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Yooh - Dynasty [Taiko|Osu|OsuMania]

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Topic Starter
HelloSCV
thank you for test playing :O

i'll try changing some 1/4 streams later xD

thanks again!
Hanyuu
Entozer's Normal:

00:21:722 (21722|4) - i think using hold notes like this is not a good idea for normal. a note alone would be better i think
00:27:436 (27436|2) - just a suggestion on how to rearrange the notes here: http://puu.sh/2ljNn
I think the part in the first Kiai time is a bit too difficult (or by osu standard? well at least i think it could be easier to understand)
I think an easier solution would look like this http://puu.sh/2ljTI (keep in mind the notes are not moved and i only want to show the general look of notes for the pattern i have in mind. Also i think all the half beat holds should be 1 beat long for easier playability and it matches the song anyways.

Entozer's Insane:

00:00:770 (770|5) - add a note with a finish sound here?
01:15:690 (75690|0) - same
01:21:881 (81881|1,82039|5,82039|3,82119|1,82119|4,82198|3,82198|5,82277|2,82277|1) - i think there are a bit too many notes in this part or i dont fully understand what they are for
01:48:071 (108071|3) - i moved a few notes there i think its looking better like that http://puu.sh/2lk7J just a suggestion :)

Sorry i couldnt really find alot more to "mod" :?
Teara
Yay~ IRC modded.

*

IRC Log
12:00 Teara: o/
12:01 Teara: I'm testing playing your maps atm, afterwords doing a mod, if your back yet, want to do an IRC mod?
12:05 HelloSCV: sure
12:08 Teara: well, the difficulity spread is very bad =p
12:08 Teara: you have a easy hard, and insane, insane.. =p
12:08 HelloSCV: orz
12:09 Teara: 00:36:642 (1) -
12:09 Teara: While I can see what your trying to do
12:09 Teara: this plays really awkward.
12:10 Teara: maybe make the curve (same spacing, a bit upwards?)
12:10 Teara: http://puu.sh/2lkuL
12:10 Teara: something like that, the sudden downwards stream is accually very very hard to do =p
12:10 HelloSCV: hmm
12:10 Teara: for some people
12:11 HelloSCV: ok change to bit upward
12:11 Teara: <33
12:13 Teara: 01:20:451 (1,2,3) -
12:14 Teara: I missed this part in the test play
12:14 Teara: =p
12:14 Teara: its hard to read
12:14 HelloSCV: hmm maybe it is better if i make like this?
12:14 HelloSCV: http://puu.sh/2lkzw
12:15 Teara: that can work
12:15 Teara: hmm
12:16 HelloSCV: ok
12:16 Teara: 01:29:023 (1,2) -
12:17 Teara: hmm
12:17 Teara: wait
12:17 Teara: 01:28:547 (7,8,9) - the real problem is here
12:17 Teara: but those two sliders, you should make it a repeatable too =p
12:18 Teara: but getting back to 7,8,9
12:18 Teara: the flow of the song (tempo) doesnt change enough to justify this stream movement
12:20 Teara: rest looks good
12:20 HelloSCV: hmmmmmmmm
12:20 Teara: one suggestion for hitsounds is thou
12:21 Teara: for all the "N" parts, lower it a tad bit, its quite loud
12:22 Teara: oh wait
12:22 Teara: going though it at 75% speed
12:22 Teara: 00:52:674 (2,3,4) -
12:22 Teara: maybe make this as you did here
12:22 Teara: 00:53:626 (6,7,8,9,10) -
12:23 Teara: beat placement
12:24 HelloSCV: changing
12:26 Teara: on second thought, 01:46:166 (1) -
12:28 Teara: the overlaps
12:28 HelloSCV: overlaps?
12:29 Teara: hm, nevermind =p
12:29 Teara: what I meant is, it doesnt look nice. =p
12:29 Teara: but thats just cosmetics
12:29 Teara: ignore
12:29 HelloSCV: ok orz
12:30 Teara: ok~ Advanced
12:31 Teara: 00:21:722 (1) -
12:31 Teara: make them hitnotes, stacks can work here
12:31 Teara: you use to much repeatable sliders in this diff
12:31 Teara: its quite notice-able
12:32 Teara: 00:23:627 (1) -
12:32 Teara: same as above, make them hitnotes
12:32 Teara: 00:25:532 (1) - ^
12:32 Teara: 00:43:627 (5) - ^
12:33 HelloSCV: i think that slider is better
12:33 Teara: well, your call
12:33 Teara: hmm
12:33 Teara: 00:52:674
12:33 Teara: 00:52:674 -
12:34 Teara: the paino, you can map it imo
12:34 Teara: its one of the better parts in the song, and you should focus on it
12:34 HelloSCV: cool
12:34 Teara: 5 note streams should be ok in a advanced
12:34 Teara: its not to hard to do
12:35 Teara: its the 10+ note streams that gets a little :3
12:35 HelloSCV: added some streams
12:36 Teara: 01:05:532 (1) -
12:36 Teara: this plays akward
12:36 Teara: try doing what you did earlier
12:36 Teara: 00:36:008 (5) -
12:37 HelloSCV: ok
12:39 Teara: 01:25:214 (1,2,3) - ok
12:39 Teara: these are really close to HP bar
12:39 Teara: I know of a few skins which get used a lot, where it will be half hidden
12:40 Teara: and to be honest, it just catches the eye in gameplay
12:40 Teara: its rankable, but I'd prefer if you change it a little bit
12:40 Teara: your call
12:40 HelloSCV: ok chagned
12:40 HelloSCV: changed
12:40 Teara: owo
12:41 Teara: also, as with exhaust, the "N" hitsound points can be reduced a tiny bit
12:41 Teara: like 5-10%
12:42 HelloSCV: ok will ruduced owo
12:42 Teara: :3
12:42 Teara: < I have a really good headset
12:42 Teara: and I hear these things lol
12:43 HelloSCV: lolol envy you
12:43 HelloSCV: sicne i don't have good hearset orz
12:43 Teara: hehe :3
12:43 Teara: ok, NOVICE
12:43 Teara: nothing wrong with it
12:44 Teara: but when I played it, it was very repetive
12:44 Teara: you used the same patterns over and over
12:44 HelloSCV: that is my style when i'm making Normal or Easy such as low diffs orz
12:45 Teara: hehe
12:45 Teara: 01:12:833 (3) -
12:45 Teara: try flipping it and moving it be in sync with (1)
12:46 Teara: http://osu.ppy.sh/ss/664864
12:47 HelloSCV: ok
12:48 Teara: ok, thats it basically, very repetive but fine normal
12:48 Teara: :)
12:48 HelloSCV: xD
12:48 Teara: hitsounds apply here too btw
12:49 Teara: ok, Easy is gonna need some work
12:49 Teara: since normal is "easier" then easy IMO
12:49 Teara: =p
12:49 HelloSCV: wait normal is easier?
12:49 Teara: ye, it has more flow
12:49 Teara: you dont break the flow a lot
12:50 Teara: in easy you do, which makes it a hell lot harder
12:50 Teara: since you have to "really" on sight reading rather then the flow of music
12:50 Teara: rely*
12:51 Teara: 01:35:690 (2,3,4,5,1) -
12:51 Teara: for example
12:51 Teara: this part
12:51 Teara: if I was a biginner, I'd have panic'd
12:52 Teara: try and use more sliders if possible, nice long ones
12:52 HelloSCV: ok
12:52 Teara: thought out the diff
12:52 Teara: though out*
12:52 Teara: sorry, english is my second langauge =p
12:52 Teara: 00:21:722 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4) -
12:52 HelloSCV: me too haha
12:52 Teara: this part is <3
12:52 Teara: thats easy
12:53 HelloSCV: lol
12:53 Teara: 01:08:071 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2) -
12:53 Teara: this ... insnt
12:53 Teara: 01:21:405 (3,4) -
12:53 Teara: this is a NO, for a easy
12:53 Teara: =p
12:54 Teara: I'd suggust you merge them in a slilder, start point is 3, and end it where you end 4
12:55 Teara: but yet, basically, try and remap it with more sliders, its ok to use hitcircles but not to much, since its harder to for a new player to hit it =p
12:55 Teara: but yet, basically, try and remap it with more sliders, its ok to use hitcircles but not to much, since its harder to for a new player to hit it =p
12:55 Teara: remember, only new new players (lets ignore the top 40 hunters) will try easy maps
12:55 HelloSCV: hmm
12:55 Teara: ok, now for general things
12:56 Teara: all the maps have same Kiai, but 714's Taiko Oni is different.
12:56 Teara: end it on 01:40:531 -
12:57 HelloSCV: guest diff can have other kiai times
12:57 Teara: yes, but I see he is following yours, he just ended it 2 seconds to fast
12:57 Teara: ask him if he would make it the same for consistency
12:57 HelloSCV: ok
12:58 HelloSCV: oh wait
12:58 HelloSCV: i added 01:40:452 - this kiai for emphasize
12:58 HelloSCV: so don't need to make consistency for it
12:58 Teara: ok
12:58 Teara: I was just looking at the timing points =p
12:58 Teara: orz
12:58 Teara: its fine then
12:59 HelloSCV: cool
12:59 Teara: ok, for mania diffs
12:59 Teara: I asked a few of the top pro's to play it
12:59 Teara: they all loved it o.o seems Entozer is a pro at making good mania diffs
12:59 HelloSCV: yea it seems too w
12:59 Teara: but some pointed out the slowdown in insane
12:59 Teara: they didnt really like that all to much
12:59 Teara: maybe just point this out to him ;)
13:00 HelloSCV: hmmm
13:01 Teara: taiko diffs looks good from what I saw too
Topic Starter
HelloSCV
updated :O and waiting Entozer's reply
Entozer

