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Daniel Ingram - A True, True Friend

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Total Posts
62
Topic Starter
ztrot
This beatmap was submitted using in-game submission on Saturday, March 30, 2013 at 8:02:03 PM

Artist: Daniel Ingram
Title: A True, True Friend
Source: My Little Pony : Friendship is Magic
Tags: mlp twilight sparkle rainbow dash pinkie pie rarity fluttershy applejack Dark_Ai true true
BPM: 120
Filesize: 6696kb
Play Time: 03:21
Difficulties Available:
  1. Ai's Normal (2.83 stars, 202 notes)
  2. Hard (4.42 stars, 330 notes)
  3. Insane (4.93 stars, 455 notes)
Download: Daniel Ingram - A True, True Friend
Information: Scores/Beatmap Listing
---------------
Screw not getting this done it is getting done!
This one goes out too all my friends new and old that have helped me along the way and a very big welcome back! to Shiro!
3/13/13 added changes
3/18/13 changes applied thanks dkun~
added ki time and changed the preview point applied jacobs mod, awaiting changes on the normal.
3/26 applied more changes
final changes made
Starry-
o;
Nuadu
I love this beatmap please please please finish it.
SergioSource
Absolutely love it :)
Shohei Ohtani
Better mp3: http://puu.sh/2bGe8 (Kind of)
Topic Starter
ztrot
I don't think this mp3 is really that bad
Shohei Ohtani

ztrot wrote:

I don't think this mp3 is really that bad
:(
RFX
I love this Map! Thanks for making all of these mlp maps! :)
Topic Starter
ztrot
yep no problem
Kyonko Hizara
Almost forgot to favorite this :U
Topic Starter
ztrot
you better fav it :P
Kyonko Hizara

ztrot wrote:

you better fav it :P
I would be a bad Kyonko if I didn't
Haya
Hey! Modding this for the M4M ~

[General]
Why no Kiai time?

[Ai's Normal]
00:18:092 (5) - Doesn't look good imo, you could do it like this: http://puu.sh/2gGnA
00:22:092 (1) - Remove NC
00:23:092 - Add a note (?)
00:27:092 (1) - Do it more symmetrical please
00:29:342 (3) - Add a note
00:29:342 (3) - ^
01:24:092 (1) - Might be too short for Normal players
01:39:092 (1) - Remove NC (?)
02:04:592 (5) - NC
02:05:592 (1) - Remove NC
02:12:967 - unnecessary green line
02:27:092 (1) - Remove NC
02:28:592 - Unnecessary green line
02:29:092 - ^
02:50:342 - Add a note
03:14:842 - ^
03:21:092 (1) - Soft Default Finish

[Hard]
00:08:092 (2) - Do it symmetrical please
00:13:092 (1) - Distance Snap
00:17:592 (1) - ^
00:19:342 (1) - 1 grid up
00:33:592 (1) - Remove NC
00:35:092 (3) - 1 grid up; 1 grid right
00:41:092 (1) - Remove NC
00:45:092 (1) - ^
00:58:342 - Add a note
01:15:092 (6) - Flip it to something like this to keep the flow: http://puu.sh/2gGMp
01:29:092 (1) - Remove NC
01:29:842 (4) - NC
01:30:092 (1) - Remove NC
01:30:092 (1) - Add a note
01:45:092 (3) - NC if you want to keep the pattern
02:01:092 (1,2) - Overlaps like this never look good :S
02:10:592 (1,2,3,4,5) - Doing these symmetrical to the Y Axis would look way better
02:15:592 (4) - Do it more symmetrical please
02:27:092 (1) - Remove NC
03:02:717 - Add a note
03:02:967 - ^
03:09:092 (1) - Remove NC
03:21:342 (1) - Start this one on 03:21:342 -

[Insane]
00:10:092 (1) - Remove NC
00:29:092 (1) - ^
00:34:842 (6) - Stack it with 00:35:092 (1) -
00:43:092 (1,2) - Changing them to something like this looks better: http://puu.sh/2h9Zk
00:52:842 (6) - Keep the Distance Snap
00:57:842 - Add a note
00:58:342 - ^
01:27:467 - ^
01:44:592 (4) - Use the same slider as 01:44:092 (3) -
02:27:842 - Add a note
02:28:092 - ^

Good map, hope it gets ranked soon!
Nyquill
[Normal]
01:36:592 (4) - stacks, especially 1/1 stacks in normals, are not appreciated much. You should probably look to put that somewhere else.
02:07:842 (2) - Shouldn't be too hard to distance snap this properly if you move it up http://puu.sh/2gOrb

[Insane]
00:19:842 (3) - This would do better unstacked imho http://puu.sh/2gMfe to keep the cursor moving.
00:35:092 (3) - Pulling back this slider feels really awkward. Perhaps having the slider wrap the 1 going back would make it both look and play better http://puu.sh/2gMhL
02:10:092 (1) - REALLY weird to lead into. http://puu.sh/2gMtB this actually makes it so that your next placement isn't affected.
02:43:092 (5,6,7,8,9,10,11,12) - I really find this out of place in comparison to the rest of the streams in this map (ending a stream on the second finger randomly makes things all the harder to do on dt, or newer players). A series of 3 notes are okay.
03:18:092 (8) - A tighter wrap around the previous slider would look a lot nicer http://puu.sh/2gMcS
Megpoi
woo i didn't know being an osu supporter could have many privileges great map !!!
Haya
Kay, added the Insane mod and Changed the General mod!
Dark_Ai
Haya

