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Kuraki Mai - Your Best Friend

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Topic Starter
Hinsvar

scanter wrote:

Hi, m4m request :D

[General]
You should change artist 倉木麻衣 and Romanised Artist Kuraki Mai. because, this is changed rules :D Waiting when this is about to get ranked. See my reply to No_Gu's mod for details.

[Normal]
00:11:844 (3) - This circle is not perfect stacked. move to x:242, y:274 Done.
00:19:191 (4) - same. Move to x:158, y:36 ^
00:48:272 - Add circle. because this have clap sound. ^
02:57:762 (2) - Clear clap at slider's end. Nope; it clearly needs one, according to the song.
03:31:742 (1,3) - More bending? The shape itself should be fine.
03:54:395 (5) - Move x:128, y:228. looks more better. Done.

[Together]
00:23:170 (1) - How about this? because, this have vocal's vibration http://osu.ppy.sh/ss/618729
This is code.
464,84,23170,2,0,P|452:136|452:136|452:152|452:152|444:148|444:148|448:164|448:164|440:160|440:160|445:176|445:176|436:172|436:172|437:187|437:187|420:248,1,200
Uh, not I guess; I prefer a straight slider here, but good job right there~
00:24:089 (7) - Move x:348, y:308 Nope. Just no.
01:05:874 (3) - Move x:336, y:204 this is not standard stream's distance. Uh, it IS though...
01:46:436 (1) - Clear slider's main whistle? It's actually needed, so no...
02:58:681 (3) - Clear clap at slider's end. because, this haven't any sound. ...Yes. Removed.
03:04:191 (4) - Add clap lol missing clap. Done.
03:05:415 (2) - Clear clap ^
04:19:191 (3) - Clear slider's main whistle Intentional to follow the vocal.
04:55:619 (3) - Move x:188, y:252. looks more better. Done.

Awesome map and best quality! :D good luck for rank >.<
Thanks for modding \owo/
Yasora
buset dah lagu panjang

Easy
00:10:007 (1,2) - ng, I think be more easier if not 1/2 notes in first time altough that follow the vocal. maybe, change this into one slider?
00:12:762 (5) - move this into x:220 y:312 so that make symmetry with (3,4)
00:18:272 (5,1) - I think begin note in red tick is a bit hard to catch for easy and after that 1/2. move circle (5) into 00:19:497 and move slider (1) into 00:18:272 like this the patterns are up to you~
00:32:354 (4) - use code below to make this slider blanket (3)?
316,220,32354,2,0,P|252:200|236:136,1,130,0|2,0:0|0:0,0:0:0:0:
00:47:660 (3) - I guess clap sound should in the tail, not in the head
00:55:619 (2) - move this 1 grid down so that align with (3)?
00:57:456 (5,1,2) - this rhythm good, but the patterns made little confuse.
01:15:517 (3) - since you made (1) straight into (2), why not make this straight too with (1) and (2)?
01:26:232 (3) - I'm worried about slider tail too close with slider head (almost overlap orz). consider change into another shape..
01:39:089 (1) - this is overlap with 01:36:640 (3) - try to move into another place so that more visible
02:10:313 (4) - this, I guess just make this straight like (3) more look better.. also, add clap in the head?
02:18:272 (2) - move this to in front of (1)'s tail? just make easier to click
02:19:956 - no add a green line for clap sound in white tick?
02:22:558 (2) - add clap in the head
02:56:538 (1) - make soft curve for this slider so the tail can align with (2)? like this
03:00:517 (5) - move this 2 grid left
03:12:150 (1) - remove nc in here and add in 03:13:987 (3) - ? just make the 03:11:232 (1,2) - is not too short..
03:27:762 (2,3,4,5) - this patterns was a bit confusing, because (5) will overlaped with (2,3,4) hitburst. consider to change another patterns in here
04:27:150 (1) - same with 01:26:232 (3)
04:56:538 (1) - too many repeats in here, will make newbie player break the combo for the first time ><
05:02:966 (2) - I think finish sound in the tail too suddenly and loud.. maybe remove it?
05:25:619 (1) - same as 04:56:538 (1) -
05:30:517 (1) - ^
05:32:966 (3) - honestly, this slider has weird shape in my eyes .-.
05:41:844 (3) - move last point 2 grid up?

Normal
00:42:762 (3) - change the shape like this? the current is weird because have straight direction..
01:38:170 (6) - move this 1 grid down lol..
02:22:252 (5) - same with 00:42:762 (3) - just make better looking =3=/ http://osu.ppy.sh/ss/624360
02:24:089 (2) - remove whistle? I think weird to hear because (3)'s head has whistle again..

naisu =3=

will mod collab diff and sure will edit this post later biling krisis orz
Topic Starter
Hinsvar

Yasora wrote:

buset dah lagu panjang Cuma enam menit lol

Normal
00:42:762 (3) - change the shape like this? the current is weird because have straight direction.. Just made it curved up there.
01:38:170 (6) - move this 1 grid down lol.. lol done
02:22:252 (5) - same with 00:42:762 (3) - just make better looking =3=/ http://osu.ppy.sh/ss/624360 ^
02:24:089 (2) - remove whistle? I think weird to hear because (3)'s head has whistle again.. Removed the one on 02:24:395 instead.

naisu =3= Thanks .3.

will mod collab diff and sure will edit this post later biling krisis orz Santai, ditunggu kok~
Thanks lol

Still waiting for the mod on Together~
Xinely
fix all expect the heart's slider Bikinnya susah lel . Ngeditnya apalagi, bikin stresss waaaaaaaaaaaaa *plak
Xinely
hi baka ~
try to mod your part www

[Normal]
make same combo colour with other diff?
00:40:007 (8) - x:412 y: 164?
00:42:150 - clap tick?
00:45:823 (2) - x: 328 y:72
01:10:925 (3) - make little curved?
01:40:925 (5) - make this slider's tail stacked with 01:39:395 (2) - ?
02:26:844 (5) - remove all hitsound and use clap in head, whistle in tail?
02:54:089 (2) - stacked with 02:52:252 (7) - ? if yes, fix the spacing after this w
03:24:395 (4) - better if copy paste from 03:23:170 (2) - for same shape
03:47:048 (1) - since after spin, maybe put in near from center. try (1) x: 256 y:192. (2) x:144 y:36 and (3) stacked with (1) ?

[Together]
00:13:221 (6) - 1 grid up
01:41:232 (2) - just suggestion to put in x:60 y:108
03:43:681 (2) - just suggestion again x: 472 y:276 to make straight with 03:42:456 (2) - - ?
04:25:619 (2) - err, use spacing 1,00?

Dasar baka so pro
Good Luck ya :3
Zero__wind
Hi :3
I'm here just with a smll opinion of mine.
When I test play your collab diff, I found that I'm not too fond of this arrangement 05:00:823 (2,3,4) -
maybe change the order into two sliders followed bt a circle, or a circle between two sliders will be better.

Good luck~
Topic Starter
Hinsvar

Zero__wind wrote:

Hi :3
I'm here just with a smll opinion of mine.
When I test play your collab diff, I found that I'm not too fond of this arrangement 05:00:823 (2,3,4) -
maybe change the order into two sliders followed bt a circle, or a circle between two sliders will be better.

Good luck~
The current rhythm (a circle followed by two 1/4 sliders) fits the song better, IMO, so I'll keep it, but thanks for coming again I guess .-.

