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Kyary Pamyu Pamyu - Ninjya Re Bang Bang [Taiko|Osu]

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hs714
Taiko Oni done~ ;)
Thanks for inviting me! Ichi~ <33

Taiko Oni: http://puu.sh/2jQUd

Who make the Taiko Muzukashii o.o?
I make? or other person make? ヽ(。・ω・。)ノ
Topic Starter
IchiGUN

hs714 wrote:

Taiko Oni done~ ;)
Thanks for inviting me! Ichi~ <33

Taiko Oni: http://puu.sh/2jQUd

Who make the Taiko Muzukashii o.o?
I make? or other person make? ヽ(。・ω・。)ノ
Thx Hoshi chaan ^^
Hmmmm, if you want :333 you can make Muzukashii ;)
phonic
rank plz
jamxx
Topic Starter
IchiGUN

jamxx wrote:

http://www.youtube.com/watch?v=teMdjJ3w9iM
Ninjya Re Bang Bang :)
he he he, need to add ;)
kosiga
my diff here \:D/

http://puu.sh/2oR0o
Topic Starter
IchiGUN

kosiga wrote:

my diff here \:D/

http://puu.sh/2oR0o
ok ;) ☆彡
Kin
BCI

Kin wrote:

baguette


/runs
P o M u T a
hi from M4M queue

[BakaCI's Easy]
  1. 00:19:322 (1,2,3) - fmm, i think stack harder easy diff. so, 1/1 reverse slider is match. http://puu.sh/2rMPX
  2. 00:29:014 (4,5,6) - ^
  3. 00:31:322 (2) - (x:344 y:72) is seems better.
  4. 00:35:476 (2,3,4) - not good stack.
  5. 00:41:476 (1,2,3) - ^
  6. 01:24:860 (5) - (x:448 y:220) my suggestion.
  7. 01:33:168 (1,2,3) - not good stack.
  8. 01:40:553 (1,2,3,4) - ^
  9. 03:09:630 (4) - forget clap? (slider head and tail)
    okay, anyway cool diff. goodjob.
[kosiga's Normal]
  1. 少し大きいと思ったので全体の音量を-10してもいいかなと思いました。
[Hard]
  1. fmm, hit sound volume loud. i think 80% better. so, all -10% please.
  2. OD-1. i think bit high. because HARD diff. and low bpm map.
  3. 03:11:937 (3) - add clap slider end.
good luck
HelloSCV
From my queue

  • General
    i think current offset is little bit early try 15635 ( +5 )
    i have no idea why some beatmaps have 1ms unsnapped kiai time ( just error on eidt? )

    • BakaCI's Easy
      00:15:630 - not used green line
      01:42:399 (1) - delete NC?
      02:57:630 (1) - NC spammed imo, considering delete
      03:09:630 (4) - missed clap on head and end
      03:12:860 (1) - same as 02:57:630 (1) -

      • kosiga's Normal
        00:15:630 - not used green line
        02:37:783 (4) - NC

        • Hard
          00:15:630 - not used green line you don't need this
          00:24:860 (7) - remove NC and add 00:25:322 (1) - NC here ( and if you fix this, please fix 01:38:707 (7) - this and 02:52:553 (7) - this too )
          00:32:245 (1) - missed finish on head and 01:46:092 (1) - here ( or delete 02:59:937 (1) - this finish )
          00:41:476 (1,3) - how about adding clap on head? they really fit well with music
          00:45:168 ~ 00:52:091 - i don't think these sliders are good choice, since this is hard diff you can try more playable patterns something like these http://puu.sh/2rNkx
          01:17:014 (2) - i'm recommend to move this note to 01:16:784 (2) - here with some jumps ( or change to 1/2 slider is goot to ) becuase feels little bit weird with current pattern when playing
          01:55:323 (1,3) - you may know here
          02:13:783 (1) - add drum clap is nice imo since you added it 02:19:783 (3) - here
          02:21:168 (1) - ^
          02:30:860 (5) - missed clap on head
          02:39:514 - , 02:39:745 - not used green line
          02:42:168 (1,2) - make same hitsound pattern with 01:28:322 (1,2,3,4,5) - here?

          Good luck with this xD
hibarirailwayz
Hi!
via my M4M queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[Kin's Taiko Muzukashii]
  1. 00:16:322 (5,6,7,8) - There is the high keyboard sound at 00:16:322 so I want "k" here .if you want to use ddd, to use 00:16:553~00:16:783 is nice! conclusion "ddd d"→"k ddd"
  2. 00:23:476 (33,34,35) - "d k d" is nice. because 00:23:706 is the most hige pitch point in three!
  3. 00:29:937 (60) - K is better.
  4. Uhmm... I'm sorry. I can't fine pattern of this diff. It's difficult for me to mod this diff... I cut description. If you have some question, please send a PM!
  5. 00:36:399 (85,86,87,88,89,90,91) - k k d kkk k
  6. 01:00:399 (158,159,160,161) - I can't understans which you catch drum or triangle. drum→d k d k triangle→d k k d
  7. 01:03:860 (170,171,172) - k d k
  8. 01:04:783 (173,174,175,176,177,178,179,180,181,182) - not fit the sound...
  9. 01:25:783 (247,248,249,250,251) - d d k k d
  10. 01:48:860 (331) - k
  11. 01:50:706 (337) - "d" is nice. because 01:50:937 (338,339,340) is emphsized more.
  12. 02:07:783 (395,396,397) - k d k. from previous part.
  13. 02:09:630 (400,401,402,403,404) - k d k k k.
  14. 02:15:630 (414,415,416) - d d k
  15. 02:16:553 (417,418,419) - k d d
  16. 02:18:399 (423,424,425) - k k d
  17. 02:19:322 (426,427,428) - d d k
  18. 02:20:245 (429,430,431) - k d d
  19. 02:23:014 (438,439,440) - d d k
  20. 02:23:937 (441,442,443) - k d d
  21. 02:25:783 (447,448,449) - k k d
  22. 02:44:245 (503) - d
  23. 02:49:783 (524) - d
  24. 02:51:630 (532,533,534,535) - d kkk
  25. 02:54:168 (544) - k . in the past, you use "k" at similar point.
  26. 02:54:168 (544) - I want K
  27. 02:59:706 (565) - k
  28. 03:03:168 (577,578,579,580,581) - d d k k d
  29. 03:05:014 - I want K
  30. 03:06:399 (590) - d
  31. 03:10:091 (605) - k
  32. 03:11:937 (611) - d
[Taiko Oni]
  1. 00:45:168 ~ 00:59:476 - It's too dense I see. 00:15:629 ~ 00:45:168 - is weak...
  2. 00:56:706 (1,2,3,4,5) - kdddd. I want you to use the shmisen sound!
  3. 01:26:937 (2,1) - ddk? I want you to use "shakeeeeeeeeeenn"
  4. 02:13:783 (2,1,1) - k d d? I like it.
  5. 03:12:168 (1,2,3,4,1) - dkddk? more exiciting i think!
  6. kiai time is little weak... but nice map XD
GL!
Topic Starter
IchiGUN
OMG, 3 mods..Il check it tomorrow ;) thx a lot
BCI
lemme see at the mods I got o3o post will be edited

