พี่ว่าตัวเองทำไม 55Frostmourne wrote:
คนอะไรเกรียนได้ขนาดนี้ 555
ปั้มโพส
พี่ว่าตัวเองทำไม 55Frostmourne wrote:
คนอะไรเกรียนได้ขนาดนี้ 555
- -Frostmourne wrote:
wait me think a bit = ="
I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself
@mintong89 , thank you ! changed
ไม่รู้ว่าเสียงเดียวกับมิครึเปล่า พี่ขี้เกียจโหลด เดี๋ยวตอนเย็นมาลอง0OoMickeyoO0 wrote:
กาดแม่งคลั่ง Gumi ว่ะ
อยากทำ Hard
Edit: อ่าวเข้ หน้าใหม่
ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า
http://puu.sh/25wBQ
ปล. อยากได้ kd
ok added so kudo0OoMickeyoO0 wrote:
ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ
ถ้าเข้าใจผิดขออภัย -/\-
me too !!!S o r d a wrote:
i cant wait ranked
Just don't say a word and shoot itS o r d a wrote:
i cant wait ranked
ขอบคุณครับพี่มอสbackstep wrote:
เข้ามาเนียน ปาดาวใส่ แล้วจากไป
เพลงเพราะดี ~
omg omg , Thank you very much T.T !!!Aka- wrote:
oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
now it's ok I think (reupload correctly I hope)yanlu wrote:
why "Normal"diff is missing O_Q?
Thank you very much AndreaAndrea wrote:
~Normal~~Hard~
- 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read. fixed
- 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better. fixed
- 02:54:824 (1) - I don't this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
can I keep it plzz , it's cool ;_; (like it distinguishes clearly between the next pattern and this pattern \:D/- 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way. this slider gives me some feeling like "slider I used to play when I was young as a child" the movement and song itself(sound) fit in my opinion really and I have used tons of curved sliders in this diff, that will just make it more boring I guess so I will leave it here =_=
- I'd increase HP Drain by 1 tick here for balance and a better difficulty spread. actually, I wanted to arrange it by 3,5,7 but since it's not too hard (for the diff itself) , done increasing by 1 tick
~Insane~
- 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there. fixed
- 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion. yeah.. -_- , fixed
- 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music. added
- 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there. fixed
- 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
- 03:18:278 (1) - Another useless new combo, just remove it please.
for these , I added NC at 03:41:551 (1) - in order to make it consistent, I intended to add them because they will help players recognize that these such sliders are not 1/4 sliders with only 1 repeat, so with these NC things come suddenly, they will notice (I wish they could) better- 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
- 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here- 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now. but that will ruin my lovely square Andrea , no please ;_____; 00:34:460 (1,2,3,4) -
- 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
It's quite subjective for this part though, the way how to read the jump from 00:57:369 (3) - and go to (1) is not in the horizontal line (it's diagonal as is)
and then it jumps to 00:58:096 (3) - with the spacing that almost the largest that the players might find hard enough to move in 1/2 beat.
so that thing is I don't want to delete the follow point from (2) to (3) , it will read really harder (for a jump)
people may find confusing from (3) to (4) , as I can think of player's view, the larger horizontal jump that is sent from diagonal one will be the one that player won't absolutely think it's 1/2 and also the music itself(I assume) supports players to understand this gap in this way plus I gave a test play from many players, they are ok about it so I will leave here- 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.didn't add because I want to keep consistent with 02:43:187 (6) - not too long I believe xDb
- 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead. aligned them
- 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song. agree \:D/
- 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion. Andrea Symmetry master \o/ , I didn't move them because I feel a bit uncomfortable to make a jump larger by this moving , sry , will leave it here
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255
fixed everything except the first one xDlolcubes wrote:
Testplay!
Try these colors:[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255
I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.
01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.
Everything else is nice. A kudo star!
edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40
Thank you Katty Pie !!Katty Pie wrote:
Hi from Moe Moe Russian Modding Room
[General]
• bgkiritori.jpg is 1366x768, which differs from the recommended size of 1024x768. Resize it plz~Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).No change because it doesn't conflict the Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria
• Why you use strange combo colors? ._. palette looks awfully, 1 dim color and other bright >.> and purple... why it here? >.< http://puu.sh/2lQoC I think this colors will be looks muck better here.
I quite don't like those yellow stuffs, they look a bit dirty (maybe because of it's yellow with a bit black) and that green is not fresh enough to me (it's quite tasteless imo)
Thank you for combo color suggestions[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40
• Audio LeadIn is to big. 2000ms will be better~ okay !
