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earthmind - ARCADIA (Short Ver.)

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Topic Starter
eveless
This beatmap was submitted using in-game submission on 2013年4月6日 at 19:08:12

Artist: earthmind
Title: ARCADIA (Short Ver.)
Source: Fate/stay night Realta Nua
Tags: Erina TYPE MOON rico saber toosaka rin type-moon pokie eveless tohsaka
BPM: 177
Filesize: 11386kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.82 stars, 99 notes)
  2. Hard (4.88 stars, 213 notes)
  3. Insane (5 stars, 390 notes)
  4. Normal (4.32 stars, 149 notes)
Download: earthmind - ARCADIA (Short Ver.)
Download: earthmind - ARCADIA (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Changed a new mp3 at Apr. 6th, Need a reDl if you DLed it before
theme song from Fate/stay night[Realta Nua]
[Normal] by Pokie
[Easy] by Pokie
others by me
Pokie
:)
kanpakyin
;)
Frostmourne
:D
Sagisawa-Yukari



[General]
红色:必须遵守
蓝色:只是建议
BG图片的尺寸最好再稍微调整一下
disable Letterbox during breaks

[Easy]
00:20:949 (2) - 滑条头clap
00:23:661 (2) - 滑条头尾clap
00:30:610 (1) - 往左一格,贴的太紧了
00:33:322 (1) - finish?
00:39:424 (2) - 加个finish更好?
00:43:831 (3) - remove whistle
01:04:848 (3) - 折返去掉whistle然后尾巴clap


[Normal]
AR OD-1?
00:06:204 (1) - 滑条头finish?
00:08:576 (1) - clap?
00:26:712 - add circle
00:32:136 (4) - remove clap
00:32:814 (6) - 滑条尾remove clap
00:34:848 (4) - remove clap
00:35:526 (6) - 滑条尾remove clap
00:36:712 (2) - 这个clap放到滑条尾吧
00:45:865 (1) - 滑条尾clap
00:51:627 (6) - NC and滑条尾finish
01:15:695 (5) - NC?
01:20:949 (2,3) - 这我不建议做成重叠,从简单难度考虑的话
01:26:204 (1) - 移动到01:26:034 - 应该从这里开始


[Hard]
OD+1
00:19:763 - 从这里开始到00:30:610 - 这一段某些地方建议重新做下,感觉还是跟vocal好点
00:54:000 (2) - 这个我建议你改成1/2的slider然后00:54:339 - 加circle
00:57:559 - add circle
00:57:729 (1) - 滑条头finish
01:00:441 (1) - ^
01:07:559 (4,5,6) - 这里节奏有点松散为什么不做成00:56:204 (3,4,5) - 这样的
01:00:271 - add circle
01:09:085 (2) - 滑条尾finish
01:20:610 (4) - NC and finish
01:27:051 - add circle


[Insane]
00:07:390 (1) - 滑条头finish
00:08:746 (1) - ^
00:07:729 (2) - 1 grid down
00:10:102 (1) - 滑条头finish
00:23:322 (4) - 往后1/2
00:28:915 (5) - 你这一段打算跟伴奏的话建议这个删了
00:31:797 (6) - finish?
00:33:831 - add circle
00:51:966 (4) - finish?
00:58:237 (3) - 这里要不要用NC提示一下?
01:15:017 (6) - 滑条尾finish



大致上就那么多了,good luck~
Topic Starter
eveless

Sagisawa-Yukari wrote:





[Hard]
OD+1ok
00:19:763 - 从这里开始到00:30:610 - 这一段某些地方建议重新做下,感觉还是跟vocal好点我觉得没这个必要,这段本来就在强调鼓
00:54:000 (2) - 这个我建议你改成1/2的slider然后00:54:339 - 加circle不知道为什么要改
00:57:559 - add circle^
00:57:729 (1) - 滑条头finish
01:00:441 (1) - ^
01:07:559 (4,5,6) - 这里节奏有点松散为什么不做成00:56:204 (3,4,5) - 这样的本来音乐到这边也要进入连续打锣了……节奏慢下来是为了过度
01:00:271 - add circle^
01:09:085 (2) - 滑条尾finish
01:20:610 (4) - NC and finish
01:27:051 - add circle快结束了没必要下那么密


[Insane]
00:07:390 (1) - 滑条头finish
00:08:746 (1) - ^
00:07:729 (2) - 1 grid down
00:10:102 (1) - 滑条头finish
00:23:322 (4) - 往后1/2
00:28:915 (5) - 你这一段打算跟伴奏的话建议这个删了这边为了切换到下段过渡加note
00:31:797 (6) - finish?
00:33:831 - add circle
00:51:966 (4) - finish?
00:58:237 (3) - 这里要不要用NC提示一下?这是干了什么要NC提示
01:15:017 (6) - 滑条尾finish



大致上就那么多了,good luck~
thanks.
Pokie
http://puu.sh/2scdF

Easy改動不大, Normal大部份音效的都修了
Faust
Hi.

