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Taikosu! Dancers

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +5
Topic Starter
MrChezco1995
I have an Idea, this might be good for Taikosu! Do you guys know the dancers at Taiko no Tatsujin like from the vid below?



We all know that we can have this while we are making a taiko map but what I mean is this will be the default one. This will show up while you play the game. The more hits you get, the more the dancers will be there. And once it maxed out, audience will show to cheer them up. And just like the original game, those dancers can be random

Do you agree guys? :D
Starz0r
You can already do this with storyboarding.
Kuro

Starz0r wrote:

You can already do this with storyboarding.
But if you storyboard it, the dancers will continuously appear regardless of how many hits you get. Now if the storyboard could be "triggered" based on the number of hits you have, sort of similar to how combo fire works, then that would be something worth seeing.
jesse1412

Kuro wrote:

Starz0r wrote:

You can already do this with storyboarding.
But if you storyboard it, the dancers will continuously appear regardless of how many hits you get. Now if the storyboard could be "triggered" based on the number of hits you have, sort of similar to how combo fire works, then that would be something worth seeing.
Who would honestly keep this on that isn't a new player? Seems like a waste of time to me.
Mithos
I would use it. If we could skin combo fire to be this, it would work perfectly. We could even configure it in a .ini if peppy is nice.
lerry1999
+1 for this feature. Also add how the dancers will appear like if you get more hit streaks, the more the dancers will appear until five, but when you loose hit streaks continuously and the soul meter is dropping, the dancers will reduce. And add the souls that shows above the notes when you hit a note or miss a note just like at taiko no tatsujin
boat

jesus1412 wrote:

Who would honestly keep this on that isn't a new player? Seems like a waste of time to me.
I'd change them all to pictures of you and snoop, and then you bet your ass I'd keep this on.

OnosakiHito

Mithost wrote:

I would use it. If we could skin combo fire to be this, it would work perfectly. We could even configure it in a .ini if peppy is nice.
Daru

jesus1412 wrote:

Who would honestly keep this on that isn't a new player? Seems like a waste of time to me.
I don't see how this is associated with new players at all. Furthermore, even if it was, why would it be a waste of time to do something for new players?

An update to aesthetics would be welcome, I think - this was one of the things that I always feel is missing when I play Taiko mode.
Makar

Kuro wrote:

Starz0r wrote:

You can already do this with storyboarding.
But if you storyboard it, the dancers will continuously appear regardless of how many hits you get. Now if the storyboard could be "triggered" based on the number of hits you have, sort of similar to how combo fire works, then that would be something worth seeing.
There is the pass/fail section trigger....

Well, there is already a feature request to have more trigger options. So really, I think people should focus on promoting that feature than this, since it will unlock this ability and more.
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