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Caravan Palace - Rock It For Me

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[Dellirium]
First mod post here \:D/

[General]
— 2 diffs don't have any bgs. Don't know if this is a mistake or they are just test diffs.

— add 'senaya' to tags.

00:09:140 (1) - I think this is a good point to place a starting point here.

Your song doesn't has any kiai time. This is not bad, but I suggest to place kiai flash to 45:555 and 2:02:253. Or 27:253-45:366 and 01:21:592-01:39:706.

Combo colors... The blue one is pretty similar to the bg and this is not right according to RC. And why not to add more colors?

[Normal]
00:13:400 (9) - 9 combo in Normal? Hmm...
Irreversible
hi m4m

[General]

No kiai time?

[Easy]

00:14:249 (2) - I think, let this slider go up will fit more, since it has a direct connection to the next circle then.
00:27:268 (1) - this womans feet are dancing weird D: XD
00:27:834 (2) - http://puu.sh/2ieaF
00:30:098 (2) - same
00:36:890 (2) - same xD
00:39:155 (2) - same (downwards)
00:54:438 (3) - nc? o_o idk
00:58:966 (3) - make a slight curve to the left
01:01:230 (1,2) - nice hitsounds XD
01:19:909 (4) - finish on the end
01:28:400 (5) - NC, also, i don't think this curve fits to the previous slider, maybe make it straight
02:32:362 (2) - the curve should be upwards, because the flow will be better, it leads to the next circle :3

[Normal]

00:11:985 (3) -http://puu.sh/2iejN
00:18:211 (1) - finish add? :3
00:25:287 (2) - http://puu.sh/2ielN
00:25:853 (3) - add a finish?
00:36:041 (5) - add a circle, it fits to the previous section xD
00:44:815 (4) - finish XD
00:53:871 (5) - go on with the zigzag pattern
01:02:268 (3) - add a circle, with finish ofc xDD
01:04:909 (5) - curve should be on the other side
01:15:664 (4) - same ^
01:20:192 (3) - finish <3
02:18:211 (1) - feel like a finish here as well xDD
02:25:570 (3) - why aren't they curvy as the other ones?

[Hard]

00:25:853 (7) - finish at the end
00:45:098 (6) - let this one go down, from the middle
01:01:513 (3) - curve should be on the other side
01:11:985 (8) - ^
01:18:211 (5) - ^ ..
XD
02:19:343 (6) - finish
02:22:079 (5) - i would replace the current sliders / circle through this: 02:22:079 (5) - slider start 02:22:079, slider end 02:22:456 - , and a circle 02:22:739 - here
02:26:702 (1) - curve on the other side :3
02:28:966 (4) - map this part like the background, like BABDAMDMAMDADMAM xD


[Insane]

00:25:838 (4) - finish
00:46:754 - map this part? since there will be less circles anyway, i think it would fit super good (with a lowered hitsound volume)
01:20:177 (4) - finish
01:28:102 (6) - the red point should be at the top XD
02:28:385 (1,2) - same as in hard
02:46:498 (3,4) - i think you should follow the drums here as well, as a good finish (don't forget finish hitsounds o,o)


I REALLY LOVE THESE MAPS! nice job! i hope it gets ranked very soon. and i'm sorry but i really only found these curve-flow things, and some finish misses
i hope i could help you anyway!
starred!! good luck
Topic Starter
tiper

Irreversible wrote:

hi m4m
Normal: some finishes were added.
Hard: the same as above
Insane:^

I've checked all diffs and found some misfinished notes. Thanks a lot.
About your suggests to change some sliders: I don't want to do this because I like how does it flow.
About your suggests to add some notes: I don't want to do this, because you suggested to add this in the rest-places. I got the same opinion from Charles. Maybe, I'll add it later, after more opinions, I mean.
And I didn't add some finishes because they're not fits the music. Be sure, I've checked it.
Birdy
[General]
Yay more Caravan Palace <3 pls check my map too heuhuhua
Move Clash to tags
Snap all the green timing sections

[Easy]
Resnap all the notes
01:01:230 (1) - End at 01:02:277
01:15:381 (4) - Could be blanketing the next one
02:09:176 (1) - Blanket for the previous one's end could be better

[Normal]
Everything's cool here.

[Hard]
00:45:104 (6) - After this, insert break, like in other diffs.

[Insane]
Offset: 9140
00:55:280 (6,8) - Stack these
01:28:682 (1,2,3,4,1,2,3,4) - You could use a proper square here
01:50:195 (6) - Ctrl+G

Overall one of the best things in this game for a while, amazing song, and the mapset plays well, especially Insane. Favourited and starred, hoping to see this ranked soon.
Topic Starter
tiper

Static Noise Bird wrote:

[General]
Yay more Caravan Palace <3 pls check my map too heuhuhua done
Move Clash to tags done
Snap all the green timing sections I don't see any reasons to do it. I've checked all hitsounds after BPM-changing. One BAT said me that this is ok.

[Easy]
Resnap all the notes
01:01:230 (1) - End at 01:02:277
01:15:381 (4) - Could be blanketing the next one
02:09:176 (1) - Blanket for the previous one's end could be better

[Normal]
Everything's cool here.

[Hard]
00:45:104 (6) - After this, insert break, like in other diffs. Just a mistake

[Insane]
Offset: 9140 Oh, sh~
00:55:280 (6,8) - Stack these just a SL
01:28:682 (1,2,3,4,1,2,3,4) - You could use a proper square here I think, it's ok
01:50:195 (6) - Ctrl+G done

Overall one of the best things in this game for a while, amazing song, and the mapset plays well, especially Insane. Favourited and starred, hoping to see this ranked soon.
Natteke desu
Каждый раз когда я увижу копипаст , ты увидишь надпись "негр"
UPD: Нет не буду, его слишком много
[Insane]
00:13:872 (1) - стакни
01:05:768 (2,4,5) - Типер , оторви себе яичко за этот и похожие моменты. И вообще слишком много галимого оверлапа. Я не могу сдерживать этот огонь.
00:13:117 (4) - я конечно все понимаю , но опять не могу сдерживать свой огонь , он плохо выглядит.Просто плохо.Хотя бы так :
00:57:748 (1) - hoojnya
Я не буду больше писать про расположение(копипаста, все слишком близко друг к другу, иногда попадаются очень стремные оверлапы) Имхо надо очень много менять , ремапать и думать над тысячью и одной вещью. Но например к ритму у меня нет вопросов(возможно из-за моей ненависти к 1/3) , к хс тоже.
Я просто напишу стену моментов с невнятными нк , мне дико не нравится что ты копипастишь и юзаешь оверлапы которые у тебя не очень получаются.
00:11:325 (1) - минус
00:13:872 (1) - плюс
00:15:288 (1) - минус
00:16:986 (1) - минус
00:22:081 (1) - минус
00:27:460 (1) - минус
00:30:668 (1) - минус
00:32:838 (1) - минус
00:41:424 (2) - минус
00:41:896 (1) - минус
00:44:255 (1) - минус
00:52:747 (1) - минус
00:56:144 (1) - минус
00:56:616 (3) - плюс
00:57:748 (1) - минус
01:04:542 (1) - минус
01:06:901 (6) - плюс
01:07:372 (1,1,1) - минус
01:09:071 (1) - минус
Дальше нет смысла писать , они у тебя рандомны, может в этом есть твоя задумка, но выглядит это все плохо
Вот такой хардмод , который почти и не мод.
UPD нумер 2 : забыл напомнить что все это ИМХО и вообще больше похоже на излияние моего гнева. Кд можно не давать.
Topic Starter
tiper
^It isn't seems like a modpost :>
Сеная, перекачай карту, если увидишь это. Я добавил пустые звуки дорожек слайдеров. В твоей диффе были поменяны БПМ и стандартные наборы хитсаундов(на кастомные, в связи с добавлением их) и реснапнуты все ноты(в связи со сменой бпм).
Sieg
Отмечусь

