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Meiko - Leave The Lights On (KROT Remix) [Osu|Taiko]

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Kokatsu
Take my stars, I don't need them.


o/***
BrokenArrow
How nice, please remind me to play this map tomorrow.
in the meanwhile, you can take my stars too~

EDIT: tested, I love you.
Moway
:o

nice map ^^
Kokatsu

Moway wrote:

:o

nice map ^^
Thanks for supporting the remap, it really means a lot to us. :)
BounceBabe
Here is the Normal you requested and a Easy update!
Kokatsu
2/2/2 Mapset was the best Idea ever, orz.

I love my life.
Jenny
Why so short?
MoodyRPG
Nothing to do but hey i'm modding your map.

General
  1. The title doesn't have "on" capitalised, according to wikipedia the correct title is "Leave The Lights On"
  2. The difficulty jump between Easy and Hard is high in my opinion, ask someone to make a Normal or you make a Normal too
BounceBabe's Easy
  • - 00:08:518 (3) - This needs a new combo to keep the vocals
    - 00:19:812 (1) - Like here in 00:14:165 you don't put a new combo, remove here to follow your combo pattern
    - 00:45:136 (x) - In my opinion, this break needs to start here in 00:45:224
    - 01:51:930 (1) - A combo here? is only a suggestion but maybe remove it?
Hard
  • - 00:44:518 (3) - This broke your hitsound pattern, I'd suggest to remove the clap in the end of the slider
Insane
  • - 00:25:812 (3) - This note looks hidden because is underneath of the slider, maybe move in another place?
    - 01:45:930 (1) - Same ^
    - 01:49:636 (2) - Just a suggestion but why you stack this note under the slider?, I mean this slider 01:49:106
BOOM
Topic Starter
vipto

MoodyRPG wrote:

Nothing to do but hey i'm modding your map.

General
  1. The title doesn't have "on" capitalised, according to wikipedia the correct title is "Leave The Lights On" Fixed
  2. The difficulty jump between Easy and Hard is high in my opinion, ask someone to make a Normal or you make a Normal too
There is a Normal. Baka!


Hard
  • - 00:44:518 (3) - This broke your hitsound pattern, I'd suggest to remove the clap in the end of the slider
Ok

Insane
  • - 00:25:812 (3) - This note looks hidden because is underneath of the slider, maybe move in another place?It's okay as it is.
    - 01:45:930 (1) - Same ^
    - 01:49:636 (2) - Just a suggestion but why you stack this note under the slider?, I mean this slider 01:49:106
Ok

BOOM
Thank you for your mod <3
BounceBabe
01:52:989 (1) - Warum is eine NC hier? Die hab ich nichtmal gesetzt. Änder das selber u.u

Sonst änder ich nichts
Kokatsu
If you capitalize "On", then capitalize "the" aswell, lol.
Ultimate
yo man ^^,

just dropping by, to tell you that i think it's a very nice map ;).
keep on mapping! had 3x100 on insane first try, so no need for mod xD.
gl! and I expect to see this ranked soon \o/
OnosakiHito
Mod request by Kokatsu:

As I said before I like both Taiko difficulties really much, but I found some things you might want to change. Though, just suggestions from me.

[Muzukashii]

General:
I recommand rather to delete these SV changes in a Muzukashii, (Old-)TNT and Taiko-Mapper don't use them in diffs lower the Oni.

Notes
{
00:45:929 (1) - to 00:45:753
00:48:753 (1) - to 00:48:577
00:51:576 (1) - to 00:51:400
00:54:400 (1) - to 00:54:224
} Current place is also fine, but personaly I think in this way it might sound better. I have listen to the song and pretended the taiko sounds to be a part of the song it-self. I felt that these patterns might be to simple placed, too... straight? I mean, it's okay, but maybe the way I'm suggetsing it is nicer for the ear to listen to. Also, I want to mention that it would fit with the upcoming part 00:56:518 -, there you mapped also on the red-lines(didn't checked them before when I suggested the move of notes). As I said, just suggestion.
01:06:224 (2) - You might want to consider moving this note to 01:04:812 - so you would follow your overall mappin-system.

{ 01:13:812 (1,1,2,1) - Okay, I listened really briefly to it and I want to point something out.
01:11:695 to 01:13:459 - You got here a normal switch from kat to don(dkdkd(2/4)) which fit's really good, but unfortunaley the upcoming kats dosen't fit that well in my opinion. 01:13:812 (1) - This kat could be counted as an... 'overuse'? In other words, we don't have anymore the normal dkdkd-sequence. This time it got one more kat at said place, which makes it sound unlineal(not nice for ear). To prevent this, you could use at 01:13:812 (1,1,2,1) - d d k d, so you would have from 01:14:518 to 01:17:695 a similiar beat to (4/4), d k d k d k d
tl;dr: If you are going to use it as I suggested, you would have the same pattern-squence at 01:10:636~01:13:106 and 01:13:459~01:17:342. The difference would be just the density of don and kats(first part dddkdkdk, second part d d d k d k d k).
} Ask me in IRC if I said it weird.
01:25:812 (5,9) - Maybe delete these two notes, so you would have a 1/1, 1/2 and 1/4 beat from 01:24:753 to 01:29:518. Nice 'acceleraiting'? Would also keep the overuse of dons low in this section.

[Oni]

00:04:636 (3,4,1,2,1,1,1) - I listen to this part, and mabye having a k k d d k would be more accurated to the beat? Because of the sequence of don and kats.
00:10:283 (2,1) - This one is fine, but just mentioning that k d would be also possible. Same reason as above.
00:25:283 (1) - kat would advisable, because without it would have a little strange connection to 00:23:695 (1,2,3,1) - . (Oh, you also used that at 00:27:930 (1,2) - )
00:36:224 (1,1,1) - Hm... the two paared kats appear this time a bit earlier. It might be not the best solution, but how about ddk...? I don't want to change too much here.
00:42:577 (3,1,2) - Similiar here... it does actually fit to the high pitch of the song, but to the beat it is kinda strange. You know the beat is the main sound, so maybe just use ddk here?
00:45:930 (1) - I refere to the Muzukashii where I explained the same case before.
{
00:56:518 - Uh... to be honest Kokatsu, I think this can be done better by following the beat more and using redlines. Does this sounds okay to you:

Of course this can be implemented into the upcoming parts as well.
01:03:577 - And this part could be made like this:

(though, it's pretty simple. Maybe just map it similiar to the parts we had before)
}
01:08:871 (3) - How about a kat? emphaszing vocal and keeping patterns a bit more lineal if possible.
01:09:753 (2) - Maybe the same here? Kat
01:11:518 (3) - k? k d d d D, the D seems a bit weeker with the dons we had before.
01:18:753 (3) - Same as before. kat?
01:22:812 (3) - ^?
{
01:25:283
01:27:047
} might consider a don, though it's not necessary. Suggesting just because of vocal and transition to upcoming mass-patterns.
01:48:224 (2) - Having a kat here would probably fit? Because it seems like we have something like a 'kat-gap' here.


So yeah, it seems like it is much, but in generally I just wrote more as usual since I tried to listen carefully to the song.
If you are going to use my suggestions or not is up to you.

Sorry for the late mod and good luck to you guys.
Hope I could help you. Have a Star from me. ;)
Kokatsu

OnosakiHito wrote:

[Muzukashii]

General:
I recommand rather to delete these SV changes in a Muzukashii, (Old-)TNT and Taiko-Mapper don't use them in diffs lower the Oni. Will need more opinions on that.

Notes
{
00:45:929 (1) - to 00:45:753
00:48:753 (1) - to 00:48:577
00:51:576 (1) - to 00:51:400
00:54:400 (1) - to 00:54:224
} Current place is also fine, but personaly I think in this way it might sound better. I have listen to the song and pretended the taiko sounds to be a part of the song it-self. I felt that these patterns might be to simple placed, too... straight? I mean, it's okay, but maybe the way I'm suggetsing it is nicer for the ear to listen to. Also, I want to mention that it would fit with the upcoming part 00:56:518 -, there you mapped also on the red-lines(didn't checked them before when I suggested the move of notes). As I said, just suggestion. It's supposed to be easy and it differs from the other part you've mentioned because there the bass plays, so there is a valid reason to place the beat. here, I just want to keep a constant, easy rhythm.
01:25:812 (5,9) - Maybe delete these two notes, so you would have a 1/1, 1/2 and 1/4 beat from 01:24:753 to 01:29:518. Nice 'acceleraiting'? Would also keep the overuse of dons low in this section. I get what you want to achieve with this, but I would have to let out drums, so no.