P o M u T a wrote:

[BakaCI's Easy]
  1. 01:33:168 (1,2,3) - not good stack. it's perfect
  2. 01:40:553 (1,2,3,4) - ^ ^
    okay, anyway cool diff. goodjob. uguu thanks

HelloSCV wrote:

General
i have no idea why some beatmaps have 1ms unsnapped kiai time ( just error on eidt? ) it's bug

BakaCI's Easy
00:15:630 - not used green line it's used because I can't put kiai on red line
01:42:399 (1) - delete NC? I'd prefer leave it here because it's not okay to see combonumbers in easy over 5
02:57:630 (1) - NC spammed imo, considering delete there's that noise thing here, imo it fits awesum
03:12:860 (1) - same as 02:57:630 (1) - ah last part here, it's my style to leave last note with NC
хей-хей, ичи-нян, можешь за нас поставить на 03:09:630 (4) клапы? (начало и конец) :3
riffy

P o M u T a wrote:

hi from M4M queue

[BakaCI's Easy]
  1. 00:19:322 (1,2,3) - fmm, i think stack harder easy diff. so, 1/1 reverse slider is match. http://puu.sh/2rMPX it's done on purpose and I don't want to change it. THis pattern is FOLLOWING vocals and it's easy to feel it. Vocals are kinda repetitive here and I won't unstack it. let' smake it a bit more challenging!
  2. 00:29:014 (4,5,6) - ^ ^
  3. 00:31:322 (2) - (x:344 y:72) is seems better. why? it's almost the same but with ruined spacing :< keeping my flow here, tho
  4. 00:35:476 (2,3,4) - not good stack. same as already mentioned
  5. 00:41:476 (1,2,3) - ^ ^
  6. 01:24:860 (5) - (x:448 y:220) my suggestion. since I haven't fixed 00:31:322 (2) - I won't change this one as well. Consistency, it's all about consistency. I really love my pattern here, btw!
  7. 01:33:168 (1,2,3) - not good stack. same

HelloSCV wrote:

00:15:630 - not used green line it is here for kiai's start. I'd say that IchiGUN should move offset somewhere else but it's not my business
nuttin changed, sorry guys
Topic Starter
IchiGUN

BCI wrote:

хей-хей, ичи-нян, можешь за нас поставить на 03:09:630 (4) клапы? (начало и конец) :3
Ok~
p.s. -Bakari-, your avatar killing me...
hs714

hibarirailwayz wrote:

Hi!
via my M4M queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[Taiko Oni]
  1. 00:45:168 ~ 00:59:476 - It's too dense I see. 00:15:629 ~ 00:45:168 - is weak... sorry, nochange. this kiaitime sound is fit..(maybe) I think,, don't need to be kiaitime is strong /_\
  2. 00:56:706 (1,2,3,4,5) - kdddd. I want you to use the shmisen sound!- ^
  3. 01:26:937 (2,1) - ddk? I want you to use "shakeeeeeeeeeenn" - done :>
  4. 02:13:783 (2,1,1) - k d d? I like it.- ^
  5. 03:12:168 (1,2,3,4,1) - dkddk? more exiciting i think! - nope.
  6. kiai time is little weak... but nice map XD


GL!
Thank you for your mod! hibarirailwayz <33

update onegaishimasu ;)
Taiko Oni: http://puu.sh/2smko
Topic Starter
IchiGUN

P o M u T a wrote:

hi from M4M queue

[Hard]
  1. fmm, hit sound volume loud. i think 80% better. so, all -10% please. Ok~
  2. OD-1. i think bit high. because HARD diff. and low bpm map. Ok~
  3. 03:11:937 (3) - add clap slider end. Ok~
good luck
Thaaanks :D

HelloSCV, I check your mod latter ;)


hs714 wrote:

update onegaishimasu ;)
Taiko Oni: http://puu.sh/2smko
Haaaai :oops:
Kin

hibarirailwayz wrote:

