forum

Shano x 40mP - Kiritorisen

posted
Total Posts
95
show more
Mikkuri

Frostmourne wrote:

คนอะไรเกรียนได้ขนาดนี้ 555
พี่ว่าตัวเองทำไม 55

ปั้มโพส
Flask

Frostmourne wrote:

wait me think a bit = ="

I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself

@mintong89 , thank you ! changed :D
- -

anyway good luck :3
AsprikaQ
I love how all of your map rape my mouse :) :)

Sorry my best....



Love this map & song!!

I think it's best fit when you want to open some song at the beach 8-) 8-)
Topic Starter
Frostmourne
still noob AsprikaQ :P
Mikkuri
กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
ไม่รู้ว่าเสียงเดียวกับมิครึเปล่า พี่ขี้เกียจโหลด เดี๋ยวตอนเย็นมาลอง
แล้วก็ลบโหลดใหม่ดู , พี่เปลี่ยน clap แล้ว, เอาของ xsrs ใน no pain no game มาใช้แล้วเข้ากันดี
ส่วนเรื่อง hard diff , อยากทำก็เอาเลย เดี๋ยวดิฟอื่น อาจจะไปเรี่ยรายหาจากคนอื่นเหมือนกัน
ถ้า clap ที่มิคโพสมาเป็นอันเดียวกับที่พี่ใช้ตอนนี้ก็บอก จะได้ kd :(
Mikkuri
ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
Topic Starter
Frostmourne
อ่อออ เออ น่าจะเข้า
กินข้าวนอกบ้านอยู่ เดี๋ยวกลับไปลอง
S o r d a
i cant wait ranked
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
ok added so kudo

S o r d a wrote:

i cant wait ranked
me too !!!
Zero__wind

S o r d a wrote:

i cant wait ranked
Just don't say a word and shoot it
Backstep
เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
Aka
oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
yanlu
why "Normal"diff is missing O_Q?
Topic Starter
Frostmourne

backstep wrote:

เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
ขอบคุณครับพี่มอส :D

Aka- wrote:

oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
omg omg , Thank you very much T.T !!!

yanlu wrote:

why "Normal"diff is missing O_Q?
now it's ok I think :D (reupload correctly I hope)
meiikyuu
\o/
Andrea
~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read.
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better.
  3. 02:54:824 (1) - I don't think this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way.
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread.
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there.
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion.
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music.
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there.
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now.
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead.
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song.
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion.
Topic Starter
Frostmourne

Andrea wrote:

~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read. fixed
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better. fixed
  3. 02:54:824 (1) - I don't this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
    can I keep it plzz , it's cool ;_; (like it distinguishes clearly between the next pattern and this pattern \:D/
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way. this slider gives me some feeling like "slider I used to play when I was young as a child" the movement and song itself(sound) fit in my opinion really and I have used tons of curved sliders in this diff, that will just make it more boring I guess so I will leave it here =_=
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread. actually, I wanted to arrange it by 3,5,7 but since it's not too hard (for the diff itself) , done increasing by 1 tick
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there. fixed
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion. yeah.. -_- , fixed
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music. added
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there. fixed
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
    for these , I added NC at 03:41:551 (1) - in order to make it consistent, I intended to add them because they will help players recognize that these such sliders are not 1/4 sliders with only 1 repeat, so with these NC things come suddenly, they will notice (I wish they could) better
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
    this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now. but that will ruin my lovely square Andrea , no please ;_____; 00:34:460 (1,2,3,4) -
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
    It's quite subjective for this part though, the way how to read the jump from 00:57:369 (3) - and go to (1) is not in the horizontal line (it's diagonal as is)
    and then it jumps to 00:58:096 (3) - with the spacing that almost the largest that the players might find hard enough to move in 1/2 beat.
    so that thing is I don't want to delete the follow point from (2) to (3) , it will read really harder (for a jump)
    people may find confusing from (3) to (4) , as I can think of player's view, the larger horizontal jump that is sent from diagonal one will be the one that player won't absolutely think it's 1/2 and also the music itself(I assume) supports players to understand this gap in this way plus I gave a test play from many players, they are ok about it so I will leave here :D
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.didn't add because I want to keep consistent with 02:43:187 (6) - not too long I believe xDb
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead. aligned them
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song. agree \:D/
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion. Andrea Symmetry master \o/ , I didn't move them because I feel a bit uncomfortable to make a jump larger by this moving , sry , will leave it here
Thank you very much Andrea :)
lolcubes
Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
Topic Starter
Frostmourne

lolcubes wrote:

Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
fixed everything except the first one xD

I did move (3) to another position so that will be readable really really better !
and the placement I moved , I think it's quite not appropriate to be a NC (considering from the placements notes in that area)

and for the color !

nice haha , but I may make them a bit a bitttt sweettt :D

Thank you lolcubes !! :)
Poggo
Hi from Moe Moe Russian Modding Room

[General]

bgkiritori.jpg is 1366x768, which differs from the recommended size of 1024x768. Resize it plz~

• Why you use strange combo colors? ._. palette looks awfully, 1 dim color and other bright >.> and purple... why it here? >.< http://puu.sh/2lQoC I think this colors will be looks muck better here.

[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40

• Audio LeadIn is to big. 2000ms will be better~

• Honestly this clгnks (castom clap and whistle) soundss soo borring >.> Maybe you try use default hitsounds too? It will be more interesting to play for many players :3

[Insane]

OD -1

00:00:824 - 00:10:642 - this part sounds veryyyyy boring without hitsounds~ Add default soft whistles, it's sounds nice for this part ^^ (on all diffs)
00:06:096(4,5,6)- hm why different spacing here? Fix it plz
00:25:369(5) - make this blanket more pleasant http://puu.sh/2lQxT
00:27:005(3,5) - stack it better http://puu.sh/2lQyD
01:00:278(4,5) - maybe you just copy and past with ctrl +j slider 4 and put note 3 x172y193? will be looks better http://osu.ppy.sh/ss/666184
01:15:551 - http://osu.ppy.sh/ss/666185 this pattern looks better for me
01:18:096(5,1) - make blanket http://puu.sh/2lQEU
02:24:460(1) - I think will be better make little jump here, now it's overlap and a bit hard to read. put this note on x72 y100

Oh god what happens with your nc??? D: It looks so randomly. Why you not put it as on Hard? and allocate some jumps? I think it will be looks more pleasant for play >.> (especially with dt)
Ant diff looks a bit dirty >.> It's only some suggested things for a better appearance of the diff~

[Hard]

00:09:551 - this slider sounds very wrong. It should end on white tick 00:09:914. It's really better follow for rhythm
00:51:914(1,2,3) - make identical distance between this sliders >.< It's hasn't reason change spacing here
02:02:642(1,2,3) - same ^ slider 3 should stay on x60 y 196.
02:49:914(1,2) - stack it better http://puu.sh/2lQWX
03:36:460(1,2) - ^

Normal looks fine only little things about 1 grid up/down/right/left I don't wil be write it)) Anyways good luck :3
Topic Starter
Frostmourne

Katty Pie wrote:

Hi from Moe Moe Russian Modding Room

[General]

bgkiritori.jpg is 1366x768, which differs from the recommended size of 1024x768. Resize it plz~
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
No change because it doesn't conflict the Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria

• Why you use strange combo colors? ._. palette looks awfully, 1 dim color and other bright >.> and purple... why it here? >.< http://puu.sh/2lQoC I think this colors will be looks muck better here.
I quite don't like those yellow stuffs, they look a bit dirty (maybe because of it's yellow with a bit black) and that green is not fresh enough to me (it's quite tasteless imo)
Thank you for combo color suggestions

[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40

• Audio LeadIn is to big. 2000ms will be better~ okay !

• Honestly this clanks (castom clap and whistle) soundss soo borring >.> Maybe you try use default hitsounds too? It will be more interesting to play for many players :3
Please suggest me, don't just say "try use" or something because I don't know how
also apparently, I added clap based on Snare drum and whistle based on Bass drum (surely according to the music itself)


[Insane]

OD -1 too easy for getting SS since this diff is easier than many insane diffs in these days ._.