• Honestly this clanks (castom clap and whistle) soundss soo borring >.> Maybe you try use default hitsounds too? It will be more interesting to play for many players :3
Please suggest me, don't just say "try use" or something because I don't know how
also apparently, I added clap based on Snare drum and whistle based on Bass drum (surely according to the music itself)
[Insane]
OD -1 too easy for getting SS since this diff is easier than many insane diffs in these days ._.
00:00:824 - 00:10:642 - this part sounds veryyyyy boring without hitsounds~ Add default soft whistles, it's sounds nice for this part ^^ (on all diffs)
I intended to do it because it's the first part, the part that I really want to express the music itself the best I can. So that's why I tried to add exactly every notes following the music(as you see, I didn't add any hitsounds for every diffs so that already shows you that it has perfect consistency ._.) sorry , no fix ..
00:06:096(4,5,6)- hm why different spacing here? Fix it plz
... see in test mode please and you will see the overlapping if you use the correct spacing00:25:369(5) - make this blanket more pleasantAndrea wrote:
00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
http://puu.sh/2lQxT LOL , why didn't you give me the exact points ._.? , because it looks really the same to me and I think my curve is already good enough
00:27:005(3,5) - stack it better http://puu.sh/2lQyD fixed, hope it looks better =_="
01:00:278(4,5) - maybe you just copy and past with ctrl +j slider 4 and put note 3 x172y193? will be looks better http://osu.ppy.sh/ss/666184
It does look better but it plays totally worse, I have tested this map many times and that perfect symmetry will just ruin the play ability.. sorry no fix
01:15:551 - http://osu.ppy.sh/ss/666185 this pattern looks better for me
again, the movement when I hover the tablet from (1) to (2) will go uncomfortably and that's really annoying to players, it looks good but it plays bad... sorry no fix = =
01:18:096(5,1) - make blanket http://puu.sh/2lQEU
... if I fix this , do I have to fix for those 01:19:369 (4) - 01:03:551 (5) -
and I'm curious why you didn't mention 00:43:551 (7) - , it's the same =..="
02:24:460(1) - I think will be better make little jump here, now it's overlap and a bit hard to read. put this note on x72 y100
jump is already on 02:24:460 (1,2) - since I added jump accordingly to the music not random
Oh god what happens with your nc??? D: It looks so randomly. Why you not put it as on Hard? and allocate some jumps? I think it will be looks more pleasant for play >.> (especially with dt)
Ant diff looks a bit dirty >.> It's only some suggested things for a better appearance of the diff~
haha, my NC is weird but it doesn't look boring and random at all. It also plays well since I added them to make the players read the jump easier (most of jumps are based on spacing changes, the way I have used since my 1st ranked map and no one feels bad about it (also feels good too lol)
and please.. tell me which NC is not pleasant to you, I will try to take a look
[Hard]
00:09:551 - this slider sounds very wrong. It should end on white tick 00:09:914. It's really better follow for rhythm
....are you serious -_-? , please try removing 00:09:369 (6) - and listen to only 00:09:551 (1) - carefully , you will see what I intend to follow
also I added 00:07:005 (1) - so this is the consistency of my rhythm in the first place, no change.. sorry
00:51:914(1,2,3) - make identical distance between this sliders >.< It's hasn't reason change spacing here fixed >.<"
02:02:642(1,2,3) - same ^ slider 3 should stay on x60 y 196. fixed too :3 , but I moved to other position (I believe it must be better too xD)
02:49:914(1,2) - stack it better http://puu.sh/2lQWX , I already stacked that completely before but it moves automatically , you should know this I think -.-
03:36:460(1,2) - ^ ^
Normal looks fine only little things about 1 grid up/down/right/left I don't wil be write it)) Anyways good luck :3
Actually 1366*768 is rankable tooLeorda wrote:
[General]
* Your BG is over 1024x768. Consider to resize/crop it
Thank you LeordaLeorda wrote:
m4m? up to you if you want , I'm ok with it!