Hi!
via my M4M queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[Kin's Taiko Muzukashii]
  1. 00:16:322 (5,6,7,8) - There is the high keyboard sound at 00:16:322 so I want "k" here .if you want to use ddd, to use 00:16:553~00:16:783 is nice! conclusion "ddd d"→"k ddd" mapped on vocal so no change
  2. 00:23:476 (33,34,35) - "d k d" is nice. because 00:23:706 is the most hige pitch point in three! i know what you mean but it's don't fit with the rest of pattern, and again vocal
  3. 00:29:937 (60) - K is better. that will make k k K, I prefer k k D here
  4. Uhmm... I'm sorry. I can't fine pattern of this diff. It's difficult for me to mod this diff... I cut description. If you have some question, please send a PM!
  5. 00:36:399 (85,86,87,88,89,90,91) - k k d kkk k fix'd
  6. 01:00:399 (158,159,160,161) - I can't understans which you catch drum or triangle. drum→d k d k triangle→d k k d d k d k all time on this part is really boring, and d k k d don't fit with the next pattern
  7. 01:03:860 (170,171,172) - k d k fix'd
  8. 01:04:783 (173,174,175,176,177,178,179,180,181,182) - not fit the sound... fit the sound here is too boring, d k d k d k d k all the time is really boring
  9. 01:25:783 (247,248,249,250,251) - d d k k d I prefer let d d k d d here
  10. 01:48:860 (331) - k mapped on vocal so no
  11. 01:50:706 (337) - "d" is nice. because 01:50:937 (338,339,340) is emphsized more. fix'd
  12. 02:07:783 (395,396,397) - k d k. from previous part. was made for variation
  13. 02:09:630 (400,401,402,403,404) - k d k k k. fix'd
  14. 02:15:630 (414,415,416) - d d k
  15. 02:16:553 (417,418,419) - k d d prefer let k d k d d k
  16. 02:18:399 (423,424,425) - k k d nop, let it for variation of pattern
  17. 02:19:322 (426,427,428) - d d k ^
  18. 02:20:245 (429,430,431) - k d d ^
  19. 02:23:014 (438,439,440) - d d k ^
  20. 02:23:937 (441,442,443) - k d d ^
  21. 02:25:783 (447,448,449) - k k d ^
  22. 02:44:245 (503) - d no change for vocal
  23. 02:49:783 (524) - d fix'd
  24. 02:51:630 (532,533,534,535) - d kkk no change, variation
  25. 02:54:168 (544) - k . in the past, you use "k" at similar point. fix'd
  26. 02:54:168 (544) - I want K huh ? wrong copy/paste ?
  27. 02:59:706 (565) - k d here is still good
  28. 03:03:168 (577,578,579,580,581) - d d k k d I prefer to let d k k d k
  29. 03:05:014 - I want K it's feel strange without kkk so I let kkk because kkK is unrankable
  30. 03:06:399 (590) - d it's again for vocal
  31. 03:10:091 (605) - k no, vocal become low pitched here
  32. 03:11:937 (611) - d fix'd
GL!
thanks for mod ~
update
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:Ninjyari Bang Bang
Artist:Kyary Pamyu Pamyu
ArtistUnicode:Kyary Pamyu Pamyu
Creator:IchiGUN
Version:Kin's Taiko Muzukashii
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin japanese
BeatmapID:234175
BeatmapSetID:83333

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
15630,461.538461538462,4,1,0,70,1,0
15630,-100,4,1,0,70,0,1
45168,-100,4,1,0,70,0,0
89476,-100,4,1,0,70,0,1
119014,-100,4,1,0,70,0,0
163322,-100,4,1,0,70,0,1
192860,-100,4,1,0,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255