[Oni]

00:04:636 (3,4,1,2,1,1,1) - I listen to this part, and mabye having a k k d d k would be more accurated to the beat? Because of the sequence of don and kats. I like it the way it is. Your pattern doesn't fit in there anyways (timing-wise), lol.
00:10:283 (2,1) - This one is fine, but just mentioning that k d would be also possible. Same reason as above. d k seems to put the right stress here, for my ears.
00:25:283 (1) - kat would advisable, because without it would have a little strange connection to 00:23:695 (1,2,3,1) - . (Oh, you also used that at 00:27:930 (1,2) - ) ..I totally don't get your reference to 00:23:695, but anyways, I won't change it. Kats are all placed with a reason here and it would break consistency if I would add one here.
00:42:577 (3,1,2) - Similiar here... it does actually fit to the high pitch of the song, but to the beat it is kinda strange. You know the beat is the main sound, so maybe just use ddk here? Want to keep variety, this would be exactly the same as 3 seconds before.
00:45:930 (1) - I refere to the Muzukashii where I explained the same case before. Same.
00:56:518 - Uh... to be honest Kokatsu, I think this can be done better by following the beat more and using redlines. Does this sounds okay to you: This sounds horrible for me, lol.
01:08:871 (3) - How about a kat? emphaszing vocal and keeping patterns a bit more lineal if possible. This is mapped exactly as the part before, it's linear, what?
01:09:753 (2) - Maybe the same here? Kat All these kats sound bad to my ear, sorry.
01:11:518 (3) - k? k d d d D, the D seems a bit weeker with the dons we had before. Changed to d d k d D
{
01:25:283
01:27:047
} might consider a don, though it's not necessary. Suggesting just because of vocal and transition to upcoming mass-patterns. Delete the notes and you will hear the drum at the same beat. I will stick to that.
01:48:224 (2) - Having a kat here would probably fit? Because it seems like we have something like a 'kat-gap' here. Need more opinions on that.

Took everything else.

Sorry for the late mod and good luck to you guys.
Hope I could help you. Have a Star from me. ;) Thanks. :)
http://puu.sh/23JI3
Topic Starter
vipto
Updated ~
Lally
ohai o3o/

: must fix
: suggestions
: normal/nazi things

[General]
  1. Background size is 1024x640, u know that 1024x768 is the rankable size o3o
  1. Inconstency in combo colours
BounceBabe's Easy
Combo1 : 255,170,170
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 192,255,185

BounceBabe's Normal
Combo1 : 255,170,170
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 192,255,185

Hard
Combo1 : 255,170,170
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 192,255,185

Insane
Combo1 : 255,255,191
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 200,255,200

  1. Inconsistency in PreviewTime:
BounceBabe's Easy : 66400
BounceBabe's Normal : 66400
Hard : 66400
Insane : 66753
Koka's Muzukashii : 66400
Koka's Oni : 66400

  1. make letterbox consistent in all diffs (even if taiko have no breaks)

[Easy]
  1. HP and OD +1
Spacing:
  1. 00:02:518 (2,1) - spacing
  2. 00:07:106 (2,3,4) - spacing
  3. 00:13:459 (2,3) - spacing
  4. 00:31:812 (4,5) - spacing
  5. 00:34:636 (3,4) - spcing
  6. 00:37:459 (2,3) - spacing
  7. 00:43:106 (4,5) - spacing
  8. 01:38:165 (1,2) - spacing
Placement:
  1. 00:07:106 (2,3,4) - what do you thinkof making a blanket with 2 and 3 ? ↓
    SPOILER

    112,104,7106,2,0,P|88:184|128:244,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
    176,168,8518,2,0,P|248:188|320:168,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
    112,104,9930,2,0,P|88:184|128:244,1,150,2|0,0:0|0:0,0:0:0:0:
  2. 00:18:400 (3) - i don't really like this slider why don't you try to make it like ↓ will with with the next slider curve
    SPOILER

    416,80,18400,2,0,P|472:104|488:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:33:930 (1,2,3,4,5,1) - this patter can confuse some beginners
  4. 00:45:224 - add a circle here for finishing the rhythm
New combos:
  1. 01:50:871 (4) - this combo is to long if you follow a bit the vocal a new combo will fit
Hitsounds:
  1. 00:20:871 (2) - remove this clap it don't fit with previous patterns
  2. 01:04:459 - add a whistle here like you did in Normal
[Normal]
  1. OD + 1 keep it balanced
Spacing
  1. 00:00:577 (2,3) - spacing
  2. 00:01:459 (1,2) - spacing
  3. 00:11:695 (2,3) - spacing
  4. 00:14:165 (1,2) - spacing
  5. 00:16:106 (2,3) - spacing
  6. 00:21:224 (2,1,2,3) - spacing
  7. 00:24:047 (4,5) - spacing
  8. 00:35:871 (2,3) - spacing
  9. 00:36:753 (1,2) - spacing
  10. 00:40:989 (1) - spacing
  11. 00:42:400 (1,2,3) - spacing
  12. 01:03:577 (4,5) - spacing
  13. 01:10:636 (1) - spacing
  14. 01:17:695 (2,3) - spacing
  15. 01:19:106 (1,2) - spacing
  16. 01:20:518 (4,5) - spacing
  17. 01:30:753 (2,3) - spacing
  18. 01:39:930 (2,3) - spacing
  19. 01:49:459 - spacing
Placement
  1. 00:04:283 (1,1) - i think it will look better with something like this ↓
    SPOILER

    472,200,4283,2,0,B|440:212|440:212|360:176|304:248,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
    392,304,5695,6,0,P|344:336|280:336,1,120,2|0,0:0|0:0,0:0:0:0:
    if you use this code fix the spacing with next slider
  2. 00:45:224 - add a circle here like i said in easy
  3. 01:01:812 (3,1) - stack they,it looks ugly atm
  4. 01:13:459 (2,1) - ... why? ;_; ctrl+g + fix spacing = better to play and to see
  5. 01:16:989 (1,2) - same about here it looks just ugly and bad to play
  6. 01:22:812 (2) - this slider touch HP drain
  7. 01:32:518 (1) - i don't wanna mention anymore slider like this they looks ugly really so fix they
  8. 01:52:989 (1) - it confuse during playing to see this circle it flows unnatural try to place it like ↓
Hitsounds:
  1. 00:27:577 (3) - what do you think of adding a clap on end of slider?
  2. 00:28:989 (3) - remove clap on slider start
  3. 00:33:224 (3) - same about adding here a clap on slider end ?
  4. 00:34:459 (2) - remove clap on slider start
  5. 00:39:577 (1) - clap on slider end
  6. 00:40:106 (2) - remove clap on slider start
[Hard]
  1. OD and HP + 1
Placement:
  1. 00:17:959 - remove this circle and same about 00:24:312 - 00:28:900 - i think triplettes fits only in the kiai time :V
  2. 01:06:400 - why don't you end spinner here? it fits better
Hitsounds:
  1. 01:31:812 - finish
  2. 01:33:224 - finish
  3. 01:34:636 - finish and continue to follow rhythm like this :V
  4. 01:50:165 - finish
[Insane]
  1. AR - 1
  2. same about hitsounding like hard diff
  3. 01:13:106 (4,6) - do a better blanket
Topic Starter
vipto
Fixed from my side

Waiting for BBabe and Koka
HelloSCV
o/

[Easy]

  • - can't find anything ;w;
[Normal]

  • - 00:11:695 (2) - add clap on end and 00:12:047 (3) - delete clap on start is better imo ( and if you fixed this you need to fixed this part too 00:11:342 ~ 00:19:459 )
    - 00:35:871 (2) - delete all the whistles
    - 00:41:518 (2) - ^
    - 00:45:224 - i'm recommend to delay break time until here
    - 01:11:518 (2) - slider arrow was hidden little bit
    - 01:35:518 (2,4) - delete these note or change to 1/2 sliders are better since this is Normal diff
    - 01:41:165 (2,4) - ^
    - 01:46:812 (2,4) - ^
[Hard]

  • - 00:21:753 (2,3) - ctrl G ( only timing ) and rearrangement hitsounds
    - 00:44:518 (3) - clap on end
    - 01:10:636 (4) - make more nice blanket? -nazi
    - 01:14:518 (3) - 1 grid up? to make same spaces with (2) and (4)
    - 01:48:930 (1) - delete NC?

[insane]

  • - 00:09:753 (6,1,1) - http://puu.sh/2amKR i'm recommend this location since you didn't add large jumps before so it would be great if you keep DS regularly
    - 00:34:459 (3,4,5,6) - ctrl G ( only timing ) is better for rhythm imo
    - 01:10:283 (4) - missed clap ?
    - 01:36:753 (4) - touhing HP bar
Topic Starter
vipto
Fixed almost everything.
Thanks for your mod!

Waiting for BBabe
BounceBabe

Lally wrote:

New combos:
  1. 01:50:871 (4) - this combo is to long if you follow a bit the vocal a new combo will fit
Added NC

[*]01:13:459 (2,1) - ... why? ;_; ctrl+g + fix spacing = better to play and to see Lol what
[*]01:16:989 (1,2) - same about here it looks just ugly and bad to play It doesnt
[*]01:22:812 (2) - this slider touch HP drain Its a slider reserve... a sliderRESERVE

HelloSCV wrote:

- 00:35:871 (2) - delete all the whistles
- 00:41:518 (2) - ^ Removed these
No other explanations due to not seeing it needs changing, here are the diffs

Thanks for modding!

