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Ryu* - Narcissus At Oasis [Osu|Taiko]

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Total Posts
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wonders

Lan wings wrote:

我只想吐槽这个..我也知道这里遮啊 但是不给个梗我咋改
233,神梗没法改那就不改了
Lan wings

angelfix wrote:

Lan wings wrote:

我只想吐槽这个..我也知道这里遮啊 但是不给个梗我咋改
233,神梗没法改那就不改了
这是蠢梗``我也想改但是没梗改.
Lan wings
@大草莓
http://1000eb.com/h8l8
QQ离线不用接了
Topic Starter
Strawberry
Thank you guys for suggestions and I will fixed them later since my computer is broken for now.. QAQ

@angelfix: 的确没有开ds不过有的地方还是注意了一下~(个人感觉有必要对齐的地方之类lol
QAQ风格神马的

@Lan wings:感谢提醒:3
Gloria Guard
scanter
[Beginner]
AR +1 , OD +1. fit this bpm well. fix
00:52:650 (4) - Change finish at slider's first? fix
01:18:058 (1) - Change finish. I heard soft default finish sound. No
01:19:470 (1,2) - Change finish all about slider's part. like this. 00:51:238 (2,3) fix
01:20:882 (1) - Add finish on slider's first. No
01:51:941 (2,1) - this slider and spinner's distance is too far. how about reduce it? fix
01:56:176 - Add sound 5% this line? I think, song's finish is too cozy. so I recommend this. fix


angelfix
[Beginer]
00:24:976 blanket做做好 fix
01:11:022 多拉了1/4拍 No


Pisces
[Begginner]

◾00:24:447 ~ 00:26:563 - need to volume down. In summary, add inherited point 00:24:447(20% volume) and 00:26:563(10% volume) fix
But 30% down

◾00:25:857 (2) - or replace this slider to Circle note No
◾00:54:944 (1) - finish is good but S:C2 whistle is better... fix but remove finish
◾01:11:002 (2,3) - hmm?? delete 3 and expend 2 to 01:12:061 No
◾01:43:473 (1,2) - (1) : remove NC and (2) : NC fix
◾01:51:943 (2) - end 01:51:943 (2)..it's awkward.. fix




Thanks for modding ~

sorry i'm late orz

Update
osu file format v12

[General]
AudioFilename: Narcissus At Oasis.mp3
AudioLeadIn: 0
PreviewTime: 81852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Narcissus At Oasis
TitleUnicode:Narcissus At Oasis
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:Strawberry
Version:Gloria's Beginner
Source:
Tags:
BeatmapID:229351
BeatmapSetID:79544

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,59908,69208
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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105588,-133.333333333333,4,2,1,60,0,0
116176,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 0,162,40
Combo2 : 9,132,255
Combo3 : 58,248,153
Combo4 : 95,83,240

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Rotte
From my queue.

[Easy]


  1. Fine.

[Normal]

  1. Fine.

[Hard]



  • Useless Green line
  1. 00:35:709 -
  2. 00:37:650 -


    Rhythm

  3. 01:15:414 (1) - 用两个note在这儿会比slider效果好.
  4. 01:19:120 (6) - 和前面一样,用两个note来强调.


    Sound Effect

  5. 00:39:944 - 此处应该增加音量.

[Another]





  1. Useless Green line

  2. 00:16:160 -
  3. 00:20:744 -
  4. 00:21:097 -


    Rhythm

  5. 01:15:150 (10,1) - 个人感觉这个跳的太过突然,而且节奏有点过于轻,以至于和音乐本身有点不符。
  6. 01:23:620 (8) - 这个也是,超出了音乐本身,而且slider本身声音过轻,导致不和谐w。
  7. 01:25:032 (7) - ^
  8. 01:34:826 (1,2) - 非常不合适的梗,根据音乐一起听打的话,明显有时间的延迟,建议要是用这种梗你就要加强slider和note本身的声音来与音乐进行配合,这样会好很多.
  9. 01:40:650 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1) - 这一段咱喜欢ww。



    Sound Effect

  10. Fine.
好图给kd.
a32
Here :3




[General]
Fine ww




[Beginner]
  1. 01:11:002 (2,3) - I don't think this should be in a beginner orz you may reduce the spacing or sth similar...
  2. 01:53:355 (1) - whsitle this?It could be better :3



[Normal]
  1. 00:30:767 (2,3,4,5,6) - 这几个可以排的更好些...做成圆弧应该会不错~
  2. 00:54:414 (3) - 加个whsitle?
  3. 01:15:237 (4) - 这个可以右移,让上个slider的blanket完美包围这个slider的头部~
  4. 01:22:296 (2) - NC
  5. 01:33:590 (1) - 开头用个default的finish可能会好些?ww




[Hyper]
  • 这种难度还AR7简直作死 AR+1
  1. 00:18:628 (2) - finish?
  2. 00:36:414 (1) - NC有点莫名
  3. 01:12:414 (1,2,3) - spacing调好...
  4. 01:32:885 (1,2) - 加finish?
    kiai部分有的跳有些过了...(说好的hyper呢



[Another]
  1. 00:06:815 (8) - 头加个whistle?
  2. 00:08:578 (5) - grid4下尾部的点向左一格?
  3. 00:37:297 (2) - 突然冒出一个红点slider有点违和 orz
  4. 01:37:826 (1,2) - blanket可以做的更好些:3
  5. 01:38:532 (3,4) - ^
  6. 01:41:356 (1,2,3,4) - 安排成一左一右会很好玩?233
  7. 01:42:414 (5) - 这串就这里一个finish不幸福啊
    感觉kiai部分finish用的有点少 很多能用的地方没用 用上效果应该不错吧ww