[HitObjects]
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256,192,161014,1,8,0:0:0:0:
256,192,161476,1,4,0:0:0:0:
256,192,162630,1,8,0:0:0:0:
256,192,162745,1,8,0:0:0:0:
256,192,162860,1,8,0:0:0:0:
256,192,163322,1,4,0:0:0:0:
256,192,163783,1,0,0:0:0:0:
256,192,164014,1,8,0:0:0:0:
256,192,164245,1,8,0:0:0:0:
256,192,164476,1,8,0:0:0:0:
256,192,164591,1,8,0:0:0:0:
256,192,164706,1,8,0:0:0:0:
256,192,164937,1,8,0:0:0:0:
256,192,165168,1,0,0:0:0:0:
256,192,165630,1,0,0:0:0:0:
256,192,165860,1,8,0:0:0:0:
256,192,166091,1,0,0:0:0:0:
256,192,166322,1,0,0:0:0:0:
256,192,166437,1,0,0:0:0:0:
256,192,166553,1,0,0:0:0:0:
256,192,166783,1,0,0:0:0:0:
256,192,167014,1,8,0:0:0:0:
256,192,167476,1,8,0:0:0:0:
256,192,167937,1,8,0:0:0:0:
256,192,168399,1,0,0:0:0:0:
256,192,168630,1,8,0:0:0:0:
256,192,168860,1,8,0:0:0:0:
256,192,169091,1,0,0:0:0:0:
256,192,169322,1,0,0:0:0:0:
256,192,169783,1,0,0:0:0:0:
256,192,170014,1,8,0:0:0:0:
256,192,170130,1,8,0:0:0:0:
256,192,170245,1,8,0:0:0:0:
256,192,170476,1,8,0:0:0:0:
256,192,170706,1,0,0:0:0:0:
256,192,171168,1,0,0:0:0:0:
256,192,171399,1,8,0:0:0:0:
256,192,171630,1,8,0:0:0:0:
256,192,171860,1,0,0:0:0:0:
256,192,171976,1,0,0:0:0:0:
256,192,172091,1,0,0:0:0:0:
256,192,172322,1,8,0:0:0:0:
256,192,172553,1,0,0:0:0:0:
256,192,173014,1,8,0:0:0:0:
256,192,173245,1,8,0:0:0:0:
256,192,173476,1,0,0:0:0:0:
256,192,173706,1,0,0:0:0:0:
256,192,173822,1,0,0:0:0:0:
256,192,173937,1,0,0:0:0:0:
256,192,174168,1,8,0:0:0:0:
256,192,174399,1,8,0:0:0:0:
256,192,174860,1,8,0:0:0:0:
256,192,175322,1,8,0:0:0:0:
256,192,175783,1,8,0:0:0:0:
256,192,176014,1,8,0:0:0:0:
256,192,176245,1,0,0:0:0:0:
256,192,176476,1,0,0:0:0:0:
256,192,176706,1,8,0:0:0:0:
256,192,177168,1,0,0:0:0:0:
256,192,177399,1,8,0:0:0:0:
256,192,177514,1,8,0:0:0:0:
256,192,177630,1,8,0:0:0:0:
256,192,177860,1,0,0:0:0:0:
256,192,178091,1,4,0:0:0:0:
256,192,178553,1,0,0:0:0:0:
256,192,178783,1,8,0:0:0:0:
256,192,179014,1,0,0:0:0:0:
256,192,179245,1,8,0:0:0:0:
256,192,179360,1,8,0:0:0:0:
256,192,179476,1,8,0:0:0:0:
192,224,179706,1,0,0:0:0:0:
256,192,179937,1,0,0:0:0:0:
256,192,180399,1,0,0:0:0:0:
256,192,180630,1,8,0:0:0:0:
256,192,180860,1,0,0:0:0:0:
256,192,181091,1,8,0:0:0:0:
256,192,181206,1,8,0:0:0:0:
256,192,181322,1,8,0:0:0:0:
256,192,181553,1,8,0:0:0:0:
256,192,181783,1,0,0:0:0:0:
256,192,182245,1,0,0:0:0:0:
256,192,182706,1,0,0:0:0:0:
256,192,183168,1,0,0:0:0:0:
256,192,183399,1,8,0:0:0:0:
256,192,183630,1,8,0:0:0:0:
256,192,183860,1,0,0:0:0:0:
256,192,184091,1,8,0:0:0:0:
256,192,184553,1,8,0:0:0:0:
256,192,184784,1,8,0:0:0:0:
256,192,184899,1,8,0:0:0:0:
256,192,185015,1,8,0:0:0:0:
256,192,185245,1,8,0:0:0:0:
256,192,185476,1,0,0:0:0:0:
256,192,185937,1,0,0:0:0:0:
256,192,186168,1,8,0:0:0:0:
256,192,186399,1,8,0:0:0:0:
256,192,186630,1,8,0:0:0:0:
256,192,186745,1,8,0:0:0:0:
256,192,186860,1,8,0:0:0:0:
256,192,187091,1,8,0:0:0:0:
256,192,187322,1,0,0:0:0:0:
256,192,187783,1,0,0:0:0:0:
256,192,188014,1,8,0:0:0:0:
256,192,188245,1,8,0:0:0:0:
256,192,188476,1,0,0:0:0:0:
256,192,188591,1,0,0:0:0:0:
256,192,188706,1,0,0:0:0:0:
256,192,188937,1,0,0:0:0:0:
256,192,189168,1,8,0:0:0:0:
256,192,189630,1,8,0:0:0:0:
256,192,190091,1,0,0:0:0:0:
256,192,190553,1,0,0:0:0:0:
256,192,190783,1,8,0:0:0:0:
256,192,191014,1,8,0:0:0:0:
256,192,191245,1,0,0:0:0:0:
256,192,191476,1,8,0:0:0:0:
256,192,191937,1,0,0:0:0:0:
256,192,192168,1,8,0:0:0:0:
256,192,192283,1,8,0:0:0:0:
256,192,192399,1,8,0:0:0:0:
256,192,192630,1,8,0:0:0:0:
256,192,192860,1,4,0:0:0:0:
Kawayi Rika
Hi ~ IchiGUN ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Inconsistency in tags,also remove 'japanese' , it's unnecessary.

[Hard]


  1. 00:26:129 - Add a note,sound much better.
  2. 01:59:014 - ^,same as 03:12:860 - .
  3. 03:00:398 (2) - Unsnapped slider (please remove this and make same new one).

[kosiga's Normal]


  1. 01:42:860 (5) - Try change shape,like this.
  2. 02:27:399 - Add a note,sound much better.
  3. 02:35:014 - ^,follow with lyrics.

[BakaCI's Easy]


  1. 00:30:399 - Add finish,sound much better.
  2. 02:13:783 - ^
  3. 01:25:783 (1) - ^,follow with drum.
  4. 01:59:014 - Remove whistle and Add finish.

OK ~ Nice map ~ Hope this can help you ~

Good luck ~
;)
kosiga

P o M u T a wrote:

[kosiga's Normal]
  1. 少し大きいと思ったので全体の音量を-10してもいいかなと思いました。 ok. changed~

HelloSCV wrote:

  • kosiga's Normal
    00:15:630 - not used green line reason same as other diff.
    02:37:783 (4) - NC sorry, no need >.< These are the same rhythm and the color is not so long. :P

Kawayi Rika wrote:

[kosiga's Normal]


  1. 01:42:860 (5) - Try change shape,like this. fixed~
  2. 02:27:399 - Add a note,sound much better. sorry, 02:27:168 (3,3) - I want to emphasize these drums sound.. so I do not put constant rhythm here.
  3. 02:35:014 - ^,follow with lyrics. ^ same reason >.< 02:34:553 (2,3) - 02:35:937 (1) ~ I did not want to put these with the same rhythm TvT

thank you~ :)

http://puu.sh/2uC8t
Topic Starter
IchiGUN

Kawayi Rika wrote:

Hi ~ IchiGUN ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Inconsistency in tags,also remove 'japanese' , it's unnecessary. Ok

[Hard]


  1. 00:26:129 - Add a note,sound much better. Ok
  2. 01:59:014 - ^,same as 03:12:860 - . Ok
  3. 03:00:398 (2) - Unsnapped slider (please remove this and make same new one). Ok

OK ~ Nice map ~ Hope this can help you ~

Good luck ~
;)
Thanks a lot Rika chaan!
riffy
Yo, Ichi, fix that finish for me, 'kay?
Topic Starter
IchiGUN

-Bakari- wrote:

Yo, Ichi, fix that finish for me, 'kay?
ok, fixed 8-)
riffy
as requested by hooj

[General]
  1. I strongly recommend you to use slider tick rate 2. It fits with music better and makes sound a bit more consistent.
  2. 00:15:629 - two lines at this point. I heard that it's unrankable. Just move your offset to 00:00:860
  3. To make it easier to find your map add some tags, such as: Kiriko Takemura (her real name) and Caroline Charonplop ( Her official stage name is Caroline Charonplop Kyary Pamyu Pamyu )
  4. Check artist, I guess Artist should be きゃりーぱみゅぱみゅ (her romanized name is Kyary Pamyu Pamyu) you might need Ninjya Re (part of a tile) and Full Control Tokyo (The song is used as the theme song for the au "Full Control Tokyo" event commercial). Yes, I'm picky if we're talking about tags.
[BakaCI's easy]

  • BCI
  1. 01:44:706 - let's keep rhythm consistent, place a circle here! It fits with music and makes your rhythm more consistent. It it better for beginners! (a specially during kiai time!)
  2. 02:46:553 (4,1) - due to low AR beginners might mistakenly click (1) and ignore (4). Not a big problem but may stress them.
  3. 02:57:630 (1,1) - don't you feel like you're overusing new combos? I feel like one of these Ncs is extra and it may confuse new players!
[kosiga's Normal]
  1. 00:29:706 (6) - this is a Normal diff and 1/4 slider here is the way TOO short to be readable, try to remove it and not to use them unless BPM is <100
    Note: 01:43:553 (6) -02:57:399 (5) - same
  2. 00:46:553 (1) - I'd remove this new combo to keep comboing a bit more consistent. Don't you feel like 00:45:630 (1) - one-circle-long combo is too short?
    Note: same 00:52:553 (1,1) -
  3. 00:48:860 (2) -players don't expect to see 2nd reverse arrow and miss it. What's more it appears too fast and players have no time to notice here. Such sliders are very uncommon and confusing for players. Try to remove 2nd repeat and replace it with a circle, please
  4. 01:29:014 (1) - in fact, almost the same as 00:46:553 (1) - cant you just remove this circle? It won't hurt gameplay too much, I'm sure!
    Note: 02:42:860 (1) - same
  5. 02:53:014 (2,5) - nazi - this overlap looks a bit messy. Just a bit, but if you can fix it - do it! Object placement is important part of the map.
[Hard]
  1. Попробуй AR8 this diff is the hardest in the mapset, so it'll be ok! Don't forget to increase other diff settings by one tick, as well!
  2. У тебя в постановке триплетов и 1/4 слайдеров есть закономерность? Советую по вокалам 00:18:630 (3) - слайдер, а по инструментам 00:22:322 (5) - триплеты
  3. 00:31:783 (6,1,1) - не злоупотребляй новыми комбо, этоне имеет смысло и выглидит слишком ярко.
    Заметка: 00:33:860 (1) - 01:08:706 (1) - опять же то же самое!
  4. 00:45:168 (1,1) - збс слайдеры, я оборяю одобряю.
  5. 00:57:399 (6) - jump distance is over x2,00 it maybe too hard for [Hard] diff and calm song. Are you sure that it fits here? I'd recommend you to reduce distance of jumps, this is not even kiai!
  6. 00:59:014 (1) - ракабильный, но все равно слишком короткий. Ну просто раздражать игроков будет!
  7. 02:13:783 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - слишком похоже на спам. Из-за ярких цветов сильно режет глаз, попробуй исправить или цвета или комбо
  8. 03:11:015 (1) - попробуй сюда финиш, мне кажется впишется.
~~~~~~~~~~~~~~~~~~~~~
Good luck!
kosiga

-Bakari- wrote:

[kosiga's Normal]
  1. 00:29:706 (6) - this is a Normal diff and 1/4 slider here is the way TOO short to be readable, try to remove it and not to use them unless BPM is <100
    Note: 01:43:553 (6) -02:57:399 (5) - same it have the Easy in this map. so I added some little difficult rhythm. but I think it to be applicable rhythm for normal. :P Anyway, I do not want to change here so I hear the opinion of other people.
  2. 00:46:553 (1) - I'd remove this new combo to keep comboing a bit more consistent. Don't you feel like 00:45:630 (1) - one-circle-long combo is too short?
    Note: same 00:52:553 (1,1) - ok. remove NC~
  3. 00:48:860 (2) -players don't expect to see 2nd reverse arrow and miss it. What's more it appears too fast and players have no time to notice here. Such sliders are very uncommon and confusing for players. Try to remove 2nd repeat and replace it with a circle, please This does not become the problem in normal. When it reaches the repeat of the 1st, It can read the arrow of 2nd clearly. http://puu.sh/2uWI6
  4. 01:29:014 (1) - in fact, almost the same as 00:46:553 (1) - cant you just remove this circle? It won't hurt gameplay too much, I'm sure!
    Note: 02:42:860 (1) - same sorry, If I remove note , I feel slightly blank in this time. and If do not take the vocal, I thought that it was the sound that should take. it have a positive sound there. and keep NC for kiai time. i think it does not deteriorate much the appearance.
  5. 02:53:014 (2,5) - nazi - this overlap looks a bit messy. Just a bit, but if you can fix it - do it! Object placement is important part of the map. ok. fixed~
thank you~ :)

http://puu.sh/2uXVJ
Topic Starter
IchiGUN

-Bakari- wrote:

as requested by hooj

[General]
  1. I strongly recommend you to use slider tick rate 2. It fits with music better and makes sound a bit more consistent. OK
  2. 00:15:629 - two lines at this point. I heard that it's unrankable. Just move your offset to 00:00:860 OK
  3. To make it easier to find your map add some tags, such as: Kiriko Takemura (her real name) and Caroline Charonplop ( Her official stage name is Caroline Charonplop Kyary Pamyu Pamyu ) OK
  4. Check artist, I guess Artist should be きゃりーぱみゅぱみゅ (her romanized name is Kyary Pamyu Pamyu) you might need Ninjya Re (part of a tile) and Full Control Tokyo (The song is used as the theme song for the au "Full Control Tokyo" event commercial). Yes, I'm picky if we're talking about tags. OK
[Hard]
  1. Попробуй AR8 this diff is the hardest in the mapset, so it'll be ok! Don't forget to increase other diff settings by one tick, as well! Думаю 7 вполне хватает, зачем усложнять.
  2. У тебя в постановке триплетов и 1/4 слайдеров есть закономерность? Советую по вокалам 00:18:630 (3) - слайдер, а по инструментам 00:22:322 (5) - триплеты Закономерности особой нет, да и не вижу особого смысла из-за этого перемапывать все части с вокалом и инструменталом
  3. 00:31:783 (6,1,1) - не злоупотребляй новыми комбо, этоне имеет смысло и выглидит слишком ярко.
    Заметка: 00:33:860 (1) - 01:08:706 (1) - опять же то же самое! В этих моментах нк стоит на джампах, хотя с 00:34:091 (2) и 01:08:706 (1) пожалуй уберу ;)
  4. 00:45:168 (1,1) - збс слайдеры, я оборяю одобряю. 8-)
  5. 00:57:399 (6) - jump distance is over x2,00 it maybe too hard for [Hard] diff and calm song. Are you sure that it fits here? I'd recommend you to reduce distance of jumps, this is not even kiai! Думаю, что всё ОК
  6. 00:59:014 (1) - ракабильный, но все равно слишком короткий. Ну просто раздражать игроков будет! Он тут необходим! :)
  7. 02:13:783 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - слишком похоже на спам. Из-за ярких цветов сильно режет глаз, попробуй исправить или цвета или комбо Пока оставлю как есть
  8. 03:11:015 (1) - попробуй сюда финиш, мне кажется впишется. OK
~~~~~~~~~~~~~~~~~~~~~
Good luck!
Спасибо за мод, один вопрос....зачем всё на инглише пишешь? = =
BCI

