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SID - Ranbu no Melody (TV Size) [Osu|Taiko]

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Total Posts
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cRyo[iceeicee]
Nemis

Nemis wrote:

[cRyo's Hard]
00:15:248 (4) - You should remove this, copy 00:14:779 (3) - and reverse it at 180°, it's better
00:34:612 (2,3,4) - You should reduce spacing a little 'cause this 00:35:706 (5,1) - seems a 1/2 jump too while holding 1/1 spacing is fine for me here
00:45:700 (2) - CTRL + G i like current one
00:53:821 (5) - CTRL + G (it flows a lot!) but after you need to fix 00:54:290 (1,2) - to flow
01:24:118 (1) - This spinner should finish at 01:28:491 (1) -

Lally

Lally wrote:

[Hard]
  1. first of all 01:27:866 - here finish your kiai and i'll suggest to make it more consistent like in the other diff
  2. 00:54:858 - unsnapped green line snap to 00:54:836 -
  3. 00:56:108 - unsnapped green line snap to 00:56:086 -
  4. 00:57:357 - unsnapped green line snap to 00:57:335 - greenlines fine o3o!

Maddy

Maddy wrote:

Hard:

Fix the kiai's.

00:04:940 (4) - Beginning has too many stacked notes, Unstack this one.
00:15:248 (4) - This is pretty ugly, try a different approach, or simmetry with previous slider.
00:25:945 (3,4) - This type of stack is confusing , I would stack (2) too, otherwise unstack (3). i using this kind of stacks very often, and i think they plays easier then http://puu.sh/22AgI
01:10:922 (3,4) - Same

popner

popner wrote:

[cRyo's Hard]
00:01:817 (1) - 00:06:814 (1) - 00:17:746 (1) - etc. consider remove these NCs since they are not consistent with the other combos you used(every two big white tick). i like the way it looks
00:14:623 (2,3) - a little weird during test-play: the note is between two 1/1 sliders, so the beat of this single note is emphasized. As a result, when you put the note on red tick, it can't present the downbeat music properly, which leads to a flaw in rhythm - that is not good enough. For me, I prefer exchange the slider and note, like:
When I do this, there is a note at 0:15:091 - (2/4 white tick, where there should be drum) and the rhythm plays better for me. Meanwhile I can easily change the pattern for new rhythm. i hear current rhytm (following guitar)
00:28:990 (1) - I don't recommend a 1/1 slider here: there is a vocal at 00:29:147 - (the big white tick) but it is ignored due to the 1/1 slider. Repeat slider/slider and note is better imo. i think vocal at downbeat not important, thats why ignored it
00:40:391 (1) - finish on slider head? dont hear finish in music
00:52:884 (3,4,5) - the blanket here can be improved: the spacing between (4,5) is different from (3,5), so try to make them same. Moving and rotating 00:53:821 (5) will fix this. changed this before
00:53:821 (5) - I prefer ctrl+g to this slider to make a better flow. changed this before
01:01:630 (1,2,3) - the space between these sliders are not same, so they looks not so neat. Try to move 01:01:942 (2) to keep the consistency of spacing.
01:02:567 (1,2) - looks like they are put randomly..to make a better note arrangement, I would rather put 01:02:567 (1,2,3) in a line.
In this example I moved 01:01:942 (2,3) a little to fix the spacing issue. i prefer current angle instead of straight line
Thanks!
http://puu.sh/22AEO
Topic Starter
Chewin
Nice, fixed some, thank you popner!
Updated mine and cryo's diff :3
OnosakiHito

spboxer3 wrote:

Taiko Muzukashiii



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:333 (4,5) - used k k to stress the timbre and make different track for 00:31:645 (6) - (d d D is too similar for play feel.) I had this before, but this goes allready a bit to Oni level because of the BPM. So I want rather to keep it as it is.
  2. 00:44:139 (1) - sound D is pretty fit for here, also D kkk isn't difficult pattern in Muzukashii imo. Said something about in Oni.

