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daniwellP - Metamoru

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Kawayi Rika
Hi ~ popner ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Remove unused OSB file.

[Insane]


  1. 00:20:175 (2) - Stack on 00:21:234 (6) - end point,looks much better.
  2. 00:45:234 (1,2,3,4,5,6,7) - I suggest you increase spacing and change to jump parttern.
  3. 00:48:057 (1,2,3,4,5,6,7,8) - ^

[Hard]


  1. 00:21:234 (4) - Flip slider,make more better blanket(fixed next note spacing),like this.
    Screenshot and Code

    284,40,21234,2,0,P|304:76|343:98,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    204,40,21763,2,0,P|224:112|288:164,1,160,0|8,0:0|0:0,0:0:0
    368,168,22293,2,0,P|448:156,1,80,8|0,0:0|0:0,0:0:0
    452,236,22646,6,0,P|432:316,1,80,4|0,0:0|0:0,0:0:0

[Normal]


  1. 00:42:410 (6) - Add new combo,it's a bit long IMO.
  2. 00:45:234 (1,2,3,4,1,2,3,4) - I highlight suggest don't overlapping these circle,hard to read for beginner.

OK ~ That's all ~ Really nice flow map ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
popner

Kawayi Rika wrote:

Hi ~ popner ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Remove unused OSB file. fixed

[Insane]


  1. 00:20:175 (2) - Stack on 00:21:234 (6) - end point,looks much better. ok
  2. 00:45:234 (1,2,3,4,5,6,7) - I suggest you increase spacing and change to jump parttern. ok, change to a new pattern here
  3. 00:48:057 (1,2,3,4,5,6,7,8) - ^ ^

[Hard]


  1. 00:21:234 (4) - Flip slider,make more better blanket(fixed next note spacing),like this. ok, thx for code :)
    Screenshot and Code

    284,40,21234,2,0,P|304:76|343:98,2,80,0|0|8,0:0|0:0|0:0,0:0:0
    204,40,21763,2,0,P|224:112|288:164,1,160,0|8,0:0|0:0,0:0:0
    368,168,22293,2,0,P|448:156,1,80,8|0,0:0|0:0,0:0:0
    452,236,22646,6,0,P|432:316,1,80,4|0,0:0|0:0,0:0:0

[Normal]


  1. 00:42:410 (6) - Add new combo,it's a bit long IMO. orz miss a NC here, fixed
  2. 00:45:234 (1,2,3,4,1,2,3,4) - I highlight suggest don't overlapping these circle,hard to read for beginner. tried to use 1/2 of normal spacing but find the pattern is more like to 1/1 beats

OK ~ That's all ~ Really nice flow map ~

Call me back recheck ~ when you are ready ~
;)
Kawayi Rika
OK ~ Good job always ~

Here you go :3


Topic Starter
popner
Thank you Rika~
mancuso_JM_
Oh.. Bubbled :/. Well, I'll mod it anyways because this map is in my queue. Sorry for the delay popner.

[General:]

• 01:21:940 (T) - The Spinner end is really muted at the end, when I can already listen a sound at the end of it. If I were you I'd remove this last Inherited timing point, ending the Spinner with 10% in the Volume.
• A little opinion.. Why don't you mix the hitsounds in your difficulties? You can make great patterns with them in all the difficulties.. This 'Just Whistle' in Normal and this 'just Clap' in Hard and Insane make the difficulty a bit boring. Give it a try please, it is a short song, you won't have to add a lot of hitsounds anyways. (I read your why you don't added Claps in Normal, but sincerely I prefer some 'empty claps' instead of all 'empty claps' in the map)

[Normal:]

With the new update with the AiMod we can check all the snap.. In this case you have some unsnapped slider ends in this diff. by just 1ms.. but as far as I know all the snapping mistakes are unrankable so let's fix that before the rank.
Unsnapped Slider ends in:
  1. 00:58:645 (3) -
  2. 01:03:586 (2) -
  3. 01:04:998 (4) -
  4. 01:09:939 (3) -
  5. 01:10:645 (4) -
  6. 01:15:586 (4) -

• 00:24:410 (2,3): In a 'non-stacked patterns map' this Stacked object doesn't flow that good. Would be better if you unstack these Notes moving x:500 y:204 or doing another thing that you want :P
• 00:45:234 (1,2,3,4,1,2,3,4): I do agree with Rika in this point. This can cause confusion in New Players since it is the easiest diff in the mapset, A better idea (in my opinion obviously) is doing the same that you did at the beginning of the map using a (1,2,3,4,5,6,7,8) pattern instead with 0.8x spacing between the Notes

[Insane:]

• 00:26:881 (5,6,7): Reversed patterns are not the best option if you want to base your mapping in the flow.. Try doing something like this:

That's about it for now..
In general it is a well constructed map.. I don't want to nazing you anyways xD.
Call me back then!
Kawayi Rika
These slider ends are snapped ~ another bug ~!
mancuso_JM_

Kawayi Rika wrote:

These slider ends are snapped ~ another bug ~!
No, As I explained it is just 1ms.. So, you can't notice when you play/test the map.. Anyways to have a map 100% perfect is better if they are completely snapped.. As you know any kind of snapping problem is unrankable, rules are rules.. Since the map is not ranked yet, the problem can be easily and quietly fixed.
Topic Starter
popner

mancusojuanmattos wrote:

Oh.. Bubbled :/. Well, I'll mod it anyways because this map is in my queue. Sorry for the delay popner.

