2 games in a row vs the same stack which played Ogre-Venge roam -> team doesn't even manage to avoid gangs with wards
i cri evry tim
i cri evry tim
But seriously, I play with Salvage, aRti, Hernan and Glazbom, and although Salvage really likes playing the PL+KOTL lane, sometimes the other team picks it first, we just pick nyx and some roaming-capable heroes and that's it. I think I've only lost to a PL+KOTL once, you just need to do some things differently, like playing more early game strats, pushing really fast, taking all towers before the 20 minute mark, Furion and Chen really help too.Tshemmp wrote:
"Gank them and you'll be fine." "Just ward their jungle." "Get true sight."druidxd wrote:
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
Yeah.
Anyone else feels like Omniknight is heavily underrated? He is such a strong hero, only laning is so difficult with him.
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.Pizzicato wrote:
medusa counters omniknight really hard
Her ult purges buffs. Omniknight is all about buffing your allies. Then again in theory Doom counters everyone. In practice he doesn't work too well.druidxd wrote:
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.Pizzicato wrote:
medusa counters omniknight really hard
Nyx is completely broken which is why you can stop pretty much any hero with it, and even so if he is smart he will find farm, you can't really shut down a hero by yourself.druidxd wrote:
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.MillonzKub wrote:
So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
That would be a bug, Repel should be removed by Purge.[AirCoN] wrote:
no wait, wtf, i thoguht dota 2 fixed that. i tried using purge on a repelled enemy and it said: This target is magic immune
what's the glitch?NoHitter wrote:
These glitches really make me laugh sometimes.
look at the top of the screen to see the heroes that are actually in the game.[AirCoN] wrote:
what's the glitch?NoHitter wrote:
These glitches really make me laugh sometimes.
Spirit bear does not regen at above 40 hps, but the armlet drain itself doesn't actually affect the bear. Doesn't make it any more correct of an item to get on the bear though.Triskelion91 wrote:
Spirit Bear with armlet doesn't lose life(high regen).
But yes, there are better items you can get for him.
fuck that was shit.Magicphoenix wrote:
Epic
Lol'd @the difference between v1lat & NaVi
Magicphoenix wrote:
Dear Brazilians,
ARMLET ON SPIRIT BEAR WTF???!!111!
I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!
FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY
PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs
Then again, Puppey builds Phase, Shadowblade, Satanic on Omni. Doesn't mean it's viable.Mercurial wrote:
nth | AdmiralBulldog uses this in pubs, just sayin'.-Magicphoenix wrote:
walloftext
AdmiralBulldog actually uses armlet in tourney matches too these days.Mercurial wrote:
Magicphoenix wrote:
Dear Brazilians,
ARMLET ON SPIRIT BEAR WTF???!!111!
I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!
FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY
PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs
nth | AdmiralBulldog uses this in pubs, just sayin'.-
drow still kinda OP thoughMercurial wrote:
Double post because Fuck you.
New Updates in Warcraft III: DotaTranquil Boots disabled speed reduced from 50 to 25
Tranquil Boots heal increased from 170 to 250
Tranquil Boots cooldown increased from 40 to 60
Tranquil Boots heal duration increased from 10 to 20
Illuminate manacost increased from 150 to 150/160/170/180
Illuminate AOE reduced from 400 to 350
Spiked Carapace duration reduced from 2.75 to 2.25
Spiked Carapace cooldown increased from 14 to 23/20/17/14
Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
Reduced Marksmanship enemy detection aoe reduced from 400 to 375
Heaven’s Halberd's Disarm is no longer dispelled by Manta Style
Living Armor damage reduction is now done for all instances of damage that reduce its charges
Nerf nerf nerf.
David, David, David.Magicphoenix wrote:
WTH Lumi, LD & Godz are all named David with given name, I never noticed that XD
aka nothingMercurial wrote:
New Double Post with New Update Incoming Tomorrow.GAMEPLAY
- Clockwerk: Fixed being able to break Hookshot movement with purge/stonegaze/etc.
- Drow Ranger: Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved).
- Drow Ranger: Reduced Marksmanship enemy detection aoe reduced from 400 to 375.
- Keeper of the Light: Illuminate manacost from increased 150 to 150/160/170/180.
- Keeper of the Light: Illuminate AOE reduced from 400 to 350.
- Keeper of the Light: Fixed Mana Leak not getting removed by Dark Pact or Kraken Shell.
- Mirana: Fixed cast and attack behaviors during Leap.
- Nyx Assassin: Spiked Carapace duration reduced from 2.75 to 2.25.
- Nyx Assassin: Spiked Carapace cooldown increased from 14 to 23/20/17/14.
- Timbersaw: Fixed Whirling Death debuff getting dispelled.
- Timbersaw: Fixed attack capability getting reset while Magic Immune when Chakram is used.
- Timbersaw: Fixed Whirling Death stat drain not affecting Magic Immune units.
- Treant Protector: Living Armor damage reduction is now done for all instances of damage that reduce its charges.
- Tranquil Boots: Disabled speed reduced from 50 to 25.
- Tranquil Boots: Heal increased from 170 to 250.
- Tranquil Boots: Cooldown increased from 40 to 60.
- Tranquil Boots: Heal duration increased from 10 to 20.
- Tranquil Boots: Fixed being able to drop the item to reset its state.
- Tranquil Boots: Fixed damage detection threshold on Tranquil's heal.
- Heaven's Halberd: Disarm is no longer dispelled by Manta.
- Added Timbersaw to Captain's Mode (Tournament Version).
- Fixed attack acquisition range on Disruptor, KOTL, Wisp, Visage and Medusa.
- Fixed Towers sometimes attacking you too soon when moving out of range.
BOTS
- Added Jakiro bot.
- Added Sand King bot.
- Bots that have been hit by multiple stacks of Sticky Napalm will now contemplate their misfortune further back in the lane.
- Fixed a bug where bots would try to cast stuns when being wildly out of range.
UI
- Minimap now displays illusions for spectators.
- Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.
VISUALS
- Added in-game models for when the following items are dropped from inventory into the world: Tango and Dust of Appearance.
EFFECTS
- Updated Dagon visual effects and scaled it with level.
- Added an effect when Marksmanship is active.
AUDIO
- Fixed music volume bug.
- Fixed a bug preventing heroes from commenting on specific item purchases.
- Fixed AA's ult cast sounds to only play for teammates or nearby enemies that have vision.
- Added a unique sound for Viper's orb attack.
- Added sound to Diffusal Blade purge.
- Various mix tweaks across creeps, ui and the tutorial quest sounds.
WORKSHOP
- Disabled browsing & submitting in the Test Client, but allowed imports for testing purposes.
- Submissions now have the option of including a PSD containing marketing materials for the submission.
- Added Beastmaster's Hawk and Lone Druid's Bear to the Ability Import list.
- Attack animations now describe the animation timing required for the attack to match the character using them.
I'm not agree with the speed nerf on tranquil boots... but meh.