  3. 00:52:259 (6,1,1) - I prefer follow the pitch to map here, k d k is more fit and comfort for playing. Kinda hard. So I leave it as it is. Sounds not bad at all how I have used it.


Taiko Oni



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:152 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5) - d d k d d k d ddk d kkd k kkkkkkd sorry to change your pattern, but I highly to recommend change this pattern. Actually, I miss here so many time when I test your Oni diff (I can't find this patterns logic, it's follow the pitch or...? idk, but it's unfriendly to player QAQ ). Done.
  2. 00:27:741 (1,1,2,3,1) - d k k k k? to correspond 00:26:960 (1,2,3,4) - . I think d k k k k is more suit here. Done.

  3. 00:42:889 - (recommend) add spinner and end at 00:43:826 - ? Used Slider.

  4. 00:44:139 (20) - as I said in Muzukashii. I think D is batter here. I try to avoid having finishers on the beginning of a stanza. Using it in the way as it is names, as 'finisher'. 01:04:128 (1) - This is an expetion because else, the ransition from many finisher to nothing would be bad and kiai would have an lower effect.

  5. 00:54:290 (2) - , 00:55:383 (1,2) - & 00:56:632 (1,2) - used D D to stress the big drums? Done.

  6. 01:11:624 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1) - overmapped Orz... Tbh, for me it is fine. Searched for some more solutions, but this is the best for me. Mapped just to the vocal.

good luck~
01:16:622 - Made also this part a bit more simple. Should fit better now.


Thank you sp, this was helpful!
http://puu.sh/22SJ6 - I will keep for now the video by the way.
Topic Starter
Chewin
updated >w<
-kevincela-
SPOILER
osu file format v11

[General]
AudioFilename: Bleach_-_Ranbu_no_Melody_TV_Size.mp3
AudioLeadIn: 1500
PreviewTime: 44079
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ranbu no Melody (TV Size)
TitleUnicode:乱舞のメロディ
Artist:SID
ArtistUnicode:シド
Creator:Chewin
Version:-kevincela-'s Easy
Source:Bleach
Tags:OnosakiHito cRyo[iceeicee] -kevincela- Ichigo Kurosaki Aizen Sosuke Hollow Arrancar Opening
BeatmapID:219031
BeatmapSetID:75785

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"blish.avi"
0,0,"Konachan.jpg"
//Break Periods
2,11856,20210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
412,312.337324310255,4,2,1,40,1,0
9782,-100,4,2,1,20,0,0
11031,-100,4,1,1,60,0,0
26960,-100,4,1,2,60,0,0
27897,-100,4,1,1,60,0,0
29459,-100,4,1,2,60,0,0
29537,-100,4,1,1,60,0,0
30708,-100,4,1,2,60,0,0
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44139,-100,4,1,1,50,0,1
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72015,-100,4,1,1,50,0,1
73186,-100,4,1,2,50,0,1
73264,-100,4,1,1,50,0,1
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74514,-100,4,1,1,50,0,0
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77559,-100,4,1,2,50,0,0
78183,-100,4,1,1,50,0,0
79433,-100,4,1,2,50,0,0
79511,-100,4,1,1,50,0,0
80682,-100,4,1,2,50,0,0
80760,-100,4,1,1,50,0,0
87866,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,34
Combo2 : 251,0,0
Combo3 : 55,55,255
Combo4 : 255,96,0
Combo5 : 244,244,244
Combo6 : 0,255,128

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256,192,84118,12,0,87866,0:0:0
HelloSCV
Yo from your queue

M4M request

[-kevincela-'s Easy]

  • - 00:23:212 - add clap here?
    - 00:41:796 (1) - finish
    - 00:47:574 - why add clap here? i think delete is better :/
    - 01:02:879 (3) - ^ on start?
    - 01:11:624 (1) - ^
    - 01:22:869 (1) - delete NC
[Normal]

