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Kyary Pamyu Pamyu - Ninjya Re Bang Bang [Taiko|Osu]

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riffy
Yo, Ichi, fix that finish for me, 'kay?
Topic Starter
IchiGUN

-Bakari- wrote:

Yo, Ichi, fix that finish for me, 'kay?
ok, fixed 8-)
riffy
as requested by hooj

[General]
  1. I strongly recommend you to use slider tick rate 2. It fits with music better and makes sound a bit more consistent.
  2. 00:15:629 - two lines at this point. I heard that it's unrankable. Just move your offset to 00:00:860
  3. To make it easier to find your map add some tags, such as: Kiriko Takemura (her real name) and Caroline Charonplop ( Her official stage name is Caroline Charonplop Kyary Pamyu Pamyu )
  4. Check artist, I guess Artist should be きゃりーぱみゅぱみゅ (her romanized name is Kyary Pamyu Pamyu) you might need Ninjya Re (part of a tile) and Full Control Tokyo (The song is used as the theme song for the au "Full Control Tokyo" event commercial). Yes, I'm picky if we're talking about tags.
[BakaCI's easy]

  • BCI
  1. 01:44:706 - let's keep rhythm consistent, place a circle here! It fits with music and makes your rhythm more consistent. It it better for beginners! (a specially during kiai time!)
  2. 02:46:553 (4,1) - due to low AR beginners might mistakenly click (1) and ignore (4). Not a big problem but may stress them.
  3. 02:57:630 (1,1) - don't you feel like you're overusing new combos? I feel like one of these Ncs is extra and it may confuse new players!
[kosiga's Normal]
  1. 00:29:706 (6) - this is a Normal diff and 1/4 slider here is the way TOO short to be readable, try to remove it and not to use them unless BPM is <100
    Note: 01:43:553 (6) -02:57:399 (5) - same
  2. 00:46:553 (1) - I'd remove this new combo to keep comboing a bit more consistent. Don't you feel like 00:45:630 (1) - one-circle-long combo is too short?
    Note: same 00:52:553 (1,1) -
  3. 00:48:860 (2) -players don't expect to see 2nd reverse arrow and miss it. What's more it appears too fast and players have no time to notice here. Such sliders are very uncommon and confusing for players. Try to remove 2nd repeat and replace it with a circle, please
  4. 01:29:014 (1) - in fact, almost the same as 00:46:553 (1) - cant you just remove this circle? It won't hurt gameplay too much, I'm sure!
    Note: 02:42:860 (1) - same
  5. 02:53:014 (2,5) - nazi - this overlap looks a bit messy. Just a bit, but if you can fix it - do it! Object placement is important part of the map.
[Hard]
  1. Попробуй AR8 this diff is the hardest in the mapset, so it'll be ok! Don't forget to increase other diff settings by one tick, as well!
  2. У тебя в постановке триплетов и 1/4 слайдеров есть закономерность? Советую по вокалам 00:18:630 (3) - слайдер, а по инструментам 00:22:322 (5) - триплеты
  3. 00:31:783 (6,1,1) - не злоупотребляй новыми комбо, этоне имеет смысло и выглидит слишком ярко.
    Заметка: 00:33:860 (1) - 01:08:706 (1) - опять же то же самое!
  4. 00:45:168 (1,1) - збс слайдеры, я оборяю одобряю.
  5. 00:57:399 (6) - jump distance is over x2,00 it maybe too hard for [Hard] diff and calm song. Are you sure that it fits here? I'd recommend you to reduce distance of jumps, this is not even kiai!
  6. 00:59:014 (1) - ракабильный, но все равно слишком короткий. Ну просто раздражать игроков будет!
  7. 02:13:783 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - слишком похоже на спам. Из-за ярких цветов сильно режет глаз, попробуй исправить или цвета или комбо
  8. 03:11:015 (1) - попробуй сюда финиш, мне кажется впишется.
~~~~~~~~~~~~~~~~~~~~~
Good luck!
kosiga

-Bakari- wrote:

[kosiga's Normal]
  1. 00:29:706 (6) - this is a Normal diff and 1/4 slider here is the way TOO short to be readable, try to remove it and not to use them unless BPM is <100
    Note: 01:43:553 (6) -02:57:399 (5) - same it have the Easy in this map. so I added some little difficult rhythm. but I think it to be applicable rhythm for normal. :P Anyway, I do not want to change here so I hear the opinion of other people.
  2. 00:46:553 (1) - I'd remove this new combo to keep comboing a bit more consistent. Don't you feel like 00:45:630 (1) - one-circle-long combo is too short?
    Note: same 00:52:553 (1,1) - ok. remove NC~
  3. 00:48:860 (2) -players don't expect to see 2nd reverse arrow and miss it. What's more it appears too fast and players have no time to notice here. Such sliders are very uncommon and confusing for players. Try to remove 2nd repeat and replace it with a circle, please This does not become the problem in normal. When it reaches the repeat of the 1st, It can read the arrow of 2nd clearly. http://puu.sh/2uWI6
  4. 01:29:014 (1) - in fact, almost the same as 00:46:553 (1) - cant you just remove this circle? It won't hurt gameplay too much, I'm sure!
    Note: 02:42:860 (1) - same sorry, If I remove note , I feel slightly blank in this time. and If do not take the vocal, I thought that it was the sound that should take. it have a positive sound there. and keep NC for kiai time. i think it does not deteriorate much the appearance.
  5. 02:53:014 (2,5) - nazi - this overlap looks a bit messy. Just a bit, but if you can fix it - do it! Object placement is important part of the map. ok. fixed~
thank you~ :)

http://puu.sh/2uXVJ
Topic Starter
IchiGUN

-Bakari- wrote:

as requested by hooj

[General]
  1. I strongly recommend you to use slider tick rate 2. It fits with music better and makes sound a bit more consistent. OK
  2. 00:15:629 - two lines at this point. I heard that it's unrankable. Just move your offset to 00:00:860 OK
  3. To make it easier to find your map add some tags, such as: Kiriko Takemura (her real name) and Caroline Charonplop ( Her official stage name is Caroline Charonplop Kyary Pamyu Pamyu ) OK
  4. Check artist, I guess Artist should be きゃりーぱみゅぱみゅ (her romanized name is Kyary Pamyu Pamyu) you might need Ninjya Re (part of a tile) and Full Control Tokyo (The song is used as the theme song for the au "Full Control Tokyo" event commercial). Yes, I'm picky if we're talking about tags. OK
[Hard]
  1. Попробуй AR8 this diff is the hardest in the mapset, so it'll be ok! Don't forget to increase other diff settings by one tick, as well! Думаю 7 вполне хватает, зачем усложнять.
  2. У тебя в постановке триплетов и 1/4 слайдеров есть закономерность? Советую по вокалам 00:18:630 (3) - слайдер, а по инструментам 00:22:322 (5) - триплеты Закономерности особой нет, да и не вижу особого смысла из-за этого перемапывать все части с вокалом и инструменталом
  3. 00:31:783 (6,1,1) - не злоупотребляй новыми комбо, этоне имеет смысло и выглидит слишком ярко.
    Заметка: 00:33:860 (1) - 01:08:706 (1) - опять же то же самое! В этих моментах нк стоит на джампах, хотя с 00:34:091 (2) и 01:08:706 (1) пожалуй уберу ;)
  4. 00:45:168 (1,1) - збс слайдеры, я оборяю одобряю. 8-)
  5. 00:57:399 (6) - jump distance is over x2,00 it maybe too hard for [Hard] diff and calm song. Are you sure that it fits here? I'd recommend you to reduce distance of jumps, this is not even kiai! Думаю, что всё ОК
  6. 00:59:014 (1) - ракабильный, но все равно слишком короткий. Ну просто раздражать игроков будет! Он тут необходим! :)
  7. 02:13:783 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - слишком похоже на спам. Из-за ярких цветов сильно режет глаз, попробуй исправить или цвета или комбо Пока оставлю как есть
  8. 03:11:015 (1) - попробуй сюда финиш, мне кажется впишется. OK
~~~~~~~~~~~~~~~~~~~~~
Good luck!
Спасибо за мод, один вопрос....зачем всё на инглише пишешь? = =
BCI

IchiGUN wrote:

Спасибо за мод, один вопрос....зачем всё на инглише пишешь? = =
чтобы тебе жизнь медом не казалась \:D/ /runs

I disagree with all the finishes in my part @Rika and also I like the stack here @S.S :< here's the file btw
Star Stream
M4M