Also will check Xinely's mod later ._.
V E
yoo,,, dari huequehehe :DD

xinely

01:26:232 - use grid level 3, easier to make a simetry heart slider
280,184,86232,2,0,B|312:144|344:176|336:240|304:272|256:292|256:292|208:272|176:240|168:176|200:144|232:184,1,390,8|2,0:0|0:0,0:0:0:0:
ntar next combo geser kebawah dkit aja....
01:45:211 - apus finish
04:27:150 - slider cinta lagi ^^
232,96,267150,6,0,B|192:16|120:72|104:136|136:208|176:248|256:276|256:276|336:248|376:208|408:136|392:72|320:16|280:96,1,715,2|2,0:0|0:0,0:0:0:0:
05:18:272 - NC aja gmn? soalnya dari ngikutin vocal, trus instr.
05:23:170 - ^
05:28:068 - ^
05:32:966 - ^
05:37:864 - ^

together


01:51:640 - flownya kurang enak imo,, mending tuker slider sama repeaternya...
02:11:997 - remove finnish, klo gk mau tambahin finnish juga di 02:12:915
02:13:068 (4) - remove end slider whistle?
02:40:313 - swap NC?
02:42:762 - swap NC after do ^
02:45:211 - NC
02:56:538 - NC?

well, gk banyak2, karena sudah berbintang banyak dan banyak yg mod, dan tentunya banyak yg sudah diperbaiki :yodawgslap, kkk
Xinely

selova wrote:

yoo,,, dari huequehehe :DD

xinely

01:26:232 - use grid level 3, easier to make a simetry heart slider ngikut :3
280,184,86232,2,0,B|312:144|344:176|336:240|304:272|256:292|256:292|208:272|176:240|168:176|200:144|232:184,1,390,8|2,0:0|0:0,0:0:0:0:
ntar next combo geser kebawah dkit aja....
01:45:211 - apus finish done
04:27:150 - slider cinta lagi ^^ sebesar rasa suka ku ke hinsvar *runs . ngikut
232,96,267150,6,0,B|192:16|120:72|104:136|136:208|176:248|256:276|256:276|336:248|376:208|408:136|392:72|320:16|280:96,1,715,2|2,0:0|0:0,0:0:0:0:
05:18:272 - NC aja gmn? soalnya dari ngikutin vocal, trus instr. sebenarnya gk masalah sih imo.. err gpp deh gni aja huehue (skalian buat semua yg d bawah)
05:23:170 - ^
05:28:068 - ^
05:32:966 - ^
05:37:864 - ^

together


01:51:640 - flownya kurang enak imo,, mending tuker slider sama repeaternya... nunggu respon lain deh :3
02:11:997 - remove finnish, klo gk mau tambahin finnish juga di 02:12:915
02:13:068 (4) - remove end slider whistle?
02:40:313 - swap NC? oke2, ngikut NC yg dibawahnya jg
02:42:762 - swap NC after do ^
02:45:211 - NC
02:56:538 - NC?

well, gk banyak2, karena sudah berbintang banyak dan banyak yg mod, dan tentunya banyak yg sudah diperbaiki :yodawgslap, kkk
makasih selova atas slider cinta nya ~ <3 *slapped by hinsvar

Edit: digendong hinsvar (?)
Topic Starter
Hinsvar

Xinely wrote:

hi baka ~
try to mod your part www wwwwwwwwww

[Normal]
make same combo colour with other diff? Forgot to change the colour on other diffs `-`
00:40:007 (8) - x:412 y: 164? Done~
00:42:150 - clap tick? No need there~
00:45:823 (2) - x: 328 y:72 Hmm? Will follow I guess.
01:10:925 (3) - make little curved? k.
01:40:925 (5) - make this slider's tail stacked with 01:39:395 (2) - ? Impossible lol
02:26:844 (5) - remove all hitsound and use clap in head, whistle in tail? Done.
02:54:089 (2) - stacked with 02:52:252 (7) - ? if yes, fix the spacing after this w ^
03:24:395 (4) - better if copy paste from 03:23:170 (2) - for same shape This is intentional~
03:47:048 (1) - since after spin, maybe put in near from center. try (1) x: 256 y:192. (2) x:144 y:36 and (3) stacked with (1) ? Umm, I actually think putting it on the center will make it harder to catch...

[Together]
00:13:221 (6) - 1 grid up Done.
01:41:232 (2) - just suggestion to put in x:60 y:108 But I want to make a perfect triangle there wa
03:43:681 (2) - just suggestion again x: 472 y:276 to make straight with 03:42:456 (2) - - ? ^
04:25:619 (2) - err, use spacing 1,00? This place is good enough to make a jump~

Dasar baka so pro | wwwww
Good Luck ya :3 :3

selova wrote:

yoo,,, dari huequehehe :DD

together

02:11:997 - remove finnish, klo gk mau tambahin finnish juga di 02:12:915 Nope, di situ perlu, dan finish gak diperluin di 02:12:915, trust me.
02:13:068 (4) - remove end slider whistle? Itu ngikut pianonya...
02:56:538 - NC? Did this and that there lawl~

well, gk banyak2, karena sudah berbintang banyak dan banyak yg mod, dan tentunya banyak yg sudah diperbaiki :yodawgslap, kkk
Thanks untuk mod kalian berdua \o\

*gendong Meli (?)*
tutuhaha
from popner queue~

[Together]
00:19:191 (2) - follow music, move it to x64 y184 make a small jump and will look better with 3
00:24:395 (3,4) - move to x248 y284 will look better with 5
00:29:599 (3,1) - try to use the same space like "2-3"
00:39:395 (6,1) - listen those rhythm, I think you can find more good way to explain this part, not just follow vocal
01:11:997 (X) - add note?
01:48:578 (2) - move x184 y224 will look better with 1 and next 1
02:26:232 (X) - there I am sure has note O.O
02:26:844 (1,2,3,4) - space..
03:13:068 (4) - move to x392 y64 will look better with 3
03:13:987 (6) - ↓
03:15:517 (2,3,4) -
03:17:354 (1,2,3) - ^same space?
03:25:007 (7) - up one grid
03:26:538 (3) - move to x368 y152
04:00:211 (1,2,3,4) - try to make those end look like same space
04:48:578 (3) - overlap with 1 and 2?
04:55:619 (3,4,5) - space
04:56:538 (6,1) - try to make a small jump?

no many problem in another two diff~~
Topic Starter
Hinsvar

tutuhaha wrote:

from popner queue~

[Together]
00:19:191 (2) - follow music, move it to x64 y184 make a small jump and will look better with 3 Done.
00:24:395 (3,4) - move to x248 y284 will look better with 5 ^
00:29:599 (3,1) - try to use the same space like "2-3" I'm fine with what I have now, so no.
01:48:578 (2) - move x184 y224 will look better with 1 and next 1 ...Since when did the note get dragged there again? Fixed.
02:26:232 (X) - there I am sure has note O.O Added.
02:26:844 (1,2,3,4) - space.. ...What's wrong with this?
04:48:578 (3) - overlap with 1 and 2?Fixed.
04:55:619 (3,4,5) - space Can't see anything wrong here...
04:56:538 (6,1) - try to make a small jump?Done, I guess?

no many problem in another two diff~~
Thanks for modding \o/
popner
Hi~ From my queue.

[Xinely's Easy]
00:10:925 (2,3,4) - make a better blanket? Like:
00:31:436 (3,4) - ^
00:33:578 (5) - spacing issue.
01:45:823 (4) - wiggling slider usually causes reading difficulty for new players, be they can not judge the real slider velocity. So please avoid using this kind of slider in Easy/Normal.
04:40:619 - I can hear heart beat here. Add a note to follow it?
04:43:068 - ^
04:47:660 (1) - miss NC
05:28:068 (4,5) - try to avoid the overlap. Looks bad.
05:45:211 (1) - miss NC

[Normal]
02:41:538 (5,2) - symmetry?
02:56:232 (5) - move to here to make it in the same line as 02:56:538 (6)?
03:34:191 (5) - make it symmetric like this?

[Together]
Use same combo color as other diffs?
00:34:038 - I can hear drum here. Why not add a note here to follow it?
01:37:864 (1) - remove NC for consistency?
01:56:538 (2,3,4,5,6,7,8) - not exactly in a line. Try to move 01:56:538 (2,3) a little to make them neater.
02:30:211 (7) - I think rotate it a little provides a better flow:
03:16:130 (5,6) - make them symmetric?
03:17:354 (1,2,3) - spacing issue.
05:18:885 (1,2,3) - not in a line.
05:26:844 (1) - spacing issue.
05:32:966 (4,2) - try to avoid the overlap.

Generally I think you need to put more attention on the details: for example, [Together] 02:20:721 (3,5) - you want to make blanket for those sliders, but you failed to make blanket between (3,5):
They are too close to each other. 02:30:823 (8,1) and 02:32:048 (1,3) is similar. Try to make all these spacing near your normal distance(1.0x) so the pattern can be more neat. Another example, [Together] 02:40:313 (1) and 02:42:762 (4), it seems that they are dragged randomly. At least through out the map, when you use long slider like these, you should use similar curve to make consistency. This suggestion apply to all your diffs.

