wow~ let's see what we got here. mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
CLEAR~!
[Easy]
00:17:539 (1) - perhaps you can align this note to (2) diagonally like you did with (3,4) so that the transition from the next note looks smoother during gameplay since it makes a shape?
00:31:118 (1) - some people might mind about this overlap since it's being covered and the slight overlap make the diff look bad IMO. perhaps you can move this up where it can be fully visible for beginners?
00:37:874 (2) - do Ctrl+H for this because the transition is already smooth from the last 2 notes. since it's facing the other way, the flow and transition is broken since it's facing the other way.
01:00:924 (3) - same as above about the flow and transition.
01:09:076 (2) - i can hear a cymbal clash here, so add a finish to go along with it.
01:11:790 (4) - NC here. this is where the lyrics in the song change.
01:20:937 (3) - ^
01:38:922 (3) - i suggest that you use this code so that the slider looks symmetrical.
02:25:704 (4) - how about moving the note here? same reason as 00:31:118 about the overlap.
02:33:170 (1) - same as 01:09:076, but at the beginning.
[Normal]
00:13:467 (2) - add a whistle at the beginning. it'll be consistent with (1) since it shows emphasis in the vocals/instrumental.
00:14:824 (1,2,3,4,5,6) - same as above but just add the whistles since they're only circles.
00:27:050 (4) - maybe flip it the other way so that it'd be easier to get to, and thus increasing the flow for this?
00:36:518 (4) - NC here. same reasons as easy about it. the lyrics change in this part of the song.
00:41:605 (4) - try a stack on (2) for a smoother transition in the diff?
00:48:727 (2,3) - same as 00:13:467.
02:08:753 (5) - same as 00:36:518.
02:12:822 (2,3) - same as 00:14:824.
02:33:170 (2) - finish here. you can hear the cymbals here in this part.
[Hard]
00:13:467 (3) - same as normal.
00:14:527 (5,1) - same as above, but move the whistle from the beginning of (5) to the beginning of (1).
00:16:182 (1) - same as 00:13:467.
00:18:897 (1) - ^
00:19:915 (1) - same as above, but move it to the end from the beginning.
00:21:612 (3) - same as 00:13:467.
if you notice, the whistles show emphasis in the guitar.
00:30:779 (6) - add a timing point at the end of this slider. the sampleset sounds too distracting and it might throw off players during gameplay IMO. i suggest something around 20%, if not, no less then 30-35%.
01:13:825 (8) - can you curve this slider, similar to (9)? if you see during gameplay, it looks like a straight slider and from what i see, it's supposed to curve, as if it's taking a slight turn.
01:38:244 - add a 1/2 slider but delete (5) while you do this. it'll flow to the vocals a lot smoother during gameplay. i heard a part in the vocals in which that i feel a slider should fit here since there's a hold in it.
02:10:787 (5) - i think that you should straighten this slider because i understand that they're all curved, but the flow in this plays awkwardly during gameplay IMO.
02:33:170 (4) - same as normal.
[Garven-sama~]
00:15:164 (3,4,5) - maybe you can move them like this. when i played this part, the flow here played awkwarly during gameplay for me.
00:59:397 (6) - is there a reason why a finish is there? it sounds distracting and unfitting to this part of the song. i suggest replacing it for a whistle since it's quiet and matches the vocals. if you ignore this, then you should decrease the volume of the finish a bit more so that it doesn't sounds distracting during gameplay.
01:04:327 - perhaps a circle here? i feel that something is missing here to follow up in the vocals/instrumental from (1,2), and it feels as if the flow stopped for some odd reason.
01:07:550 (3) - is the end intentionally at 0%?
02:20:958 (7,8,9) - i like the way how you added the whistles here. from what i see, nice way of showing emphasis in the vocals.
02:28:417 - same as 01:04:327.
[C.Hero]
00:07:362 (5) - i'm thinking a stack on the beginning of the slider for a smoother transition to the song during gameplay. it plays awkwardly here during gameplay IMO.
00:13:467 (2) - same as hard.
00:14:824 (1) - ^, but at the beginning.
00:16:182 (4) - same as 00:13:467.
00:18:897 (6) - same as 00:14:824.
02:11:127 (6) - i suggest moving this note down because the spacing would look evened out in this diamond pattern. the DS should be between 1.50-1.60 and i think this would make the flow smoother during gameplay.
03:12:505 (1,2,3,4) - perhaps stacking the ends together might work on the previous combo? same as above, but this time, it's the transition that should increase during gameplay.
03:39:289 (1,2,3,4,5,6,7,8,9,10) - - i got an idea for the streams in this combo. you know how you increased the spacing in the last combo? do the same thing here, but for (1-5), use 0.6 and for (6-10), use 0.8 so that flows to the guitar. in other words for every riff, the spacing increases each stream, and i think that would make a nice challenge for players IMO.
04:25:406 (4) - can you do a perfect stack at the ends? personally everytime i see that slider end showing for a bit, i find it a bit distracting for me during gameplay.
04:35:081 (8) - move this to the left, aligning this note to (4,8), that way the flow is smoother during gameplay.
and i guess that's it. whenever you're done, catch me in-game for a re-check :3.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
CLEAR~!
[Easy]
00:17:539 (1) - perhaps you can align this note to (2) diagonally like you did with (3,4) so that the transition from the next note looks smoother during gameplay since it makes a shape?
00:31:118 (1) - some people might mind about this overlap since it's being covered and the slight overlap make the diff look bad IMO. perhaps you can move this up where it can be fully visible for beginners?