Big fan of the game...but the song not so much. Haha.

Anyway, the BG dimensions are weird. "1017x763 " isn't quite right.
Another thing is that none of the difficulties have a preview point set yet.
In tags, it should be "Tohsaka" to my knowledge.
I don't think there are any hyphens in the title "Réalta Nua" as well.

Going over the mapset, I think it's just shy of maybe 4 or 5 more mods (At least, when subject to my standards) of deserving a bubble.
Few pointers here and there from me.

Nothing on Easy & Normal

Hard:

Plays comfortably. The switching to-and-fro rhythm is easy to see and play along.

- 01:13:661 (1) - Why the new combo ?

Insane:

Generally fine, but there are a couple of places where I think the mapping can get exaggerated or when there's a rhythm thats better suited for that particular section.
Herein lies most of the things to note during my modding since the map is understandably more complicated and developed.

- 00:49:593 (1,2,3,4,5) - Wow, this threw me off a bit. I suspect people may be thrown off during a first-hand playthrough. Not a very big issue, but the spacing can be tricky. Could suggest that 1 & 2 be at x:8 y:152

- 00:56:203 (6) - Actually, I think this slider ending at 1/8 brings some stoppage to the flow, the vocals doesn't really match up well enough to use this imo. Might want to stop the slider at - 00:56:373 -

- 00:58:237 (3) - Hmm, this distance.

- 00:59:763 (4) - Not really an ideal spot for hitcircle placement. If you have somewhere better to put it, please do. Though I noticed you did place it a few grids above so as not to risk completely obscuring the note.

- 01:03:068 (6) - Better off at - 01:02:983 (6) - imo. Doesn't matter if it's a jump, it facilitates pretty nicely, since it's a powerful chorus.

- 01:01:627 - Add a note ? No reason why you shouldn't.

- 01:21:542 - There's actually drumming here as well. Add a note.

- 01:26:712 (7) - Suggestion to shift it to x:368 y:184

And nothing else.
Ayesha Altugle
Impressive style of mapping!
Topic Starter
eveless

Faust wrote:

Hi.

Big fan of the game...but the song not so much. Haha.I havent a PSV tho, but I hope i can play it. Also I'm not the fan of this song ;w; But I like the movie...

Anyway, the BG dimensions are weird. "1017x763 " isn't quite right.hmm...I think it's still 4:3, but anyway fixed
Another thing is that none of the difficulties have a preview point set yet.oh i forget it.
In tags, it should be "Tohsaka" to my knowledge.I guess both of them are right...anyway, added tohsaka in tags.
I don't think there are any hyphens in the title "Réalta Nua" as well.http://www.ps2-fate.com/ check this baka Faust. After talk it with Pokie, we decide to remove the "- -" from source since we cant type [] in the source.

Going over the mapset, I think it's just shy of maybe 4 or 5 more mods (At least, when subject to my standards) of deserving a bubble.
Few pointers here and there from me.I wanna get mod!who can mod my map!

Nothing on Easy & Normal

Hard:

Plays comfortably. The switching to-and-fro rhythm is easy to see and play along.

- 01:13:661 (1) - Why the new combo ?2-2-2 is better imo..anyway removed.

Insane:

Generally fine, but there are a couple of places where I think the mapping can get exaggerated or when there's a rhythm thats better suited for that particular section.
Herein lies most of the things to note during my modding since the map is understandably more complicated and developed.

- 00:49:593 (1,2,3,4,5) - Wow, this threw me off a bit. I suspect people may be thrown off during a first-hand playthrough. Not a very big issue, but the spacing can be tricky. Could suggest that 1 & 2 be at x:8 y:152

- 00:56:203 (6) - Actually, I think this slider ending at 1/8 brings some stoppage to the flow, the vocals doesn't really match up well enough to use this imo. Might want to stop the slider at - 00:56:373 - I guess you said "1/4" but not "1/8". About this 3/4 stuff i think it's fine, There is no instrument or vocal stop at here, and if you can listen it carefully you can find a breathing sound.