Hanyuu wrote:

Entozer's Normal:

00:21:722 (21722|4) - i think using hold notes like this is not a good idea for normal. a note alone would be better i think Mm. Should I change it to 1/4 stream? For now I retained it, because I think using 1/4 streams for it would be harder
00:27:436 (27436|2) - just a suggestion on how to rearrange the notes here: http://puu.sh/2ljNn Changed~ But I also moved a note for parallelism
I think the part in the first Kiai time is a bit too difficult (or by osu standard? well at least i think it could be easier to understand)
I think an easier solution would look like this http://puu.sh/2ljTI (keep in mind the notes are not moved and i only want to show the general look of notes for the pattern i have in mind. Also i think all the half beat holds should be 1 beat long for easier playability and it matches the song anyways.
I'm still not sure about this one >< Sorry, I retained the current pattern for now. But on another note, I moved the notes for it to be easier (Distributing the hold and single notes for each hand)

Entozer's Insane:

00:00:770 (770|5) - add a note with a finish sound here? Added~
01:15:690 (75690|0) - same Added~
01:21:881 (81881|1,82039|5,82039|3,82119|1,82119|4,82198|3,82198|5,82277|2,82277|1) - i think there are a bit too many notes in this part or i dont fully understand what they are for Ah. The Middle and the lane beside them are the kicks, while the one on the 2nd lane (both from left and from right) are the synths. Sorry ><
01:48:071 (108071|3) - i moved a few notes there i think its looking better like that http://puu.sh/2lk7J just a suggestion :) Changed! But I also changed a bit of it ><

Sorry i couldnt really find alot more to "mod" :?
http://puu.sh/2lm1y
Topic Starter
HelloSCV
updated~
MineC24
혹시 태고 모딩오면 pm으로 날려주세요.. 제가 까먹을수도 있어서..
Topic Starter
HelloSCV

MineC24 wrote:

혹시 태고 모딩오면 pm으로 날려주세요.. 제가 까먹을수도 있어서..
아 모딩인줄 알고 설렜는데... 일단 ㅇㅋㅇㅋ
StickyPicky
Yo ~ :) #modreqs

:arrow: BASIC

00:09:976 remove clap ~
00:19:817 (1) - remove finish ~
01:44:262 / 01:45:214 / 01:46:167 add finish ~

:arrow: NOVICE

01:23:46 "Object's end is not snapped!"
01:42:357 (1) - / 01:46:167 (1) - add finish here ~

:arrow: EXHAUST

00:19:817 remove this one ~
00:19:738 (4) - add finish ~
01:14:737 (4,7,9) - add finish ..


SPOILER
Thats all ~ >.< Goodluck ~
Topic Starter
HelloSCV

newtoniorock8 wrote:

Yo ~ :) #modreqs

:arrow: BASIC

00:09:976 remove clap ~ not fixed D:
00:19:817 (1) - remove finish ~ ^
01:44:262 / 01:45:214 / 01:46:167 add finish ~ 01:44:262 - added finish here

:arrow: NOVICE

01:23:46 "Object's end is not snapped!" fixed
01:42:357 (1) - / 01:46:167 (1) - add finish here ~ nope :<

:arrow: EXHAUST

00:19:817 remove this one ~ sorry
00:19:738 (4) - add finish ~ ^
01:14:737 (4,7,9) - add finish .. think about it more


SPOILER
Thats all ~ >.< Goodluck ~
thanks~~
Naryuga
Hello! from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = "same as above"

here we go!

[All diffs]
  1. hmm, I think you need some red lines (timing points) to fix the metronome. This music is made in 3/4 (waltz) from middle part! (important change for playing Taiko)
    1. 00:21:722 - add red line with metronome 3/4 (waltz)
    2. 01:08:071 - ^ and be careful for the KIAI
[24's]
  1. "KIAI Flashes" are not allowed in Taiko diffs. (Unrankable issue) And there is some needless green lines, so remove the below lines:
    Unnecessary Green Lines

    • *notice* In short, I mean the green lines should be like the 714's diff.
    1. 00:44:500 - delete this green line
    2. 00:44:579 - ^
    3. 01:15:611 - ^
    4. 01:15:690 - ^
    5. 01:23:230 - ^
    6. 01:23:309 - ^
    7. 01:30:849 - ^
    8. 01:30:928 - ^
    9. 01:36:643 - ^
    10. 01:37:357 - ^
    11. 01:40:452 - ^
    12. 01:40:531 - ^
    13. 01:48:071 - ^
    14. 01:51:881 - ^
  2. Please don't use Custom hitsound sample set, use Default one (Change N:C1 -> N)
  3. 00:34:738 (4) - k?
  4. 00:56:325 (1) - d? the sound's tone isn't that high
  5. 01:12:992 (5) - delete this? then you can make a nice pattern ddd d kkk k more clearly. And good for making a short blank not to get this diff too hard.
  6. 01:20:611 (2) - ^
  7. 01:28:865 (2) - delete this? just I feel a bit overmapped...
  8. 01:34:420 (3,4,1) - kkk here, for both sounds and difficulties.
  9. from 01:40:452 - I know this is part the climax of this music, but too hard for muzu since many "ddk" are used. Please try make this easier like 714's Oni diff.
[714's]
  1. 00:29:182 (1) - delete this? 長い1/2 streamが続いているのでここで一回切りたくなります
  2. 00:45:055 (1,2,3) - kkd?
  3. 01:05:531 (1) - D? まえ二つの小節の頭にもfinishがついていて、ここにも合うのでついててもいいと思います
I'd just played the mania normal and fail LOL /me very noob

Good luck!
Topic Starter
HelloSCV

Naryuga wrote:

[All diffs]
  1. hmm, I think you need some red lines (timing points) to fix the metronome. This music is made in 3/4 (waltz) from middle part! (important change for playing Taiko)
    1. 00:21:722 - add red line with metronome 3/4 (waltz)
    2. 01:08:071 - ^ and be careful for the KIAI

Fixed timing sections

for GD mappers
please update your diffs first before fixing~
hs714

Naryuga wrote:

Hello! from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = "same as above"

here we go!

[714's]
  1. 00:29:182 (1) - delete this? 長い1/2 streamが続いているのでここで一回切りたくなります - done
  2. 00:45:055 (1,2,3) - kkd? - sorry,no. I think it is low pitch for the backmusic.
  3. 01:05:531 (1) - D? まえ二つの小節の頭にもfinishがついていて、ここにも合うのでついててもいいと思います - done
I'd just played the mania normal and fail LOL /me very noob

Good luck!
Naryugaさん、modありがとうございました <33

Update here ;)
714's Oni: http://puu.sh/2nrLy
Topic Starter
HelloSCV
updated xDD thank you!
MineC24
[24's]
  1. "KIAI Flashes" are not allowed in Taiko diffs. (Unrankable issue) And there is some needless green lines, so remove the below lines:
    Unnecessary Green Lines

    • *notice* In short, I mean the green lines should be like the 714's diff.
    1. 00:44:500 - delete this green line
    2. 00:44:579 - ^
    3. 01:15:611 - ^
    4. 01:15:690 - ^
    5. 01:23:230 - ^
    6. 01:23:309 - ^
    7. 01:30:849 - ^
    8. 01:30:928 - ^
    9. 01:36:643 - ^
    10. 01:37:357 - ^
    11. 01:40:452 - ^
    12. 01:40:531 - ^
    13. 01:48:071 - ^
    14. 01:51:881 - ^
  2. Please don't use Custom hitsound sample set, use Default one (Change N:C1 -> N)
  3. 00:34:738 (4) - k?
  4. 00:56:325 (1) - d? the sound's tone isn't that high
  5. 01:12:992 (5) - delete this? then you can make a nice pattern ddd d kkk k more clearly. And good for making a short blank not to get this diff too hard.
  6. 01:20:611 (2) - ^
  7. 01:28:865 (2) - delete this? just I feel a bit overmapped...
  8. 01:34:420 (3,4,1) - kkk here, for both sounds and difficulties.
  9. from 01:40:452 - I know this is part the climax of this music, but too hard for muzu since many "ddk" are used. Please try make this easier like 714's Oni diff.
All fixed :D Thx :)

and code

code
osu file format v12

[General]
AudioFilename: dynasty.mp3
AudioLeadIn: 2000
PreviewTime: 36655
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dynasty
TitleUnicode:Dynasty
Artist:Yooh
ArtistUnicode:Yooh
Creator:HelloSCV
Version:24's Taiko Muzukashii
Source:SOUND VOLTEX BOOTH
Tags:SDVX Entozer MineC24 hs714
BeatmapID:229624
BeatmapSetID:83094