GL~
Xinely
fix all
thanks popner ~
Easy diff
and
together
Topic Starter
Hinsvar

popner wrote:

Hi~ From my queue.

[Normal]
02:41:538 (5,2) - symmetry? Nope, (2)'s symmetrical (kinda?) with 02:44:599 (3).
02:56:232 (5) - move to here to make it in the same line as 02:56:538 (6)? ...I don't see any difference to be honest.
03:34:191 (5) - make it symmetric like this? Making it symmetric will make it look weird compared to the rest of the patterns around here, IMO...

[Together]
Use same combo color as other diffs? Oops. Fixed.
01:37:864 (1) - remove NC for consistency? Done.

Generally I think you need to put more attention on the details: for example, [Together] 02:20:721 (3,5) - you want to make blanket for those sliders, but you failed to make blanket between (3,5):
They are too close to each other. 02:30:823 (8,1) and 02:32:048 (1,3) is similar. Try to make all these spacing near your normal distance(1.0x) so the pattern can be more neat. Another example, [Together] 02:40:313 (1) and 02:42:762 (4), it seems that they are dragged randomly. At least through out the map, when you use long slider like these, you should use similar curve to make consistency. This suggestion apply to all your diffs.
Hmm, yeah, thanks for the mod and the tips~ :D
Niva
Hi Hinsvar, I'll mod it but very slowly orz (due to school exams ongoing)

[General]

-> Use R:255 G:218 B:140 for your third combo color? idk why your current brown looks more gloomy compared to the other...
-> There are many bass beats that can be beautifully amplified with Sampleset: Normal Addition: Soft here actually, for example 00:30:521~

[Together]

  1. 00:10:011 (1) - Remove whistle to emphasize the whistle on (2)?
  2. 00:18:276 (1,2,3) - To beautify this part, use 120° rotation instead? You'll only need to adjust (2) anyway:
  3. 00:20:725 (1,2,3) - I understand what are you trying to create here though, however the angle you're taking is too forced imo... Try this instead?
  4. 00:28:991 (2,3) - Use circle + 1/2 slider + 1/2 slider here instead? The music's emphasize is on 00:29:297 actually (:
  5. 00:29:603 (3) - Why Sampleset: Normal here on the repeat o.o - As I mentioned in General, Normal sampleset works much better on 00:30:521 - I think whistle (to fit the vocals) is more proper here :3
  6. 00:34:960 (6,7) - This spacing, is it intentional? (moving (6) to ~x:443 y:147 would do good already though)
  7. 00:38:480 (3,4,5,6,7) - Umm, why overlap... Try this instead?
  8. 00:43:991 (3,4,5) - Would be awesome if you can stack (3) to 00:45:215 (1)'s end here and arrange (4,5) somehow here~
  9. 00:48:889 (2,3,1) - Here, would be much better imo if you can create a small jump by placing (2) to be encircled perfectly with (1)'s path and arrange the notes after - it fits the instrument very much anyway (:
    306,203,48889,1,2,0:0:0:0:
    180,202,49195,2,0,L|80:202,2,100,0|8|2,0:0|0:0|0:0,0:0:0:0:
    241,312,50113,6,0,B|200:358|200:358|120:377|78:307,1,200,2|8,0:0|0:0,0:0:0:0:
  10. 00:52:256 (1,3) - On endpoint slider jumps like this, it's best to give some angle between each others' endpoint like this (not directly below it/90°) :
  11. 01:04:195 (1) - I don't think NC is necessary here, without NC it'll emphasize the stack on 01:04:807 (1) actually (:
  12. 01:09:705 (1) - Use circle only? The music obviously doesn't continue here orz
  13. 01:10:011 (2,3,4,5,6) - Hmm, I don't really think this pattern plays well, the jump on (3,4) feels too sudden while the anti-jump on (5,6) kills the previous jump's feel - I think it's better to stay consistent with the jump's distance here, for example:
  14. 01:11:542 (7,8,9) - Again, is this spacing intentional?
  15. 01:18:582 (1,2,3,4) - Just a suggestion here, consider to do an accelerated spacing like this here to fit the vocals?
  16. 01:24:093 (2,3) - Again, this jump is unexpected imo - something like this should work better actually xD
  17. 01:43:072 (4,1,2) - Add whistle on (4)'s repeat, together with clap - remove whistle on (4)'s end and (2)
  18. 01:43:991 (1,2,3) - Consider manual stacking like this? Plays much more dramatic after 01:43:072 (4), really~
    104,320,103991,5,6,0:0:0:0:
    99,334,104297,1,0,0:0:0:0:
    94,348,104603,2,0,L|194:348,1,100,10|0,0:0|0:0,0:0:0:0:
  19. 01:45:215 (1,2,3) - If you do above suggestion, don't forget to adjust this as well (:
  20. 01:57:460 (8) - To give better impression before the break, I highly recommend to shorten this slider to 1/2 and create a small jump with three circles from there until 01:58:685 (1)~
  21. 02:08:476 (1) - Remove whistle on slider's start? (again Sampleset: Normal Addition: Soft works really good here)
  22. 02:10:313 (5) - Not a big issue but... Move to ~x:111 y:142? Also consider making this parallel with your next slider actually:
  23. 02:12:915 (3) - If you do above suggestion - tilt this one to the left a bit?
  24. 02:21:640 (4) - The music is CLEARLY 3x 1/4 here, well 1/2 is usable but something like this would definitely do better though:
  25. 02:26:844 (1,2,3,4,1) - There are a lot of hitsound variation to do here instead of all 1/2 claps to produce a groovier rhythm, really - I've experimented around here and this would be the best in my opinion:
    1. 02:26:844 (1) - Add clap on slider's end
    2. 02:27:150 (2) - Remove clap on slider's start
    3. 02:27:762 (4) - Add clap on slider's start
    4. 02:28:068 (1) - (again) Sampleset: Normal Addition: Soft
  26. 02:30:823 (8,9) - Umm, why overlap here? Also I highly suggest to use circle first then 1/1 slider (instead of vice versa) because the stretching vocals are ongoing from 02:31:130 actually~
  27. 02:36:946 (5) - Add a small circular jump with (4) here?
    389,183,156946,2,0,P|345:211|277:211,1,100,0|2,0:0|0:0,0:0:0:0:
  28. 02:47:660 (2,3,4,5) - Umm, why don't you just made (2) symmetrical here o.o... Also I don't really like how (4) is overlapped much by (2)'s current path, I suggest a symmetrical jump here though:
  29. 02:50:109 (1) - ...then you can just make this encircling (3) afterwards~
  30. 02:51:027 (1,2,3) - Again here, slider jumps like this don't really build up a good flow if they're arranged in 180° angle imo - it would be better to make an arc movement between these three though:
  31. 03:01:895 (x) - Add note here? It's obvious the drums continued here...
  32. 03:07:252 (1,2,3) - Umm, to get flow you can just do a simple jump like this though:
  33. 03:11:232 (6,7) - The endpoint slider jump doesn't feel really well when they overlap, really - try this instead?
  34. 03:17:660 (3) - Minor stuff, move red waypoint to ~x:229 y:310?
  35. 03:21:946 (1) - It's not that hard to improve the flow here by making the slider's first half encircling (3), really (:
    156,179,201946,6,0,B|200:218|183:268|183:268|236:242|292:269,1,200,6|8,0:0|0:0,0:0:0:0:
  36. 03:25:466 (x) - Add note here to create a triple? (again) the piano is so obvious here xD
  37. 03:37:864 (4) - I recommend to connect them both using slider wave/tilted slider wave like this though, it looks less dull compared with your current shape:
  38. 03:40:925 (1,2,3,4,1) - Stacking (1) under previous (6) doesn't really work imo (breaks the jump's momentum), considering your square jump is big enough I think putting (1) in the center of the square followed by a pentagon like this should do MUCH better:
    185,249,220925,5,10,0:0:0:0:
    296,331,221232,1,2,0:0:0:0:
    400,240,221538,1,6,0:0:0:0:
    347,117,221844,1,0,0:0:0:0:
    216,124,222150,5,10,0:0:0:0:
  39. 03:47:354 (2) - The music goes 1/6-ish here actually (no need to change anything, just mentioning xD)
  40. 03:51:334 (1) - Umm, why sudden straight long slider here... It kills the flow imo, perhaps try this:
  41. 04:00:211 (1) - I don't get why you don't continue to fulfill the pattern with something like this, really >_< (the rotation is 72° though)
  42. 04:05:415 - Is the inherit section here intentional? imo it's best to put the 10% in the spinner's end (not in the middle) because you don't have any transition between the 45% and 10% o.o
  43. 04:24:395 (1,2,3) - Not perfect but well... (you might need to readjust your previous (3) but this spot is PERFECT to deliver your artistic vision, really xD)
    203,367,264395,6,0,B|225:334|253:326|253:326|285:316|344:296|354:225|309:163|254:172,1,300,2|2,0:0|0:0,0:0:0:0:
    256,171,265619,2,0,B|203:163|158:225|168:296|227:316|259:326|259:326|287:334|309:367,1,300,2|2,0:0|0:0,0:0:0:0:
    256,245,266844,1,2,0:0:0:0:
  44. 04:34:803 (1) - Umm, not really sure whether this sharp turn fits your previous shapes' flow...
  45. 04:36:946 (1,2,3,4,5) - Err, I don't think you need spacing acceleration THIS much in the slow part, really >_< - perhaps try this instead:
  46. 04:38:476 (1,2,3,4) - Then follow it up with this kind of jump to emphasize the vocal's swing? It plays REALLY good, I guarantee (:
  47. 04:42:762 (4,5,6) - Once more, an endpoint slider jump won't play good if they overlap orz... (in this case imo it's better to create symmetry jump through y-axis though :3)
  48. 04:46:742 (x) - Add note? Feels weird the vocal discontinued here orz ._.
  49. 04:48:885 (4) - Considering (2,3)'s flow, how about making this slider facing right instead (with the red waypoint bending it down)? Plays better also with your next notes though~
  50. 04:58:681 (3,4) - CTRL + G one by one and give them further distance? This is to avoid a very sharp turn between your current (2,3) actually:
    285,127,298681,2,0,L|262:29,1,100,2|0,0:0|0:0,0:0:0:0:
    18,287,299293,2,0,L|40:384,1,100,8|0,0:0|0:0,0:0:0:0:
  51. 05:12:762 (5) - Due to stacking's nature, notice that 05:14:293 (1,2,3) almost touches your this slider - I recommend to change the shape into something like this though:
  52. 05:15:823 (1,2) - Why this overlap... It's not hard to avoid this overlap with some copy-paste magic, really >_<
    426,236,315823,6,0,P|482:248|527:237,1,100,2|0,0:0|0:0,0:0:0:0:
    336,180,316436,2,0,P|284:169|231:183,1,100,8|0,0:0|0:0,0:0:0:0:
  53. 05:20:721 (1,2,3,4,5,6) - Umm, no whistle at all here? Whistle on (1) at least should be enough to accompany the vocals orz ._.
  54. 05:22:558 (1) - I highly recommend to continue (7)'s flow with tilted slider wave here:
    260,116,322558,6,0,B|214:132|163:104|163:104|114:76|68:89,1,200,8|2,0:0|0:0,0:0:0:0:
  55. 05:26:844 (1) - Hmm, it's more intuitive imo if you can keep your previous 05:25:619 (1,2) spacing here, and then use slowdown spacing from this note and after~
  56. 05:34:803 (2) - Move to ~x:321 y:200 to avoid overlap?
  57. 05:36:027 (6) - Moving this lower to adjust with above suggestion shouldn't hurt though, because something like this would give your previous flow back already:
  58. 05:46:742 (1) - To give a better impression towards the ending, how about placing this in ~x:260 y:292 to create symmetry with (3)? xD
Hmm, yep, there's still a lot of places for improvement though (especially Xinely's parts), the fact that Moway mentioned a lot of NC issues means that the combo placements aren't very solid as well (the map also doesn't really emphasize some part which better be emphasized though, but it shouldn't be a really major problem)
Moway
Hi, from popner's queue.

