Maybe this will give me motivation to get a new computer finally... I really don't trust my laptop enough for multi... (I hardly trust it in solo orz)
Awesome plan. Totally agree with rules.Cyclone wrote:
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Agreed.Lybydose wrote:
There should be a "minimum difficulty" allowed when choosing the difficulty from your opponent's song. This way people won't get any "bright ideas" to pick some 1 star easy and win from spinner bonus alone (or SS everything and tie).
A player CANNOT select an individual song twice for the ENTIRE tournament. A song selected in round 1 cannot be chosen in round 2, for example. (or 3, etc.)
How are matches made? What happens when a victory is made? Single elimination? Double elimination? This is highly important!Thanks for that. As for HOW the matches are made, I'll wait on that. Adding in:
Rules look nice so far.There is no reason why everybody cannot select Kanbu as their Round 1 song choice. They can even choose the same song their opponent just picked, just as long as they have not chosen it themselves in the tournament.
Can two plays be made using the same song in the same round by two different pairs? E.g. players A and B play Kanbu and players C and D play Kanbu on round 1. (Concurrency may be an issue, i.e. if multiple matches are being played at one time.)
I suggest a check for storyboard and skin tampering (e.g. removal). Not sure how this could be accomplished easily.Not possible currently. Apparently with .osz2 that wouldn't be an issue, but that's not complete yet.
May I suggest replays MUST be submitted by each participant? This will help prevent cheating.The judge is present for this very reason.
1v1 competition with a Judge present to record scores.
This was intended to check for macroers, mostly, and perhaps check play style if White Wolf subs in for peppy or something crazy like that, if an issue arises.Cyclone wrote:
May I suggest replays MUST be submitted by each participant? This will help prevent cheating.The judge is present for this very reason.1v1 competition with a Judge present to record scores.
Strager wrote:
I suggest a check for storyboard and skin tampering (e.g. removal). Not sure how this could be accomplished easily.
Perhaps include storyboard and sprite image checksums in the "developmental issues" that peppy will fix? (i.e. ask him to make something temporary for this) Within these, by the way, I'd also suggest Multiplayer game spectating (for judges), and spectator replay retrieval (for judges to save replays of the games he/she watches).Cyclone wrote:
Gabi and I will be in charge of the tournament, however there are some issues that need to be taken care of on the developmental side of things before we can run this.
Since star rating is a constant throughout all songs (whereas difficulty name can vary), I think we should use that. Also, if both players agree to a lower-starred song, then it should be allowed, but if one player objects to a difficulty that is below the minimum star requirement, then the difficulty will have to be raised. This is opposed to, if the song is above the minimum star requirement, it cannot be objected to.Cyclone wrote:
That is indeed a good point. What should the minimum difficulty be when selecting a song? Should it go by Star rating alone, or by the name of the difficulty itself?
difficulty is subjective though. some people might find maps like that to be easier or harder than other people find them.ignorethis wrote:
I suggest that certain maps with too high difficulties should not be picked. Take kanbu as an example, we know that some players have practised hard to get high scores, while most people have not. If one player is faced with another practised player, it'll be a bit unfair. Same for WIWIM, marisa, etc.
Maps like Justice to Believe are ok, because no one is required to be specially trained for playing well.
I somehow doubt that.Doomsday93 wrote:
odds are they'll pick an easier difficulty to throw their opponent off or something.
I would much rather have a Judge decide whether specific difficulties are allowed or not, while this is subjective it's way more reliable than the star rating where even normal difficulties raise above 4 stars.Daru wrote:
Since star rating is a constant throughout all songs (whereas difficulty name can vary), I think we should use that. Also, if both players agree to a lower-starred song, then it should be allowed, but if one player objects to a difficulty that is below the minimum star requirement, then the difficulty will have to be raised. This is opposed to, if the song is above the minimum star requirement, it cannot be objected to.
fu =[Cyclone wrote:
@Strager
@STRAGER
@sTRAGER
Sounds good to me.Cyclone wrote:
How about we set the bare minimum to 3 stars, unless agreed upon by BOTH players. With this, no mapsets with ALL difficulties under 3 stars can be selected.
Discuss please.
^Cyclone wrote:
How about we set the bare minimum to 3 stars, unless agreed upon by BOTH players. With this, no mapsets with ALL difficulties under 3 stars can be selected.
Discuss please.
You obviously don't understand how the star rating is derived.gopice wrote:
This is because the the star rating overestimates the influence by the overall difficulty setting and doesn't take
spacing into account.
It's better to have set rules than make a million exceptional cases.gopice wrote:
Like I said earlier couldn't you just ask players to send chosen mapsets beforehand and ban certain difficulties?
Actually I do. Have you reflected the algorithm and checked for yourself? I guess not.strager wrote:
You obviously don't understand how the star rating is derived.
I agree to this, except for the fact that a star difficulty limitation isn't a good rule to rely on, as the star difficulty is a too inaccurate representation of the real difficulty.strager wrote:
It's better to have set rules than make a million exceptional cases.
Similar to the tag tourney? I have no objections.Cyclone wrote:
How about we (the judges) post which songs are allowed each round, listing any limitations to them, such as which difficulties are allowed. We'll be sure to pick plenty based on how many participants there are per round (I'd say like 50 songs for a round of 64 players)
Completely agreed.Cyclone wrote:
After talking to Gabi, we've come up with this:
How about we (the judges) post which songs are allowed each round, listing any limitations to them, such as which difficulties are allowed. We'll be sure to pick plenty based on how many participants there are per round (I'd say like 50 songs for a round of 64 players)
With this, the "opponent picks difficulty" rule is abolished, and everything is fair game on the list.
Discuss.
If you and Gabi will be selecting the songs that are eligible, is the part in bold really necessary? I trust that you won't be choosing songs completely at random, but rather (eg) choose a random song and then decide whether it's appropriate for the tourney. During the song selection process you could specify which difficulties are allowed, and which aren't. The problem with some songs' highest difficulties have been highlighted earlier in the thread. (Some people practicing a difficulty 1000x for a high score, while others don't etc) Most of these songs have an appropriate Hard or "playable" insane difficulty as well.Cyclone wrote:
Song Selection:
- High seed gets first song choice, low seed selects the 2nd song.
- In the result of a tie, the judge will select the 3rd song. Choice will always be highest difficulty available on the song.
- Songs must be selected from a list generated by the Judges.
You mean Kanbu's hard? ;PLucidity wrote:
Will difficulties such as kanbu's insane be excluded from the tournament then? If not, then you might want to consider allowing players to play an easier difficulty if both agree.