Haya wrote:

Hey! Modding this for the M4M ~

[Ai's Normal]
00:18:092 (5) - Doesn't look good imo, you could do it like this: http://puu.sh/2gGnA changed
00:22:092 (1) - Remove NC ok
00:23:092 - Add a note (?) hmm.. better not
00:27:092 (1) - Do it more symmetrical please done
00:29:342 (3) - Add a note nuuuh
00:29:342 (3) - ^ ^
01:24:092 (1) - Might be too short for Normal players I dont think that ^^
01:39:092 (1) - Remove NC (?) no
02:04:592 (5) - NC okay
02:05:592 (1) - Remove NC done
02:12:967 - unnecessary green line deleted
02:27:092 (1) - Remove NC no
02:28:592 - Unnecessary green line I dont think that
02:29:092 - ^ ^
02:50:342 - Add a note better not
03:14:842 - ^ ^
03:21:092 (1) - Soft Default Finish okay

Nyquill

Nyquill wrote:

[Normal]
01:36:592 (4) - stacks, especially 1/1 stacks in normals, are not appreciated much. You should probably look to put that somewhere else. No change here
02:07:842 (2) - Shouldn't be too hard to distance snap this properly if you move it up http://puu.sh/2gOrb done

\O3O/


fixed version :3
osu file format v12

[General]
AudioFilename: A True, True Friend.mp3
AudioLeadIn: 3000
PreviewTime: 42842
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 7842,114623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:A True, True Friend
TitleUnicode:A True, True Friend
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Ai's Normal
Source:My Little Pony : Friendship is Magic
Tags:mlp twilight sparkle rainbow dash pinkie pie rarity fluttershy applejack Dark_Ai
BeatmapID:228605
BeatmapSetID:81493

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.26
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",1,1
//Break Periods
2,24292,25892
2,58291,68892
2,103292,115892
2,150292,158892
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,176,130,253

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27092,-100,4,2,2,60,0,0
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[Colours]
Combo1 : 252,252,252
Combo2 : 141,28,255
Combo3 : 255,255,140
Combo4 : 128,191,255
Combo5 : 255,173,91
Combo6 : 255,155,255

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Loooctav
Ponies..


Ponies..


Ponies..



PONIES!!!!!!!!
dkun
ircmod, talked most of it out on mumble; here's the chat log of us posting ss + timestamps at each other for it

SPOILER
17:57 dkun: u wanna do irc mod
17:57 dkun: most of what I really have to say is in the insane tbh
17:57 ztrot: uhh i guess
17:57 dkun: the hard seems perfectly fine ztrot style
17:59 dkun: 00:18:092 (1,2,3) - spacing?
18:00 ztrot: http://osu.ppy.sh/ss/660369
18:05 dkun: 00:17:092 (3,4) -
18:05 dkun: is what ss shows
18:05 dkun: 00:18:092 (1,2,3) - changes as a result
18:05 dkun: nothing after changes
18:09 dkun: 00:20:842 (2,3,4,5) - composition?
18:14 ztrot: http://osu.ppy.sh/ss/660382
18:14 dkun: 00:29:842 (2,3) - switch position?
18:16 dkun: 00:38:592 (4,5,1,2,3,4,5,6) - http://osu.ppy.sh/ss/660385
18:17 dkun: 00:27:092 (1,2,3,4,5,6) -
18:19 dkun: 00:49:092 (1,2) - cp?
18:20 dkun: 00:51:092 (1,2) -
18:21 dkun: 00:58:092 (2) - lower vol?
18:24 dkun: 01:17:592 (6) - move slider endtick r by 3
18:24 dkun: by 2**
18:26 ztrot: http://puu.sh/2kcAL
18:27 dkun: 01:26:092 (1,2) - composition, cp?
18:27 dkun: 01:28:092 (1,2,3) -
18:29 ztrot: 01:26:092 (1) -
18:29 ztrot: fuck
18:29 ztrot: http://osu.ppy.sh/ss/660397
18:30 dkun: 01:31:092 (3,4,5,6) -
18:31 dkun: 01:34:092 (1,2,3) - comp as well, cp?
18:32 ztrot: http://osu.ppy.sh/ss/660398
18:33 dkun: 01:41:092 (1) -
18:33 dkun: 01:44:092 (3,4) -
18:34 dkun: 02:03:342 (2,3,4,5,6) -
18:37 ztrot: http://osu.ppy.sh/ss/660401
18:38 dkun: 02:08:842 (7,1,2,3,4) -
18:44 dkun: 02:19:092 (1,2,3) -
18:46 dkun: 02:24:092 (3,4,5,6,7) - 6,7 could use some work in terms of position
18:46 dkun: 02:28:342 (1) - lower vol @ end?
18:47 dkun: y 304 y 344
18:48 dkun: 02:24:342 (4) -
18:50 dkun: 02:40:842 (5,6,7,8,9,10) -
18:54 dkun: 03:21:592 (1) -
Garven
star 8-)
Stefan
omg I've heard the german version of this Song and I totally loved it ;v;

(asdf where are my stars)
Low
[General]
I see that you don't intend to use kiai time, but I think the last chorus would feel more powerful with a kiai time to emphasize it. At least just a kiai fountain.

