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livetune - Fly Out (PV Ver.)

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Elly-chan
this map is perfect okay bubbled
Stefan
asdf

[Normal]
00:54:348 (2,3,1) - Is this correctly stacked? Because I often see this in the last time when I mod Maps.
01:19:209 (1) - I herd u needz NC thr

[Hard]
00:55:759 (1) - imo the NC is not really fitting here.
01:19:209 (1) - Same as Normal.

Why can't I get someone to bubble my crap? ;w;
But this Map is just perfect. There is really nothing to complain.

No kd for this.
Topic Starter
those
If I place Normal 00:54:348 (2,3,1) - at the exact same point, a bad case of stacking happens, and thus I placed them in a similar fashion, except in the right direction instead of the default one.
Spinners don't need new combo since they're the continuation of the previous object, and the circle pointed out in Hard strictly follows the combo pattern.
Stefan
Alright, if you say so. ^^
Pereira006
I like hatsune miku with slow song but i did irc mod as i find 2 thing point out only in normal

here savelog :)

SPOILER
02:03 Pereira006: Hi !
02:03 *Pereira006 is editing [http://osu.ppy.sh/b/225445 livetune ft. Hatsune Miku - Fly Out (PV Ver.) [Normal]]
02:03 Pereira006: don't mind i irc mod you map ?
02:04 those: I'm on phone right now, so if you could forum post that would be cool
02:04 Pereira006: that just only 3 point out lol but ok
02:04 those: Oh okay
02:05 those: Let's hear it here :3
02:05 Pereira006: on normal only
02:06 Pereira006: 00:12:738 (2) - in start slider have whistle but i can see other patterns don't have example 00:24:022 (2) - this in start slider don't have whistle
02:07 Pereira006: so isn't should be remove whistle in start slider at 00:24:022 (2) ? if you fix this you would keep it patterns imo
02:08 Pereira006: 00:43:769 (2) - I prefer remove clap in end slider as the clap with sampleset Normal don't sense here music IMO
02:08 those: Yes, that's a good point
02:09 Pereira006: ups i sayd 3 i wrong is 2 lol sorry xd
02:09 those: Without the clap there hit sounds feel lacking
02:10 those: If I lower volume to 40 percent it's I bit better
02:11 Pereira006: hmmm, ok because i duuno why there normal sampleset with clap but the hard don't have normal sampleset in end slider
02:11 Pereira006: but ok
02:11 Pereira006: 40 that would good too
02:11 Pereira006: but is for you decission xD
02:12 those: The two diffs have different rhythm patterns and different hit sound patterns
02:12 Pereira006: yeah I saw that
02:12 those: Anyway please post this on the thread, greatly appreciated :3

Great map
Topic Starter
those
Thanks
Bass
That was excepted to happen :). Glad I could help you out.

I wish I could rebubble... :(



Oh wait..

SPOILER
rebubbled
*runs*
Elly-chan
Keheh; don't worry Bass, I'll Rebubble it eventually. :3

Alright. Nothing major was changed, just two small things. If somebody wants to kill me because this is a so called speedrank, go for it. I think this map is absolutely perfect and I've never really bubbled anything this quickly with no problem before anyways, so yell at me if you wish (@STAFF)! Re-Bubbled!
LKs
wa
Chewin
General

  1. I guess you forgot to remove "nothing.jpg" from the SB.

Normal

  1. 00:21:201 (3) - I love how drum clap sounds on this slider's head. It emphasize the vocal and the drum sound in the music. What about to add it then? Moreover, to keep consistency (if you decided to follow this suggestion), you need to use drum clap on 00:32:485 (3)'s head and reverse arrow as well. I think it still sounds better than normal samplset.
  2. 00:54:348 (2,3,1) - Yes, I like this pattern too but it would be better to fix this spacing making it consistent because we are talking about easiest diff of the mapset and it's pretty confusing to play for beginner players. I highly suggest you to fix this.
  3. 01:17:622 (3) - I don't know but I would increase the volume of this slider's tail till 20% because 5%/10% is considered too low for the easiest diff of the mapset and it could confuse beginners.

Hard

  1. 00:21:025 (4,5) - What about to CTRL + G these 2 circles? It's more "enjoyable" to play in my opinion.
  2. 00:35:306 (5) - Mh, If I were you I would add whistle on the slider's head to emphasize that sound in the music removing it from the slider's tail instead.
  3. 00:54:348 (1,1) - Whistles? These two circles seem too empty without any kind of hitsound, and it's bad D:
  4. 01:19:032 (3) - Even if this is the hardest diff I would anyways increase the volume of this circle till 20% like I have suggested you above in the Normal diff. Silenced note are always confusing to play (especially with dt hd), believe me <.<

That's it. Good mapset, mine are just small suggestions.
Call me back after you have looked over the mod and I will rank (:
Topic Starter
those
  1. The empty sb part is there so that the map plays to the video's end before finishing.
  2. Decided not to use drum sampleset because I feel using it in only one part of the map would make it unnecessarily stand out, and I want to keep hitsound consistency in the Kiai section without the use of the drum sampleset.
  3. Normal 00:54:348 (2,3,1) - 0.9x spacing would be considerably far. What I've done here is simulate stacking since using the same x:y causes a bad case of automated stacking. Also the low but not so low AR makes this moderately easier to learn.
  4. Hard 00:35:306 (5) - took your suggestion here, so I had to change the next 7 iterations as well.
And that's about it, everything else done. Thanks :3
Chewin
That speed. Let's go e_e

Ranked

(ノ*◡*)ノ
wendao
Congrats for speed-ranking :) :D
Pereira006
congratz!
Andrea

Harez wrote:

Congrats for speed-ranking :) :D
I lol'd at this post xD

Congrats, it's a nice map!
Elly-chan
congrats!
Cyclohexane
That number of 1's

I can already see the those effect

yeah, congrats dude
jonathanlfj
gratz~
LunarSakuya
xD Congrats!
Seph
omg speedrank

unrank pls
Birdy

Seph wrote:

omg speedrank

unrank pls
yea who makes a minute song with only 2 diffs only for speedrank like wtf unrank pls

nah, grats
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