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Andrea
~Stefan's style~
  1. 00:33:791 (2) - This clap sounds out of place, use the drum hitsounds like you did before instead? Sounds much better.
  2. 00:38:333 (3) - For this one, too.
  3. 00:40:756 (3) - And so on, I suggest you drum hitsounds.
  4. 00:46:814 (1) - This finish sounds too loud compared to the rest, I think switching it to soft would be better.
  5. 00:56:470 (1) - Add a whistle to emphasize the end of the song.
~Nold's style~
4 unsnapped notes, make sure to resnap them correctly, check AIBat for for info.
  1. 00:14:105 (1,1,1,1,1,1,1) - I don't understand the sense of this new combo spam, I suggest you making them this way.
  2. 00:18:345 (3) - This slider is touching the HP Bar, move it down to fix this issue, please.
  3. 00:20:314 (2) - This slider is almost off-screen, move it up to fix this issue, please.
  4. 00:23:645 (2,1) - Spacings feels a bit too high here, make it this way instead? Much better to play.
  5. 00:26:522 (1) - Remove this new combo here, it's not needed.
  6. 00:26:976 (1) - Same for this one, it's useless.
  7. 00:40:756 (5) - This slider is touching the HP Bar, move it down to fix this issue, please.
  8. 00:45:905 (1) - This slowdown doesn't really make much sense to me, I prefer if you change it.
  9. 00:49:236 (1) - I'm sure this slider is a mistake, change it to a circle, it's much better.
  10. 00:55:714 (1,1,1,1,1) - Again, unneeded new combo spam.
Good luck :3
Chyo-Kun

[Lanturn's Style]


  1. 00:58:288 (2) I'd say to remove this slider and add a spinner. Easy diffs without spinners usualy get a frozen ranking because everyone does the same score hd+hr+dt+fl SS

    [Stefan's Style]

  2. 00:14:105 (2) - Remove the whistle on this beat,i don't see why it's there

    [Nold's Style]





    [Andrea's Style]

  3. Nothing here

    [Happy30's style]

  4. 00:20:768 (3) - Move this to x:344 y:336 to stack with 00:19:859 (4)

    [Chewin's style]

  5. Nothing

    [Nemis's Style]

  6. 00:31:671 (5) - NC per distinguere i due cubi
  7. 00:38:939 (5) - NC
  8. 00:39:242 (8) - ^
  9. 00:41:059 (3) - ^
  10. 00:41:362 (6) - ^
  11. 00:41:665 (9) - ^
  12. 00:43:482 (2) - ^
  13. 00:43:785 (5) - ^
  14. 00:44:088 (8) - ^
  15. 00:50:448 (1) - Perchè NC qua? Se la vuoi tenere mettila anche su 00:49:842 (3) oppure rimuovila proprio

    [RLC's Style]

  16. Nothing

    [Skystar's Style]

  17. Nothing

You guys must calm down,those maps are unmoddable :(

AMMA TROWING MAH STARS
Topic Starter
Chewin
7 STARS

Stefan

Andrea wrote:

~Stefan's style~
  1. 00:33:791 (2) - This clap sounds out of place, use the drum hitsounds like you did before instead? Sounds much better. Okay.
  2. 00:38:333 (3) - For this one, too. This is a new section where I want to use soft Claps.
  3. 00:40:756 (3) - And so on, I suggest you drum hitsounds. Same as above.
  4. 00:46:814 (1) - This finish sounds too loud compared to the rest, I think switching it to soft would be better. I switched from Sampleset to Additions. Should be good now.
  5. 00:56:470 (1) - Add a whistle to emphasize the end of the song. okay.

Chyo-Kun wrote:

  • [Stefan's Style]

  1. 00:14:105 (2) - Remove the whistle on this beat,i don't see why it's there Because I have used Whistle on every 3rd Tick from 00:16:527 (3) - 00:17:739? :o
Thanks.
SPOILER
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TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Stefan's style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
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Nemis

Andrea wrote:

~Nemis' style~
3 unsnapped notes, make sure to resnap them, check AIMod for more info. done (i see only 2 unsnapped notes...)
  1. 00:15:165 (7,1) - You should add the new combo on (7) actually and not on (1), since the spacing begins to change from that circle actually. done
  2. 00:31:065 (1,2,3,4,5,6,7,8) - This pattern it's way too confusing to read, please make the spacing consistent. no
  3. 00:37:728 (3) - This slider is touching the HP Bar, move it down a fix to avoid this problem. done

Chyo-Kun wrote:

[Nemis's Style]


00:31:671 (5) - NC per distinguere i due cubi no
00:38:939 (5) - NC no
00:39:242 (8) - ^ no
00:41:059 (3) - ^ no
00:41:362 (6) - ^ no
00:41:665 (9) - ^ no
00:43:482 (2) - ^ no
00:43:785 (5) - ^ no
00:44:088 (8) - ^ no
00:50:448 (1) - Perchè NC qua? Se la vuoi tenere mettila anche su 00:49:842 (3) oppure rimuovila proprio no, spostata in un altro punto (sul quadrato)
http://puu.sh/2jhCX
Andrea
Please don't just say no if you are going to reject a mod, but also state the reason of why you're not going to change it.
Topic Starter
Chewin
updated, thank you!
Lanturn
SPOILER

Chyo-Kun wrote:

[Lanturn's Style]


  1. 00:58:288 (2) I'd say to remove this slider and add a spinner. Easy diffs without spinners usualy get a frozen ranking because everyone does the same score hd+hr+dt+fl SS

Why not? The normal and hard difficulties both have them so it just makes sense.

Updated code contains both updates (From Adnrea and Chyo-Kun). Feel free to update it whenever Chewin.
Also added the missing tags. (Copied/pasted code from the threads BSS submission)

SPOILER
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Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Lanturn's style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
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416,192,50145,1,2,0:0:0:0:
457,119,50448,2,0,P|434:65|380:48,1,120,2|4,0:0|0:0,0:0:0:0:
216,88,51643,6,0,P|116:76|76:80,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
348,192,53446,1,4,0:0:0:0:
216,296,54051,6,0,P|116:308|76:304,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
384,276,55866,1,2,0:0:0:0:
403,194,56168,1,2,0:0:0:0:
352,128,56470,6,0,B|310:78|310:78|254:105|202:77|202:77|158:141,1,240,2|2,0:0|0:0,0:0:0:0:
256,192,57833,12,0,59500,0:0:0:0:
Revy
Io sfuto meglio bià <3

[Skystar's style]

00:06:079 (1,1) - Flip Horizontally? o_O http://puu.sh/2jkZL
00:18:193 (2,3,4) - Hidden circles Q_Q

[Nemis' style]

00:13:196 (3) - ...? CAMBIALO XD

[Andrea's style]

00:57:985 - Perchè non aggiungi delle note dopo lo spinner? è... totalmente vuoto q_q

[Nold's style]

00:23:190 (1,2,1,2) - 00:41:059 (1,2,3,1,2,3,1,2) - 00:43:482 (1,2,3,1,2,3,1,2,3) - 00:46:511 (1,2,1,2,1,2,1,2,3) - 00:56:470 (1,2,3,1,2,3,1,2)
- No please , don't do this , even if they are so cool you need to fix them ... i personally tested it and i always miss/fail/sliderbreak ;_;' changing maybe with 1/4 triples/streams :D

00:49:236 (1) - O_O? dafaq? xD

also this diff have a good flow , but you need to fix those things D:

~~

Also Stefan and Lanturn are good and i can't find mistakes on it ;)
Garven
You better get rid of that trash animu BG and put in a screen from the show. This is a travesty otherwise. q:
Soaprman
Saw this on the forum index, and I'm absolutely posting to second what Garven just said.

Also, add the video. Please please please add the video. I will get you the video and strip the audio from it if you want me to.
Topic Starter
Chewin
It would be nice, help me to find a good BG then, Garven.
@Soaprman, okay, but I want an HQ video or I won't add it (for this reason I didn't add it indeed)
Soaprman
This was about the best I could find. Use 506ms for video offset. It's not HQ by any means but it's good enough for a beatmap background for sure, and definitely better than no video at all. :P

http://puu.sh/2jpiX

I went ahead and ordered the DVD to see if that's any better... if it is, I'll get you a better one. It should arrive Wednesday. If not, well, either way I got me some good watchin' material!
Topic Starter
Chewin
wow that's nice, added, thank you Soaprman!
Lucyii
OMFG 34143413 DIFFS
Sory for my shitty english~

[Lanturn]
00:24:099 (2) - Ugly slider, http://osu.ppy.sh/ss/658793
00:50:448 (3) - There's a bpm change, add NC

[Stefan]
Od-1 :c
00:49:236 (1) - Delete nc
00:50:448 (2) - There is a bpm change, add NC

[Nold]
00:14:256 (1) - Delete NC
00:18:345 (3) - Touches the scorebar, unrankable I think
00:49:236 (1) - Replace it with a beat

[Andrea]
00:55:563 (1) - Io lo farei iniziare a 00:56:470 e finire a 00:58:288, ovviamente mappando lo spazio che resterebbe vuoto.