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
770,317.460317460317,4,1,0,90,1,0
21722,317.460317460317,3,1,0,90,1,0
36960,-100,3,1,0,90,0,1
52198,-100,3,1,0,90,0,0
68071,317.460317460317,3,1,0,90,1,1
98547,-100,3,1,0,90,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

[HitObjects]
256,192,770,1,0,0:0:0:0:
256,192,1246,1,0,0:0:0:0:
256,192,1722,1,0,0:0:0:0:
256,192,2198,1,0,0:0:0:0:
256,192,2674,1,0,0:0:0:0:
256,192,2992,1,0,0:0:0:0:
256,192,3309,1,0,0:0:0:0:
256,192,3785,1,0,0:0:0:0:
256,192,4262,1,0,0:0:0:0:
256,192,4738,1,0,0:0:0:0:
256,192,5214,1,0,0:0:0:0:
256,192,5531,1,0,0:0:0:0:
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256,192,7278,1,0,0:0:0:0:
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256,192,8071,1,0,0:0:0:0:
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256,192,9818,1,0,0:0:0:0:
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256,192,22039,5,0,0:0:0:0:
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256,192,22516,1,0,0:0:0:0:
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Lundlerol
hi~
from my mod queue

[714's Taiko Oni]
00:22:833 - delete.
00:23:150 - ^
00:23:468 - ^
00:24:738 (1) - ^
00:25:055 (1) - ^
00:25:055 (1) - ^
00:25:372 - ^
00:26:642 (2) - ^
00:26:960 (1) - ^
これらを消す理由としては
00:29:341 (1,1,1,1,1,1,2,1,1,1,1,1,1) -  ここら辺のパートと差別化っていうのとこちらの方が前者より盛り上がってるからです。
00:58:944 (2) -  音が聞き取れるのでd?
01:01:722 (1) - K
01:33:230 (4) - k?
01:39:500 (1) - D
01:40:452 (1) - D ここら辺のdは雰囲気にあってないと思うのでDで
01:44:262 (1) -  ^
01:46:166 (3) - K
01:47:119 (1) - ^

[24's Muzukashii]
00:00:770 (1) - D
01:31:881 (1,1,1,1,1,2) - remove Finish
01:34:738 (2,1,1,1,2,3,1,1,1,1,1) - ^
This does not suit of sound...

01:39:500 (1) - This kiai flash is Unrankable.  plz remove
01:42:198 (1,2,1) -  In Muzukashii, since this ddk is difficult, it should unify other ddk into ddd or kkk

finished~
Good luck~_(:3 」∠)_
MineC24

Lundlerol wrote:

hi~

[24's Muzukashii]
00:00:770 (1) - D - fixed
01:31:881 (1,1,1,1,1,2) - remove Finish - fixed
01:34:738 (2,1,1,1,2,3,1,1,1,1,1) - ^ - I don't think so...
This does not suit of sound...

01:39:500 (1) - This kiai flash is Unrankable.  plz remove - fixed
01:42:198 (1,2,1) -  In Muzukashii, since this ddk is difficult, it should unify other ddk into ddd or kkk - fixed

finished~
Good luck~_(:3 」∠)_
Thx :)

and code

code
osu file format v12

[General]
AudioFilename: dynasty.mp3
AudioLeadIn: 2000
PreviewTime: 36655
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dynasty
TitleUnicode:Dynasty
Artist:Yooh
ArtistUnicode:Yooh
Creator:HelloSCV
Version:24's Taiko Muzukashii
Source:SOUND VOLTEX BOOTH
Tags:SDVX Entozer MineC24 hs714
BeatmapID:229624
BeatmapSetID:83094

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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21722,317.460317460317,3,1,0,90,1,0
36960,-100,3,1,0,90,0,1
52198,-100,3,1,0,90,0,0
68071,317.460317460317,3,1,0,90,1,1
98547,-100,3,1,0,90,0,0


[Colours]
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Combo2 : 255,0,0

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256,192,74579,1,0,0:0:0:0:
256,192,74738,5,12,0:0:0:0:
256,192,75055,5,4,0:0:0:0:
256,192,75373,5,12,0:0:0:0:
256,192,75690,1,8,0:0:0:0:
256,192,75769,1,8,0:0:0:0:
256,192,75849,1,8,0:0:0:0:
256,192,76008,5,0,0:0:0:0:
256,192,76325,1,0,0:0:0:0:
256,192,76484,1,0,0:0:0:0:
256,192,76643,5,8,0:0:0:0:
256,192,76801,5,0,0:0:0:0:
256,192,76960,5,8,0:0:0:0:
256,192,77119,5,0,0:0:0:0:
256,192,77277,5,8,0:0:0:0:
256,192,77595,5,0,0:0:0:0:
256,192,77674,1,0,0:0:0:0:
256,192,77754,1,0,0:0:0:0:
256,192,77912,1,0,0:0:0:0:
256,192,78230,1,0,0:0:0:0:
256,192,78389,1,0,0:0:0:0:
256,192,78547,5,8,0:0:0:0:
256,192,78706,5,0,0:0:0:0:
256,192,78865,5,8,0:0:0:0:
256,192,79023,5,0,0:0:0:0:
256,192,79182,5,8,0:0:0:0:
256,192,79500,1,8,0:0:0:0:
256,192,79579,1,8,0:0:0:0:
256,192,79658,1,8,0:0:0:0:
256,192,79817,5,0,0:0:0:0:
256,192,80135,1,0,0:0:0:0:
256,192,80214,1,0,0:0:0:0:
256,192,80293,1,0,0:0:0:0:
256,192,80452,5,8,0:0:0:0:
256,192,80769,1,8,0:0:0:0:
256,192,80928,5,0,0:0:0:0:
256,192,81087,1,0,0:0:0:0:
256,192,81246,1,0,0:0:0:0:
256,192,81404,5,8,0:0:0:0:
256,192,81722,5,0,0:0:0:0:
256,192,82039,5,8,0:0:0:0:
256,192,82357,1,12,0:0:0:0:
256,192,82674,1,12,0:0:0:0:
256,192,82992,1,12,0:0:0:0:
256,192,83309,1,8,0:0:0:0:
256,192,83389,1,8,0:0:0:0:
256,192,83468,1,8,0:0:0:0:
256,192,83627,5,0,0:0:0:0:
256,192,83785,1,0,0:0:0:0:
256,192,83944,5,8,0:0:0:0:
256,192,84262,1,8,0:0:0:0:
256,192,84420,5,0,0:0:0:0:
256,192,84579,5,8,0:0:0:0:
256,192,84738,5,0,0:0:0:0:
256,192,84896,5,8,0:0:0:0:
256,192,85214,5,0,0:0:0:0:
256,192,85293,1,0,0:0:0:0:
256,192,85373,1,0,0:0:0:0:
256,192,85531,1,0,0:0:0:0:
256,192,85690,1,0,0:0:0:0:
256,192,85849,5,8,0:0:0:0:
256,192,86166,1,8,0:0:0:0:
256,192,86325,1,8,0:0:0:0:
256,192,86484,1,8,0:0:0:0:
256,192,86643,1,8,0:0:0:0:
256,192,86801,5,0,0:0:0:0:
256,192,87119,1,0,0:0:0:0:
256,192,87198,1,0,0:0:0:0:
256,192,87277,1,0,0:0:0:0:
256,192,87436,1,0,0:0:0:0:
256,192,87595,1,0,0:0:0:0:
256,192,87754,5,8,0:0:0:0:
256,192,87833,1,8,0:0:0:0:
256,192,87912,1,8,0:0:0:0:
256,192,88071,1,8,0:0:0:0:
256,192,88230,5,0,0:0:0:0:
256,192,88389,1,0,0:0:0:0:
256,192,88547,1,0,0:0:0:0:
256,192,88706,5,8,0:0:0:0:
256,192,89023,1,8,0:0:0:0:
256,192,89182,5,0,0:0:0:0:
256,192,89341,5,8,0:0:0:0:
256,192,89500,5,0,0:0:0:0:
256,192,89658,5,8,0:0:0:0:
256,192,89976,6,0,L|256:152,10,35
256,192,90928,5,8,0:0:0:0:
256,192,91008,1,8,0:0:0:0:
256,192,91087,1,8,0:0:0:0:
256,192,91246,5,0,0:0:0:0:
256,192,91325,1,0,0:0:0:0:
256,192,91404,1,0,0:0:0:0:
256,192,91563,1,0,0:0:0:0:
256,192,91881,5,8,0:0:0:0:
256,192,92039,5,0,0:0:0:0:
256,192,92198,5,8,0:0:0:0:
256,192,92357,5,0,0:0:0:0:
256,192,92516,5,8,0:0:0:0:
256,192,92674,1,8,0:0:0:0:
256,192,92833,1,8,0:0:0:0:
256,192,92912,1,8,0:0:0:0:
256,192,92992,1,8,0:0:0:0:
256,192,93150,5,0,0:0:0:0:
256,192,93230,1,0,0:0:0:0:
256,192,93309,1,0,0:0:0:0:
256,192,93468,1,0,0:0:0:0:
256,192,93785,5,8,0:0:0:0:
256,192,93865,1,8,0:0:0:0:
256,192,93944,1,8,0:0:0:0:
256,192,94103,5,0,0:0:0:0:
256,192,94262,1,0,0:0:0:0:
256,192,94420,5,8,0:0:0:0:
256,192,94500,1,8,0:0:0:0:
256,192,94579,5,8,0:0:0:0:
256,192,94738,1,12,0:0:0:0:
256,192,94896,5,4,0:0:0:0:
256,192,95055,5,12,0:0:0:0:
256,192,95214,5,4,0:0:0:0:
256,192,95373,1,4,0:0:0:0:
256,192,95531,1,4,0:0:0:0:
256,192,95690,5,12,0:0:0:0:
256,192,95849,5,4,0:0:0:0:
256,192,96008,5,12,0:0:0:0:
256,192,96166,5,4,0:0:0:0:
256,192,96325,5,12,0:0:0:0:
256,192,96643,12,0,98547,0:0:0:0:
256,192,99500,5,0,0:0:0:0:
256,192,100451,5,8,0:0:0:0:
256,192,100610,1,0,0:0:0:0:
256,192,100769,1,0,0:0:0:0:
256,192,101086,1,8,0:0:0:0:
256,192,101404,1,0,0:0:0:0:
256,192,101563,1,8,0:0:0:0:
256,192,101721,1,8,0:0:0:0:
256,192,102039,1,0,0:0:0:0:
256,192,102356,1,8,0:0:0:0:
256,192,102515,1,0,0:0:0:0:
256,192,102674,1,8,0:0:0:0:
256,192,102991,1,0,0:0:0:0:
256,192,103309,1,0,0:0:0:0:
256,192,103467,1,8,0:0:0:0:
256,192,103626,1,0,0:0:0:0:
256,192,103944,1,8,0:0:0:0:
256,192,104261,5,8,0:0:0:0:
256,192,104420,1,0,0:0:0:0:
256,192,104579,1,0,0:0:0:0:
256,192,104896,1,8,0:0:0:0:
256,192,105214,1,0,0:0:0:0:
256,192,105373,1,8,0:0:0:0:
256,192,105531,1,8,0:0:0:0:
256,192,105849,1,0,0:0:0:0:
256,192,106166,1,8,0:0:0:0:
256,192,106325,1,0,0:0:0:0:
256,192,106484,1,8,0:0:0:0:
256,192,106642,1,0,0:0:0:0:
256,192,106801,1,0,0:0:0:0:
256,192,107119,5,0,0:0:0:0:
256,192,107277,1,8,0:0:0:0:
256,192,107436,1,0,0:0:0:0:
256,192,107594,1,8,0:0:0:0:
256,192,107754,1,8,0:0:0:0:
256,192,108071,12,0,111881,0:0:0:0:
Niko-nyan
hi there from my queue and there is o!m diff so i will mod it