[General]
  • Inconsistency in Tags
[Easy]
  1. 00:20:245 (3) - boring, i'd move it to (504,56) so they would be a triangle and will have more moves
  2. 00:42:399 (3) - ^
  3. 01:34:091 (3) - ^
  4. 01:41:476 (3,4) - ^
[Normal]
  1. Good
[Hard]
  1. 00:37:553 (2) - the jump with 00:37:783 (1) - is a bit sharp, i'd put it at (176,192) so player would be able to pass them easily
  2. 00:52:553 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - i'll not be easy with that large distance
  3. 01:56:707 (1,2,1,2,1,2) - don't start this pattern with 01:56:707 (1) - , start with 01:56:938 (2) - instead. it's really boring and they flows badly when i play
  4. 01:59:014 (4) - NC
  5. 02:28:553 (5) - stack it on 4
  6. 02:32:245 (3) - 4grid(tiny) left, it's not on the straight line with 2
  7. 02:49:784 (3) - NC
  8. 03:02:246 (2) - ctrl+g, plays and fits with music better
  9. 03:10:553 (4,5,1,2,1,2) - same as 01:56:707 (1,2,1,2,1,2) -
  10. 03:12:860 (4) - NC
So many unsnapped notes, plz resnap them

[Taiko Oni]
  1. 02:56:015 (2) - Unsnapped circle.
  2. 02:56:246 (1) - Unsnapped circle.
  3. 02:56:592 (3) - Unsnapped circle.
  4. 02:56:938 (1) - Unsnapped circle.
  5. 02:57:169 (1) - Unsnapped circle.
[Taiko Muzukashii]
  1. 03:05:015 (585) - Unsnapped circle.
Good luck with rank~
Topic Starter
IchiGUN

Star Stream wrote:

M4M

[General]
  • Inconsistency in Tags


[Hard]
  1. 00:37:553 (2) - the jump with 00:37:783 (1) - is a bit sharp, i'd put it at (176,192) so player would be able to pass them easily
  2. 00:52:553 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - i'll not be easy with that large distance
  3. 01:56:707 (1,2,1,2,1,2) - don't start this pattern with 01:56:707 (1) - , start with 01:56:938 (2) - instead. it's really boring and they flows badly when i play
  4. 01:59:014 (4) - NC
  5. 02:28:553 (5) - stack it on 4
  6. 02:32:245 (3) - 4grid(tiny) left, it's not on the straight line with 2
  7. 02:49:784 (3) - NC
  8. 03:02:246 (2) - ctrl+g, plays and fits with music better
  9. 03:10:553 (4,5,1,2,1,2) - same as 01:56:707 (1,2,1,2,1,2) -
  10. 03:12:860 (4) - NC
So many unsnapped notes, plz resnap them ohoho, i change offset and forget to resnap notes xDD

Good luck with rank~
Thanks a lot, my mod is coming :D
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Add a kiai fountain at 00:30:398, 01:44:244 and 02:58:090.
    If you could get an mp3 that is not cut off at the end, that would be awesome. (listen at 03:20:013 ~ 03:20:244 to understand what I mean)
    "soft-hitwhistle2.wav" is cool, I like it, but it doesn't really fit with this song, try to extract the same sword sound from this mp3 using Audacity or a similar software.

BakaCI's Easy

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    00:26:706 (1,2) - Flow can be better here, try this pattern:
    00:45:168 (1) - Move this circle at x:412 y:32.
    01:05:937 (4,5) - Try this:
    01:42:399 (1) - I understand why you added a new combo here but I think it's better to remove it, keep following the same combo pattern.
    01:55:322 (1) - Convert this slider in 1/1 circles to emphasize this part.
    02:17:476 (1) - Keep using 1/1 sliders/circles here, they fit this part of the song. (start using long sliders like this one at 02:28:552)
    02:50:706 (1) - Try this:
    02:57:630 (1) - Remove this new combo, its useless imo.
    03:01:322 (4) - Remove the repeat and move this slider 1/1 later, then add a circle here.
    03:08:245 (3,4) - Remove the repeat on (3) and add a circle at 03:09:167, then convert (4) in 1/1 circles.

kosiga's Normal

  • HP Drain Rate: 5
    Overall Difficulty: 5
    00:17:014 (3,1) - Try this pattern:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    00:59:937 (1) - If I were I'd end this and almost all the next similar slider 1/1 earlier, they're kinda boring to play in a normal diff.
    01:17:476 (3) - Keep using linear sliders, they fit better here imo:
    01:24:860 (5) - ^
    02:16:553 (1) - Remove the new combo, keep adding a new combo every 4 white ticks.
    02:20:245 (1) - ^
    02:27:630 (1) - ^
    02:30:860 (2,3) - Delete these circles then start a slider here, end it 1/1 later and add a repeat.
    02:34:553 (2,3) - ^

Hard

  • Overall Difficulty: 7
    Don't add new combos to follow your patterns, add them to follow the music, for example here 00:15:629 (1,2,1) - the second new combo is useless, 00:20:706 (1,2,3,1) - same thing here, 00:28:090 (1,2,3,4,5,1) - here and so on, recheck them and try to add a new combo every 4 white ticks.
    00:16:321 (x) - Add a circle.
    00:18:167 (x) - ^
    00:23:013 (2) - Blanket here could be way better:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    01:01:321 (1,2,3,4,5) - Try to make this pentagon perfectly simmetrical:
    01:11:706 (2) - This slider is boring to play, try a different pattern:
    01:30:167 (x) - Add a circle.
    02:23:013 (1,2,3,1,2,3) - Try this:
    02:25:552 (2) - Same as 01:11:706.
    02:28:436 (4) - Move this circle 1/4 earlier.
    02:44:013 (x) - Add a circle.
    02:45:860 (x) - ^

Kin's Taiko Muzukashii

  • 00:59:936 ~ 01:14:706 - This part is weird, a lot of patterns don't fit the music at all, try to use a simple rhythm:

714's Taiko Oni

  • Some patterns can be improved, for example 00:44:476 (1,2,3,4,5,6,1) - try ddkkddk, or 00:56:706 (1,2,3,4,5) - try ddkdd, just try to be a bit more creative and don't make simple/boring patterns like these two.
riffy
not mentioned = fixed. / red = disagree

xxheroxx wrote:

BakaCI's Easy

  • HP Drain Rate: 3 why? I feel like it's TOO hard for an [Easy] diff!
    Approach Rate: 3
    Overall Difficulty: 3
    00:26:706 (1,2) - Flow can be better here, try this pattern: it can, but in another way.
    00:45:168 (1) - Move this circle at x:412 y:32. why? I don't feel like it makes any sense here. Can you explain it?
    01:05:937 (4,5) - Try this: no way, triangle patterns may stress some players (beginners). what's more I don't want to change it because I can't see anything wrong with my flow here and I feel like it looks better
Didn't change ANY diff seettings here. Please, take care about beginners, I understand that song is quite easy but I want to make this diff relaxing and enjoyable!

Thank you for mod, anyway!


Note: BCI will check her part later, she's sleeping now sleep well, baka
HEЯE'S THE COДE MY FЯIEИD
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:にんじゃりばんばん
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:IchiGUN
Version:BakaCI's Easy
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BeatmapID:230174
BeatmapSetID:83333

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,45368,58377
2,119214,132223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bakari.png",535,295
L,15629,1
F,1,-261,674,0,1
MX,1,-261,674,545,540
S,0,0,,1
L,101014,1
F,2,-674,674,1,0
R,0,15629,,0.22528
Sprite,Foreground,Centre,"SB\bci.png",535,75
L,101476,1
F,1,-261,674,0,1
MX,1,-261,674,560,175
S,0,0,,1
L,192860,1
F,2,-674,674,1,0
R,0,101476,,0.22528
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
860,461.538461538462,4,2,1,80,1,0
15630,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
89476,-100,4,2,1,80,0,1
119014,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0


[Colours]
Combo1 : 240,5,5
Combo2 : 84,232,13
Combo3 : 7,116,235
Combo4 : 248,197,22