[happy30]
OMG HAPPY I LOVE UR MAPPING STYLE
Od+1..?
Lol so fucking perfect.

[Noobewin]
Anche a te ci starebbe bene od7 :c
00:17:133 (1) - Mi sembra inutile questa NC, toglila
00:50:447 (2) - Ma non era obbligatoria la NC quando cambiava il bpm? asd

[Nemis]
Anche te od7 rofl
00:31:671 (5) - Nc sennò non si legge bene
00:31:973 (7) - ^

[RLC]
Od+1
00:31:973 (7) - I think it's better 1/4 with one reverse and not 1/8 with two reverse.

[Skystar]
00:16:679 (2) - Add nc
00:16:982 (3) - Add nc
00:21:525 (2,3) - ^
00:28:793 (2,3) - ^
00:36:062 (2,3) - ^
RLC

Andrea wrote:

~RLC's style~
22 unsnapped notes, make sure to resnap them, check AIMod for more info. oooo fixed
  1. 00:35:002 (3,1) - This anti-jump confused me a lot even though there's a new combo here, could you try to move it somewhere? It would help a lot imo.
  2. 00:35:153 - It also feels you're missing a note here, lyrics suggests to add one. redesigned this whole pattern to work better

Kiyro wrote:

[RLC]
Od+1 oh yeah, changed
00:31:973 (7) - I think it's better 1/4 with one reverse and not 1/8 with two reverse. i can't tell what you're talking about D: there's no 1/8 there (if you're talking about the 1/6 sliders later on, i think they're more accurate, listening at 25%)
thanks guys \:D/ updated: http://puu.sh/2jzr6
Fumika
All just suggestion from me

[Lanturn's style]
  1. 00:20:162 (3) - NC ?
  2. 00:35:305 (2) - Straight would be nice here.
[Stefan's style]
  1. 00:07:442 (4) - This note sound awkward for me, use soft-whistle or normal-hitnormal better IMO.
  2. 00:08:047 (1) - Add whistle o slider ?
  3. 00:41:968 (1,2,3) - How about to make this flow http://osu.ppy.sh/ss/659173
[Nold's style]
  1. 00:06:079 (1) - How about to stack this note to 00:05:776 (2) - instead of your anti-jump, more comfortable to play for players IMO.
  2. 00:10:470 (1) - Move a node to middle of slider to make more symmetry.
  3. 00:23:342 (2,1) - Swap this 2 slider to make a flow for next kick-slider, note. http://osu.ppy.sh/ss/659178
  4. 00:27:582 (3) - Add whistle to slider ?
  5. 00:32:276 (1,2) - I thought this 1/4 ahh, recommend you to add NC to (2) or change to somewhere
  6. 00:49:236 (1) - This is unnecessary to use 1/16, It doesn't make sense much, change it just circle plweaseee.
[Andrea's style]
  1. 00:31:519 (3) - Make a flow like this ? http://osu.ppy.sh/ss/659189
  2. 00:48:025 (5) - NC ?
  3. 00:52:842 (4) - ^
[happy30's style]
  1. 00:41:059 (2) - NC here for anti-jump?
[Chewin's style]
  1. 00:06:685 (5) - Delete this note ? It doen't make sense to play.
[Nemis' style]
  1. 00:06:685 (6) - same as Chewin's.
  2. 00:11:076 (1) - NC ?
  3. 00:16:830 (3) - Don't reduce volume this note, It's too low to and doesn't make sense to play. lol
  4. 00:23:493 (6) - NC here to let players know a kick-sliders.
  5. 00:36:213 (3) - Same reason as above.
[RLC's style]
  1. 00:08:047 (1) - Y u no add finish here.
  2. 00:27:434 (1) - This tho.
[Skystar's style]
  1. 00:12:742 (9) - Ctr + G, better.
  2. 00:25:765 (1,1,1) - Not recommend much, but If you want to keep those sliders, please add more spacing from the start of (1)s
  3. 00:55:866 (4,6) - NC please.
Skystar
All fixed except for

Fumika wrote:

[Skystar's style]
  1. 00:12:742 (9) - Ctr + G, better. No I just put it for 00:12:287 (7) -
http://puu.sh/2jLEX
Nemis

Andrea wrote:

Please don't just say no if you are going to reject a mod, but also state the reason of why you're not going to change it.
Those new combos on triplets haven't got any sense...

--edit--

SPOILER
[Nemis' style]

00:13:196 (3) - ...? CAMBIALO XD Why? I like it

SPOILER
[Nemis]
Anche te od7 rofl Ok, 8 ancora meglio
00:31:671 (5) - Nc sennò non si legge bene Io lo trovo perfettamente leggibile...
00:31:973 (7) - ^ Stessa cosa

SPOILER
[Nemis' style]
  1. 00:06:685 (6) - same as Chewin's. I don't want to remove it but i decreased the volume
  2. 00:11:076 (1) - NC ? Nah
  3. 00:16:830 (3) - Don't reduce volume this note, It's too low to and doesn't make sense to play. lol I don't get the problem
  4. 00:23:493 (6) - NC here to let players know a kick-sliders. Great idea
  5. 00:36:213 (3) - Same reason as above. I don't get the problem

http://puu.sh/2jPFD :)
Ulysses
http://puu.sh/2jPMA
Apologize for my late reply.

all fixed except:
Andrea:
[*]00:45:905 (1) - This slowdown doesn't really make much sense to me, I prefer if you change it.
:arrow: hmm I dunno but I think it makes sense.Let's see how other modders think xp.
Topic Starter
Chewin
Updated everything, really thankk guys.
But pls: REDOWNLOAD THE MAP SINCE I HAVE ADDED THE VIDEO. NO ONE OF YOU HAD IT IN THE .osu FILE ç_ç
Andrea
Thank you for modding, everyone.

http://puu.sh/2jWbs
Lally
=w=)/ ohai
if something about snapping get fixed and you find it in my mod is because i begun to mod 2 hours ago o3o just saying :V
[General]
lol con la O grande baka chewin XD
  1. add TheNutritiousGuy as tag because is Stefan's prev name and he have ranked maps with this name o3o
[Lanturn]
General:
  1. you used so many inherited points where they are not really neded because is simplier to add just a normal sampleset to the part of slider that you prefer :3
  2. i didn't like so much that you used only whistles here where the rhythm is not so calm to use only they some clap were really good to hear from 00:37:122 - to the end
Spacing:
  1. 00:24:099 (2,1) - fix spacing here
    00:39:545 (2,3) - fix it here too
Placement:
  1. 00:24:099 (2) - personally i don't like this slider why don't you try to do a normar 3 point slider or just a straight one will look 100% better
  2. 00:56:470 - add a spinner here it will be nicer for a easy diff
Hitsounds:
  1. 00:26:825 (2) - this 2 whistle sound weird here why don't you try to use a finish at slider start and to remove
[Stefan]
Spacing:
  1. 00:28:642 (2,3) - why this jump? o3o
  2. 00:30:459 (1,2) - make spacing good here
  3. 00:41:968 (1,2) - here too
[Nold]
Snapping:
  1. 00:49:236 (1) - Unsnapped slider end
Placement:
  1. 00:18:345 (3) - this slider touch HP drain try to move it a bit down ><
  2. 00:40:756 (5) - same about this one
WTF:
  1. 00:38:636 (1,2,3,1,2,3,1,2,3) - ecc... what is this ;_;
[Andrea]
General:
  1. 00:57:833 - e le altre due linee verdi che non servono a nulla possono essere eliminate
Hitsounds:
  1. 00:55:563 - whistle ci starebbe bene
[happy30]
General:
  1. 00:58:743 - delete this inherited point and the next 2 because they are useless
Placement:
  1. 00:25:008 - it feels really empty here why don't you try to add a circle or something in a way?
  2. 00:50:448 (6) - new combo here
Hitsounds:
  1. 00:56:545 - replace this finish with a whistle sounds better
[Chewin]
Snapping:
  1. 00:50:447 (2) - Unsnapped slider end
  2. 00:51:047 (2) - Unsnapped slider start
Placement:
  1. 00:48:479 (4) - che ne dici di farlo dritto questo slider?
[Nemis]