00:00:824 - 00:10:642 - this part sounds veryyyyy boring without hitsounds~ Add default soft whistles, it's sounds nice for this part ^^ (on all diffs)
I intended to do it because it's the first part, the part that I really want to express the music itself the best I can. So that's why I tried to add exactly every notes following the music(as you see, I didn't add any hitsounds for every diffs so that already shows you that it has perfect consistency ._.) sorry , no fix ..
00:06:096(4,5,6)- hm why different spacing here? Fix it plz
... see in test mode please and you will see the overlapping if you use the correct spacing

Andrea wrote:

00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
00:25:369(5) - make this blanket more pleasant
http://puu.sh/2lQxT LOL , why didn't you give me the exact points ._.? , because it looks really the same to me and I think my curve is already good enough
00:27:005(3,5) - stack it better http://puu.sh/2lQyD fixed, hope it looks better =_="
01:00:278(4,5) - maybe you just copy and past with ctrl +j slider 4 and put note 3 x172y193? will be looks better http://osu.ppy.sh/ss/666184
It does look better but it plays totally worse, I have tested this map many times and that perfect symmetry will just ruin the play ability.. sorry no fix
01:15:551 - http://osu.ppy.sh/ss/666185 this pattern looks better for me
again, the movement when I hover the tablet from (1) to (2) will go uncomfortably and that's really annoying to players, it looks good but it plays bad... sorry no fix = =
01:18:096(5,1) - make blanket http://puu.sh/2lQEU
... if I fix this , do I have to fix for those 01:19:369 (4) - 01:03:551 (5) -
and I'm curious why you didn't mention 00:43:551 (7) - , it's the same =..="

02:24:460(1) - I think will be better make little jump here, now it's overlap and a bit hard to read. put this note on x72 y100
jump is already on 02:24:460 (1,2) - since I added jump accordingly to the music not random
Oh god what happens with your nc??? D: It looks so randomly. Why you not put it as on Hard? and allocate some jumps? I think it will be looks more pleasant for play >.> (especially with dt)
Ant diff looks a bit dirty >.> It's only some suggested things for a better appearance of the diff~
haha, my NC is weird but it doesn't look boring and random at all. It also plays well since I added them to make the players read the jump easier (most of jumps are based on spacing changes, the way I have used since my 1st ranked map and no one feels bad about it (also feels good too lol)
and please.. tell me which NC is not pleasant to you, I will try to take a look :D


[Hard]
00:09:551 - this slider sounds very wrong. It should end on white tick 00:09:914. It's really better follow for rhythm
....are you serious -_-? , please try removing 00:09:369 (6) - and listen to only 00:09:551 (1) - carefully , you will see what I intend to follow
also I added 00:07:005 (1) - so this is the consistency of my rhythm in the first place, no change.. sorry

00:51:914(1,2,3) - make identical distance between this sliders >.< It's hasn't reason change spacing here fixed >.<"
02:02:642(1,2,3) - same ^ slider 3 should stay on x60 y 196. fixed too :3 , but I moved to other position (I believe it must be better too xD)
02:49:914(1,2) - stack it better http://puu.sh/2lQWX , I already stacked that completely before but it moves automatically , you should know this I think -.-
03:36:460(1,2) - ^ ^

Normal looks fine only little things about 1 grid up/down/right/left I don't wil be write it)) Anyways good luck :3
Thank you Katty Pie :D!!
Leorda
m4m?

[General]
* Your BG is over 1024x768. Consider to resize/crop it


[Normal]
00:24:460 (2) - Make this slider more curve to make better flow?
00:52:460 (1) - Why NC?


[Hard]
00:21:551 (1) - Remove new combo for your combo pattern?
01:43:733 (5) - Flip this slider to make a better flow


[Insane]
00:24:642 (2,3) - This pattern makes me feels like this slider has a repeating slider on it. Consider to remove (3) and add 1 repeating slider on slider for better flow?
01:03:187 (4) - Why the tail slider is snap at blue tick? It doesn't follows the rhythm
01:14:278 (1) - Reverse this slider for better flow
02:24:642 (2) - ^
02:25:005 (3) - ^
02:25:914 (4,5) - If you do this, player will confuse which one is head/tail slider. Consider to spread them
02:34:096 (3) - Reverse this slider for better flow


Good luck :3
Zero__wind

Leorda wrote:

[General]
* Your BG is over 1024x768. Consider to resize/crop it
Actually 1366*768 is rankable too
HelloSCV
From my queue

  • [Normal]
    - 00:38:096 (1) - delete NC , 00:38:460 (2) - add NC here
    - 01:39:369 (3) - clap on head
    - 03:35:733 (3) - clap

    • [Hard]
      - 00:20:278 (6) - add note here 00:20:460 (1) - and delete this note , current timing pattern hears really empty
      - 01:37:369 (4) - whistle on head , delete it on end is better imo
      - 01:50:824 (3) - finish on end
      - 02:10:460 (4) - clap
      - 02:19:551 (3) - how about finish on head instead whistle?
      - 02:54:824 (2) - whistle on head
      - 03:05:914 (5) - clap on end
      - 03:32:642 (3) - ^

      • [Insane]
        - 00:06:278 (5,6) - this DS is purposed? or mistake?
        - 01:41:369 (4) - missed clap on end
        - 01:43:005 (1) - clap
        - 01:49:005 (5) - whistle on end
        - 01:50:096 (3) - i'm recommend you to move this slider farther because you tried some jumps on previous patterns so i think if you are add some jumps here too, that will be perfect ( http://puu.sh/2mous maybe like this? )

        well.. since your map is already awesome , i'm recommending just some missed hitsounds :U

        good luck!

        and have star~
Topic Starter
Frostmourne

Leorda wrote:

m4m? up to you if you want :D , I'm ok with it!

[General]
* Your BG is over 1024x768. Consider to resize/crop it The rule allows now ><


[Normal]
00:24:460 (2) - Make this slider more curve to make better flow? sure xD , fixed
00:52:460 (1) - Why NC? because 00:52:460 (1) - looks like going to introduce the new part , like it starts to emphasis the drum part (this combo set I want to focus on drum only (puk puk puk) I hope you understand my explanation =..=" sry for my bad English though !
and also I think the new combo is quite high if it exceeds 4-5 (6 is quite high in this diff imo :D)


[Hard]
00:21:551 (1) - Remove new combo for your combo pattern? I feel like this is starting a new part, and I don't want to exceed 6-7 combo again = =" sorry Leorda, what I feel that the song changed the feeling a bit on that point too
like 00:21:187 (4) - can be a new combo (it is nice if I start using Spinner here too) but since (4) is being stacked right now (from 3)
I will just be able to add a new combo at 00:21:551 (1) - only :D

01:43:733 (5) - Flip this slider to make a better flow I would like to alternate the direction of sliders correspond with 01:42:642 (3) -
the additional thing is if I flip 01:43:733 (5) - , the way that goes to 01:44:278 (1) - would be a bit confusing imo (like it isn't far enough or something)
just my opinion, I will fix this surely if I can gather more information, not right now sorry ><"



[Insane]
00:24:642 (2,3) - This pattern makes me feels like this slider has a repeating slider on it. Consider to remove (3) and add 1 repeating slider on slider for better flow?
fixed :D
01:03:187 (4) - Why the tail slider is snap at blue tick? It doesn't follows the rhythm
I listened to it in 25% playback and I heard the snare drum with a bit lower volume and what I want to follow is the drum hit there like this one
01:14:824 (3,4) - for consistency xD

01:14:278 (1) - Reverse this slider for better flow done
02:24:642 (2) - ^ for this one, I want to make a jump with 02:25:005 (3) - so that's why I want to make jump here and flow going to that better
and the song itself is about going to let me make jump here \:D/ (person feeling haha) , so leave it here...

02:25:005 (3) - ^ ^
02:25:914 (4,5) - If you do this, player will confuse which one is head/tail slider. Consider to spread them
actually, I wanted to leave it as is because I feel it's interesting, however , it will hurt players too :P changed
02:34:096 (3) - Reverse this slider for better flow sorry for this, the spacing of 02:33:914 (2) - is already perfect (2.16x) so if I fripped that, it would destroy my spacing = =" sorry..


