ty Gabe :3
Update :3
Update :3
Megurine Luka wrote:
M4M here:
[General]
Nothing \o3o/
[Normal]
01:28:302 (1) - bend it to another direction seems prettier? i don't see any problems here
01:34:302 (5) - NC? cuz 7 combos seems to be too long for a N diffis not that big problem
01:36:148 (1) - end at 01:40:764 sounds greater for me if you hear good the vocal finish where i finished the spinner
02:44:918 (3) - 1 or 2 grids up? It seems a little lower for meyap true fixed
02:49:994 (5) - NC it's ok here
[Collab]
00:20:456 (3) - move right a little bit. the spacing is not right compared to 1 & 2 fixed
00:34:302 (3) - overlap with 1 feels kinda strange to me Chewinno changes
01:28:764 (3) - this shape is strange :<i don't see any problem here imo
01:58:994 (2) - it will be very confusing when 01:57:841 (5,6,1) - these three have smaller space and your 01:58:764 (1,2,3) - have bigger space while the timing is the same.Gabe
Nothing else~GL
Louis Cyphre wrote:
[General]
- I HIGHLY suggest to put at least 1 break in Hard and at least 2 breaks in normal, about 5 minutes of nonstop play on both difficulties.
ikr but when i tryed to serch a breack in this map i didn't find it so meh :V
[Collab]
02:06:610 (6) - 1 grid right Gabe
00:34:302 (3) - i'd set 3rd dot in the slider on x163 y211 to match perfectly with previous slider i don't think is abig problem but i'll ask Chewin
01:28:764 (3) - yes, cool slider, but for what? I suggest at least to adjust this pattern 01:30:148 (4,5,6) - to match with that slider, so it makes sense, otherwise, i guess it's better to change lolcubesfixed something o3o
01:45:379 (1,2,3,4) - ^-^
02:17:571 (3) - delete, this moment says to use a jump, not a streamGabe
02:49:418 (4) - useless note.kevin
03:46:994 (1,2) - overlaps hp bar by some pixels. xxheroxxhe says that is 2 pixel under the hp bar so no changes
[Normal]
Clear. Just a little accent: never use 3 dot shaped construction on very short sliders 00:25:764 (1) - 00:30:379 (2) - 00:34:071 (4) - etc
well i love to use they o3o
Nice, very nice ~ ty >u<
ty for modding moe o3o/ tyFlask wrote:
Happy birthday Andrea owo!
[General][Normal]
- Well.. Combo colour 6 / Combo colour 7 seems too similar to recognize them. Perhaps delete 7 or just change da colour o3othere are not so similar for me o3o
- Why there's a soft-hitwhistle? It just same as the default one! Consider to delete it. D:i like better thi sone :V
- You should enable that epilepsy warning, too many flashes!
[Collab]
- HP-1 at least to make a balance between the settings.ok o3o
- 00:15:841 - Whistle here? You've added them at the downbeat & second short white tick, so here should be a whistle. Maybe you'll think here's no music, but it'll be too empty! >:it don't sound good with the piano here i removed it on propose
- 00:41:225 (2,3) - Nazi a bit, but stack them will make the placement cleaner and prettier o3o i don't like very much stacks and i think here is ok to don't have it
- 02:13:533 (2,3) - ^-^
- 00:43:994 - Listen to the music carefully, and then you should add a note there. Also, please do not break the 1/1 hit-rhythm while playing o3q! i didn't add here bacause i followed the start with the vocal
- 00:53:225 - It's hard to know that why you add a note at 00:55:071 - / 00:56:918 - but not here, seems really weird since there's same music. Better to add a note here, or just delete the note at those timing! i changed the second one with a slider
- 01:17:225 - I'd like to add a note here, just something called 1/1 hit-rhythm o3o i like how it sounds here o3o
- 01:23:225 (4) - I'll move this 1/2 forwards, since where you put is unnecessary for 1/2 slider >:! i like how it sounds
- 01:30:841 (5) - Actually I disagree the 1/2 here, I can't hear any music in the music, so it's better if you're making some parts like only 1/1 to keep the hit-rhythm. Yeah I mean delete this note o3o here is again if you listen good a tum tum this is because of this circle here
- 01:42:610 - Well you should start the things 1/1 later imo. It would be weird if you start this by following the background music, not vocals. Bcz if you want to do like that, why not starts that at 01:40:764 - ? There's still a background music there. So, follow the vocals to place the first object after the spinner will be better imo!hmm will think about
- 01:44:456 (1) - Well unnecessary 1/2 here, listen the music carefully o3q! :< i like it
- 02:35:456 (2) - ^here is the circle because of tum tum XD hard to explain
- 03:03:379 (1,3) - Feel like you should swap the NCes o3ohmm dunno about this :V
Nice map ~ Good luck Lally >u< And Hbd Andrea
- Wow so many XATs here o3o Well OD/HP -1 to make balance perhaps fixed o3o
- 00:25:071 (4) - (Lally)Well.. spacing.