Easy
osu file format v12

[General]
AudioFilename: lights.mp3
AudioLeadIn: 2000
PreviewTime: 66400
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Leave the Lights On (KROT Remix)
TitleUnicode:Leave the Lights On (KROT Remix)
Artist:Meiko
ArtistUnicode:Meiko
Creator:vipto
Version:BounceBabe's Easy
Source:
Tags:dnb drum and bass The Bright Side BounceBabe Kokatsu Taiko
BeatmapID:217251
BeatmapSetID:76623

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Forged_streetlight.jpg",0,0
//Break Periods
2,45070,54958
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
48,352.941176470588,4,2,1,30,1,0
11342,-100,4,1,1,20,0,0
22636,-100,4,1,1,30,0,0
56518,-100,4,2,1,30,0,0
66400,-100,4,2,1,45,0,0
68165,-100,4,2,1,45,0,0
84753,-100,4,1,1,20,0,0
87577,-100,4,1,1,25,0,0
88989,-100,4,1,1,30,0,0
90400,-100,4,1,1,36,0,1
112989,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 200,255,200

[HitObjects]
48,344,48,2,0,P|104:304|104:224,1,150,2|0,0:0|0:0,0:0:0:0:
128,96,1106,2,0,L|168:56,1,50,2|0,0:0|0:0,0:0:0:0:
208,64,1459,6,0,L|368:64,1,150,2|0,0:0|0:0,0:0:0:0:
432,176,2518,2,0,L|480:200,1,50,2|0,0:0|0:0,0:0:0:0:
480,240,2871,38,0,B|480:312|480:312|432:312|408:336,1,150,2|0,0:0|0:0,0:0:0:0:
272,336,3930,1,2,0:0:0:0:
184,336,4283,2,0,B|160:312|112:312|112:312|112:240,1,150,2|0,0:0|0:0,0:0:0:0:
112,104,5342,1,2,0:0:0:0:
192,64,5695,6,0,B|256:24|256:24|320:64,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
112,104,7106,2,0,P|80:168|104:248,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
184,152,8518,2,0,P|256:172|328:152,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
112,104,9930,2,0,P|80:168|104:248,1,150,2|0,0:0|0:0,0:0:0:0:
304,336,11342,38,0,L|408:336,1,100,8|0,0:0|0:0,0:0:0:0:
448,256,12047,2,0,P|472:184|440:120,1,150
416,88,12753,6,0,L|320:48,1,100,8|0,0:0|0:0,0:0:0:0:
232,48,13459,2,0,L|80:48,1,150
72,88,14165,2,0,P|32:160|48:224,1,150,8|0,0:0|0:0,0:0:0:0:
176,264,15224,1,8,0:0:0:0:
216,344,15577,2,0,P|264:288|248:216,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,264,16989,38,0,P|161:194|209:138,1,150,8|0,0:0|0:0,0:0:0:0:
328,80,18047,1,8,0:0:0:0:
416,80,18400,2,0,B|488:80|488:80|488:168,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,80,19812,6,0,B|336:152|408:164|408:164|408:192,1,150,8|0,0:0|0:0,0:0:0:0:
408,320,20871,1,8,0:0:0:0:
344,256,21224,2,0,B|316:292|320:328|320:328|240:328,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
408,188,22636,38,0,L|472:108,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,80,24047,2,0,L|201:158,1,100,8|0,0:0|0:0,0:0:0:0:
120,200,24753,2,2,P|80:152|112:80,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
192,248,26165,2,2,P|248:274|309:224,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
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Normal
osu file format v12

[General]
AudioFilename: lights.mp3
AudioLeadIn: 2000
PreviewTime: 66400
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Leave the Lights On (KROT Remix)
TitleUnicode:Leave the Lights On (KROT Remix)
Artist:Meiko
ArtistUnicode:Meiko
Creator:vipto
Version:BounceBabe's Normal
Source:
Tags:dnb drum and bass The Bright Side BounceBabe Kokatsu Taiko
BeatmapID:217252
BeatmapSetID:76623

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Forged_streetlight.jpg",0,0
//Break Periods
2,45071,55198
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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288,80,92518,6,0,L|368:80,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
424,80,93224,2,2,P|464:152|408:232,1,180,8|0,0:0|0:0,0:0:0:0:
416,296,93930,6,0,L|360:336,2,60
288,332,94636,2,2,L|96:332,1,180,8|0,0:0|0:0,0:0:0:0:
40,328,95342,21,0,0:0:0:0:
72,272,95518,1,0,0:0:0:0:
72,208,95695,1,0,0:0:0:0:
40,152,95871,1,0,0:0:0:0:
8,96,96047,6,0,P|32:48|96:48,1,120,8|0,0:0|0:0,0:0:0:0:
160,48,96577,1,0,0:0:0:0:
224,48,96753,2,0,P|284:50|308:98,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,200,98165,6,0,L|354:252,1,60
290,247,98518,2,0,L|252:299,1,60
195,327,98871,2,2,P|117:274|130:189,1,180,8|0,0:0|0:0,0:0:0:0:
152,136,99577,22,0,L|184:72,1,60
240,112,99930,2,0,L|272:48,1,60
336,56,100283,2,2,B|432:56|432:56|488:128,1,180,8|0,0:0|0:0,0:0:0:0:
480,192,100989,5,0,0:0:0:0:
496,256,101165,1,0,0:0:0:0:
472,320,101342,1,0,0:0:0:0:
416,352,101518,1,0,0:0:0:0:
352,352,101695,6,0,L|232:352,1,120,8|0,0:0|0:0,0:0:0:0:
168,352,102224,1,0,0:0:0:0:
104,352,102400,2,0,P|64:296|88:248,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,136,103812,22,0,L|88:112,2,60
144,88,104518,2,2,P|208:32|272:88,1,180,8|0,0:0|0:0,0:0:0:0:
336,88,105224,6,0,L|400:88,2,60
472,88,105930,2,2,P|392:124|424:192,1,180,8|0,0:0|0:0,0:0:0:0:
424,256,106636,5,0,0:0:0:0:
408,320,106812,1,0,0:0:0:0:
344,344,106989,1,0,0:0:0:0:
280,344,107165,1,0,0:0:0:0:
216,344,107342,22,0,L|96:344,1,120,8|0,0:0|0:0,0:0:0:0:
32,344,107871,1,0,0:0:0:0:
32,280,108047,2,0,L|152:280,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,168,109459,6,0,L|32:128,1,60
56,64,109812,2,0,L|102:102,1,60,0|0,0:0|0:0,0:0:0:0:
144,152,110165,2,2,L|328:152,1,180,8|0,0:0|0:0,0:0:0:0:
368,104,110871,6,0,L|408:56,1,60
472,80,111224,2,0,L|433:126,1,60
392,176,111577,2,2,P|392:232|448:256,3,120,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
433,126,112989,5,4,0:0:0:0:
Kokatsu

Lally wrote:

[General]
  1. Background size is 1024x640, u know that 1024x768 is the rankable size o3o This is no unrankable issue, lol. The ratios are fine, they just create letterboxes (which fit pretty well IMO), so please only highlight things as unrankable if they really are.
  1. make letterbox consistent in all diffs (even if taiko have no breaks) Again, this is not unrankable and even not recommended. Taiko has no breaks, so it won't need letterboxes, easy as that. You don't add Epilepsywarning in maps without storyboards aswell, hm?
Stefan
Auf Deutsch weil ich keine Lust habe, mein Englisch zu schänden.

[General]
- Muss man nicht bei Nicht-Taiko Mapsets genau zeigen können, dass das die Taiko Diffs sind? (Sprich, dass es Koka's Taiko Muzukashii und Oni heißt)

[Easy]
00:01:106 (2,1) - Ich finde es ungelegen, so einen schnellen Übergang zu benutzen. Selbst wenn es zwei Slider sind, wo ein 300s ziemlich wahrscheinlich ist, kann ein Anfänger sehr schnell den Takt verlieren und wird dann unter Umständen einfach mehrere Anläufe benötigen. Ich würde (2) nicht als Slider sondern als Circle setzen.
00:02:518 (2,1) - Das Gleiche hier.
00:12:047 (2,1) - Das Gleiche hier, imo ist das sogar schlimmer hier. Das kommt mir hier noch unerwarteter vor.
00:13:459 (2,3) - Das Gleiche hier.
00:31:812 (4) - Ich würde die Whistles am Ende und in der Mitte entfernen. Bei 00:24:753 (3,4) hast du ja auch keine Whistles dort. (Mal abgesehen vom Sliderbody)
00:36:047 (1) - Ich bin mir hier nicht sicher ob das so gut ist. Mir ist aufgefallen, dass der Hitburst von 00:34:636 (3) den Anfang vom Slider hier verdeckt, was für Irrtationen führen kann. Außerdem ist das Spacing von 00:35:342 (4) falsch. Du könntest das hier versuchen:
264,32,35342,1,8,0:0:0:0:
224,112,35695,1,0,0:0:0:0:
284,180,36047,6,2,P|284:244|360:260,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,112,37459,2,2,P|336:48|260:32,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
00:38:871 (3,4) - Ich finde einen Slider hier besser als Übergang.
01:42:753 (3,4,1,2) - Das Gleiche wie bei 00:36:047 (1).
01:51:930 (1,2) - Das Gleiche hier.

[Normal]
00:02:871 (1) - Den zweiten weißen Sliderpoint einen Grid nach unten bewegen, damit die Kurve ein wenig schöner ist.
00:04:283 (2) - Das selbe hier, nur diesmal nach oben.
00:30:400 (1) - Was macht der Finish da? o.O Der macht garkeinen Sinn da.
00:37:283 (2,3,4,1) - Ich finde den Teil hier seeeeeehr hässlich.. Als Erstes würde ich vorschlagen, 00:37:283 (2) als eine einfache Kurve zu halten. Die Ecke am Ende ist unnütz und spielerisch macht sie nichts her. Eher optisch ist das ein Murks.. ich würde das eher so sehen: http://puu.sh/2aXi9
01:33:224 (2) - Ich würde den Slider auf den weißen Tick davor enden lassen und auf den jetzigen Endpunkt einen Circle platzieren.