[Ai's Normal]
This mod is mainly going to be composed of hitsound issues since the aesthetic factor of the difficulty seems to have few flaws.

00:22:592 (6) - instead of placing this slightly above the end of (5), place it in a way that creates the same direction of flow between the two objects (like this).
00:27:092 (1) - a clap at the end of this slider matches the music well
00:43:592 (2) - the whistle at the end of this slider seems randomly placed and doesn't fit very well. I suggest removing it.
01:10:092 (1) - rather than a whistle being on the reverse of this, there should be a clap due to the clap sound being present in the music.
01:22:092 (3,4) - like my first suggestion, this would flow better if both were placed in a way that creates nice flow. In this case, only the slider can be moved, so it would be ideal to do something that looks like this.
02:16:092 (4) - you're missing a clap at the beginning of this slider.
02:46:092 (1,2) - spacing inconsistency. probably a mistake
02:55:092 (1) - why isn't there a break after this spinner? All of the other difficulties have it, so it's good to be consistent. Also, it's really odd to have a long pause that doesn't even have a break, especially in a normal difficulty.
03:13:092 (6) - There should be hitsounds on this slider; specifically a whistle on the beginning of it and a clap on the reverse.

[Hard]
00:16:092 (1,2) - even though you did this anti-jump thing once before in this difficulty so far and it's perfectly readable due to the highly structured nature of the song, i advise to space this one out normally due to the fact that 00:18:092 (1,2) has the same spacing as this but it's in 1/2 rather than 1/1. It may cause readability problems for some players.
00:27:092 (1) - there should be a whistle at the beginning of this slider (it's in the music)
00:43:092 (1) - ^ for consistency as well
00:46:092 (3) - a slider with 4 repeats seems boring to play here. also, the heavy white tick is on a repeat, so it feels odd due to the fact that it doesn't get it's own slider for emphasis. I recommend splitting this into two sliders, maybe like this. you could also make that second slider into a different shape (which I would do).
01:10:092 (1) - finish
01:19:342 (4,5) - kind of being nazi here, but it'd be best if you could move the slider's shape around a bit so that they don't almost overlap.
01:42:092 (1) - i don't see why you would continue mapping here since you abruptly stop mapping at 01:48:092 (4). i suggest removing this small part completely and starting the break after 01:40:092 (7) or mapping it through.
02:43:092 (6) - I read this as having only one repeat rather than two due to the previous ones (02:40:342 (2,3)) only having one as well. to make this more readable, i suggest making this slider a stream of circles (or a slider and circles combined).
03:06:092 (3) - once again, this repeat slider is somewhat boring to play
03:12:592 (4) - There should be a clap at the reverse of this slider.

[Insane]
00:15:592 (5,6) - ctrl + g these. It has better flow and is more fun to play than what you have now.
00:35:842 (2,3,4,5) - this pattern here seems rather randomly placed, specifically (5). i would stack (5) under (3) to tidy it up a bit.
01:10:092 (3) - finish at the beginning of this slider
01:24:842 (2,3,4,5,6,7,8,9,10,11) - since the music at this stream gradually gets louder, i would do the same thing with the hitsound volume to match it. Creates a nice dynamic effect.
01:41:092 (1) - Same concern as the hard difficulty.
02:01:842 (4) - move this down one grid and right one grid to be aligned with 02:01:342 (2) for a symmetrical pattern.
02:24:592 (5,7) - Reverse these. instead of having two notes normally spaced in this jump pattern, make all of them jumps. it flows a lot better.
02:51:092 (5) - finish at the start of this

nicely done map as usual.
Topic Starter
ztrot

Jacob wrote:

[General]
I see that you don't intend to use kiai time, but I think the last chorus would feel more powerful with a kiai time to emphasize it. At least just a kiai fountain.
Ki mode added
[Ai's Normal]
This mod is mainly going to be composed of hitsound issues since the aesthetic factor of the difficulty seems to have few flaws.

00:22:592 (6) - instead of placing this slightly above the end of (5), place it in a way that creates the same direction of flow between the two objects (like this).
00:27:092 (1) - a clap at the end of this slider matches the music well
00:43:592 (2) - the whistle at the end of this slider seems randomly placed and doesn't fit very well. I suggest removing it.
01:10:092 (1) - rather than a whistle being on the reverse of this, there should be a clap due to the clap sound being present in the music.
01:22:092 (3,4) - like my first suggestion, this would flow better if both were placed in a way that creates nice flow. In this case, only the slider can be moved, so it would be ideal to do something that looks like this.
02:16:092 (4) - you're missing a clap at the beginning of this slider.
02:46:092 (1,2) - spacing inconsistency. probably a mistake
02:55:092 (1) - why isn't there a break after this spinner? All of the other difficulties have it, so it's good to be consistent. Also, it's really odd to have a long pause that doesn't even have a break, especially in a normal difficulty.
03:13:092 (6) - There should be hitsounds on this slider; specifically a whistle on the beginning of it and a clap on the reverse.