fixed
- 00:32:918 (4) - (Chewin) Actually I'll do something like this instead current ((4) x:340, y:92). So the spacing among (3)'s head / (4)'s head / (1)'s head will be more consistent o3ob
he said no changes
- 00:37:533 (2) - (Chewin) I'd prefer ctrl+H and then ctrl+J's shape for this, it just same as 00:38:918 (1,2) - orz. Well make the patterns same would be fun, isn't it :3?
same about here
- 00:54:148 - (Mafia) Well why finish, whistle would be better ;__;
if you can hear good there is in the music tum tum this is because finish here
- 01:13:533 (1,2,3) - (hero) I'll suggest you to make a 1/1 slider to instead three notes here bcz the vocals here is softer than others. Use 3 notes may be unfit imo D:!
he fix it
- 01:39:379 (1,3) - (Cubes) Ctrl+G them maybe? Some players won't mention the 1/1 between (6,1), they'll think it's 3/2, just like 01:37:071 (2,3) - / 01:40:764 (5,6) -. Smaller spacing will act like 1/1 more I think. :3
- 01:54:148 (1,3) - ^
- 01:48:148 (3,4,1) - (Cubes) Same spacing in this jump? Well just suggestion.
- 02:04:533 - (Gabe) Add something here? Don't try to break the 1/2 hit-rhythm when somewhere shouldn't be broke D:
- 02:06:148 (4) - (Gabe) Well you should add an NC here, I saw you add it at 02:07:302 (1,1,1) - so... meh.
- 02:34:764 (4,1) - (kevin) This blanket... (1) can be more curve imo D: *nazi*
- 03:10:994 (2,3) - (Chewin) Perhaps increase the spacing? Like 2.0 or 2.1 or... well idk, seems the spacing should be bigger imo >:
same o3o
- 03:17:225 (4,1,2) - (Chewin) 3/4+3/4+1/4 note may break the patterns here ;w; You didn't use too many 1/4 before, and if you use that, that would be unnecessary since it's inconsistent with others. Make (1) 1/4 shorter would solve this!
same
- 03:28:764 (1,2) - (Hero) Come on, the spacing between here is too little! You should increase them, so the placement won't be that narrow here.but this not
!
XinCrin wrote:
wow
Lally wrote:
this map has nothing wrong >u<
Well, fix it.Gabe wrote:
You are right BD, but now people will go like "oh there is nothing wrong with the map and this is a bday map don't you have a heart where are your feelings hurr durr"Blue Dragon wrote:
I really don't wanna flame.
I really don't. Seriously. The map is very good and the intention was really nice.
But ranking a map submitted by your girlfriend, that was made for you, in 2 days after submitting...
I'm sorry, but isn't there something wrong here?
Just throwing my 2 cents here.
Either way, congrats for the rank.
380,80,118302,5,6,0:0:0:0:
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Flask wrote:
- 02:04:533 - (Gabe) Add something here? Don't try to break the 1/2 hit-rhythm when somewhere shouldn't be broke D:
Aren't you the one who took it too far already, what is this complaining. This is a large community you know, not "hey im in love let's make shittons of maps and rank all of them because we are so cute uguu" just because you "were" a BAT you can't do whatever you want.Andrea wrote:
Armin, you're taking it too far now. Stop it please.
I don't think that was his decision, but more like anyone-else-that-isn't-you-two.Andrea wrote:
Armin, you're taking it too far now. Stop it please.
UnderminE wrote:
Aren't you the one who took it too far already, what is this complaining. This is a large community you know, not "hey im in love let's make shittons of maps and rank all of them because we are so cute uguu" just because you "were" a BAT you can't do whatever you want.Andrea wrote:
Armin, you're taking it too far now. Stop it please.
lesslunatic wrote:
Here we go again, ahah
Jarby wrote:
Happy birthday!
Jarby wrote:
Happy birthday!
Because a (Re-)Bubble is neccessary to re-rank it.Kodora wrote:
Lol? As i see, map totally follow the rules. Why it need to stay in pending and cant be ranked again now?Armin wrote:
Unranking because of your bad behaviour against Gabe.
mistakes can happen... hope to see it ranked one day too..Stefan wrote:
I don't get it why are you complaining about it. I mean, yes. It's really dumb that Gabe's changes wasn't taken and this shouldn't be. But now complaining that the Map got ranked in under 72 hours makes no difference like a Map which is 9 months in pending: As long the Map itself is just crap and not worth to rank, these Maps does not deserve it to get ranked. The Collab is very nice made. And I am sure there is enough which agree with it. Just a tip to Andrea: Make sure that every change got assumed.
Mistakes can happen, and we all make Mistakes. I just find it stupid that these mistakes have to happen..
I hope to see the Map ranked soon again.
same thing what i think...Stefan wrote:
Oh, and please difference half-assed and shitty Speedranks and Speedranks which deserved it. Otherwise go blame and flame those or RLC for their latest ranked Maps.
Armin wrote:
Unranking because of your bad behaviour against Gabe.
Don't strive for a ranked map. It's useless. Don't be impatient. Your map will be forgotten after one week, and replaced with other ranked maps. Just don't let it happen by making the best map ever. Respect the mapper that helped you to have a good mapset.