[Together]
00:32:966 (1) - maybe rotate this object 90 degrees, then readjust 00:33:885 (2,3,4) so that it is spaced closer. I don't think the way it is flows very well.

00:58:374 (1,2,3,4,5) - maybe decrease the spacing here a bit, I think 1.0x maybe a bit too much.
01:04:803 (1) - remove NC
01:05:415 (2) - NC
01:06:027 (1) - remove NC
01:07:252 (3) - NC
01:08:323 (5) - delete this circle maybe, I don't hear any sounds and I think it plays fine without it.
01:19:803 (3) - NC
01:21:027 (1) - remove NC
01:21:946 (5) - NC
01:51:640 (7) - NC
01:52:558 (1) - remove NC
01:58:681 (1) - Add a whistle here maybe, I think having a sound here would be nice.
02:37:558 - add circle here and at 02:37:711, would fit better I think.
02:42:762 (4) - NC
03:19:497 (7) - NC
03:21:027 (1) - remove NC
03:21:946 (3) - NC
03:48:885 (5) - NC
03:50:109 (1) - remove NC
04:03:578 (1) - Map this part, have a spinner begin at 04:04:497 instead.
04:44:599 (1) - I'd say map this part and start the spinner at 04:45:211 instead to match the vocals.
05:06:027 (3) - NC
05:40:313 (1,2,3,4) - both of these are better with just repeating sliders I think.

That's all, good luck!
Xinely
almost fixed all
thanks moe modders ~ *runs

need space for code
232,68,240211,6,0,P|280:88|304:132,1,100,0|8,0:0|0:0,0:0:0:0:
428,92,240823,2,0,P|423:143|389:180,1,100,0|8,0:0|0:0,0:0:0:0:
460,288,241436,2,0,P|409:300|364:278,1,100,0|8,0:0|0:0,0:0:0:0:
276,372,242048,2,0,P|248:327|255:277,1,100,0|8,0:0|0:0,0:0:0:0:
132,236,242660,2,0,P|165:196|215:187,1,100,0|8,0:0|0:0,0:0:0:0:
312,188,243272,1,0,0:0:0:0:
Topic Starter
Hinsvar

Niva wrote:

Hi Hinsvar, I'll mod it but very slowly orz (due to school exams ongoing)

[General]

-> Use R:255 G:218 B:140 for your third combo color? idk why your current brown looks more gloomy compared to the other... This color is based on the couple's hair color.
-> There are many bass beats that can be beautifully amplified with Sampleset: Normal Addition: Soft here actually, for example 00:30:521~ Hmm, the custom finish should be enough, though...

[Together]

  1. 00:10:011 (1) - Remove whistle to emphasize the whistle on (2)? Done.
  2. 00:18:276 (1,2,3) - To beautify this part, use 120° rotation instead? You'll only need to adjust (2) anyway:
    The current pattern works and fit better with the song's atmosphere, so I think I won't do this.
  3. 00:20:725 (1,2,3) - I understand what are you trying to create here though, however the angle you're taking is too forced imo... Try this instead?
    ...Changed, but different from that.
  4. 00:28:991 (2,3) - Use circle + 1/2 slider + 1/2 slider here instead? The music's emphasize is on 00:29:297 actually (: Done.
  5. 00:29:603 (3) - Why Sampleset: Normal here on the repeat o.o - As I mentioned in General, Normal sampleset works much better on 00:30:521 - I think whistle (to fit the vocals) is more proper here :3 Eh wait, it isn't supposed to be there...
  6. 00:52:256 (1,3) - On endpoint slider jumps like this, it's best to give some angle between each others' endpoint like this (not directly below it/90°) :
    ...idk actually; I can't see any problem with the stuff I have now.
  7. 01:04:195 (1) - I don't think NC is necessary here, without NC it'll emphasize the stack on 01:04:807 (1) actually (: Removed the NC.
  8. 01:43:072 (4,1,2) - Add whistle on (4)'s repeat, together with clap - remove whistle on (4)'s end and (2) Done.
  9. 01:43:991 (1,2,3) - Consider manual stacking like this? Plays much more dramatic after 01:43:072 (4), really~ Did something kinda similar like that.
    104,320,103991,5,6,0:0:0:0:
    99,334,104297,1,0,0:0:0:0:
    94,348,104603,2,0,L|194:348,1,100,10|0,0:0|0:0,0:0:0:0:
  10. 01:45:215 (1,2,3) - If you do above suggestion, don't forget to adjust this as well (: Done.
...tidur dulu orz, nanti gw edit post kok (: Oke (:

Moway wrote:

Hi, from popner's queue.

