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theowest
so what's up with andrea's diff being the only ar8 difficulty in the whole mapset.
I can't doubletime any of the other insanes. ☹

seriously though, up to 70% of the players will just be able to play two to three difficulties out of the 9 difficulties in this entire beatmap.
Topic Starter
Chewin

grumd wrote:

Sorry Chewin, but your timing is definitely wrong there. It needs a full rework, so I have asked ztrot to take a look, maybe some other pros will assist this too.
Let's wait for their input.
Where is it wrong? Are you sure? I'm fine with it :\
Charles445 checked it for me. I will wait anyways, thanks ><

theowest wrote:

so what's up with andrea's diff being the only ar8 difficulty in the whole mapset.

I can't doubletime any of the other insanes. ☹
Andrea diff is the hard diff of the mapset indeed xD
All the others, except stefan (normal) and lanturn (easy)'s, are insane diffs.

EDIT: @theo: This is a project, I have asked my favourite mappers to make an insane diff and, since there are easy, normal and hard diffs as well, the mapset is perfectly ok now. (:
@grumd: will wait the other points even if I will double the bpm most probably
Andrea
Yeah, my difficulty has AR8 because it's a Hard, others are Insane difficulties.
lolcubes
[Timing]
1. Offset: 5.620ms BPM: 99,05
2. Offset: 51.620ms BPM: 99,05


Timing is actually pretty simple, there is just a beat that comes early and everything is connected to that, so a minor offset shift fixes everything.

Though, this is not 198,100. However, seeing as some slider velocities might seem unreachable with the above BPM I am not sure if it would be ok to use doubled BPM.

The reason why double BPM is such a touchy subject is that 1/8 notes which are not in the music are not allowed. 1/4 notes on a doubled BPM are 1/8 notes on the original BPM and unless they are in the music, they are unrankable.
I suggest to open a discussion topic in the lounge about this, because there was a similar discussion about it already.

Also there is a new silly thing, and that is when you add backgrounds, by default they will be shifted by 1px down and to the right. I have no idea why this occurs but it should manually be fixed.

Taken from RLC's diff:
The highlighted numbers are the background offset in pixels (X, Y), and they should be 0 by default, not 1.

I don't have anything against you but this BPM case should really be discussed within the team because this is just going over things we kinda stand for. :p
That is, if this is aiming for rank, else it's fine I guess haha.

edit:
http://puu.sh/2p9W0/4bfb2b8a42
New mp3. Offset 5625, BPM 99,05.
!!
Topic Starter
Chewin
Finally, FIXED. Thank you lolcubes *__*
REDOWNLOAD THE MAPSET. 03/28/2013 .MP3 CHANGED.
Lanturn
----- Wrong timing on my end here, ignore this post ----
Cygnus
Awesome map. Btw, you forgot to give grumd some kudos.

Meanwhile, I hope you can point out the right diff spread in OP.
Low
whoopsie accidentally gave grumd extra kudosu
ztrot
Not asking you to change anything but as we talked I just find to many things that make me uncomfortable I feel nold and nemis's are overmapped to points that some patterns stop making musical sense to me, and the only thing I will point out is in the skystar diff. 00:25:310 (1,1,1,1,1) - if you think you need NC's for these to be readable you shouldn't use them in the 1st place. the 1st few diffs are really nice and you got the timing all fixed up so congrats to that this is a decent map set I just feel maybe you have to many diffs and the amount of effort spent trying to make them all unique is what is making it less than great >/2cents
grumd
00:51:626 - Please add extra red line with same bpm for this point (51626ms) and resnap all notes.
I'll recheck it quickly afterwards.
Topic Starter
Chewin
That point is too late. I have 00:51:652 but anyways setting this red line would make the sliders 00:54:075 (1,2) - too late.
What about http://puu.sh/2q54N? The last one is to fix the metronome sound
Lybydose
This is the best timing I found, it's very similar to the one above, the difference is that the first offset should be slightly earlier.