[HitObjects]
148,336,15630,2,0,P|156:280|148:232,1,90,4|8,0:0|0:0,0:0:0:0:
104,168,16553,2,0,L|16:152,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,120,17937,1,8,0:0:0:0:
264,160,18399,2,0,P|312:160|352:144,1,90,0|8,0:0|0:0,0:0:0:0:
416,80,19322,5,0,0:0:0:0:
416,80,19783,1,8,0:0:0:0:
416,80,20245,1,0,0:0:0:0:
480,144,20706,2,0,P|488:232|464:328,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
388,148,23014,5,0,0:0:0:0:
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388,264,24860,1,0,0:0:0:0:
324,324,25322,2,0,L|136:304,1,180,8|8,0:0|0:0,0:0:0:0:
72,360,26706,5,0,0:0:0:0:
68,268,27168,2,0,P|92:224|92:168,1,90,8|0,0:0|0:0,0:0:0:0:
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120,24,29937,1,10,0:0:0:0:
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124,272,71476,2,0,P|216:300|304:264,1,180,8|8,0:0|0:0,0:0:0:0:
348,204,72860,1,0,0:0:0:0:
416,260,73322,2,0,L|516:264,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,172,74706,6,0,P|448:136|448:72,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
344,156,76091,1,8,0:0:0:0:
260,120,76553,2,0,P|220:116|164:120,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
268,208,77937,1,8,0:0:0:0:
348,248,78399,6,0,P|396:252|444:244,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,300,79783,1,8,0:0:0:0:
180,300,80245,1,0,0:0:0:0:
92,304,80706,2,0,B|96:224|96:224|44:200|32:140,1,180,8|8,0:0|0:0,0:0:0:0:
124,132,82091,5,0,0:0:0:0:
192,76,82553,2,0,P|220:72|284:76,1,90,8|0,0:0|0:0,0:0:0:0:
372,84,83476,1,8,0:0:0:0:
452,40,83937,2,0,P|459:85|455:129,1,90,0|8,0:0|0:0,0:0:0:0:
460,220,84860,2,0,B|452:264|460:312,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,85783,12,4,87630,0:0:0:0:
184,288,89476,6,0,L|92:284,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
236,216,90860,1,8,0:0:0:0:
220,128,91322,1,0,0:0:0:0:
288,72,91783,2,0,L|380:76,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,40,93168,5,0,0:0:0:0:
204,40,93630,1,8,0:0:0:0:
204,40,94091,1,8,0:0:0:0:
120,92,94553,2,0,P|72:96|28:92,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,172,95937,2,0,L|184:272,1,90,0|12,0:0|0:0,0:0:0:0:
152,344,96860,5,0,0:0:0:0:
240,324,97322,2,0,P|320:316|436:328,1,180,8|8,0:0|0:0,0:0:0:0:
504,296,98706,1,0,0:0:0:0:
488,208,99168,2,0,P|480:164|484:108,1,90,8|0,0:0|0:0,0:0:0:0:
504,32,100091,1,8,0:0:0:0:
416,52,100553,5,0,0:0:0:0:
416,52,101014,1,8,0:0:0:0:
416,52,101476,1,0,0:0:0:0:
416,52,101937,1,8,0:0:0:0:
360,124,102399,6,0,P|312:132|264:116,1,90,0|8,0:0|0:0,0:0:0:0:
288,32,103322,2,0,P|212:48|180:148,1,180,0|4,0:0|0:0,0:0:0:0:
156,224,104706,5,8,0:0:0:0:
108,300,105168,2,0,P|152:312|200:300,1,90,0|8,0:0|0:0,0:0:0:0:
256,236,106091,2,0,P|304:228|348:236,1,90,0|8,0:0|0:0,0:0:0:0:
400,304,107014,2,0,P|432:256|372:152,1,180
316,96,108399,5,8,0:0:0:0:
256,28,108860,2,0,P|200:48|160:48,1,90,0|8,0:0|0:0,0:0:0:0:
112,116,109783,2,0,P|148:164|160:212,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
36,64,111168,1,2,0:0:0:0:
24,152,111630,6,0,P|32:232|88:316,1,180,4|0,0:0|0:0,0:0:0:0:
172,344,113014,1,8,0:0:0:0:
256,312,113476,2,0,L|256:120,1,180,0|0,0:0|0:0,0:0:0:0:
324,72,114860,1,8,0:0:0:0:
404,116,115322,6,0,B|404:192|460:192|460:284,1,180,0|0,0:0|0:0,0:0:0:0:
372,264,116706,1,8,0:0:0:0:
300,316,117168,2,0,P|256:328|208:312,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,236,118553,2,0,L|256:136,1,90,0|2,0:0|0:0,0:0:0:0:
68,96,133783,6,0,P|64:156|76:196,1,90,0|8,0:0|0:0,0:0:0:0:
148,232,134706,2,0,P|172:284|172:328,1,90,0|8,0:0|0:0,0:0:0:0:
256,356,135630,2,0,L|256:248,1,90,0|8,0:0|0:0,0:0:0:0:
338,316,136553,2,0,P|340:284|364:232,1,90,0|8,0:0|0:0,0:0:0:0:
444,272,137476,6,0,P|480:204|444:112,1,180,4|8,0:3|0:0,0:0:0:0:
372,64,138860,1,0,0:0:0:0:
300,116,139322,2,0,P|256:128|208:112,1,90,0|4,0:0|0:0,0:0:0:0:
140,64,140245,1,8,0:0:0:0:
128,152,140706,1,4,0:0:0:0:
112,240,141168,6,0,P|160:252|200:240,1,90,4|8,0:0|0:0,0:0:0:0:
256,308,142091,2,0,P|300:296|344:308,1,90,8|0,0:0|0:0,0:0:0:0:
404,240,143014,2,0,P|448:252|496:240,1,90,0|8,0:0|0:0,0:0:0:0:
444,164,143937,2,0,P|404:152|356:168,1,90,8|0,0:0|0:0,0:0:0:0:
284,112,144860,6,0,P|212:152|120:100,1,180,4|8,0:0|0:0,0:0:0:0:
64,52,146245,1,0,0:0:0:0:
28,132,146706,2,0,B|28:220|64:220|64:308,1,180,0|8,0:0|0:0,0:0:0:0:
140,352,148091,1,4,0:0:0:0:
220,312,148553,6,0,P|272:296|316:296,1,90,4|8,0:0|0:0,0:0:0:0:
392,324,149476,2,0,P|456:320|496:296,1,90,8|0,0:0|0:0,0:0:0:0:
424,236,150399,2,0,P|452:200|412:72,1,180,0|8,0:0|0:0,0:0:0:0:
344,32,151783,1,0,0:0:0:0:
268,80,152245,6,0,P|238:200|266:236,1,180,4|8,3:0|0:0,0:0:0:0:
340,284,153630,1,0,0:0:0:0:
260,328,154091,2,0,P|216:336|172:328,1,90,0|4,0:0|0:0,0:0:0:0:
124,260,155014,2,0,P|76:252|28:264,2,90,8|4|4,0:0|3:0|3:0,0:0:0:0:
212,240,156399,5,0,0:0:0:0:
256,160,156860,2,0,L|256:64,1,90,8|0,2:2|0:0,0:0:0:0:
168,92,157783,2,0,B|176:160|112:180|124:280,1,180,8|8,0:0|2:0,0:0:0:0:
212,240,159168,1,0,0:0:0:0:
256,192,159630,12,4,161476,0:0:0:0:
256,280,163322,6,0,L|160:296,1,90,4|8,0:0|0:0,0:0:0:0:
176,204,164245,2,0,L|272:188,1,90,0|8,0:0|0:0,0:0:0:0:
332,252,165168,2,0,P|356:192|300:88,1,180
256,20,166553,1,8,0:0:0:0:
208,96,167013,6,0,P|160:194|184:254,1,180
256,312,168399,1,8,0:0:0:0:
332,264,168860,2,0,P|380:256|428:268,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,312,170245,1,8,0:0:0:0:
180,264,170706,6,0,P|132:256|84:268,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,200,172091,2,0,P|256:132|168:64,1,180,8|8,0:0|0:0,0:0:0:0:
88,68,173476,2,0,L|80:260,1,180
136,320,174860,5,8,0:0:0:0:
220,284,175322,2,0,P|276:272|320:276,1,90,0|8,0:0|0:0,0:0:0:0:
316,184,176245,2,0,P|376:192|416:212,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,116,177630,5,2,0:0:0:0:
196,48,178091,6,0,B|108:48|108:108|12:108,1,180,4|0,0:0|0:0,0:0:0:0:
28,196,179476,1,8,0:0:0:0:
88,264,179937,2,0,P|156:304|244:260,1,180
324,296,181322,2,0,P|372:288|412:296,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
304,208,182706,6,0,P|316:160|352:128,1,90,0|8,0:0|0:0,0:0:0:0:
344,40,183630,2,0,B|296:36|260:64|260:64|228:36|164:40,1,180
196,128,185014,1,8,0:0:0:0:
124,184,185476,6,0,P|104:220|96:284,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,128,186860,2,0,L|196:28,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
260,192,188245,2,0,P|284:236|289:275,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,100,189630,2,0,P|284:56|288:0,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,140,191014,6,0,L|84:140,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,180,192399,1,2,0:1:0:0:
180,224,192860,5,4,0:0:0:0:
Leorda
Hi there

[BakaCI's Easy]
00:31:322 (2,3) - Make a pattern like this for better flow? http://osu.ppy.sh/ss/696269
01:01:783 (3) - Flip horizontally for this slider for better flow?
02:57:630 (1) - Why new combo?