Good luck :3
Thank you Leorda :D

HelloSCV wrote:

From my queue

  • [Normal]
    - 00:38:096 (1) - delete NC , 00:38:460 (2) - add NC here
    - 01:39:369 (3) - clap on head
    - 03:35:733 (3) - clap
    fixed all

    • [Hard]
      - 00:20:278 (6) - add note here 00:20:460 (1) - and delete this note , current timing pattern hears really empty
      I see , but what I intend to follow is about a drum only(as much as I can) as you can see some punctuations like these
      00:15:733 (5) - , 00:10:824 (3) - , 00:14:096 (1) - and so on, I feel it's better in this way , sorry ><"

      - 01:37:369 (4) - whistle on head , delete it on end is better imo
      ohh.. sry for this one too, I add whistle on "bass sound" only, as you can hear in Insane diff too \xD/ , maybe I have some wrong whistle there too *looking through them*
      - 01:50:824 (3) - finish on end fixed
      - 02:10:460 (4) - clap fixed
      - 02:19:551 (3) - how about finish on head instead whistle? added both like Insane diff 8-)
      - 02:54:824 (2) - whistle on head fixed
      - 03:05:914 (5) - clap on end fixed
      - 03:32:642 (3) - ^ fixed

      • [Insane]
        - 00:06:278 (5,6) - this DS is purposed? or mistake? purpose as isn't in the Andrea and Katty Pie mod post :> , trying to avoid overlapping from stack leniency
        - 01:41:369 (4) - missed clap on end fixed
        - 01:43:005 (1) - clap fixed
        - 01:49:005 (5) - whistle on end
        what I feel from this is this 01:48:278 (3) - doesn't have any bass drum on it and then when it comes to this slider, with Double bass drum it has will be just a bit strange like even the music has it, but the volume of it doesn't present in well way imo , so leave it here..
        - 01:50:096 (3) - i'm recommend you to move this slider farther because you tried some jumps on previous patterns so i think if you are add some jumps here too, that will be perfect ( http://puu.sh/2mous maybe like this? ) sure \:D/ but a bit different =.="

        well.. since your map is already awesome , i'm recommending just some missed hitsounds :U

        good luck!

        and have star~
Thank you for modding and star HelloSCV , I like hitsound mods xD

updated
Natsu
Hi from my Queue

General
  • Nothing to say just awesome map
Normal:
  • 00:10:642 just my opinion but i think finish fit better here if you do apply in all the diffs
    00:13:551 x:28 y:104 to be perfet in line with 00:15:005
    00:24:460 (2,3) - a little distance error im being nazi T-T
    00:31:187 1 grid down
    00:48:096 (1,2) - maybe in this way:
    01:05:914 (2,3) - stack they gonna be more easy to read imo
    02:01:733 (4,1) - a little distance error maybe im being so nazy
    02:15:005 I don't think this kind of slider fits with your map make it curved and blanck the previous one
Hard:

  • 00:12:278 add clap like you did on insane
    00:14:460 remove whistle from the tail and add it on the head
    00:17:369 remove whistle and add clap for consistency with the others diffs
    00:17:733 remove clap and whistle same reason ^
    00:59:005 i feel weird start kiai in the tail of a slider better use a symilar rhythm with insane
    02:07:005 x:416 y:148 play better imo
    02:49:914 (1,2) - stack they perfect
    03:12:824 (1) - I don't think this kind of slider fits with your map make it curved better
Insane:

  • 00:10:642 just my opinion but i think finish fit better here
    00:21:551 stack this and 00:22:460 perfect
    00:37:733 (3,1) - this confuse me when i was playing it but im not good playing so you can ignore this
    02:11:187 x:332 y:264 to be in line with 02:10:642
    02:23:187 why you dont make a triplet here this slider look weir just my opinion
Nice map hope i help you in something
Topic Starter
Frostmourne

Natsu wrote:

Hi from my Queue

General
  • Nothing to say just awesome map
Thank you Natsu \^^/

Normal:
  • 00:10:642 just my opinion but i think finish fit better here if you do apply in all the diffs fixed
    00:13:551 x:28 y:104 to be perfet in line with 00:15:005 fixed
    00:24:460 (2,3) - a little distance error im being nazi T-T haha, fixed as well
    00:31:187 1 grid down done
    00:48:096 (1,2) - maybe in this way: I like how it is T_T , can't I leave it here ._.?
    01:05:914 (2,3) - stack they gonna be more easy to read imo I don't think so, this placement was Andrea's suggestion, I think it looks nice xD, and also I think to stack here might be a bit surprising for beginner so leave it here..
    02:01:733 (4,1) - a little distance error maybe im being so nazy haha, alright, it's just the long distance and a gap so 1.1 or 1.0 won't be noticed while playing :P
    02:15:005 I don't think this kind of slider fits with your map make it curved and blanck the previous one k fixed .__." !
Hard:

  • 00:12:278 add clap like you did on insane
    00:14:460 remove whistle from the tail and add it on the head but the music has bass drum on the tail T.T "" sorry. orzz..
    00:17:369 remove whistle and add clap for consistency with the others diffs OKAY \:D/ forgot =_=" (I mean Insane diff is wrong T.T, it should be clap hehe, thank you for this !
    00:17:733 remove clap and whistle same reason ^ ^
    00:59:005 i feel weird start kiai in the tail of a slider better use a symilar rhythm with insane orz... the slider was following the vocal so I really don't know how to fix this, anyways , it's ok imo !
    02:07:005 x:416 y:148 play better imo k
    02:49:914 (1,2) - stack they perfect isn't it already perfect ._.?
    03:12:824 (1) - I don't think this kind of slider fits with your map make it curved better ._.
Insane:

  • 00:10:642 just my opinion but i think finish fit better here it fits better on 00:10:824 (3) - like consistency for every diffs I guess..
    00:21:551 stack this and 00:22:460 perfect .. it's not a problem at all ._. but anyways, I'm ok with it. fixed
    00:37:733 (3,1) - this confuse me when i was playing it but im not good playing so you can ignore this k
    02:11:187 x:332 y:264 to be in line with 02:10:642 .. sorry , don't want to fix this because it might ruin my spacing
    02:23:187 why you dont make a triplet here this slider look weir just my opinion
    because 02:23:278 doesn't have strong sound enough to make a triplet, and because I can't think of better solution about game play, so that's why I think 1/4 slider repeat can help this the best, sorry = ="
Nice map hope i help you in something
Thank you Natsu for modding and star :D
Pokie
>w</
Mikkuri
irc hitsound check 1 hour 20 mins lolol