IchiGUN wrote:

Спасибо за мод, один вопрос....зачем всё на инглише пишешь? = =
чтобы тебе жизнь медом не казалась \:D/ /runs

I disagree with all the finishes in my part @Rika and also I like the stack here @S.S :< here's the file btw
Star Stream
M4M

[General]
  • Inconsistency in Tags
[Easy]
  1. 00:20:245 (3) - boring, i'd move it to (504,56) so they would be a triangle and will have more moves
  2. 00:42:399 (3) - ^
  3. 01:34:091 (3) - ^
  4. 01:41:476 (3,4) - ^
[Normal]
  1. Good
[Hard]
  1. 00:37:553 (2) - the jump with 00:37:783 (1) - is a bit sharp, i'd put it at (176,192) so player would be able to pass them easily
  2. 00:52:553 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - i'll not be easy with that large distance
  3. 01:56:707 (1,2,1,2,1,2) - don't start this pattern with 01:56:707 (1) - , start with 01:56:938 (2) - instead. it's really boring and they flows badly when i play
  4. 01:59:014 (4) - NC
  5. 02:28:553 (5) - stack it on 4
  6. 02:32:245 (3) - 4grid(tiny) left, it's not on the straight line with 2
  7. 02:49:784 (3) - NC
  8. 03:02:246 (2) - ctrl+g, plays and fits with music better
  9. 03:10:553 (4,5,1,2,1,2) - same as 01:56:707 (1,2,1,2,1,2) -
  10. 03:12:860 (4) - NC
So many unsnapped notes, plz resnap them

[Taiko Oni]
  1. 02:56:015 (2) - Unsnapped circle.
  2. 02:56:246 (1) - Unsnapped circle.
  3. 02:56:592 (3) - Unsnapped circle.
  4. 02:56:938 (1) - Unsnapped circle.
  5. 02:57:169 (1) - Unsnapped circle.
[Taiko Muzukashii]
  1. 03:05:015 (585) - Unsnapped circle.
Good luck with rank~
Topic Starter
IchiGUN

Star Stream wrote:

M4M

[General]
  • Inconsistency in Tags


[Hard]
  1. 00:37:553 (2) - the jump with 00:37:783 (1) - is a bit sharp, i'd put it at (176,192) so player would be able to pass them easily
  2. 00:52:553 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - i'll not be easy with that large distance
  3. 01:56:707 (1,2,1,2,1,2) - don't start this pattern with 01:56:707 (1) - , start with 01:56:938 (2) - instead. it's really boring and they flows badly when i play
  4. 01:59:014 (4) - NC
  5. 02:28:553 (5) - stack it on 4
  6. 02:32:245 (3) - 4grid(tiny) left, it's not on the straight line with 2
  7. 02:49:784 (3) - NC
  8. 03:02:246 (2) - ctrl+g, plays and fits with music better
  9. 03:10:553 (4,5,1,2,1,2) - same as 01:56:707 (1,2,1,2,1,2) -
  10. 03:12:860 (4) - NC
So many unsnapped notes, plz resnap them ohoho, i change offset and forget to resnap notes xDD

Good luck with rank~
Thanks a lot, my mod is coming :D
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Add a kiai fountain at 00:30:398, 01:44:244 and 02:58:090.
    If you could get an mp3 that is not cut off at the end, that would be awesome. (listen at 03:20:013 ~ 03:20:244 to understand what I mean)
    "soft-hitwhistle2.wav" is cool, I like it, but it doesn't really fit with this song, try to extract the same sword sound from this mp3 using Audacity or a similar software.