[kosiga's Normal]
00:42:860 (1) - Why NC?


[Hard]
00:21:398 (1) - Remove NC?
00:24:860 (7,1) - Swap new combo?
01:03:860 (1) - Remove NC?


[714's Taiko Oni]
* There are 5 unsnapped object in this diff, please resnap


[Kin's Taiko Muzukashii]
03:05:015 (585) - Unsnapped circle


Good luck
BCI
no @all, thanks :<
hs714

Star Stream wrote:

M4M

[General]
  • Inconsistency in Tags
[Taiko Oni]
  1. 02:56:015 (2) - Unsnapped circle.
  2. 02:56:246 (1) - Unsnapped circle.
  3. 02:56:592 (3) - Unsnapped circle.
  4. 02:56:938 (1) - Unsnapped circle.
  5. 02:57:169 (1) - Unsnapped circle.
Good luck with rank~

Leorda wrote:

Hi there

[714's Taiko Oni]
* There are 5 unsnapped object in this diff, please resnap

Good luck
Resnap done ;)
Thank you for your mod! Star Stream and Leorda <33


xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

714's Taiko Oni

  • Some patterns can be improved, for example 00:44:476 (1,2,3,4,5,6,1) - try ddkkddk, or 00:56:706 (1,2,3,4,5) - try ddkdd, just try to be a bit more creative and don't make simple/boring patterns like these two.
All changed :) Thank you for your mod! xxheroxx <33

update onegaishimasu! :oops:
Taiko Oni: http://puu.sh/2wz4d
Topic Starter
IchiGUN

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Add a kiai fountain at 00:30:398, 01:44:244 and 02:58:090. nice idea but, no
    If you could get an mp3 that is not cut off at the end, that would be awesome. (listen at 03:20:013 ~ 03:20:244 to understand what I mean) 2 sec =.= i'm too lazy for it
    "soft-hitwhistle2.wav" is cool, I like it, but it doesn't really fit with this song, try to extract the same sword sound from this mp3 using Audacity or a similar software. just removed this file

Hard

  • Overall Difficulty: 7
    Don't add new combos to follow your patterns, add them to follow the music, for example here 00:15:629 (1,2,1) - the second new combo is useless, 00:20:706 (1,2,3,1) - same thing here, 00:28:090 (1,2,3,4,5,1) - here and so on, recheck them and try to add a new combo every 4 white ticks.
    00:16:321 (x) - Add a circle.
    00:18:167 (x) - ^
    00:23:013 (2) - Blanket here could be way better:
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    01:01:321 (1,2,3,4,5) - Try to make this pentagon perfectly simmetrical:
    01:11:706 (2) - This slider is boring to play, try a different pattern:
    01:30:167 (x) - Add a circle.
    02:23:013 (1,2,3,1,2,3) - Try this:
    02:25:552 (2) - Same as 01:11:706.
    02:28:436 (4) - Move this circle 1/4 earlier.
    02:44:013 (x) - Add a circle.
    02:45:860 (x) - ^
Thanks for mod ;)

Leorda wrote:

Hi there

[Hard]
00:21:398 (1) - Remove NC?
00:24:860 (7,1) - Swap new combo?
01:03:860 (1) - Remove NC?

Good luck
Thank you Leo :oops:
Kin
Some change on Muzu
http://puu.sh/2x2Oj
kosiga

xxheroxx wrote:

SPOILER
kosiga's Normal

  • HP Drain Rate: 5  I think it's a difficult setting for normal. because this normal is not made with only simple rhythm( have a lot of 1/2 rhythm. and It is a little random.) and Difficulty is the important thing for map. you wrote 「should fix this」. If so you should write a reason about it. :P
    Overall Difficulty: 5 ^
    00:17:014 (3,1) - Try this pattern: sorry, I do not want to make the pattern of flow in the same direction. :(
    00:45:167 ~ 00:59:936 - Why you mapped this part? You should add a break like you did at 02:00:000.
    00:15:629 ~ 00:45:167 - I felt that this time was short. and 00:45:167 ~ 00:59:936 - This time is a little long. so I decided to make it the same as hard.
    00:59:937 (1) - If I were I'd end this and almost all the next similar slider 1/1 earlier, they're kinda boring to play in a normal diff. 00:59:936 - rhythm is different from the before and after. and I do not want to make it with only similar rhythm. I think that do not feel people to be boring only with one slider. :(
    01:17:476 (3) - Keep using linear sliders, they fit better here imo: hmm... reason same as 00:17:014 (3,1). I prefer to make a variety of flow
    01:24:860 (5) - ^ ^
    02:16:553 (1) - Remove the new combo, keep adding a new combo every 4 white ticks. sorry, because it is easier to see the note. I think that there is no need to put it in white ticks always. :P
    02:20:245 (1) - ^ ^
    02:27:630 (1) - ^ ^
    02:30:860 (2,3) - Delete these circles then start a slider here, end it 1/1 later and add a repeat. reason same as 00:59:937 (1). 02:30:860 (2,3) - 02:34:553 (2,3) - 02:35:937 (1,2,3,4,5,6) - These have a different rhythm. I do not like to make them with the same rhythm (only 1/1 rhythm )
    02:34:553 (2,3) - ^ ^

Leorda wrote:

[kosiga's Normal]
00:42:860 (1) - Why NC? same pattern as 03:09:168 (1,2,3). emphasize a vocal 「rin rin rin」. and adjust the number of combo colors.
sorry.. there are no changes ;x;

but thank you~ :)
Birdy
[Easy]
00:27:168 (2) - 1 down 2 left for triangle shape. It's too close to (4)'s end and it disturbs me.
00:31:322 (2) (end) - Remove finish?
01:20:706 (4) - Use two points with curve to make the shape and blanket better.
03:02:706 (1) - End could be at same point as (3) but mirrored. It's unsymmetrical and could and should be fixed.

[Normal]
00:47:936 - Add circle.
00:55:321 - ^
03:03:168 (4) - Could be stacked to 03:05:476 (1)'s end

[Hard]
00:28:090 (1,2,3,4,5,1,2) - Could be remade with polygon circles. Same goes with all the other non-perfect star sections too @ 01:28:321 , 01:41:936 and 02:55:783 (and others if I accidentally missed some)
01:06:398 (4) - Extend 1/2 more, like the previous one. Keeps the consistency, sounds and plays better.
01:11:706 (2) - Improve the shape. Loop's hole should be more visible, and "tails" shorter.
02:25:552 (2) - The shape could be better again.
02:30:167 (4) - Don't make start and end overlap please.

Nice song and quite cool map, good luck with ranking!
Aurele
I love this beatmap♥
Topic Starter
IchiGUN

Static Noise Bird wrote:

Nice song and quite cool map, good luck with ranking!
Sorry, no change :( But thanks a lot for mod :oops:

Gabe wrote:

I love this beatmap♥
Yey, I am very glad to hear it ;)
Hinsvar
Err, hi.

Modding by request (even though I'm not really in the mood to do one since... one month ago maybe, so let's see my modding quality here).

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>BakaCI's Easy
  1. No whistles on this diff? You should add them, I think; everything just sounds empty currently... A whistle every 4/1 beats should be enough for this song, IMO.
  2. 00:19:322 (1,2,3) - I don't really like to see stacks on Easy because it might be hard to read by new players (who are the supposed players of Easy diffs), but oh well... (This applies to all stacks on this diff.)
  3. 00:32:244 - Uhm, why is there a finish? Is that intentional?
  4. 01:36:398 - ^
  5. 03:12:399 (2) - I think a clap is still needed here...
>kosiga's Normal
  1. No major problems, but I find the shape of 00:17:476 (1), 01:31:322 (1), and similar sliders kinda... random and doesn't fit the song. It's my opinion, though.
>Hard
  1. 00:16:321 (3,4,5) - I don't really like how the spacing changes here. It's just confusing, IMO.
  2. 00:18:167 (2,3,4) - ^
  3. 00:22:321 (8,1,2) - ^ (Applies to similar patterns.)
  4. 00:32:013 (1) - Why is there an NC? Also, the spacing is inconsistent here.
Uh, that's it I guess.