senaya's Easy:
AR и OD же великоваты для изи, хотя-бы -1 наверное
00:25:573 (4) - финиш или клап на конце, по желанию
00:27:271 (1) - вот тут финиш тоже бы клево подошел
00:47:652 (1) - и тут
01:03:504 (1) - здесь тоже
01:21:620 (1) - ^
02:02:382 (1) - надо надо, финишей надо много
02:38:615 (1) -

00:50:483 (3,4) - я не говорю, что это плохо, это круто, но может слегка солоновато для изи
02:07:478 (2,3) - ^

ааааа, спиннера то и нет, ну надо же в конце хотя-бы, ну надо по любому хоты-бы 1 спиннер, ну пожалуйста

Normal:
huehuehue AR OD на нормале ниже чем на изе, непорядок же
финиши теже, что на изе
00:40:198 (2) - кровь из ушей, почему я ничего не слышу тут, софт вообще странно здесь поставлен
01:25:489 (4) - ^ не имо не идет тут софт никак
01:34:547 (3) - ^ я же когда играю жду отдачи по хс, тем более в нормале, а тут ничерта не слышно
02:33:426 (5) - ^ я в том плане, что посреди нормалов это странно
02:42:484 (4) - ^
так все круто для нормала по-моему

Hard:
тоже самое про софты посреди нормалов, подумай
01:00:673 (8,5) - можешь стакнуть начала, на знаю зачем, но в редакторе будет выглядеть круто
01:09:165 (5,3) - аналогично
01:25:017 (3,2) - хаха, нет это не наци, просто предложение
осу неед море типер, серьезно, что тут модить все сделано круто,
хард правда немного солоноват для харда, но это только из за 1/6

Insane:
Ну я пытался, честно, это как тогда с тестплеем, не мой уровень совсем. Уж извини.

Мата ищи.


Сейчас, только найду где оставил....
femaleLogic
Фаст чек. Мне лениво копаться в мапе по два часа, да.

[senaya's Easy]

01:38:604 (4) - После этого момента идёт брейк. Как-то не особо с этого, т.к. везде одинаковый брейк, а тут чутка по-другому. Хотя бы добавь ноту после этого слайдера или сделай ревёрс. Эти моменты для аутистов очень ужасны.
02:47:673 (x) - Где нота с финишом? :(

[Normal]

01:52:758 (4) - Убери финиш и добавь после этого ноту вот сюда - 01:53:324 (x) -
02:47:673 (x) - Нота с финишом .

[Hard]

01:52:758 (1) - Убери финиш и добавь две ноты. На последней должен быть финиш.
02:47:673 (x) - И ещё раз нота с финишом.

[Insane]

01:52:758 (4) - Вместо этого я бы добавила слайдер (для полной симметрии с остальными слайдерами) и сёркл с финишом. Так звучит и выглядит куда лучше, а то момент для аутистов. Срсли.
02:47:673 (x) - Чувак, здесь серьёзно не хватает ноты с финишом.

Good Luck!
Topic Starter
tiper

femaleLogic wrote:

Фаст чек. Мне лениво копаться в мапе по два часа, да.
Added last notes.
Topic Starter
tiper

Sieg wrote:

Отмечусь
Bad soft-normal hits in (Normal) were deleted.
riffy
YEAAA AWESOME SONG
It ain't right, babe, no
It ain't right, no no


[General]
  1. Your bitrate is too high, try to encode your mp3, then you probably will have to fix offset a bit. It will take 3-5 minutes!
  2. Disable letterboxes during breaks, it looks really wairrd here with the video :<
[Chat Moderator from Moldova's Easy]
йо, посоны и сеная
  1. Your diff settings are too high! Even with such an energetic song you should reduce AR/OD and HP drain. I'm pretty sure that AR3/ HP Drain 2 and OD 2 will fit here better.
  2. Try to add one more breaks song is fast and it may be too tiring for beginners!
  3. 00:29:536 (1) - nazi - this pattern kinda breaks your consistent comboing, it fits with vocals but combos are TOO short. It may stress players, tho
  4. 01:23:885 (1,2,3,4,5,6,1,2,1,2) - same as above. I don't really approve your comboing here, try to keep something consistent.
  5. 01:39:737 - drag break to here, dis will give you an awesome effect, trust me!
  6. 02:05:213 (1) - it's all about your comboing. 1 object long combo isn't really ok, it just looks weird here! C'mon, you can fix it in awesome way!
  7. 02:47:673 - place here a circle. Beginners will expect something like "final note" here. Don't confuse them.