SPOILER
16:15 Frostmourne: from your userpage
16:15 Frostmourne: I would like to ask about hitsound only
16:15 Frostmourne: can you it
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 Frostmourne: ok you can ,so let's get started
16:15 Frostmourne: LOOOOOOOL
16:15 *Frostmourne is listening to [http://osu.ppy.sh/b/229168 Shano x 40mP - Kiritori Sen]
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლ
16:15 Frostmourne: เอาแค่เช็ค hitsound พอ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: Give me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლGive me a map to mod ლ(ಠ益ಠლ
16:15 0OoMickeyoO0: ครับ
16:16 Frostmourne: กลัวจะไปพลาดบางที่
16:16 0OoMickeyoO0: irc นะ
16:16 0OoMickeyoO0: ไม่โพสเอา kd ได้มาแล้ว
16:16 Frostmourne: อืมๆ
16:16 0OoMickeyoO0: เช็คเองก็ได้นิ
16:16 0OoMickeyoO0: แต่ผมมีทริคเช็คโดยละเอียด
16:16 0OoMickeyoO0: ไม่บอกใคร =v=
16:17 Frostmourne: ._.
16:17 Frostmourne: นี่แหละเทคนิคที่ว่า
16:17 Frostmourne: ปิด music
16:17 Frostmourne: แล้วเปิด sfx only?
16:17 Frostmourne: เดี๋ยวบับเพลงเบสแปบ
16:17 0OoMickeyoO0: ไหนบอกไม่ม็อดแมพมัน
16:17 0OoMickeyoO0: ไม่มีเพื่อนเลยผม -_-
16:18 0OoMickeyoO0: กะจะไม่ม็อดแมพคนไทยนะเนี่ย hohohoho
16:19 Frostmourne: lol
16:19 Frostmourne: จริงๆไม่อยากหรอก หมั่นไส้
16:19 Frostmourne: แต่ช่างเหอะ แมพแรกปล่อยๆไป
16:20 0OoMickeyoO0: 00:30:640 (2) - clap tail
16:20 0OoMickeyoO0: normal
16:20 0OoMickeyoO0: เอ้ยไว้ก่อนดีกว่า
16:20 0OoMickeyoO0: เสร็จแล้วทักมา
16:20 0OoMickeyoO0: ผมไปหาแมพคนอื่นม็อดก่อนแปป
16:20 Frostmourne: มาๆ
16:20 Frostmourne: ไม่เป็นไร
16:20 Frostmourne: ok added
16:20 0OoMickeyoO0: ไม่ได้ม็อดเกือบๆ 5 เดือน
16:20 Frostmourne: กว่าเบสมันจะเสร็จ ก็คงอีกซักพัก
16:20 0OoMickeyoO0: ม็อดที เป็นแถบ
16:21 Frostmourne: lol
16:23 Frostmourne: รู้ละ
16:23 Frostmourne: โพสทิ้งไว้ในแชทนี่แหละ
16:23 0OoMickeyoO0: lol
16:24 0OoMickeyoO0: หาม็อดยาก hitsound
16:24 0OoMickeyoO0: ของพี่จิ้บอะนะ lolol
16:24 Frostmourne: lol
16:24 Frostmourne: คือถ้าไม่มั่วกวนๆแบบ Gold
16:24 Frostmourne: 55
16:24 0OoMickeyoO0: normal แม่งก็งงจังหวะ --*-
16:24 0OoMickeyoO0: งงจริงๆ
16:24 0OoMickeyoO0: 02:19:549 (2) - whistle head
16:25 0OoMickeyoO0: สปินจบนี่ดีกว่า 02:43:003
16:25 0OoMickeyoO0: 02:43:003-
16:25 0OoMickeyoO0: 02:40:822 (1) -
16:25 0OoMickeyoO0: ลงเส้นแดงแล้วไม่เข้า
16:26 0OoMickeyoO0: 02:51:912 (3) - ย่อสไลเดอร์ให้สั้น ลงเส้นแดง
16:26 0OoMickeyoO0: much better fit vocal
16:26 Frostmourne: พี่กากทำดิฟ normal
16:27 0OoMickeyoO0: งั้นข้ามแม่งเลยละกัน
16:27 0OoMickeyoO0: Hard
16:29 Frostmourne: เค
16:29 0OoMickeyoO0: 00:23:185 (3) - เปลี่ยน clap เป็น whistle
16:30 0OoMickeyoO0: 00:29:731 (3) - ^
16:30 0OoMickeyoO0: ท้ายสไลเดอร์
16:31 0OoMickeyoO0: 00:45:003 (4) - ^
16:31 0OoMickeyoO0: 00:46:640 (4) - clap at reverse
16:31 0OoMickeyoO0: 00:55:731 (2) - clap haed
16:31 0OoMickeyoO0: 00:57:003 (6) - remove clap
16:32 0OoMickeyoO0: ไม่ๆๆๆ
16:32 0OoMickeyoO0: เก็บไว้
16:32 0OoMickeyoO0: 01:01:731 (1) - remove whistle
16:33 Frostmourne: mick mang kod pro
16:33 0OoMickeyoO0: .....
16:33 Frostmourne: พี่หาไม่เห็นเจอเลยพวกนี้
16:33 Frostmourne: - -"
16:33 Frostmourne: แก้หมดๆ
16:34 0OoMickeyoO0: 01:19:912 (2) - เอา whistle ย้ายไปหัวสไลเดอร์ 3 แทน
16:34 0OoMickeyoO0: 01:33:549 (2) - clap head
16:35 0OoMickeyoO0: 01:39:185 (3) - clap all
16:35 0OoMickeyoO0: 01:45:912 (1) - remove whistle
16:35 0OoMickeyoO0: โห
16:35 0OoMickeyoO0: แก้ม็อดแมพตัวเอง + ม็อดแมพคนอื่น
16:36 0OoMickeyoO0: pro gwa mickey eek
16:36 *0OoMickeyoO0 clap clap clap
16:36 Frostmourne: - -
16:36 Frostmourne: มันดูเหยียดหยามไงไม่รู้ว่ะ
16:36 0OoMickeyoO0: ผมเจอเยอะมากเลย Hard เนี่ย
16:36 0OoMickeyoO0: 01:46:822 (4) -
16:36 Frostmourne: 555
16:36 0OoMickeyoO0: clap เส้นแดง
16:37 0OoMickeyoO0: ไม่กล้าม็อดด้วยดิ
16:37 0OoMickeyoO0: เดี๋ยวโดนตะคอกกลับ
16:37 0OoMickeyoO0: มันเป็น remix
16:37 *0OoMickeyoO0 xD
16:37 0OoMickeyoO0: แปลกใจทำไมไม่ใส่ soft-slidertick หรืออะไรทำนองนี้
16:39 Frostmourne: หลังๆ
16:39 Frostmourne: มันเริ่มขี้เกียจละ
16:39 Frostmourne: 55
16:39 0OoMickeyoO0: 02:17:185 (4) - clap
16:39 0OoMickeyoO0: อ่อ -_-
16:39 0OoMickeyoO0: เข้าใจ
16:40 Frostmourne: mod mod pai her - -
16:41 Frostmourne: ไม่ตะคอกกลับอยู่แล้ว
16:41 0OoMickeyoO0: 03:26:094 (4) - หางสไลเดอร์ 4 remove whistle
16:41 0OoMickeyoO0: แล้วไปใส่ 1 ตัวหน้าแทน
16:42 Frostmourne: แก้หมดละ
16:42 Frostmourne: รู้สึกมีไม่แก้แค่อันเดียว
16:42 0OoMickeyoO0: 03:34:822 (1) - change clap to whistle
16:42 Frostmourne: 01:45:912 (1) - อันนี้มั้ง
16:42 0OoMickeyoO0: head na
16:43 0OoMickeyoO0: tail remove whistle
16:43 Frostmourne: k fix
16:43 0OoMickeyoO0: 03:35:549 (3) - change clap to whistle
16:43 Frostmourne: fix
16:43 0OoMickeyoO0: เดี๋ยว recheck Hard
16:43 0OoMickeyoO0: เส้นแดง clap บานเลย
16:43 0OoMickeyoO0: ไม่กล้าม็อด
16:43 0OoMickeyoO0: ไป Insane ก่อน
16:44 Frostmourne: clap เส้นแดงนี่นรก
16:44 0OoMickeyoO0: 00:12:094 (2,3,4,5,6) -
16:44 0OoMickeyoO0: clap clap whistle whistle whislte
16:44 0OoMickeyoO0: จะเพราะกว่า
16:45 0OoMickeyoO0: 00:18:094 (1) - remove clap
16:45 0OoMickeyoO0: 00:21:549 (2) - CLAP
16:46 0OoMickeyoO0: 00:23:731 (2,3,4,5,6) -
16:46 0OoMickeyoO0: clap clap whistle whistle whsitle อย่างที่บอก
16:46 Frostmourne: เค
16:46 Frostmourne: ไอตรงนั้นไม่รู้จะวางไงให้เพราะ
16:46 0OoMickeyoO0: มือกลองไม่ใช่หรอ -*-
16:46 0OoMickeyoO0: ต้องรู้ดิ
16:46 0OoMickeyoO0: snare 2 tom 3
16:47 Frostmourne: คือนึกไม่ออก - -
16:47 Frostmourne: พอมามีต้องเอา เบสแทนพวก tom
16:47 Frostmourne: แล้วงงไปหมดเลย
16:47 Frostmourne: ขี้เกียจใส่พวก tom1 tom2
16:47 0OoMickeyoO0: swap 00:37:731 (3) -
16:47 Frostmourne: เพราะว่า hitsound มันมีช่องว่างแค่นี้
16:48 0OoMickeyoO0: 00:39:185 (6) - swap
16:48 Frostmourne: k
16:48 0OoMickeyoO0: 00:45:003 (2) - remove head
16:49 Frostmourne: อ้าว
16:49 Frostmourne: มันไม่เข้าหรอ
16:49 Frostmourne: = ="
16:49 0OoMickeyoO0: ก็ได้นะ
16:49 0OoMickeyoO0: แต่จริงๆมันต้องอยู่ตรง tick
16:49 Frostmourne: ไม่รู้เหมือนกัน
16:49 Frostmourne: อืมใช่ๆ
16:49 Frostmourne: ยังดีที่มีกีต้ามา support
16:49 Frostmourne: ตรงนั้น
16:50 0OoMickeyoO0: 01:01:731 (2) - remove
16:50 Frostmourne: k
16:51 0OoMickeyoO0: 01:13:367 (2) - remove
16:51 Frostmourne: k
16:51 0OoMickeyoO0: 01:19:912 (1,2) - swap
16:51 0OoMickeyoO0: 01:21:912 (7,8,9,10,11) - clap 2 whistle 3
16:52 0OoMickeyoO0: 01:33:549 (2,3,4,5,6) - ไอนี่ทำมาแล้วนี่หว่า
16:52 0OoMickeyoO0: ทำไมแต่ละท่อนไม่เหมือนกันฟะ
16:52 Frostmourne: 555555555555555
16:52 Frostmourne: เออทำไมวะนั่น 555
16:53 Frostmourne: โคดงง
16:53 Frostmourne: 01:19:912 (1,2) -
16:53 Frostmourne: ไอตรงนี้ whistle คู่เลยละกัน
16:53 0OoMickeyoO0: เดี๋ยวดิ
16:53 0OoMickeyoO0: 01:19:912 (1,2) -
16:53 0OoMickeyoO0: ไอนี่ถูกแล้ว
16:53 0OoMickeyoO0: ผมฟังผิดเอง lol
16:53 0OoMickeyoO0: ไม่ต้องแก้นะ
16:54 Frostmourne: kk lol
16:54 0OoMickeyoO0: 01:39:731 (4) - remove clap