Placement:
  1. 00:08:956 (4) - copy pasta lo slider precedente (3) per rendere la pattern piu carina o3o
  2. 00:13:196 (3) - :c è cosi brutto questo slider,uhm che ne dici di una cosa del genere?
  3. 00:17:436 (5) - cerca di portarlo un po piu' all interno
[RLC]
Snapping:
  1. 00:27:434 (1) - Unsnapped slider start
  2. 00:27:434 (1) - Unsnapped slider end
  3. 00:27:882 (3) - Unsnapped slider start
  4. 00:27:882 (3) - Unsnapped slider end
  5. 00:28:483 (1) - Unsnapped slider start
  6. 00:28:483 (1) - Unsnapped slider repeat
  7. 00:28:483 (1) - Unsnapped slider end
  8. 00:29:246 (2) - Unsnapped slider start
  9. 00:30:305 (2) - Unsnapped slider start
  10. 00:30:305 (2) - Unsnapped slider end
  11. 00:38:633 (1) - Unsnapped slider start
  12. 00:38:633 (1) - Unsnapped slider repeat
  13. 00:38:633 (1) - Unsnapped slider repeat
  14. 00:38:633 (1) - Unsnapped slider end
  15. 00:38:936 (2) - Unsnapped slider start
  16. 00:38:936 (2) - Unsnapped slider repeat
  17. 00:38:936 (2) - Unsnapped slider repeat
  18. 00:38:936 (2) - Unsnapped slider end
  19. 00:46:812 (1) - Unsnapped slider start
  20. 00:49:386 (2) - Unsnapped slider start
  21. 00:49:386 (2) - Unsnapped slider end
  22. 00:49:992 (4) - Unsnapped slider start


Placement:
  1. 00:39:621 (1) - what about to move this circle to x: 128 y: 144 to have a triangle for whith the next 2 objects? o3o
[Skystar]
Placement:
  1. 00:25:008 - what about to add something here it feels empty

\o3o/ good luck
Lanturn
Lally

Lally wrote:

=w=)/ ohai

[Lanturn]
General:
  1. you used so many inherited points where they are not really neded because is simplier to add just a normal sampleset to the part of slider that you prefer :3 I actually never really knew about the top left corner and how it worked until lately. Unless there is something wrong with inherited points, I don't believe there is a need to change this because it ends up being the same thing anyways. (If there is a difference besides 1kb of extra text, then I'd be happy to adjust it)
  2. i didn't like so much that you used only whistles here where the rhythm is not so calm to use only they some clap were really good to hear from 00:37:122 - to the end I added normal hits to every 2nd white that didn't have a finish on it. Should sound better. I really like the soft finishes for this part so I'm keeping them.


Spacing:
  1. 00:24:099 (2,1) - fix spacing here Fixed with the other suggestions. that mentioned this slider.
    00:39:545 (2,3) - fix it here too Good eye, don't know how I missed this.
Placement:
  1. 00:24:099 (2) - personally i don't like this slider why don't you try to do a normar 3 point slider or just a straight one will look 100% better Yeah, you're the third person to comment on this. I made the change awhile back but it never got updated.
  2. 00:56:470 - add a spinner here it will be nicer for a easy diff Added with the last mod. Never got updated though.


Hitsounds:
  1. 00:26:825 (2) - this 2 whistle sound weird here why don't you try to use a finish at slider start and to remove I like it. I don't think there is anything strange about it. The whistles on this little kick part work nicely.

I'll keep in mind about your hitsound suggestions. I think it should be fine as is now though. thanks

To Fumika: Made NC changes. Found a couple other spots I had to do as well. I personally like the slider as is.

To Kiyro: Slider changed. I liked yours. The NC doesn't fit with the music. I'm NCing every two measures and it would just look plain ugly to NC there, even with a BPM change.

Thanks for the mod guys!


To Chewin: Map is ready, video, tags, and everything else I changed with the mods is now good. Please update this when you get the chance :)

Puush: http://puu.sh/2jZfu

Also: .flv is an accepted format for videos? Learn something new everyday :D



Edit: add TheNutritiousGuy to the tags as Lally mentioned if you plan on adding it. It isn't in the puush file I uploaded.
Topic Starter
Chewin
I don't think that tag is needed. I will ask to Stefan ;3
.flv is an accepted format yea, don't worry. I will update later ;3
happy30
just played all diffs

nold's, skystar's and nemis' style diffs are far too overmapped for ranking standards :?

here are my fixes:
SPOILER
osu file format v12

[General]
AudioFilename: supermarioshow.mp3
AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:happy30's style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:229196
BeatmapSetID:81653

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",1,1
Video,506,"supershow.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5625,302.860517588625,4,2,0,60,1,0
6836,-200,4,2,0,60,0,0
8047,-76.9230769230769,4,2,0,60,0,0
15316,-76.9230769230769,4,2,0,60,0,0
17739,-100,4,2,0,60,0,0
27430,-76.9230769230769,4,2,0,60,0,0
37122,-100,4,2,0,60,0,0
45602,-200,4,2,0,60,0,0
46814,-100,4,2,0,60,0,0
50448,298.806268955523,4,2,0,60,1,0
51643,299.806624727051,4,2,0,60,1,0
52842,302.405636841071,4,2,0,60,1,0
56470,303.082347473809,4,2,0,60,1,0


[Colours]
Combo1 : 0,196,98
Combo2 : 21,21,255
Combo3 : 255,0,0
Combo4 : 244,244,244
Combo5 : 255,255,53

[HitObjects]
16,200,5624,1,2,0:0:0:0:
104,184,5776,1,2,0:0:0:0:
288,192,6079,1,2,0:0:0:0:
192,344,6382,1,2,0:0:0:0:
104,312,6533,1,2,0:0:0:0:
328,80,6836,2,0,P|400:72|480:56,1,140,2|2,0:0|0:0,0:0:0:0:
496,132,7593,5,0,0:0:0:0:
418,154,7745,1,2,0:0:0:0:
349,191,7896,1,0,0:0:0:0:
128,288,8047,6,0,P|122:333|119:413,2,90.9999958343508,4|0|0,1:0|0:0|1:0,0:0:0:0:
64,224,8502,1,2,0:0:0:0:
336,248,8653,6,0,P|344:160|344:64,1,181.999991668702,2|0,1:3|0:0,0:0:0:0:
344,66,9259,1,0,0:0:0:0:
432,176,9410,2,0,P|424:264|424:360,1,181.999991668702,0|2,0:0|0:0,0:0:0:0:
240,288,9865,2,0,P|152:280|56:280,1,181.999991668702,2|0,1:3|0:0,0:0:0:0:
104,360,10319,5,2,0:0:0:0:
320,224,10470,2,0,P|328:144|232:144,1,181.999991668702,4|0,1:0|0:0,0:0:0:0:
184,232,10925,1,2,0:0:0:0:
256,328,11076,1,2,1:3:0:0:
376,328,11227,1,0,0:0:0:0:
440,232,11379,1,0,0:0:0:0:
400,120,11530,6,0,P|312:112|216:112,2,181.999991668702,2|0|2,0:0|0:0|0:0,0:0:0:0:
488,152,12287,1,2,1:3:0:0:
0,208,12590,1,2,1:0:0:0:
24,296,12742,1,2,0:0:0:0:
240,288,12893,6,0,P|245:333|249:413,2,90.9999958343508,4|0|0,1:0|0:0|0:0,0:0:0:0:
240,288,13499,1,2,1:3:0:0:
224,200,13650,1,0,0:0:0:0:
440,144,13802,6,0,P|434:98|431:19,2,90.9999958343508,0|2|0,1:0|0:0|0:0,0:0:0:0:
456,240,14256,1,0,0:0:0:0:
336,272,14407,6,0,P|330:317|327:397,2,90.9999958343508,0|2|2,0:0|0:0|1:3,0:0:0:0:
336,272,14862,1,0,0:0:0:0:
336,272,15013,1,0,0:0:0:0:
136,104,15165,1,2,0:0:0:0:
368,48,15316,6,0,P|384:112|384:160,1,90.9999958343508,4|0,1:0|0:0,0:0:0:0:
288,224,15619,2,0,P|272:160|272:112,1,90.9999958343508,0|2,1:0|0:0,0:0:0:0:
456,192,15922,2,0,P|472:256|472:304,1,90.9999958343508,2|0,1:3|1:0,0:0:0:0:
336,376,16225,1,0,0:0:0:0:
176,344,16376,1,2,1:2:0:0:
120,192,16527,1,0,0:0:0:0:
120,192,16830,1,0,0:0:0:0:
40,240,16982,2,0,P|16:312|16:344,2,90.9999958343508,2|0|0,0:0|1:0|0:0,0:0:0:0:
368,120,17436,5,2,1:0:0:0:
104,40,17587,1,2,1:0:0:0:
224,208,17739,2,0,L|240:272|248:352,1,140,4|0,1:0|0:0,0:0:0:0:
312,248,18193,2,0,P|384:232|472:224,1,140,2|0,0:0|0:0,0:0:0:0:
160,368,18648,2,0,P|94:360|22:344,1,140
22,344,19253,5,0,0:0:0:0:
88,272,19405,1,2,0:0:0:0:
416,272,19708,1,0,0:0:0:0:
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136,232,21222,1,2,0:0:0:0:
136,232,21525,1,0,1:0:0:0:
400,56,21828,5,2,0:0:0:0:
384,152,21979,1,2,1:0:0:0:
312,88,22130,1,0,0:0:0:0:
480,176,22282,2,0,P|464:232|456:264,1,70,0|2,0:0|0:0,0:0:0:0:
240,224,22585,6,0,P|176:208|96:200,1,140,4|0,1:0|0:0,0:0:0:0:
312,176,23039,2,0,P|328:104|336:16,1,140,2|0,0:0|0:0,0:0:0:0:
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RLC
http://puu.sh/2k4Sd fixed hitsounds
Topic Starter
Chewin

happy30 wrote:

just played all diffs

nold's, skystar's and nemis' style diffs are far too overmapped for ranking standards :?
Nah I have SS'd all the diffs here lol
updated btw
Stefan

Garven wrote:

You better get rid of that trash animu BG and put in a screen from the show. This is a travesty otherwise. q:
Support. lel

Kiyro wrote:

[Stefan]
Od-1 :c I honestly wonder why.
00:49:236 (1) - Delete nc I have used NC because of the white tick (which means a new Section of the Song).
00:50:448 (2) - There is a bpm change, add NC Not need because previous reason.