[General]
* Your BG is over 1024x768. Consider to resize/crop it The rule allows now ><
[Normal]
00:24:460 (2) - Make this slider more curve to make better flow? sure xD , fixed
00:52:460 (1) - Why NC? because 00:52:460 (1) - looks like going to introduce the new part , like it starts to emphasis the drum part (this combo set I want to focus on drum only (puk puk puk) I hope you understand my explanation =..=" sry for my bad English though !
and also I think the new combo is quite high if it exceeds 4-5 (6 is quite high in this diff imo )
[Hard]
00:21:551 (1) - Remove new combo for your combo pattern? I feel like this is starting a new part, and I don't want to exceed 6-7 combo again = =" sorry Leorda, what I feel that the song changed the feeling a bit on that point too
like 00:21:187 (4) - can be a new combo (it is nice if I start using Spinner here too) but since (4) is being stacked right now (from 3)
I will just be able to add a new combo at 00:21:551 (1) - only
01:43:733 (5) - Flip this slider to make a better flow I would like to alternate the direction of sliders correspond with 01:42:642 (3) -
the additional thing is if I flip 01:43:733 (5) - , the way that goes to 01:44:278 (1) - would be a bit confusing imo (like it isn't far enough or something)
just my opinion, I will fix this surely if I can gather more information, not right now sorry ><"
[Insane]
00:24:642 (2,3) - This pattern makes me feels like this slider has a repeating slider on it. Consider to remove (3) and add 1 repeating slider on slider for better flow?
fixed
01:03:187 (4) - Why the tail slider is snap at blue tick? It doesn't follows the rhythm
I listened to it in 25% playback and I heard the snare drum with a bit lower volume and what I want to follow is the drum hit there like this one
01:14:824 (3,4) - for consistency xD
01:14:278 (1) - Reverse this slider for better flow done
02:24:642 (2) - ^ for this one, I want to make a jump with 02:25:005 (3) - so that's why I want to make jump here and flow going to that better
and the song itself is about going to let me make jump here \:D/ (person feeling haha) , so leave it here...
02:25:005 (3) - ^ ^
02:25:914 (4,5) - If you do this, player will confuse which one is head/tail slider. Consider to spread them
actually, I wanted to leave it as is because I feel it's interesting, however , it will hurt players too changed
02:34:096 (3) - Reverse this slider for better flow sorry for this, the spacing of 02:33:914 (2) - is already perfect (2.16x) so if I fripped that, it would destroy my spacing = =" sorry..
Good luck :3
Thank you for modding and star HelloSCV , I like hitsound mods xDHelloSCV wrote:
From my queue
[Normal]fixed all
- 00:38:096 (1) - delete NC , 00:38:460 (2) - add NC here
- 01:39:369 (3) - clap on head
- 03:35:733 (3) - clap
[Hard]
- 00:20:278 (6) - add note here 00:20:460 (1) - and delete this note , current timing pattern hears really empty
I see , but what I intend to follow is about a drum only(as much as I can) as you can see some punctuations like these
00:15:733 (5) - , 00:10:824 (3) - , 00:14:096 (1) - and so on, I feel it's better in this way , sorry ><"
- 01:37:369 (4) - whistle on head , delete it on end is better imo
ohh.. sry for this one too, I add whistle on "bass sound" only, as you can hear in Insane diff too \xD/ , maybe I have some wrong whistle there too *looking through them*
- 01:50:824 (3) - finish on end fixed
- 02:10:460 (4) - clap fixed
- 02:19:551 (3) - how about finish on head instead whistle? added both like Insane diff
- 02:54:824 (2) - whistle on head fixed
- 03:05:914 (5) - clap on end fixed
- 03:32:642 (3) - ^ fixed
[Insane]
- 00:06:278 (5,6) - this DS is purposed? or mistake? purpose as isn't in the Andrea and Katty Pie mod post :> , trying to avoid overlapping from stack leniency
- 01:41:369 (4) - missed clap on end fixed
- 01:43:005 (1) - clap fixed
- 01:49:005 (5) - whistle on end
what I feel from this is this 01:48:278 (3) - doesn't have any bass drum on it and then when it comes to this slider, with Double bass drum it has will be just a bit strange like even the music has it, but the volume of it doesn't present in well way imo , so leave it here..
- 01:50:096 (3) - i'm recommend you to move this slider farther because you tried some jumps on previous patterns so i think if you are add some jumps here too, that will be perfect ( http://puu.sh/2mous maybe like this? ) sure \:D/ but a bit different =.="
well.. since your map is already awesome , i'm recommending just some missed hitsounds :U
good luck!
and have star~
Thank you Natsu for modding and starNatsu wrote:
Hi from my QueueGeneralThank you Natsu \^^/
- Nothing to say just awesome map
Normal:
- 00:10:642 just my opinion but i think finish fit better here if you do apply in all the diffs fixed
00:13:551 x:28 y:104 to be perfet in line with 00:15:005 fixed
00:24:460 (2,3) - a little distance error im being nazi T-T haha, fixed as well
00:31:187 1 grid down done
00:48:096 (1,2) - maybe in this way: I like how it is T_T , can't I leave it here ._.?