16:54 0OoMickeyoO0: 01:43:185 (2) - remix xso
16:54 0OoMickeyoO0: mai remix gor remove
16:54 0OoMickeyoO0: clap head
16:55 0OoMickeyoO0: 01:44:640 (2,3,4,5,6) - step finish หายไปไหน
16:55 Frostmourne: pid chud jane
16:55 Frostmourne: no remix
16:55 0OoMickeyoO0: 01:44:640 (2) - finish tail
16:55 0OoMickeyoO0: 01:45:003 (3) - ^
16:56 0OoMickeyoO0: 01:47:549 (3) - swap
16:56 0OoMickeyoO0: oh 01:46:458 (2) - whistle
16:56 0OoMickeyoO0: 01:49:003 (5) - swap
16:56 0OoMickeyoO0: 01:50:094 (4) - clap tail
16:57 Frostmourne: ทำไม
16:57 0OoMickeyoO0: ?
16:57 Frostmourne: มีจุดพลาด
16:57 Frostmourne: บานขนาดนี้วะ
16:57 Frostmourne: 555
16:58 0OoMickeyoO0: 55 02:16:640 (7) - swap
16:58 Frostmourne: เหมือนลืมเต็ม
16:58 0OoMickeyoO0: เข้าห้องน้ำแปป ไปกินพิซซ่ามา
16:58 0OoMickeyoO0: ปวดkee
16:59 Frostmourne: เคๆ
17:01 0OoMickeyoO0: 02:20:094 (2) - remove finish maybe
17:02 Frostmourne: removed
17:02 Frostmourne: not maybe .. plad
17:02 0OoMickeyoO0: 02:22:458 (3) - swag
17:02 0OoMickeyoO0: *swap
17:02 Frostmourne: swapped
17:03 0OoMickeyoO0: 02:31:731 (2,3,4,5,6) - step
17:03 0OoMickeyoO0: 02:35:003 (6) - whistle head
17:03 Frostmourne: ok fixed
17:03 Frostmourne: step pro
17:04 0OoMickeyoO0: ไปเข้าห้องน้ำแปป
17:04 0OoMickeyoO0: orz
17:04 Frostmourne: ไหวป่าวเนี่ย
17:04 Frostmourne: - -
17:06 Frostmourne: จะว่าไป
17:06 Frostmourne: เอาคุโด้ไปเหอะ
17:06 Frostmourne: มีประโยชน์
17:07 Frostmourne: พี่อยากเอาไว้เพิ่มแมพตัวเองด้วยเหมือนกัน
17:07 0OoMickeyoO0: ไม่ค่อยเลย lolol
17:07 Frostmourne: 55
17:07 Frostmourne: จะโกหกทำไม
17:07 Frostmourne: ในเมื่ออยากได้จริงๆ
17:07 Frostmourne: ได้ประโยชน์ทั้งสองฝ่าย
17:07 0OoMickeyoO0: 02:39:912 (6) - remove whistle head
17:08 Frostmourne: ไม่ละกันอันนี้
17:08 Frostmourne: 02:39:549 (5) - มันเข้ากับ snare
17:08 Frostmourne: โป๊ะๆตึกๆ
17:08 Frostmourne: popo tuk tuk popopo tuk
17:09 *0OoMickeyoO0 F12
17:09 Frostmourne: อะไรวะ 55
17:09 0OoMickeyoO0: 03:06:094 (3,4,5) - clapclapclap ได้นะเข้ากับเพลงดี
17:10 0OoMickeyoO0: รัว 5 อันต้องไปต้อง step ด้วย
17:10 Frostmourne: อืม..
17:10 0OoMickeyoO0: 03:12:458 (2,3,4,5,6) - อะ
17:11 Frostmourne: k
17:12 0OoMickeyoO0: 03:26:276 (6) - remove whistle head
17:12 0OoMickeyoO0: 03:26:640 (7) - add whistle
17:12 0OoMickeyoO0: *tail
17:12 Frostmourne: k
17:12 Frostmourne: 03:12:458 (2,3,4,5,6) - ตรงนี้เก็บไว้ดีกว่า
17:12 0OoMickeyoO0: เออใช่
17:12 0OoMickeyoO0: ผมฟังผิดเอง lol
17:12 0OoMickeyoO0: แม่งรัว 5 เลย
17:13 0OoMickeyoO0: 03:30:640 (1) - remove whistle head
17:13 0OoMickeyoO0: step สุดท้าย 03:41:549 (5,6,7,8,9) -
17:14 0OoMickeyoO0: clap clap whistle whistle finish
17:14 0OoMickeyoO0: ให้ม็อด Hard ปะ
17:14 0OoMickeyoO0: อีกรอบ
17:14 0OoMickeyoO0: อัพก่อน
17:14 Frostmourne: aow di
17:15 Frostmourne: up ละ
17:17 0OoMickeyoO0: 00:16:640 (2) - remove clap ให้หมด
17:17 0OoMickeyoO0: 00:17:731 (3) - clap head
17:17 0OoMickeyoO0: *remove
17:18 0OoMickeyoO0: แต่มันดูไร้เสียงไปเลยอะเนอะ..
17:19 Frostmourne: นั่นอ่ะดิ
17:19 0OoMickeyoO0: ไม่วางให้มันใส่ clap ได้ฟะ
17:19 Frostmourne: ใช้ whistle แทน
17:19 Frostmourne: โอปะ?
17:19 0OoMickeyoO0: วางตาม trumpet สินะ
17:19 0OoMickeyoO0: 00:16:640 (2) - ตรงเนี่ยวาง whistle reverse ได้
17:19 0OoMickeyoO0: 00:17:731 (3) - ตรงนี้ก็ whistle head ได้
17:20 Frostmourne: ใช่ๆ
17:20 Frostmourne: แทนละ
17:20 Frostmourne: whistle work กว่า
17:20 0OoMickeyoO0: 00:26:094 (6) - remove whistle
17:20 0OoMickeyoO0: เก็บไว้ก็ได้
17:20 0OoMickeyoO0: Insane ผมยังเก็บไว้ให้บางที่เลย
17:20 Frostmourne: อืม เก็บไว้ๆ
17:20 Frostmourne: มันเข้ากับเบสตัวต่อไป
17:21 0OoMickeyoO0: 00:31:912 (7) - whistle
17:22 Frostmourne: k
17:23 0OoMickeyoO0: 00:56:276 (4) - remove whistle tail
17:23 0OoMickeyoO0: 01:03:912 (1) - remove clap all
17:24 0OoMickeyoO0: เอ้ยไม่ต้องก็ได้
17:24 Frostmourne: กำลังจะบอกว่ามันก็เข้าดี - -
17:24 0OoMickeyoO0: 01:06:822 (6) - remove whitle head
17:24 Frostmourne: D:
17:24 0OoMickeyoO0: 01:18:094 (4) - swap clap to whistle
17:25 0OoMickeyoO0: and remove whistle tail
17:25 0OoMickeyoO0: แต่มันไม่เข้าแปลกๆ *-
17:25 0OoMickeyoO0: -*-
17:25 Frostmourne: นั่นดิ
17:25 Frostmourne: เหมือนเสียงร้อง
17:25 0OoMickeyoO0: วางไม่ลง clap
17:25 0OoMickeyoO0: @#$%^&*
17:25 0OoMickeyoO0: นั่นแหละปัญหา
17:25 Frostmourne: มันไปดึงให้มันเข้ากับ snare มากกว่า
17:26 Frostmourne: ทิ้งไว้แหละ 01:18:094 (4) -
17:26 Frostmourne: ตัวหาง vocal มันเสียงเบากว่าหัว
17:26 Frostmourne: มันก็เลยน่าจะเข้า whistle มากกว่า
17:26 0OoMickeyoO0: 01:20:094 (3) - remove whistle
17:27 Frostmourne: k
17:27 Frostmourne: มันเหมือนกับ
17:27 Frostmourne: choucho yasashisa เลย
17:27 Frostmourne: hard แล้ววาง hitsound แปลก
17:27 0OoMickeyoO0: ไม่ได้ม็อดแฮะอันนั้น
17:27 0OoMickeyoO0: มีคนม็อด hitsound บ้างปะเพลงนั้น
17:27 Frostmourne: พวกเสียงร้องไม่ลงตรงกับกลองอ่ะ
17:27 Frostmourne: ไม่ค่อยมี
17:27 Frostmourne: ลำบาก
17:28 Frostmourne: ถ้าใช้ normal hitsound จะไม่มีปัญหาเลย
17:28 0OoMickeyoO0: 01:31:003 (1) - whistle 55
17:28 0OoMickeyoO0: 01:48:276 (2) - remove whistle head
17:29 Frostmourne: เค
17:29 Frostmourne: 555555555555 สะใจสัด
17:29 Frostmourne: ลอคแทปด่าโดส
17:29 Frostmourne: ในฟอรั่มลับอ่ะนะ
17:29 0OoMickeyoO0: อ่าฮะ
17:29 0OoMickeyoO0: 01:59:731 (1) -
17:30 0OoMickeyoO0: whistle tail
17:30 Frostmourne: โดสนี่โคดหัวเกรียนเลย
17:30 Frostmourne: k
17:31 0OoMickeyoO0: those อายุเท่าไหร่
17:32 0OoMickeyoO0: 02:57:731 (2) - remove clap head
17:32 Frostmourne: ไม่รู้เหมือนกัน
17:32 Frostmourne: ดูจากหน้าก็น่าจะวัยรุ่นอยู่นะ
17:32 0OoMickeyoO0: and add whistle
17:33 Frostmourne: k
17:33 0OoMickeyoO0: เอ็ย remove tail ด้วย
17:34 0OoMickeyoO0: 03:03:185 (5) - remove whistle head
17:36 0OoMickeyoO0: ]03:18:276 (1) - step
17:36 Frostmourne: อันี้
17:36 Frostmourne: step หายหมด
17:36 0OoMickeyoO0: 55555
17:36 0OoMickeyoO0: ไม่ได้ใส่รัว
17:36 Frostmourne: นั่นดิ
17:36 Frostmourne: 55
17:37 0OoMickeyoO0: 03:27:731 (1) - remove whistle tail
17:38 0OoMickeyoO0: 03:30:640 (1) - remove whistle head
17:38 0OoMickeyoO0: 03:32:276 (2) - SWAP
17:38 0OoMickeyoO0: พลาดๆ
17:38 0OoMickeyoO0: ม็อดตอนที่แล้วไม่เจอ
17:39 Frostmourne: fix all
17:39 0OoMickeyoO0: 03:38:094 (2) - remove whistle head
17:39 0OoMickeyoO0: ครบละ
17:39 0OoMickeyoO0: หมดภารกิจ
17:40 0OoMickeyoO0: เดี๋ยว
17:40 0OoMickeyoO0: 03:42:094 (1) -
17:40 0OoMickeyoO0: remove whistle
17:40 0OoMickeyoO0: เดี๋ยว
17:40 0OoMickeyoO0: เอาให้เหมือนกันทุกดิฟดิครับ 5555555
17:40 0OoMickeyoO0: ดิฟ normal
17:40 Frostmourne: ถูก
17:40 Frostmourne: .__________.
17:40 0OoMickeyoO0: finish + whistle
17:41 0OoMickeyoO0: hard finish + whistle
17:41 0OoMickeyoO0: insane finish only
17:41 Frostmourne: took diff finish + whistle ละกัน
17:41 0OoMickeyoO0: kk
17:41 Frostmourne: post
17:42 0OoMickeyoO0: o3o
Topic Starter
Frostmourne
totally deserve KUDO !