[Muzukashii]
01:52:636 (2) - k?

[Oni]
00:08:077 (2) - Der Triplet hier ist doof.. entfern den oder mach einen kkk Triplet drauß.
00:08:871 (1,1) - d k, so hast du das davor auch gemacht.
00:18:312 (2) - Der k hier passt einfach nicht hin. Ich würde den entfernen.
00:42:665 (1) - d
01:30:930 (1,1,1) - ddd
01:52:636 (1) - k?

[Hard]
00:26:342 (5) - Ich denke mir nichts dabei und spiele ganz in Ruhe und dann kommt das.. das ist wie eine Bremse für den Flow. D: Setz den Circle einfach neben dem Ende von (4). http://puu.sh/2b6yf
00:29:342 (5) - Clap am Ende vergessen?

Ich liebe diese Diff. ♥

[Insane]
01:21:930 (1) - Ich finde dass der Endpunkt sich hier nach zu viel anhört und würde vorschlagen, einen Circle anstatt einen Slider zu benutzen.
[Luanny]
this song <3
I'm not that pro at modding btw ;_;
and I'm nazi

[BounceBabe's Easy]

SPOILER
00:07:106 (2,3,4) - Maybe something like this?

00:15:577 (5) - move last point to: x:252 y:216
00:19:812 (1) - make something like this

2nd point: x:336 y:152
3rd (red) point: x:404 (inb4 not found) y:168
the last point is just a straight line
00:24:753 (3,4) - whistle sounds weird here imo, remove it and use just a clap at the end of the slider?
00:30:400 (3,4) - ^?
Same for the other places where it happens even though I'm almost sure you won't change it lolol
00:39:224 (4) - clap
01:24:753 (2,3) -

2nd (middle) point: x:476 y:112
last: x:448 y:184
just copypaste and tada!
01:33:224 (1) -

2nd point (middle): x:134 y:300
last: x:104 y:212
just copy this slider and use it here 01:34:636 (3) -
01:41:695 (2) - just muve the last point to x:462 y:149 and fix the next slider

[BouceBabe's Normal]

SPOILER
00:04:283 (2) -

3rd: x:357 y:236
00:33:224 (3) -

middle: x:446 y:229
00:37:812 (3,4,1,2) - imo this overlap is REALLY ugly but I have no idea of what to do here ;_;

[Hard]

SPOILER
Meh, perfect diff
00:29:871 (2) - move this note to x:295 y:254 to make a nice triangle o3o also why did you use 1.2 spacing for this note?

[Insane]

SPOILER
THIS DIFF IS <333
HP-1?
00:08:518 (1) - By the logic, this note should be here

c'mon do it, it even looks nice with the next pattern

Sorry for the poor standard mod ;_; I will edit this with taiko mod~
Topic Starter
vipto
Fixed everything from my side

Wating for Kokatsu and BBabe
Louis Cyphre
[General]
I'd set 3 seconds of lead-in.

[Insane]

00:09:400 (4,5) - i don't see any reason and meaning of such pattern, just why?
00:30:224 (4,5,6,7,8) - ^
00:43:283 (5,6,7,8) - ^
00:27:400 (4,5,6,7) - More, more, more improvisation instead of boring stacks!
01:15:577 (1,2,3,4,5) - nuu, why not perfect, why?
Here is the code of perfect star, use it on the next star pattern as well. (well, you need to adjust hitsounds on them... cz i lost them while doing that stuff)
391,210,75577,5,0,0:0:0:0:
474,217,75753,1,0,0:0:0:0:
510,141,75930,1,0,0:0:0:0:
445,85,76106,1,0,0:0:0:0:
371,126,76283,1,0,0:0:0:0:
01:29:518 (4) - away, away, crescendo spacing, increase it
01:36:753 (4) - overlaps hp bar

[Hard]

00:29:695 (1,2,3,4,5,6) - spoils everything, really spoils, fix the spacing or improvise another pattern.


[Normal]

00:16:989 (1,2,3) - i highly suggest to place '3' somewhere else, cz it's pretty confusing pattern for middling players.
00:37:812 (3,4,1) - awr... please change these stucky notes to something else.
01:01:812 (3,1) - such tricks are not recomended to us in middling difficulties.
01:22:812 (2) - overlaps hp bar
01:47:342 (1,2,3) - nuuu, we are not beginners in mapping, aren't we? Please more improvistaions.
01:49:459 (1,2,3,1,2) - ^

[Easy]
00:19:812 (1,2) - such things make noobs sad.
00:33:930 (1,2,3,4,5) - guess what a noob would do there.
01:21:577 (1,2,3,4,5) - ^


that's it. Nice song, nice map, good luck
Kokatsu

Stefan wrote:

Auf Deutsch weil ich keine Lust habe, mein Englisch zu schänden.

[General]
- Muss man nicht bei Nicht-Taiko Mapsets genau zeigen können, dass das die Taiko Diffs sind? (Sprich, dass es Koka's Taiko Muzukashii und Oni heißt) Muss es nicht, da wir jetzt diese tollen Taikoicons im Songselect haben. :)


[Muzukashii]
01:52:636 (2) - k? Gefällt mir leider garnicht, vorallem mit dem k K was dabei rauskommen würde. :/

[Oni]
01:30:930 (1,1,1) - ddd Sorry, aber das Pattern kommt immer an der Stelle also bleibt es da auch.
01:52:636 (1) - k? Wie bei der Muzu.
Hab' alles andere genommen, danke für den Mod. :)

http://puu.sh/2bxv5

EDIT: baka vipto messed up my whole hitsounding on Insane. q.q
RLC
i feel like the beats at 00:22:636 - , 00:23:518 - , etc. should be emphasized - consider this http://puu.sh/2bxH8 hitsound?

[BounceBabe's Easy]

01:04:459 (1) - the finish on this seems unnecessary to me

[BounceBabe's Normal]

00:05:695 (1) - reshape this slider and move it to improve the blanket http://puu.sh/2bxTO
01:16:989 (1) - again, maybe improve blanketing on this? http://puu.sh/2by0k

[Hard]

00:24:224 - the 1/4 triplet here seems out of place--it's just kinda "there" (it's not repeated in later measures)
01:00:400 (3) - (nazi) stack perfectly under 00:59:342 (1) - tail
01:15:930 (2) - try to move this somewhere else
01:33:577 - i like this triplet rhythm you start using here in the kiai, but it's not consistent D: you use it in the first two measures of the kiai and then it just kinda disappears and appears randomly at 01:43:812 -

[Insane]

00:13:812 (7) - clap to keep consistency?
00:16:459 (3) - add clap?

i suck at this modding thing ;_; cool mapset though
Topic Starter
vipto
took some, skipped some

Apparently BBabe skipped everything so boom

Updated
Kert
[Hard]
01:19:106 (5,1) - For some reason I think it should have larger spacing, maybe 1,4x once again
01:37:459 (1,2) - OK this looks cool

[Normal]
00:24:753 (1,2) - This sounds very wrong
If you want to keep long sliders here, I suggest this rhythm combination:

Or this!

It sounds way better for me
00:30:400 (1,2) - Repeat similar process for these

[Easy]
00:24:753 (3,4) - Change this somehow too?
00:30:400 (3,4) - ^
00:36:047 (1,2) - ^
00:41:695 (3,4) - ^
01:42:753 (3,4,1,2,3) - Newbies will die on this for sure, too many hidden notes D: Be kind to them, it's Easy diff!
01:52:989 (2) - Same here
BounceBabe
376,136,102753,1,0,0:0:0:0:
416,220,103106,1,8,0:0:0:0:
416,312,103459,1,0,0:0:0:0:

Update on Easy
Fumika
Here m4m

[Easy]
00:26:165 (4,5) - Remove this whistle slider, It so annoying when play, recommend you to just put it in start mid and end slider only.
00:30:400 (3,4,5) - ^
00:36:047 (1,2) - ^
00:41:695 (3,4,5) - ^
01:11:342 (4) - NC
01:16:989 (4) - ^
01:20:518 (4,1,2) - Make this symmethy like this http://osu.ppy.sh/ss/640521
01:20:518 (4) - Also add NC here and remove next note would be nice.
01:22:636 (3) - NC here.
01:24:753 (2,3) - Same reason as above.
01:33:224 (1,3) - ^
01:43:812 (1,3) - ^

[Normal]
Just slider problem but other are fine...I guess so.

[Hard]
Nice

[Insane]
Nice flow

Don't rush me please orz. I will mod when I have time.
Please be patient next time, I don't think anyone like to rush orz
Kokatsu
Hitsoundfix:
Hard:
01:00:400 (3) - misses a whistle.