[General:]

• 01:21:940 (T) - The Spinner end is really muted at the end, when I can already listen a sound at the end of it. If I were you I'd remove this last Inherited timing point, ending the Spinner with 10% in the Volume. ok
• A little opinion.. Why don't you mix the hitsounds in your difficulties? You can make great patterns with them in all the difficulties.. This 'Just Whistle' in Normal and this 'just Clap' in Hard and Insane make the difficulty a bit boring. Give it a try please, it is a short song, you won't have to add a lot of hitsounds anyways. (I read your why you don't added Claps in Normal, but sincerely I prefer some 'empty claps' instead of all 'empty claps' in the map) From the very beginning I decided the hitsounds set, based on which I put the patterns. So if I changed this, I need to change some patterns too

[Normal:]

With the new update with the AiMod we can check all the snap.. In this case you have some unsnapped slider ends in this diff. by just 1ms.. but as far as I know all the snapping mistakes are unrankable so let's fix that before the rank. fixed, thanks for your code ;)
Unsnapped Slider ends in:
  1. 00:58:645 (3) -
  2. 01:03:586 (2) -
  3. 01:04:998 (4) -
  4. 01:09:939 (3) -
  5. 01:10:645 (4) -
  6. 01:15:586 (4) -

• 00:24:410 (2,3): In a 'non-stacked patterns map' this Stacked object doesn't flow that good. Would be better if you unstack these Notes moving x:500 y:204 or doing another thing that you want :P ok, moved a little
• 00:45:234 (1,2,3,4,1,2,3,4): I do agree with Rika in this point. This can cause confusion in New Players since it is the easiest diff in the mapset, A better idea (in my opinion obviously) is doing the same that you did at the beginning of the map using a (1,2,3,4,5,6,7,8) pattern instead with 0.8x spacing between the Notes ok

[Insane:]

• 00:26:881 (5,6,7): Reversed patterns are not the best option if you want to base your mapping in the flow.. Try doing something like this: stack (6) on 00:27:410 (8), should flows better now

That's about it for now..
In general it is a well constructed map.. I don't want to nazing you anyways xD.
Call me back then!
Ty for modding!
mancuso_JM_
Oh.. I can understand the problem with the hitsounding. Don't worry.
Good Work tho..
Bubbled Restored
Scorpiour
Hi there~~ random bubble check~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove Vocaloid from source
[Insane]
  1. 00:00:587 (2) - how about to use NC like Hard diff here?
  2. 00:16:646 (1) - End slider on downbeat is felt weird here... compared with, 00:22:646 (1) - is much better
  3. 00:46:293 - the blank here is sudden a bit... unexpected
  4. 00:49:822 (7) - also suggest to move it to next red tick
  5. 01:18:410 (1,2,3,4,5) - i prefer increasing-spacing overlap jump here to reducing-spacing because the tune here is higher
[Hard]
  1. 00:16:646 (5) - same as Insane, end slider on downbeat is not a good choice imo
[Normal]
  1. 00:02:881 (5) - NC here or the combo is too long
  2. 00:08:528 (5) - ^
  3. 00:53:705 (5) - ^
Topic Starter
popner

Scorpiour wrote:

Hi there~~ random bubble check~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove Vocaloid from source fixed


[Insane]
  1. 00:00:587 (2) - how about to use NC like Hard diff here? the pattern is different here, so i dont want to add NC for this
  2. 00:16:646 (1) - End slider on downbeat is felt weird here... compared with, 00:22:646 (1) - is much better changed the pattern, also flows better imo
  3. 00:46:293 - the blank here is sudden a bit... unexpected i'm following the piano? here, by using note and slider head
  4. 00:49:822 (7) - also suggest to move it to next red tick ^
  5. 01:18:410 (1,2,3,4,5) - i prefer increasing-spacing overlap jump here to reducing-spacing because the tune here is higher applied
[Hard]
  1. 00:16:646 (5) - same as Insane, end slider on downbeat is not a good choice imo there is a 1/1 blank after this, so I think it is fine


[Normal]
  1. 00:02:881 (5) - NC here or the combo is too long 8 is not so long..so i want to keep consistency of NCs
  2. 00:08:528 (5) - ^
  3. 00:53:705 (5) - ^
mancuso_JM_
Scorp is ok with my Rebubble, since the pop was for the Source..
With Popner, we changed the suggestion by Scorpiour in Hard (that was denied the first time)
Bubbled Restored (again :P)
Scorpiour
looks fine now~~

ranked~~
mancuso_JM_
Congratz Popner! :3
Cuvelia
congratz popner~ <3
meiikyuu
grats ~
wantuole
irc找sco
inaba-tan
Rank!
raririn
gongxi
:3
Strawberry
挖泡泡又然可

功洗压
-kevincela-
Oh,I was gonna check that,but Scorpiour came before me xD
Well,congratz! Nice work you have there :D
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