01:05:914 (2,3) - stack they gonna be more easy to read imo I don't think so, this placement was Andrea's suggestion, I think it looks nice xD, and also I think to stack here might be a bit surprising for beginner so leave it here..
02:01:733 (4,1) - a little distance error maybe im being so nazy haha, alright, it's just the long distance and a gap so 1.1 or 1.0 won't be noticed while playing
02:15:005 I don't think this kind of slider fits with your map make it curved and blanck the previous one k fixed .__." !Hard:
- 00:12:278 add clap like you did on insane
00:14:460 remove whistle from the tail and add it on the head but the music has bass drum on the tail T.T "" sorry. orzz..
00:17:369 remove whistle and add clap for consistency with the others diffs OKAY \:D/ forgot =_=" (I mean Insane diff is wrong T.T, it should be clap hehe, thank you for this !
00:17:733 remove clap and whistle same reason ^ ^
00:59:005 i feel weird start kiai in the tail of a slider better use a symilar rhythm with insane orz... the slider was following the vocal so I really don't know how to fix this, anyways , it's ok imo !
02:07:005 x:416 y:148 play better imo k
02:49:914 (1,2) - stack they perfect isn't it already perfect ._.?
03:12:824 (1) - I don't think this kind of slider fits with your map make it curved better ._.Insane:
- 00:10:642 just my opinion but i think finish fit better here it fits better on 00:10:824 (3) - like consistency for every diffs I guess..
00:21:551 stack this and 00:22:460 perfect .. it's not a problem at all ._. but anyways, I'm ok with it. fixed
00:37:733 (3,1) - this confuse me when i was playing it but im not good playing so you can ignore this k
02:11:187 x:332 y:264 to be in line with 02:10:642 .. sorry , don't want to fix this because it might ruin my spacing
02:23:187 why you dont make a triplet here this slider look weir just my opinion
because 02:23:278 doesn't have strong sound enough to make a triplet, and because I can't think of better solution about game play, so that's why I think 1/4 slider repeat can help this the best, sorry = ="Nice map hope i help you in something
D: Finish whatFlask wrote:
Why u remove mickey's hardo3o/ HE IS TOO NUBZ
[General]I want those unicode \:D/
- Add a mute soft-sliderslide? Sounds really annoying when the slider appears without that >: ;O;
- Use it if you want o3o
Artisi Unicode: シャノ × 40㍍P
Title Unicode: キリトリセン
Let me finish this somewhen D:
Combo1 : 255,128,128
Combo2 : 230,215,153
Combo3 : 174,174,255
Combo4 : 221,140,255
Combo5 : 255,128,128
Thank you for modding very much for modding and star Zeroarg !Zeroarg wrote:
Hi frost~ Trying the impossible: Mod Frostmourne's map. Ok... here we go:
hi Zeroarg , it's not that impossible .____.
[General][Normal]
- Combo Colours:
Most of them are too bright and don't fit with the other or the music imo.
Soft colours like this looks better. If you don't like them, you can make your current color a little more smooth if you want.
I use new colors for now , hope it's now the best xDCombo1 : 255,128,128
Combo2 : 230,215,153
Combo3 : 174,174,255
Combo4 : 221,140,255
Combo5 : 255,128,128[Hard]
- 00:11:187 (2) - Rotate 45° with selection cente? The slider curves fits perfectly with 00:10:642 (1) - . done
- 00:12:464 (3) - Add a cube in the center and make it with a curve? That way, the tail will aim to 00:13:555 (1) - I think it looks nice this way. sorry , I like how it is xD
- 00:42:642 (2) - Ctrl + J? That way, the curve of (2) fits with 00:44:460 (1) - and creates a better flow. ah.. for this one, I want to keep it because it is the opposite of 00:44:460 (1) , that's what I wanted to leave in the first place
- 00:49:009 (2) - Move it to x:272 y:180. I think it looks better that way. done
^ If so, fix spacing of the following notes. If you don't wanna fix spacing by moving the following notes, you can adjust the slider's tail.- 01:44:824 (2,1) - It's almost a invisible overlap but it doesn't look very nice imo. D:
- 02:18:828 (1) - Ctrl + J? Mostly flow. sorry , like the way it is
- 02:44:828 (3,4,1) - The straight sliders looks boring during gameplay. Maybe you can use a pattern like this:
Here is the code:orz... straight the best , thank you for your code anyways !!!112,156,164828,6,0,L|143:124,1,45
196,52,165373,2,0,P|152:36|95:52,2,89.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,184,166646,6,0,P|266:150|283:104,1,89.9999999999999- 03:41:369 (2) - Move it to x:344 y:240? Same reason as 00:11:187 (2) - it might be a bit hard to move because it's almost the end of the song
[Insane]
- So prerfect...