I fixed the Insane on my own and didn't change any notes, so just use that as your current Insane.

there you go
osu file format v12

[General]
AudioFilename: lights.mp3
AudioLeadIn: 2000
PreviewTime: 66400
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 48,11342,22636,45224,56518,90400
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Leave The Lights On (KROT Remix)
TitleUnicode:Leave The Lights On (KROT Remix)
Artist:Meiko
ArtistUnicode:Meiko
Creator:vipto
Version:Insane
Source:
Tags:dnb drum and bass The Bright Side BounceBabe Kokatsu Taiko
BeatmapID:217253
BeatmapSetID:76623

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Forged_streetlight.jpg",0,0
//Break Periods
2,45424,55918
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
48,352.941176470588,4,2,1,30,1,0
11342,-71.4285714285714,4,1,1,30,0,0
22636,-58.8235294117647,4,1,1,40,0,0
56518,-100,4,2,1,40,0,0
66400,-100,4,1,1,20,0,0
68165,-71.4285714285714,4,1,1,25,0,0
84753,-71.4285714285714,4,1,1,30,0,0
87577,-71.4285714285714,4,1,1,35,0,0
88989,-71.4285714285714,4,1,1,40,0,0
90400,-58.8235294117647,4,1,1,45,0,1
112989,-58.8235294117647,4,2,1,50,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 128,255,255
Combo3 : 215,215,215
Combo4 : 200,255,200

[HitObjects]
87,252,48,6,0,B|161:252|161:252|192:215,1,120,2|0,0:0|0:0,0:0:0:0:
233,159,577,2,0,B|274:194|259:241|259:241|237:274,1,120,2|0,0:0|0:0,0:0:0:0:
200,324,1106,2,0,L|132:324,1,60,2|2,0:0|0:0,0:0:0:0:
304,324,1459,6,0,B|376:324|376:324|416:284,1,120,2|0,0:0|0:0,0:0:0:0:
453,234,1989,2,0,P|473:176|435:119,1,120,2|0,0:0|0:0,0:0:0:0:
343,183,2518,2,0,L|403:184,1,60,2|2,0:0|0:0,0:0:0:0:
298,126,2871,38,0,P|271:174|293:234,1,120,2|0,0:0|0:0,0:0:0:0:
342,282,3400,2,0,B|382:314|382:314|454:314,1,120,2|0,0:0|0:0,0:0:0:0:
469,241,3930,2,0,L|406:242,1,60,2|2,0:0|0:0,0:0:0:0:
304,344,4283,6,0,L|176:344,1,120,2|0,0:0|0:0,0:0:0:0:
120,312,4812,2,0,P|96:258|121:201,1,120,2|2,0:0|0:0,0:0:0:0:
188,189,5342,1,2,0:0:0:0:
167,257,5518,1,2,0:0:0:0:
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364,289,6224,1,2,0:0:0:0:
465,148,6577,1,0,0:0:0:0:
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394,105,7636,1,2,0:0:0:0:
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175,196,9047,1,2,0:0:0:0:
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152,56,9577,1,2,0:0:0:0:
216,112,9753,1,2,0:0:0:0:
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Topic Starter
vipto
sorry for being late

will update asap

EDIT: Updated ~
Aurele
Kokatsu tortured me
and indeed, it's a really nice map.

General
  1. There's an inconsistency in the Audio lead-in. All the difficulties has a Lead-in of 2000 while Hard has a Lead-in of 3000. Make it consistency by making it to 2000.
  2. Your background is 1024x640, you should be changing it to 1024x768 to have the rankable proportion. Here it is.
Easy
Awesome Easy we got here.
  1. 00:35:342 (4) - This is bothering me, the spacing is completely not consistent, but I know that it's placed in that way to make a copy/paste from the previous three circles. Do something to make a difference on the spacing, please.
  2. 01:33:224 (1,3) - Don't you think these slider should be making better blankets with the circle between them? They're basically almost forming one. So, maybe with making them more blanketed, they will be looking even more better?
Normal
  1. 00:37:812 (3,4,1) - This overlap isn't looking well, to be honest. Also, the previous slider is looking odd too, by seeing that it's making a fast straight move at the right. With this slider, I am suggesting to make another slider that won't have this kind of form. Back to where I wanted to go: The overlap. the overlap that the circle (4) is doing to the slider (1)'s curve isn't looking well. It would be preferred to make something else that will be viewable by everyone while playing (What I meant here is, a part is hidden by the circle).
  2. 01:14:518 (2) - This confused me at first, it's like if there wasn't a reverse arrow on the previous slider because, the way you've placed it, it's placed close to the reverse arrow. I suggest you to move it to around x:192 y:136. By doing this, the spacing is going to be consistent like the previous notes. c:
  3. 01:35:518 - You could be deleting this circle, it feels to much for this part, mostly that there's four 1/4 circles placed in a row, it's a bit Hard for Novice players and actually, that's not a bad thing since you've done the same thing to 01:32:518 (1) - . You could try to make the same thing to 01:40:989 (1,2,3,4) - , 01:46:636 (1,2,3,4) -
Hard
  1. 00:44:871 (4) - I personally think it would play better if this slider hasn't a reverse arrow and then, having a circle to 00:45:224 -.
Insane
  1. 00:10:459 (1) - Keep this new combo gray like the previous object color. You haven't added a new combo on Hard and it would be better if you keep the consistency like you've done to Hard.
Nothing to say on both Taikos, like always.. lol
Call me back, kty
Topic Starter
vipto

Gabe wrote:

Kokatsu tortured me
and indeed, it's a really nice map.

General
  1. There's an inconsistency in the Audio lead-in. All the difficulties has a Lead-in of 2000 while Hard has a Lead-in of 3000. Make it consistency by making it to 2000. Done
  2. Your background is 1024x640, you should be changing it to 1024x768 to have the rankable proportion. Here it is.
Thanks :D

Hard
  1. 00:44:871 (4) - I personally think it would play better if this slider hasn't a reverse arrow and then, having a circle to 00:45:224 -.
Okay

Insane
  1. 00:10:459 (1) - Keep this new combo gray like the previous object color. You haven't added a new combo on Hard and it would be better if you keep the consistency like you've done to Hard.
Seems reasonable

Nothing to say on both Taikos, like always.. lol
Call me back, kty
Thanks for your mod, Gabe!

Waiting for BBabe
BounceBabe
Easy
osu file format v12

[General]
AudioFilename: lights.mp3
AudioLeadIn: 2000
PreviewTime: 66400
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Leave The Lights On (KROT Remix)
TitleUnicode:Leave The Lights On (KROT Remix)
Artist:Meiko
ArtistUnicode:Meiko
Creator:vipto
Version:BounceBabe's Easy
Source:
Tags:dnb drum and bass The Bright Side BounceBabe Kokatsu Taiko
BeatmapID:217251
BeatmapSetID:76623

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Forged_streetlight.jpg",0,0
//Break Periods
2,45070,54958
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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11342,-100,4,1,1,20,0,0
22636,-100,4,1,1,30,0,0
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66400,-100,4,2,1,45,0,0
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88989,-100,4,1,1,30,0,0
90400,-100,4,1,1,36,0,1
112989,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 174,255,255
Combo3 : 215,215,215
Combo4 : 200,255,200

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Normal
osu file format v12

[General]
AudioFilename: lights.mp3
AudioLeadIn: 2000
PreviewTime: 66400
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Leave The Lights On (KROT Remix)
TitleUnicode:Leave The Lights On (KROT Remix)
Artist:Meiko
ArtistUnicode:Meiko
Creator:vipto
Version:BounceBabe's Normal
Source:
Tags:dnb drum and bass The Bright Side BounceBabe Kokatsu Taiko
BeatmapID:217252
BeatmapSetID:76623

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Forged_streetlight.jpg",0,0
//Break Periods
2,45071,55198
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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11342,-100,4,1,1,20,0,0
22636,-100,4,1,1,30,0,0
56518,-100,4,2,1,30,0,0
66400,-100,4,2,1,45,0,0
68165,-100,4,2,1,45,0,0
84753,-100,4,1,1,20,0,0
87577,-100,4,1,1,25,0,0
88989,-100,4,1,1,30,0,0
90400,-100,4,1,1,36,0,1
112989,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 174,255,255
Combo3 : 215,215,215
Combo4 : 200,255,200