Nice map and song ww Take my star~
Melt
scanter
  • Stack Leniency -1 good idea
    00:34:650 (4) - Add S finish here. you can hear about finish sound. fixed
    00:38:532 (1) - Add S finish on 00:38:885 same fixed
    00:39:944 (3,4,1,1) - Add S finish. fixed
    00:41:356 (1) - Add S finish fixed
    00:44:532 (2) - Change soft default finish.
    00:45:591 (3,4) - How about this? looks good to me about more rhythmical. http://osu.ppy.sh/ss/668097
    This is code.
    SPOILER
    36,28,45591,2,0,L|20:84,1,50
    4,176,46120,2,0,P|32:232|63:246,1,100
    64,247,46650,1,0,0:0:0:0:
    00:55:826 (1) - Start at 00:55:473 much better. I recommend this time. end is same.
    01:16:649 (1,1,1) - Just, strange. should change notes. i think its fine to me
    01:10:649 (1) - Add finish on slider's first and end.
    01:20:884 (1) - Add finish on slider's first.
    01:33:590 (1) - Add finish on slider's first.
    01:42:060 (1) - Change finish sound at slider's first.
    01:44:531 (1) - Add finish.
    01:44:884 (2) - Add finish on slider's first. whistle is enough

Pisces
  1. 00:36:414 (2) - be bent up Bend down is better to me
  2. 00:52:650 (5) - remove NC fixed
  3. 00:53:003 (1) - NC fixed
  4. 01:19:472 (1,1) - how about remove 01:20:884 (1) and expend spinner to 01:21:944 ? i think a slider here is ok
  5. 01:50:531 (1) - (108,175) for perfectly overlap! fixed :3
  6. 01:53:355 (1) - expend to 01:58:297, same Insane Diff

angelfix
  • 00:08:931 歪了一点 fixed

a3272509123
  1. 00:30:767 (2,3,4,5,6) - 这几个可以排的更好些...做成圆弧应该会不错~ 我尽量吧3,4,5,6弄成弧线了
  2. 00:54:414 (3) - 加个whsitle?
  3. 01:15:237 (4) - 这个可以右移,让上个slider的blanket完美包围这个slider的头部~ fixed
  4. 01:22:296 (2) - NC fixed
  5. 01:33:590 (1) - 开头用个default的finish可能会好些?ww 觉得现在还可以,先留着吧

thanks for modding :3

http://puu.sh/2q7ma
wantuole
from pm

[General]
bg size
皮肤单个star2删了吧
[easy]
01:11:002 (2) - 红线结束
01:53:355 (1) - 收尾spinner最后音降点 大概30~40%
[Normal]
00:24:447 (6) - 音量10%太小了
fine
good job ;)
[Hyper]
00:12:457 (3) - 换成note吧 00:12:634这个音不太需要
01:19:473 (1,2,3,4) - 太乱 还不如直接copy一个 摆一列4个
01:22:120 (1,2,3,4,5,6,7) - 突然加速slider已经很突兀了 再加大跳就很难了 善良点的排列 (5) x:165 y:57
我也想要善良的翅膀
[Another]
00:14:749 (7,8,9,10) - 跳的不舒服 (10) 出现在右上角会舒服很多 一个上下上下跳
00:15:631 (1) - 末尾叠在00:14:221 (6) - 头上
00:40:297 (1,2,3) - 感觉要调整下 这遮盖和NC梗并不善良也没任何玩点 (题外话:用了NC梗 按理说00:40:826 (4) - 也需要NC才保持一致)
01:31:297 (5,6) - 这个位子不用这个梗 三连的音在01:31:297~01:31:473 所以打起来很别扭 试试三连入slider
01:46:826 (6) - +1 note? 会带感很多
01:48:767和01:48:944 ^

:)
Topic Starter
Strawberry
will check later~ thank you ><

sorry for have not enough time to reply each suggestion. fixed mostly. >< all updated.
Gloria Guard
Sorry guy no fix orz..
Teara
No kd

Taiko diffs look fine, but can you please get a few mods for them? Once its been modded a bit, call me back for a bubble.

I'm quite unsure about hitsounds, while it fits. At places it sounds really soft, I'd suggest increasing it about 5% to 10% for each timing section.

[Gloria's Beginner]
Lots of unsnapped objects.
Lan wings
http://1000eb.com/hfxq
好像還沒給你來著..
jomnhnk

Teara wrote:

No kd

Taiko diffs look fine, but can you please get a few mods for them? Once its been modded a bit, call me back for a bubble.

I'm quite unsure about hitsounds, while it fits. At places it sounds really soft, I'd suggest increasing it about 5% to 10% for each timing section.

[Gloria's Beginner]
Lots of unsnapped objects.
I am looking for taiko modder~!
toara_fict
hi~
Taiko map mod~ o3o

参考までにお願いします・ω・!

[jom's Muzukashii]

00:38:356 (34) - d
00:48:767 (68) - k
01:15:590 (43,44,45) - d k k ?
01:28:296 (32,33,34) - d d k
01:40:473 (87) - ここの前に削るかしてここにノーツ入れたいですね!