    Fix comboing and diff settings. (and unsnapped green lines). So you will have a perfect diff here.
[Normal]
  1. Your OD/HP are even lower than HP/OD in [Easy]. Try to use HP/OD 4 to keep mapset balanced! And possibly AR5, current one seems kinda low here.
  2. I'm quite unsure about your breaks. How about using one more break here?
  3. 00:40:198 (2) - try to put it on white tick (00:40:292) it's better to keep here consistent rhythm 1/6 is quite hard, y'know
  4. 00:52:747 (1,2,3,4,5,6,1) - for beginner players it's quite a stressful thing to play many circles in a ro and for a bit more advanced players it's boring. So, no one likes many-circles-in-a-row-patterns.
  5. 01:02:372 - nazi - it's better to remove unused green lines here, man. :<
  6. 02:17:213 - this pattern is quite hard for normal, but still looks cute. how about replacing stacks with sliders, it'll fit with Normal diff better, i guess.
  7. 02:20:499 - for consistent hythm and enjoyable flow, place a circle here! It'll make rhythm more consistent, which is easier to play and plays easier here.
[Hard]
  1. Consider using AR8 here, it fits with SV and patterns. But this is a [Hard] diff, tho.
  2. HP Drain +1 you have consistent flow, so it is reasonable. What's more it'll make mapset better-balanced.
  3. Distance spacing here is quite big x1.5 but somehow it fits with the song.
  4. 01:48:795 (1) - x1.7 spacing here, if it's jump, make it bigger, so we'll be able to see and feel it!
  5. 01:50:493 (7) - and other similar patterns, I'd unstack (7) to make it easier to read. It looks so awesoooooome <3 man, I approve your sliders!
  6. 02:47:673 (4) - try to unstack it and place somewhere else with a new combo on it. people like "epic" final notes!
[Insane]
  1. Try not to overuse jumps, in some parts it feels totally overused.
  2. Try to reduce HP Drain by 1 tick. Due to empty parts like 01:20:771 - HP Drain 8 may be too stressfyl here :<
~~~~~~~~~~~~~~~~~~~~~~
Rock it fo me, baby! ~

Awesome! ♥
Topic Starter
tiper

-Bakari- wrote:

YEAAA AWESOME SONG
It ain't right, babe, no
It ain't right, no no


[General]
  1. Your bitrate is too high, try to encode your mp3, then you probably will have to fix offset a bit. It will take 3-5 minutes!
  2. Disable letterboxes during breaks, it looks really wairrd here with the video :<

[Normal]
  1. Your OD/HP are even lower than HP/OD in [Easy]. Try to use HP/OD 4 to keep mapset balanced! And possibly AR5, current one seems kinda low here. HP\OD were increased
  2. I'm quite unsure about your breaks. How about using one more break here?
  3. 00:40:198 (2) - try to put it on white tick (00:40:292) it's better to keep here consistent rhythm 1/6 is quite hard, y'know I think it is playable for now because of low OD
  4. 00:52:747 (1,2,3,4,5,6,1) - for beginner players it's quite a stressful thing to play many circles in a ro and for a bit more advanced players it's boring. So, no one likes many-circles-in-a-row-patterns. Same as above. There's an (Easy).
  5. 01:02:372 - nazi - it's better to remove unused green lines here, man. :< Ok
  6. 02:17:213 - this pattern is quite hard for normal, but still looks cute. how about replacing stacks with sliders, it'll fit with Normal diff better, i guess.I'll look into it.
  7. 02:20:499 - for consistent hythm and enjoyable flow, place a circle here! It'll make rhythm more consistent, which is easier to play and plays easier here.I don't know how i can put note in the empty place in (Normal) and make this diff more easily. This rhytm starts with the vocal.
[Hard]
  1. Consider using AR8 here, it fits with SV and patterns. But this is a [Hard] diff, tho. No
  2. HP Drain +1 you have consistent flow, so it is reasonable. What's more it'll make mapset better-balanced. Yes
  3. Distance spacing here is quite big x1.5 but somehow it fits with the song.
  4. 01:48:795 (1) - x1.7 spacing here, if it's jump, make it bigger, so we'll be able to see and feel it! It was just a mistake, man. There's no jump anymore
  5. 01:50:493 (7) - and other similar patterns, I'd unstack (7) to make it easier to read. It looks so awesoooooome <3 man, I approve your sliders!Probably later. I think it is readable for now.
  6. 02:47:673 (4) - try to unstack it and place somewhere else with a new combo on it. people like "epic" final notes!Ok
[Insane]
  1. Try not to overuse jumps, in some parts it feels totally overused.
  2. Try to reduce HP Drain by 1 tick. Due to empty parts like 01:20:771 - HP Drain 8 may be too stressfyl here :<
    I don't want to do it because it's still an insane-diff
~~~~~~~~~~~~~~~~~~~~~~
Rock it fo me, baby! ~

Awesome! ♥
BCI
m4m

[Easy]
  1. с настройками ты что-то загнул, HP2 AR3 OD2
  2. 00:34:065 (3) - я бы добавила нк ибо не вижу причины прерывание комбопаттерна (1,2,1,2)
  3. 00:43:123 (3) - ^
  4. 00:45:387 - перетащи начало брейка до сюда?
  5. 00:53:313 (2) - ох, я яростный противник 1/2 репитов в изях когда это не очень оправдано, лучше заменить на два серкла/1/1 слайдер (если не согласен, то добавь миссд клап на конец)
  6. 01:00:107 (4) - ^
  7. 01:04:636 (2) - как насчет вистла сюда?
  8. 01:09:165 (2) - ^
  9. 01:26:149 (3) - нк тут ибо оно 100% мисснутое по комбопаттерну
  10. 01:28:414 (5) ; 01:37:472 (3) - та же самая фигня как в начале (в конце тоже, но писать не буду, если понравится, посмотришь)
  11. 01:39:595 - сюда б тоже начало брейка перетащить
  12. 02:00:118 (3) - нк по паттерну тоже
  13. 02:05:213 (1) - удалить нк мб? о3о
  14. 02:47:673 - сюда б ноту с софт финишем
[Normal]
  1. 00:31:140 (2) - без софтсамплсета намного лучше
  2. 00:35:669 (4) - снапни это по 1/6 как в предыдущей части, чтобы ритм одинаковый и там и там был
  3. 00:44:727 (4) - ^
  4. 00:45:387 - ох брейку бы здесь начаться :с
  5. 01:02:372 - даже в изе это место мапнуто, лучше его тоже замапать :с
  6. 01:30:018 (3) - тоже бы по 1/6 снапнуть
  7. 01:39:171 (4) - ^
  8. ]01:53:324 - брейк б сюда перетащить :3
  9. 02:28:991 (3) - ^
  10. 02:37:483 (2) - ^
  11. 02:47:107 (3) - ^
имхо самая большая проблема в этих снапнутых на 1/4 когда надо на 1/6 нотах
нубы играющие нормал не поймут, что тут меняется ритм, они будут кликать по 1/4 думая что это 1/6 и миссать D:

[Hard]
  1. 01:02:277 (5) - я бы его стакнула с предыдущим (7) http://puu.sh/2rNmB
  2. 01:10:864 (3) - ^
  3. 01:14:544 (8) - смотрится чутка поприятнее, если обвести им начало (4) http://puu.sh/2rNqd
  4. 01:32:094 (5) - отзеркалить (3) мб? :с
  5. 01:53:324 - брейк б сюда перетащить :3
  6. 02:03:232 (4) - репит должен стоять на 1/4, звучит намного лучше
  7. 02:19:933 - такой рандомно пустой кусок, лучше мапнуть
[Insane]
  1. 00:43:123 (4,1) - мб нк местами поменять?
  2. 00:47:841 (3) - я бы нк поставила, тут на нем уже новый инструмент включается в игру (яхз что это, труба наверное, но tl;dr это смотрится супер)
  3. 00:55:861 (8) - хорошенько стакни его под начало (6)
  4. 01:53:324 - то же самое с брейком
  5. 02:03:137 (1,2) - то же что и в харде, (2) должен быть по 1/4 снапнут
  6. 02:19:711 - тоже что-то как-то рандомно пустой кусок
вроде все, за нуб мод не бить о3о
Topic Starter
tiper
Applicated!
What have I done:
  1. Insane: NCs were fixed, one missnaped slider was fixed, some nazi-stuff
  2. Hard: some nazi-stuff, missnapped slider
  3. Normal: misplaced soft-normal, one break was revorked
- Miomio Chii -
Hi, here is my mod! From Queues
sorry for late ! >.< (random mod a diff)
-------------------------------------------------
-General-
okay.
maybe you could use this Audio :
listen .. Download

-senaya's Easy-
Easy's wiki
:arrow:
Approach Rate: 4 or less
Overall Difficulty: 4 or less
Slider velocity: 1.00x or less

i think should follow it.

