Hello,
As I was playing some easy maps with a friend, as well as playing some hard/insane maps alone, I noticed my accuracy going first up then down, even if I did not really improve much.
As the current accuracy is quite "misleading" or just off, would it be hard to implement:
An accuracy for each difficulty/star level or something similar?
An accuracy for the latest, lets say, 5000 maps you've played?
What does this do?
It gives you a more(far from perfect though) idea of how good accuracy you have.
It doesn't encourage easier maps for keeping a high accuracy.
Remove nofail from ranked and put it onto the unranked mods(or a practice mod) which lets you try the map without losing accuracy as you do now when you play a hard map with no fail to see if you can make it.
While this might seem unnecessary I know some people cares, including me, so please hold off the "who cares" messages
Comments and thoughts are always welcome!
As I was playing some easy maps with a friend, as well as playing some hard/insane maps alone, I noticed my accuracy going first up then down, even if I did not really improve much.
As the current accuracy is quite "misleading" or just off, would it be hard to implement:
An accuracy for each difficulty/star level or something similar?
An accuracy for the latest, lets say, 5000 maps you've played?
What does this do?
It gives you a more(far from perfect though) idea of how good accuracy you have.
It doesn't encourage easier maps for keeping a high accuracy.
Remove nofail from ranked and put it onto the unranked mods(or a practice mod) which lets you try the map without losing accuracy as you do now when you play a hard map with no fail to see if you can make it.
While this might seem unnecessary I know some people cares, including me, so please hold off the "who cares" messages
Comments and thoughts are always welcome!