Topic Starter
Chewin
That timing works perfectly. Thank you lybydose omg ♥
UPDATED! (Let's hope now lol)
grumd
Nemis:
00:16:749 - This note is quite bad. It's almost silenced (yes, I can't hear the hitsounds at all), and is actually mapped to nothing (no music as well). Just remove this one.
00:36:133 - Same here.

Nold:
00:45:901 (1,1) - What the heck did you do again? This is a mess and hard to read as hell. If you want to make this properly sight-readable, just place the next slider start closer, closer to first slider. The distance between them is 1/4, it's totally bad to place the end of the slider closer than the start of it to the previous object.

Skystar:
00:19:097 (5) - This actually looks quite bad. Such an inconsistent spacing doesn't fit the map at all.
00:50:747 (2) - Snap this to blue tick properly (Chewin's fault :P)
Ulysses
Skystar
Lanturn
I guess when I redownloaded the map, it didn't redownload the mp3 file. so oops XD

anyways, This should all be fixed now with your timings. Made sliders during the timing change so there won't be any ninja 100s lol

Small spacing error if you updated before this edit: http://puu.sh/2qgw3
grumd
Changed my mind about happy30's stuff. It's totally fine, that case is a bit special so the upbeat was needed. Fixing that would only make the map worse.
Nemis
fixed
SPOILER
osu file format v12

[General]
AudioFilename: supermarioshow.mp3
AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Nemis' style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:229722
BeatmapSetID:81653

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",0,0
Video,506,"supershow.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5619,302.877334679455,4,2,0,60,1,0
6679,-100,4,2,0,30,0,0
6830,-100,4,2,0,60,0,0
54095,302.877334679455,4,2,0,60,1,0
55139,302.877334679455,4,2,0,60,1,0
55290,302.877334679455,4,2,0,60,1,0
57713,-100,4,2,0,50,0,0
58168,-100,4,2,0,40,0,0
58773,-100,4,2,0,30,0,0
59379,-100,4,2,0,20,0,0


[Colours]
Combo1 : 0,196,98
Combo2 : 21,21,255
Combo3 : 255,0,0
Combo4 : 244,244,244
Combo5 : 255,255,53

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Topic Starter
Chewin
updated owo
grumd
It took so long, oh my.
Finally!
Topic Starter
Chewin
WEFUHWFYUWYEFUW Love you grumd ♥
Thank you for all your time ><
Andrea
Yeah it's bubbled :)
ztrot

this BG is a bit more fitting :P
Charles445
Alright so we all know that this map is very, very heavily mapped.
A lot of people are going to disagree with the amount of beats on the song, and a lot of those people will call it overmapped.

I think a good way to strike a balance between those who are okay with it and who aren't would be to follow a simple idea -> circles and slider starts match an instrument in the music.

That way the player isn't physically clicking on a beat that isn't there, but the sliders still get to be fun.

Running through the map with this in mind I'm going to point out some things. I am not 100% sure on this, but it's worth discussion. I have to pop anyway over wrongly snapped stuff.

[RLC's style]
00:23:261 (3,4,5) - This appears to be mapping to the scooting noise, but the beginning of the scooting is not actually snapped 1/4. It's a neat idea but it's flat out wrong, going to have to pop over this. The later half of the scooting is 1/4, though.

[Chewin's style]
00:06:679 (5) - Circle not in music
00:07:284 (2) - Circle not in music
00:09:102 (4) - Circle not in music
00:46:053 (2) - Circle not in music

[Nemis' style]
00:06:679 (6) - Circle not in music
00:27:199 (5) - Circle not in music
00:29:394 (4) - Circle not in music

[Nold's style]
00:17:885 - Slider start not in music
00:24:775 - Slider start not in music, not sure about this one
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.