-finish-
-------------------------------------------------
End of this mod.
good song! :)
eh, maybe i'm mod not good, sorry ! :o
:D Good luck to you! ♥
MoodyRPG
o/

General
  1. Nothing to point out
senaya's Easy
  • - 01:39:359 (x) - Move this break to 01:39:737, fits very well with the music
    - 02:05:213 (1) - Why the new combo here? Remove it
Normal
  • - 00:45:529 (x) - Add a break like the others difficulties?
Hard
  • - 01:10:864 (3) - Stack this note with (6) - 01:09:448
Insane
  • - 02:45:409 (1,2,3,4,1) - This pattern looks boring when you play, in my opinion you should unstack these notes
Fun song, fun video :)
787B
Hi.
From my Modding Queue; sorry to have keep you waiting.
I love this song.

General
Looks good!

senaya's Easy
Oh well, the diff is very solid to me, I don't think there's anything really critical to poke at. Although I think you could have made some blankets with some sliders, like in 00:41:424 (2,3) - for example.
Btw, move 02:21:631 (3) - to x: 176 to match with 02:20:499 (1) -

Normal
00:20:194 (5,1,2) - Hmm, kind of a bad flow here, try placing (1) a grid up: http://puu.sh/2wT8d
00:30:668 (1,2,1,2,3) - Quite don't like the sudden change of patterns here. Would be best if you add objects or still keep with the previous pattern of following the beat, plus 00:30:668 (1,2) - is actually very hard to hit for the current pattern you're using.
00:33:498 (4,5,1) - Same as 00:20:194 (5,1,2)
00:38:028 (5,1,2) - ^
00:40:858 (1,2,3,4,5,1) - Same stuff as 00:30:668 (1,2,1,2,3).
00:49:917 (1) - Move a a grid left so it won't touch with 00:48:501 (4) -
01:03:504 (1,2,3,4) - Same as 00:20:194 (5,1,2)
01:25:017 (3,4,1,2,3) - Same as in 00:30:668 (1,2,1,2,3). You can see that you've used pretty much the same patterns, throughout the diff right?
02:19:367 (3,1) - Consider adding something between them, I think it'll fit nice imo.

Hard
00:34:631 (1) - When I was playing this, I first thought it was following the vocals, but it's actually the drums. Well, what do you think of it?
00:43:689 (3) - ^
01:20:394 (3) - I don't know, feels a bit late this one imo. I'd place this in 01:20:347 - (1/4)
01:28:980 (1) - Same as 00:34:631 (1)
02:19:367 (6,1) - Same as in Normal.

Insane
02:45:409 (1,2,3,4,1) - Well, I honestly enjoyed the entire diff, but this end I felt like it was in a kind of "rush". If you have your reasons to keep it, it's fine, but consider taking a look again.
Like I said, very nice job with this Insane.

Here, take this:
Good luck!
Ultimate
Very much like the Insane ^^

first try without any actual efford:
Topic Starter
tiper
Moody: All fixed, ty.
Will be updated with the Wolf's post.
UPD: I updated senaya's diff. NCs, break's begins were fixed, added EPIC BIG FINISH NOTE
Wolf: hard w\o changes, two flow-points in (normal) were fixed
happy30
Testplay ~ no kudosu please
Replay

Insane
nice flow there, I like the speed of the map. There was only a bit too much of 2/3 slider spam during a few parts of the map but they are good for the flow so I would just keep it like that :D There are a few "slow parts" in your map though, maybe it's a good idea to change the speed/flow during those parts. The whole map has a pretty monotous speed
TrigonometrY
Hi from #modreqs
[General]
Винда и аимп показывают, что битрейт трека 256 кбит.
Не нужно ли добавить всё-таки киаи? Например, в этом промежутке: 02:29:557 - 02:38:615 -
Во всех дифах прилично анснаппнутых тайминг-секций:
senaya's Easy:
01:02:173 - snap to 01:02:183
01:02:645 - snap to 01:02:560
01:03:305 - snap to 01:03:315
01:12:551 - snap to 01:12:562
01:21:607 - snap to 01:21:620
01:53:305 - snap to 01:53:324
02:02:362 - snap to 02:02:382
02:20:475 - snap to 02:20:499
02:29:438 - snap to 02:29:368
Normal:
01:03:305 - snap to 01:03:315
02:20:475 - snap to 02:20:499
02:29:438 - snap to 02:29:463
Hard:
01:02:173 - snap to 01:02:230
01:02:456 - snap to 01:02:513
01:02:645 - snap to 01:02:655
01:02:928 - snap to 01:02:938
01:03:305 - snap to 01:03:362
02:20:475 - snap to 02:20:499
02:29:438 - snap to 02:29:415
В инсейне, судя по кол-ву строк в аибате, нужно речекнуть все секции.
[senaya's Easy]
00:10:287 (2) - сюда бы софт-финиш подошёл по звучанию. С громкостью 25-30%
00:14:816 - ^
00:23:874 (2) - софт-финиш на начало
01:04:636 (2) - 01:09:165 (2) - софт-финиш
01:18:223 - ^
00:25:573 (4) - 01:19:922 (4) - разве они не должны быть одинаковой длины и заканчиваться здесь - 00:26:044 - 01:20:394 - ? Софт финиш сюда же
00:58:409 (2,3,4) - может, так?
01:39:548 - ноту?
01:53:324 (1) - софт-финиш, громкость 5-10%
02:25:028 (1) - понизить бы громкость этой ноты - резко звучит
02:38:898 - а с этого момента и до конца увеличить бы до 40-45%
[Normal]
Аналогично с софт-финишами.
00:50:766 (1) - может, стоит оставить его для более высоких диф, а здесь, как и на изи, сделать слайдер? Да, нормал сам по себе не лёгкий, но спиннер совсем внезапен. Вот так, например:
02:07:761 (1) - так же со спиннером
02:38:898 - как и на изи.
02:42:012 (3) - я бы перенёс на (168;240), иначе слишком близком к 02:40:880 (1) -
02:42:484 (4) - такие тихие ноты только сбивают с толку во время прохождения.
[Hard]
HP DR, OD +1? На инсейне по 8, а здесь всего лишь 6.
Повторюсь насчёт софт-финишей.
02:38:238 - отсюда и до конца я бы прибавил громкости.
[Insane]
Софт-финиши.
02:38:238 - аналогично с громкостью

Ранкни поскорее, подобных жанров крайне не хватает в осу!
Topic Starter
tiper
Если коротко: пофиксил два слайдера с плохим снапом концов в изе, один проебанный хитсаунд и нази в нормале, увеличил HP Drain на единицу в харде.
Kawayi Rika
Hi ~ tiper ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Mp3 file is 256kbps (unrankable),please change to 128 or 192.
  2. 01:53:324 - Move break time to here.