[Together]
00:58:374 (1,2,3,4,5) - maybe decrease the spacing here a bit, I think 1.0x maybe a bit too much. I don't think so; fits with the music.
01:04:803 (1) - remove NC Removed the one on 01:04:191 (1) instead.
01:05:415 (2) - NC Nope; why should I?
01:06:027 (1) - remove NC Done.
01:07:252 (3) - NC ^
01:08:323 (5) - delete this circle maybe, I don't hear any sounds and I think it plays fine without it. There IS a beat on that spot.
05:06:027 (3) - NC Done.

That's all, good luck!
Thanks for modding guys! \:D/
scanter
Go Go rank ! :D
Topic Starter
Hinsvar
Double-posted orz
Topic Starter
Hinsvar

Niva wrote:

  1. 02:08:476 (1) - Remove whistle on slider's start? (again Sampleset: Normal Addition: Soft works really good here) Removed the whistle, but replaced with finish instead; the sound is kinda similar to Sampleset Normal/Addition Soft, from what I can hear.
  2. 02:10:313 (5) - Not a big issue but... Move to ~x:111 y:142? Also consider making this parallel with your next slider actually:
    Can't see any reason why I should move it, so no.
  3. 02:12:915 (3) - If you do above suggestion - tilt this one to the left a bit? Well, since I didn't do it...
  4. 02:21:640 (4) - The music is CLEARLY 3x 1/4 here, well 1/2 is usable but something like this would definitely do better though:
    Fixed in another way.
  5. 02:26:844 (1,2,3,4,1) - There are a lot of hitsound variation to do here instead of all 1/2 claps to produce a groovier rhythm, really - I've experimented around here and this would be the best in my opinion:
    1. 02:26:844 (1) - Add clap on slider's end
    2. 02:27:150 (2) - Remove clap on slider's start
    3. 02:27:762 (4) - Add clap on slider's start
    4. 02:28:068 (1) - (again) Sampleset: Normal Addition: Soft Did stuff the other way.
  6. 02:47:660 (2,3,4,5) - Umm, why don't you just made (2) symmetrical here o.o... Also I don't really like how (4) is overlapped much by (2)'s current path, I suggest a symmetrical jump here though:
    I think you meant (5), but whatever. Intentionally didn't make that symmetrical to follow 02:46:742 (1)'s curve. 02:49:191 (3,4,5,1) makes a pattern actually, and I don't think (5) is overlapped badly.
  7. 02:50:109 (1) - ...then you can just make this encircling (3) afterwards~ Since I didn't follow the suggestion above...
  8. 02:51:027 (1,2,3) - Again here, slider jumps like this don't really build up a good flow if they're arranged in 180° angle imo - it would be better to make an arc movement between these three though:
    Done.
  9. 03:01:895 (x) - Add note here? It's obvious the drums continued here... ...How did I miss that? Done.
  10. 03:37:864 (4) - I recommend to connect them both using slider wave/tilted slider wave like this though, it looks less dull compared with your current shape:
    Done.
  11. 03:40:925 (1,2,3,4,1) - Stacking (1) under previous (6) doesn't really work imo (breaks the jump's momentum), considering your square jump is big enough I think putting (1) in the center of the square followed by a pentagon like this should do MUCH better:
    185,249,220925,5,10,0:0:0:0:
    296,331,221232,1,2,0:0:0:0:
    400,240,221538,1,6,0:0:0:0:
    347,117,221844,1,0,0:0:0:0:
    216,124,222150,5,10,0:0:0:0:
    I did other stuff here instead.
  12. 04:24:395 (1,2,3) - Not perfect but well... (you might need to readjust your previous (3) but this spot is PERFECT to deliver your artistic vision, really xD)
    203,367,264395,6,0,B|225:334|253:326|253:326|285:316|344:296|354:225|309:163|254:172,1,300,2|2,0:0|0:0,0:0:0:0:
    256,171,265619,2,0,B|203:163|158:225|168:296|227:316|259:326|259:326|287:334|309:367,1,300,2|2,0:0|0:0,0:0:0:0:
    256,245,266844,1,2,0:0:0:0:
    Readjusted the previous pattern, used this, and perfected the blanketing pattern.
  13. 04:48:885 (4) - Considering (2,3)'s flow, how about making this slider facing right instead (with the red waypoint bending it down)? Plays better also with your next notes though~ Done.
  14. 04:58:681 (3,4) - CTRL + G one by one and give them further distance? This is to avoid a very sharp turn between your current (2,3) actually:
    285,127,298681,2,0,L|262:29,1,100,2|0,0:0|0:0,0:0:0:0:
    18,287,299293,2,0,L|40:384,1,100,8|0,0:0|0:0,0:0:0:0:
    Ctrl+G'd together instead; feels better that way.
  15. 05:26:844 (1) - Hmm, it's more intuitive imo if you can keep your previous 05:25:619 (1,2) spacing here, and then use slowdown spacing from this note and after~ Did stuff here.
  16. 05:34:803 (2) - Move to ~x:321 y:200 to avoid overlap? ...Since when was it there? Moved anyway.
  17. 05:36:027 (6) - Moving this lower to adjust with above suggestion shouldn't hurt though, because something like this would give your previous flow back already:
    Done too.
Hmm, yep, there's still a lot of places for improvement though (especially Xinely's parts), the fact that Moway mentioned a lot of NC issues means that the combo placements aren't very solid as well (the map also doesn't really emphasize some part which better be emphasized though, but it shouldn't be a really major problem)
Well, thanks for modding right there (again) (:

We will do our best! \:D/

scanter wrote:

Go Go rank ! :D
Yeah \:D/
Stefan
Hmm

[General]
Nothing to poke.

[Easy]
00:24:701 (1) - Remove NC and make NC at 00:26:538 (3)
00:25:007 (2) - Move the Slider to 80;104 for a neater Curve between 00:24:089 (3,1,2). Don't forget to fix Spacing at 00:26:538 (3).
00:29:599 (1) - Remove NC and make NC at 00:31:436 (3)
01:04:191 (6) - The Clap at the End is not really fitting here, somehow random imo.
01:17:660 (5) - Instead of this Slider add a Circle here and at 01:18:272.
01:19:497 (1,2,3,4,1) - I find the form a bit weird.. it doesn't really looks to me that this has structure. Try this pattern: http://puu.sh/2d8qM
02:36:334 (5) - Would it be a problem if you move it to 02:36:027? The hitsound would fit much better and it has a better flow. http://puu.sh/2d8w1
02:58:068 - 03:02:354 - The Claps doesn't really sounds good here..
03:06:334 (1,2,1,2) - I would like to see this pattern: http://puu.sh/2d8XN
48,80,186334,6,0,L|124:96,1,65,0|8,0:0|0:0,0:0:0:0:
170,93,186946,1,0,0:0:0:0:
228,93,187252,6,0,P|292:77|352:112,1,130,8|2,0:0|0:0,0:0:0:0:
432,184,188476,1,0,0:0:0:0:
03:25:925 (1,2,1) - Try to make a curvy flow here like this one: http://puu.sh/2d91N
03:28:374 (3) - The Slider isn't really good fitting here. You actually have to add at least at each 1/2 Tick something but this would be a bit too much for a Easy Diff. So I consider to remove the Slider and to add at 03:28:681 a Circle.
04:27:150 (1) - It looks cuter with Pink as Combo Colour. hurr
05:02:966 (2) - I am not sure.. but I guess you can make this curve even better to have a perfect blanket with (3) by moving the 2nd white Sliderpoint one grid down.
05:10:925 (4) - imo this Slider is ugly, copy 05:08:476 (2) at least.
05:15:823 (1) - Whistle at the Begin?
05:28:068 (4) - NC and remove NC from 05:30:517 (1).
05:32:966 (4) - NC and remove NC from 05:35:415 (1).
05:37:864 (5) - NC and remove NC from 05:40:313 (1).
05:41:844 (4) - NC
05:43:374 (2) - Move the Slider at 272;312. Then move the 2nd white Sliderpoint at 212;320 and the last at 144;300 that the Curve is looking better: http://puu.sh/2d9U3