Entozer's
Normal~
00:11:246-00:15:260 - please snap the left white because it looks hard

Insane~
why you spam the space at 01:14:737 - :( it makes me sad

can't taiko mod more sadly
hs714

Lundlerol wrote:

hi~
from my mod queue

[714's Taiko Oni]
00:22:833 - delete.
00:23:150 - ^
00:23:468 - ^
00:24:738 (1) - ^
00:25:055 (1) - ^
00:25:055 (1) - ^
00:25:372 - ^
00:26:642 (2) - ^
00:26:960 (1) - ^
これらを消す理由としては
00:29:341 (1,1,1,1,1,1,2,1,1,1,1,1,1) -  ここら辺のパートと差別化っていうのとこちらの方が前者より盛り上がってるからです。 - sorry, all No..
00:58:944 (2) -  音が聞き取れるのでd? - already "d" here.
01:01:722 (1) - K - done :3
01:33:230 (4) - k? - nope
01:39:500 (1) - D - nope
01:40:452 (1) - D ここら辺のdは雰囲気にあってないと思うのでDで - done
01:44:262 (1) -  ^ - ^
01:46:166 (3) - K - nope
01:47:119 (1) - ^ - ^

finished~
Good luck~_(:3 」∠)_
Lundちゃん、modありがとうございました <33

PM message arigatou! SCV~~ <33
please update :oops:
Taiko Oni: http://puu.sh/2oWg7
Entozer

Frans Niko wrote:

hi there from my queue and there is o!m diff so i will mod it

Entozer's
Normal~
00:11:246-00:15:260 - please snap the left white because it looks hard Sorry >< Following the kicks there. It only looks hard ;) but when playing it you'll be playing the left white like it's a background note (because all of them are on the same lane and are just 1/1 timed)

Insane~
why you spam the space at 01:14:737 - :( it makes me sad I think it's perfect >< sorry, did not change.
can't taiko mod more sadly
Thank you for checking the map \o/
Topic Starter
HelloSCV
fianlly updated :D
Sylphi
Hi, HelloSCV
from your request in game ~

[General]
- I think offset is a little incorrect. How about change to this?
  1. BPM 189, Offset 773 (+3)
  2. BPM 189, Offset 21728 (+6)
  3. BPM 189, Offset 68079 (+8)

[BASIC]
00:31:246 (1) - Remove new combo
01:05:532 (1) - This spinner's end is unsnapped.

[NOVICE]
00:17:913 (3) - New combo
00:19:818 (1) - Remove new combo
00:27:436 (5) - New combo
00:29:341 (1) - Add whistle on slider head.
00:35:055 (3) - New combo
01:09:977 (1) - This slider is unsnapped.
01:10:928 (3) - Add clap on repeat arrow

[ADVANCED]
00:09:820 (4) - Remove new combo
00:09:979 (1) - New combo
00:53:474 (7,8,9,10) - i think making pattern in this way is not bad.
SPOILER


305,346,53474,1,0,0:0:0:0:
224,380,53632,1,0,0:0:0:0:
180,376,53712,1,0,0:0:0:0:
144,348,53791,1,2,1:2:0:0:
128,304,53870,1,0,0:0:0:0:
136,260,53950,1,0,0:0:0:0:
148,172,54108,6,0,L|140:92,1,75,2|0,1:2|0:0,0:0:0:0:
52,88,54426,2,0,L|59:162,1,75,0|0,1:0|0:0,0:0:0:0:
01:09:983 (1) - This rhythm is 1 / 6. Change to 1 / 6 repeat slider.
01:15:698 (1) - ^
01:17:602 (1) - ^
01:22:047 (3) - ^

[EXHAUST]
00:24:267 (5) - Remove clap and add whistle
00:28:388 (4) - New combo
00:29:347 (1) - Add whistle on slider head.
01:08:071 (1) - This rhythm is 1 / 6. Change to 1 / 6 repeat slider.
01:09:976 (1) - ^
01:13:785 (1) - ^
01:15:690 (1) - ^
01:17:595 (1) - ^
01:20:451 (1) - Some rhythm is 1 / 6, How about change to this rhythm?
01:23:309 (1,2) - Same as 01:08:071 (1)
01:25:213 (1,2) - ^
01:27:118 (1) - Same as 01:20:451 (1).
01:27:118 (1) - ^
01:28:705 (9,10,11,12) - ^
01:29:023 (1) - ^
01:30:928 (1,2) - Same as 01:08:071 (1)
01:32:832 (1,2) - ^
01:39:499 (4) - New combo
01:44:103 (3) - New combo
Topic Starter
HelloSCV

Underflow wrote:

Hi, HelloSCV
from your request in game ~

[General]
- I think offset is a little incorrect. How about change to this? hmmmmmmmm no
  1. BPM 189, Offset 773 (+3)
  2. BPM 189, Offset 21728 (+6)
  3. BPM 189, Offset 68079 (+8)

[BASIC] Fixed all
00:31:246 (1) - Remove new combo
01:05:532 (1) - This spinner's end is unsnapped.