Thanks Mick

also thx for test play and star too Pokie !
Flask
Why u remove mickey's hard o3o/

[General]
  1. Add a mute soft-sliderslide? Sounds really annoying when the slider appears without that >:
  2. Use it if you want o3o
    Artisi Unicode: シャノ × 40㍍P
    Title Unicode: キリトリセン
Let me finish this somewhen D:
Topic Starter
Frostmourne

Flask wrote:

Why u remove mickey's hard o3o/ HE IS TOO NUBZ

[General]
  1. Add a mute soft-sliderslide? Sounds really annoying when the slider appears without that >: ;O;
  2. Use it if you want o3o
    Artisi Unicode: シャノ × 40㍍P
    Title Unicode: キリトリセン
I want those unicode \:D/

Let me finish this somewhen D:
D: Finish what


anyways, Thank you Flask for this :) :) :) :) :) :) :) :) :) :)
mintong89
シャノ × 40㍍P (×)
シャノ × 40㍍ (√)

https://www.youtube.com/watch?v=OGteaLxUVO0
http://www.nicovideo.jp/watch/sm19809703
some example for his song
Mythiax
Hi frost~ Trying the impossible: Mod Frostmourne's map. Ok... here we go:

[General]
  1. Combo Colours:
    Most of them are too bright and don't fit with the other or the music imo.

    Soft colours like this looks better. If you don't like them, you can make your current color a little more smooth if you want.

    Combo1 : 255,128,128
    Combo2 : 230,215,153
    Combo3 : 174,174,255
    Combo4 : 221,140,255
    Combo5 : 255,128,128
[Normal]
  1. 00:11:187 (2) - Rotate 45° with selection cente? The slider curves fits perfectly with 00:10:642 (1) - .
  2. 00:12:464 (3) - Add a cube in the center and make it with a curve? That way, the tail will aim to 00:13:555 (1) - I think it looks nice this way.
  3. 00:42:642 (2) - Ctrl + J? That way, the curve of (2) fits with 00:44:460 (1) - and creates a better flow.
  4. 00:49:009 (2) - Move it to x:272 y:180. I think it looks better that way.
    ^ If so, fix spacing of the following notes. If you don't wanna fix spacing by moving the following notes, you can adjust the slider's tail.
  5. 01:44:824 (2,1) - It's almost a invisible overlap but it doesn't look very nice imo.
  6. 02:18:828 (1) - Ctrl + J? Mostly flow.
  7. 02:44:828 (3,4,1) - The straight sliders looks boring during gameplay. Maybe you can use a pattern like this:

    Here is the code:
    112,156,164828,6,0,L|143:124,1,45
    196,52,165373,2,0,P|152:36|95:52,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,166646,6,0,P|266:150|283:104,1,89.9999999999999
  8. 03:41:369 (2) - Move it to x:344 y:240? Same reason as 00:11:187 (2) -
[Hard]
  1. So prerfect...
  2. 02:45:009 (5) - Move it to x:256 y:244. Better spacing and both sldiers looks better that way.
[Insane]
  1. Awesome as expected o_o
  2. 03:26:828 (1) - Stack with 03:26:646 (7) - It would follow the previous stack you used 03:25:918 (4,5) -
I can't mode hitsounds, i broke my headset T_T sorry.

I hope this helps you frost, anything you want, ask me in-game. Oh.. and... I can't leave without shooting a start to this map... bye~
Topic Starter
Frostmourne

Zeroarg wrote:

Hi frost~ Trying the impossible: Mod Frostmourne's map. Ok... here we go:
hi Zeroarg :D , it's not that impossible .____.

[General]
  1. Combo Colours:
    Most of them are too bright and don't fit with the other or the music imo.

    Soft colours like this looks better. If you don't like them, you can make your current color a little more smooth if you want.
    I use new colors for now , hope it's now the best xD

    Combo1 : 255,128,128
    Combo2 : 230,215,153
    Combo3 : 174,174,255
    Combo4 : 221,140,255
    Combo5 : 255,128,128
[Normal]
  1. 00:11:187 (2) - Rotate 45° with selection cente? The slider curves fits perfectly with 00:10:642 (1) - . done
  2. 00:12:464 (3) - Add a cube in the center and make it with a curve? That way, the tail will aim to 00:13:555 (1) - I think it looks nice this way. sorry , I like how it is xD
  3. 00:42:642 (2) - Ctrl + J? That way, the curve of (2) fits with 00:44:460 (1) - and creates a better flow. ah.. for this one, I want to keep it because it is the opposite of 00:44:460 (1) , that's what I wanted to leave in the first place
  4. 00:49:009 (2) - Move it to x:272 y:180. I think it looks better that way. done
    ^ If so, fix spacing of the following notes. If you don't wanna fix spacing by moving the following notes, you can adjust the slider's tail.
  5. 01:44:824 (2,1) - It's almost a invisible overlap but it doesn't look very nice imo. D:
  6. 02:18:828 (1) - Ctrl + J? Mostly flow. sorry , like the way it is :D
  7. 02:44:828 (3,4,1) - The straight sliders looks boring during gameplay. Maybe you can use a pattern like this:

    Here is the code:
    112,156,164828,6,0,L|143:124,1,45
    196,52,165373,2,0,P|152:36|95:52,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,166646,6,0,P|266:150|283:104,1,89.9999999999999
    orz... straight the best :D , thank you for your code anyways !!!
  8. 03:41:369 (2) - Move it to x:344 y:240? Same reason as 00:11:187 (2) - it might be a bit hard to move because it's almost the end of the song
[Hard]
  1. So prerfect...
  2. 02:45:009 (5) - Move it to x:256 y:244. Better spacing and both sldiers looks better that way.I want it to be stacked with the previous slider also moved (6) to fit the spacing better :D
[Insane]
  1. Awesome as expected o_o
  2. 03:26:828 (1) - Stack with 03:26:646 (7) - It would follow the previous stack you used 03:25:918 (4,5) - but this is the jump , as the for the jump , I wouldn't not use stack like 2-----------1 (------- = jump) , because it feels uncomfortable to me while 1------------1 is better so leave it here = ="
I can't mode hitsounds, i broke my headset T_T sorry.