BakaCI's Easy

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    00:26:706 (1,2) - Flow can be better here, try this pattern:
    00:45:168 (1) - Move this circle at x:412 y:32.
    01:05:937 (4,5) - Try this:
    01:42:399 (1) - I understand why you added a new combo here but I think it's better to remove it, keep following the same combo pattern.
    01:55:322 (1) - Convert this slider in 1/1 circles to emphasize this part.
    02:17:476 (1) - Keep using 1/1 sliders/circles here, they fit this part of the song. (start using long sliders like this one at 02:28:552)
    02:50:706 (1) - Try this:
    02:57:630 (1) - Remove this new combo, its useless imo.
    03:01:322 (4) - Remove the repeat and move this slider 1/1 later, then add a circle here.
    03:08:245 (3,4) - Remove the repeat on (3) and add a circle at 03:09:167, then convert (4) in 1/1 circles.

kosiga's Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:17:014 (3,1) - Try this pattern:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    00:59:937 (1) - If I were I'd end this and almost all the next similar slider 1/1 earlier, they're kinda boring to play in a normal diff.
    01:17:476 (3) - Keep using linear sliders, they fit better here imo:
    01:24:860 (5) - ^
    02:16:553 (1) - Remove the new combo, keep adding a new combo every 4 white ticks.
    02:20:245 (1) - ^
    02:27:630 (1) - ^
    02:30:860 (2,3) - Delete these circles then start a slider here, end it 1/1 later and add a repeat.
    02:34:553 (2,3) - ^

Hard

  • Overall Difficulty: 7
    Don't add new combos to follow your patterns, add them to follow the music, for example here 00:15:629 (1,2,1) - the second new combo is useless, 00:20:706 (1,2,3,1) - same thing here, 00:28:090 (1,2,3,4,5,1) - here and so on, recheck them and try to add a new combo every 4 white ticks.
    00:16:321 (x) - Add a circle.
    00:18:167 (x) - ^
    00:23:013 (2) - Blanket here could be way better:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    01:01:321 (1,2,3,4,5) - Try to make this pentagon perfectly simmetrical:
    01:11:706 (2) - This slider is boring to play, try a different pattern:
    01:30:167 (x) - Add a circle.
    02:23:013 (1,2,3,1,2,3) - Try this:
    02:25:552 (2) - Same as 01:11:706.
    02:28:436 (4) - Move this circle 1/4 earlier.
    02:44:013 (x) - Add a circle.
    02:45:860 (x) - ^

Kin's Taiko Muzukashii

  • 00:59:936 ~ 01:14:706 - This part is weird, a lot of patterns don't fit the music at all, try to use a simple rhythm:

714's Taiko Oni

  • Some patterns can be improved, for example 00:44:476 (1,2,3,4,5,6,1) - try ddkkddk, or 00:56:706 (1,2,3,4,5) - try ddkdd, just try to be a bit more creative and don't make simple/boring patterns like these two.
riffy
not mentioned = fixed. / red = disagree

xxheroxx wrote:

BakaCI's Easy

  • HP Drain Rate: 3 why? I feel like it's TOO hard for an [Easy] diff!
    Approach Rate: 3
    Overall Difficulty: 3
    00:26:706 (1,2) - Flow can be better here, try this pattern: it can, but in another way.
    00:45:168 (1) - Move this circle at x:412 y:32. why? I don't feel like it makes any sense here. Can you explain it?
    01:05:937 (4,5) - Try this: no way, triangle patterns may stress some players (beginners). what's more I don't want to change it because I can't see anything wrong with my flow here and I feel like it looks better
Didn't change ANY diff seettings here. Please, take care about beginners, I understand that song is quite easy but I want to make this diff relaxing and enjoyable!

Thank you for mod, anyway!


Note: BCI will check her part later, she's sleeping now sleep well, baka
HEЯE'S THE COДE MY FЯIEИD
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:にんじゃりばんばん
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:IchiGUN
Version:BakaCI's Easy
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BeatmapID:230174
BeatmapSetID:83333

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,45368,58377
2,119214,132223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bakari.png",535,295
L,15629,1
F,1,-261,674,0,1
MX,1,-261,674,545,540
S,0,0,,1
L,101014,1
F,2,-674,674,1,0
R,0,15629,,0.22528
Sprite,Foreground,Centre,"SB\bci.png",535,75
L,101476,1
F,1,-261,674,0,1
MX,1,-261,674,560,175
S,0,0,,1
L,192860,1
F,2,-674,674,1,0
R,0,101476,,0.22528
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
860,461.538461538462,4,2,1,80,1,0
15630,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
89476,-100,4,2,1,80,0,1
119014,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0


[Colours]
Combo1 : 240,5,5
Combo2 : 84,232,13
Combo3 : 7,116,235
Combo4 : 248,197,22

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304,208,182706,6,0,P|316:160|352:128,1,90,0|8,0:0|0:0,0:0:0:0:
344,40,183630,2,0,B|296:36|260:64|260:64|228:36|164:40,1,180
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196,128,186860,2,0,L|196:28,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
260,192,188245,2,0,P|284:236|289:275,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,100,189630,2,0,P|284:56|288:0,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,140,191014,6,0,L|84:140,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,180,192399,1,2,0:1:0:0:
180,224,192860,5,4,0:0:0:0:
Leorda
Hi there

[BakaCI's Easy]
00:31:322 (2,3) - Make a pattern like this for better flow? http://osu.ppy.sh/ss/696269
01:01:783 (3) - Flip horizontally for this slider for better flow?
02:57:630 (1) - Why new combo?


[kosiga's Normal]
00:42:860 (1) - Why NC?


[Hard]
00:21:398 (1) - Remove NC?
00:24:860 (7,1) - Swap new combo?
01:03:860 (1) - Remove NC?