This is clearly a speed-ranking that should have been avoided.
To all the BATs and MATs: the map is frozen for 2/3 weeks in the pending section. Don't rank it before this period.
Actually this is true. People are not crying about Maps which are like months graveyarded with like 5 Mods (or less) and then suddenly revived, bubbled and ranked. Good example: https://osu.ppy.sh/s/68891Lally wrote:
why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
Was ignored for the whole thread.Blue Dragon wrote:
Lally wrote:
this map has nothing wrong >u<
Not saying it would be unranked because of this, but...
Also, laughing way too hard at the post below.
That's good to hearSakura wrote:
No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.
Pretend that post didnt exist and get this ranked again.
Don't use other ranked maps as examples of "it did it so i can do it too."Lally wrote:
\o3o/
@BD: i don't think is a big problem since i saw maps wich fointain spamm ranked i have every minute 1 fointain and one long kiai is this a big problem?
Blue Dragon wrote:
This is in the rules.
will update laterXakyrie wrote:
Just a quick look and I found some things that should probably get fixed.
[Collab]about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed
- Lally's first section: I know this is the intro so this is just a suggestion; change the spacing so that it is consistent with all other mappers (just make sure the spacing of your 1/2 notes are not touching in the editor).
about the spacing that i used i'll make no changes because in my part there is all consistent,this part is really slow and i don't wanna have a big spacing,nobody says that in a map can't be spacing changes, here are some and they are consistent because is not only a pattern that have a different spacing but ine part chat have different spacing and it's consistent so i don't see a reason to change spacing in my part and in other too.
- 00:59:225 (1,1) - Random new combo?↓
- xxheroxx's first section: Same issue as Lally's, though this really needs to be fixed because it's during the regular verse. Spacing should be consistent. Overlapping notes do not indicate 1/2. This is very unintuitive.
- 01:58:302 (1,1) - Weird new combo.↓
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable?
about here is maybe a bug from last fix will be fixed soon
- 03:26:917 (1,1) - NEW COMBO ifhakemdhaiksz ↓
- New combos in general look very messy and I don't understand the way they are used. If every mapper did new combos on their own, then this is an explanation as to why it is like this. New combos are very inconsistent and rarely indicate anything since the use of them is quite sparse.↓
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they
Ran out of time since I have to run a match but yeah this should do. I apologize since it's very unlike me to give undetailed mods. PM me if you need anything.
Xakyrie wrote:
Just a quick look and I found some things that should probably get fixed.
[Collab]
- 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl.
- 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
- 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately.
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68,100,143686,1,2,0:0:0:0:
124,48,143917,1,4,0:0:0:0:
192,84,144148,54,0,P|256:104|324:84,1,140,4|4,0:0|0:0,0:0:0:0:
320,240,145071,2,0,P|256:220|188:240,1,140,8|2,0:0|0:0,0:0:0:0:
256,376,145994,1,4,0:0:0:0:
424,192,146456,1,4,0:0:0:0:
256,8,146918,1,8,0:0:0:0:
256,216,147379,37,2,0:0:0:0:
256,216,147610,1,4,0:0:0:0:
If it really has no breaks i'd really suggest adding some in, since 4 minutes without breaks is really asking too much, you can probably removeLally wrote:
i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break
Ty for star baka C:
Sakura wrote:
you can probably removeGabe's section
Gabe wrote:
Xakyrie wrote:
[Collab]
- 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo lol remove the 3/4 slider and use a different pattern.
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl. Yeah knowing you it definitely wasn't. Oh well at least it's fixed now.
- 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
- 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately. As my first suggestion to you, throughout the song people had used more 3/4 sliders at the end of bars as opposed to the beginning. It leads into the next bars/measures better instead of using it to introduce patterns.
I think he has his reason to do that not because he hate you (or something) seriously.Lally wrote:
lets go grav \o3o/ wiiiiih
this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...
why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
No fixes made,but thanks anyways for modding ^^Xakyrie wrote:
[Collab]
- 02:27:841 (1,2) - All of these at the beginning of each bar in -kevincela-'s part should go. No one used them in such a way and I already mentioned to remove the others of its kind used by some other mappers that made this very inconsistent. When mappers map more densely than others, it just creates a horrible spread throughout the diff and plays horribly. I can't see the problem here, why do I have to change this? It fits pretty good with the instruments in the bg, and why should it even be consistent? Every mapper has its own style, and I really do not agree with this,sorry :\
- 02:38:341 (4,5) - Turn this into a 3/4 slider instead to be consistent. This goes for 02:40:187 (5,6), 02:42:033 (4,5), 02:45:610 (4,5,6), 02:49:071 (3,4,5), and 02:52:994 (1,2,3) as well. Nah, I prefer them to be composed by a 1/2 pattern followed by two 1/4 hitobjects. Even if it isn't consistent with the rest of the patterns, I think it plays pretty good and it would represent a change of rhythm used there, I don't really feel comfortable in making them 3/4 instead,sorry