00:37:874 (2) - do Ctrl+H for this because the transition is already smooth from the last 2 notes. since it's facing the other way, the flow and transition is broken since it's facing the other way.
01:00:924 (3) - same as above about the flow and transition.
01:09:076 (2) - i can hear a cymbal clash here, so add a finish to go along with it.
01:11:790 (4) - NC here. this is where the lyrics in the song change.
01:20:937 (3) - ^
01:38:922 (3) - i suggest that you use this code so that the slider looks symmetrical.
SPOILER
01:47:050 (1) - why not align this note to (3) going down? i feel that if you do this, the flow will increase and it'll be more straightforward then leaving the slider up there IMO. if you ignore this, the perhaps you can flip the slider like this. same reason.424,232,98922,2,0,B|368:248|344:248|344:248|320:288|344:320|344:320|368:320|424:336,2,240
02:25:704 (4) - how about moving the note here? same reason as 00:31:118 about the overlap.
02:33:170 (1) - same as 01:09:076, but at the beginning.
[Normal]
00:13:467 (2) - add a whistle at the beginning. it'll be consistent with (1) since it shows emphasis in the vocals/instrumental.
00:14:824 (1,2,3,4,5,6) - same as above but just add the whistles since they're only circles.
00:27:050 (4) - maybe flip it the other way so that it'd be easier to get to, and thus increasing the flow for this?
00:36:518 (4) - NC here. same reasons as easy about it. the lyrics change in this part of the song.
00:41:605 (4) - try a stack on (2) for a smoother transition in the diff?
00:48:727 (2,3) - same as 00:13:467.
02:08:753 (5) - same as 00:36:518.
02:12:822 (2,3) - same as 00:14:824.
02:33:170 (2) - finish here. you can hear the cymbals here in this part.
[Hard]
00:13:467 (3) - same as normal.
00:14:527 (5,1) - same as above, but move the whistle from the beginning of (5) to the beginning of (1).
00:16:182 (1) - same as 00:13:467.
00:18:897 (1) - ^
00:19:915 (1) - same as above, but move it to the end from the beginning.
00:21:612 (3) - same as 00:13:467.
if you notice, the whistles show emphasis in the guitar.
00:30:779 (6) - add a timing point at the end of this slider. the sampleset sounds too distracting and it might throw off players during gameplay IMO. i suggest something around 20%, if not, no less then 30-35%.
01:13:825 (8) - can you curve this slider, similar to (9)? if you see during gameplay, it looks like a straight slider and from what i see, it's supposed to curve, as if it's taking a slight turn.
01:38:244 - add a 1/2 slider but delete (5) while you do this. it'll flow to the vocals a lot smoother during gameplay. i heard a part in the vocals in which that i feel a slider should fit here since there's a hold in it.
02:10:787 (5) - i think that you should straighten this slider because i understand that they're all curved, but the flow in this plays awkwardly during gameplay IMO.
02:33:170 (4) - same as normal.
[Garven-sama~]
00:15:164 (3,4,5) - maybe you can move them like this. when i played this part, the flow here played awkwarly during gameplay for me.
SPOILER
00:41:266 (5,6,7) - why not make a triangle out of this like you did with (2,3,4)? i feel that the flow here is broken in this triangle since it branches off to a different kind of triangle during gameplay IMO.420,128,14824,2,0,B|420:208,1,80,2|0,0:0|0:0,0:0:0
400,124,15164,2,0,B|372:204,1,80
380,116,15503,2,0,B|320:184,1,80
356,100,15843,2,0,B|280:160,1,80
00:59:397 (6) - is there a reason why a finish is there? it sounds distracting and unfitting to this part of the song. i suggest replacing it for a whistle since it's quiet and matches the vocals. if you ignore this, then you should decrease the volume of the finish a bit more so that it doesn't sounds distracting during gameplay.
01:04:327 - perhaps a circle here? i feel that something is missing here to follow up in the vocals/instrumental from (1,2), and it feels as if the flow stopped for some odd reason.
01:07:550 (3) - is the end intentionally at 0%?
02:20:958 (7,8,9) - i like the way how you added the whistles here. from what i see, nice way of showing emphasis in the vocals.
02:28:417 - same as 01:04:327.
[C.Hero]
00:07:362 (5) - i'm thinking a stack on the beginning of the slider for a smoother transition to the song during gameplay. it plays awkwardly here during gameplay IMO.
00:13:467 (2) - same as hard.
00:14:824 (1) - ^, but at the beginning.
00:16:182 (4) - same as 00:13:467.
00:18:897 (6) - same as 00:14:824.
02:11:127 (6) - i suggest moving this note down because the spacing would look evened out in this diamond pattern. the DS should be between 1.50-1.60 and i think this would make the flow smoother during gameplay.
03:12:505 (1,2,3,4) - perhaps stacking the ends together might work on the previous combo? same as above, but this time, it's the transition that should increase during gameplay.
03:39:289 (1,2,3,4,5,6,7,8,9,10) - - i got an idea for the streams in this combo. you know how you increased the spacing in the last combo? do the same thing here, but for (1-5), use 0.6 and for (6-10), use 0.8 so that flows to the guitar. in other words for every riff, the spacing increases each stream, and i think that would make a nice challenge for players IMO.
04:25:406 (4) - can you do a perfect stack at the ends? personally everytime i see that slider end showing for a bit, i find it a bit distracting for me during gameplay.
04:35:081 (8) - move this to the left, aligning this note to (4,8), that way the flow is smoother during gameplay.
and i guess that's it. whenever you're done, catch me in-game for a re-check :3.