[Normal]
00:40:313 (1,2) - Make (1) more curvy and the transistion between (1) and (2) better. http://puu.sh/2fFcE
00:47:966 (4) - NC here and remove it from 00:48:578 (1).
00:58:374 (4,5) - Would perfer to do this pattern: http://puu.sh/2fFjr
02:24:395 (3) - Move it to 136;124. Move the 2nd sliderpoint at 214;143 and the last at 248;210. The Curve should be perfect then. http://puu.sh/2fFs4
02:46:130 (5,1) - Instead of this Slider I would like to see a 1/2 Slider and a Circle at 02:46:742. And by fixing some grids at (1) you can make a cool blanket here. Here is the Code how I made it: http://puu.sh/2fFCY
320,120,166130,2,0,P|360:128|404:120,1,80
460,48,166742,1,0,0:0:0:0:
364,32,167048,6,0,P|284:28|228:84,1,160,8|2,0:0|0:0,0:0:0:0:
208,272,168272,1,2,0:0:0:0:
02:48:272 (2) - Honestly, I would perfer to keep it blank (so without Whistle)
02:57:762 (2) - There is no reason to set Clap at the End.
02:59:293 (4) - ^ at Start
04:47:660 - Why are you not using Finish here like you did at the refrain before too?
04:56:538 (6) - remove this Slider and make a 1/2 Slider with the Start at 340;96 and the End at 308;68 and then add a Circle at 04:57:150 to the Position 272;252. The slider feels bad to play and don't really fit imo. http://puu.sh/2fH1M

[Together]
00:38:936 (4) - Instead of the Slider change it as triplet.
00:58:374 (1,2,3,4,5) - Honestly the increasing Spacing seems a bit nonsense and not feeling that great to play.
01:40:313 (1) - Move the 2nd white Slider point at y:248 to improve the Slider curve.
01:51:640 (1) - Meh.. Let me explain a better Idea: Remove two of the Repeats. Then copy the Slider and add it at 01:52:099, Strg+H it and place it at the same Position as (1). It plays much better and isn't that unexpected imo.
02:26:844 (1,2,3,4) - The look is really really messed up. Make something like a Zigzag form?: http://puu.sh/2hFej
02:46:742 (1) - remove Clap at the End. It does not really fit here.
02:55:466 (2,3,4,5) - Like 02:26:844 (1,2,3,4).
03:17:660 (3) - You may change the Slider like that?: http://puu.sh/2hEsd
03:21:946 (1) - I see what you want to do here. You could move the 2nd white Sliderpoint at 196;196 that it looks even more better?
03:26:232 (2,3) - Remove from (1) at the End the Clap and add it to (2). It has a better rhythm.
03:31:589 (4) - Personally I recommened it remove it. It's more smoother to play.
03:34:191 (1) - Move the 2nd white Sliderpoint at y:196. Way better curve.
03:54:854 (3) - Make Circles instead of this Slider. It plays very unconfortable with the current pattern.
03:58:987 (4,5) - These pattern fits more to the Voice: http://puu.sh/2hFsJ
04:24:395 (1) - The Clap at the End is totally misleading here. Remove it please.

Okay.
05:17:354 (4) - Move the 2nd white Sliderpoint at 156;232 and the last at 212;256. Obvious reason why.
Topic Starter
Hinsvar
Reserving this place to reply on mods.

Stefan wrote:

[Normal]
00:40:313 (1,2) - Make (1) more curvy and the transistion between (1) and (2) better. http://puu.sh/2fFcE Done.
00:47:966 (4) - NC here and remove it from 00:48:578 (1). ^
00:58:374 (4,5) - Would perfer to do this pattern: http://puu.sh/2fFjr Err, what about 00:59:293 (1) and the objects after it, then...?
02:24:395 (3) - Move it to 136;124. Move the 2nd sliderpoint at 214;143 and the last at 248;210. The Curve should be perfect then. http://puu.sh/2fFs4 Done... I guess.
02:46:130 (5,1) - Instead of this Slider I would like to see a 1/2 Slider and a Circle at 02:46:742. And by fixing some grids at (1) you can make a cool blanket here. Here is the Code how I made it: http://puu.sh/2fFCY Umm, I still prefer the pattern I have here. It just goes better for me.
320,120,166130,2,0,P|360:128|404:120,1,80
460,48,166742,1,0,0:0:0:0:
364,32,167048,6,0,P|284:28|228:84,1,160,8|2,0:0|0:0,0:0:0:0:
208,272,168272,1,2,0:0:0:0:
02:48:272 (2) - Honestly, I would perfer to keep it blank (so without Whistle) Removed the whistle.
02:57:762 (2) - There is no reason to set Clap at the End. Nope; there's definitely a sound on the music that supports it.
02:59:293 (4) - ^ at Start Removed this one; though.
04:47:660 - Why are you not using Finish here like you did at the refrain before too? ...Just realized it. Done.
04:56:538 (6) - remove this Slider and make a 1/2 Slider with the Start at 340;96 and the End at 308;68 and then add a Circle at 04:57:150 to the Position 272;252. The slider feels bad to play and don't really fit imo. http://puu.sh/2fH1M Only changed the rhythm; did the placement myself.

[Together]
00:38:936 (4) - Instead of the Slider change it as triplet. I personally don't see a problem with this.
00:58:374 (1,2,3,4,5) - Honestly the increasing Spacing seems a bit nonsense and not feeling that great to play. ^. I'm sure enough the song itself "demands" a widened stream.
01:40:313 (1) - Move the 2nd white Slider point at y:248 to improve the Slider curve.I don't see any noticeable change of the curve here, but did it anyway...
01:51:640 (1) - Meh.. Let me explain a better Idea: Remove two of the Repeats. Then copy the Slider and add it at 01:52:099, Strg+H it and place it at the same Position as (1). It plays much better and isn't that unexpected imo. Okay, this is cool. Done.
02:26:844 (1,2,3,4) - The look is really really messed up. Make something like a Zigzag form?: http://puu.sh/2hFej I don't see anything wrong with the pattern I have now. Will keep it.
02:46:742 (1) - remove Clap at the End. It does not really fit here. ...It clearly fits there.
02:55:466 (2,3,4,5) - Like 02:26:844 (1,2,3,4). And like that too.
03:17:660 (3) - You may change the Slider like that?: http://puu.sh/2hEsd Done.
03:21:946 (1) - I see what you want to do here. You could move the 2nd white Sliderpoint at 196;196 that it looks even more better? Did different stuff instead.
03:26:232 (2,3) - Remove from (1) at the End the Clap and add it to (2). It has a better rhythm. Not sure about what are you talking about here, but I changed the hitsound pattern.
03:31:589 (4) - Personally I recommened it remove it. It's more smoother to play. I think it's okay though, so I'll leave it like that.
03:34:191 (1) - Move the 2nd white Sliderpoint at y:196. Way better curve. Done.
03:54:854 (3) - Make Circles instead of this Slider. It plays very unconfortable with the current pattern. I can see what Xinely's trying to do, so I'll leave it like that for now.
03:58:987 (4,5) - These pattern fits more to the Voice: http://puu.sh/2hFsJ I'm fine with the current rhythm, actually...
04:24:395 (1) - The Clap at the End is totally misleading here. Remove it please. Wait, it's supposed to be finish. Fixed.

Okay.
05:17:354 (4) - Move the 2nd white Sliderpoint at 156;232 and the last at 212;256. Obvious reason why. Done.
Thanks for modding \:D/
Strawberry
yo.~

[]
 
  1. from i saw the setting of diffs' names should be Normal -> Hard -> Together. yea maybe it's not really "normal" or "hard", however considering the patterns, spacings changing, and many thing else, the present Easy and Normal seems not really fit the role itself for now..
  2. checking the unsnapped staff in "Together" diff.
 