Fumika wrote:

All just suggestion from me

[Stefan's style]
  1. 00:07:442 (4) - This note sound awkward for me, use soft-whistle or normal-hitnormal better IMO. I had absolutely no Idea what could I put there so I randomly used Drum-Clap. Changed.
  2. 00:08:047 (1) - Add whistle o slider ? Isn't really hearable.
  3. 00:41:968 (1,2,3) - How about to make this flow http://osu.ppy.sh/ss/659173 Yup, looks much better.

Lally wrote:

[General]
  1. add TheNutritiousGuy as tag because is Stefan's prev name and he have ranked maps with this name o3o Told Chewin to do that. :lol:
[Stefan]
Spacing:
  1. 00:28:642 (2,3) - why this jump? o3o Oh well this.. eh.. well.. you know.. NOBODY HAS SEEN THAT
  2. 00:30:459 (1,2) - make spacing good here Fixed.
  3. 00:41:968 (1,2) - here too Fixed.
ty
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Charles445

Chewin wrote:

happy30 wrote:

just played all diffs

nold's, skystar's and nemis' style diffs are far too overmapped for ranking standards :?
Nah I have SS'd all the diffs here lol
updated btw
Yeah but it's still overmapped to oblivion. It's not rankable in this state, just a fun collaboration thing.
Ulysses
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Remove mine if you think so too.
Topic Starter
Chewin

nold_1702 wrote:

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Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
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Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
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Remove mine if you think so too.
No. There isn't something unrankable.
Will update soon, thank you :3
Sieg
btw your bpm is doubled
Topic Starter
Chewin

Sieg wrote:

btw your bpm is doubled
I know, it's ok.
Luvdic
Modding because: http://puu.sh/2ly2g

Chewin wrote:

Sieg wrote:

btw your bpm is doubled
I know, it's ok.
Hmm, not for everyone, see: p/2175814
Yes yes, lots of drama happened, tears were shed, trust broken, etc etc etc etc (Okno, I'm exaggerating)

[General]

For what it's worth, all the diffs seems to be playable to me, I could get over 99% on all of these difficulties, except the nold diff cause I still suck at 1/4 slider jumps.

And also, you should add a middle difficulty between Stefan's and Andrea's, the diff gap is too big imo.

[Skystar]

00:58:515 - Add note here?

[RLC]

00:26:219 (1,2,3,4) - Instead of this: http://puu.sh/2lyrs , you should do something more like this: http://puu.sh/2lysR , it fits better with the music imo
00:46:511 (4) - Pretty much the same as above, these slider should start on the red ticks imo

[nold]

OD7 is too high imo, if you consider that streams such as this one: 00:46:435 (1,2,3,4,5,1,2,3,4,5) - doesn't snap nicely to the music (timing wise). I suggest using OD6

00:50:672 (2) - Might be just me, and I know that it fits perfectly to the song and all, but suddenly having a note in 1/4 all alone plays reaaaaaally bad for me

[nemis]

OD8 is too high imo, if you consider that streams such as this one: 00:43:482 (2,3,4,5,6,7,8,9,10) - doesn't snap nicely to the music (timing wise). I suggets OD6

[Chewin]

00:50:447 (2) - Slider length is not correct, fix it by moving a bit one of the slider control points
00:51:045 (2) - Same as above. I'm guessing that you copy pasted these sliders from a previous pattern, but you didn't consider the fact that they should have different slider lenghts because of different bpm ;D

[Andrea]

Nothing to say!

[Stefan]

00:51:643 - This Drum-Clap sounds like out of place

[Lanturn]

Nothing to say!
grumd

Charles445 wrote:

Yeah but it's still overmapped to oblivion.
All the diffs except of Nold one are quite fine. In case of Nold's diff I'll fully agree with this quote.

Edit for Nold:
00:12:742 (6) - There's no triple in the music.
00:23:190 (1) - The rhythm is wrong. It's like that, 1/3 first and then 1/4: http://puu.sh/2lSs0
But I suggest you not to map the 1/4 but put a long slider instead, just because 1/3 with 1/4 together will bring some unneeded confusion.
So, try this: http://puu.sh/2lStg
00:35:911 (1,2,3,4) - This part lacks of notes and is very odd to play. Try to follow the vocals here, it will be more intuitive.
00:45:905 (1,1) - This is VERY confusing and badly done. Overlap over an overlap with SV changes and stream afterwards. Just redo this all.
00:46:435 (1,2,3,4,5,1,2,3,4,5) - And by the way, this stream does not follow any particular sounds. Use 1/8 repeating sliders as you did before.
00:58:136 (1,2) - Also move it farther to avoid this anti-jump, it can be confusing.
Ulysses
:arrow:

grumd wrote:

Charles445 wrote:

Yeah but it's still overmapped to oblivion.
All the diffs except of Nold one are quite fine. In case of Nold's diff I'll fully agree with this quote.

Edit for Nold:
00:12:742 (6) - There's no triple in the music. :arrow: done
00:23:190 (1) - The rhythm is wrong. It's like that, 1/3 first and then 1/4: http://puu.sh/2lSs0
But I suggest you not to map the 1/4 but put a long slider instead, just because 1/3 with 1/4 together will bring some unneeded confusion.
So, try this: http://puu.sh/2lStg :arrow: I think 1/3 first and then 1/4 is a better rhythm :P changed.
00:35:911 (1,2,3,4) - This part lacks of notes and is very odd to play. Try to follow the vocals here, it will be more intuitive. :arrow: done.
00:45:905 (1,1) - This is VERY confusing and badly done. Overlap over an overlap with SV changes and stream afterwards. Just redo this all. :arrow: done
00:46:435 (1,2,3,4,5,1,2,3,4,5) - And by the way, this stream does not follow any particular sounds. Use 1/8 repeating sliders as you did before. :arrow: done
00:58:136 (1,2) - Also move it farther to avoid this anti-jump, it can be confusing. :arrow: okay sir

ErufenRito wrote:

[nold]

OD7 is too high imo, if you consider that streams such as this one: 00:46:435 (1,2,3,4,5,1,2,3,4,5) - doesn't snap nicely to the music (timing wise). I suggest using OD6 :arrow: Since I changed the stream ,so keep OD 7lol

00:50:672 (2) - Might be just me, and I know that it fits perfectly to the song and all, but suddenly having a note in 1/4 all alone plays reaaaaaally bad for me

:arrow: Let's see how modders swill say about this lol.



http://puu.sh/2lSKh
grumd
Skystar's diff:
The main problem is total overmapping and random streams that have no reason to be mapped. I'll try to be as loyal as I can be.
00:12:212 - No sound here in the music.
00:10:395 - I can BARELY hear something mystical there, so you are free not to change it.
00:07:972 - Clearly no sound here in the music.
00:18:269 - Clearly no sound.
00:19:178 - Nothing here.
00:38:258 - 00:40:681 - 00:43:103 - I can hear the silence alone.
00:46:511 (1) - This is very badly overlapped. Change it so the second slider is visible.

Oh, also:
Increase OD on Chewin's, RLC's, Skystar's diffs because OD6 is really low. OD6 is for some Hard-like diffs, not Insanes.
Skystar

grumd wrote:

Skystar's diff:
The main problem is total overmapping and random streams that have no reason to be mapped. I'll try to be as loyal as I can be.
00:12:212 - No sound here in the music. :arrow: fixed
00:10:395 - I can BARELY hear something mystical there, so you are free not to change it. :arrow: fixed
00:07:972 - Clearly no sound here in the music. :arrow: i think a triple here is fine
00:18:269 - Clearly no sound. :arrow: fixed
00:19:178 - Nothing here. :arrow: ??? why i can heard something here?
00:38:258 - 00:40:681 - 00:43:103 - I can hear the silence alone. :arrow: fixed
00:46:511 (1) - This is very badly overlapped. Change it so the second slider is visible. :arrow: fixed

Oh, also:
Increase OD on Chewin's, RLC's, Skystar's diffs because OD6 is really low. OD6 is for some Hard-like diffs, not Insanes.
http://puu.sh/2lUF3
Stefan
Not going to use ErufenRito's Suggestion since I don't really agree with this.
Thank you for modding.
Topic Starter
Chewin
All right, everything has been updated :3 Thank you grumd ><
RLC

ErufenRito wrote:

[RLC]

00:26:219 (1,2,3,4) - Instead of this: http://puu.sh/2lyrs , you should do something more like this: http://puu.sh/2lysR , it fits better with the music imo
00:46:511 (4) - Pretty much the same as above, these slider should start on the red ticks imo
thanks, but hitting on white ticks feels more natural, so unchanged for now
grumd
Hi.

Skystar
  1. 00:19:178 - There is no sound here.
  2. 00:45:451 (5,6) - So, generally, you're ending a slider at the downbeat. This beat needs more emphasis, so swap these two objects:
  3. 00:46:208 (1) - Also this jump might be a bit tricky to read, try to angle this one directly in front of next slider:
Nold
  1. 00:46:208 (1,2) - Just suggesting you to change these two into a single slider (with same position), this will prevent people from accidental misreading. Firstly, you don't get a 100 on a bad click on (1) and secondly, this circle is easier to see if it has a slider body afterwards. I just think that it will fit better, but do as you wish.
Nemis
  1. 00:23:190 (4,5,1,2,1) - I already told Nold about this, first couple of notes are 1/3 and not 1/4. Refer to how Nold mapped it.
  2. 00:58:136 (1,2,3,1,2,3,1,2,3) - I'd also suggest you to use polygon circles here, current triangles are a bit odd.
Chewin
  1. 00:50:447 (2) - Unsnapped slider (end).
  2. 00:51:047 (2) - Unsnapped slider (start).
  3. 00:32:276 (1,2,3,4) - Actually, these 3/4 sliders end on nothing. And they don't really fit as much as others do, so I suggest you to remap these.
  4. 00:54:051 (1,2) - Well, since you already got two sliders here, why not try to follow the music better? Make them a bit longer, 3/4. You'll have to remove circle (3) and and adjust next slider's position to get make the jump softer. Optionally, you can leave second slider 1/2, that works well too.
    Honestly, the sound somewhere at 00:54:278 - is between 00:54:278 - and 00:54:202 - due to song creator being inaccurate or whatever. Sadly, mapping it properly (at 1/6 or 1/8 or something else) will be poorly playable.
Andrea
  1. 00:12:742 (2,3,4,5,6) - 00:29:702 (2,3,4,5,6) - Try to aviod 1/2 spam since it's harmful for your singletap :p Just replace some circles with sliders.
  2. 00:25:916 (1,2,3,4) - It can be quite tricky to catch these notes, the vocal goes differently with drums/beats, so the player might be confused. I suggest to replace these by two sliders to make it easier to 300.
  3. 00:37:273 (5) - You can make a better blanket, I'm sure.
Stefan
  1. Add the video -.-
  2. 00:33:791 (2) - This hitsound was surprising and unfitting. Remove the whistle and 'drums' additions.
  3. Red M was awesome :D
Lanturn
  1. 00:24:099 (2) - Remake it with circular slider algorithm (just delete and add it again)
Andrea
Everything fixed, thank you grumd.

http://puu.sh/2nf19
Topic Starter
Chewin

grumd wrote:

Chewin
  1. 00:50:447 (2) - Unsnapped slider (end).
  2. 00:51:047 (2) - Unsnapped slider (start). fixed both
  3. 00:32:276 (1,2,3,4) - Actually, these 3/4 sliders end on nothing. And they don't really fit as much as others do, so I suggest you to remap these. used 1/2 sliders
  4. 00:54:051 (1,2) - Well, since you already got two sliders here, why not try to follow the music better? Make them a bit longer, 3/4. You'll have to remove circle (3) and and adjust next slider's position to get make the jump softer. Optionally, you can leave second slider 1/2, that works well too.
    Honestly, the sound somewhere at 00:54:278 - is between 00:54:278 - and 00:54:202 - due to song creator being inaccurate or whatever. Sadly, mapping it properly (at 1/6 or 1/8 or something else) will be poorly playable. Oh well, I decided to use 1/8 for 00:54:051 (1) (because listening with 25% the sound is on 00:54:240) and keep the next 1/2 slider fixing the spacing with the previous slider. It's fine now
To be short: fixed all <3 thanks!
Waiting for others
Lanturn
Fixed the slider.. again X_X;

http://puu.sh/2nftF
Nemis
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TitleUnicode:The Super Mario Bros. Super Show!
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Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
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Topic Starter
Chewin
Updated Andrea, Nemis, Lanturn and Stefan's diffs.
Waiting for nold and skystar ;3
Ulysses

Chewin wrote:

To be short: fixed all <3 thanks!
Waiting for others
http://puu.sh/2nAw8
Skystar

nold_1702 wrote:

Chewin wrote:

To be short: fixed all <3 thanks!
Waiting for others
http://puu.sh/2nAw8
http://puu.sh/2nChV
Topic Starter
Chewin
everything has been updated, yea!
grumd
Sorry Chewin, but your timing is definitely wrong there. It needs a full rework, so I have asked ztrot to take a look, maybe some other pros will assist this too.
Let's wait for their input.

What we got so far:

Last few sections still need adjustment.
theowest
so what's up with andrea's diff being the only ar8 difficulty in the whole mapset.
I can't doubletime any of the other insanes. ☹

seriously though, up to 70% of the players will just be able to play two to three difficulties out of the 9 difficulties in this entire beatmap.
Topic Starter
Chewin

grumd wrote:

Sorry Chewin, but your timing is definitely wrong there. It needs a full rework, so I have asked ztrot to take a look, maybe some other pros will assist this too.
Let's wait for their input.
Where is it wrong? Are you sure? I'm fine with it :\
Charles445 checked it for me. I will wait anyways, thanks ><

theowest wrote:

so what's up with andrea's diff being the only ar8 difficulty in the whole mapset.

I can't doubletime any of the other insanes. ☹
Andrea diff is the hard diff of the mapset indeed xD
All the others, except stefan (normal) and lanturn (easy)'s, are insane diffs.

EDIT: @theo: This is a project, I have asked my favourite mappers to make an insane diff and, since there are easy, normal and hard diffs as well, the mapset is perfectly ok now. (:
@grumd: will wait the other points even if I will double the bpm most probably
Andrea
Yeah, my difficulty has AR8 because it's a Hard, others are Insane difficulties.
lolcubes
[Timing]
1. Offset: 5.620ms BPM: 99,05
2. Offset: 51.620ms BPM: 99,05


Timing is actually pretty simple, there is just a beat that comes early and everything is connected to that, so a minor offset shift fixes everything.

Though, this is not 198,100. However, seeing as some slider velocities might seem unreachable with the above BPM I am not sure if it would be ok to use doubled BPM.

The reason why double BPM is such a touchy subject is that 1/8 notes which are not in the music are not allowed. 1/4 notes on a doubled BPM are 1/8 notes on the original BPM and unless they are in the music, they are unrankable.
I suggest to open a discussion topic in the lounge about this, because there was a similar discussion about it already.

Also there is a new silly thing, and that is when you add backgrounds, by default they will be shifted by 1px down and to the right. I have no idea why this occurs but it should manually be fixed.

Taken from RLC's diff:
The highlighted numbers are the background offset in pixels (X, Y), and they should be 0 by default, not 1.

I don't have anything against you but this BPM case should really be discussed within the team because this is just going over things we kinda stand for. :p
That is, if this is aiming for rank, else it's fine I guess haha.

edit:
http://puu.sh/2p9W0/4bfb2b8a42
New mp3. Offset 5625, BPM 99,05.
!!
Topic Starter
Chewin
Finally, FIXED. Thank you lolcubes *__*
REDOWNLOAD THE MAPSET. 03/28/2013 .MP3 CHANGED.
Lanturn
----- Wrong timing on my end here, ignore this post ----
Cygnus
Awesome map. Btw, you forgot to give grumd some kudos.

Meanwhile, I hope you can point out the right diff spread in OP.
Low
whoopsie accidentally gave grumd extra kudosu
ztrot
Not asking you to change anything but as we talked I just find to many things that make me uncomfortable I feel nold and nemis's are overmapped to points that some patterns stop making musical sense to me, and the only thing I will point out is in the skystar diff. 00:25:310 (1,1,1,1,1) - if you think you need NC's for these to be readable you shouldn't use them in the 1st place. the 1st few diffs are really nice and you got the timing all fixed up so congrats to that this is a decent map set I just feel maybe you have to many diffs and the amount of effort spent trying to make them all unique is what is making it less than great >/2cents
grumd
00:51:626 - Please add extra red line with same bpm for this point (51626ms) and resnap all notes.
I'll recheck it quickly afterwards.
Topic Starter
Chewin
That point is too late. I have 00:51:652 but anyways setting this red line would make the sliders 00:54:075 (1,2) - too late.
What about http://puu.sh/2q54N? The last one is to fix the metronome sound
Lybydose
This is the best timing I found, it's very similar to the one above, the difference is that the first offset should be slightly earlier.

Topic Starter
Chewin
That timing works perfectly. Thank you lybydose omg ♥
UPDATED! (Let's hope now lol)
grumd
Nemis:
00:16:749 - This note is quite bad. It's almost silenced (yes, I can't hear the hitsounds at all), and is actually mapped to nothing (no music as well). Just remove this one.
00:36:133 - Same here.

Nold:
00:45:901 (1,1) - What the heck did you do again? This is a mess and hard to read as hell. If you want to make this properly sight-readable, just place the next slider start closer, closer to first slider. The distance between them is 1/4, it's totally bad to place the end of the slider closer than the start of it to the previous object.

Skystar:
00:19:097 (5) - This actually looks quite bad. Such an inconsistent spacing doesn't fit the map at all.
00:50:747 (2) - Snap this to blue tick properly (Chewin's fault :P)
Ulysses
Skystar
Lanturn
I guess when I redownloaded the map, it didn't redownload the mp3 file. so oops XD

anyways, This should all be fixed now with your timings. Made sliders during the timing change so there won't be any ninja 100s lol

Small spacing error if you updated before this edit: http://puu.sh/2qgw3
grumd
Changed my mind about happy30's stuff. It's totally fine, that case is a bit special so the upbeat was needed. Fixing that would only make the map worse.
Nemis
fixed
SPOILER
osu file format v12

[General]
AudioFilename: supermarioshow.mp3
AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Nemis' style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:229722
BeatmapSetID:81653

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",0,0
Video,506,"supershow.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5619,302.877334679455,4,2,0,60,1,0
6679,-100,4,2,0,30,0,0
6830,-100,4,2,0,60,0,0
54095,302.877334679455,4,2,0,60,1,0
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55290,302.877334679455,4,2,0,60,1,0
57713,-100,4,2,0,50,0,0
58168,-100,4,2,0,40,0,0
58773,-100,4,2,0,30,0,0
59379,-100,4,2,0,20,0,0


[Colours]
Combo1 : 0,196,98
Combo2 : 21,21,255
Combo3 : 255,0,0
Combo4 : 244,244,244
Combo5 : 255,255,53

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Topic Starter
Chewin
updated owo
grumd
It took so long, oh my.
Finally!
Topic Starter
Chewin
WEFUHWFYUWYEFUW Love you grumd ♥
Thank you for all your time ><
Andrea
Yeah it's bubbled :)
ztrot

this BG is a bit more fitting :P
Charles445
Alright so we all know that this map is very, very heavily mapped.
A lot of people are going to disagree with the amount of beats on the song, and a lot of those people will call it overmapped.

I think a good way to strike a balance between those who are okay with it and who aren't would be to follow a simple idea -> circles and slider starts match an instrument in the music.

That way the player isn't physically clicking on a beat that isn't there, but the sliders still get to be fun.

Running through the map with this in mind I'm going to point out some things. I am not 100% sure on this, but it's worth discussion. I have to pop anyway over wrongly snapped stuff.

[RLC's style]
00:23:261 (3,4,5) - This appears to be mapping to the scooting noise, but the beginning of the scooting is not actually snapped 1/4. It's a neat idea but it's flat out wrong, going to have to pop over this. The later half of the scooting is 1/4, though.

[Chewin's style]
00:06:679 (5) - Circle not in music
00:07:284 (2) - Circle not in music
00:09:102 (4) - Circle not in music
00:46:053 (2) - Circle not in music

[Nemis' style]
00:06:679 (6) - Circle not in music
00:27:199 (5) - Circle not in music
00:29:394 (4) - Circle not in music

[Nold's style]
00:17:885 - Slider start not in music
00:24:775 - Slider start not in music, not sure about this one
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.

[Skystar's style]
00:07:966 (4) - Circle not in music
00:15:235 (7) - Circle not in music
00:22:807 (2) - Circle n-.... wait I hear something! Very slightly though, might not be good to map it.
00:31:893 (6) - Circle not in music
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.

[Andrea's style]
00:55:592 (1) - End this at 00:58:318

[Stefan's style]
The whistles, they burn my ears! The hitsounds are very loud in this difficulty.

As you can see the map actually doesn't seem that overmapped when only the starts of objects are considered!
That's why I think it'd be a good idea to cater to that. It'd make a lot of people happier, that's for sure.

Again, have to pop for the unsnapped things. Check more carefully grumd!

also oh god ztrot why
grumd

Charles445 wrote:

00:23:261 (3,4,5) - This appears to be mapping to the scooting noise, but the beginning of the scooting is not actually snapped 1/4. It's a neat idea but it's flat out wrong, going to have to pop over this. The later half of the scooting is 1/4, though.
Shit, that's my very big fault. Nold's and Nemis' diffs had same issue before, and I suggested to change it to 1/3. And for some reason I didn't notice that same rhythm was in RLC's one. With this much of diffs it's pretty easy to get lost :(
Thanks Charles!

Also these things:
00:50:672 (2) - Snapped incorrectly. This should be the red tick before.
They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
Topic Starter
Chewin
Oh, ztrot I don't like that BG sorry. It's too fashing @.@

Well, @ Charles:
The circles in skystar and nold's diffs are perfectly snapped.
Listening the music with 25% playback rate you can hear that those circles sound much better on the blue ticks. It's done on purpose.

As regards stuff you mentioned in my diff: no, I won't remove those circles.
The reason is that I want to keep an 1/2 rhythm. Adding circles on red lines doesn't mean that the map is overmapped, just no. I added those circles to don't create useless breaks during the gameplay. I don't want to break the rhythm/map's flow with removing those circles, sorry.
I will keep them.

I have just fixed the spinner in the Andrea's diff to keep the consistency with other guests, but as I have already said, I won't change stuff in my diff. I will wait other's response, but I can guess that they won't change their rhythm/remove those circles for the same reason I mentioned above, about my diff.

Thank you for checking, anyways.
RLC
Topic Starter
Chewin
updated, thank you rlc
Charles445

grumd wrote:

They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
There's two words for that, it's called timed wrong.

Also, other diffs map to the red tick on those portions.

Logically, as far as the song's composition is concerned, a red tick makes more sense.
Nemis

Charles445 wrote:

[Nemis' style]
00:06:679 (6) - Circle not in music okay
00:27:199 (5) - Circle not in music okay
00:29:394 (4) - Circle not in music okay[/size]
SPOILER
osu file format v12

[General]
AudioFilename: supermarioshow.mp3
AudioLeadIn: 0
PreviewTime: 7669
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:The Super Mario Bros. Super Show!
TitleUnicode:The Super Mario Bros. Super Show!
Artist:Shuki Levy
ArtistUnicode:Shuki Levy
Creator:Chewin
Version:Nemis' style
Source:
Tags:Andrea Osuplayer111 RLC happy30 Skystar Amamiya Yuko Nemis Lanturn Nold nold_1702 Stefan
BeatmapID:229722
BeatmapSetID:81653

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lol.png",0,0
Video,506,"supershow.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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54095,302.877334679455,4,2,0,60,1,0
55139,302.877334679455,4,2,0,60,1,0
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58168,-100,4,2,0,40,0,0
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59379,-100,4,2,0,20,0,0


[Colours]
Combo1 : 0,196,98
Combo2 : 21,21,255
Combo3 : 255,0,0
Combo4 : 244,244,244
Combo5 : 255,255,53