[Insane]


  1. HP-1 is better.
  2. 00:34:065 (1,2,3) - You'd better to make these notes symmetrical.
  3. 00:36:329 (1,2) - ^
  4. 01:05:768 (2,3) - ^
  5. 01:28:414 (7,1) - ^

[Hard]


  1. 00:11:325 (1,2,4) - You'd better to make these notes symmetrical.
  2. 01:28:980 (1,3) - ^
  3. 01:33:132 (2,3,4) - ^

[Normal]


  1. AR+1 is better.

Hope this can help you ~

Good luck ~
;)
Topic Starter
tiper
Okay, nazi stuff was fixed and mp3 was changed, ty.
UPD(04\23): Minor update depends on Bakari's suggestions about stacks in (Hard)
Teara
Some minor fixes in [Hard] (stacking of certain notes and one sudden jump)
Fixed some green lines in Hard, ignored the ones in insane, since they all do fall on the proper places.
Added "Panic" as the source, since its the album.

~

Ok. That should be it. Everything checks out.

Have a bubble.

Looks good. I do feel there will be two groups of people. The ones who love it, and the ones who hate it. I personally liked it quite a lot.

Topic Starter
tiper
Thank you!
Birdy
YEAH
mancuso_JM_
Hi! Random bubble Check :)

[General:]

Source: Searching a bit in the Web, I found that Panic is the Album's name. Album's name must be in tags and NOT in source, so you have to fix that before the Rank. Correct me if I'm wrong please.
Timing: The offset seems a bit off to me, I'd use 9162 (+7 on current). If you do agree with me, don't forget to fix all Notes and Timing points. *Note: I'll mod your map with offset 9155, so fix the mod and then the offset please.*
Combo Colours: It is a personal like, but I prefer at least 3 different combo colours in a map, because with just 2 everything looks pretty repetitive. In this case, Insane looks really repetitive in my opinion, so that I'd add another one.
• Remove the Letterbox During Break, it is useless since you have a video in the map.

[senaya's Easy:]

• 00:25:573 (4) - It follows better the second voice if you make this Slider 1/6 longer. Btw, you can add a Clap at this Slider end if you do that, actually you didn't use so many hitsounds
• 00:29:536 (1) - I'd remove this new combo, I didn't like so much the combo spam that you did here. I think you shouldn't add new combos in every downbeat, instead I think looks more suitable if you add your combos each 2 downbeats in general.
• 00:34:065 (1) - (^)
• 00:38:594 (1) - (^). And so on, I think you can fix the rest by yourself :P
• 01:19:922 (4) - As I said in 00:25:573 it is a good idea if you follow the second voice as well. So, make this Slider 1/6 longer
• 01:39:548 (Break) - Drag this Break till 01:39:642 - it makes sense because at this point the music change (and the video image too! :P)
• 02:05:213 (1) - Such a lonely combo, would be better if you can avoid that
• 02:10:874 - Hmm.. A clap is necessary to me here
• 02:45:409 (3) - I'd move this Note a bit up, because it is almost out of screen and it becomes kinda weird at the time to play the map

- Nice diff in general. Would be great if you can avoid the combo spam in this diff, other than that the diff itself looks cool
Btw, you could add a Spinner in this diff. for a variety in the score.


[Normal:]

• 00:17:647 (4,1) - I think you should unstack these Notes, after a constant 1/1 pattern unstacked this stack can cause confusion in an average player. I think you can fix this easily
• 00:25:856 (3) - Make this Slider 1/6 longer as I explained in the Easy.
• 00:30:668 (1,2) - Would be better if you change these Notes in a Slider instead, I think an average player will be able to read this easier than the 2 separate notes
• 00:39:726 (1,2) - (^)
• 00:45:482 - You should add a break manually as you did in the other difficulties
• 00:50:200 (2,3) - For a better hitsound pattern, Remove the Clap in (2), Remove the Whistle in (3) and add a Clap instead in this note
• 01:20:205 (3) - Make this Slider 1/6 longer please
• 01:25:017 (3,4) - Replace the Notes in a Slider instead as I said in 00:30:668
• 01:34:075 (2,3) - (^)
• 01:53:324 - Would be a good idea if you drag the Break till this point
• 02:23:896 (3,4) - Remove the Notes and add a Slider instead
• 02:32:954 (4,5) - (^)
• 02:42:012 (3,4) - (^)

- It is not bad mapped, but this diff. Is pretty Hard to be considered a Normal, it looks like more as a high level Normal or a low level Hard, but it is near of a Hard diff sincerely. This provide a bad difficulty spread, Easy is much more easier than Normal and this is not acceptable at all, would be better if you can remove some exageratted 1/2 pattern such as 00:52:747 (1,2,3,4,5,6,1) - for example, so you can make the diff. spread more suitable.

[Hard:]

• Nice diff you have here, in general looks fine to play and it is enjoyable. Sometimes, I think you can avoid some 1/2 stacks, because they become a bit boring to play but the rest looks in order :)

[Insane:]

• Looks enjoyable too. Nothing to point out here :)

And, that's all for now.
I highly recommend you to make a better spread making Normal a bit easier or Easy diff. a bit higher than now, because as I said the spread is not the best actually.
Feel free to call me back, after to make the changes
Teara
Yup, my bad.

The album should be in tags.

Sorry about that.
Arnold0
I tryed the new peppy thing about moding and I got this :P

So let's try even if the thing isn't working :P
My mod is mostly suggestion and can be bad so feel free to ignore some of them.

[Easy]
01:53:324 (1,2) - Replace them by a slider with a reverse arrow at 01:53:607 - because it sond like something is missing for me
01:55:589 (1,2) - same, reverse at 01:55:872 -

[Normal]
00:35:763 (4) - put at 00:35:669 - because it folows the vocal better
00:44:821 (4) - Start at 00:44:727 - ^
01:30:112 (3) - put at 01:30:018 - ^
01:39:171 (4) - put at 01:39:076 - ^
02:02:571 - Add a note for the trumpet noise ?
02:03:232 - ^
02:28:991 (3) - put at 02:28:897 - same as the 4 1st
02:38:049 (3) - Start at 02:37:955 - ^
02:47:107 (3) - put at 02:47:013 - ^

[Hard]
00:30:951 (3,4) - All the 1/6 before are stacked but not here? That's pretty confusing imo
00:35:763 (3) - I think this sould be here it fit the vocals better 00:35:669 -
00:44:821 (5) - Same as 00:35:763 (3) - (Put at 00:44:727 - )
01:30:112 (3) - ^ (put at 01:30:018 - )
01:39:171 (3) - ^ (put at 01:39:076 - )
02:28:991 (4) - ^ (02:28:897 - )
02:38:049 (3) - ^ (02:37:955 - )
02:47:107 (3) - ^ (02:46:998 - )