[HitObjects]
32,40,48,6,0,L|136:104,1,120,2|0,0:0|0:0,0:0:0:0:
136,168,577,2,0,P|136:208|72:248,1,120
72,312,1106,1,2,0:0:0:0:
208,312,1459,6,0,L|328:312,1,120,2|0,0:0|0:0,0:0:0:0:
392,312,1989,2,0,P|456:312|472:256,1,120
472,200,2518,1,2,0:0:0:0:
472,64,2871,38,0,B|440:56|440:56|360:88|312:16,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
472,200,4283,2,0,B|440:208|440:208|360:176|312:248,2,180,2|0|2,0:0|0:0|0:0,0:0:0:0:
384,304,5695,6,0,P|336:336|272:336,1,120,2|0,0:0|0:0,0:0:0:0:
208,336,6224,2,0,B|160:328|160:328|80:344|80:344|28:336,1,180,0|2,0:0|0:0,0:0:0:0:
32,208,7106,38,0,B|80:216|80:216|152:200,1,120,2|0,0:0|0:0,0:0:0:0:
216,184,7636,2,0,P|304:152|384:184,1,180,0|2,0:0|0:0,0:0:0:0:
256,192,8518,12,2,10459,0:0:0:0:
416,336,11342,6,0,L|424:272,1,60,8|0,0:0|0:0,0:0:0:0:
488,256,11695,2,0,L|496:192,1,60
504,128,12047,2,0,P|488:64|432:56,1,120,8|8,0:0|0:0,0:0:0:0:
360,152,12753,38,0,L|296:168,1,60,8|0,0:0|0:0,0:0:0:0:
240,144,13106,2,0,L|176:160,1,60
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194,338,14165,6,0,L|322:338,1,120,8|0,0:0|0:0,0:0:0:0:
384,336,14695,2,0,P|448:304|440:264,1,120,0|0,0:0|0:0,0:0:0:0:
440,200,15224,2,0,L|440:128,1,60,8|0,0:0|0:0,0:0:0:0:
440,72,15577,38,0,P|392:40|344:72,1,120,8|0,0:0|0:0,0:0:0:0:
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280,80,23165,1,0,0:0:0:0:
216,56,23342,2,0,L|96:56,1,120,8|8,0:0|0:0,0:0:0:0:
48,176,24047,2,0,L|176:176,1,120
232,200,24576,1,0,0:0:0:0:
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216,328,26165,2,2,B|104:312|104:312|32:328,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
352,328,27577,2,2,L|472:328,1,120
464,192,28283,38,0,P|496:136|464:88,1,120,4|0,0:0|0:0,0:0:0:0:
424,48,28812,1,0,0:0:0:0:
360,40,28989,2,0,L|232:40,1,120,8|8,0:0|0:0,0:0:0:0:
104,40,29695,2,0,P|72:96|104:144,1,120
144,184,30224,1,0,0:0:0:0:
188,232,30400,6,2,B|212:288|156:328|156:328|76:328,2,180,6|2|2,0:0|0:0|0:0,0:0:0:0:
324,232,31812,2,2,B|300:288|356:328|356:328|436:328,2,180
400,128,33224,2,2,P|456:172|456:216,1,120
324,232,33930,38,0,L|216:168,1,120,4|0,0:0|0:0,0:0:0:0:
248,112,34459,2,0,L|144:50,1,120,8|8,0:0|0:0,0:0:0:0:
80,48,34989,2,0,L|8:48,1,60,0|0,0:0|0:0,0:0:0:0:
16,112,35342,6,0,P|0:176|32:216,1,120
96,224,35871,2,0,P|126:263|110:327,1,120
48,328,36400,1,0,0:0:0:0:
184,328,36753,38,2,L|304:328,1,120
368,320,37283,2,2,B|432:296|440:232,1,120
464,168,37812,1,0,0:0:0:0:
464,104,37989,1,0,0:0:0:0:
440,48,38165,6,2,P|384:80|384:136,1,120
316,132,38695,2,2,P|313:81|257:49,1,120
192,48,39224,1,0,0:0:0:0:
64,32,39577,38,0,L|64:152,1,120,4|0,0:0|0:0,0:0:0:0:
128,168,40106,2,0,L|128:288,1,120,8|8,0:0|0:0,0:0:0:0:
192,304,40636,2,0,L|192:368,1,60
256,360,40989,6,0,P|320:368|360:328,1,120
360,264,41518,2,0,P|397:228|461:236,1,120
464,168,42047,1,0,0:0:0:0:
464,32,42400,38,2,L|336:32,1,120
280,32,42930,2,2,P|216:32|184:80,1,120
176,136,43459,1,0,0:0:0:0:
112,160,43636,1,0,0:0:0:0:
48,160,43812,6,2,L|48:288,1,120
48,344,44342,2,2,L|176:344,1,120
232,344,44871,1,0,0:0:0:0:
456,336,56518,38,0,P|488:248|456:168,1,180,2|0,0:0|0:0,0:0:0:0:
456,104,57224,1,8,0:0:0:0:
344,176,57577,1,0,0:0:0:0:
232,104,57930,2,0,P|200:192|232:272,1,180,2|0,0:0|0:0,0:0:0:0:
232,336,58636,2,0,L|104:336,2,120,8|0|4,0:0|0:0|0:0,0:0:0:0:
432,336,59871,5,0,0:0:0:0:
232,336,60400,1,0,0:0:0:0:
328,248,60753,37,0,0:0:0:0:
128,248,61283,1,0,0:0:0:0:
72,56,61812,1,0,0:0:0:0:
80,56,62165,6,0,B|160:48|160:48|200:88|256:64,1,180,2|0,0:0|0:0,0:0:0:0:
312,48,62871,1,8,0:0:0:0:
440,96,63224,1,0,0:0:0:0:
432,224,63577,2,0,B|352:232|352:232|312:192|256:216,1,180,2|0,0:0|0:0,0:0:0:0:
200,232,64283,2,0,L|80:192,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,65165,12,2,67106,0:0:0:0:
40,352,67812,38,0,L|40:224,1,120,0|8,0:0|0:0,0:0:0:0:
40,168,68342,1,0,0:0:0:0:
184,32,68871,1,8,0:0:0:0:
184,168,69224,2,0,L|184:296,1,120,0|8,0:0|0:0,0:0:0:0:
184,352,69754,1,0,0:0:0:0:
384,352,70283,1,8,0:0:0:0:
432,224,70636,6,0,P|376:208|312:224,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
432,288,71518,2,0,L|432:360,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
432,224,72047,2,0,L|432:104,1,120,0|8,0:0|0:0,0:0:0:0:
324,28,72753,37,0,0:0:0:0:
256,24,72930,1,0,0:0:0:0:
188,28,73106,1,8,0:0:0:0:
72,96,73459,6,0,P|64:152|8:176,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,152,74518,2,0,P|138:176|130:232,1,120,8|0,0:0|0:0,0:0:0:0:
168,360,75224,1,8,0:0:0:0:
304,360,75577,38,0,L|368:360,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
440,360,76283,2,2,B|472:320|448:272|448:272|480:192,1,180
496,128,76989,6,0,L|464:72,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,16,77695,2,2,B|392:48|400:88|400:88|296:88,1,180
240,88,78400,1,0,0:0:0:0:
120,152,78753,1,0,0:0:0:0:
88,280,79106,38,0,B|112:328|112:328|192:328,1,120,8|0,0:0|0:0,0:0:0:0:
248,328,79636,1,0,0:0:0:0:
448,328,80165,1,8,0:0:0:0:
340,252,80518,2,0,B|316:204|316:204|236:204,1,120,0|8,0:0|0:0,0:0:0:0:
180,204,81048,1,0,0:0:0:0:
24,80,81577,1,8,0:0:0:0:
152,112,81930,6,0,P|104:136|88:200,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,48,82812,2,0,L|112:0,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,80,83342,2,0,L|328:80,1,120,0|8,0:0|0:0,0:0:0:0:
456,80,84047,37,0,0:0:0:0:
464,144,84224,1,0,0:0:0:0:
456,208,84400,1,8,0:0:0:0:
376,312,84753,6,6,P|328:272|328:216,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,312,85812,1,8,0:0:0:0:
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240,312,87224,1,8,0:0:0:0:
256,192,87577,12,0,89695,0:0:0:0:
72,336,90400,6,0,L|48:280,1,60,4|0,0:0|0:0,0:0:0:0:
104,248,90753,2,0,L|80:192,1,60,0|0,0:0|0:0,0:0:0:0:
56,128,91106,2,0,P|96:88|160:80,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
288,80,92518,6,0,L|368:80,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
424,80,93224,2,2,P|464:152|408:232,1,180,8|0,0:0|0:0,0:0:0:0:
416,296,93930,6,0,L|360:336,2,60
288,332,94636,2,2,L|96:332,1,180,8|0,0:0|0:0,0:0:0:0:
40,328,95342,21,0,0:0:0:0:
72,272,95518,1,0,0:0:0:0:
72,208,95695,1,0,0:0:0:0:
40,152,95871,1,0,0:0:0:0:
8,96,96047,6,0,P|32:48|96:48,1,120,8|0,0:0|0:0,0:0:0:0:
160,48,96577,1,0,0:0:0:0:
224,48,96753,2,0,P|284:50|308:98,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,200,98165,6,0,L|354:252,1,60
290,247,98518,2,0,L|252:299,1,60
195,327,98871,2,2,P|117:274|130:189,1,180,8|0,0:0|0:0,0:0:0:0:
152,136,99577,22,0,L|184:72,1,60
240,112,99930,2,0,L|272:48,1,60
336,56,100283,2,2,B|432:56|432:56|488:128,1,180,8|0,0:0|0:0,0:0:0:0:
480,192,100989,5,0,0:0:0:0:
496,256,101165,1,0,0:0:0:0:
472,320,101342,1,0,0:0:0:0:
416,352,101518,1,0,0:0:0:0:
352,352,101695,6,0,L|232:352,1,120,8|0,0:0|0:0,0:0:0:0:
168,352,102224,1,0,0:0:0:0:
104,352,102400,2,0,P|64:296|88:248,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,136,103812,22,0,L|88:112,2,60
144,88,104518,2,2,P|208:32|272:88,1,180,8|0,0:0|0:0,0:0:0:0:
336,88,105224,6,0,L|400:88,2,60
472,88,105930,2,2,P|392:124|424:192,1,180,8|0,0:0|0:0,0:0:0:0:
424,256,106636,5,0,0:0:0:0:
408,320,106812,1,0,0:0:0:0:
344,344,106989,1,0,0:0:0:0:
280,344,107165,1,0,0:0:0:0:
216,344,107342,22,0,L|96:344,1,120,8|0,0:0|0:0,0:0:0:0:
32,344,107871,1,0,0:0:0:0:
32,280,108047,2,0,L|152:280,3,120,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,168,109459,6,0,L|32:128,1,60
56,64,109812,2,0,L|102:102,1,60,0|0,0:0|0:0,0:0:0:0:
144,152,110165,2,2,L|328:152,1,180,8|0,0:0|0:0,0:0:0:0:
368,104,110871,6,0,L|408:56,1,60
472,80,111224,2,0,L|433:126,1,60
392,176,111577,2,2,P|392:232|448:256,3,120,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
433,126,112989,5,4,0:0:0:0:
Topic Starter
vipto
Updated ~
Kokatsu

Gabe wrote:

Nothing to say on both Taikos, like always.. lol
Aheuhuehuehauehauehaue. <3

To vipto: While removing the reverse on the slider in Hard, you've deleted the clap on the sliderhead. 00:44:871 (4) - Add a clap on the sliderhead. :D
Topic Starter
vipto
Mea culpa
fixed
Xakyrie
I like how this is a 3-way mapset. One person on the easier standard diffs, another on the harder ones and someone on taiko. Nice!
Kokatsu called me in to look at his taikos before this map receives a bubble. Thank goodness he did; I have some suggestions to leave for the entire mapset (no harm to Gabe; it makes sense that he can't identify certain problems with the taiko difficulties). As Kokatsu knows, I can never just check something because it feels wrong to not give my full attention to a set when I can. So, lets have a good look here. Can I also suggest a bg change (one that might support widescreen)?