[jom's Oni]

00:48:767 (113,114) - k k
00:51:591 (139,140) - kk (難易度上がってしまうかも)
01:16:120 (51) - k
01:32:179 (170,171,172,173,174,175,176,177,178) - ここすごくいいと思いました!good
01:37:826 (215) - k
01:38:003 (216,217,218) - dkk
01:40:473 (233,234,235) - kkd
01:49:650 (292) - k



以上です!・ω・
頑張ってください>w<
jomnhnk

toara_fict wrote:

hi~
Taiko map mod~ o3o

参考までにお願いします・ω・!

[jom's Muzukashii]

00:38:356 (34) - d Sorry~ no・・・
00:48:767 (68) - k  ^
01:15:590 (43,44,45) - d k k ? Fixed
01:28:296 (32,33,34) - d d k Fixed~
01:40:473 (87) - ここの前に削るかしてここにノーツ入れたいですね! 少しいじってみました

[jom's Oni]

00:48:767 (113,114) - k k   kの要素がなかったかな。。。
00:51:591 (139,140) - kk (難易度上がってしまうかも)   ^
01:16:120 (51) - k     うーん。どっちでもいいかもしれないけどNoで・・・
01:32:179 (170,171,172,173,174,175,176,177,178) - ここすごくいいと思いました!good  Thank you><
01:37:826 (215) - k Soooo good!! Fixed~
01:38:003 (216,217,218) - dkk  
01:40:473 (233,234,235) - kkd
01:49:650 (292) - k



以上です!・ω・
頑張ってください>w<
Oniで1つとてもいい所がありました!ありがとうございましたー!Muzuのほうは結構意見取り入れてみましたー! :) :)
Leorda
What's up

[General]
* Some Kiai time isn't snapped. Please snapped, and apply this to all diff


[Beginner]
* 20 slider have an unsnapped end slider, check AIMod to fix this

00:44:532 (1) - This sliderpath will be overlapped by hitbursts, so beginners can't read while gameplay
00:48:767 (3) - ^
01:11:002 (2) - Tail slider isn't snapped at red tick
01:23:708 (3) - Same issue 00:44:532 (1)


[Normal]
00:24:447 (6) - Why whistle+finish? It doesn't fit to the song
00:36:414 (2,3,4) - This pattern having a bad flow during gameplay. Use this pattern http://osu.ppy.sh/ss/686233
01:16:650 (1,1,1) - 3 spinners in normal diff is doesn't make sense. If you do this, beginners/average players will be hard and tiring to complete this 3 short spinner. Consider to replace them into one spinner
01:30:061 (6) - Flip horizontally for better good flow
01:44:531 (1,2,3,4) - Use this pattern for better good flow for previous slider http://osu.ppy.sh/ss/686248


[Hyper]
00:40:297 (2) - Move to X:296 and Y:84 for better good flow
01:20:179 (3) - Head slider is overlapped by hitbursts for something.....
01:29:179 - Add note here? The stops makes break the combos, so add it?
01:37:120 - ^


[Another]
00:11:399 (4) - Flip horizontally for better good flow
00:22:243 (1) - This short spinner are tiring for expert player and having a bad gameplay. Consider to extend it or replace it with a sldier
01:23:620 (8) - Replace this slider into a circle. Having a short slider like this can looks uncomfortable while listening to the rhythm and music
01:25:032 (7) - ^
01:34:826 (1,2) - If your pattern like this and then suddenly jump pattern, it could be surprising for expert player while gameplay. Consider to change them?


Good luck~
Gloria Guard
Fixed thanks modding :)


Update
osu file format v12

[General]
AudioFilename: Narcissus At Oasis.mp3
AudioLeadIn: 0
PreviewTime: 81852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Narcissus At Oasis
TitleUnicode:Narcissus At Oasis
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:Strawberry
Version:Gloria's Beginner
Source:beatmania IIDX 10 Style
Tags:instrumental ring Gloria Guard Melt Lan wings jomnhnk
BeatmapID:229351
BeatmapSetID:79544

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,59909,69210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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105591,-133.333333333333,4,2,1,60,0,0
116179,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 0,162,40
Combo2 : 9,132,255
Combo3 : 58,248,153
Combo4 : 95,83,240

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Melt
wantuole
  • 00:24:447 (6) - 音量10%太小了 fixed

Leorda
  • 00:24:447 (6) - Why whistle+finish? It doesn't fit to the song delete finish
    00:36:414 (2,3,4) - This pattern having a bad flow during gameplay. Use this pattern http://osu.ppy.sh/ss/686233 fixed
    01:16:650 (1,1,1) - 3 spinners in normal diff is doesn't make sense. If you do this, beginners/average players will be hard and tiring to complete this 3 short spinner. Consider to replace them into one spinner changed the first two spin into sliders
    01:30:061 (6) - Flip horizontally for better good flow i think its fine to me ;w;
    01:44:531 (1,2,3,4) - Use this pattern for better good flow for previous slider http://osu.ppy.sh/ss/686248 fixed

thanks for modding :3

http://puu.sh/2tAOo
Lan wings

Leorda wrote:

What's up

[General]
* Some Kiai time isn't snapped. Please snapped, and apply this to all diff

[Hyper]
00:40:297 (2) - Move to X:296 and Y:84 for better good flowFxed
01:20:179 (3) - Head slider is overlapped by hitbursts for something.....Fixed
01:29:179 - Add note here? The stops makes break the combos, so add it?01:29:356 (1) - here have NC
01:37:120 - ^^

Good luck~
Purple:Fixed
Pink:Ignore
HelloSCV
From my queue

  • Beginner
    00:26:915 (1) - 스피너 길이 00:29:031 - 여기까지 줄이시는거 추천드려요
    01:11:003 (2) - 슬라이더 오류 확인좀
    01:45:590 (2) - NC

    • Normal
      http://puu.sh/2tERH check this
      how about re-name to "Standard" ?