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336,184,14705,1,8,3:0:0:0:
208,312,14856,1,0,0:0:0:0:
208,312,15159,5,0,0:0:0:0:
424,200,15311,1,8,0:0:0:0:
256,152,15462,1,0,0:0:0:0:
376,352,15613,2,0,P|416:360|464:352,1,80,8|0,3:0|0:0,0:0:0:0:
408,96,15916,2,0,P|368:88|320:96,1,80,8|8,3:0|3:0,0:0:0:0:
112,272,16219,1,0,0:0:0:0:
232,232,16371,1,8,3:0:0:0:
136,152,16522,6,0,P|80:136|24:136,1,80,8|8,3:0|0:0,0:0:0:0:
232,232,16825,2,0,L|238:313,1,80
256,152,17128,2,0,L|250:71,1,80,8|0,3:0|0:0,0:0:0:0:
344,24,17431,1,8,0:0:0:0:
384,176,17582,1,8,0:0:0:0:
424,344,17734,6,0,P|384:352|328:328,1,80,6|0,0:0|0:0,0:0:0:0:
304,232,18036,1,0,0:0:0:0:
464,112,18188,2,0,P|464:200|400:256,1,160,2|0,0:0|0:0,0:0:0:0:
272,312,18642,2,0,L|192:304,1,80,2|0,0:0|0:0,0:0:0:0:
56,256,18945,6,0,P|48:312|48:352,1,80,8|0,0:0|0:0,0:0:0:0:
176,208,19248,1,2,0:0:0:0:
176,208,19399,2,0,P|192:144|176:72,1,120,2|0,0:0|0:0,0:0:0:0:
184,91,19702,2,0,L|96:80,1,80,2|2,0:0|0:0,0:0:0:0:
8,16,20005,1,0,0:0:0:0:
264,160,20157,6,0,P|312:160|360:144,1,80,10|2,0:0|0:0,0:0:0:0:
432,56,20459,1,0,0:0:0:0:
456,264,20611,1,2,0:0:0:0:
456,264,20762,2,0,L|328:256,1,120,10|0,3:0|0:0,0:0:0:0:
336,256,21065,1,2,0:0:0:0:
224,328,21217,6,0,L|240:136,1,160,2|10,0:0|3:0,0:0:0:0:
80,96,21671,2,0,P|64:160|64:192,1,80
200,56,21974,2,0,P|272:48|352:48,1,120,10|0,3:0|0:0,0:0:0:0:
319,46,22277,1,2,0:0:0:0:
472,8,22428,1,0,0:0:0:0:
424,160,22580,6,0,P|432:216|432:248,1,80,10|0,0:0|0:0,0:0:0:0:
376,336,22883,1,0,0:0:0:0:
264,216,23034,1,2,0:0:0:0:
264,216,23185,2,2,P|272:264|272:288,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,184,23488,6,2,P|360:240|360:256,1,40,2|0,0:0|0:0,0:0:0:0:
152,208,23640,2,2,P|144:168|144:152,1,40,0|0,0:0|0:0,0:0:0:0:
240,112,23791,6,0,L|248:48,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,32,24094,2,0,B|440:24|464:88|464:88|432:72|400:80,1,160,2|8,0:0|3:0,0:0:0:0:
464,200,24548,1,2,0:0:0:0:
464,200,24624,1,0,0:0:0:0:
464,200,24700,2,0,P|472:264|472:312,1,80,2|0,0:0|0:0,0:0:0:0:
88,128,25003,5,8,0:0:0:0:
184,96,25154,1,0,0:0:0:0:
280,128,25306,1,2,0:0:0:0:
368,88,25457,1,0,0:0:0:0:
200,200,25608,2,0,P|192:248|208:320,1,120,8|0,3:0|0:0,0:0:0:0:
206,317,25911,2,0,L|120:328,1,80
32,272,26214,1,0,0:0:0:0:
424,360,26366,6,0,P|432:312|432:272,1,80,10|0,0:0|0:0,0:0:0:0:
280,128,26668,2,0,P|272:168|272:208,1,80,2|8,0:0|0:0,0:0:0:0:
328,296,26971,1,10,3:0:0:0:
392,64,27123,1,2,0:0:0:0:
392,64,27274,1,8,3:0:0:0:
424,168,27426,1,10,3:0:0:0:
192,40,27577,6,0,P|136:32|112:32,1,80,4|0,0:0|0:0,0:0:0:0:
16,184,27880,2,0,P|47:183|95:175,1,80
208,224,28183,1,8,3:0:0:0:
376,128,28334,1,0,0:0:0:0:
360,232,28486,1,0,0:0:0:0:
456,192,28637,6,0,P|456:272|368:328,1,160
360,232,29091,1,0,0:0:0:0:
256,160,29243,1,8,3:0:0:0:
256,160,29546,2,0,P|264:192|272:256,1,80
32,256,29849,5,8,0:0:0:0:
136,208,30000,1,0,0:0:0:0:
128,320,30152,1,0,0:0:0:0:
48,144,30303,1,0,0:0:0:0:
312,264,30454,2,0,L|232:272,1,80,8|0,3:0|0:0,0:0:0:0:
152,103,30757,2,0,L|232:96,1,80
464,232,31060,5,8,0:0:0:0:
328,280,31212,1,0,0:0:0:0:
280,152,31363,1,0,0:0:0:0:
416,104,31515,1,0,0:0:0:0:
333,267,31666,1,8,3:0:0:0:
416,104,31817,1,0,0:0:0:0:
336,256,31969,1,0,0:0:0:0:
456,216,32120,1,0,0:0:0:0:
296,144,32272,6,0,P|240:136|208:136,1,80,8|0,0:0|0:0,0:0:0:0:
56,208,32575,1,0,0:0:0:0:
80,312,32726,1,0,0:0:0:0:
240,344,32877,2,0,P|243:328|251:264,1,80,8|0,3:0|0:0,0:0:0:0:
128,40,33180,2,0,P|120:88|120:128,1,80
376,88,33483,6,0,P|328:80|280:80,1,80,8|0,0:0|0:0,0:0:0:0:
8,272,33786,2,0,P|64:272|96:264,1,80
248,152,34089,2,0,P|240:192|240:240,1,80,8|0,3:0|0:0,0:0:0:0:
456,320,34392,2,0,B|464:280|464:280|448:248|448:248|456:200,1,120
455,205,34695,5,8,0:0:0:0:
496,32,34846,1,0,0:0:0:0:
336,88,34998,2,0,P|296:80|248:88,1,80,8|0,3:0|0:0,0:0:0:0:
88,264,35300,2,0,P|126:268|166:260,1,80,8|8,3:0|3:0,0:0:0:0:
224,96,35603,1,0,0:0:0:0:
176,248,35755,1,8,3:0:0:0:
48,32,35906,6,0,P|32:88|32:144,1,80,8|8,3:0|0:0,0:0:0:0:
120,176,36209,2,0,L|200:168,1,80
328,328,36512,2,0,L|248:320,1,80,8|0,3:0|0:0,0:0:0:0:
380,56,36815,1,8,0:0:0:0:
432,208,36966,1,0,0:0:0:0:
276,180,37118,5,6,0:0:0:0:
276,180,37269,2,0,P|244:172|108:180,1,160,2|2,0:0|0:0,0:0:0:0:
44,108,37723,2,0,P|52:68|52:20,1,80,8|2,3:0|0:0,0:0:0:0:
20,208,38026,2,0,P|12:264|20:328,1,120,2|0,0:0|0:0,0:0:0:0:
19,326,38329,6,0,L|108:320,1,80,10|2,0:0|0:0,0:0:0:0:
200,200,38632,1,2,0:0:0:0:
200,200,38708,1,2,0:0:0:0:
200,200,38784,1,2,0:0:0:0:
296,328,38935,1,10,3:0:0:0:
296,328,39011,1,2,0:0:0:0:
296,328,39086,1,2,0:0:0:0:
376,152,39238,1,2,0:0:0:0:
376,152,39314,1,2,0:0:0:0:
376,152,39389,1,2,0:0:0:0:
176,72,39541,5,10,0:0:0:0:
176,72,39692,2,0,P|120:64|40:64,1,120,2|0,0:0|0:0,0:0:0:0:
56,62,39995,2,0,L|40:152,1,80,2|8,0:0|3:0,0:0:0:0:
72,248,40298,1,2,0:0:0:0:
264,128,40449,2,0,P|328:120|416:112,1,120,2|0,0:0|0:0,0:0:0:0:
383,114,40752,5,10,0:0:0:0:
448,24,40904,1,0,0:0:0:0:
432,232,41055,1,2,0:0:0:0:
432,232,41131,1,2,0:0:0:0:
432,232,41207,1,2,0:0:0:0:
296,288,41358,1,10,3:0:0:0:
296,288,41434,1,2,0:0:0:0:
296,288,41509,1,2,0:0:0:0:
88,208,41661,1,2,0:0:0:0:
88,208,41737,1,2,0:0:0:0:
88,208,41812,1,2,0:0:0:0:
272,80,41964,5,10,0:0:0:0:
272,80,42115,2,0,P|352:72|432:72,1,160,2|2,0:0|0:0,0:0:0:0:
224,200,42570,2,0,L|144:208,1,80,8|2,3:0|0:0,0:0:0:0:
40,80,42872,2,0,L|120:72,1,80,2|0,0:0|0:0,0:0:0:0:
320,296,43175,6,0,L|240:304,1,80,10|2,0:0|0:0,0:0:0:0:
56,168,43478,1,2,0:0:0:0:
56,168,43554,1,2,0:0:0:0:
56,168,43630,1,2,0:0:0:0:
192,104,43781,1,10,3:0:0:0:
192,104,43857,1,2,0:0:0:0:
192,104,43932,1,2,0:0:0:0:
360,232,44084,1,2,0:0:0:0:
360,232,44160,1,2,0:0:0:0:
360,232,44235,1,2,0:0:0:0:
288,368,44387,5,2,0:0:0:0:
168,272,44538,2,0,L|160:184,1,80,2|8,0:0|3:0,0:0:0:0:
392,32,44841,2,0,L|400:120,1,80,2|8,0:0|3:0,0:0:0:0:
456,224,45144,1,10,3:0:0:0:
232,96,45295,1,2,0:0:0:0:
232,96,45447,2,0,P|184:80|128:72,1,80,8|2,3:0|0:0,0:0:0:0:
40,136,45750,1,8,3:0:0:0:
80,304,45901,6,0,B|120:264|96:208|96:208|128:184|128:136,1,160,0|8,0:0|3:0,0:0:0:0:
56,48,46356,1,2,0:0:0:0:
16,248,46507,1,10,3:0:0:0:
224,288,46658,1,10,3:0:0:0:
264,88,46810,6,0,P|320:80|360:80,1,80,6|2,0:0|0:0,0:0:0:0:
472,128,47113,1,0,0:0:0:0:
248,192,47264,2,0,P|232:256|240:312,1,120,2|0,0:0|0:0,0:0:0:0:
239,308,47567,2,0,L|328:304,1,80,2|2,0:0|0:0,0:0:0:0:
432,224,47870,1,0,0:0:0:0:
168,352,48021,6,0,L|88:356,1,80,10|2,0:0|0:0,0:0:0:0:
0,288,48324,1,0,0:0:0:0:
96,128,48476,1,2,0:0:0:0:
96,128,48627,2,0,P|112:184|104:248,1,120,2|0,3:0|0:0,0:0:0:0:
105,244,48930,2,0,P|159:239|215:239,1,80,2|0,0:0|0:0,0:0:0:0:
328,136,49233,5,10,0:0:0:0:
328,136,49384,2,0,B|288:192|336:248|336:248|349:218|344:184,1,160
336,64,49839,1,10,3:0:0:0:
336,64,49990,2,0,B|307:1|235:14|235:14|255:46|286:53,1,160,2|2,0:0|0:0,0:0:0:0:
393,109,50444,1,10,0:0:0:0:
393,109,50596,2,0,B|461:115|485:46|485:46|452:51|426:71,1,160,2|2,0:0|0:0,0:0:0:0:
240,208,51050,5,10,3:0:0:0:
264,352,51202,1,0,0:0:0:0:
416,328,51353,1,0,0:0:0:0:
392,184,51504,1,0,0:0:0:0:
160,288,51656,5,10,0:0:0:0:
160,288,51807,2,0,P|104:304|24:280,1,120,2|0,0:0|0:0,0:0:0:0:
44,292,52110,1,2,0:0:0:0:
240,208,52262,2,0,P|288:200|336:200,1,80,8|2,3:0|0:0,0:0:0:0:
112,160,52564,2,0,P|104:120|104:64,1,80,2|0,0:0|0:0,0:0:0:0:
280,80,52867,5,10,0:0:0:0:
280,80,53019,2,0,P|368:72|448:72,1,160,2|2,0:0|0:0,0:0:0:0:
208,144,53473,2,0,L|200:232,1,80,10|0,3:0|0:0,0:0:0:0:
432,360,53776,2,0,L|439:280,1,80,2|0,0:0|0:0,0:0:0:0:
160,304,54095,5,10,0:0:0:0:
160,304,54246,2,0,P|104:312|32:296,1,120,2|0,0:0|0:0,0:0:0:0:
42,300,54549,2,0,L|32:216,1,80,2|10,0:0|3:0,0:0:0:0:
112,64,54852,1,2,0:0:0:0:
112,64,55139,1,2,0:0:0:0:
216,168,55290,6,0,P|296:160|376:160,1,160,10|2,0:0|0:0,0:0:0:0:
480,208,55744,1,2,0:0:0:0:
312,360,55895,2,0,P|296:304|296:256,1,80,8|2,3:0|0:0,0:0:0:0:
456,16,56198,2,0,P|472:72|472:119,1,80,2|0,0:0|0:0,0:0:0:0:
189,235,56501,5,6,0:0:0:0:
212,125,56652,1,0,0:0:0:0:
322,148,56804,1,2,0:0:0:0:
299,258,56955,1,0,0:0:0:0:
140,120,57107,5,2,0:0:0:0:
327,76,57258,1,0,0:0:0:0:
371,263,57410,1,2,0:0:0:0:
184,307,57561,1,0,0:0:0:0:
256,192,57713,6,0,P|296:184|368:176,1,80,2|2,0:0|0:0,0:0:0:0:
200,120,58167,5,0,0:0:0:0:
104,176,58318,1,2,0:0:0:0:
104,64,58470,1,2,0:0:0:0:
320,232,58773,5,0,0:0:0:0:
319,344,58924,1,2,0:0:0:0:
223,288,59075,1,2,0:0:0:0:
320,120,59378,5,0,0:0:0:0:
393,35,59530,1,2,0:0:0:0:
429,141,59681,1,2,0:0:0:0:

I fixed these things just 'cause the map is not mine and I don't want to stop its way... sincerly I think that those notes were anyway playable and fun even if there weren't no sound
Topic Starter
Chewin
We have decided to move 00:50:672 (2) - 1/2 before to keep consistency with other diffs. (In nold and skystar's diff).
Then, updated nemis diff, let's see now. <.<
Ulysses

Charles445 wrote:

[Nold's style]
00:17:885 - Slider start not in music :arrow: I just want to create an rhythm that fits the music.Yes I am not following it but I feel like what it done fits more.
00:24:775 - Slider start not in music, not sure about this one :arrow: Yes it isn't in the music but that sound gives me a slider feel orz.Just base on my own feelling and I found players liked it too.
00:50:672 (2) - [b]Snapped incorrectly. This should be the red tick before. :arrow: it's 1/3 snapping ok?

Chewin wrote:

We have decided to move 00:50:672 (2) - 1/2 before to keep consistency with other diffs. (In nold and skystar's diff).
Then, updated nemis diff, let's see now. <.< :arrow: I found it's snapped in 1/3 lol...So I did.
http://puu.sh/2r38i

If you want to change my 00:50:646 (2) again,contact me.
Skystar

Charles445 wrote:

[Skystar's style]
00:07:966 (4) - Circle not in music
00:15:235 (7) - Circle not in music
00:22:807 (2) - Circle n-.... wait I hear something! Very slightly though, might not be good to map it.
00:31:893 (6) - Circle not in music
00:50:672 (2) - Snapped incorrectly. This should be the red tick before. Same with Nold. Also I have asked to LKs for his opinion, he also told me to put this by 1/3 snapping.
Others all fixed.
http://puu.sh/2r64Q
grumd

Charles445 wrote:

grumd wrote:

They are actually intended to be snapped like that. The sound is somewhere between red and blue tick, maybe at 1/6, but I personally thought that blue tick would work better. That's most likely song arrangement issue since I can't find a proper snapping point for this.
There's two words for that, it's called timed wrong.
I don't think that it's a timing issue if both next and previous notes are on-spot. Adding an uninherited timing point just for one note isn't the solution.
As people are mentioning above, we can just try to find the best fitting tick for this. I don't believe that the song was intentionally recorded at 1/3 at that place, but that should work anyway.


Also @Skystar and others:
Do not place this 1/3 note (00:50:596) as a single circle. We never had a 1/3 before so it's not really readable (expect thousands of 100s). Place a slider end at that point.
Ulysses
NO

worse if a slider instead.
grumd
Well, I explained why slider is better.
Where are your explanations why it is worse?
Topic Starter
Chewin
lol it's impossible to get this mapset ranked, updated skystar's diff.
Ulysses
Del plz
Frostmourne
nold's diff is so cool , no del plzz ;_;
Topic Starter
Chewin

Frostmourne wrote:

nold's diff is so cool , no del plzz ;_;
Aurele
so.. what's happening here? '-'
Topic Starter
Chewin

Gabe wrote:

so.. what's happening here? '-'
I won't delete Nold's diff.
If Charles is convinced that the mapset can't be ranked because "too overmapped" I'll let map go in graveyard.
I want to keep it as it is now.
tutuhaha
can someone tell me what is "too overmapped" '_'
Just because the rhythm has different impression in someone‘s mind?
'_'
Stefan

tutuhaha wrote:

can someone tell me what is "too overmapped" '_'
Just because the rhythm has different impression in someone‘s mind?
'_'
That's the problem to define Overmapping.
cheesiest
this is going to go nowhere
Charles445

grumd wrote:

Adding an uninherited timing point just for one note isn't the solution.
I disagree.

For the 1/3 bit, the reason it works on red is because there are two sounds happening at that moment: The fade in of the trumpet and the background drum. The reason it sounds 1/3 is because the trumpet takes a while to fade into full volume. It still is starting on the red tick.

Since the overmapping thing is going nowhere and instances are very few, gonna go ahead and say screw it let's go.
Still have to fix the unrankable issues that didn't get fixed for some reason.

[Skystar]
00:50:444 (1) - Make this end on the earlier red like the other difficulties.
00:46:204 (1) - This would probably play and sound better if it ended at 00:46:356.

[Nold]
Audio 60%, 80% is very loud and 60 is what the other difficulties do.
00:50:444 (1,2,3) - The spacing from this is left over from the beat change. I think you'd want to fix this spacing.

[Stefan]
Audio 60%, 80% is very loud and 60 is what the other difficulties do.

That should be it. Also the reason I brought up overmapping was because many maps got unranked lately so it's worth watching out for.
Skystar
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