[Hard]
00:16:092 (1,2) - even though you did this anti-jump thing once before in this difficulty so far and it's perfectly readable due to the highly structured nature of the song, i advise to space this one out normally due to the fact that 00:18:092 (1,2) has the same spacing as this but it's in 1/2 rather than 1/1. It may cause readability problems for some players. applied
00:27:092 (1) - there should be a whistle at the beginning of this slider (it's in the music) got it
00:43:092 (1) - ^ for consistency as well yep
00:46:092 (3) - a slider with 4 repeats seems boring to play here. also, the heavy white tick is on a repeat, so it feels odd due to the fact that it doesn't get it's own slider for emphasis. I recommend splitting this into two sliders, maybe like this. you could also make that second slider into a different shape (which I would do). fixed
01:10:092 (1) - finish roger
01:19:342 (4,5) - kind of being nazi here, but it'd be best if you could move the slider's shape around a bit so that they don't almost overlap. done
01:42:092 (1) - i don't see why you would continue mapping here since you abruptly stop mapping at 01:48:092 (4). i suggest removing this small part completely and starting the break after 01:40:092 (7) or mapping it through. nah it follow out till the string section ends/
02:43:092 (6) - I read this as having only one repeat rather than two due to the previous ones (02:40:342 (2,3)) only having one as well. to make this more readable, i suggest making this slider a stream of circles (or a slider and circles combined). changed
03:06:092 (3) - once again, this repeat slider is somewhat boring to play fixed
03:12:592 (4) - There should be a clap at the reverse of this slider.

[Insane]
00:15:592 (5,6) - ctrl + g these. It has better flow and is more fun to play than what you have now. I feel that is more personal perf and I prefer it this way :P
00:35:842 (2,3,4,5) - this pattern here seems rather randomly placed, specifically (5). i would stack (5) under (3) to tidy it up a bit. again I really like it like this and it isn't harming anything
01:10:092 (3) - finish at the beginning of this slider got it
01:24:842 (2,3,4,5,6,7,8,9,10,11) - since the music at this stream gradually gets louder, i would do the same thing with the hitsound volume to match it. Creates a nice dynamic effect. not really worth the effort the music blends with the hitsounds well enough to not need to ad extra vol bars,
01:41:092 (1) - Same concern as the hard difficulty. same answer :P
02:01:842 (4) - move this down one grid and right one grid to be aligned with 02:01:342 (2) for a symmetrical pattern. got it
02:24:592 (5,7) - Reverse these. instead of having two notes normally spaced in this jump pattern, make all of them jumps. it flows a lot better. sure
02:51:092 (5) - finish at the start of this roger

nicely done map as usual.
Love
Hold on, lemme pop in with a mod.

[Insane]
01:17:342 (4,5,6) - This looks a little weird, just to me though. Maybe move 01:17:467 (5) down 1 grid and 01:17:592 (6) down 2 grids. That way you're going into a path for the slider.
01:26:092 (1) - Move the middle tick right 1 and up 2 points? This will make it look a little bit better since the roll before it curves but the slider doesn't curve out of it. It will look a bit better and play just the same. Copy and paste it onto 01:26:592 (2) as well.
01:33:842 (4,5,1) - Same as the first thing I pointed out. This time, try moving 01:33:842 (4) up 2 grids and 01:33:967 (5) up 1 grid.
02:04:592 (7,8) - This beat placement is a bit off. Why not make 02:04:592 (7) into a slider ending on 02:04:842. Then have a note or slider start at 02:05:092 with a new combo. If you choose a slider for the lyric happening here, end it on 02:05:342.
02:13:592 (2) - Maybe fix this curved slider by copy-pasting a slider that's already around it?
02:20:842 (5,1) - This feels a little weird because of the beat placement. Maybe turn (5) into a note and then start a slider on 02:21:092 and end it on 02:21:342. That way you start the slider on a downbeat and it feels smoother to play. Something like this: http://osu.ppy.sh/ss/667954
02:41:842 (11,12,1) - I would say fix this like one of the previous mods I pointed out. But this section gives me a fun feeling of playing this cause of applejack.
03:03:092 (1) - This isn't properly stacked under 03:02:592 (1,2,3,4). Can you just move this right under? Also remove the clap on the beginning of this?
03:10:842 (4,5,1) - Also as said earlier, move 03:10:842 (4) down 2 grids and 03:10:967 (5) down 1 grid. Just so that 03:10:842 (4,5) flow into the slider.

[Hard]
02:50:342 (2,3,4) - Try using another repeat slider here? Just a suggestion of mine.

[Normal]
02:13:092 - 02:51:092 - Your claps start to go on the downbeat instead of the upbeat. They should be on the 1st and 3rd white tick after the long white tick. So on every 2/4 and 4/4, whereas 1/4 is the long white tick.
02:58:092 - Insert a break.
JAKACHAN

Love wrote:

Hold on, lemme pop in with a mod.

