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Transcendental category of maps

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
Louis Cyphre
An idea of new generation of maps, i feel that most of users will accept it ridiculous, but i'll try my best to explain everything.

Unreadable does not mean, that it is Unplayable

This means:

1. Any map, which has large range between slowest timing section and fastest.

For example:
- we have a song with speed of 80-200 bpm, which simply means that we need about 3 sections with 3 different Approach Rates, depends on song/Music. This can be compilations, classical music, graduatly growing tempo songs/music (Inspektor K - Disconnected Hardkore (ClanBaster's Remix), DM Ashura - DeltaMAX). There was also a thread with feature of different approach rates though

2. Any map, that has ridiculous timing settings.

For example:
- Any song from The Beatles band. about 200-300 timing sections with different bpm settings in about 1-3 minutes.
- Any recording of someone's live perfomance (Pianist, Organist, etc). ^ same, depends on composition.

3. Any map with unreadable patterns.

This does not mean, that you're allowed to use them whenever you want, only when music says like that. This does not mean, that unreadable = unplayabe, it must be playable. MUST.

For Example:

- Burai sliders
- Hold sliders
- Hidden notes
- Sliders that go in abnormal way
- Stack Liniency 0
- etc

The whole set bellow is playable, but unreadable (some burai sliders are readable though...)

Use whatever you want, unless all what you want fit with music very well.
Map should not be readable on first try. It must be readable on N-th try.
There are already high amount of maps, that are really hard to pass/fc/read on first attempt. And not because of they're too hard, but because they are significantly readable.

So in conclusion:
List of features:

- Options for set of different AR, OD, HP Drain and Circle Size.
- No rules about readabilty on Transcendental maps.

This bunch of features could make TAG specific maps approvable as well, possibility to map something with tones of timing sections, much more freedom in mapping, tones of new mapping technics, new generation of really fun maps.
As an average pianist i wanna say - there isn't a pianist which can performe any of 27 etudes by Chopin for example, or 12 Trascendental Etudes by Liszt on first attempt. I understand, it's a piano, but what if we try to make osu! world as wide as it is piano world?

Discuss. Opinions with their arguments are welcome, just opinons are not welcome.
Aqo

Louis Cyphre wrote:

- Options for set of different AR, OD, HP Drain and Circle Size.
This is something I always wanted but never bothered to ask since I believe the chances of this being implemented are slim (even though it shouldn't be hard to code). If this does get taken into consideration by the dev team, then huge ++support. Having the option to set timing sections that define different AR and CS values would open a ton of new options for mapping for osu!standard.

Taiko and mania maps achieve very interesting effects that are both playable and fun using SV changes, this would be equivalent to AR changes within a standard map except right now it's impossible as this feature doesn't exist. If it did, a lot of mappers would have practical use for it, and it would allow to make more interesting maps. The same type of application can be used for CS too, and I'd imagine for OD as well as for HP in some corner cases.

As far as ranking, I think there should be "experimental" ranking for maps, which gives certain maps scoreboards but they do no affect PP. Those experimental rankings for maps would allow for prior feedback about ranking for maps of this sort and then those that are accepted by the community would be possible to re-rank as actual-ranked maps. imo that's the best way to go about this slowly with a smooth transition without breaking anything in the process.
Topic Starter
Louis Cyphre
why it shouldn't give pp?
Aqo
I'm not saying I'm personally against it giving PP, I'm saying that it needs some sort of transition stage before mappers really know what they're doing with this and start using it correctly.
Soaprman
I've always thought that this kind of stuff should be allowed in Approved, personally. But a third category for it would be just as good, really. I'm a big fan of some of those unrankable mapping techniques you listed, and more than that, I'm a fan of giving people the freedom to make the maps they want to make, even if it ends up being a map I don't like.

One thing to consider with something like this is the degree of "quality control" you want. I personally think a minimal "competency check" should be enough; that is, check to make sure the map isn't technically broken in some way (objects are snapped, timing is right, that kind of stuff). Maybe check to make sure the map isn't Lemon Tree.

Currently, these maps go in the same category as unfinished WIPs and horribly mistimed maps from people who have never used the editor before, and have almost no chance of being found and played by people who would appreciate them. That's just not right.

(Sometimes I get the impression that my posts are something of a kiss of death in threads like these...)
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