- 02:45:009 (5) - Move it to x:256 y:244. Better spacing and both sldiers looks better that way.I want it to be stacked with the previous slider also moved (6) to fit the spacing better
I can't mode hitsounds, i broke my headset T_T sorry.
- Awesome as expected o_o
- 03:26:828 (1) - Stack with 03:26:646 (7) - It would follow the previous stack you used 03:25:918 (4,5) - but this is the jump , as the for the jump , I wouldn't not use stack like 2-----------1 (------- = jump) , because it feels uncomfortable to me while 1------------1 is better so leave it here = ="
I hope this helps you frost, anything you want, ask me in-game. Oh.. and... I can't leave without shooting a start to this map... bye~
Fixed, thank you mintong89mintong89 wrote:
シャノ × 40㍍P (×)
シャノ × 40㍍ (√)
https://www.youtube.com/watch?v=OGteaLxUVO0
http://www.nicovideo.jp/watch/sm19809703
some example for his song
I didn't even expect that you will mod this map D:Jacob wrote:
[General]
- shouldn't the title be "Kiritorisen"? https://osu.ppy.sh/s/29817 I used from this mapset so I'm really not sure if it's valid or not
for the youtube links , that makes me really sure for this but I will ask for the last opinion from Melophobia or Suzully again about it
http://www.youtube.com/watch?v=SP51UYJDy18
http://www.youtube.com/watch?v=42AyOo6tl_k
http://www.youtube.com/watch?v=hlhYsnu09xw
[Normal]
- +1 AR. it's up to you, but i feel it makes patterns less cluttered I agree, it seems I have added notes following the vocal a bit strictly in most of kiai parts.. fixed
00:04:646 (2) - add a circle here. the long gap of time between 00:03:737 (1) and 00:05:009 (3) breaks the flow and feels odd to play.
sounds much better, added
00:25:373 (3) - curve this slider slightly to the right. by doing this, it faces the next circle and also continues the flow from 00:24:464 (2).
done, hope it will fit with this circle as well 00:26:646 (4) -
00:48:100 (1,2) - if you're going to use (1) to look like it's blanketing (2), then you should curve (1) a bit more drastically for a neater blanket. here's an example.
hmm.. I see, now I fixed by other way, the way that I move 00:49:009 (2) - up a bit so it will no longer let the blanket like that and might play better
also adjusted the spacing
I didn't use the curve like that because I quite dislike if it's curved too much and will become too curvy which is unnatural in my opinion
00:53:555 (1,2) - the way that (1) faces in the opposite direction as the next slider looks and feels weird to play. in order to fix this, i suggest curving (1) more so it faces the next circle like this.
hmm.. for this one I would just leave it here because I don't like too much curvy slider, maybe this doesn't make sense to you.
w/e I still like the way to move from (1) to (2) like I really want it close to the horizontal axis as much as possible like I did between 00:55:009 (2,3) -
and something like 01:58:828 (3,1) -
so leave it here = ="
01:07:737 (5) - you should add a circle here with a whistle on it due to the vocals still being present at this point.
I fixed the whole pattern because to add a circle on that point might be a bit crowded there so I decided to use slider instead
anyways, I had to fix them for the most of near parts , hope it still sounds right
02:01:737 (4,1) - again, it seems really odd how the beginning of (1) is completely opposite the end of (4). perhaps you could re-arrange the notes around so that it flows better. maybe this is my personal preference ._.
what I actually feel about it is , if the way that players move is reversed, it will be distinguished more clearly (according to vocal, like it fits with the new part better more than just adding in the same direction)
02:12:464 (2) - you're missing a clap at the start of this slider exactly ._.
02:52:464 (4) - add a circle here for the same reason as i mentioned before. yep, used as the slider instead for consistency I fixed above
[Hard]
00:01:191 (2) - you should slightly curve this slider. two linear sliders in a row at different angles doesn't look very neat.
done but really slightly because I feel with too much curvy, it will not go well with the 1st note I start
00:10:464 (2,3) - for some reason, i feel that this would look and sound better if you removed (3) and turned (2) into a repeat slider.