[Hard]
02:50:342 (2,3,4) - Try using another repeat slider here? Just a suggestion of mine.
QUALITY MODPOST DON! :D
Dark_Ai
changed everything from jacobs mod no change from Loves mod >.<

here the fixed version. I hope the kiai times are right ><


SPOILER
osu file format v12

[General]
AudioFilename: A True, True Friend.mp3
AudioLeadIn: 3000
PreviewTime: 85717
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 7842,114623
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:A True, True Friend
TitleUnicode:A True, True Friend
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Ai's Normal
Source:My Little Pony : Friendship is Magic
Tags:mlp twilight sparkle rainbow dash pinkie pie rarity fluttershy applejack Dark_Ai true true
BeatmapID:228605
BeatmapSetID:81493

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.26
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",1,1
//Break Periods
2,24292,25892
2,58291,68892
2,103292,115892
2,150292,158892
2,178042,181392
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,176,130,253

[TimingPoints]
92,500,4,2,1,60,1,0
23092,500,4,2,1,60,1,0
27092,-100,4,2,2,60,0,0
58092,500,4,2,1,60,1,0
86092,-100,4,2,1,60,0,1
101092,500,4,2,1,60,1,0
102092,-100,4,2,1,30,0,0
117092,-100,4,2,2,60,0,0
133092,-100,4,2,2,60,0,1
133217,-100,4,2,1,60,0,1
148092,500,4,2,1,60,1,0
148592,-100,4,2,1,30,0,0
149092,-100,4,2,1,20,0,0
149592,-100,4,2,1,10,0,0
160092,-100,4,2,1,60,0,0
173092,500,4,2,3,60,1,0
175092,-100,4,2,3,20,0,0
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183092,-100,4,2,1,60,0,1
194091,-100,4,2,2,60,0,0
205092,-100,4,2,0,30,0,0


[Colours]
Combo1 : 252,252,252
Combo2 : 141,28,255
Combo3 : 255,255,140
Combo4 : 128,191,255
Combo5 : 255,173,91
Combo6 : 255,155,255