- 00:58:237 (3) - Hmm, this distance.

- 00:59:763 (4) - Not really an ideal spot for hitcircle placement. If you have somewhere better to put it, please do. Though I noticed you did place it a few grids above so as not to risk completely obscuring the note.

- 01:03:068 (6) - Better off at - 01:02:983 (6) - imo. Doesn't matter if it's a jump, it facilitates pretty nicely, since it's a powerful chorus.

- 01:01:627 - Add a note ? No reason why you shouldn't.

- 01:21:542 - There's actually drumming here as well. Add a note.

- 01:26:712 (7) - Suggestion to shift it to x:368 y:184

And nothing else.
other fixed
Satellite
fight~★

omgomgomg LOL

こんにちは
From My queue

[Insane]
00:07:390 (1) - ジャンプが大きい?この配置はどうでしょう?
00:38:068 (4,5) - 音取りの提案

00:39:593 (4,5) - ^
00:47:559 (3,4) - ^
00:54:339 (4) - ジャンプとかどうですか?

[Hard]
01:27:220 (3) - 音取りの提案


[Normal]
01:10:271 (1,2,3,1) - 提案です 01:11:288 (1) - このnoteをremoveして1メモリずらしました ↓

01:15:695 (1,2,3) - sliderを作ってリバースさせたものを使えば簡単になるかも・・・?
01:20:610 (1,2,3,4) - 音取りの提案


[Easy]
looks fine~

eveless&Pokie fan :3/ good luck~
Pokie
http://puu.sh/2sThe

うむ!自分の都合によって直してみました(
Low
[General]
tick rate 2 fits the song and map a lot better in all difficulties.

[Easy]
00:46:542 (3,1) - space (1) out away from (3) just a bit more so they can still blanket without their borders touching. also, you might want to adjust (1)'s curve so that the blanket looks even better, like this.
00:48:237 (3) - it would be better to make the beginning of this slider in the normal sampleset. the music here is very powerful and the hitsounds should match accordingly.
01:14:000 (1) - a clap at the end of this slider sounds really odd and out of place.. making it just a normal sampleset without any added clap would be better.

[Normal]
+1 AR makes the map's patterns a lot less cluttered; please use it
00:16:373 (1) - you could add a NC here because this combo is a bit longer than the previous ones.
00:43:153 (6) - why are default claps being used on this slider? lol
00:45:865 (1) - why is this a one note combo? it seems weird to have one here.

[Hard]
00:56:204 (3) - this should have a finish at the beginning of it.

[Insane]
00:08:746 (1,2) - the spacing between these notes have nearly the same spacing as the next pattern of circles, so it looks like these are 1/2 apart when they're actually only 1/2 apart. i would space these closer together to avoid readability problems.
00:50:102 (3) - why is this circle spaced differently? it looks weird..

really fun to play. call me back when you get some more mods. :)
Topic Starter
eveless

Jacob wrote:

[General]
tick rate 2 fits the song and map a lot better in all difficulties.okay:3

[Hard]
00:56:204 (3) - this should have a finish at the beginning of it.oh added.

[Insane]
00:08:746 (1,2) - the spacing between these notes have nearly the same spacing as the next pattern of circles, so it looks like these are 1/2 apart when they're actually only 1/2 apart. i would space these closer together to avoid readability problems.fixed
00:50:102 (3) - why is this circle spaced differently? it looks weird..Faust told me to do it! not my wrong!

really fun to play. call me back when you get some more mods. :)
Thanks :3333333
Pokie
Files are sent to goodbye, all fixed without the tick rate stuff on Easy..personally I don't really like how it presents with a low silder speed :P
Faust

goodbye wrote:

Faust told me to do it! not my wrong!
(o゚ω゚o) ?
Pokie
(´・ω・`)
[CSGA]Ar3sgice
for m4m.

Insane

  1. 00:21:204 (6,1) - 这里加个note怎么样 感觉节奏有点不好抓 http://osu.ppy.sh/ss/688754
  2. 00:29:763 (3) - 不好 建议 http://osu.ppy.sh/ss/688758
  3. 00:32:644 (3) - 跑出格子了 不过应该问题不大
  4. 00:50:441 (5) - 放(3)下面o.o 叠起打着略2
  5. 01:09:254 (4) - 去掉比较好 不太容易读图 或者放到01:09:339
  6. 01:16:373 (1) - add whistle 而且消了kiai..
  7. 01:16:712 - 然后可以的话加个喷泉
Hard