[Insane]
01:30:018 - move the 2 here or add note for the vocals ?
02:02:288 - Add a note here for the trumpet sound ?
02:28:991 (2) - move at 02:28:897 - for the vocals
02:38:049 (4) - ^ (move at 02:37:955 - )
02:47:107 (4) - ^ (move at 02:47:013 - )

The music is unusual but I liked it :)
I think your easy is too easy or your normal is too hard, anyways the difficulty between them is pretty high.
Good luck with rank ;)
Topic Starter
tiper
I will check it a bit later, cuz I got some problems irl and cant do it right now. Anyway, thanks!
TicClick
Mod incoming. It's more comfortable for me to write it in Russian, so here's short summary: my post points out a couple of (semi-)significant things in Hard and Insane.

senaya's Easy
  1. 00:44:821 (2) - куцо оттянутый перерыв после этой ноты надо либо продлить до большого тика, либо убрать (бирюзовая полоска)
  2. 01:22:186 (2,2) - в прошлый раз на началах слайдеров были хлопки
  3. 01:38:604 (2) - аналогично насчёт перерыва, он слишком мелкий же
  4. 02:25:028 (1) - приглуши?
  5. 02:47:673 (1) - ↑
[Normal]
  1. 00:30:668 (1,2) - я бы в слайдер переделал, на низких диффках такое лучше не делать.
  2. 00:35:197 (3,4) - а это почему-то сделано как обычно, без учёта вокала. Лучше определиться и сделать слайдер по таймингу выше
  3. 00:39:726 (1,2) - ↑ (и так далее, и так далее)
  4. 00:54:163 (6,1) - в стеках должна быть какая-то логика. Здесь она была бы, если (1) был бы слайдером, а не нотой
  5. 00:57:276 (2,3) 00:58:975 (1,2) — не подходит как-то, мне кажется, стеки наугад сделаны
  6. 01:12:562 - отсюда вот лучше начать секцию с мягкими хлопками, потому что бит из песни пропадает, а хлопки твои продолжают стучать
  7. 01:40:303 (2,3) - лучше поменять местами во времени, а ноту, которая попадёт на место 3, стакнуть со следующей (4)
  8. 01:52:758 (4) - собственно, то, что тебе написали в моде выше по поводу перерыва, только с этой ноты надо бы убрать финиш, потому что он должен быть по логике на большом белом тике
  9. 02:02:382 (1) - перерыв перед нотой какой-то странный, мне кажется, он на 02:01:250 должен кончаться, а не там, где он сейчас
  10. 02:12:290 (3) - потерял хлопки на концах
  11. 02:29:840 (2,3,4) - надо бы их начинать по фразам в вокале, то есть с белых тиков
  12. 02:47:673 (1) - приглуши финиш?
Короче, подчисть ритм, иначе игроки будут испытывать диссонанс, особенно в таких моментах, как 02:39:748 (3,4) и 02:42:012 (3,4)

[Hard]
  1. 00:31:140 (4) - слабо читаемый мини-джамп, поставь слайдер ближе к ноте, чтобы читалось как 1/3. И вообще, почему мне не слышно, как я по нему бью, хотя в музыке этот звук присутствует?
  2. 00:35:763 (3) и далее — вот уж где-где, а на харде ты бы мог себе позволить сдвиг назад на одну шестую. Лучше так и сделать
  3. 00:40:198 (5) - аналогично самой первой строчке
  4. 00:49:067 (1,2,3) - на самом деле, можно сделать лучше в плане ритма: http://puu.sh/2K5fD.jpg
  5. 00:52:747 (1,2,3,4,5,6) - по сути, всё то же самое. Предлагаю для того, чтобы играть было естественней, так как нажимать в момент появления сильного бита более естественно
  6. 00:58:314 (5,6,7) - какая-то глупость с расстоянием: http://puu.sh/2K5rC.jpg. Здесь выравнивать можно безболезненно, даже в ущерб спейсингу
  7. 01:02:089 (4) - лучше опустить пониже, чтобы сделать так (играется интересней, мне кажется): http://osu.ppy.sh/ss/730744 (с другой стороны можно такой же поставить симметрично)
  8. 01:12:845 (2) - не знаю, как быть, но хлопок тут отстаёт от хлопка в песне. И вообще, вся следующая часть у тебя должна, вслед за вокалом (если ты мапаешь хард под музыку), быть в 1/4, без ошмётков 1/6 навроде 01:12:751 (1). Это действительно нужно только после 01:15:582 (3,5,7)
  9. 01:25:489 (6) и 01:34:547 (7) - лучше вернуть звук началу слайдеров, причины есть где-то вверху, где это упоминается первый раз. Не забудь про остальные такие же
  10. 01:40:020 - отсюда хорошо бы звук чуть убавить
  11. 01:44:549 (2) - лучше не класть её сюда, это единственный стек с 1/2 в округе
  12. 01:52:758 (1) - что я говорил про это в прошлой дифке
  13. 02:12:856 (6) - хлопок на начале был бы уместен, несмотря на свисток
  14. 02:13:894 - почему этот тик не замапан?
  15. 02:18:140 - ↑
  16. 02:19:367 ~ 02:20:688 — нехорошо, пустое место. Можно залепить одиночкой на 02:19:933
  17. 02:25:028 (1) - ненужный хлопок
  18. 02:28:425 (3,4) - поменяй сэмплсет для них на обычный (N)
  19. 02:38:049 (3,4,5) - я уже предлагал когда-то, как такое оформлять (http://puu.sh/2K5fD.jpg)
  20. 02:47:673 (1) - лучше приглушить, как и на остальных дифках
[Insane]
  1. 00:13:967 (2) - пропущен хлопок на начале
  2. 00:54:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - слабо понятная каша из мягких и обычных свистков. Зачем ими спамить, пусть даже пытаясь подстроиться под музыку?
  3. 01:12:562 (3) - начиная с этого слайдера, всё опять-таки должно кончаться на синих тиках, а не на коричневых (1/6), если ты мапаешь под трек. 1/6 можно использовать, начиная с 01:15:393 (4)
  4. 01:29:829 (1,2,3,4) - я бы повернул градусов на семь-десять, чтобы не было однообразия
  5. 01:51:060 (1,2,3) - однообразие, сделанное наобум. Лучше переделай во что-нибудь играбельное
  6. 01:52:758 (4) - что было сказано раньше про финиш и перерыв
  7. 02:03:232 (2) - отстаёт по звуку. Попробуй сделать его 1/4
  8. Не замапан бит на 02:04:553
  9. 02:04:883 - ↑
  10. Не мешало бы замапать и 02:10:214, но стек тогда придётся сдвинуть в другое место, чтобы это можно было прочитать
  11. 02:19:367 (5) - музыка продолжается, а ноты на сетке кончились. Почему? Так не делуют уже минимум года полтора (разве что ты зачем-то решил вставить сюда перерыв, но забыл это сделать)
  12. 02:28:425 (3,4) - я бы сделал так: http://osu.ppy.sh/ss/730876
  13. 02:45:409 (1,2,3,4,1) - вялый, скучноватый конец, ну да ладно
SPOILER
И ты искал с этим баббл? Серьёзно?
Topic Starter
tiper
mancusojuanmattos

mancusojuanmattos wrote:

Hi! Random bubble Check :)

[General:]

Source: Searching a bit in the Web, I found that Panic is the Album's name. Album's name must be in tags and NOT in source, so you have to fix that before the Rank. Correct me if I'm wrong please. As I said to Teara :<
Timing: The offset seems a bit off to me, I'd use 9162 (+7 on current). If you do agree with me, don't forget to fix all Notes and Timing points. *Note: I'll mod your map with offset 9155, so fix the mod and then the offset please.* Cuz I changed mp3. Done.
Combo Colours: It is a personal like, but I prefer at least 3 different combo colours in a map, because with just 2 everything looks pretty repetitive. In this case, Insane looks really repetitive in my opinion, so that I'd add another one. Looking for your suggestion
• Remove the Letterbox During Break, it is useless since you have a video in the map. [color=#0080FF]Ok[/color]

[senaya's Easy:]

• 00:25:573 (4) - It follows better the second voice if you make this Slider 1/6 longer. Btw, you can add a Clap at this Slider end if you do that, actually you didn't use so many hitsounds Done, but I added finish to the end
everything else were fixed

[Normal:]

• 00:30:668 (1,2) - Would be better if you change these Notes in a Slider instead, I think an average player will be able to read this easier than the 2 separate notes I think, it is possible with that OD. I saw that newbie players could beat 300s there.
• 00:39:726 (1,2) - (^)
• 00:50:200 (2,3) - For a better hitsound pattern, Remove the Clap in (2), Remove the Whistle in (3) and add a Clap instead in this note
Deleted all whistles
• 01:25:017 (3,4) - Replace the Notes in a Slider instead as I said in 00:30:668
• 01:34:075 (2,3) - (^)
• 02:23:896 (3,4) - Remove the Notes and add a Slider instead
• 02:32:954 (4,5) - (^)
• 02:42:012 (3,4) - (^)

- It is not bad mapped, but this diff. Is pretty Hard to be considered a Normal, it looks like more as a high level Normal or a low level Hard, but it is near of a Hard diff sincerely. This provide a bad difficulty spread, Easy is much more easier than Normal and this is not acceptable at all, would be better if you can remove some exageratted 1/2 pattern such as 00:52:747 (1,2,3,4,5,6,1) - for example, so you can make the diff. spread more suitable.
As I said newbies can beat this diff as well.
[Hard:]

• Nice diff you have here, in general looks fine to play and it is enjoyable. Sometimes, I think you can avoid some 1/2 stacks, because they become a bit boring to play but the rest looks in order :)

[Insane:]

• Looks enjoyable too. Nothing to point out here :)

And, that's all for now.
I highly recommend you to make a better spread making Normal a bit easier or Easy diff. a bit higher than now, because as I said the spread is not the best actually.
Feel free to call me back, after to make the changes
Arnold0
[Easy]
w\o changes because I want to follow 1\1 rhytme


[Normal]
w\o changes too, cuz I don't want to follow the vocal and trumpet in the place where I'm following the drums


[Hard]
Don't sure about unstacked note, but I'm not going to fix other because it will be hard to beat 300s in this moments.


[Insane]
Note for trumpet will not be added, other is going to be fixed if I get the same opinion in next modpost.
TicClick
[senaya's Easy]
Пофиксил все, кроме последнего финиша

[Normal]
Пофиксил все, кроме того, что ты предлагал переделать под слайдеры. Как и сказал выше, это нормально пробивается ньюфагами. А, еще там был "странный" брейк, с которым я нихрена сделать не могу :<


[Hard]

00:31:140 (4) - слабо читаемый мини-джамп, поставь слайдер ближе к ноте, чтобы читалось как 1/3. И вообще, почему мне не слышно, как я по нему бью, хотя в музыке этот звук присутствует?
Переделал, да. А не слышал ты потому, что я проебал хлопок.
00:35:763 (3) и далее — вот уж где-где, а на харде ты бы мог себе позволить сдвиг назад на одну шестую. Лучше так и сделать
Ага.
00:40:198 (5) - аналогично самой первой строчке
Хз, тут, кажется, легче
00:49:067 (1,2,3) - на самом деле, можно сделать лучше в плане ритма: http://puu.sh/2K5fD.jpg
Ритм останется, но это слабее соответствует музыке, не находишь?
00:52:747 (1,2,3,4,5,6) - по сути, всё то же самое. Предлагаю для того, чтобы играть было естественней, так как нажимать в момент появления сильного бита более естественно
Ага, а тут поменяю
00:58:314 (5,6,7) - какая-то глупость с расстоянием: http://puu.sh/2K5rC.jpg. Здесь выравнивать можно безболезненно, даже в ущерб спейсингу
Да, глупость
01:02:089 (4) - лучше опустить пониже, чтобы сделать так (играется интересней, мне кажется): http://osu.ppy.sh/ss/730744 (с другой стороны можно такой же поставить симметрично)
Чуть-чуть поменял момент
01:12:845 (2) - не знаю, как быть, но хлопок тут отстаёт от хлопка в песне. И вообще, вся следующая часть у тебя должна, вслед за вокалом (если ты мапаешь хард под музыку), быть в 1/4, без ошмётков 1/6 навроде 01:12:751 (1). Это действительно нужно только после 01:15:582 (3,5,7)
01:25:489 (6) и 01:34:547 (7) - лучше вернуть звук началу слайдеров, причины есть где-то вверху, где это упоминается первый раз. Не забудь про остальные такие же
Вполне идет по паттерны, в более легких диффах убрано только для отдачи.
01:40:020 - отсюда хорошо бы звук чуть убавить
Не вижу причины.
01:44:549 (2) - лучше не класть её сюда, это единственный стек с 1/2 в округе
Ага.
01:52:758 (1) - что я говорил про это в прошлой дифке
Не убрал, ибо там по музыке есть намек на финиш. Разве что звук чуть-чуть убавить
02:12:856 (6) - хлопок на начале был бы уместен, несмотря на свисток
Ага.
02:13:894 - почему этот тик не замапан?
Ага. 02:18:140 - ↑
Ага.
02:19:367 ~ 02:20:688 — нехорошо, пустое место. Можно залепить одиночкой на 02:19:933
Брейк во всех моих диффах, который мне нравится
02:25:028 (1) - ненужный хлопок
Ага.
02:28:425 (3,4) - поменяй сэмплсет для них на обычный (N)
Ага.
02:38:049 (3,4,5) - я уже предлагал когда-то, как такое оформлять (http://puu.sh/2K5fD.jpg)
Как и выше
02:47:673 (1) - лучше приглушить, как и на остальных дифках
Как и выше