I hope this helps you frost, anything you want, ask me in-game. Oh.. and... I can't leave without shooting a start to this map... bye~
Thank you for modding very much for modding and star Zeroarg :D !

mintong89 wrote:

シャノ × 40㍍P (×)
シャノ × 40㍍ (√)

https://www.youtube.com/watch?v=OGteaLxUVO0
http://www.nicovideo.jp/watch/sm19809703
some example for his song
Fixed, thank you mintong89 :D
Low
[General]
- shouldn't the title be "Kiritorisen"?
http://www.youtube.com/watch?v=SP51UYJDy18
http://www.youtube.com/watch?v=42AyOo6tl_k
http://www.youtube.com/watch?v=hlhYsnu09xw

[Normal]
- +1 AR. it's up to you, but i feel it makes patterns less cluttered
00:04:646 (2) - add a circle here. the long gap of time between 00:03:737 (1) and 00:05:009 (3) breaks the flow and feels odd to play.
00:25:373 (3) - curve this slider slightly to the right. by doing this, it faces the next circle and also continues the flow from 00:24:464 (2).
00:48:100 (1,2) - if you're going to use (1) to look like it's blanketing (2), then you should curve (1) a bit more drastically for a neater blanket. here's an example.
00:53:555 (1,2) - the way that (1) faces in the opposite direction as the next slider looks and feels weird to play. in order to fix this, i suggest curving (1) more so it faces the next circle like this.
01:07:737 (5) - you should add a circle here with a whistle on it due to the vocals still being present at this point.
02:01:737 (4,1) - again, it seems really odd how the beginning of (1) is completely opposite the end of (4). perhaps you could re-arrange the notes around so that it flows better.
02:12:464 (2) - you're missing a clap at the start of this slider
02:52:464 (4) - add a circle here for the same reason as i mentioned before.

[Hard]
00:01:191 (2) - you should slightly curve this slider. two linear sliders in a row at different angles doesn't look very neat.
00:10:464 (2,3) - for some reason, i feel that this would look and sound better if you removed (3) and turned (2) into a repeat slider.
00:14:100 (1,2,3,4) - this pattern of sliders is pretty sloppy. if you do something like this, you should make the straight sliders much neater and at the same angle like this. notice how (1) and (3) are aligned vertically.
00:32:646 (2,3) - i really like how you arranged these sliders to almost "blanket" eachother
00:36:100 (1) - curve this a little?
01:16:828 (1,2,3) - why are these stacked? it breaks the ongoing flow of the map and you've never done this before, so it looks odd.
01:51:373 (6,1) - try this

[Insane]
01:57:373 (1) - unstack this from under the stream. due to the previous triplet with a slider stacked under it (01:51:191 (5,6,7,1) - ), i thought that this slider was 1/1 apart from the triplet instead of 1/2.
02:03:009 (1,2,3,4,5,6,7,8) - this combo is a bit long in my opinion compared to the rest of them in the map.
02:12:464 (3) - curve this a little to match (1) in this combo. it looks pretty neat
03:28:282 (1) - once again, i thought this was only 1/2 apart from the previous slider due to the entire pattern before it. unstacking this would help readability.

i really like this map. call me back when you're ready :)
Topic Starter
Frostmourne

Jacob wrote:

[General]
- shouldn't the title be "Kiritorisen"? https://osu.ppy.sh/s/29817 I used from this mapset so I'm really not sure if it's valid or not
for the youtube links , that makes me really sure for this :D but I will ask for the last opinion from Melophobia or Suzully again about it ;)

http://www.youtube.com/watch?v=SP51UYJDy18
http://www.youtube.com/watch?v=42AyOo6tl_k
http://www.youtube.com/watch?v=hlhYsnu09xw

[Normal]
- +1 AR. it's up to you, but i feel it makes patterns less cluttered I agree, it seems I have added notes following the vocal a bit strictly in most of kiai parts.. fixed
00:04:646 (2) - add a circle here. the long gap of time between 00:03:737 (1) and 00:05:009 (3) breaks the flow and feels odd to play.
sounds much better, added
00:25:373 (3) - curve this slider slightly to the right. by doing this, it faces the next circle and also continues the flow from 00:24:464 (2).
done, hope it will fit with this circle as well 00:26:646 (4) -
00:48:100 (1,2) - if you're going to use (1) to look like it's blanketing (2), then you should curve (1) a bit more drastically for a neater blanket. here's an example.
hmm.. I see, now I fixed by other way, the way that I move 00:49:009 (2) - up a bit so it will no longer let the blanket like that and might play better
also adjusted the spacing
I didn't use the curve like that because I quite dislike if it's curved too much and will become too curvy which is unnatural in my opinion

00:53:555 (1,2) - the way that (1) faces in the opposite direction as the next slider looks and feels weird to play. in order to fix this, i suggest curving (1) more so it faces the next circle like this.
hmm.. for this one I would just leave it here because I don't like too much curvy slider, maybe this doesn't make sense to you.
w/e I still like the way to move from (1) to (2) like I really want it close to the horizontal axis as much as possible like I did between 00:55:009 (2,3) -
and something like 01:58:828 (3,1) -
so leave it here = ="

01:07:737 (5) - you should add a circle here with a whistle on it due to the vocals still being present at this point.
I fixed the whole pattern because to add a circle on that point might be a bit crowded there so I decided to use slider instead
anyways, I had to fix them for the most of near parts , hope it still sounds right :P

02:01:737 (4,1) - again, it seems really odd how the beginning of (1) is completely opposite the end of (4). perhaps you could re-arrange the notes around so that it flows better. maybe this is my personal preference ._.
what I actually feel about it is , if the way that players move is reversed, it will be distinguished more clearly (according to vocal, like it fits with the new part better more than just adding in the same direction)

02:12:464 (2) - you're missing a clap at the start of this slider exactly ._.
02:52:464 (4) - add a circle here for the same reason as i mentioned before. yep, used as the slider instead for consistency I fixed above

[Hard]
00:01:191 (2) - you should slightly curve this slider. two linear sliders in a row at different angles doesn't look very neat.
done but really slightly because I feel with too much curvy, it will not go well with the 1st note I start
00:10:464 (2,3) - for some reason, i feel that this would look and sound better if you removed (3) and turned (2) into a repeat slider.
I see, but the reason behind why I add a note at 00:10:828 (3) - because it has heavier sound than the previous and next note (with finish+whistle) so it will just feel a bit empty if I can't hit at the 00:10:828 (3) - with my finger :D
00:14:100 (1,2,3,4) - this pattern of sliders is pretty sloppy. if you do something like this, you should make the straight sliders much neater and at the same angle like this. notice how (1) and (3) are aligned vertically.
maybe it's really the abstract reason why the direction of (3) is close to the top rather than (1), when I hear the trumpet's sound, the volume is slightly higher so that's why I think it fits with the direction of the slider as well :) (so subjective reason orz...)
00:32:646 (2,3) - i really like how you arranged these sliders to almost "blanket" eachother Thank you very much Jacob \:D/
00:36:100 (1) - curve this a little? I really don't know which way of the curve (I mean the middle point of the slider) will fit the best due to its direction
and placement so that's why I leave just fine with the linear slider here

01:16:828 (1,2,3) - why are these stacked? it breaks the ongoing flow of the map and you've never done this before, so it looks odd.
really odd, agree ! done
01:51:373 (6,1) - try this nice suggestion! done but I hope how the curve looks will be as good as yours ._.

[Insane]
01:57:373 (1) - unstack this from under the stream. due to the previous triplet with a slider stacked under it (01:51:191 (5,6,7,1) - ), i thought that this slider was 1/1 apart from the triplet instead of 1/2.
I see that it's quite confusing but I still feel it's fine due to this part, it's going to the next part(slow part) and the song probably advices clearly how it goes from the finishes here 01:56:282 (2) - 01:56:828 (4) - like I introduced before the first kiai
and the vocal between 01:57:191 (7,1) - sounds pretty much the same that's why I think it's quite fit as is
not sure if my reason is pretty clear but what I hope it will help about readability is the NC at the slider which is similar to 00:47:555 (1) -
hope players can recognize it ! also it's clearly triples because i didn't overmap anything with 5 streams at this similar part in before the first kiai

02:03:009 (1,2,3,4,5,6,7,8) - this combo is a bit long in my opinion compared to the rest of them in the map. fixed by adding at 02:04:282 (1) - according to the vocal
02:12:464 (3) - curve this a little to match (1) in this combo. it looks pretty neat for this one I feel the linear slider will give better feeling. As it goes straightly to the 02:13:009 (4) - so that's why I think it's better to be a linear slider here :?
03:28:282 (1) - once again, i thought this was only 1/2 apart from the previous slider due to the entire pattern before it. unstacking this would help readability.
for this one , I think it's cool xD (from what I experienced in spectator from the test plays) the player will hover to the 03:28:464 (2) - before time but then most of them will act to hit the (1) correctly in time. This is weird imo , really quite subjective but what I presented so far in this map is about stop-jump like 02:55:009 (2) - and I think players will recognize to play with it

i really like this map. call me back when you're ready :)
I didn't even expect that you will mod this map D:
I will contact you when the mod from Makar which I still have is done.
Really Thank you Jacob !!!! :) :)
Flask
W-wait I haven't mod this !! ;__; well k inb4bbl, ofc no kd

