[Crazy30]
-The gameplay sfx get a little too quiet at times, which is a tad disorienting.
-Some of the fast sliders have too many ticks on them; it's noisy and score bloating. I'm not sure if you can do anything about it without lowering tick rate to 1, because the rest of the map sounds good with a tick rate of two ;(
-Score's 12 million for < 3 minutes. No breaks. A map of this length should have at least 3 breaks imo (you can get away with two) and a break time of > 20 seconds
[All about EEeee]
Again, don't let the hitsounds get too quiet, it makes the game harder to play.
There's also no beginner-level difficulty. If [Relaxing] was an effort to make a beginner-level difficulty, then you might be able to salvage it.
Under the assumption that [Relaxing] is supposed to be a difficulty for inexperienced players, I recommend you do the following:
-Increase circle size
-Keep triplets (ie 01:11:73 (2,3,4)) to stacks only.
-Reduce slider speed a little bit.
-Do not place hitobjects immediately after spinners. 01:04:33 (1,1,2,3) - leaves precious little time for recovery. Allow at least two full beats between a spinner's end and the next note.
-Lower drain rate by at least two ticks, Overall Difficulty by at least one.
If you want to leave Relaxing as it is:
Just make an Easy mode.
btw the actual length of Relaxing is excellent; the beatmap does not overstay its welcome at all, which is nice~
While kiai time feels a tad abused, I do like the way it's used. But you've got like 5 or six toggles in < 2 minutes on Relaxing alone, so try to tone down the usage. Save kiai time for the second half of the song only, if at all possible. Songs need time to build up.