[NOVICE] Fixed all
00:17:913 (3) - New combo
00:19:818 (1) - Remove new combo
00:27:436 (5) - New combo
00:29:341 (1) - Add whistle on slider head.
00:35:055 (3) - New combo
01:09:977 (1) - This slider is unsnapped.
01:10:928 (3) - Add clap on repeat arrow

[ADVANCED]
00:09:820 (4) - Remove new combo already removed :/
00:09:979 (1) - New combo ^
00:53:474 (7,8,9,10) - i think making pattern in this way is not bad. fixed other ways
SPOILER


305,346,53474,1,0,0:0:0:0:
224,380,53632,1,0,0:0:0:0:
180,376,53712,1,0,0:0:0:0:
144,348,53791,1,2,1:2:0:0:
128,304,53870,1,0,0:0:0:0:
136,260,53950,1,0,0:0:0:0:
148,172,54108,6,0,L|140:92,1,75,2|0,1:2|0:0,0:0:0:0:
52,88,54426,2,0,L|59:162,1,75,0|0,1:0|0:0,0:0:0:0:
01:09:983 (1) - This rhythm is 1 / 6. Change to 1 / 6 repeat slider. keeping it for a while
01:15:698 (1) - ^
01:17:602 (1) - ^
01:22:047 (3) - ^

[EXHAUST]
00:24:267 (5) - Remove clap and add whistle not fixed
00:28:388 (4) - New combo fixed
00:29:347 (1) - Add whistle on slider head.^
01:08:071 (1) - This rhythm is 1 / 6. Change to 1 / 6 repeat slider. Fixed all about 1/6 issues
01:09:976 (1) - ^
01:13:785 (1) - ^
01:15:690 (1) - ^
01:17:595 (1) - ^
01:20:451 (1) - Some rhythm is 1 / 6, How about change to this rhythm?
01:23:309 (1,2) - Same as 01:08:071 (1)
01:25:213 (1,2) - ^
01:27:118 (1) - Same as 01:20:451 (1).
01:27:118 (1) - ^
01:28:705 (9,10,11,12) - ^
01:29:023 (1) - ^
01:30:928 (1,2) - Same as 01:08:071 (1)
01:32:832 (1,2) - ^
01:39:499 (4) - New combo fixed
01:44:103 (3) - New combo added on other note
감사합니다~
Pokie
Request from The Lazy Queue@がんばらない


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. The 2nd and 3rd offset are unecessary, just leave the first one and change it to - BPM: 189 Offset: 780 (+5ms) with 3/4 signature
  2. The slider reverser arrow presents a whitle one on combocolor 4 (the green one). Which we can tell the reverse isn't evident, and caused a problem about doubtable sight-reading. So...You may need a sightly brighter color for combo 4, to make sure it showed a black arrow properly. e.g. Combo4 : 191,255,191
    1. The position of background image is sightly(1 pixel) off, suspecting there's a bug which caused such a nazi problem on every mapset. w/e please change the code manually in all .osu files!
      SPOILER
      //Background and Video events
      0,0,"PCMBG.jpg",0,0
    2. Few unsnapped (1ms) kiai sections:
      SPOILER
      00:44:500 -
      01:15:611 -
      01:23:230 -
      01:40:451 -

 BASIC

  • 01:08:071 (1,2,3,4) - Rhythms on this section are literally misplaced, not even incosistence with the next combo 01:11:881 (1,2,3,4,5) - as well


    01:15:690 (1,2,3,4) - ^Same thing goes to here
    01:23:309 (1,2,3,4) - ^
    01:30:928 (1,2,3,4) - ^
    01:22:357 (4) - Move the clap to the 3rd beat

 NOVICE

  1. The AR should be increased to 4 as a minimum rate, both HP and OA require for a +1 as well
    01:02:675 (3) - Missing a normal sample set on slider's end

 ADVANCED

  • 00:19:182 (5) - Misplaced finish, replace it on the white tick (head of slider) instead of the red one
    00:26:484 (6,1,2) - These three should be in a combo group, so...either swap the new combo 00:26:484 (6,1) - here / or add a new combo on this note 00:28:389 (2) -
    00:52:754 (3,4) - 00:53:786 (7,8,9) - 00:56:563 (3,4) - 00:57:516 (7,8) - Reduce the spacing to around 0.8x for all 1/4 circles and have a lower movement range for a Hard difficulty.

 EXHAUST

  • 00:14:420 (5,6) - These stuffs are quite close while comparing to 00:13:785 (2,3) - / 00:13:468 (1,4) - . Try to move (6) to ~x:72 y:340
    00:14:896 (7) - And move this to ~x:132 y:156 for forming a straight line between these notes 00:14:420 (5,6,7) -


    00:44:261 (6) - 00:44:261 (6) - Not stacking properly
    01:01:722 (1) - Not enought curved for a blanket pattern

    01:05:214 (5) - Couldn't count as a big deal.. but it could be more neat through the aesthetics by spacing it away from the next stream

    01:10:610 (3) - You know what to do ;) Blanket this slider with 01:10:928 (4) -

Will add a Taiko modding if I could finish it
Topic Starter
HelloSCV

Pokie wrote:


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. The 2nd and 3rd offset are unecessary, just leave the first one and change it to - BPM: 189 Offset: 780 (+5ms) with 3/4 signature well i don't think so rhythms are little bit weird on middle of the song
  2. The slider reverser arrow presents a whitle one on combocolor 4 (the green one). Which we can tell the reverse isn't evident, and caused a problem about doubtable sight-reading. So...You may need a sightly brighter color for combo 4, to make sure it showed a black arrow properly. e.g. Combo4 : 191,255,191 ok Fixed
    1. The position of background image is sightly(1 pixel) off, suspecting there's a bug which caused such a nazi problem on every mapset. w/e please change the code manually in all .osu files! what is this bug huh? fixed
      SPOILER
      //Background and Video events
      0,0,"PCMBG.jpg",0,0
    2. Few unsnapped (1ms) kiai sections: that is a bug on AIMod
      SPOILER
      00:44:500 -
      01:15:611 -
      01:23:230 -
      01:40:451 -

 BASIC

  • 01:08:071 (1,2,3,4) - Rhythms on this section are literally misplaced, not even incosistence with the next combo 01:11:881 (1,2,3,4,5) - as well Fixed all~


    01:15:690 (1,2,3,4) - ^Same thing goes to here
    01:23:309 (1,2,3,4) - ^
    01:30:928 (1,2,3,4) - ^
    01:22:357 (4) - Move the clap to the 3rd beat ok

 NOVICE

  1. The AR should be increased to 4 as a minimum rate, both HP and OA require for a +1 as well Fixed
    01:02:675 (3) - Missing a normal sample set on slider's end lol

 ADVANCED

  • 00:19:182 (5) - Misplaced finish, replace it on the whitle tick (head of slider) instead of the red one whoops
    00:26:484 (6,1,2) - These three should be in a combo group, so...either swap the new combo 00:26:484 (6,1) - here / or add a new combo on this note 00:28:389 (2) - Fixed
    00:52:754 (3,4) - 00:53:786 (7,8,9) - 00:56:563 (3,4) - 00:57:516 (7,8) - Reduce the spacing to around 0.8x for all 1/4 circles and have a lower movement range for a Hard difficulty. Fixed

 EXHAUST

  • 00:14:420 (5,6) - These stuffs are quite close while comparing to 00:13:785 (2,3) - / 00:13:468 (1,4) - . Try to move (6) to ~x:72 y:340
    00:14:896 (7) - And move this to ~x:132 y:156 for forming a straight line between these notes 00:14:420 (5,6,7) - that was making consistence with 00:12:197 (6) - this


    00:44:261 (6) - 00:44:261 (6) - Not stacking properly nice catch!
    01:01:722 (1) - Not enought curved for a blanket patternFixed

    01:05:214 (5) - Couldn't count as a big deal.. but it could be more neat through the aesthetics by spacing it away from the next stream hmm but i think that is readable enough D:

    01:10:610 (3) - You know what to do ;) Blanket this slider with 01:10:928 (4) - ok
thank you for mod! xD
woc2006
Entozer's Normal
00:00:770 (770|2,3309|2,5849|2,8389|2) - use normal-hitnormal9, and all beats like these behind.
00:39:023 (39023|0,39182|0) - move to right hand(column 6)
00:46:643 (46643|0,46801|0) - ^
01:08:071 (68071|2) - change to normal note
01:25:531 (85531|0,85611|1,85690|2,85769|3) - notes in 1/4 beat is a bit hard for normal diff, pls remove 01:25:611 (85611|1,85769|3) - and the same isuue at 01:31:246 (91246|0,91325|1,91404|2,91484|3) - and 01:33:150 (93150|0,93230|1,93309|2,93389|3) -

Entozer's Insane
00:01:246 (1246|1,1246|3) - one normal and one custom, is this intentional? If not, change normal to the same custom and set volume at half, the same issue behind.
To be continue....
retadidas
I'm a mania player,so i just MOD mania diff
My english is very pool,pls don't laugh at me...XD

Normal
01:33:785 (93785|6,94103|4,94420|2) - I just feel this three long hold should be change short hold like 01:33:468 (93468|4) -

01:39:182 (99182|4) - change the hole track5 to track4 and 01:39:500 (99500|3) - change the hold track4 to track5
That sounds just more appropriate

Insane
This diff is too hard for me,I feel that you can call it SHD...XD
I cannot pass it when I first play...