      00:40:297 (4,1) - this stack seems confusing for beginners
      i think some parts on kiai time is overmapped considered this is normal diff ( you don't need something like 01:26:355 (4,6) - these things )
      01:39:900 - not used green line

      • Hyper
        00:31:297 (1) - change to 1/2 slider is better imo, sice you made fit rhythms on drum
        00:35:356 (5,1) - looks ugly? try this http://puu.sh/2tEGl
        00:38:709 (7) - ^
        01:19:473 (1,2,3,4) - well.. i think this pattern plays little bit messy orz.. try other pattern?

        • Another
          00:15:455 (10) - i think delete this finish and adding it on 00:15:102 (9) - this end much better ( you may hear if you delete notes on there )
          00:20:744 (7) - add finish on head same reason with above
          01:20:885 (2) - finish on repeat?
          01:32:532 (2) - this distance is puposed? if it is, how about chaing to 01:31:120 (4) - like here? ( music hears similar and plays not bad )
          01:42:062 (1) - how about finish instead whistle?

          Good luck
Topic Starter
Strawberry

Leorda wrote:

[Another]
00:11:399 (4) - Flip horizontally for better good flow nah the present looks more slinky imo~
00:22:243 (1) - This short spinner are tiring for expert player and having a bad gameplay. Consider to extend it or replace it with a sldier indeed. re-arranged this part~!
01:23:620 (8) - Replace this slider into a circle. Having a short slider like this can looks uncomfortable while listening to the rhythm and music i just wanna keep my thought for these patterns.. they are fineand not even a bit weird for me.. ;w;
01:25:032 (7) - ^
01:34:826 (1,2) - If your pattern like this and then suddenly jump pattern, it could be surprising for expert player while gameplay. Consider to change them? would be much better on playability for now~

the unsnapped kiai times are just bugged on aimod. themselves are snapped constitutionally.

HelloSCV wrote:

  • Another
    00:15:455 (10) - i think delete this finish and adding it on 00:15:102 (9) - this end much better ( you may hear if you delete notes on there ) nice catch.
    00:20:744 (7) - add finish on head same reason with above yep.
    01:20:885 (2) - finish on repeat? good.~
    01:32:532 (2) - this distance is puposed? if it is, how about chaing to 01:31:120 (4) - like here? ( music hears similar and plays not bad ) agree~
    01:42:062 (1) - how about finish instead whistle? k changed.
@Teara: i tried the increased volume of hitsounds but sound worse.. however the current volume is really fine to me and could be heard clearly also.

thank you all guys ><
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
M4M here _(:з」∠)_ (Sorry for delay and poor mod

[General]
  1. star2.png?
[Beginner&Normal]
  1. Fine~
[Hyper]
  1. 00:08:931 (4,5) - not parallel
  2. 00:35:356 (5) - not so good flow. try do Ctrl+G ? (If you did, for consistency maybe ④ also need Ctrl+G
    This way make me feel better
  3. 00:37:120 (1,2) - under ar7 I read the pattern as triplet for the first time...
  4. 01:17:709 (1,2) - a little too big spacing here, how about moving them to x108y316
  5. From preview point, the period we usually regard as kiai time is not very suitable for ar7 because you used much bigger spacing and SV. So I suggest ar8
[Another]
  1. 00:36:679 (3,4) - I prefer this shape
  2. 01:31:297 (5) - why not use normal curved slider ? Maybe a little hard for player to read the following 1/4 slider
Nice map
原来刘星也能作这么好的曲子
Lan wings

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion

[Hyper]
  1. 00:08:931 (4,5) - not parallel
  2. 00:35:356 (5) - not so good flow. try do Ctrl+G ? (If you did, for consistency maybe ④ also need Ctrl+G
    This way make me feel better
  3. 00:37:120 (1,2) - under ar7 I read the pattern as triplet for the first time...
  4. 01:17:709 (1,2) - a little too big spacing here, how about moving them to x108y316
  5. From preview point, the period we usually regard as kiai time is not very suitable for ar7 because you used much bigger spacing and SV. So I suggest ar8
Nice map
原来刘星也能作这么好的曲子
no change

[Beginner]
00:54:767 volume 16% soft default
00:54:944 volume 18% soft default
[Normal]
00:55:650 volume 26% soft default
[Another]
00:53:179 volume 18% soft default

no kd
Topic Starter
Strawberry
star2.png for kiai burst.. other things no change sorry.. ;w;

updated missed inherited points~
Gloria Guard
done :)

SPOILER
osu file format v12

[General]
AudioFilename: Narcissus At Oasis.mp3
AudioLeadIn: 0
PreviewTime: 81852
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Narcissus At Oasis
TitleUnicode:Narcissus At Oasis
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:Strawberry
Version:Beginner
Source:beatmania IIDX 10 Style
Tags:instrumental ring Gloria Guard Melt Lan wings jomnhnk
BeatmapID:229351
BeatmapSetID:79544

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
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224,228,109120,2,0,P|184:212|152:172,2,90.0000034332276,2|0|2,0:0|0:0|0:0,0:0:0:0:
236,140,110532,6,0,P|316:96|400:108,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
424,196,111944,2,0,P|344:240|260:228,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
256,192,113356,12,0,116179,0:0:0:0:
riffy
'ello~

Randomly noticed a cute song o3o/

[General]
  1. Hitsounds a re a bit hard to hear. Try to increase volume a bit more, I'm pretty sure that it will fit better and make map even more enjoyable! :)
  2. Why don't you use slider tick rate 2 for all diffs? I'm pretty sure it fits better here! Volume isn't that loud, so that tck rate won't hurt.
  3. Instead of green colour try to use something different? Light-blue, for example. I'm sure it will fit with BG better.
  4. I've expected "Beginner/Advanced/ Hyper/Another" mapset. Bu current diff spread is fine, too. Just saying.
[Another]
  1. Since this diff is called [Another] it's suposed to be hardest diff in the mapset, right? Try OD8 it will make diff a bit more challenging. I guess it will make this diff a bit more interesting
  2. 00:06:286 (6) - I understand that those jumps are part of your style. But how about making them a bit easier? First of all, this part feels calm. And second, it's a bit too sudden to place x3.0+jumps in the beginning of the diff! It may be too sudden for players.
    Note: try to increase jumps difficulty gradually? for example, start with x1,5 jumps. Then place x2.0 jump and so on.
  3. 00:23:036 (4,1,2) - I'd replace those circles with 1/1 sliders. There're some beats at 00:23:389 - 00:24:094 - 00:24:799 - 00:25:152 - they're not loud enough to have circle, but slider here will fit! example
  4. 00:52:297 (1) - that 1/16 slider here is quite ok, but it looks the way too short. Try to increase Slider Velocity here, so players will be able to read it easier!
  5. 01:20:532 (1) - same as above, I guess. It's quite clear, that you should apply it if you've applied previous one. (for consistency)
  6. 01:29:973 (3) - this slider has second repeat on it. Second reverse here is unexpected and doesn't flows that good.I'd recommend you to remove 2nd repeat and use circle instead
    Note: hisn't this reverse-arrow a bit hard to read? For some players it may be hard to notice it in time :<
  7. 01:43:562 (2,3) - nazi - previous circles weren't overlapped :V This overlap looks a bit messy. Why can't you avoid overlaps like you did it with 01:42:414 (5,6,7,1,2,3) - ? example?
  8. 01:44:532 (1) - another 1/16 slider appears. Same as above! Speed up them all, or don't speed up the at all! I'd prefer to see them speed upped, tho.
[Hyper]
  1. OD + 1, please! This is [Hyper] diff, so, players will expect something a bit more challenging!
  2. Because of low AR yor patterns appear too slow and playfield is flooded with hitobjects! It looks a bit messsy and sometimes confuses players.
  3. 00:05:228 (2) - x3,0+ jump in the beginning of the diff. It may be too stressful for players here and they don't expect it because this part is quite calm. Try to reduce jump distance and keep it under x2.4 to make it easier to play?
  4. 00:10:342 (1) - looks a bit hard to read, and sliderball goes weird here. Ask some more people for testplay, I'm not sure if it flows good here. :<
  5. 00:24:623 (1,1) - in fact, double-spinners are okay and playable. But if you can avoid them, do it! Players don't really like doublespinners because they're tiring/boring or even too suden :V Here, you can remove 00:24:623 (1) - and start another spinner at 00:25:857
  6. 00:53:003 (1) - it appears after spinner, so players don't expect it. It may confuse them. (in fact, ppl don't like these kind of patterns but it's ok)
  7. 01:19:826 (2,3) - those patterns looks just like 1/4 jumps. I can't say that they're playable enough in [Hyper] diff. It's just my opinion, but I'd reduce spacing here
[Normal]
  1. 00:35:709 (1) - nazi - I'd ctrl+g this one for a better flow. It'll be easier to play and understand, I think.
  2. 00:39:944 (3,4,1) - 1/1 > 1/1 > 3/2 rhythm. third circle has different rhythm, so this stack is confusing. Try to unstack 00:40:826 (1) - to make this diff easier to understand!
  3. 00:41:709 (2,4) - nazi - (4) is too close to (2), so players might mistakenly click it. Can't you move it a bit more far away from (2) for better flow?
  4. 00:42:767 (3,4,5,1,2) - same as above here, this pattern is readable but I'm not sure if it is readable enough for [Normal] diff. Try to ask for ore opinions, I'd say that it's too hard, tho :<
  5. 01:16:649 (1,1,1) - triple spinners here aren't really easy to understand in [Normal]. It may be a bit hard to read, and kinda stressful for players. If it is possible, try to avoid it..
    But! you can keep i and rename this diff to [Advanced]! It seems a bit harder, than regular [Normal] diff, anyway!
  6. 01:32:179 (3,4,5,1) - same as above, it is kinda too hard for a pNormal] diff. In fact, i just want you to rename this diff >3<
  7. 01:39:900 - nazi - this green line is unused, isn't it? :V Try to remove it?

    Neat diff, but it's kinda too hard, imo.
[Beginner]
  1. Rr3 / OD and HP 2 for a [Beginner] diff. It is too much, rename this diff to [easy], please. I don't think it is really playable for beginners, sorry. :<
  2. 00:07:521 (3,4) - spacing changes here without ANY signs of spacing changes here! It is stressful and confusing for beginners, try to make it easier for beginners.
    Note: if you change spacing, point out those changes with a New Combo, so beginners will be able to play it! But personally, I recommend you to avoid them at all :<
  3. 00:45:591 (2,3) - try not to use such patterns as this one! It is confusing! (3) is too close to (1), so beginners might mistakenly click it!
    [box=flow for [Easy:5b58e]and [Beginner] diffs]
    Green is correct flow which is hard to read.
    Red is wrong one, beginners might follow it because it's easier than correct one!
01:13:650 (1) - can you replace this slider with a circle this diff is easiest here, and this slider is too short. It may confuse beginners. trust me, converting this slider into circle won't hurt gameplay at all!
note: 01:24:944 (1) -01:30:591 (3) - 01:36:238 (1) - same
Beginners are mostly slow, that's why this slider is TOO fast for them!~~~~~~~~~~~~~~~~
Neat mapset, nice song. Good luck!

Edit: that update ninja'd me! >3<Hope it'll help you!
Melt
HelloSCV
  • http://puu.sh/2tERH check this ok fixed
    how about re-name to "Standard" ?

    00:40:297 (4,1) - this stack seems confusing for beginners fixed
    i think some parts on kiai time is overmapped considered this is normal diff ( you don't need something like 01:26:355 (4,6) - these things ) changed something in kiaitime :3
    01:39:900 - not used green line lol fixed

-Bakari-

  • 00:35:709 (1) - nazi - I'd ctrl+g this one for a better flow. It'll be easier to play and understand, I think. good idea
    00:39:944 (3,4,1) - 1/1 > 1/1 > 3/2 rhythm. third circle has different rhythm, so this stack is confusing. Try to unstack 00:40:826 (1) - to make this diff easier to understand! fixed
    00:41:709 (2,4) - nazi - (4) is too close to (2), so players might mistakenly click it. Can't you move it a bit more far away from (2) for better flow? i tried,but its hard for me to find a better
    00:42:767 (3,4,5,1,2) - same as above here, this pattern is readable but I'm not sure if it is readable enough for [Normal] diff. Try to ask for ore opinions, I'd say that it's too hard, tho :<
    01:16:649 (1,1,1) - triple spinners here aren't really easy to understand in [Normal]. It may be a bit hard to read, and kinda stressful for players. If it is possible, try to avoid it.. changed into slider :3
    But! you can keep i and rename this diff to [Advanced]! It seems a bit harder, than regular [Normal] diff, anyway!
    01:32:179 (3,4,5,1) - same as above, it is kinda too hard for a pNormal] diff. In fact, i just want you to rename this diff >3< i think this may fine to me >_<
    01:39:900 - nazi - this green line is unused, isn't it? :V Try to remove it? fixed =P

    Neat diff, but it's kinda too hard, imo.

thanks for help :3

http://puu.sh/2ulLg
Topic Starter
Strawberry

-Bakari- wrote:

'ello~
[General]
  1. Hitsounds a re a bit hard to hear. Try to increase volume a bit more, I'm pretty sure that it will fit better and make map even more enjoyable! :) honestly i think the map don't need more loud hitsounds. i considered and tried it but worse effection than present for me.. ;w; that why i'd like to still keep it..
  2. Why don't you use slider tick rate 2 for all diffs? I'm pretty sure it fits better here! Volume isn't that loud, so that tck rate won't hurt. umm.. make no sense for me.. ;w;
  3. Instead of green colour try to use something different? Light-blue, for example. I'm sure it will fit with BG better. the present seems fine to me and i used symmetrical colors as well so sorry i'd like to keep for now. ><
  4. I've expected "Beginner/Advanced/ Hyper/Another" mapset. Bu current diff spread is fine, too. Just saying. yea~
[Another]
  1. 01:29:973 (3) - this slider has second repeat on it. Second reverse here is unexpected and doesn't flows that good.I'd recommend you to remove 2nd repeat and use circle instead yea i changed it by another way~
    Note: hisn't this reverse-arrow a bit hard to read? For some players it may be hard to notice it in time :<
~~~~~~~~~~~~~~~~
Neat mapset, nice song. Good luck! thankyou :DD

Edit: that update ninja'd me! >3<Hope it'll help you!
updated~
- Tu -
渣mod
ryu大好

hyper
SPOILER
00:06:110 (3) - http://puu.sh/2vxWp http://puu.sh/2vxX5
00:12:457 (3) - 這個是刻意不對位的嗎
00:16:689 (2) - ^
00:40:914 (4) - http://puu.sh/2vy0s 急一點?

another

noraml
SPOILER
00:25:857 (1) - 綠線偏掉(是刻意的?
00:44:179 (1) - 東西重疊太多,分開一點?

easy
SPOILER
http://puu.sh/2vyzr 這些短silder對新手來說應該不好按
Flower
Hi~ qq request~

[Taiko Muzu]
建议音量改成65 有点吵
00:38:003 (32,33,34,35) - d k k d? 感觉打的时候有点怪怪的 不如照前面的梗
00:59:709 - 貌似从这里开始的所有note都unsnap了 重新对齐吧
01:20:443 (67) - 不建议muzu在0.75区放三连 去掉也对节奏没影响

[Taiko Oni]
Suggest volume -> 65, because 70 plays a bit too loud
01:10:650 (7,8,9,10,11) - maybe dkkkd? it fits previous patterns. if you follow, change 01:11:179 (12) - to k
01:53:356 (297) - the spinner after it is quite abrupt. delete this note and move spinner start here, like in Muzukashii.

[Beginner]
From beginning to 00:30:062 - ,there is DS inconsistency. recommend select a single DS and resnap
01:38:885 (4,1) - because stack, the pattern will be spoiled. please manually move 1 four pixels right-bottom
01:43:473 (5) - I think there should be better shape... this looks like toilet lid just kidding.

[Normal]
00:39:591 (2) - 由于stack 这个圈会被完全遮挡 建议手动stack
00:32:532 (6) - 00:35:356 (6) - 00:37:473 - 00:40:297 (2,3) - 这几个感觉bgm里有明显的drum whistle,感觉可以加
00:49:473 (5) - 建议手动stack,原因同上
01:32:884 (4) - ^

[Hyppaaa]
00:10:342 (1) - 建议加个锚点变成这样更收敛些(我乱加的XD)
00:21:626 (1) - 据说现在中间要有个洞?我不知道你问下
00:32:532 - 有点建议降低音量加个D whistle,原因同normal
01:19:473 (1,2,3,4,5) - 狂跳 莫名 打的时候狂出100
01:21:238 (1) - 减速 做成较短的弧形 因为现在这个很像马桶

[Anaddaaaa]
原曲没有音的地方几乎消音的连打暴多怀疑是不是少加音效?
00:39:944 (1) - 75%速度做成3/4?感觉比较烘托气氛
01:20:885 (2) - 感觉跳的略凶残毕竟前面都是很轻松的节奏
01:23:620 (8,7) - 这两个是歌里没有音的地方 放这么远不好读
01:31:297 (5) - 感觉还是曲线滑条舒服些
01:39:414 (1,2,3,4,5,6,7) - 感觉没摆成正五边形,直接上code:
272,48,99414,5,0,0:0:0:0:
143,201,99591,1,4,0:0:0:0:
337,152,99767,1,0,0:0:0:0:
151,77,99944,1,0,0:0:0:0:
256,248,100120,1,0,0:0:0:0:
256,248,100209,1,0,0:0:0:0:
256,248,100297,2,0,P|316:259|371:243,1,112.5

Good luck~
jomnhnk

Flower wrote:

Hi~ qq request~

[Taiko Oni]
Suggest volume -> 65, because 70 plays a bit too loud   Okay~!Fixed!!
01:10:650 (7,8,9,10,11) - maybe dkkkd? it fits previous patterns. if you follow, change 01:11:179 (12) - to k  u~...sorry,no changed><
01:53:356 (297) - the spinner after it is quite abrupt. delete this note and move spinner start here, like in Muzukashii. Fixed~



Good luck~
Thank you~~!!! :) :) Good mod^^
Lan wings

oscartutu wrote:

渣mod
ryu大好

hyper
SPOILER
00:06:110 (3) - http://puu.sh/2vxWp http://puu.sh/2vxX5 no change
00:12:457 (3) - 這個是刻意不對位的嗎
00:16:689 (2) - ^^
00:40:914 (4) - http://puu.sh/2vy0s 急一點?no change

Flower wrote:

Hi~ qq request~

[Hyppaaa]
00:10:342 (1) - 建议加个锚点变成这样更收敛些(我乱加的XD)我這slider也是亂加的
00:21:626 (1) - 据说现在中间要有个洞?我不知道你问下好像都說沒問題
00:32:532 - 有点建议降低音量加个D whistle,原因同normal加個Dhitnormal還可以whistle不行 太空洞了 而且不夠乾脆
01:19:473 (1,2,3,4,5) - 狂跳 莫名 打的时候狂出100莫名 這裡不算跳吧 後面才開始跳
01:21:238 (1) - 减速 做成较短的弧形 因为现在这个很像马桶 這裡的音樂不太適合減速

Good luck~
Purple:Fixed
Pink:Ignore
Topic Starter
Strawberry

Flower wrote:

[Anaddaaaa]
原曲没有音的地方几乎消音的连打暴多怀疑是不是少加音效?
00:39:944 (1) - 75%速度做成3/4?感觉比较烘托气氛 感觉差不多啊..
01:20:885 (2) - 感觉跳的略凶残毕竟前面都是很轻松的节奏 接slider的话感觉打的时候不会太感觉出来:3
01:23:620 (8,7) - 这两个是歌里没有音的地方 放这么远不好读
01:31:297 (5) - 感觉还是曲线滑条舒服些
01:39:414 (1,2,3,4,5,6,7) - 感觉没摆成正五边形,直接上code:ok
272,48,99414,5,0,0:0:0:0:
143,201,99591,1,4,0:0:0:0:
337,152,99767,1,0,0:0:0:0:
151,77,99944,1,0,0:0:0:0:
256,248,100120,1,0,0:0:0:0:
256,248,100209,1,0,0:0:0:0:
256,248,100297,2,0,P|316:259|371:243,1,112.5
Good luck~
and all updated!
Teara
Fixed some issues

Issues Fixed
Fixed Unsnapped issues in Easy
Fixed Source "beatmania IIDX 10th Style"
Raised Another's OD by 1
Removed Letterbox in Taiko diffs.

~

Well, what can I say, it looks good.

Have a bubble!

Good luck!
Topic Starter
Strawberry
yay thank you Teara <3
scanter
Go Go blueberry \o/
MineC24
Ryu☆ ~~~

Go~ :)
Chewin
Hi Strawberry <3