[Insane]

00:13:967 (2) - пропущен хлопок на начале
Ага.
00:54:446 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - слабо понятная каша из мягких и обычных свистков. Зачем ими спамить, пусть даже пытаясь подстроиться под музыку?
Чтобы попытаться подстроиться под музыку
01:12:562 (3) - начиная с этого слайдера, всё опять-таки должно кончаться на синих тиках, а не на коричневых (1/6), если ты мапаешь под трек. 1/6 можно использовать, начиная с 01:15:393 (4)
01:29:829 (1,2,3,4) - я бы повернул градусов на семь-десять, чтобы не было однообразия
Ага.
01:51:060 (1,2,3) - однообразие, сделанное наобум. Лучше переделай во что-нибудь играбельное
Ага.
01:52:758 (4) - что было сказано раньше про финиш и перерыв
Что было сказано раньше
02:03:232 (2) - отстаёт по звуку. Попробуй сделать его 1/4
Ага.
Не замапан бит на 02:04:553
Ага.
02:04:883 - ↑
Не мешало бы замапать и 02:10:214, но стек тогда придётся сдвинуть в другое место, чтобы это можно было прочитать
02:19:367 (5) - музыка продолжается, а ноты на сетке кончились. Почему? Так не делуют уже минимум года полтора (разве что ты зачем-то решил вставить сюда перерыв, но забыл это сделать)
Брейк.
02:28:425 (3,4) - я бы сделал так: http://osu.ppy.sh/ss/730876
Ограничился нормал-хс, как ты посоветовал в харде
02:45:409 (1,2,3,4,1) - вялый, скучноватый конец, ну да ладно
Ну да ладно

Self-reminder: do not forget to change offset with next update
mancuso_JM_
Actually, I don't like the gap between Easy and Normal a lot, but it is not that bad I think.
Rechecked, and everything looks in order to me
Rebubbled!
NoHitter
[General]
- Timing seems to be a bit off. Will get someone to recheck it.

[senaya's Easy]
- 00:45:321 () - I recommend you start the break here as that's where the music cuts.
- 01:39:659 () - Same as above.
- 02:02:399 (1) - I recommend placing this upwards a bit for better flow. Like this.

[Normal]
- 00:45:603 () - Add a break here? A break is present in your other diffs.
- 01:02:389 () - Add a note here to emphasize the part before the music softens.
- 02:20:516 () - Add a note here so the combo starts on the downbeat.
- 02:47:690 (1) - New combo here seems kind of redundant.

[Hard]
- The combos aren't exactly neat in some parts :(
- 00:13:040 (5) - I recommend removing the note here. The vocals are stronger here and they start at 00:13:134.
- 00:44:838 (5) - Move 1/6 back to match with the vocals. You did the same at 00:35:686 (3). Why change it here?
- 00:36:346 (4) - New combo to be consistent with your combo patterning. See 00:27:288 (1,2,3) -
- 00:36:535 (1) - Remove new combo. ^
- 00:44:744 (5) - Move 1/6 back to match with the vocals.
- 00:52:764 (1,2) - I would just make these two into a slider as well to match with the rest of the combo. http://puu.sh/2LYy8.jpg
- 01:12:862 -> 01:17:108 - Sounds like there's an excess of 1/6 here. I recommend reducing it to maybe something like this.
- 01:30:129 (3) - Move 1/6 back to match with the vocals.
- 01:39:188 (3) - Move 1/6 back to match with the vocals.
- 01:53:341 () - Start the break here. (Drag the break so it starts at this point.)
- 02:20:516 () - Add a note here so the combo starts on the downbeat.
- 02:28:914 () - Add note here so it will match with the music?
- 02:47:124 (3) - Move 1/6 back to match with the vocals.

[Insane]
- Good! Fun to play.
TicClick
Copy and paste these into timing window (don't forget to remove the initial timing point you have there):

9168,566.144555576524,4,1,1,35,1,0
63507,566.144555576524,4,1,1,35,1,0
72555,566.144555576524,4,2,1,35,1,0
81628,566.144555576524,4,1,1,35,1,0
104282,566.144555576524,4,1,1,35,1,0
113352,566.144555576524,4,1,1,35,1,0
122396,566.144555576524,4,1,1,35,1,0
Topic Starter
tiper
NoHitter

NoHitter wrote:

[General]
- Timing seems to be a bit off. Will get someone to recheck it.

[senaya's Easy]
- 00:45:321 () - I recommend you start the break here as that's where the music cuts.
I don't sure about the points, you've wrote. Because they arent' snapped.
- 01:39:659 () - Same as above.
^
- 02:02:399 (1) - I recommend placing this upwards a bit for better flow. Like this
Ofc.

[Normal]
- 00:45:603 () - Add a break here? A break is present in your other diffs.
Okay
- 01:02:389 () - Add a note here to emphasize the part before the music softens.
I ain't going to do this because I don't want to add note in nowhere. It should be on the 1\6 tick, but it looks pretty bad for a normal diff
- 02:20:516 () - Add a note here so the combo starts on the downbeat.
Okay
- 02:47:690 (1) - New combo here seems kind of redundant.
It's an EPIC BIG FINISH NOTE like in other diffs. So, it looks like nc have to be put

[Hard]
- The combos aren't exactly neat in some parts :(
- 00:13:040 (5) - I recommend removing the note here. The vocals are stronger here and they start at 00:13:134.
Okay
- 00:44:838 (5) - Move 1/6 back to match with the vocals. You did the same at 00:35:686 (3). Why change it here?
That one was a mistake. As I said, I'm following music, not vocal. I asked many people, they played it as well, w\o 100s. And yeah, they were doing 100s when I changed it as you suggested.
- 00:36:346 (4) - New combo to be consistent with your combo patterning. See 00:27:288 (1,2,3) -
Okay
- 00:36:535 (1) - Remove new combo. ^
Okay
- 00:44:744 (5) - Move 1/6 back to match with the vocals.
- 00:52:764 (1,2) - I would just make these two into a slider as well to match with the rest of the combo. http://puu.sh/2LYy8.jpg
It will not follow the music
- 01:12:862 -> 01:17:108 - Sounds like there's an excess of 1/6 here. I recommend reducing it to maybe something like this.
Okay
- 01:30:129 (3) - Move 1/6 back to match with the vocals.
- 01:39:188 (3) - Move 1/6 back to match with the vocals.
- 01:53:341 () - Start the break here. (Drag the break so it starts at this point.)
Nope. It's starting at the vocal line. And video changes right here.
- 02:20:516 () - Add a note here so the combo starts on the downbeat.
Okay
- 02:28:914 () - Add note here so it will match with the music?
No, it looks not good.
- 02:47:124 (3) - Move 1/6 back to match with the vocals.

[Insane]
- Good! Fun to play.

Timing was fixed.
NoHitter
Rebubbled!
Topic Starter
tiper
Thanks.
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