Confirmed. It's those rare days when I get a natural 20 after only a couple of rolls, and I had to think of how to make it work. I could've just opted for the water, but that would be boring.Ekaru wrote:
We never voted to kill the rabid furry. The original plan was to burn off a limb or two, which would put him in extreme pain but not necessarily kill him.
However, vyt rolls a die for these kinds of things. Hence why the second part failed, then Danny successfully came in...
...and vyt rolled a natural 20. He then decided to ignore the fact that falling into an axe that was still that was covered in what would be dry blood at that point would cause a painful bump, but not kill it, and went into super un-realism and magically had the still axe go through the cat.
Basically, it was an accident. ;_;
If you're wondering, I had already decided that a "natural 20" would cause instant death. A few rolls between the range of 10 and 15 would signify disabling the character, and anything below that is usually a failure. I still take into account the nature of the battle (i.e. the "pouring acid" thing would've had a higher chance of success if it was Danny instead of Kim, and the roll for that was 7), not to mention adjusting the system a bit when the players are starting to have either more kills than disables or the other way around.
tl;dr, this game is a bit more organized than you all think. Not even the coordinators know of this.