Good luck on the way 8-)
kosiga

Static Noise Bird wrote:

[Normal]
00:47:936 - Add circle. sorry, i don't want to increase the note. :(
00:55:321 - ^ ^
03:03:168 (4) - Could be stacked to 03:05:476 (1)'s end It does not affect the play. even if it is the appearance :P

Hinsvar wrote:

>kosiga's Normal
  1. No major problems, but I find the shape of 00:17:476 (1), 01:31:322 (1), and similar sliders kinda... random and doesn't fit the song. It's my opinion, though.
hmm... keep now >.<
Thank you~ :)

and IchiGUN> Fixed some hitsound :o

http://puu.sh/2B7bC
riffy

Leorda wrote:

Hi there

[BakaCI's Easy]
00:31:322 (2,3) - Make a pattern like this for better flow? http://osu.ppy.sh/ss/696269 better flow? I can't see anything wrong with curent one. It's also easier to read, btw
01:01:783 (3) - Flip horizontally for this slider for better flow? No. I don't want this slider to be blanket. For some reason. my current flow looks better to me

Static Noise Bird wrote:

[Easy]
00:27:168 (2) - 1 down 2 left for triangle shape. It's too close to (4)'s end and it disturbs me. what? where do you see triangle? It's just a regular flow-pattern.
00:31:322 (2) (end) - Remove finish? yes
01:20:706 (4) - Use two points with curve to make the shape and blanket better. you could give me at least a screenshot how to improve it! I can't see anything wrong here!

Hinsvar wrote:

>BakaCI's Easy
  1. No whistles on this diff? You should add them, I think; everything just sounds empty currently... A whistle every 4/1 beats should be enough for this song, IMO. I should ask BCI
  2. 00:19:322 (1,2,3) - I don't really like to see stacks on Easy because it might be hard to read by new players (who are the supposed players of Easy diffs), but oh well... (This applies to all stacks on this diff.) I know, I know. But I wanted to make this diff a bit challenging. Not a big problem for players t guess that some notes are hidden. So, I'd keep it!
  3. 00:32:244 - Uhm, why is there a finish? Is that intentional? no. fixed!
  4. 01:36:398 - ^ ^
Thank you, everyone!
updeted
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:にんじゃりばんばん
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:IchiGUN
Version:BakaCI's Easy
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BeatmapID:230174
BeatmapSetID:83333

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,45368,58377
2,119214,132223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bakari.png",535,295
L,15629,1
F,1,-261,674,0,1
MX,1,-261,674,545,540
S,0,0,,1
L,101014,1
F,2,-674,674,1,0
R,0,15629,,0.22528
Sprite,Foreground,Centre,"SB\bci.png",535,75
L,101476,1
F,1,-261,674,0,1
MX,1,-261,674,560,175
S,0,0,,1
L,192860,1
F,2,-674,674,1,0
R,0,101476,,0.22528
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
IchiGUN

Hinsvar wrote:

Err, hi.

Modding by request (even though I'm not really in the mood to do one since... one month ago maybe, so let's see my modding quality here).

>Hard
  1. 00:16:321 (3,4,5) - I don't really like how the spacing changes here. It's just confusing, IMO. Yep
  2. 00:18:167 (2,3,4) - ^ ^
  3. 00:22:321 (8,1,2) - ^ (Applies to similar patterns.) Nope
  4. 00:32:013 (1) - Why is there an NC? Also, the spacing is inconsistent here. removed NC
Uh, that's it I guess.

Good luck on the way 8-)
Thanks Hinsvar, and good quality 8-)
Nichiyouki


Hi, IchiGUN

Mod request from my modding queue
and sorry for my mod delay

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

BakaCI's Easy

  • Bakari part
  1. 00:27:167 (2,3,4,5) - If you want to follow the vocal, I suggest that make by this picture. Then you move both circles (2,3) in picture to stack with (1), which I think these will fit with the rhythm.
    BCI's part
  2. 01:41:937 (4) - Oh, (1,2,3,4) are stack? I think that move (4) to avoid stacking will be better.
  3. 02:57:630 (1) - It isn't necessary to add NC here. So please remove it.

kosiga's Normal

  1. 00:37:090 (6) - Move last point of slider to down 1 grid
  2. 00:38:245 (2,3,4,5) - These aren't flow naturally, which it may cause confusion for new players. Perhaps if make by this picture will be easier than to read.
  3. 02:16:091 (3,1) - It cause me feel very confused, which it's too hard to read these notes. So please try to avoid stacking both notes.
  4. 02:19:783 (3,1) - ^
  5. 02:20:706 (3,1) - ^
  6. 02:27:167 (3,1) - ^
  7. 02:42:860 (1) - Move to x:248 y:232 to make 02:41:476 (5,1,1) is equilateral triangle will be better?

Hard

  1. 00:16:552 (4,5,6) - Why you reduce the spacing into 0.8x, which although it isn't anti-jump, but it cause me feel weird when read these. So please increase the spacing on these are about 1.0x.
  2. 00:18:398 (3,4,5) - These, too. Please increase the spacing about 1.0x.
  3. 00:23:013 (2,3) - Spacing is too close, which I wonder why you use the spacing 0.85x? However, please increase the spacing by move 00:23:706 (3,4) to x:364 y:344. Then move 00:24:167 (5) to x:184 y:304
  4. 00:32:244 (1) - Finish hitsound isn't necessary in slider begin, which I think you copy this note from 00:30:398 :P So please remove finish on slider begin.
  5. 01:03:860 (2) - Use Ctrl+G will be better?
  6. 01:46:090 (1) - Remove finish on slider begin. I think it isn't necessary to add it.

Comment : Nice mapset, I don't find any problem more than this.

Hope my mod will be useful for you.

Good luck~
riffy
Applied
code
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:にんじゃりばんばん
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:IchiGUN
Version:BakaCI's Easy
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BeatmapID:230174
BeatmapSetID:83333

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,45368,58377
2,119214,132223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bakari.png",535,295
L,15629,1
F,1,-261,674,0,1
MX,1,-261,674,545,540
S,0,0,,1
L,101014,1
F,2,-674,674,1,0
R,0,15629,,0.22528
Sprite,Foreground,Centre,"SB\bci.png",535,75
L,101476,1
F,1,-261,674,0,1
MX,1,-261,674,560,175
S,0,0,,1
L,192860,1
F,2,-674,674,1,0
R,0,101476,,0.22528
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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15630,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
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119014,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0


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Combo3 : 7,116,235
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416,80,19783,1,8,0:0:0:0:
416,80,20245,1,0,0:0:0:0:
480,144,20706,2,0,P|488:232|464:328,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
388,148,23014,5,0,0:0:0:0:
320,204,23476,2,0,L|216:192,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
388,264,24860,1,0,0:0:0:0:
324,324,25322,2,0,L|136:304,1,180,8|8,0:0|0:0,0:0:0:0:
76,364,26706,5,0,0:0:0:0:
72,360,27167,1,8,0:0:0:0:
72,360,27629,1,0,0:0:0:0:
40,276,28090,2,0,P|44:228|40:180,1,90,8|0,0:0|0:0,0:0:0:0:
36,96,29013,2,0,P|28:60|36:4,1,90
116,44,29937,1,10,0:0:0:0:
204,64,30399,6,0,P|252:60|296:64,1,90,4|8,0:0|0:0,0:0:0:0:
380,84,31322,2,0,P|428:88|472:84,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,144,32706,2,0,P|240:184|248:288,1,180,8|8,0:0|0:0,0:0:0:0:
164,324,34091,6,0,L|64:316,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,364,35476,1,8,0:0:0:0:
244,364,35937,1,0,0:0:0:0:
244,364,36399,1,8,0:0:0:0:
300,292,36860,2,0,P|348:284|392:288,1,90,0|8,0:0|0:0,0:0:0:0:
472,324,37783,5,0,0:0:0:0:
476,232,38245,2,0,L|464:40,1,180,8|8,0:0|0:0,0:0:0:0:
376,36,39629,1,0,0:0:0:0:
304,92,40091,2,0,L|204:84,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
364,160,41476,5,0,0:0:0:0:
364,160,41937,1,8,0:0:0:0:
364,160,42399,1,0,0:0:0:0:
412,236,42860,2,0,L|412:344,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
480,180,44245,2,0,L|480:64,1,90,0|8,0:0|0:0,0:0:0:0:
392,68,45168,5,4,0:0:0:0:
132,264,59937,6,0,P|184:256|224:264,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
64,204,61322,1,8,0:0:0:0:
108,124,61783,2,0,P|112:88|108:32,1,90,0|8,0:0|0:0,0:0:0:0:
196,52,62706,1,0,0:0:0:0:
288,56,63168,1,8,0:0:0:0:
380,52,63630,6,0,P|428:48|472:52,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,136,65014,1,8,0:0:0:0:
400,208,65476,1,0,0:0:0:0:
444,284,65937,1,8,0:0:0:0:
352,288,66399,2,0,P|308:292|252:288,1,90,0|8,0:0|0:0,0:0:0:0:
184,244,67322,5,0,0:0:0:0:
100,216,67783,2,0,P|104:168|100:120,1,90,8|0,0:0|0:0,0:0:0:0:
72,40,68706,1,8,0:0:0:0:
160,60,69168,2,0,L|264:68,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
100,128,70553,1,8,0:0:0:0:
60,208,71014,5,0,0:0:0:0:
124,272,71476,2,0,P|216:300|304:264,1,180,8|8,0:0|0:0,0:0:0:0:
348,204,72860,1,0,0:0:0:0:
416,260,73322,2,0,L|516:264,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,172,74706,6,0,P|448:136|448:72,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
344,156,76091,1,8,0:0:0:0:
260,120,76553,2,0,P|220:116|164:120,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
268,208,77937,1,8,0:0:0:0:
348,248,78399,6,0,P|396:252|444:244,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,300,79783,1,8,0:0:0:0:
180,300,80245,1,0,0:0:0:0:
92,304,80706,2,0,B|96:224|96:224|44:200|32:140,1,180,8|8,0:0|0:0,0:0:0:0:
124,132,82091,5,0,0:0:0:0:
192,76,82553,2,0,P|220:72|284:76,1,90,8|0,0:0|0:0,0:0:0:0:
372,84,83476,1,8,0:0:0:0:
452,40,83937,2,0,P|459:85|455:129,1,90,0|8,0:0|0:0,0:0:0:0:
460,220,84860,2,0,B|452:264|460:312,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,85783,12,4,87630,0:0:0:0:
184,288,89476,6,0,L|92:284,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
236,216,90860,1,8,0:0:0:0:
220,128,91322,1,0,0:0:0:0:
288,72,91783,2,0,L|380:76,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,40,93168,5,0,0:0:0:0:
204,40,93630,1,8,0:0:0:0:
204,40,94091,1,8,0:0:0:0:
120,92,94553,2,0,P|72:96|28:92,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
160,172,95937,2,0,L|184:272,1,90,0|8,0:0|0:0,0:0:0:0:
152,344,96860,5,0,0:0:0:0:
240,324,97322,2,0,P|320:316|436:328,1,180,8|8,0:0|0:0,0:0:0:0:
504,296,98706,1,0,0:0:0:0:
488,208,99168,2,0,P|480:164|484:108,1,90,8|0,0:0|0:0,0:0:0:0:
504,32,100091,1,8,0:0:0:0:
416,52,100553,5,0,0:0:0:0:
416,52,101014,1,8,0:0:0:0:
416,52,101476,1,0,0:0:0:0:
416,52,101937,1,8,0:0:0:0:
360,124,102399,6,0,P|312:132|264:116,1,90,0|8,0:0|0:0,0:0:0:0:
288,32,103322,2,0,P|212:48|180:148,1,180,0|4,0:0|0:0,0:0:0:0:
156,224,104706,5,8,0:0:0:0:
108,300,105168,2,0,P|152:312|200:300,1,90,0|8,0:0|0:0,0:0:0:0:
256,236,106091,2,0,P|304:228|348:236,1,90,0|8,0:0|0:0,0:0:0:0:
400,304,107014,2,0,P|432:256|372:152,1,180
316,96,108399,5,8,0:0:0:0:
256,28,108860,2,0,P|200:48|160:48,1,90,0|8,0:0|0:0,0:0:0:0:
112,116,109783,2,0,P|148:164|160:212,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
36,64,111168,1,2,0:0:0:0:
24,152,111630,6,0,P|32:232|88:316,1,180,4|0,0:0|0:0,0:0:0:0:
172,344,113014,1,8,0:0:0:0:
256,312,113476,2,0,L|256:120,1,180,0|0,0:0|0:0,0:0:0:0:
324,72,114860,1,8,0:0:0:0:
404,116,115322,6,0,B|404:192|460:192|460:284,1,180,0|0,0:0|0:0,0:0:0:0:
372,264,116706,1,8,0:0:0:0:
300,316,117168,2,0,P|256:328|208:312,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,236,118553,2,0,L|256:136,1,90,0|2,0:0|0:0,0:0:0:0:
68,96,133783,6,0,P|64:156|76:196,1,90,0|8,0:0|0:0,0:0:0:0:
148,232,134706,2,0,P|172:284|172:328,1,90,0|8,0:0|0:0,0:0:0:0:
256,356,135630,2,0,L|256:248,1,90,0|8,0:0|0:0,0:0:0:0:
338,316,136553,2,0,P|340:284|364:232,1,90,0|8,0:0|0:0,0:0:0:0:
444,272,137476,6,0,P|480:204|444:112,1,180,4|8,0:3|0:0,0:0:0:0:
372,64,138860,1,0,0:0:0:0:
300,116,139322,2,0,P|256:128|208:112,1,90,0|4,0:0|0:0,0:0:0:0:
140,64,140245,1,8,0:0:0:0:
128,152,140706,1,4,0:0:0:0:
112,240,141168,6,0,P|160:252|200:240,1,90,4|8,0:0|0:0,0:0:0:0:
256,308,142091,2,0,P|300:296|344:308,1,90,8|0,0:0|0:0,0:0:0:0:
404,240,143014,2,0,P|448:252|496:240,1,90,0|8,0:0|0:0,0:0:0:0:
444,164,143937,2,0,P|404:152|356:168,1,90,8|0,0:0|0:0,0:0:0:0:
284,112,144860,6,0,P|212:152|120:100,1,180,4|8,0:0|0:0,0:0:0:0:
64,52,146245,1,0,0:0:0:0:
28,132,146706,2,0,B|28:220|64:220|64:308,1,180,0|8,0:0|0:0,0:0:0:0:
140,352,148091,1,4,0:0:0:0:
220,312,148553,6,0,P|272:296|316:296,1,90,4|8,0:0|0:0,0:0:0:0:
392,324,149476,2,0,P|456:320|496:296,1,90,8|0,0:0|0:0,0:0:0:0:
424,236,150399,2,0,P|452:200|412:72,1,180,0|8,0:0|0:0,0:0:0:0:
344,32,151783,1,0,0:0:0:0:
268,80,152245,6,0,P|238:200|266:236,1,180,4|8,3:0|0:0,0:0:0:0:
340,284,153630,1,0,0:0:0:0:
260,328,154091,2,0,P|216:336|172:328,1,90,0|4,0:0|0:0,0:0:0:0:
124,260,155014,2,0,P|76:252|28:264,2,90,8|4|4,0:0|3:0|3:0,0:0:0:0:
212,240,156399,5,0,0:0:0:0:
256,160,156860,2,0,L|256:64,1,90,8|0,2:2|0:0,0:0:0:0:
168,92,157783,2,0,B|176:160|112:180|124:280,1,180,8|8,0:0|2:0,0:0:0:0:
212,240,159168,1,0,0:0:0:0:
256,192,159630,12,4,161476,0:0:0:0:
256,280,163322,6,0,L|160:296,1,90,4|8,0:0|0:0,0:0:0:0:
176,204,164245,2,0,L|272:188,1,90,0|8,0:0|0:0,0:0:0:0:
332,252,165168,2,0,P|356:192|300:88,1,180
256,20,166553,1,8,0:0:0:0:
208,96,167013,6,0,P|160:194|184:254,1,180
256,312,168399,1,8,0:0:0:0:
332,264,168860,2,0,P|380:256|428:268,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,312,170245,1,8,0:0:0:0:
180,264,170706,6,0,P|132:256|84:268,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,200,172091,2,0,P|256:132|168:64,1,180,8|8,0:0|0:0,0:0:0:0:
88,68,173476,2,0,L|80:260,1,180
136,320,174860,5,8,0:0:0:0:
220,284,175322,2,0,P|276:272|320:276,1,90,0|8,0:0|0:0,0:0:0:0:
316,184,176245,2,0,P|376:192|416:212,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,116,177630,5,2,0:0:0:0:
196,48,178091,6,0,B|108:48|108:108|12:108,1,180,4|0,0:0|0:0,0:0:0:0:
28,196,179476,1,8,0:0:0:0:
88,264,179937,2,0,P|156:304|244:260,1,180
324,296,181322,2,0,P|372:288|412:296,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
304,208,182706,6,0,P|316:160|352:128,1,90,0|8,0:0|0:0,0:0:0:0:
344,40,183630,2,0,B|296:36|260:64|260:64|228:36|164:40,1,180
196,128,185014,1,8,0:0:0:0:
124,184,185476,6,0,P|104:220|96:284,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,128,186860,2,0,L|196:28,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
260,192,188245,2,0,P|284:236|289:275,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,100,189630,2,0,P|284:56|288:0,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
180,140,191014,6,0,L|84:140,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,180,192399,1,2,0:1:0:0:
180,224,192860,5,4,0:0:0:0:
Topic Starter
IchiGUN

Nichiyouki wrote:



Hi, IchiGUN

Mod request from my modding queue
and sorry for my mod delay

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

Hard

  1. 00:16:552 (4,5,6) - Why you reduce the spacing into 0.8x, which although it isn't anti-jump, but it cause me feel weird when read these. So please increase the spacing on these are about 1.0x.
  2. 00:18:398 (3,4,5) - These, too. Please increase the spacing about 1.0x.
  3. 00:23:013 (2,3) - Spacing is too close, which I wonder why you use the spacing 0.85x? However, please increase the spacing by move 00:23:706 (3,4) to x:364 y:344. Then move 00:24:167 (5) to x:184 y:304
  4. 00:32:244 (1) - Finish hitsound isn't necessary in slider begin, which I think you copy this note from 00:30:398 :P So please remove finish on slider begin.
  5. 01:03:860 (2) - Use Ctrl+G will be better?
  6. 01:46:090 (1) - Remove finish on slider begin. I think it isn't necessary to add it.

Comment : Nice mapset, I don't find any problem more than this.

Hope my mod will be useful for you.

Good luck~
Thanks a lot, really useful mod 8-)
Kyouren
BPM is wrong :o :o :o

BakaCI's Easy:

SPOILER
[TimingPoints]
860,461.538461538462,4,2,1,80,1,0
15630,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
89476,-100,4,2,1,80,0,1
119014,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0

kosiga's Normal and Hard:

SPOILER
[TimingPoints]
860,461.538461538462,4,2,1,80,1,0
15630,-100,4,2,1,80,0,1
22322,-100,4,2,2,80,0,1
22899,-100,4,2,1,80,0,1
37091,-100,4,2,2,80,0,1
37668,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
89476,-100,4,2,1,80,0,1
96168,-100,4,2,2,80,0,1
96745,-100,4,2,1,80,0,1
110937,-100,4,2,2,80,0,1
111514,-100,4,2,1,80,0,1
119014,-100,4,2,1,80,0,0
139668,-100,4,3,1,80,0,0
139899,-100,4,2,1,80,0,0
140591,-100,4,3,1,80,0,0
141283,-100,4,2,1,80,0,0
144745,-100,4,3,1,80,0,0
144976,-100,4,2,1,80,0,0
147053,-100,4,3,1,80,0,0
147283,-100,4,2,1,80,0,0
147976,-100,4,3,1,80,0,0
148206,-100,4,2,1,80,0,0
148437,-100,4,3,1,80,0,0
148668,-100,4,2,1,80,0,0
152130,-100,4,3,1,80,0,0
152360,-100,4,2,1,80,0,0
154437,-100,4,3,1,80,0,0
154668,-100,4,2,1,80,0,0
155360,-100,4,3,1,80,0,0
155591,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
170014,-100,4,2,2,80,0,1
170591,-100,4,2,1,80,0,1
184783,-100,4,2,2,80,0,1
185360,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0

Please your check again BPM
and
Please your 00:45:382 fill in the blank
10nya
I came from in-game PM :).
Hi IchiGUN, -Bakari- , BCI , kosiga , Kin , hs714 :).
It has been I while I didn't modding so sorry for the poor quality =w=;

Modding Guide:
  1. Unrankable
  2. You Need To Change/Add This
  3. It'll be better if you followed this
  4. Suggestions

General

  1. Since BCI had a ranked beatmap with previous username (Black_Cherry_Ita) I suppose, add that username to the tags
  2. Enable Letterbox during break?
  3. BG isn't properly at the middle. change the .osu mode from //Background and Video events
    0,0,"BG.jpg",1,1 to -->

    //Background and Video events
    0,0,"BG.jpg",0,0

BakaCI's Easy

  1. 00:16:552 (2,4)- : why don't you copy paste one of these sliders to make better pattern, this is easy diff so same slider will help players to play and make better flow
  2. 00:26:706 (1,2,3)- :didn't stacked properly ._. 3 is behind 2 while 1 and 2 didn't stacked
  3. 00:29:013 (5)- : suppose there's clap at the head?
  4. 01:09:167 (4)- : why don't use curved slider at here? tough previous also next sliders are curved
  5. 02:36:398 (1,2,4)- : add clap for both sides? it'll make a better sounding I suppose
  6. 03:12:860 (1)- : why don't put here at x336 y140 to make a better flow?

kosiga's Normal

  1. 01:04:090 (2,4) - : since you use clap at 2nd white line and 4th white line at 01:09:167 (3,4,5,6), to make the rhythm similar why dont you also add clap on these 2 slider head?
  2. 02:59:936 (1)- : add drum finish on slider head?
  3. 03:07:321 (1)- : ^

Hard

  1. 00:25:321 (1)- : move clap on slider tail to slider head?
  2. 00:26:244 (4,5)- : add clap ?
  3. 00:31:783 (6,7)- : add clap custom 2?
  4. 00:39:398 (7)- : add clap?
  5. 00:41:244 (7)- : ^
  6. 00:52:552 (1)- : add normal-hit finish addition on the head?
  7. 01:33:167 (1,2,3)- : I don't quite like current pattern, try this?
    456,280,93167,6,0,B|441:328|441:328|394:354,1,90,0|0,0:0|0:0,0:0:0:0:
    300,276,93629,2,0,B|256:264|256:264|204:276,1,90,8|0,0:0|0:0,0:0:0:0:
    92,336,94090,2,0,B|44:321|44:321|18:274,1,90,0|0,0:0|0:0,0:0:0:0:
  8. 01:46:090 (1)- : add finish as well on this slider head?
  9. 01:47:936 (1)- : ^
  10. 01:51:629 (1)- : ^
  11. 01:51:629 (1)- : ^
  12. 01:57:629 (1,2,3)- : I quite don't like this pattern, I meant you did jump on 1,2 but not on 2,3 which break the flow imo. Consider to move 3 slider to x352 y280 (also it made a perfect triangle pattern from 1,2 and 3's slider head.)
  13. 01:59:013 (1)- : change this into normal-hit finish?
  14. 02:42:860 (2)- : ctrl+g this slider to make a jump? or put them like this to make a little fun jump :D
  15. 02:47:013 (1,2,3,1,2)- : quite dislike the flow, try this perhaps?
    440,256,167013,6,0,P|456:208|432:160,1,90,4|0,0:0|0:0,0:0:0:0:
    512,108,167475,2,0,P|464:92|416:116,1,90,4|0,0:0|0:0,0:0:0:0:
    292,148,167936,2,0,P|340:164|388:140,1,90,4|0,0:0|0:0,0:0:0:0:
    336,68,168398,5,8,0:0:0:0:
    256,28,168629,1,0,0:0:0:0:
  16. 03:01:783 (1)- : add finish as well?
  17. 03:11:475 (1,2,3)- : same jump issue as 01:57:62

Kin's Taiko Muzukashii

  1. 00:50:706- : higher pitch here, change into k?
  2. 01:04:321- : to see pattern 01:02:475, why don't you also change this into k?
  3. 01:14:936- : remove
  4. 01:26:706- : move this to 01:26:936
  5. 01:52:552- : change to k?
]

714's Taiko Oni

  1. 00:22:321- : kdk?
  2. 01:32:475- : ddk?
  3. 02:04:090- : kkdkd?
I hope this help, good luck :)
Kyouren
kosiga

Nichiyouki wrote:

SPOILER

kosiga's Normal

  1. 00:37:090 (6) - Move last point of slider to down 1 grid fixed
  2. 00:38:245 (2,3,4,5) - These aren't flow naturally, which it may cause confusion for new players. Perhaps if make by this picture will be easier than to read. ok. change it but it is my pattern :3
  3. 02:16:091 (3,1) - It cause me feel very confused, which it's too hard to read these notes. So please try to avoid stacking both notes. hmm... This has an inherent pattern. so I do not want to change this. I believe that this is no problem :p
  4. 02:19:783 (3,1) - ^ ^
  5. 02:20:706 (3,1) - ^ ^
  6. 02:27:167 (3,1) - ^ ^
  7. 02:42:860 (1) - Move to x:248 y:232 to make 02:41:476 (5,1,1) is equilateral triangle will be better? nope >.< http://puu.sh/2HZru.jpg It emphasizes hexagon.

- t e n n y a - wrote:

SPOILER

kosiga's Normal

  1. 01:04:090 (2,4) - : since you use clap at 2nd white line and 4th white line at 01:09:167 (3,4,5,6), to make the rhythm similar why dont you also add clap on these 2 slider head? ok. i add 2nd clap too :3
  2. 02:59:936 (1)- : add drum finish on slider head? maybe no need =3=
  3. 03:07:321 (1)- : ^ ^
Thank you~ :)

and IchiGUN> sorry for late :(

http://puu.sh/2HZzt.osu
riffy
@ 10nya
applied everything
code
osu file format v12

[General]
AudioFilename: Ninjyari Bang Bang.mp3
AudioLeadIn: 0
PreviewTime: 14476
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ninjyari Bang Bang
TitleUnicode:にんじゃりばんばん
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:IchiGUN
Version:BakaCI's Easy
Source:
Tags:BCI -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BeatmapID:230174
BeatmapSetID:83333

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
2,45368,58377
2,119214,132223
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bakari.png",535,295
L,15629,1
F,1,-261,674,0,1
MX,1,-261,674,545,540
S,0,0,,1
L,101014,1
F,2,-674,674,1,0
R,0,15629,,0.22528
Sprite,Foreground,Centre,"SB\bci.png",535,75
L,101476,1
F,1,-261,674,0,1
MX,1,-261,674,560,175
S,0,0,,1
L,192860,1
F,2,-674,674,1,0
R,0,101476,,0.22528
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
860,461.538461538462,4,2,1,80,1,0
15630,-100,4,2,1,80,0,1
45168,-100,4,2,1,80,0,0
89476,-100,4,2,1,80,0,1
119014,-100,4,2,1,80,0,0
163322,-100,4,2,1,80,0,1
192860,-100,4,2,1,80,0,0


[Colours]
Combo1 : 240,5,5
Combo2 : 84,232,13
Combo3 : 7,116,235
Combo4 : 248,197,22

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Irreversible
Hi from ~ ★ Dake's and Irre's Modding Queue ★ ~ :)

Sorry for that huge delay, but I've been sick lately and I still am but yeah, I have to mod it sometime u.u

Let's start then, :D

[General]

  1. Kyary Pamyu Pamyu <3 xD
  2. Well, I can't really appreciate the way you uploaded this map, I mean.. 1 diff is by you, the rest by guest mappers. This is kinda disappointing, since a map should mostly be of the creator itself. I'd really appreciate it, if you would make an Insane as well!
[BakaCI's Easy]

Eh, what about making the names a bit bigger and a brighter color? I didn't even believe that there is BCI in it, i first saw it when i looked if its there in the design tab o.e

00:19:322 (1,2,3) - I wouldn't stack them, why don't you make a triangle ? I think it will be funnier and easier for beginners.
00:29:014 (4,5,6) - ^
00:29:936 (6) - finish?
00:35:476 (2,3,4) - Well, really, you shouldn't stack them at all. I kinda understood the first stack, but why this here? o.o
02:35:014 (4) - spacing fail?
02:50:706 (1,2,3) - Could you please split this up into smaller sliders and circles? These ones just doesn't fit the music at all, imo (well, only 02:52:091 (2,3) - xD)
03:05:476 (1,2,3,4) - Also, you should avoid placing 4 reverse sliders after each other.. this is just boring and makes no sense
03:12:860 (1) - remove nc, it's just not necessary

[kosiga's Normal]

I really like this diff, don't have to say much about it
00:48:860 (2) - Eh, don't really like this one. just keep consistency with the rhythm of the map.
00:59:014 (3) - finish? it's just.. the end and finish and yeah xD
02:16:553 (1) - uhm, why don't you keep the spacing here? stacking is a bit confusing for normal.
-> same to all the other stacking
02:41:476 (5) - finish as well, same reason as above
03:11:937 (4) - ^ :3

good job

[Hard]

00:15:629 (1,2,3,4,5,6) - Why don't you let this overall look like a pentagon? i mean it will be less random then.
00:17:475 (7) - Why don't you use a slider here? you can hear her singing, and a lead-in slider would be very fitting. The best thing would be if you end it 00:17:936 - here.
00:52:552 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This part looks just 1) very weird 2) very boring
orange: this sliders really look very crumpy. Try to use some nicer curves, or just leave them away, since they mostly be crumpy if they are little.
red: they definetly shouldn't start in the middle, it just makes the thing so boring.
green: this is just so confusing and hard in compare with the other parts in the part mentioned above. i don't think it fits - use a more reasonable placing please.
blue: i don't think i have to say smth about this, just place 2 sliders, or some circles. but not a double reversed slider..
00:58:090 (1) - why did you put a little break there? oO add a circle or something..
01:20:936 (4) - I think you forgot a finish at the slider end, put it there just to keep consistency.
01:28:783 (3,4) - why is there a bigger DS between them ? keep consistency with the rest of the pentagon please
02:28:436 (4,5) - ??.. xD if you give me an explanation why there are exactly two circles, tell me.. otherwise i think it's very unfitting, and I personally would delete 4
02:29:908 - as mentioned above, i don't like these little crumpy slider. consider changing it
02:33:398 (5) - this double reverse makes no sense at all, just reverse it once and put a circle there, be a bit creative
02:53:013 (1,2) - this jump is a bit too big, don't you think so? and it's very random so.. i would change it
03:12:860 (1) - 1) remove nc, because it's not necessary 2) use a normal finish instead of this dumb one, it will get a better effect imo

good luck, and i really hope you make an insane for it, no matter that it will take longer for ranking.
riffy
Didn't fix those stacks because they're perfectly playable and easy to read. As for finish hitsound, i don't feel like adding it because Whistle+Clap sounds better here.
Topic Starter
IchiGUN
thanks all, some changed ;)
hs714

- t e n n y a - wrote:

I came from in-game PM :).
Hi IchiGUN, -Bakari- , BCI , kosiga , Kin , hs714 :).
It has been I while I didn't modding so sorry for the poor quality =w=;
- Hi~ - t e n n y a - ;)

714's Taiko Oni

  1. 00:22:321- : kdk? - sorry, no change. orz
  2. 01:32:475- : ddk? - done :3
  3. 02:04:090- : kkdkd? - ^
I hope this help, good luck :)
Thank you for your mod! - t e n n y a - <33

and I'm sorry for late reply! Ichi(´;ω;`)!

update onegaishimasu!orz
Taiko Oni: http://puu.sh/2MApv.osu
Aurele
I am watching this map since a long time now and I think it is ready for ranking.

Let's go: Bubbled~

and I am done for a while.
riffy
And I am watching you, Gabe! :3/
Aurele

-Bakari- wrote:

And I am watching you, Gabe! :3/
That's creepy...
Kawayi Rika
Hi ~ IchiGUN ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please resnap all kiai time point,unsnapped by 1ms.
  2. Remove Letterbox during in both taiko diff.
  3. Move Taiko BG,looks much better,like this.
    Screenshot and Code

    0,0,"BG.jpg",0,140

[Hard]


  1. 01:33:167 (1,3) - Why you don't change same slider and make a symmetrical?
  2. 01:41:013 (2) - Move to X:301 Y:48,it's center.

[BakaCI's Easy]


  1. HP,OD+1 for better diff spread.
  2. 01:40:553 (1,2,3,4) - I suggest ivided into 2 circle stack to here.
  3. 01:59:013 - Why whistle to here? should change to finish.
  4. 02:45:168 (3,1) - You'd better to make these notes symmetrical,
    Please use this code,i fixed next note spacing.

    204,94,167013,6,0,P|156:192|180:252,1,180
    256,304,168399,1,8,0:0:0:0:
    332,252,168860,2,0,P|380:244|428:256,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
    256,304,170245,1,8,0:0:0:0:
    180,252,170706,6,0,P|132:244|84:256,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
    240,184,172091,2,0,P|252:116|164:48,1,180,8|8,0:0|0:0,0:0:0:0:

OK ~ That's all ~ Cute song ~

Call me back ~
;)
Topic Starter
IchiGUN

Kawayi Rika wrote:

OK ~ That's all ~ Cute song ~

Call me back ~
;)
Thx Rika, all fixed ;)
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