  • - 00:23:524 (5) - clap on end is purposed? then how about delete this? ( on insane doesn't exist clap on here too so i think it may good if you empty there too! )
    - 00:45:388 (1) - delete NC
    - 00:48:824 (7) - breaking DS?
    - 00:54:446 (2,2,2) - i'm really feels unhappy with there are no claps here when i'm plaing D: try add claps on start,repeat and end all!
    - 01:02:254 (2) - delete finish on start? hears weired
    - 01:05:065 (4) - finish on end and 01:06:315 (3) - this too
    - 01:13:342 (4) - another DS problem :/
    - 01:23:181 (2) - clap on start would be great for music
[cRyo's Hard]

  • - 00:11:656 (1) - add finish on start
    - 00:25:945 (3,4) - i know this pattern doesn't have effect on playing but how about stack with previous slider? looks nice
    - 00:55:383 (1,1) - finish 00:57:882 (2) - on start finish too( same reason with insane )
    - and 00:55:695 (3) - add clap on start
    - 01:04:128 (1) - finish? hears nice and here is start of kiai time so emphasis this part is good too
    - 01:18:964 (1) - NC
    - 01:20:058 (1) - delete NC
    -

[insane]

  • - 00:15:716 (3) - missed clap? ( 00:16:028 (6) - and considering add here too )
    - 00:46:950 (1) - off screen
    - 00:52:884 (1) - missed clap on end
    - 00:55:383 (1,1,1) - add finish on start would be great ( and clap on end too 00:54:134 (1) - add clap on end too )
    - 01:08:345 (3) - if you made this think about player's movement try Ctrl G this , feels better for me
    - 01:21:619 (3) - add finish on start
great map , awesome, this is what i found ( i like playable maps haha ) should take my star!
Gloria Guard
Hi Chewin ~ 'w'

m4m

[-kevincea-s Easy]

01:09:126 (1,2,3) This is pattern change? -> http://puu.sh/231qD In order to shape a better


[Normal]

00:00:568 (1) Ctrl+G?

00:13:686 (4,5) Like the beat behind the times 1,2,3 and easy to read

00:23:681 (5,6) ^ too Is difficult for normal players.

01:07:564 (2,3) remove note and add 1/2 slider?


[cRyo's Hard]

00:15:248 (3,4) Why is the jump? Please paste.

00:16:653 (2) 1 grid down

00:30:708 (2) Ctrl+G?

00:45:935 (2,3) blanket -> http://puu.sh/2311A

01:16:934 (2) Ctrl+G? For better flow


[Insane]

00:06:658 add note?

00:15:716 (3) add clap

00:21:963 (1) slider end add clap


Nice map Star !
Guy
hi~ from your m4m queue!

[General]


  •  
  1. Clear!
[-kevincela's Easy]


  •  
  1. 00:31:645 (1,3) - This one that stacked two thought me to be good. try this code.
    376,260,31645,6,0,P|490:303|386:363,1,300,4|8,0:0|0:0,0:0:0
     
  2. 00:41:796 (1) - add finish.
     
  3. 00:46:325 (4,2) - not good stack. if you make perfect stack, 00:48:511 (2) - move to x:446 y:193
[Normal]


  •  
  1. AR-1? little fast.
     
  2. 00:07:908 (1) - like this? this shape is match with 00:07:283 (2) -

     
  3. 00:35:237 (3) - like this slider? i like this.

     
  4. 00:49:605 (2) - move to 00:49:292 - this rhythm is good match with song.
[cRyo's Hard]

  •  
  1. 00:26:023 (4) - move to x:144 y:268? i think here is stack not match.
     
  2. 00:28:990 (1) - rhythm is weird for me. suggestion.

       00:28:990 (1) - add note.
       00:29:147 (2) - add 1/2 slider.
    this rhythm is the better i think.
     