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200,88,49092,2,0,P|152:128|144:192,2,126,8|0|8,0:0|0:0|0:0,0:0:0:0:
384,56,50842,5,0,0:0:0:0:
440,88,51092,2,0,P|488:128|496:192,2,126,8|0|8,0:0|0:0|0:0,0:0:0:0:
376,192,52592,1,0,0:0:0:0:
328,232,52842,1,0,0:0:0:0:
264,248,53092,2,0,P|200:248|144:280,2,126,8|0|8,0:0|0:0|0:0,0:0:0:0:
304,296,54342,1,0,0:0:0:0:
360,320,54592,1,0,0:0:0:0:
448,232,55092,6,0,P|424:128|296:104,1,252,8|8,0:0|0:0,0:0:0:0:
240,216,56592,1,0,0:0:0:0:
192,256,56842,1,2,0:0:0:0:
136,288,57092,2,0,P|72:272|40:224,2,126,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,70092,6,0,L|256:320,2,126,4|8|2,0:0|0:0|0:0,0:0:0:0:
164,108,71592,2,0,P|256:36|348:108,2,252,8|8|8,0:0|0:0|0:0,0:0:0:0:
128,228,74092,2,0,L|88:356,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,220,75592,1,8,0:0:0:0:
384,228,76092,2,0,L|424:356,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
316,120,77592,5,8,0:0:0:0:
256,104,77842,1,0,0:0:0:0:
196,120,78092,2,0,P|140:152|120:208,1,126,2|8,0:0|0:0,0:0:0:0:
244,236,79092,2,0,L|280:296,2,63,2|0|8,0:0|0:0|0:0,0:0:0:0:
128,284,80092,2,0,P|124:164|232:108,1,252,2|2,0:0|0:0,0:0:0:0:
324,192,81592,5,8,0:0:0:0:
388,204,81842,1,0,0:0:0:0:
448,216,82092,2,0,L|456:288,1,63,2|0,0:0|0:0,0:0:0:0:
456,344,82592,1,8,0:0:0:0:
336,296,83092,1,2,0:0:0:0:
256,244,83592,2,0,L|256:168,1,63,8|0,0:0|0:0,0:0:0:0:
256,192,84092,12,4,85592,0:0:0:0:
136,192,86092,6,0,P|192:216|248:192,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,80,87592,2,0,P|136:56|80:80,2,126,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,80,89092,2,0,P|376:56|432:80,1,126,2|8,0:0|0:0,0:0:0:0:
376,192,90092,5,2,0:0:0:0:
256,232,90592,1,8,0:0:0:0:
136,192,91092,2,0,P|80:220|48:272,1,126,2|8,0:0|0:0,0:0:0:0:
168,316,92092,5,2,0:0:0:0:
256,224,92592,1,8,0:0:0:0:
344,316,93092,2,0,P|404:304|444:252,1,126,2|8,0:0|0:0,0:0:0:0:
444,128,94092,6,0,L|388:88,1,63,2|0,0:0|0:0,0:0:0:0:
348,136,94592,2,0,L|292:96,1,63,8|0,0:0|0:0,0:0:0:0:
232,100,95092,2,0,P|176:124|120:100,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,224,96592,1,8,0:0:0:0:
256,224,97092,1,2,0:0:0:0:
212,268,97342,5,0,0:0:0:0:
152,292,97592,1,8,0:0:0:0:
96,268,97842,1,0,0:0:0:0:
52,224,98092,1,4,0:0:0:0:
256,76,99092,6,0,L|256:204,1,126,2|8,0:0|0:0,0:0:0:0:
200,316,100092,2,0,P|256:340|312:316,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,192,101342,12,4,103092,0:0:0:0:
132,196,117092,6,0,P|168:144|228:136,1,126,2|0,0:0|0:0,0:0:0:0:
288,136,117842,2,0,P|346:144|382:196,1,126,8|0,0:0|0:0,0:0:0:0:
356,252,118592,1,2,0:0:0:0:
256,328,119092,1,8,0:0:0:0:
256,200,119592,1,8,0:0:0:0:
256,200,119842,1,2,0:0:0:0:
104,312,120592,5,2,0:0:0:0:
64,192,121092,1,8,0:0:0:0:
104,72,121592,1,8,0:0:0:0:
104,72,121842,1,2,0:0:0:0:
256,184,122592,6,0,P|316:200|376:184,1,126,8|2,0:0|0:0,0:0:0:0:
316,76,123592,1,8,0:0:0:0:
256,96,123842,1,0,0:0:0:0:
196,76,124092,1,2,0:0:0:0:
84,132,124592,5,8,0:0:0:0:
64,192,124842,1,0,0:0:0:0:
84,252,125092,1,2,0:0:0:0:
196,192,125592,2,0,L|328:192,1,126,8|2,0:0|0:0,0:0:0:0:
384,192,126342,1,0,0:0:0:0:
448,192,126592,1,8,0:0:0:0:
352,276,127092,6,0,P|300:244|288:184,1,126,2|8,0:0|0:0,0:0:0:0:
224,184,127842,2,0,P|212:244|160:276,1,126,0|2,0:0|0:0,0:0:0:0:
100,252,128592,1,2,0:0:0:0:
136,132,129092,5,2,0:0:0:0:
256,108,129592,1,8,0:0:0:0:
256,172,129842,1,0,0:0:0:0:
256,236,130092,1,2,0:0:0:0:
256,192,130342,12,4,132592,0:0:0:0:
128,192,133092,5,6,0:0:0:0:
256,192,133592,1,2,0:0:0:0:
380,192,134092,1,8,0:0:0:0:
320,304,134592,6,0,L|320:240,1,63,2|0,0:0|0:0,0:0:0:0:
320,180,135092,1,8,0:0:0:0:
256,72,135592,1,2,0:0:0:0:
188,180,136092,2,0,L|188:312,1,126,8|2,0:0|0:0,0:0:0:0:
132,332,136842,5,0,0:0:0:0:
72,308,137092,1,8,0:0:0:0:
28,192,137592,1,2,0:0:0:0:
72,76,138092,2,0,P|132:60|200:64,1,126,8|2,0:0|0:0,0:0:0:0:
256,84,138842,1,0,0:0:0:0:
316,63,139092,2,0,P|380:60|440:76,2,126,8|2|8,0:0|0:0|0:0,0:0:0:0:
136,240,141092,5,8,0:0:0:0:
256,204,141592,1,2,0:0:0:0:
376,240,142092,2,0,P|436:228|480:180,2,126,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,204,143592,1,2,0:0:0:0:
256,204,144092,1,8,0:0:0:0:
216,156,144342,5,8,0:0:0:0:
160,128,144592,1,2,0:0:0:0:
104,156,144842,1,8,0:0:0:0:
64,204,145092,1,4,0:0:0:0:
224,304,145842,5,0,0:0:0:0:
280,336,146092,2,0,P|340:348|392:316,1,126,8|2,0:0|0:0,0:0:0:0:
316,216,147092,5,8,0:0:0:0:
256,104,147592,1,2,0:0:0:0:
256,192,148342,12,4,150092,0:0:0:0:
256,304,160092,5,8,0:0:0:0:
192,196,160592,1,2,0:0:0:0:
316,192,161092,1,8,0:0:0:0:
256,88,161592,1,2,0:0:0:0:
256,88,162092,2,0,L|256:216,2,126,8|2|8,0:0|0:0|0:0,0:0:0:0:
24,188,164092,5,8,0:0:0:0:
132,256,164592,1,2,0:0:0:0:
256,272,165092,2,0,L|320:272,1,63,8|0,0:0|0:0,0:0:0:0:
348,216,165592,2,0,L|416:216,1,63,2|0,0:0|0:0,0:0:0:0:
472,204,166092,5,8,0:0:0:0:
368,128,166592,1,2,0:0:0:0:
256,184,167092,2,0,P|196:196|140:156,1,126,8|2,0:0|0:0,0:0:0:0:
224,64,168092,5,8,0:0:0:0:
288,64,168342,2,0,L|352:64,1,63,0|2,0:0|0:0,0:0:0:0:
400,104,168842,1,0,0:0:0:0:
440,152,169092,1,8,0:0:0:0:
440,216,169342,2,0,L|440:296,1,63,0|2,0:0|0:0,0:0:0:0:
336,348,170092,5,8,0:0:0:0:
256,252,170592,1,2,0:0:0:0:
256,188,170842,1,0,0:0:0:0:
256,124,171092,2,0,P|84:116|48:288,1,378,4|0,0:0|0:0,0:0:0:0:
164,224,173092,5,8,0:0:0:0:
256,308,173592,1,2,0:0:0:0:
348,224,174092,1,8,0:0:0:0:
256,136,174592,1,2,0:0:0:0:
256,192,175092,12,4,177842,0:0:0:0:
44,324,182592,5,8,0:0:0:0:
92,284,182842,1,0,0:0:0:0:
140,244,183092,2,0,L|192:196,1,63,2|0,0:0|0:0,0:0:0:0:
248,200,183592,2,0,L|300:152,1,63,8|0,0:0|0:0,0:0:0:0:
340,112,184092,2,0,P|396:136|424:192,1,126,2|8,0:0|0:0,0:0:0:0:
376,232,184842,1,0,0:0:0:0:
328,272,185092,2,0,P|352:328|408:356,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,172,186592,1,8,0:0:0:0:
184,276,187092,6,0,P|160:332|104:360,1,126,2|8,0:0|0:0,0:0:0:0:
60,240,188092,2,0,P|84:184|140:156,1,126,2|8,0:0|0:0,0:0:0:0:
268,156,189092,2,0,P|328:172|388:156,2,126,2|8|2,0:0|0:0|0:0,0:0:0:0:
52,56,191092,5,2,0:0:0:0:
164,112,191592,1,8,0:0:0:0:
276,56,192092,1,2,0:0:0:0:
324,172,192592,1,8,0:0:0:0:
388,168,192842,1,0,0:0:0:0:
436,128,193092,2,0,P|472:180|460:244,2,126,2|0|2,0:0|0:0|0:0,0:0:0:0:
400,76,194342,1,0,0:0:0:0:
348,40,194592,1,8,0:0:0:0:
256,128,195092,6,0,P|176:216|64:168,1,252,2|2,0:0|0:0,0:0:0:0:
140,72,196592,1,8,0:0:0:0:
160,132,196842,1,0,0:0:0:0:
180,192,197092,2,0,P|236:296|352:268,1,252,8|2,0:0|0:0,0:0:0:0:
436,176,198592,5,8,0:0:0:0:
388,60,199092,2,0,P|332:36|276:60,1,126,8|0,0:0|0:0,0:0:0:0:
220,172,200092,2,0,P|276:196|332:172,1,126,8|0,0:0|0:0,0:0:0:0:
256,192,201092,12,4,205092,0:0:0:0:
Topic Starter
ztrot
applied
lilynoid
Thanks for this awesome map ^^
riffy
hi. random mod