From 01:27:119 (87119|1,87119|6) - to 01:30:928 (90928|4,90928|0,90928|6) -
I just feel it’s too complicated,I think more player must set NoFail MOD to pass... :? Please set HP-1
If you can, hope this section can be amended simple...

Other is OK...

Finally thanks to mapping this song, it’s really very pleasant :)
Colin Hou
was broght here by [bi-----]

[Entozer's Insane]
  1. Insane might be kind of misleading as a diff name in multi-mode mapset lol.
  2. 00:37:753 - nothing here? as you've placed notes like 00:37:119 (37119|4,37277|4) and 00:39:023 (39023|1,39182|1) and 00:40:928 (40928|1,41087|1).
  3. 00:42:674 (42674|2) - might change this to the 2nd track
  4. 00:53:547 (53547|1) - piano doesn't start here, remove.
  5. 00:53:865 (53865|3) - snap issues? (other examples exist, seems you should do a full resnap in case of anything overlooked)
  6. 00:54:844 (54844|5,54949|6) - ^
  7. 00:56:880 - add note for piano? umm, not sure if you're really following the piano now. if you do, check the stair parts.
  8. 01:08:865 (68865|6) - change to note?
  9. 01:09:658 - change a note to hold till 01:09:817?
  10. 01:10:135 (70135|0) - change to a hold for consistency?
  11. 01:16:484 (76484|6) - change to a note?
  12. 01:17:277 - change any note to a hold?
  13. 01:18:389 (78389|6) - to a note?
  14. 01:24:103 (84103|4) - change to a note?
  15. 01:25:055 (85055|0) - remove?
  16. 01:27:198 (87198|0,87277|1) - should be 1/6
  17. 01:31:563 (91563|6) - try turn this to a hold till 01:31:721?
  18. 01:31:722 (91722|5) - chagne to a note?
  19. 01:32:674 (92674|1) - remove?
  20. 01:51:881 (111881|2,111881|1,111881|6,111881|4,111881|5,111881|0) - maybe change to holds but end at different time one by one? (common fading out in mania kind game)
cool stuff. seems you're not mapping this to an extreme diff, so I won't leave things like 'add notes' too much.
Ulysses
2bats and on dev here :o
MineC24

nold_1702 wrote:

2bats and on dev here :o
Entozer

woc2006 wrote:

Entozer's Normal
00:00:770 (770|2,3309|2,5849|2,8389|2) - use normal-hitnormal9, and all beats like these behind. Did not change sorry >< I was making the notes follow the violin here (or whatever that instrument is)
00:39:023 (39023|0,39182|0) - move to right hand(column 6) Did not change >< It feels weird for the song (no change in pitch from what I heard)
00:46:643 (46643|0,46801|0) - ^
01:08:071 (68071|2) - change to normal note Done
01:25:531 (85531|0,85611|1,85690|2,85769|3) - notes in 1/4 beat is a bit hard for normal diff, pls remove 01:25:611 (85611|1,85769|3) - and the same isuue at 01:31:246 (91246|0,91325|1,91404|2,91484|3) - and 01:33:150 (93150|0,93230|1,93309|2,93389|3) - Changed to long note~

Entozer's Insane
00:01:246 (1246|1,1246|3) - one normal and one custom, is this intentional? If not, change normal to the same custom and set volume at half, the same issue behind. Intentional >< One is the kick and one is the violin
To be continue....
Thank you for modding!

retadidas wrote:

I'm a mania player,so i just MOD mania diff
My english is very pool,pls don't laugh at me...XD

Normal
01:33:785 (93785|6,94103|4,94420|2) - I just feel this three long hold should be change short hold like 01:33:468 (93468|4) - Did not change >< It seems better this way

01:39:182 (99182|4) - change the hole track5 to track4 and 01:39:500 (99500|3) - change the hold track4 to track5 Will put on hold x_x I think it does look nice but it becomes harder x_x
That sounds just more appropriate

Insane
This diff is too hard for me,I feel that you can call it SHD...XD
I cannot pass it when I first play...

From 01:27:119 (87119|1,87119|6) - to 01:30:928 (90928|4,90928|0,90928|6) -
I just feel it’s too complicated,I think more player must set NoFail MOD to pass... :? Please set HP-1
If you can, hope this section can be amended simple...

Other is OK...

Finally thanks to mapping this song, it’s really very pleasant :)
Thank you for modding!

http://puu.sh/2vjQR - Entozer's Normal (modded by woc and retadidas)


Colin Hou wrote:

was broght here by [bi-----]

[Entozer's Insane]
  1. Insane might be kind of misleading as a diff name in multi-mode mapset lol. Now that you mention it.. x_x
  2. 00:37:753 - nothing here? as you've placed notes like 00:37:119 (37119|4,37277|4) and 00:39:023 (39023|1,39182|1) and 00:40:928 (40928|1,41087|1). No synth sounds here from what I can hear ><
  3. 00:42:674 (42674|2) - might change this to the 2nd track Did not change, I think track 3 is better here
  4. 00:53:547 (53547|1) - piano doesn't start here, remove.
  5. 00:53:865 (53865|3) - snap issues? (other examples exist, seems you should do a full resnap in case of anything overlooked)
  6. 00:54:844 (54844|5,54949|6) - ^ Will fix when I have the time (maybe later)
  7. 00:56:880 - add note for piano? umm, not sure if you're really following the piano now. if you do, check the stair parts. Following the piano >< They piano sound stop short before the beats from what I can hear
  8. 01:08:865 (68865|6) - change to note? Done. looks really better
  9. 01:09:658 - change a note to hold till 01:09:817? Done!
  10. 01:10:135 (70135|0) - change to a hold for consistency? Done. Thanks
  11. 01:16:484 (76484|6) - change to a note? Done~
  12. 01:17:277 - change any note to a hold? Changed
  13. 01:18:389 (78389|6) - to a note? Done~
  14. 01:24:103 (84103|4) - change to a note? Done! Thanks
  15. 01:25:055 (85055|0) - remove? Changed to a note if that's okay
  16. 01:27:198 (87198|0,87277|1) - should be 1/6 D: Nice! Thanks. Changed
  17. 01:31:563 (91563|6) - try turn this to a hold till 01:31:721? Done
  18. 01:31:722 (91722|5) - chagne to a note? Done~
  19. 01:32:674 (92674|1) - remove? Changed to a note \o/
  20. 01:51:881 (111881|2,111881|1,111881|6,111881|4,111881|5,111881|0) - maybe change to holds but end at different time one by one? (common fading out in mania kind game) That works nice!
cool stuff. seems you're not mapping this to an extreme diff, so I won't leave things like 'add notes' too much.
I just knew the reason why there are some unsnapped notes. It's because of the new inherited section >< Will fix asap.

http://puu.sh/2vkI6 - Entozer's Insane (Modded by Colin Hou)

http://puu.sh/2vnyB - Entozer's Insane and Normal, Snapped everything! Resnap function is working in mania now yay \o/ (Modded by Colin Hou, woc, retadidas)
chonicle
Hi~ From DJpop's queue, only mania diffs.

[Normal]
00:37:436 (37436|6,37753|1) - This part 36656(weak)6. I would suggest change it to this: http://puu.sh/2vnAu
The hold on the right gives a feel of high pitch sync sound(It's pretty high 5), and when it ends we put a note on the left hand(same pitch), give us the feel of going up and down with the music /.\
00:39:341 (39341|6) - same^
00:45:055 (45055|6) - ^
01:03:626 (63626|2,63944|2,64102|3,64261|4,64579|5,64896|4,65214|3) - Move all these one column right..seperate 1 from 2.

[Insane]
00:11:801 (11801|0,11881|1) - 613_136427 I would suggest add two notes like this: http://puu.sh/2vo1N
00:14:341 (14341|0,14420|1) - same with 613 part.
00:18:944 (18944|0) - delete? I think just 4 bass is enough.
00:37:436 (37436|5) - Here I suggest do the same with normal..
00:39:341 (39341|3) - ^
00:45:055 (45055|5) - ^
00:46:960 (46960|3) - ^
01:26:722 (86722|4) - delete? no synth sounds there?

Nice work there!
Entozer

chonicle wrote:

Hi~ From DJpop's queue, only mania diffs.

[Normal]
00:37:436 (37436|6,37753|1) - This part 36656(weak)6. I would suggest change it to this: http://puu.sh/2vnAu
The hold on the right gives a feel of high pitch sync sound(It's pretty high 5), and when it ends we put a note on the left hand(same pitch), give us the feel of going up and down with the music /.\ Aah, but feel a bit weird >< I think I know what you're saying. I just noticed it really has synth sound x_x Maybe I can do it like what Colin Hou modded?
00:39:341 (39341|6) - same^
00:45:055 (45055|6) - ^
01:03:626 (63626|2,63944|2,64102|3,64261|4,64579|5,64896|4,65214|3) - Move all these one column right..seperate 1 from 2. Done~

[Insane]
00:11:801 (11801|0,11881|1) - 613_136427 I would suggest add two notes like this: http://puu.sh/2vo1N Mm. That note at 00:11:801 - is the starting note for the piano >< Did not add sorry
00:14:341 (14341|0,14420|1) - same with 613 part.
00:18:944 (18944|0) - delete? I think just 4 bass is enough. The 0 note is for the piano, did not delete. but If it's a bit confusing I can remove it ><
00:37:436 (37436|5) - Here I suggest do the same with normal.. Added notes ><
00:39:341 (39341|3) - ^
00:45:055 (45055|5) - ^
00:46:960 (46960|3) - ^
01:26:722 (86722|4) - delete? no synth sounds there? The 4 is part of the stair in the piano >< Did not delete

Nice work there!
Thank you for the mod!

http://puu.sh/2vyyu - Entozer's Normal/Insane (modded by chonicle)
Topic Starter
HelloSCV
updated~
ExPew
hi random mania mod

[Timing]

offset 783 test.

[Entozer's Normal]

01:25:848 (85848|4) and 01:26:007 (86007|5) - i guess this pattern would be nice http://puu.sh/2wxKg

01:26:801 (86801|3) - hold end to 01:27:118

01:30:928 (90928|2) - - remove hold and add a note |2|

01:31:086 (91086|4) - move note at |3|

01:31:563 and 01:31:721 - http://puu.sh/2wy3d i guess this looks bettter

01:33:467 and 01:33:626 - ^

01:36:801 - add a note?

01:40:610 - ^

01:44:102 - ^

01:51:880 - 4 note enough (normal + clap + finish + whistle)

[Entozer's Another]

00:17:992 (17992|1) - - move a note at |1|

00:54:579 to 00:55:055 - http://puu.sh/2wyoK i guess like this can see grid different

00:57:118 to 00:57:753 - http://puu.sh/2wyDq just suggest :3

01:42:674 to 01:44:182 - http://puu.sh/2wyS6 ^

01:46:483 to 01:47:991 - http://puu.sh/2wyTt ^

nice note et omg
spboxer3
hihi~
[24's Taiko Muzukashii]

  1. 00:11:246 (1,1,1,1,1,1) - sound dk dk dk is better for pitch, it's just my opinion. (00:13:786 (1,1,1,1,1,1) - too.)

  2. 00:17:595 (1) - move to 00:17:754 - is more better than now, regardless music or play feel.

  3. 00:48:547 - add note to complete intro part (actually, here have a stress beat from background.)

  4. 00:48:706 (1,1,1,1,1,1,1,1,1,1) - you used kdkdkdkdkd for this part, but it's a kinda rigid for playing, I recommend mix the pitch and drum to this sentence, ddkdddkdkd is possible solution.

  5. 01:03:627 (6) - k? to counterpoise note proportion.

  6. 01:09:658 (1) - sound k is more suitable than d

  7. 01:11:880 - Umm... really sorry ><, but this pattern (rhythm) is really odd to me,maybe this pattern will be better↓
    start at 01:11:880 -

  8. 01:19:500 (2,3,4,1,2,3,4,1) - ^

  9. 01:34:738 (2,1,1,1,2,3,1,1,1,1,1) - It's a kinda hard for Muzukashii diff (finish note), also I ask BAT who have strong Taiko knowledge and his answer↓

[714's Taiko Oni]


  1. 00:01:087 (1,1) - imo, exchange this part since you used k at 00:03:785 (1) - , 00:06:325 (1) - and 00:08:865 (1) - (make law for the sentence)

  2. 00:41:166 (3) - move to 00:41:007 - is better for playing. 00:40:769 (1,1,2) - ,00:41:246 (1,1,1) - ,00:41:722 (1,1,1) - is a different sentence in this part. so 00:41:087 (2,3,1) - will make a kinda disordered for this part.

  3. 00:44:896 (1,1) - exchange to follow the pitch?

  4. 01:14:103 (2,3,4,5,6) - dkddk d K D K

  5. 01:18:865 (1,2,3,4,1) - kkddk it's more friendly for player.


for mania diff
From DJPop's queue~ s-sorry, I'm not a member from DJPop's modding queue, but I want try my best for modding mania ;w; (actually, It's my first try to mod mania diff... anyways, hope my mod is helpful for you ^^)


[Entozer's Normal]

  1. 00:08:389 (8389|2) - for 0 track and00:08:865 (8865|3) - for 2 track? sound 00:08:865 (8865|3,10293|3,10611|3,10928|3) - have a kinda different (also I think this action can stress 00:10:293 (10293|3,10611|3,10928|3) - )

  2. 00:22:039 (22039|2,22198|3,22356|4,22515|5) - move left 2 track? It's make more sense for pitch, and 00:23:944 (23944|1,24102|2,24261|3,24420|4) - same as previous part but is only move left 1 track.

  3. 00:29:658 (29658|0,29817|1,29975|2,30134|3) - ,00:31:563 (31563|0,31721|1,31880|2,32039|3) - well, same as my recommend.

  4. 00:38:547 (38547|3) - why not used hold for here too? sound 00:37:912 (37912|5,38229|4,38547|3) - are same module imo ;w; (same as 00:40:452 (40452|2) - ,00:46:166 (46166|3,48388|3) - ).

  5. 00:51:404 (51404|0) - tbh, I will remove this circle. I can't hear any beat/voice for this place (also, I didn't hear you set any hitsound here, that's why I will recommend remove this circle here)

  6. 00:55:055 (55055|1) - Umm, move right to 0 track? (it's can't make pattern be harder but will make pattern more pretty :P )

  7. 01:09:658 (69658|2) - ,01:17:277 (77277|2) - same as previous part lol

  8. 01:44:262 (104262|0) - Hold? make 01:40:452 (100452|4,104262|0,104262|4) - consistency, but make it a kinda different?
[Entozer's Insane]

  1. 00:17:912 (17912|5,19182|4,19262|5) - unfriendly pattern to player, I recommend this hold end at 00:18:865 - , It's enough.

  2. 00:21:722 (21722|2,21801|1,21880|2) - Umm, 1/6 rhythm from background, perhaps change to 1/6? (same as00:23:627 (23627|1,23706|0,23785|1) - and00:25:531 (25531|1,25610|0,25690|1) - )

  3. 01:19:817 - miss circle? I try to follow your mapping logic and I guess you used 2 circle in one timing point is follow the bass track, here have the bass sound too, but you only used 1 circle here. that's why I guess you miss the circle.

  4. 01:40:928 (100928|3) - hold start at 01:40:848 - to follow the bass?

  5. 01:41:324 (101324|2) - move to track 1? actually 01:41:087 (101087|2,101324|2) - is unfriendly for player.

  6. 01:45:134 (105134|2) - ^

  7. 01:51:880 (111880|6,111880|0,111880|5,111880|2,111880|1,111880|4) - well, hold end is a good idea, but it's make no sense lol (Just point it out, I ddidn't against it >_<!!)
good luck~
MineC24
[quote="spboxer3"]hihi~
[24's Taiko Muzukashii]

  1. 00:11:246 (1,1,1,1,1,1) - sound dk dk dk is better for pitch, it's just my opinion. (00:13:786 (1,1,1,1,1,1) - too.)

  2. 00:17:595 (1) - move to 00:17:754 - is more better than now, regardless music or play feel.

  3. 00:48:547 - add note to complete intro part (actually, here have a stress beat from background.)

  4. 00:48:706 (1,1,1,1,1,1,1,1,1,1) - you used kdkdkdkdkd for this part, but it's a kinda rigid for playing, I recommend mix the pitch and drum to this sentence, ddkdddkdkd is possible solution.

  5. 01:03:627 (6) - k? to counterpoise note proportion.