[Skystar's style]
00:07:966 (4) - Circle not in music
00:15:235 (7) - Circle not in music
00:22:807 (2) - Circle n-.... wait I hear something! Very slightly though, might not be good to map it.
00:31:893 (6) - Circle not in music
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.

[Andrea's style]
00:55:592 (1) - End this at 00:58:318

[Stefan's style]
The whistles, they burn my ears! The hitsounds are very loud in this difficulty.

As you can see the map actually doesn't seem that overmapped when only the starts of objects are considered!
That's why I think it'd be a good idea to cater to that. It'd make a lot of people happier, that's for sure.

Again, have to pop for the unsnapped things. Check more carefully grumd!

also oh god ztrot why
grumd

Charles445 wrote:

00:23:261 (3,4,5) - This appears to be mapping to the scooting noise, but the beginning of the scooting is not actually snapped 1/4. It's a neat idea but it's flat out wrong, going to have to pop over this. The later half of the scooting is 1/4, though.
Shit, that's my very big fault. Nold's and Nemis' diffs had same issue before, and I suggested to change it to 1/3. And for some reason I didn't notice that same rhythm was in RLC's one. With this much of diffs it's pretty easy to get lost :(
Thanks Charles!

Also these things:
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.
They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
Topic Starter
Chewin
Oh, ztrot I don't like that BG sorry. It's too fashing @.@

Well, @ Charles:
The circles in skystar and nold's diffs are perfectly snapped.
Listening the music with 25% playback rate you can hear that those circles sound much better on the blue ticks. It's done on purpose.

As regards stuff you mentioned in my diff: no, I won't remove those circles.
The reason is that I want to keep an 1/2 rhythm. Adding circles on red lines doesn't mean that the map is overmapped, just no. I added those circles to don't create useless breaks during the gameplay. I don't want to break the rhythm/map's flow with removing those circles, sorry.
I will keep them.

I have just fixed the spinner in the Andrea's diff to keep the consistency with other guests, but as I have already said, I won't change stuff in my diff. I will wait other's response, but I can guess that they won't change their rhythm/remove those circles for the same reason I mentioned above, about my diff.

Thank you for checking, anyways.
RLC
Topic Starter
Chewin
updated, thank you rlc
Charles445

grumd wrote:

They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
There's two words for that, it's called timed wrong.

Also, other diffs map to the red tick on those portions.

Logically, as far as the song's composition is concerned, a red tick makes more sense.
Nemis

Charles445 wrote:

[Nemis' style]
00:06:679 (6) - Circle not in music okay
00:27:199 (5) - Circle not in music okay
00:29:394 (4) - Circle not in music okay[/size]
SPOILER
osu file format v12

[General]
AudioFilename: supermarioshow.mp3
AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Nemis' style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:229722
BeatmapSetID:81653

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",0,0
Video,506,"supershow.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo4 : 244,244,244
Combo5 : 255,255,53

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I fixed these things just 'cause the map is not mine and I don't want to stop its way... sincerly I think that those notes were anyway playable and fun even if there weren't no sound
Topic Starter
Chewin
We have decided to move 00:50:672 (2) - 1/2 before to keep consistency with other diffs. (In nold and skystar's diff).
Then, updated nemis diff, let's see now. <.<
Ulysses

Charles445 wrote:

[Nold's style]
00:17:885 - Slider start not in music :arrow: I just want to create an rhythm that fits the music.Yes I am not following it but I feel like what it done fits more.
00:24:775 - Slider start not in music, not sure about this one :arrow: Yes it isn't in the music but that sound gives me a slider feel orz.Just base on my own feelling and I found players liked it too.
00:50:672 (2) - [b]Snapped incorrectly. This should be the red tick before. :arrow: it's 1/3 snapping ok?

Chewin wrote:

We have decided to move 00:50:672 (2) - 1/2 before to keep consistency with other diffs. (In nold and skystar's diff).
Then, updated nemis diff, let's see now. <.< :arrow: I found it's snapped in 1/3 lol...So I did.
http://puu.sh/2r38i

If you want to change my 00:50:646 (2) again,contact me.
Skystar

Charles445 wrote:

[Skystar's style]
00:07:966 (4) - Circle not in music
00:15:235 (7) - Circle not in music
00:22:807 (2) - Circle n-.... wait I hear something! Very slightly though, might not be good to map it.
00:31:893 (6) - Circle not in music
00:50:672 (2) - Snapped incorrectly. This should be the red tick before. Same with Nold. Also I have asked to LKs for his opinion, he also told me to put this by 1/3 snapping.
Others all fixed.
http://puu.sh/2r64Q
grumd

Charles445 wrote:

grumd wrote:

They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
There's two words for that, it's called timed wrong.
I don't think that it's a timing issue if both next and previous notes are on-spot. Adding an uninherited timing point just for one note isn't the solution.
As people are mentioning above, we can just try to find the best fitting tick for this. I don't believe that the song was intentionally recorded at 1/3 at that place, but that should work anyway.


Also @Skystar and others:
Do not place this 1/3 note (00:50:596) as a single circle. We never had a 1/3 before so it's not really readable (expect thousands of 100s). Place a slider end at that point.
Ulysses
NO

worse if a slider instead.
grumd
Well, I explained why slider is better.
Where are your explanations why it is worse?
Topic Starter
Chewin
lol it's impossible to get this mapset ranked, updated skystar's diff.
Ulysses
Del plz
Frostmourne
nold's diff is so cool , no del plzz ;_;
Topic Starter
Chewin

Frostmourne wrote:

nold's diff is so cool , no del plzz ;_;
Aurele
so.. what's happening here? '-'
Topic Starter
Chewin

Gabe wrote:

so.. what's happening here? '-'
I won't delete Nold's diff.
If Charles is convinced that the mapset can't be ranked because "too overmapped" I'll let map go in graveyard.
I want to keep it as it is now.
tutuhaha
can someone tell me what is "too overmapped" '_'
Just because the rhythm has different impression in someone‘s mind?
'_'
Stefan

tutuhaha wrote:

can someone tell me what is "too overmapped" '_'
Just because the rhythm has different impression in someone‘s mind?
'_'
That's the problem to define Overmapping.
cheesiest
this is going to go nowhere
Charles445

grumd wrote:

Adding an uninherited timing point just for one note isn't the solution.
I disagree.

For the 1/3 bit, the reason it works on red is because there are two sounds happening at that moment: The fade in of the trumpet and the background drum. The reason it sounds 1/3 is because the trumpet takes a while to fade into full volume. It still is starting on the red tick.

Since the overmapping thing is going nowhere and instances are very few, gonna go ahead and say screw it let's go.
Still have to fix the unrankable issues that didn't get fixed for some reason.

[Skystar]
00:50:444 (1) - Make this end on the earlier red like the other difficulties.
00:46:204 (1) - This would probably play and sound better if it ended at 00:46:356.

[Nold]
Audio 60%, 80% is very loud and 60 is what the other difficulties do.
00:50:444 (1,2,3) - The spacing from this is left over from the beat change. I think you'd want to fix this spacing.

[Stefan]
Audio 60%, 80% is very loud and 60 is what the other difficulties do.

That should be it. Also the reason I brought up overmapping was because many maps got unranked lately so it's worth watching out for.
Skystar
Ulysses
As you said 2/3 has the higher volume.So I keep puting 2/3.
AND I CANT HEAR ANYTHING ON 1/2 SO I AM EXTREMELY UNCOMFORTABLE TO CHANGE IT AND I FOUND IT PLAYS BETTER ON 2/3.

Changed 80% to some 60% volume.But not all since I think some of the 100% volume,80% volume are neccessary.