[General]
  1. Disable countdown, it sounds kinda unecessary here.

[Insane]
  1. I'd recommend you to do OD-1 to mke diff settings a bit better balanced.
  2. 02:27:092 (4) - add a repeat to this slider? It feels better because of vocals at 02:28:092
  3. 02:30:092 - you should end this spinner here, to be consistent with other diffs!
[Hard]
  1. 00:22:092 (1,2,3) - I think you can follow vocals closer here. try to replace these circles with sliders? So, slirers will gradually become longer! example
    Note:00:23:092 - there will be the end of a slider, it's a good idea, too because rhythm change here will be easier to play.
  2. 01:26:092 - place here an 1/2 slider? It will give you better flow and more consistency with other diffs!
  3. 01:40:092 (7) - here, and so on - try to replace it with two sliders to follow vocals? It follows "true, truuue" in vocals. example
  4. 02:01:842 (2) - this jump feels off your regular pattern because it's too hard. try to Ctrl+G this circle, you will have a little jump between (2) and (3) which fits here perfectly.
  5. 02:12:092 (9) - ultra-nazi - normally, you don't curve 1/4 sliders. So, do not curve this one, it looks weird, imo.
  6. 02:25:092 (1) - personally, I feel like you should use a slider here! 1/1 or 1/2 slider will fit here perfectly. listen - 02:25:592 - isn't it a perfect place to end a slider?
  7. 02:40:092 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1) - I'd say that you're overusing triplets here. After consistent 1/2 rhythm that you had earlier these triplets are too hard and unexpected. 1/4 slider with reverse will fit here, too! It's too tiring for [Hard] diff to click all these triplets :<
[Ai's Normal]
  1. Try to reduce OD and AR by 1 tick (OD3/AR4) this diff is the easiest, so it should be a bit easier!
  2. 00:22:592 (6) - replace this circle with 1/1 slider? It feels like rhythm here beciomes inconsistents and hard to play. If you place an 1/1 slider here it will become much easier to play! example of what you will get
  3. 00:49:092 (3) - try to make this slider 1/4 longer. It will follow vocals and give you easier rhythm! this diff is the easiest, so you should keep rhythm as easy as possible!
    Note:don't forget to fix spacing here after this :3
  4. 01:26:092 (1) - since this diff is the easiest, you should think about beginners! This slider appears too soon after spinner, it might confuse beginners and unexperienced players, it is not okay for easiest diff!
  5. 01:37:342 (1,2,3,4) - this combo looks inconsistent and feels weird here. I think you're overusing 1/2 notes here! This diff is tyhe easiest, remember? Try to reduce number of 1/2 notes, for example - remove these ones and replace them with 1/2 sliders? example which is much easier to play
  6. 02:00:092 - 02:02:092 - well..place here a circle. It feels empty and inconsistent here. I'd say thay you've missed some vocals/beats and it feels wrong.
  7. 02:14:592 (1,2) - this kind of flow is confusing for easiest diff of this mapset. Since 02:15:092 (2) - is too close to 02:14:092 (3) - beginners might click it. Try to avoid these patterns, to make this diff a bit easier!
  8. 02:24:092 (5,1,2,3,4) - same as 01:37:342 (1,2,3,4), fix them both or don't fix 'em at all. So, you'll be able to keep mapset consistent
~~~~~~~~~~~~~~~~
Neat patterns, great flow.

Nice as always.
Topic Starter
ztrot

-Bakari- wrote:

hi. random mod

[General]
  1. Disable countdown, it sounds kinda unecessary here.
sure

[Insane]
  1. I'd recommend you to do OD-1 to mke diff settings a bit better balanced. No I feel that maps now days seem to follow a trend of having far to little in terms of OD so I think I will keep it at it the 7HP 8AR 8OD thanks for the suggestion tho.
  2. 02:27:092 (4) - add a repeat to this slider? It feels better because of vocals at 02:28:092 To be honest I disagree the vocal in this section fall silent leaving you a soft hitnormal sound that just feels really out of place
  3. 02:30:092 - you should end this spinner here, to be consistent with other diffs!
alright

[Hard]
  1. 00:22:092 (1,2,3) - I think you can follow vocals closer here. try to replace these circles with sliders? So, slirers will gradually become longer! example While I could do that I tend to make this hard get a bit tougher as the song goes so placing to many objects would break that sense of bulid up I'm going for
    Note:00:23:092 - there will be the end of a slider, it's a good idea, too because rhythm change here will be easier to play. yet again I don't think this is too hard and that end point falls short of the vocal line that I was mapping too adding a slider end point wouldn't sit well with me.
  2. 01:26:092 - place here an 1/2 slider? It will give you better flow and more consistency with other diffs! Sorry but that repeat slider is following the music to a tee and I don't really intend to change it
  3. 01:40:092 (7) - here, and so on - try to replace it with two sliders to follow vocals? It follows "true, truuue" in vocals. example yet again this conflicts with my build up
  4. 02:01:842 (2) - this jump feels off your regular pattern because it's too hard. try to Ctrl+G this circle, you will have a little jump between (2) and (3) which fits here perfectly. fixed
  5. 02:12:092 (9) - ultra-nazi - normally, you don't curve 1/4 sliders. So, do not curve this one, it looks weird, imo. nothing to bad about this
  6. 02:25:092 (1) - personally, I feel like you should use a slider here! 1/1 or 1/2 slider will fit here perfectly. listen - 02:25:592 - isn't it a perfect place to end a slider? there is a nice pause in the music and I would rather not add to many extra unneeded sections for this
  7. 02:40:092 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1) - I'd say that you're overusing triplets here. After consistent 1/2 rhythm that you had earlier these triplets are too hard and unexpected. 1/4 slider with reverse will fit here, too! It's too tiring for [Hard] diff to click all these triplets :<
this is close the the end of the song and is supposed to be the toughest part to tackle not to mention it is fitting the music to a tee so I don't really see this as over using.

[Ai's Normal]
  1. Try to reduce OD and AR by 1 tick (OD3/AR4) this diff is the easiest, so it should be a bit easier!
  2. 00:22:592 (6) - replace this circle with 1/1 slider? It feels like rhythm here beciomes inconsistents and hard to play. If you place an 1/1 slider here it will become much easier to play! example of what you will get
  3. 00:49:092 (3) - try to make this slider 1/4 longer. It will follow vocals and give you easier rhythm! this diff is the easiest, so you should keep rhythm as easy as possible!
    Note:don't forget to fix spacing here after this :3
  4. 01:26:092 (1) - since this diff is the easiest, you should think about beginners! This slider appears too soon after spinner, it might confuse beginners and unexperienced players, it is not okay for easiest diff!
  5. 01:37:342 (1,2,3,4) - this combo looks inconsistent and feels weird here. I think you're overusing 1/2 notes here! This diff is tyhe easiest, remember? Try to reduce number of 1/2 notes, for example - remove these ones and replace them with 1/2 sliders? example which is much easier to play
  6. 02:00:092 - 02:02:092 - well..place here a circle. It feels empty and inconsistent here. I'd say thay you've missed some vocals/beats and it feels wrong.
  7. 02:14:592 (1,2) - this kind of flow is confusing for easiest diff of this mapset. Since 02:15:092 (2) - is too close to 02:14:092 (3) - beginners might click it. Try to avoid these patterns, to make this diff a bit easier!
  8. 02:24:092 (5,1,2,3,4) - same as 01:37:342 (1,2,3,4), fix them both or don't fix 'em at all. So, you'll be able to keep mapset consistent
~~~~~~~~~~~~~~~~
Neat patterns, great flow.

Nice as always.
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