[] Guest by .Xinely
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:24:089 (3) - i have no idea about the slider here.. honestly it follows nothing at least should not appearing on that easy diff, maybe you found that the sound of breath in vocal however it is really wired and no lyric as well, just.. wired.. i think you can just remove that slider~ yea then would be fine~
      ---
    2. 00:32:354 (4) - why not to just make a blanket here~ or make that perfect? (and don't forget to adjust the spacing about the next circle. :3
    3. 00:35:415 (2) - yea same as above, obviously the blankets can make your map much more clean and tidy and do not need to change much more thing, just adjustments about anchors of slider.(fix the spacing after changed also~
    4. 00:57:456 (5) - seriously? lol
    5. 01:26:232 (3) - nice heart~ however i think it should be ctrl+g it for better flow~ the present set is wired.. really.
      ---
    6. 03:29:293 (4) - the shape of that slider looks such forced.. recommend that~ also easy to make blanket with the following slider. http://puu.sh/2e5kr
    7. 03:43:374 (5) - oh i saw that you want a wave slider here and i think it would be better if you would like to draw the third anchor right a bit such like that, would be seems much more comfortable! (also same point at 03:56:844 (2)~
    8. 03:59:599 (5) - sorry for nazi that, should be rise a bit to x.288 y.136.. looks such randomly for now.
      ---
    9. 04:27:150 (1) - from the music, the rhythm of that slider should be start at the down beat point 04:28:068, the present start point is on a red line and plays confused especially for that beginners seriously. consider to remake that.
      ---
    10. 04:42:150 (2,3,4) - umm.. it need to be re-arranged imo..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:19:497 (2) - the whistle here sounds wired and not suitable for the music since there has nothing sound in bgm.. consider to remove it~ would be better imo.
      ---
    2. 00:58:987 (1) - personally i'd like to set a whistle on that repeat~ yea that sounds pretty for me. :3
      ---
    3. 01:14:599 (1) - whistle on that repeat is not suitable. the finish here is totally enough i feel~
      ---
    4. 01:16:436 (4) - same thing as above. and many places like 01:21:946 (1) and 01:24:395 (1).. blablabla.. (also the same problem during the rest parts of refrain~ yea just no repeat.(i mean no finish+whistle~ :3
      ---
    5. 02:32:966 (3) - the whistle on that tail should be removed also~ and here 02:40:313 (4) either.
  --------------------------------------------------------
picked some points on Easy for artistic and other diffs look not bad i feel. take my star~ good luck for rank. :3
Xinely
fix all in strawberry's mod expect 04:27:150 (1) -
thanks 4 mod ~
69653863
58 sucks
i'll make it 60 so it'll be much more noticeable

and go get a bubble, and some balloons for me please, not a green one ok

btw HAI SAYANG
*PLAK
Kotone
Request from The Lazy Queue@がんばらない
sorry I forgot your request sine I am busy of school life
5min...T.T

[General]
  1. Agree with Strawberry:

    Strawberry wrote:

    from i saw the setting of diffs' names should be Normal -> Hard -> Together. yea maybe it's not really "normal" or "hard", however considering the patterns, spacings changing, and many thing else, the present Easy and Normal seems not really fit the role itself for now..
  2. Other seem fine.
[Easy]
  • 00:58:987 (1,2) - Bad flow and a little ugly.It's better to make them as one line for these reverse(straight line)-circle of small spacing.
    01:04:803 (1) - (just suggestion)add whistle?Sounds better for me
    01:12:762 (5) - A little spacing.
    01:18:272 (6,7,1) - Because of the same reason,I suggest to change like this/something like this :http://puu.sh/2mZrs
    01:24:395 (4) - How about remove the newcombo here and add newcombo at 01:26:232 (3) - ,and change the comobo color of heart to pink:3
    02:07:864 (2) - ...Ugly.May you make it better,eg:http://puu.sh/2mZwT
    03:01:742 (6) - To make a better flow,I would like to make it turn upward.
    03:29:293 (4) - Its curved ugly imo....umm I try to make a tutorial of draw these slider:
    SPOILER
    6 points:

    4points:
    03:48:885 (4) - http://puu.sh/2mZSs It's would looks better imo
    05:08:476 (2,4) - Same things
    05:45:211 (1) - How about add a whistle here,sounds so fit :3
[Normal]
  • 01:04:803 (1) - Delete the whistle.Whistle isnt fit here(because no vocal and only a drum here) and double whistle is strange here...
    01:46:436 (1) - Delete the whistle and add finish instead.Since the drum is clearly sounds here~
    02:47:048 (1) - Add a finish at end point.
    03:26:844 (1) - LoL why.So strange.May you map some thing instead.It looks so stupid to put a long slider here.
    04:27:150 - 04:47:660 - Those clap are needless.They dont fit there,and no clap sound there.
[Together]
  • 01:38:936 (4) - cover it better plz
    01:45:211 (1) - Delete finish since no drum here.
    I cant find any big problem and the map isnt bad but...I think MAT wont bubble.
Topic Starter
Hinsvar

inverness wrote:

58 sucks
i'll make it 60 so it'll be much more noticeable

and go get a bubble, and some balloons for me please, not a green one ok

btw HAI SAYANG
*PLAK
Thanks for the stars :D

k, I'll find a golden one.

no

Kotone wrote:

Request from The Lazy Queue@がんばらない
sorry I forgot your request sine I am busy of school life Well yeah; that sure was a long month of waiting~
5min...T.T Can't be helped ;___;

[General]
  1. Agree with Strawberry:

    Strawberry wrote:

    from i saw the setting of diffs' names should be Normal -> Hard -> Together. yea maybe it's not really "normal" or "hard", however considering the patterns, spacings changing, and many thing else, the present Easy and Normal seems not really fit the role itself for now..
    ...idk actually. I'm sure enough the difficulty of the patterns fits to the respective difficulties. There's also no spacing changes everywhere on those two diffs.
  2. Other seem fine. \:D/
[Normal]
  • 01:04:803 (1) - Delete the whistle.Whistle isnt fit here(because no vocal and only a drum here) and double whistle is strange here... Done.
    01:46:436 (1) - Delete the whistle and add finish instead.Since the drum is clearly sounds here~ ^
    02:47:048 (1) - Add a finish at end point. Why? The music isn't heavy enough to guarantee a finish.
    03:26:844 (1) - LoL why.So strange.May you map some thing instead.It looks so stupid to put a long slider here. Because I want some variations on the map. Sometimes being stupid works wonderful.
    04:27:150 - 04:47:660 - Those clap are needless.They dont fit there,and no clap sound there. Done except at parts that actually need them (Yes, there are some.)
[Together]
  • 01:38:936 (4) - cover it better plz ...Since when did it get misaligned? Done.
    01:45:211 (1) - Delete finish since no drum here. It's to emphasize the vocal there.
    I cant find any big problem and the map isnt bad but...I think MAT wont bubble. ...Too bad I guess. I should get a few more suggestions, I think.
Thanks for modding ;)
Ayesha Altugle
REQUEST FROM vahn10's simple modding queue
Sorry I'm late :(
[Xinely's Easy]
00:49:191 (1) - add clap on its reverse point and remove whistle on the end point after reverse arrow
00:50:109 (2) - add clap at the end of the slider
00:54:242 - add inherited section and its custom hitsound is S:C2
00:54:548 - ^ but this time, the custom hitsound is S:C1
00:56:844 (4) - add clap at the start of the slider
03:54:701 - remove inherited section
03:54:854 - ^
[Normal]
No problem
[Together (Collab)]
No problem

Good Luck you will need this difficulty, its so fun :)

EDIT: Message for the mapper is highlighted

Oyatsu
Nice map~ Ranked!!
1 star for your map
scanter
Go Go \o/
Gamu
hi~

From osu! queue

[General]

● Inconsistency in Kiai Times:
- [Normal] : Kiai #2: Starts on 01:28:681, ends on 01:48:885
- [Together] : Kiai #2: Starts on 01:29:293, ends on 01:48:885
- [Xinely's Easy] : Kiai #2: Starts on 01:29:293, ends on 01:48:885

●All diff: Resnaps All notes!

