Sorry about the wait.
StuckAR+1 plays smoother IMO.
00:06:506 (2) - Isn't symmetrical. Move last point to x 348 y 280. 3 looks like a mirror, so do the same for that as well.
01:10:608 (3,4,1) - Make straighter?
01:13:645 (4) - This part is so devoid of hitsounds. How about clap here, 01:15:468 (2) - < repeat, and 01:17:899 (1) - < repeat
01:32:937 - Remove this clap.
01:32:481 (5,6) - Please use 0.90 exactly, and it's badly misaligned. I recommend it look something like this
http://puu.sh/2bGGR if you're going to have a pattern like this.
01:48:278 (1,2,1,2) - This is slow even for an easy difficulty. I think 0.75x makes more sense and can make a better looking pattern.
CrawlI would have mapped this completely differently. I tried to avoid mapper bias so my mod may not be as thorough.
There are unsnapped notes, check aimod.00:03:772 (3,4,1) - Spacing equal here would be better.
00:04:987 (1,2,3) - Pattern appeared to be randomly placed. I suggest cleaning up this pattern. 1 and 3 don't look that great. the pieces don't fit together perfectly as they should.
00:10:456 (3,4) - Spacing is not like the other spacings.
00:11:063 (5,6) - Sliders are so misaligned
00:29:291 (6) - You should stack on 4.
00:36:582 (5) - New combo.
00:37:190 (6,7) - you should fix the alignment.
http://puu.sh/2bI6p <notice that the curve of 7 starts flat and at the same level as 6's endpoint.It should be like that.
00:39:924 (2,3,4) - Personally i don't like how this pattern looks but it's technically fine.
00:41:443 (4) - New combo.
00:52:987 (2) - You shouldn't have variable length 1/2th repeat sliders within the same combo in a normal.
01:08:177 (1,2,3) - Spacing equal please.
01:13:038 (1,2,3,4,5) - This is confusing, especially for a Normal difficulty. It's very difficult to track the beat and I couldn't expect someone coming out of Easy to be able to track this. I believe you need to follow the actual beat rather than creating your own beat here. you got more than one rhythm here. Try to avoid trying to map half of one rhythm and half of the other rhythm. I came up with this
http://osu.ppy.sh/ss/639132 It's still much harder compared to how you mapped the easy, but it falls in line with other patterns you've used and can be more properly hitsounded.
01:16:228 (3,4,5) - I don't like how this looks. The sliders should share a unified look.
http://puu.sh/2bIV9 < Much better
01:48:278 (1,2,3,1,2,3,1) - The AR makes this play terrible. Please make this flow better.
HopUnsnapped ends- check aimodAR+1 (Checked by a BAT). If you don't you will need to do some remapping, because this flow is painful.
00:10:304 (2,3,4) - If this were a triple on the white tick, it would play much more intuitively.
00:12:734 (2) - i'm not entirely sure you should be mapping this to that red tick rather than the next white tick. It would be more proper on the white tick IMO. I came up with this
http://osu.ppy.sh/ss/63916800:15:164 (2,3,4) - Similar concerns as at 10 seconds.
00:42:962 (1,1,1) - Combo spam.00:43:873 - I expected a note here.
00:48:734 - IMO a repeat slider works better here.
01:02:253 (2) - Makes more sense 1/2th forward. 01:02:557 (3) - remove after, because this is not part of the main beat.
01:34:152 (2,3,4,5,6) - Spacing is inconsistent. It doesn't need to be IMO.
Fly00:43:873 - Still expected a note.
I'm sorry I can't mod this.
Edit: I changed my mind. I will attempt to mod this the next chance I get. Please give me kudosu so I can keep track of this song.
ConclusionI'm not sure what to think. I like the symmetry, but the flow in areas is just bad, the difficulty gap between Easy and normal is large, and Hop is just obnoxious in general with Hard difficulty stats. I would ask a MAT to check this map. I am too biased to say your map is one way or another.