I see, but the reason behind why I add a note at 00:10:828 (3) - because it has heavier sound than the previous and next note (with finish+whistle) so it will just feel a bit empty if I can't hit at the 00:10:828 (3) - with my finger
00:14:100 (1,2,3,4) - this pattern of sliders is pretty sloppy. if you do something like this, you should make the straight sliders much neater and at the same angle like this. notice how (1) and (3) are aligned vertically.
maybe it's really the abstract reason why the direction of (3) is close to the top rather than (1), when I hear the trumpet's sound, the volume is slightly higher so that's why I think it fits with the direction of the slider as well (so subjective reason orz...)
00:32:646 (2,3) - i really like how you arranged these sliders to almost "blanket" eachother Thank you very much Jacob \:D/
00:36:100 (1) - curve this a little? I really don't know which way of the curve (I mean the middle point of the slider) will fit the best due to its direction
and placement so that's why I leave just fine with the linear slider here
01:16:828 (1,2,3) - why are these stacked? it breaks the ongoing flow of the map and you've never done this before, so it looks odd.
really odd, agree ! done
01:51:373 (6,1) - try this nice suggestion! done but I hope how the curve looks will be as good as yours ._.
[Insane]
01:57:373 (1) - unstack this from under the stream. due to the previous triplet with a slider stacked under it (01:51:191 (5,6,7,1) - ), i thought that this slider was 1/1 apart from the triplet instead of 1/2.
I see that it's quite confusing but I still feel it's fine due to this part, it's going to the next part(slow part) and the song probably advices clearly how it goes from the finishes here 01:56:282 (2) - 01:56:828 (4) - like I introduced before the first kiai
and the vocal between 01:57:191 (7,1) - sounds pretty much the same that's why I think it's quite fit as is
not sure if my reason is pretty clear but what I hope it will help about readability is the NC at the slider which is similar to 00:47:555 (1) -
hope players can recognize it ! also it's clearly triples because i didn't overmap anything with 5 streams at this similar part in before the first kiai
02:03:009 (1,2,3,4,5,6,7,8) - this combo is a bit long in my opinion compared to the rest of them in the map. fixed by adding at 02:04:282 (1) - according to the vocal
02:12:464 (3) - curve this a little to match (1) in this combo. it looks pretty neat for this one I feel the linear slider will give better feeling. As it goes straightly to the 02:13:009 (4) - so that's why I think it's better to be a linear slider here
03:28:282 (1) - once again, i thought this was only 1/2 apart from the previous slider due to the entire pattern before it. unstacking this would help readability.
for this one , I think it's cool xD (from what I experienced in spectator from the test plays) the player will hover to the 03:28:464 (2) - before time but then most of them will act to hit the (1) correctly in time. This is weird imo , really quite subjective but what I presented so far in this map is about stop-jump like 02:55:009 (2) - and I think players will recognize to play with it
i really like this map. call me back when you're ready
200,128,50467,6,0,B|144:156|92:108,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
160,56,51012,1,8,0:0:0:0:
136,216,51194,2,0,B|124:288,2,55.2499974708558,0|2|2,0:0|0:0|0:0,0:0:0:0:
416,200,51921,5,8,0:0:0:0:Well why I do place a jump between (3,1)? Since the music here is near to the urgent part, placing some jumps would be fun imo. :3
344,244,52103,1,0,0:0:0:0:
292,180,52285,2,0,B|224:180,1,55.2499974708558,2|8,0:0|0:0,0:0:0:0:
316,12,63194,2,0,B|344:68|312:136,1,127.5,6|8,0:0|0:0,0:0:0:0:
256,164,63558,2,0,B|208:168|172:136,1,85,8|8,0:0|0:0,0:0:0:0:
192,148,187376,2,0,B|216:193|192:236,1,85,8|0,0:0|0:0,0:0:0:0:
192,148,187740,2,0,B|168:103|192:60,1,85,8|2,0:0|0:0,0:0:0:0:
368,108,188103,2,0,B|283:108,1,85,8|2,0:0|0:0,0:0:0:0:
8,196,188467,2,0,B|93:196,1,85,8|0,0:0|0:0,0:0:0:0:
240,240,174103,6,0,P|269:216|297:103,1,130,2|2,0:0|0:0,0:0:0:0:
156,76,174831,2,0,L|221:76,1,65,2|6,0:0|0:0,0:0:0:0: