nd repeat and replace it with a circle, please
- 01:29:014 (1) - in fact, almost the same as 00:46:553 (1) - cant you just remove this circle? It won't hurt gameplay too much, I'm sure!
Note: 02:42:860 (1) - same - 02:53:014 (2,5) - nazi - this overlap looks a bit messy. Just a bit, but if you can fix it - do it! Object placement is important part of the map.
- Попробуй AR8 this diff is the hardest in the mapset, so it'll be ok! Don't forget to increase other diff settings by one tick, as well!
- У тебя в постановке триплетов и 1/4 слайдеров есть закономерность? Советую по вокалам 00:18:630 (3) - слайдер, а по инструментам 00:22:322 (5) - триплеты
- 00:31:783 (6,1,1) - не злоупотребляй новыми комбо, этоне имеет смысло и выглидит слишком ярко.
Заметка: 00:33:860 (1) - 01:08:706 (1) - опять же то же самое! - 00:45:168 (1,1) - збс слайдеры, я
оборяюодобряю. - 00:57:399 (6) - jump distance is over x2,00 it maybe too hard for [Hard] diff and calm song. Are you sure that it fits here? I'd recommend you to reduce distance of jumps, this is not even kiai!
- 00:59:014 (1) - ракабильный, но все равно слишком короткий. Ну просто раздражать игроков будет!
- 02:13:783 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - слишком похоже на спам. Из-за ярких цветов сильно режет глаз, попробуй исправить или цвета или комбо
- 03:11:015 (1) - попробуй сюда финиш, мне кажется впишется.
Good luck!