  1. 00:09:593 (3) - 不对称么
  2. 00:39:593 (2) - 居然不是ds
  3. 01:12:136 (3) - 往右摆 http://osu.ppy.sh/ss/688764
  4. 那段单点233
Normal

  1. 这间距不如直接改成cs3
  2. 00:45:865 (5) - o.o
  3. 最后三个放滑条比较合适
Easy

  1. 00:14:678 (3) - 左下一点
  2. easy3星 略高..
hard那段单点感觉有点2, insane还好
Broccoly
Hi. M4M from pokie's lazy queue

[Insane]
00:09:085 (2,3,4,5,6,7) - distance from 2 to 3 got bigger than it was so far, which gives the players the sense of freedom, but it immediately decreases on 3 and after. This feels unnatural and closed in imo. Larger distance would be nice.
00:11:966 (3,4,5,6) - I think these don't fit to music. This ↙ could play better and intuitive.

00:13:322 (3,4,5,6) - ^ same
00:48:576 (2) - This hampered the flow when I played. In that section, I wanted to move forward but that note held my ankle. I recommend moving to slider 3's head (x:472 y:168)
00:57:729 (1,2,3,4,5,6) - I suggest switching and moving the notes around a bit like these ↓

(flows well, looks good, more fun imo. and solves that anti-jump from 6 to 1 in original position if it wasn't intended)
01:05:865 (1,2) - (nazi) Are these not perfectly parallel on purpose?

[Hard]
00:56:204 (3,4) - This ↓ fits better to the music imo (to the vocal)

01:00:271 - add a note?
01:19:085 (5,1) - (nazi) perfect blanket?

[Normal]
00:10:102 (1,2) - (nazi) perfect parallel?
00:12:305 (2,3) - (nazi) better blanket?
00:06:204 (1,2) // 00:08:746 (2) // 00:10:102 (1) - Sliders shaped like these don't fit in to the atmosphere of the music. Also, you didn't use sliders that shaped like that in the rest of the map, and I'd say it's good to be consistent with the rest -- smooth sliders.
00:15:526 (3) - (nazi) This ↓ looks smoother and sexier imo.

(same goes with slider 1)

[Easy]
00:13:322 (2,3) - (nazi) better blanket? good blankets look nice especially in easier diffs
00:23:153 (1,2) - ^
00:25:865 (1,2) - ^
00:27:220 (3,1) - ^ turn off grid snap for this
00:29:932 (3,1) - ^and this
00:49:593 (1,2,3,4) - move to the center?
00:58:407 (2,3) - ^blanket
01:09:763 (3,4) - These could look better with blankets
01:22:814 (2,1) - ^
01:27:559 (1,2,3) - you could make an equilateral triangle in the center.. if you want.


Alright. That's about it.. Sorry for bunch of nazi mods.
Hope this helps~! :)
P o M u T a
hi! from your queue


[General]
  1. Source correct : Fate/stay night [Realta Nua] http://www.ps2-fate.com/
[Easy]
  1. Easy diff rhythm very harder ._. confuse bigginer player. because many use 1/2 sound. bit easily better.
  2. 00:21:797 (3) - End point y:237 please. because start point y:237, little slip ._. should fix, so beautiful.
  3. 00:39:932 (3) - clap or finish remove slider head please. because big sound and not fit.
  4. 01:26:881 (3) - Add whistle.
[Normal]
  1. AR+1. seems better. Normal diff AR5.
  2. OD+1. if you dislike OD4, no change ok. but, i like OD4~.
  3. 00:12:814 (3) - distance far... Normal diff is all near distance is good. so confuse.
  4. 00:32:475 (5,6) - add whistle? (6) is slider head. i think vocla fit.
  5. 00:35:187 (5,6) - ^
  6. 00:35:526 (6) - distance far.
  7. 00:45:865 (5) - ^
  8. 00:48:576 (6) - ^
  9. 01:07:729 (6) - Use this sound? because, vocal fit and natural sound good. http://puu.sh/2txOf
  10. 01:28:746 (6) - Remove clap please. clap and finish use... so big volume. and same easy diff. easy diff is finish only this place.
[Hard]
  1. 00:43:831 (7) - slider end point (x:46 y:115)?
  2. 00:48:068 (3,4) - add whistle? so, vocal fit.
  3. 01:28:746 (3) - Remove clap slider end, and add finish slider end.
    oh,this diff very nice. i like it.
[Insane]
  1. OD+1? because Hard diff OD6. so 8 is balance good.
  2. 01:28:746 (6) - remove Clap.
    enjoy map.
good luck!
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