[Xinely's Easy]

●01:48:885~01:58:681 - Please make this part. The break here is 17034 ms long, which is longer than the recommended 15000 ms. Very long. Player would be boring.
●04:17:354~04:27:150 - Please make this part. The break here is 17224 ms long, which is longer than the recommended 15000 ms. Very long. Player would be boring.
●00:57:456 (5) - Move (x:128 y:96).
●00:58:987 (1) - Move (x:196 y:184). And, I will change the shape of the slider. http://puu.sh/2HsTo.jpg
●00:59:905 (2) - Move (x:136 y:184).
●01:26:232 (1) - Move (x:280 y:180). Just in the middle, it's beautiful.
●01:28:681 (2) - Move (x:256 y:64).
●02:10:313 (5) - It is not parallel. I make parallel to the slider(3).
●02:58:068 (3) - Add clap (End)
●03:02:354 (1) - Add whistle.
●03:30:823 (5) - Ctrl+Shift+R → http://puu.sh/2Hte1.png → Move (x:428 y:152). http://puu.sh/2Htf0.jpg
●04:27:150 (1) - Cute <3
●04:36:640 (1,2) - hmm..It is recommended that you change to this. http://puu.sh/2HtlQ.jpg
●04:44:599 (1) - Add whistle.
●05:22:558 (x) - Add circle. And, add clap.

[Normal]

●01:48:885~01:58:681 - Same as Easy diff.
●04:17:354~04:27:150 - ^
●00:14:293 (6) - Add whistle (Start).
●00:16:742 (2) - Add whistle (Start and End).
●00:23:170 (4) - Add whistle (Repeat).
●00:50:721 (1) - ^
●01:10:925 (3) - Move (x:256 y:228).
●01:42:762 (7) - Move (x:256 y:264) or Move (x:244 y:256).
●05:08:476 (2) - Add whistle (End).
●05:09:395 (3) - Add whistle.
●05:10:313 (5) - Add whistle (Start and End).
●05:10:925 (1) - Add whistle (Repeat).
●05:12:456 (2) - Add whistle (Repeat and End).
●05:14:905 (4) - ^
●05:17:660 (3) - Add whistle (Repeat).
●05:20:721 (7) - ^
●05:24:395 (4) - Add whistle (End).
●05:25:619 (6) - ^
●05:32:048 (1) - Add whistle.

[Together]

●01:12:915 (5) - Move (x:316 y:212). And, 01:13:068 (6) - Move (x:304 y:232). Will be beautiful.
●01:38:170 (1) - Remove new combo.
●01:40:313 (1) - ^
●01:41:538 (6) - Add new combo.
●01:41:844 (1) - Remove new combo.
●01:45:211 (1) - ^
●02:10:313 (5) - Move (x:112 y:144).
●03:33:272 (1) - Remove new combo.
●03:42:762 (1) - ^
●04:24:395 (1) - ^
●04:24:395 (4,5) - Very good :3
●04:28:068 (1,2) - Move (x:256 y:244).
●04:35:721 (2) - Move (x:92 y:304).
●04:40:925 (5) - Ctrl+G
●04:44:599 (1) - Add whistle.
●04:58:681 (1) - Remove new combo.


That's all :3
If you do not understand, please call me :D

good luck ><
Melophobia
Normal: 01:29:293 - The kiai time should start from here.

Together: There are some unsnapped notes in this difficulty. Unsnap them please!

No kudosu and once you apply these minor stuff call me back for a bubble :D
Topic Starter
Hinsvar
Wait, this got graveyarded? lol

Xinely gave me the permission to change stuff on her parts, so...

-Gamu- wrote:

hi~

From osu! queue

[General]

● Inconsistency in Kiai Times:
- [Normal] : Kiai #2: Starts on 01:28:681, ends on 01:48:885
- [Together] : Kiai #2: Starts on 01:29:293, ends on 01:48:885
- [Xinely's Easy] : Kiai #2: Starts on 01:29:293, ends on 01:48:885 Fixed.

●All diff: Resnaps All notes!

[Xinely's Easy]

●01:48:885~01:58:681 - Please make this part. The break here is 17034 ms long, which is longer than the recommended 15000 ms. Very long. Player would be boring. For this part, it either has to be made a break or fully mapped. Fully mapping this means there won't be any break here, so... no. Also, partially mapping this is not really possible, as it will feel really jarring that way.
●04:17:354~04:27:150 - Please make this part. The break here is 17224 ms long, which is longer than the recommended 15000 ms. Very long. Player would be boring. ^
●00:57:456 (5) - Move (x:128 y:96). Done.
●00:58:987 (1) - Move (x:196 y:184). And, I will change the shape of the slider. http://puu.sh/2HsTo.jpg Done; made it kinda similar to that.
●00:59:905 (2) - Move (x:136 y:184). Done.
●01:26:232 (1) - Move (x:280 y:180). Just in the middle, it's beautiful. ^
●01:28:681 (2) - Move (x:256 y:64). ^
●02:10:313 (5) - It is not parallel. I make parallel to the slider(3). Fixed.
●02:58:068 (3) - Add clap (End) Added.
●03:02:354 (1) - Add whistle. ^
●03:30:823 (5) - Ctrl+Shift+R → http://puu.sh/2Hte1.png → Move (x:428 y:152). http://puu.sh/2Htf0.jpg Done.
●04:27:150 (1) - Cute <3 I agree!
●04:36:640 (1,2) - hmm..It is recommended that you change to this. http://puu.sh/2HtlQ.jpg Changed.
●04:44:599 (1) - Add whistle. Added.
●05:22:558 (x) - Add circle. And, add clap. ^

[Normal]

●01:48:885~01:58:681 - Same as Easy diff. Nope. Yep, also the same reason.
●04:17:354~04:27:150 - ^ ^
●00:14:293 (6) - Add whistle (Start). Added.
●00:16:742 (2) - Add whistle (Start and End). Uh, it's already there.
●00:23:170 (4) - Add whistle (Repeat). Uh, why should I? I don't see any reason to.
●00:50:721 (1) - ^ Okay, added one here, I guess.
●01:10:925 (3) - Move (x:256 y:228). Done.
●01:42:762 (7) - Move (x:256 y:264) or Move (x:244 y:256). Done; chose the first one.
●05:08:476 (2) - Add whistle (End). ^
●05:09:395 (3) - Add whistle. ^
●05:10:313 (5) - Add whistle (Start and End). ^
●05:10:925 (1) - Add whistle (Repeat). ^
●05:12:456 (2) - Add whistle (Repeat and End). ^
●05:14:905 (4) - ^ ^
●05:17:660 (3) - Add whistle (Repeat). ^
●05:20:721 (7) - ^ ^
●05:24:395 (4) - Add whistle (End). ^
●05:25:619 (6) - ^ ^
●05:32:048 (1) - Add whistle. ^

[Together]

●01:12:915 (5) - Move (x:316 y:212). And, 01:13:068 (6) - Move (x:304 y:232). Will be beautiful. Done.
●01:38:170 (1) - Remove new combo. It's to denote that there will be a change in spacing for a considerable length of time.
●01:40:313 (1) - ^ ^
●01:41:538 (6) - Add new combo. Done.
●01:41:844 (1) - Remove new combo. ^
●01:45:211 (1) - ^ Nope; same as 01:38:170 (1).
●02:10:313 (5) - Move (x:112 y:144). Done.
●03:33:272 (1) - Remove new combo. Same as 01:38:170 (1).
●03:42:762 (1) - ^ ^
●04:24:395 (1) - ^ ^
●04:24:395 (4,5) - Very good :3 It's Niva's work actually... I feel bad for using that though, TBH, since it's not actually mine, so I'll make another simpler shape I guess.
●04:28:068 (1,2) - Move (x:256 y:244). Did some adjustments here, I guess.
●04:35:721 (2) - Move (x:92 y:304). ^
●04:40:925 (5) - Ctrl+G Done.
●04:44:599 (1) - Add whistle. Added.
●04:58:681 (1) - Remove new combo. Same as 01:38:170 (1).


That's all :3
If you do not understand, please call me :D

good luck ><
Thanks for modding :D

Also fixed everything that Melophobia told already after Gamu's mod :P
Melophobia
Enjoy!
Topic Starter
Hinsvar
Thanks for the bubble! :D
10nya
ow _____(:3rzrzrz
Zero__wind
Go go go~
Senritsu
rankrankrankrankrankrankrank *runs
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