Chewin don't chnage my 2/3 agani please and if you want,catch me in IRC/forum

http://puu.sh/2srfU
Topic Starter
Chewin
waiting for stefan's diff and I will upate as soon as possible
Stefan
Well, I've reduced the Volume to keep it more consistent.. uh.. And I like my Hitsounds, Charles. ;_;

SPOILER
osu file format v12

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AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

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DistanceSpacing: 1.4
BeatDivisor: 2
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[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Stefan's style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:230591
BeatmapSetID:81653

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Topic Starter
Chewin
done
Charles445

nold_1702 wrote:

[color=#FF0000]AND I CANT HEAR ANYTHING ON 1/2 SO I AM EXTREMELY UNCOMFORTABLE TO CHANGE IT AND I FOUND IT PLAYS BETTER ON 2/3.
Goddamnit

There are two sounds going on at that moment, the trumpet and the percussion in the background.
The percussion is what most of the other diffs are mapped to, which is fine because it's consisten with a beat.

The trumpet is harder to map to because the person playing the instrument took too long to play the note.
Judging by how you said you are uncomfortable mapping there, it looks like you want to map to the emphasis of the trumpet.

I slowed down the song to catch where the trumpet peaks its emphasis, and it was 00:50:633. The closest snapping beat to that is 1/8, where it is 00:50:634.

I think if you put it on 00:50:634, you'll see it sounds closer to what you were looking for, although playing 1/8 isn't very intuitive for a player.


EDIT: Talked about it some more, so what happens is there is slight percussion in the music at the red tick 00:50:596, the trumpet's lowest noise starts at 00:50:633, and the trumpet's higher noise starts at 00:50:662. Technically those three spots would be mappable, I don't think it's mappable at 646 as 646 is in between the two noises. The lower noise can be achieved on 1/8 (where it is 00:50:634) and the higher noise would have to have a new timing section (which would mess with other diffs)

Also, if it's hard to hear the red tick --> http://www.youtube.com/watch?v=Fxi59gIC69w
Ulysses
Charles445
Note to ranking BAT

happy30's diff has a slider that ends at 00:55:155 when the red section begins at 00:55:139. This is because the slider goes over the red section. This is nothing to worry about and text editing tends to make the problem worse (ask mm201 for details on that sort of thing if you're worried about it)

Nold and Skystar have stated that they wish for hitcircles to be at 00:50:634. While this isn't particularly intuitive, it does match the beginning of the trumpet (1 ms off, plenty close) and it is up to them to keep.

I might have missed some things in this large set, so please be careful when checking it.

Rebubbled.
-kevincela-
Really nice map you've got here, all the diffs seem well done and really funny to play for me, I would have changed some things, but they were some really minor things, so I think this is ready to go now. I also understand Nold's and Skystar's logic on putting these notes at 00:50:634, and it seemspretty much reasonable to me.

Ranked!

All of you guys have done a great job, congratulations! :D
Stefan
Nice Nice :D
Skystar
Stefan you are so fast
Lanturn
hurray! \o/ great project chewin
Topic Starter
Chewin
Oh my god, finally ç_ç Thank you very much, kevin!
And obviously, thank you to everyone joined this mapset! ♥
Leader
\:D/
Andrea
Congrats.

My 200th map ranked :)
Mirage
finally jeez
alacat
nice :3
Ulysses
omg finally ranked!
congratz to chewin and all the gd mappers inculding me=d
yoshilove
[Stefan's style]
00:54:079 (1) - Not Snap????

Only this difficulty is not Snap(ed).
zeroclover

yoshilove wrote:

[Stefan's style]
00:54:079 (1) - Not Snap????

Only this difficulty is not Snap(ed).
Stefan

yoshilove wrote:

[Stefan's style]
00:54:079 (1) - Not Snap????