[714's Taiko Oni]
* There are 5 unsnapped object in this diff, please resnap


[Kin's Taiko Muzukashii]
03:05:015 (585) - Unsnapped circle


Good luck
BCI
no @all, thanks :<
hs714

Star Stream wrote:

M4M

[General]
  • Inconsistency in Tags
[Taiko Oni]
  1. 02:56:015 (2) - Unsnapped circle.
  2. 02:56:246 (1) - Unsnapped circle.
  3. 02:56:592 (3) - Unsnapped circle.
  4. 02:56:938 (1) - Unsnapped circle.
  5. 02:57:169 (1) - Unsnapped circle.
Good luck with rank~

Leorda wrote:

Hi there

[714's Taiko Oni]
* There are 5 unsnapped object in this diff, please resnap

Good luck
Resnap done ;)
Thank you for your mod! Star Stream and Leorda <33


xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

714's Taiko Oni

  • Some patterns can be improved, for example 00:44:476 (1,2,3,4,5,6,1) - try ddkkddk, or 00:56:706 (1,2,3,4,5) - try ddkdd, just try to be a bit more creative and don't make simple/boring patterns like these two.
All changed :) Thank you for your mod! xxheroxx <33

update onegaishimasu! :oops:
Taiko Oni: http://puu.sh/2wz4d
Topic Starter
IchiGUN

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
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General

  • Add a kiai fountain at 00:30:398, 01:44:244 and 02:58:090. nice idea but, no
    If you could get an mp3 that is not cut off at the end, that would be awesome. (listen at 03:20:013 ~ 03:20:244 to understand what I mean) 2 sec =.= i'm too lazy for it
    "soft-hitwhistle2.wav" is cool, I like it, but it doesn't really fit with this song, try to extract the same sword sound from this mp3 using Audacity or a similar software. just removed this file

Hard

  • Overall Difficulty: 7
    Don't add new combos to follow your patterns, add them to follow the music, for example here 00:15:629 (1,2,1) - the second new combo is useless, 00:20:706 (1,2,3,1) - same thing here, 00:28:090 (1,2,3,4,5,1) - here and so on, recheck them and try to add a new combo every 4 white ticks.
    00:16:321 (x) - Add a circle.
    00:18:167 (x) - ^
    00:23:013 (2) - Blanket here could be way better:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    01:01:321 (1,2,3,4,5) - Try to make this pentagon perfectly simmetrical:
    01:11:706 (2) - This slider is boring to play, try a different pattern:
    01:30:167 (x) - Add a circle.
    02:23:013 (1,2,3,1,2,3) - Try this:
    02:25:552 (2) - Same as 01:11:706.
    02:28:436 (4) - Move this circle 1/4 earlier.
    02:44:013 (x) - Add a circle.
    02:45:860 (x) - ^
Thanks for mod ;)

Leorda wrote:

Hi there

[Hard]
00:21:398 (1) - Remove NC?
00:24:860 (7,1) - Swap new combo?
01:03:860 (1) - Remove NC?

Good luck
Thank you Leo :oops:
Kin
Some change on Muzu
http://puu.sh/2x2Oj
kosiga

xxheroxx wrote:

SPOILER
kosiga's Normal

  • HP Drain Rate: 5  I think it's a difficult setting for normal. because this normal is not made with only simple rhythm( have a lot of 1/2 rhythm. and It is a little random.) and Difficulty is the important thing for map. you wrote 「should fix this」. If so you should write a reason about it. :P
    Overall Difficulty: 5 ^
    00:17:014 (3,1) - Try this pattern: sorry, I do not want to make the pattern of flow in the same direction. :(
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    00:15:629 ~ 00:45:167 - I felt that this time was short. and 00:45:167 ~ 00:59:936 - This time is a little long. so I decided to make it the same as hard.
    00:59:937 (1) - If I were I'd end this and almost all the next similar slider 1/1 earlier, they're kinda boring to play in a normal diff. 00:59:936 - rhythm is different from the before and after. and I do not want to make it with only similar rhythm. I think that do not feel people to be boring only with one slider. :(
    01:17:476 (3) - Keep using linear sliders, they fit better here imo: hmm... reason same as 00:17:014 (3,1). I prefer to make a variety of flow
    01:24:860 (5) - ^ ^
    02:16:553 (1) - Remove the new combo, keep adding a new combo every 4 white ticks. sorry, because it is easier to see the note. I think that there is no need to put it in white ticks always. :P
    02:20:245 (1) - ^ ^
    02:27:630 (1) - ^ ^
    02:30:860 (2,3) - Delete these circles then start a slider here, end it 1/1 later and add a repeat. reason same as 00:59:937 (1). 02:30:860 (2,3) - 02:34:553 (2,3) - 02:35:937 (1,2,3,4,5,6) - These have a different rhythm. I do not like to make them with the same rhythm (only 1/1 rhythm )
    02:34:553 (2,3) - ^ ^

Leorda wrote:

[kosiga's Normal]
00:42:860 (1) - Why NC? same pattern as 03:09:168 (1,2,3). emphasize a vocal 「rin rin rin」. and adjust the number of combo colors.
sorry.. there are no changes ;x;

but thank you~ :)
Birdy
[Easy]
00:27:168 (2) - 1 down 2 left for triangle shape. It's too close to (4)'s end and it disturbs me.
00:31:322 (2) (end) - Remove finish?
01:20:706 (4) - Use two points with curve to make the shape and blanket better.
03:02:706 (1) - End could be at same point as (3) but mirrored. It's unsymmetrical and could and should be fixed.

[Normal]
00:47:936 - Add circle.
00:55:321 - ^
03:03:168 (4) - Could be stacked to 03:05:476 (1)'s end

[Hard]
00:28:090 (1,2,3,4,5,1,2) - Could be remade with polygon circles. Same goes with all the other non-perfect star sections too @ 01:28:321 , 01:41:936 and 02:55:783 (and others if I accidentally missed some)
01:06:398 (4) - Extend 1/2 more, like the previous one. Keeps the consistency, sounds and plays better.
01:11:706 (2) - Improve the shape. Loop's hole should be more visible, and "tails" shorter.
02:25:552 (2) - The shape could be better again.
02:30:167 (4) - Don't make start and end overlap please.

Nice song and quite cool map, good luck with ranking!
Aurele
I love this beatmap♥
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