  6. 01:09:658 (1) - sound k is more suitable than d

  7. 01:11:880 - Umm... really sorry ><, but this pattern (rhythm) is really odd to me,maybe this pattern will be better↓
    start at 01:11:880 -

  8. 01:19:500 (2,3,4,1,2,3,4,1) - ^

  9. 01:34:738 (2,1,1,1,2,3,1,1,1,1,1) - It's a kinda hard for Muzukashii diff (finish note), also I ask BAT who have strong Taiko knowledge and his answer↓

Thx :D All fixed :)

and code :

code
osu file format v12

[General]
AudioFilename: dynasty.mp3
AudioLeadIn: 2000
PreviewTime: 36655
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dynasty
TitleUnicode:Dynasty
Artist:Yooh
ArtistUnicode:Yooh
Creator:HelloSCV
Version:24's Taiko Muzukashii
Source:SOUND VOLTEX BOOTH
Tags:SDVX Entozer MineC24 hs714
BeatmapID:229624
BeatmapSetID:83094

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
770,317.460317460317,4,1,0,90,1,0
21722,317.460317460317,3,1,0,90,1,0
36960,-100,3,1,0,90,0,1
52198,-100,3,1,0,90,0,0
68071,317.460317460317,3,1,0,90,1,1
98547,-100,3,1,0,90,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

[HitObjects]
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256,192,102039,1,0,0:0:0:0:
256,192,102356,1,8,0:0:0:0:
256,192,102515,1,0,0:0:0:0:
256,192,102674,1,8,0:0:0:0:
256,192,102991,1,0,0:0:0:0:
256,192,103309,1,0,0:0:0:0:
256,192,103467,1,8,0:0:0:0:
256,192,103626,1,0,0:0:0:0:
256,192,103944,1,8,0:0:0:0:
256,192,104261,5,8,0:0:0:0:
256,192,104420,1,0,0:0:0:0:
256,192,104579,1,0,0:0:0:0:
256,192,104896,1,8,0:0:0:0:
256,192,105214,1,0,0:0:0:0:
256,192,105373,1,8,0:0:0:0:
256,192,105531,1,8,0:0:0:0:
256,192,105849,1,0,0:0:0:0:
256,192,106166,1,8,0:0:0:0:
256,192,106325,1,0,0:0:0:0:
256,192,106484,1,8,0:0:0:0:
256,192,106642,1,0,0:0:0:0:
256,192,106801,1,0,0:0:0:0:
256,192,107119,5,0,0:0:0:0:
256,192,107277,1,8,0:0:0:0:
256,192,107436,1,0,0:0:0:0:
256,192,107594,1,8,0:0:0:0:
256,192,107754,1,8,0:0:0:0:
256,192,108071,12,0,111881,0:0:0:0:
hs714

spboxer3 wrote:

hihi~

[714's Taiko Oni]


  1. 00:01:087 (1,1) - imo, exchange this part since you used k at 00:03:785 (1) - , 00:06:325 (1) - and 00:08:865 (1) - (make law for the sentence) - sorry, i think it is fit k sound ;_;

  2. 00:41:166 (3) - move to 00:41:007 - is better for playing. 00:40:769 (1,1,2) - ,00:41:246 (1,1,1) - ,00:41:722 (1,1,1) - is a different sentence in this part. so 00:41:087 (2,3,1) - will make a kinda disordered for this part. - done

  3. 00:44:896 (1,1) - exchange to follow the pitch? - nope

  4. 01:14:103 (2,3,4,5,6) - dkddk d K D K - done

  5. 01:18:865 (1,2,3,4,1) - kkddk it's more friendly for player. - done :3

good luck~
Thanks for your mod! spboxer3 <33

and message thanks! SCV :oops:


update onegaishimasu!
Taiko Oni: http://puu.sh/2xo2j
Entozer

saka1234 wrote:

hi random mania mod

[Timing]

offset 783 test.

[Entozer's Normal]

01:25:848 (85848|4) and 01:26:007 (86007|5) - i guess this pattern would be nice http://puu.sh/2wxKg Did not change, sorry ><

01:26:801 (86801|3) - hold end to 01:27:118 okay Aaahh sorry, it will mess up my pattern for the synth >< changed to something similar

01:30:928 (90928|2) - - remove hold and add a note |2| did not change, sorry >< trying to keep consistency

01:31:086 (91086|4) - move note at |3| Did not change ><

01:31:563 and 01:31:721 - http://puu.sh/2wy3d i guess this looks bettter Did not change, sorry

01:33:467 and 01:33:626 - ^

01:36:801 - add a note? Did not add, no audible synth sound ><

01:40:610 - ^

01:44:102 - ^

01:51:880 - 4 note enough (normal + clap + finish + whistle) Still thinking about it, ><

[Entozer's Another]

00:17:992 (17992|1) - - move a note at |1| Did not change ><

00:54:579 to 00:55:055 - http://puu.sh/2wyoK i guess like this can see grid different okay

00:57:118 to 00:57:753 - http://puu.sh/2wyDq just suggest :3 Still not sure, thinking about it ><

01:42:674 to 01:44:182 - http://puu.sh/2wyS6 ^ Did not change

01:46:483 to 01:47:991 - http://puu.sh/2wyTt ^ Did not change

nice note et omg
Thanks for the mod!!

spboxer3 wrote:

for mania diff
From DJPop's queue~ s-sorry, I'm not a member from DJPop's modding queue, but I want try my best for modding mania ;w; (actually, It's my first try to mod mania diff... anyways, hope my mod is helpful for you ^^)


[Entozer's Normal]

  1. 00:08:389 (8389|2) - for 0 track and00:08:865 (8865|3) - for 2 track? sound 00:08:865 (8865|3,10293|3,10611|3,10928|3) - have a kinda different (also I think this action can stress 00:10:293 (10293|3,10611|3,10928|3) - ) Hmm... Okay.

  2. 00:22:039 (22039|2,22198|3,22356|4,22515|5) - move left 2 track? It's make more sense for pitch, and 00:23:944 (23944|1,24102|2,24261|3,24420|4) - same as previous part but is only move left 1 track. Okay

  3. 00:29:658 (29658|0,29817|1,29975|2,30134|3) - ,00:31:563 (31563|0,31721|1,31880|2,32039|3) - well, same as my recommend. Done

  4. 00:38:547 (38547|3) - why not used hold for here too? sound 00:37:912 (37912|5,38229|4,38547|3) - are same module imo ;w; (same as 00:40:452 (40452|2) - ,00:46:166 (46166|3,48388|3) - ). Did not change, sorry >< If I change this I need to change 00:38:706 (38706|2) - to a hold too (because just changing the first note to hold makes it awkward and bad) Still thinking about it.

  5. 00:51:404 (51404|0) - tbh, I will remove this circle. I can't hear any beat/voice for this place (also, I didn't hear you set any hitsound here, that's why I will recommend remove this circle here) There is a synth sound there ;_; will not remove, sorry >< (I can hear it pretty clear with my headphones ><)

  6. 00:55:055 (55055|1) - Umm, move right to 0 track? (it's can't make pattern be harder but will make pattern more pretty :P ) Did not change >< sorry

  7. 01:09:658 (69658|2) - ,01:17:277 (77277|2) - same as previous part lol

  8. 01:44:262 (104262|0) - Hold? make 01:40:452 (100452|4,104262|0,104262|4) - consistency, but make it a kinda different?ok I think the long note is a bit out of place x_x I changed the hold at 1:40:452 to single note instead

[Entozer's Insane]

  1. 00:17:912 (17912|5,19182|4,19262|5) - unfriendly pattern to player, I recommend this hold end at 00:18:865 - , It's enough. Done

  2. 00:21:722 (21722|2,21801|1,21880|2) - Umm, 1/6 rhythm from background, perhaps change to 1/6? (same as00:23:627 (23627|1,23706|0,23785|1) - and00:25:531 (25531|1,25610|0,25690|1) - ) Did not change ;_; The pattern goes 1/4 and then starting from the blue tick goes to 1/12. It feels really awkward in my opinion (and 1/4 plays better)

  3. 01:19:817 - miss circle? I try to follow your mapping logic and I guess you used 2 circle in one timing point is follow the bass track, here have the bass sound too, but you only used 1 circle here. that's why I guess you miss the circle. Aah. I was following the synth here (while the middle is reserved for the bass). I didn't add a circle here because I hear no synth sound.

  4. 01:40:928 (100928|3) - hold start at 01:40:848 - to follow the bass? Did not change. The holds are following the synth >< I did not choose to put any notes for the bass at this part

  5. 01:41:324 (101324|2) - move to track 1? actually 01:41:087 (101087|2,101324|2) - is unfriendly for player. Did not change, sorry

  6. 01:45:134 (105134|2) - ^

  7. 01:51:880 (111880|6,111880|0,111880|5,111880|2,111880|1,111880|4) - well, hold end is a good idea, but it's make no sense lol (Just point it out, I ddidn't against it >_<!!)
good luck~
Thank you for the mod!

http://puu.sh/2xsiA - Entozer's Normal and Entozer's Insane (Also fixed some hitsounds and note placement other than above mod)
Topic Starter
HelloSCV
updated!
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