Only this difficulty is not Snap(ed).
Sigh..
Bweh
Nold style best style
Topic Starter
Chewin
Everything was snapped before than last updated..
Oh well, it's an updated bug I guess, I will ask to unrank this orz..
Ulysses

Chewin wrote:

Everything was snapped before than last updated..
Oh well, it's an updated bug I guess, I will ask to unrank this orz..
sigh…
Lally
0w0 wah gratz
[Luanny]
seriously? o_o
edit: lol'd Lally
Stefan

Amamiya Yuko wrote:

Stefan you are so fast
I've stalked the Thread. :P
Lally
then it was not so lel XD
Lanturn


While everyone is still crowding this page, one of the lesser things. Novelty (English) I guess?
Kodora
Congratz, Chewin! :3
-kevincela-
Oh well... that's right, I didn't really notice that usnapped slider in Stefan's diff, I checked twice using AIBAT and AIMod and I didn't find anything, and I totally looked over that slider...

Sorry, I have to unrank. Snap that slider, please.
Kanye West
RLC style #1

Congrats Chewin!
Makar
It's snapped, just to the wrong timing point settings. AIBat/Mod doesn't pick up this sorta thing.
Should be quick rerank at least
Andrea
Hope this gets re-ranked as soon as possible.
Kodora
:\
Stefan
So it has to be moved at 00:54:095 ? That's all?
Topic Starter
Chewin
done.
yoshilove

Stefan wrote:

So it has to be moved at 00:54:095 ? That's all?
00:54:079 It is different.
00:54:095 It is right.

Please also check the termination of a slider.
Makar
rebubbled!

Note: the end of slider is snapped to 1/8 due to editor limitations like charles mentioned
Darksonic
Lol that rating..
Charles445
On happy30's style you can use 1/16 snap to get it 3 ms early. 00:54:852 (5) -

On Stefan's style you can use 1/16 snap to get the M slider 3 ms early as well. 00:54:095 (1) -

This would be much closer than merely using 1/8 or 1/4.
Nessuka
RLC's is awesome
Can't say the same about Skystar's, confusing weird anti jumps and eugh
Ulysses

Ijah wrote:

RLC's is awesome
Can't say the same about Skystar's, confusing weird anti jumps and eugh
Whinning wont help anything but make people depressed.
or note down how to fix,how can he make it better otherwise your comment is evrn worse than the diffs which you disliked.
yoshilove
It is this and is how?

[Stefan's style]

00:54:095 (1)

Text Edit
178,167,54095,22,0,B|200:80|200:80|256:150|256:150|312:80|312:80|334:167,1,354.375,0|0,1:0|1:0,0:0:0:0:
404,220,55592,2,0,P|368:256|320:256,2,90,0|0|0,0:0|1:0|0:0,0:0:0:0:

00:55:592 (2) - Move x404,y220
Topic Starter
Chewin
no it is not symmetric, it's already fine now
Charles445
Snap as close as possible before rank maybe?
Flanster

Chewin wrote:

no it is not symmetric, it's already fine now


cri
yoshilove

Chewin wrote:

no it is not symmetric, it's already fine now
but...

The terminal point of a slider
00:55:271 Early timing ??
00:55:290 On other levels, it is this timing?
yoshilove

Lolicore Flandre wrote:

Chewin wrote:

no it is not symmetric, it's already fine now


cri
It is impossible to ☆(*) symmetrically from the length of a slider.
Instead, the form of a slider can be made symmetrical.


The terminal point of a slider that it can do symmetrically,
00:55:308 (Overdue timing )
Topic Starter
Chewin

Lolicore Flandre wrote:

Chewin wrote:

no it is not symmetric, it's already fine now


cri
I was not saying that because of this lol just no xD
Anyways let me fix
Flanster
Thanks for pointing out what we already know, it was a joke. Anyways waiting for Chewin.
yoshilove
I'm sorry
waits.


Postscript
00:55:592 (2) - Please check so that Prev0.96 turns into Prev0.99~1.01
Flanster
I think we're good now.
1up
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