[BounceBabe's Easy]
  1. 00:01:106 (2) - Too hard for an easy. Just replace this with a note at the beginning of the 1/2 sliders. This also goes for 00:02:518 (2). In other words, these two bars should replicate 00:02:871 (1,2,3,4).
  2. 00:01:459 (1) - New combo is kinda short for an easy. Just remove this one.
  3. 00:08:518 (3) - New combo please.
  4. 00:11:342 (1) - The fact that the music gets louder here yet the hitsounds get softer causes some major confusion. I was expecting some hitsounds to fill my ears but I was not-so-happily greeted by next to nothing. I can barely hear anything. Please increase the volume.
  5. 00:11:342 (1,2,1,2) - Very hard to play rhythmically and not something I would expect to see in an easy. Try replicating your rhythm in the following bars here, since they follow the music very nicely and are good for this difficulty. Also remove the second new combo here. I tried mapping an example if you need it, so here it is. Map on the grid however you like, just keep the rhythm in the timeline I showed you.
  6. 00:14:165 (3) - New combo. Short new combos every bar do not really fit for easier difficulties. Try starting a new combo every two measures.
  7. 00:19:812 (1) - Personally I don't like this slider much. :v
  8. 00:22:636 (1) - This should be extended two ticks forward to the next red tick to follow the vocals.
  9. 00:24:047 (2) - From here to the break, I'm sorry but I don't understand any of it in regards to the music. It follows nothing and it's completely random. Even if the patterning is simple, the fact that it has no musical background makes it even harder for the player. I'd rather discuss the rest of this in-game so we can fix these problems together because this would need a lot of fixing.
  10. 01:04:459 (1) - This doesn't have to start so soon after the last slider since the music doesn't call for it. I suggest starting it on the downbeat at 01:04:989 so it's not unexpected. This also has musical relevance. I don't have any suggestions on where to end it since I can't find a good spot for it, but please remove that hitsound because it doesn't fit at all.
  11. 01:09:577 - I think you're missing an important note here. Since your work is strictly following the vocals here, I was completely caught off-guard. The break at 01:10:989 is more predictable, so a note here is optional.
  12. 01:20:518 (4) - It's more consistent if you were to map the vocals "but I want the lights on, yeah I want the lights on" with 1/1 circles. It's easier for the player to understand.
  13. 01:35:695 (1) - Try not to end sliders on downbeats. Notes are supposed to be hit on downbeats; you click and not lift usually.
  14. Major problems to fix: Make new combos longer (once per two measures), misrepresentation of the music, inconsistencies, blandness of mapping.
[BounceBabe's Normal]
  1. 00:00:048 (1) - Oh, I still suggest the same new combos as the easy, though I guess in a normal it's alright to have them every bar. This is a personal opinion so the choice is yours, however I will list new combos that need fixing so that they occur per downbeat.
  2. 00:04:283 (2) - New combo.
  3. 00:08:518 (1) - Random spinner that doesn't fit. I'd suggest you just map it in accordance to the rest of the phrase before it.
  4. 00:11:342 (1,2) - These 1/2 sliders don't make any sense, they only increase your difficulty. There's a way to map normals so that they are not ~4 stars. Take a look at your easy. The way you mapped it there makes more sense. If you need an example, here's what else you could try. It's what you use later on.
  5. 00:16:989 (1,2,3,1,2,3) - Rhythmically, these make no sense. Please fix this. Use previous mapping as a guide.
  6. 00:21:224 (2) - New combo. Also doesn't need the extra repeat on it.
  7. 00:23:165 (2,3) - This can be combined to follow the vocals more closely.
  8. 00:24:576 (5,1) - Slider should start on (5), not (1). Fix the slider so it matches the music as well.
  9. 00:26:165 (2,3) - Same thing.
  10. 00:34:989 (3) - Would be better off as a note to follow the music.
  11. 00:35:342 (1,2,3,1,2,3,4,1,2,3,1,2) - This is your example! It follows the music properly.
  12. 00:40:636 (3) - Again better as a note.
  13. 00:57:224 (2) - Unnecessary note.
  14. 00:58:636 (5) - Yeah this doesn't sound good and the repeat doesn't help since it ends on a downbeat...
  15. 01:01:812 (3,1) - This stack is kinda hard to read seeing as you use an end stack with 00:58:636 (5,1,2).
  16. 01:02:871 (2) - Again with the unnecessary note. Just remove these ones.
  17. 01:03:577 (4,5) - What is this following? Each bar should be consistent in following a rhythm like 01:00:753 (1,2,3). There are a variety of ways in which you can map this.
  18. 01:04:283 (5,1) - The spinner could actually end on the downbeat if you mapped it according to the music. Here's a suggestion: click me
  19. 01:10:636 (1) - Confusing as it doesn't have any background music for support.
  20. 01:12:577 - Missing an important beat. This goes for 01:13:283. I don't know how you want to map this, but the transition from foreground music to vocals is executed pretty poorly here.
  21. 01:16:989 (1) - Clap at the beginning doesn't match anything.
  22. 01:19:106 (1,2,3,4,5,6) - This follows the background music, yet right after it 01:21:930 (1,2,3,1,2,3) is mapped to the vocals. Such changes within a musical phrase induces confusion as the player needs to put forth more focus onto the map itself instead of following a consistent rhythm and accuracy. If you want to avoid player frustration, try to choose one instrument (vocals are one) to map to per phrase. This goes especially for easier diffs.
  23. 01:30:400 (1,2,3) - There is so much wrong with this. First off, (1,2) has no rhythmic sense. Secondly, a repeat slider with more than one repeat is hard to predict in easier diffs. It just makes the map harder and it probably increases star difficulty. Not only that, it happens on a downbeat. I'd like to see this normal down to at least 3.5 stars. The bpm doesn't give much reason for it to be above that maximum.
  24. 01:32:518 (1,2) - Even if these are spaced properly, the fact that they are touching (given flow) can suggest otherwise (1/2 spacing as opposed to 1/1). Please fix this. Applies to 01:33:930 (1,2) as well.
  25. 01:33:224 (2) - Should end on the previous white tick if you're following the vocals.
  26. 01:36:753 (3) - Same problem as before. Fix all multiple repeat sliders.
  27. 01:45:224 (1,2) - This is especially misleading.
  28. 01:51:577 (3,1) - ^
  29. Major problems to fix: Spacing (overlaps are very ugly; increase base to about x1.3-1.4 as this allows for more movement, less restriction and you can decrease the density), inconsistencies, overmapping, vocal-background transitions, one-direction mapping (always clockwise; allow for some variety).
[Hard]
  1. 00:01:283 (4) - To follow the guitar better, I suggest removing all whistles on this tick in each bar up until the next phrase (except 00:09:753 (4)). Too many whistles is overkill.
  2. 00:19:459 (4) - Try not to have repeats pass over downbeats. Those are important notes to hit in order to keep the map consistent and understandable (striking every downbeat).
  3. 00:20:342 (3) - 00:21:224 (1) - I like how these sliders fit with the hold in the guitar, however this renders the other 1/1 sliders like 00:18:400 (1) and 00:12:753 (1) musically inconsistent. Since the first two linked help lead into the next phrase, I just suggest changing these last linked sliders to a consistent pattern such as a 1/2 slider + note combination or 1/2 repeat. Whatever your cup of tea is.
  4. 00:21:753 (2) - This kills the dramatic effect. I don't think this is necessary even if it's in the music.
  5. 00:24:224 (2,3,4) - Probably not needed to be a triple. Try to limit them where they are not consistent or barely noticeable in the music.
  6. 00:26:871 (1,2) - To be consistent with your patterns, note that each 4th bar has 2 1/1 sliders on red ticks that follow the guitar. I would suggest you combine these into one of those 1/1 sliders.
  7. 00:35:871 (3) - Doesn't match your consistency (1/1 sliders only appeal to each 4th bar). Split it into 2 1/2 sliders, use 1/2 notes, there's a variety of ways to fix this! Applies to 00:41:518 (4) as well.
  8. 00:44:518 (3) - I feel like a better lead in would be to remove this repeat and have a note where the slider ends (red tick). Feels more appropriate.
  9. 00:45:224 (5) - New combo?
  10. 00:57:577 (3) - Whistles on the last white tick in each bar doesn't fit. There is no strong sound to support it. Remove all the whistles on these notes.
  11. 00:59:342 (1) - Sorry for nitpicking, but you don't know how much this bothers me to no end. Each measure has two sliders that are replicas of each other, plus a note. This is the only one that does not follow this. Please copy (2) and replace (1) here so it follows your consistency.
  12. 01:04:989 (1) - Weak transitioning method; random spinner feels random. Just map like the previous bars in the current phrase. The map's transition to the next (you start to vocal map) will work out itself.
  13. 01:06:400 (1) - 01:24:753 (1) - I'm not sure why you suddenly chose to make your new combos represented by the vocals. It's random and a lot of the time it doesn't even fit with your patterns since they aren't completely consistent. I suggest you follow your consistency with the rest of the map and stick to keeping new combos on every downbeat.