[General]
  1. I against with Jacob now, title should be Kiritori Sen
    Also, there's a ranked version for this song (vocal: ENE), we should keep consistent with that, right?
  2. Tag Vocaloid, this is a vocaloid song
[Insane]
  1. Since your map is pretty jumpy, my suggestion might contain some jumpy things O.O
  2. 00:04:103 (1) - Remove nc here? You don't add nc at 00:09:558 (3) -, so you should keep the same thing here
  3. 00:04:649 (2) - Try to ctrl+g this slider for a better flow, then put it at x:120, y:104. Well this is a jumpy suggestion at all
  4. 00:06:285 (5,6) - Why you inconsistent spacing baka ;__; is this intention?
  5. 00:36:285 (2) - I get x:200, y:40 for a consistent spacing jump, try it if you want :3
  6. 00:41:012 (3) - Since you've use 1.7x spacing between (1,2), try to make an equilateral triangle here. x:296, y:144 would be great!
  7. 00:42:831 (5) - A bit nazi but can you curve this moar? Like 00:41:558 (7) - is a great example
  8. 00:50:467 (1,2,3) - Meh, I've tried to make a blanket here, try it?
    SPOILER

    200,128,50467,6,0,B|144:156|92:108,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
    160,56,51012,1,8,0:0:0:0:
    136,216,51194,2,0,B|124:288,2,55.2499974708558,0|2|2,0:0|0:0|0:0,0:0:0:0:
  9. 00:51:921 (1,2,3) - A straight line would be boring anywhere! At least like this: (codes are for (1,2,3))
    SPOILER

    416,200,51921,5,8,0:0:0:0:
    344,244,52103,1,0,0:0:0:0:
    292,180,52285,2,0,B|224:180,1,55.2499974708558,2|8,0:0|0:0,0:0:0:0:
    Well why I do place a jump between (3,1)? Since the music here is near to the urgent part, placing some jumps would be fun imo. :3
  10. 00:58:103 (3,4) - I got 0 when first testplay, the spacing between (2,3) and (3,4) are the same, but the rhythm are inconsistent! That must confuse the player when they're first trying. Try to stack them, or just do another way (inconsistent spacing, new combo for attention, etc.) to make it more 300-able.
  11. 01:03:194 (4,5) - Well the blanket thing
    SPOILER

    316,12,63194,2,0,B|344:68|312:136,1,127.5,6|8,0:0|0:0,0:0:0:0:
    256,164,63558,2,0,B|208:168|172:136,1,85,8|8,0:0|0:0,0:0:0:0:
  12. 01:43:194 - Why I'm thinking to add a whistle here... lol
  13. 01:46:467 (2,3) - idk but how about a jump here? It would be great when the vocals are urgent. Just simply select (1,2) and then move to x:504, y:328 or just ignore this suggestion orz
  14. 01:55:558 (4,1) - Two sliders are straight in a line, but no jump between them? Nope. Try this! Would be jumpy a bit but it's fun imo :3 (ctrl+g for (4) and then stack the sliderbegin under (3))
  15. 02:17:376 (3) - How about place this between (1,2) with the same spacing? Here's the example: ((x:136, y:356) if you need)
  16. 02:54:103 (1) - Want to see a slower slider velocity here ;__;
  17. 03:01:740 - A note here instead of nothing? Don't break the beat-rhythm ;w;! Also you can place a jump here /evil
  18. 03:07:376 (2,3,4,5) - Since the music here is more urgent than the previous, I'll recommend you place some extra jump here. Like this, you can even increase the spacing between (1,2). It would be funner while playing :3 *example*
    SPOILER

    192,148,187376,2,0,B|216:193|192:236,1,85,8|0,0:0|0:0,0:0:0:0:
    192,148,187740,2,0,B|168:103|192:60,1,85,8|2,0:0|0:0,0:0:0:0:
    368,108,188103,2,0,B|283:108,1,85,8|2,0:0|0:0,0:0:0:0:
    8,196,188467,2,0,B|93:196,1,85,8|0,0:0|0:0,0:0:0:0:
  19. 03:35:012 (4) - Try x:412, y:344 for a consistent spacing jump :3
  20. 03:41:012 (1,3) - I prefer remove whistle on (1), and add it on (3). Since (3) is too empty, we should add something at that o3o
    Those jumps attract me to vote 1000000 stars!
[Hard]
  1. 00:07:012 (1) - 1/1 slider + a note would follow the music moar I think, I can hear a sound at 00:07:376 - , can't you? o3o
  2. 00:47:558 (5,1) - Swap the new combo here? The new lyric starts at (5), so I think we should add a new combo there
  3. 00:55:558 (1,2,3,4,5,6) - weird rhythm >: I'd like to follow the vocal here, so try this perhaps
  4. 01:33:558 (2) - idk but if you want a cool blanket try x:264, y:280 (also for consistent spacing)
  5. 01:53:194 (4) - Consider to add some curve on it, it's really boring after a curve slider without that ;__;
  6. 02:54:103 (1,2) - We all know the music are now slowing down, so you shouldn't place a jump here, that's pretty unfit here. Try this instead some jump pattern
    SPOILER

    240,240,174103,6,0,P|269:216|297:103,1,130,2|2,0:0|0:0,0:0:0:0:
    156,76,174831,2,0,L|221:76,1,65,2|6,0:0|0:0,0:0:0:0:
  7. 03:03:194 - Just suggestion but whistle here would be nice
[Normal]
  1. 00:41:921 - Add a note here at least to follow the vocal?
  2. 01:07:558 (5,1) - I don't see any reason for making a 1/2 slider at (5), sounds really weird since there's no music at the downbeat. So I'll recommend you to change the rhythm like this, it would be fitter I think :3
  3. 01:19:376 (1,2) - Sounds a little bit weird bcz of (2), it starts at the red line, but with no reason at all. There's no vocal sound there, so you shouldn't place a sliderhead there. Try this!
  4. 01:40:467 (1) - Well why there's a note here but not 01:40:103 - ? Like the previous part, you always add a note at the first/third short white line. Consistent rhythm may works pretty nice I think
  5. 01:49:740 (5) - Okay this is too long, also you cross the finish sound at 01:50:649 -. Consider make this 1/1 shorter, and then add a note at 01:51:012 -
  6. 01:55:921 (3) - Well place a note here makes nonsense imo. Since there's no vocal or some strong bgm, I'll recommend you to follow the 1/1 rhythm here, that means move this 1/2 later zzz
  7. 02:03:012 (1) - End this 1/2 later will follow the music moar imo
  8. 03:00:831 - Well why you don't add a clap here baka
  9. 03:16:285 (1,2) - creepy rhythm again, try to follow the vocal!

    Others are just nazi thing
call jacob back plz, also can you denied my kd on my previous post and give me on this post
Zero__wind
Hi Frost
Just here to have a look (thinking of probablly not coming up with much to say)

Normal
consider to use drum finish at 00:22:285 (2) - 's end instead?
00:52:467 (1,2,3) - the rhythm here http://puu.sh/2q2b4 ?
01:07:558 (5) - add finish at the end? also remain the whistle
01:09:012 (2) - drum finish at head?
01:20:285 (2) - drum finish ad end?
01:49:740 (5) - NC?
02:03:012 (1) - spacing?
03:04:649 (1) - drum finish at end?
03:28:649 (2) - drum finish at head?
03:39:921 (2) - drum inish at end?

Hard
Also prefer drum finish at the same places mentioned above (Also in Insane)
00:26:467 (1) - better like this?
01:45:921 (1) - (240,240) ?
02:50:467 (2) - stack t with 02:49:558 (3) - ?


Insane
00:17:376 (5,6,7) - a bit not fond of the rhythm, I suppose the tune at 00:17:376 - is consistent with 00:16:649 (3,4) - and should be a 1/2 slider there =.=
00:30:649 (3,1) - CTRL+G ?
01:03:194 (4) - whistle instead of clap at end ?
01:14:831 (3) - ^
01:03:921 (1) - whistle instead of clap ?
01:15:558 (5) - ^
01:15:921 (1) - ^
01:39:194 (2) - I think its distance inbetween with the former note should be lager than that with the latter, for there's is finish on 01:39:376 (1) - not on (2)
01:43:558 (3,1) - too close
02:56:103 (3,1) - exchange their placement? like this or something better
02:59:831 (3) - whistle instead of clap?
03:00:285 (6) - ^

and.. eh? the reverse at 03:50:649 - is gone 0.0 I remember there's used to be one

Good luck :3
show more
Please sign in to reply.

New reply