General

  1. I'm not sure about this but is it really needed the .15 on the first BPM? I would simply set 170 like the second one.
  2. Soft-hitnormals are too low IMO ._. I would use some louder hitsounds, or just use default soft hitsounds, maybe? I say this because with these low hitsounds the Another diff looks very overmapped, but it isn't. You should take this in consideration to make the mapset (or at least the another diff) more enjoyable to hear during the player is playing the map.
Beginner

  1. 00:04:699 (1,2,3) - You are using inconsistent spacing spacing here. The slider (2) needs to be moved further from 00:04:699 (1) because it isn't snapped 1/1 on the time line like 00:06:110 (2,3). You must use a different spacing between these three elements (To keep consistency with the whole map just use 1.00x spacing)
  2. 00:26:915 (1) - Listening the music with 25% playback rate I can hear that the last cymbals sound is 1/4 earlier. I suggest you to reduce this spinner by 1/4 then to fill the correct cymbals sound of the music (The normal finishes that spinner on the blue tick indeed xD)
  3. 00:50:179 (1) - If I were you I would change this pattern avoiding that ugly overlap. What about to make this pattern like this one? Actually it looks better in my opinion:
    SPOILER

    104,116,50179,6,0,P|56:112|20:132,2,79.9999999999999,4|4|4,0:0|0:0|0:0,0:0:0:0:
  4. 01:13:650 (1) - Move this slider a bit further from the previous slider using 1.00x spacing, you already know ><
  5. 01:15:238 (3) - What about to use whistle on this slider's head? It sounds pretty nice because it emphasizes that sound on downbeat
  6. 01:18:062 (1,2) - There are cymbals in the music on these 2 circles and the sound is different than 01:18:767 (3,4). According to this what about to add two custom default finishes on these two circles keeping the whistles on the next two ones? They fit much better with each sound in the music
  7. 01:22:473 - About the green line here. Increase the volume till 80% at least? This part till the end should sound louder than previous parts since the kiai time is starting from here. Actually the rhythm looks very poor with the current 60% volume to be honest xD
  8. 01:42:062 (1,2) - I would say same of 01:18:062 (1,2)
  9. 01:43:473 (5) - New combo? Because of that swish in the music
Normal

  1. 00:39:591 (2) - Maybe unstack? It plays better
  2. 00:43:120 (4,5,1,2) - Don't you think this pattern is a bit hard to read for a Normal diff? If you agree with me you could change making it easier to read for beginners ><
  3. 01:19:472 (1,1) - What about to make an easier rhythm here? The spinner is a bit short considering that the next element is placing a bit soon after it on the time line. What about: http://osu.ppy.sh/ss/704632
  4. 01:47:356 - I really don't get it xD Why don't you add a circle here since there is a sound in the music? You added it on 01:24:767 (1) where there isn't a sound
Hyper

  1. This map is really well done but if I were you I would increase the AR by 1 tick. I know that you set this to make it DTable but IMO with HR HD would be better to play (with no mods as well, of course)
  2. 00:05:228 (2) - You should reduce the spacing from (1). It's.. too huge? I would say yes orz..
  3. 00:08:931 (4) - Whistle on the head?
  4. 00:23:389 (2) - x: 380 y: 104?
  5. 00:26:034 (1) - As I have already mentioned in the Beginner diff, this spinner should end 1/4 later like the Normal diff
  6. 00:30:062 (1) - Finish on the slider's head
  7. 00:42:591 (4) - Place this circle at x:404 y:128 to have a good blanket with 00:42:591 (4) as well
  8. 01:36:767 (2) - There should be a finish on this slider's tail. And one on 01:37:473 (2)'s head
Another

  1. 00:30:767 (4) - Starting from this slider's tail till the end of the map, what about to add some drum sampleset to fill the drum sound in the music, like Lan wings made for her/his diff? I mean sounds like 00:31:473 (1) / 00:32:179 (6)'s tail and so on.
  2. 00:52:297 (1) - Unsnapped slider end
Sorry but I have to pop because of that unsnap.
You can call me back after you have looked over the mod
Lan wings

Chewin wrote:

Hi Strawberry <3

Hyper

  1. This map is really well done but if I were you I would increase the AR by 1 tick. I know that you set this to make it DTable but IMO with HR HD would be better to play (with no mods as well, of course) sry i don't like HRHD :c
  2. 00:05:228 (2) - You should reduce the spacing from (1). It's.. too huge? I would say yes orz..Fixed a little
  3. 00:08:931 (4) - Whistle on the head?add default whistle
  4. 00:23:389 (2) - x: 380 y: 104?Fixed
  5. 00:26:034 (1) - As I have already mentioned in the Beginner diff, this spinner should end 1/4 later like the Normal diffFixed
  6. 00:30:062 (1) - Finish on the slider's headFixed
  7. 00:42:591 (4) - Place this circle at x:404 y:128 to have a good blanket with 00:42:591 (4) as wellFixed
  8. 01:36:767 (2) - There should be a finish on this slider's tail. And one on 01:37:473 (2)'s headFixed
Sorry but I have to pop because of that unsnap.
You can call me back after you have looked over the mod
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