  14. 01:13:459 (4) - Keep the 1/1 sliders only on the vocals of "on". In other words, remove this and make do with a new pattern.
  15. 01:19:106 (5,1) - This threw me off on my first play through. I think it's better if you space this appropriately instead of making this a hidden stack since in its current state it calls for 1/2 spacing as opposed to 1/1. Actually if anything, I don't understand why you didn't map something on the red tick before it since it just breaks flow. Add a note there and then fix the stack.
  16. 01:21:577 (4) - This should actually start on the downbeat.
  17. 01:24:753 (1,2,3,4,1,2,3,4) - No reason not to space these out so they're not touching.
  18. 01:28:283 (1) - Unnecessary new combo change.
  19. 01:28:989 (1) - Feels too sudden. Shorten it by two ticks please.
  20. 01:33:224 (1) - 1/1 slider please to be consistent in your use of them.
  21. 01:36:047 (1,2,3,4,1,2) - No 1/1 sliders here unless you used them to represent some hidden paradox I don't seem to understand.
  22. 01:38:871 (1) - and 01:40:283 (1) - Where is the 1/1 slider T T
  23. 01:52:636 (4) - Clap doesn't follow the vocals in this combo; remove.
  24. Major problems to fix: Vocal new combos (in the one phrase), triple inconsistency, misrepresentation of music by 1/1 sliders (use them with discretion).
[Insane]
  1. Uh, yeah AR 9 is so unfitting that it's unpleasant to play. AR 8 is soooo much more comfortable for playing.
  2. Yeah I don't have time to mod this but a lot of what I mentioned in the hard diff applies here (I guess since I didn't really mod it I don't expect you to go looking for the same stuff).
[Koka's Muzukashii]
  1. 00:02:518 (1,2) - (1) is definitely a kat in regards to the music, please keep it simple and remove (2). Same goes for 00:03:930 (1,2).
  2. 00:06:753 (1) - Why not kat?
  3. 00:10:636 (1) - Move this back two ticks to the red tick to follow the guitar. It's not very nice to make up your own beats and assume the player knows what you're intending to do.
  4. 00:11:959 (1,2) - I know you did this for variety, but doubles aren't exactly a muzu player's forté, even if it's a simple double don pattern. I guess if you want to keep them that's fine, just know it's much harder.
  5. 00:45:224 (1) - Finisher? After it's supposed to be softer? I would probably just remove the finisher here. Also this phrase here is poorly mapped and the reason I am posting. To point out, you are mapping to absolutely nothing. Not only that, this section is supposed to be less dense than the others---which you may tell me is, however the structure is just executed poorly. I highly recommend you map to the guitar here because it is identifiable with the player as opposed to a non-existent drum beat. We are not mapping a jiiro taiko. Vocals are an option too. Since you obviously know what you're doing (consistent mappers make my job easier since they understand this concept), I can ensure you with my trust that you will choose ONE instrument to map the least dense section. Just be consistent when applying it. This goes up until the end of the phrase at 01:07:812 (1) or so.
  6. 01:09:047 (3) - If you're mapping to the vocals, this should be a kat.
  7. 01:09:400 (1,1) - Reverse these.
  8. 01:10:989 (2) - This should be a kat. Just fix all non-vocal mapping (delete/change notes) up to 01:24:753 (2).
  9. 01:29:695 (22) - Drumrolls usually need about 1/1 recovery time, so I suggest you just continue the triple don pattern going.
  10. 01:33:577 (1,2,3) - Not sure why you decided to use triple kats when they represent absolutely nothing. I would just say to remove the middle note I guess.
  11. 01:44:518 (1,2,3) - Keep the use of triple dons in each measure consistent, meaning use them only on the second red tick. Remove all other triple dons.
  12. 01:52:106 (2,1) - Reverse these?
  13. Major problems to fix: Density, placement of triples, scattered patterning (stick to one instrument per phrase), lack of structure in some sections (e.g: kiai).
[Koka's Oni]
  1. 00:02:518 (3) - There's not really a high demand for variety just yet, so please convert this into a don.
  2. 00:04:812 (4) - This section should keep a consistent melodic pattern with the guitar, along the lines of something like this. As said above, the variety factor does not need to be done just yet. The most important thing is establishing a distinguishable rhythm for the player.
  3. 00:04:989 (1) - Not really needed to add to the note density. This section should be kept less dense.
  4. 00:06:577 (2,3,4) - Triples like this should be eliminated as they follow nothing. Again, lower the density and save triples for where they are more necessary. Applies to 00:07:989 (2,3,4) as well.
  5. Yeah I have to stop here tonight. We'll talk tomorrow about it (it's 4am duurrr) Moving on
  6. 00:15:577 (1,2,3) - Triples that start on the downbeat don't sound very well here since it leads up into the more dense section. Just remove (2); same with 00:16:989 (1,2,3).
  7. 00:20:430 (2,1) - Not sure if the doubles fit nicely since the density should be increasing steadily. Just make this a 5-note combo to be consistent with the previous bar.
  8. 00:21:136 (2) - Your breaks occur every second downbeat, so just remove this note.
  9. 00:25:459 (2,3,4) - Intro to each bar is more effective as o o o so don't make this a triple
  10. 00:26:783 (2,1) - Make sure your doubles are used consistently. If you take this phrase, the 4th bar in this leads into the next with a double. The next set of 4 bars end with doubles very inconsistently and it makes no sense. Choose a placement/representation; keep it consistent.
  11. 00:34:459 (2,3,1,2,3) - Previously you had used ooooo. I would suggest using the same pattern; either-or. Also this pattern is in the 1st bar while the previous takes place in the second. I suggest you change this pattern to something else and use a 5 note pattern somewhere like 00:35:871 (1,1,1,2).
  12. 00:37:989 - Definitely needs to be a note here. You can't ignore this.
  13. 00:38:695 (1,1,2,1,2) - Maybe ooooo like the previous bar?
  14. 00:45:224 (1) - For this phrase, you should try giving more relevancy to the guitar. In the last half of it where the density increases at 00:56:518 (1), I would suggest more vocal mapping since it requires more notes.
  15. 01:03:930 (1,2,3) - Don't overuse kats. Let them represent one thing, such as the rise in vocals alone or something.
  16. 01:05:695 (1) - A nice lead in this would be if you mapped it to the guitar. Remove this note, and copy/paste the previous combo into the following bar (the last note can be a kat as it is so it makes a nice transition into vocal mapping).
  17. 01:07:989 (1) - Shouldn't this be a don? Same goes to 01:09:400 (1).
  18. 01:10:283 (2,3) - Please don't tell me you intended to keep this. The finishers don't have any musical support...
  19. 01:12:400 (4,5,1) - No need for triples just yet as the music and progression through the map doesn't call for it. Fix all finishers in this phrase.
  20. 01:13:459 (1) - If you were vocal mapping, this would surely be a don. I think some of the vocal mapping here is wrong, unless you intended to incorporate some different pattern/objective. Can you explain it to me or fix it?
  21. 01:15:224 (2,3,4) - Again with the unnecessary triples.
  22. 01:24:753 (1) - Here to kiai is mapped very well. I like it.
  23. 01:30:312 (1) - Meh I think removing this would have a nice dramatic effect when entering the kiai, though this is optional seeing as your stream is great. This also allows you to make the first note to start the kiai a finisher, which fits nicely with your consistency.
  24. 01:31:636 (1) - Kat for consistency? Nearly all notes 1/2 from the following downbeat are kats.
  25. 01:37:283 (1) - Same suggestion as before. Kat please.
  26. 01:40:195 - Add a kat here?
  27. 01:41:695 (1) - This should be a finisher.
  28. 01:42:930 (1) - Kat for consistency.
  29. 01:46:989 (1) - Though this pattern is fine itself (the one the note is in), this should be a don as the lead in o o appears every 4th measure. This pattern (with the change) now plays horribly, so I just suggest a new pattern (that applies my suggestion for consistency), such as ooooooo or ooooooo
  30. 01:48:400 (3,4,1) - Sounds awkward with your current patterns. You never use a triple to lead into the next measure until now. I still believe the o o pattern works, so change it to that.
  31. 01:49:371 - Complete the pattern with a kat?
  32. Major problems to fix: Consistency, triple placement, finisher usage.
I didn't really go over the hitsounds because I was more-or-less concerned about the map's quality as I got into it so I apologize for the minuscule and low-quality mod. The lesser diffs need more modding, however the hard and insane seem alright. The taikos are pretty polished after Koka fixes my suggestions with reasons (I'm watching you pal :v). Please feel free to contact me in-game if you have any problems.
@BounceBabe, do contact me when you see me on. I have a lot of spare time since I'm currently on break so whenever you're available.
@Koka I don't know how to mod your Oni because I don't understand some concepts. It would be nice if we could talk in-game as well.
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