  3. 01:21:932 (2) - Ctrl+G. more beautiful.
[Insane]


  •  
  1. 00:46:950 (1) - hmm, this slider is out of grid.. but i don't know this is unrankable or rankable lol
     
  2. 01:00:849 (2) - 1grid right. blanket for 01:00:380 (1) -
That's all~ nice mapset!
good luck ;)
Topic Starter
Chewin
Helpful mods, guys!
Thank you very much, and updated my diffs ;3
cRyo[iceeicee]
HelloSCV

HelloSCV wrote:

[cRyo's Hard]

  • - 00:11:656 (1) - add finish on start dont like finish here
    - 00:25:945 (3,4) - i know this pattern doesn't have effect on playing but how about stack with previous slider? looks nice i like current one
    - 00:55:383 (1,1) - finish 00:57:882 (2) - on start finish too( same reason with insane ) too much finishes for me x_x
    - and 00:55:695 (3) - add clap on start
    - 01:04:128 (1) - finish? hears nice and here is start of kiai time so emphasis this part is good too
    - 01:18:964 (1) - NC prefer current one because whole NC following 1 vocal part, while next NC starts with next vocal
    - 01:20:058 (1) - delete NC
    -
Gloria Guard

Gloria Guard wrote:

[cRyo's Hard]

00:15:248 (3,4) Why is the jump? Please paste. because guitar sounds stronger here

00:16:653 (2) 1 grid down dont need

00:30:708 (2) Ctrl+G? i want to keep same direction

00:45:935 (2,3) blanket -> http://puu.sh/2311A i think current blanket visually looks fine if you wont pay attention on approach rate ._. http://puu.sh/238NP

01:16:934 (2) Ctrl+G? For better flow i think current is better o:
Guy

Guy wrote:

[cRyo's Hard]

  •  
  1. 00:26:023 (4) - move to x:144 y:268? i think here is stack not match. i like this kind of stacks x_x
     
  2. 00:28:990 (1) - rhythm is weird for me. suggestion. idk but i dont see any problem here

       00:28:990 (1) - add note.
       00:29:147 (2) - add 1/2 slider.
    this rhythm is the better i think.
     
  3. 01:21:932 (2) - Ctrl+G. more beautiful. i think 3same direction sliders fits with this repeatable drumm sound o:
Thx for mods!
http://puu.sh/238s0
Cloudchaser
I can't mod this ;w; pro mapset is pro
sorry
mancuso_JM_
Hey! :3

[kevincela's Easy:]

Settings:
--> I'd increase the HP Drain Rate in 1 Tick, fits better in this map (HD+1)

Diff. Name: Why '-kevincela's-'? 'Kevin's' is much better :P, really. But don't worry about it, it is just a personal opinion.

• 00:00:724 (2,3) - I don't really agree with the hitsounding here, follow better the vocal if you Remove the Whistle at the end of (2) and add it at the beginning of (3)
• 00:02:286 (4,5) - Same as above, add the Whistle at the beginning of (5) and remove it in (4)
• 00:09:157 (3) - Actually the Stack between (1,3) can be hard to read for beginners, you don't have a New Combo to differentiate which is the first slider. Looking a bit the pattern, maybe you can make another Blanket, looks and flow fine at the same time. Try doing something like this:
Screenshoot + Code If you are interesting

44,128,9157,2,0,P|64:192|136:224,1,150,2|2,0:0|0:0,0:0:0
• 00:11:890 (Break) - A break point in a TV size is not a best option, it is a short song so it is better if it is full mapped. In this case you have almost 10 seconds in this break, which is a bit long. This section is mappable, so I suggest you to map this break
• 00:22:900 (2) - You are missing a Clap in the Slider Tick, I guess.
• 00:24:149 (1) - (^)
• 00:34:769 (4) - In this place you don't have anything to follow. To follow properly the music you should move this Note 1/1 back
• 00:39:141 (1,3): Somethin like 00:09:157, but in this case I think that you can fix that adding a New Combo in (3) for a better readability
• 00:41:640 (5) - This whistle sounds so lonely, it is the only one in the map and for this reason sounds weird. I'd remove it from this Note
• 00:47:262 (1) - *A bit Nazi* Move this Slider to x:396 y:108 for symetry.
• 00:57:882 (1) - This lonely combo looks a bit weird, I'd remove it from this Note
• 01:22:869 (1,2) - I feel unnecesary the second slider (2) on a red tick, you can simplify the pattern following the Drums. To make that, remove (2) and add a Repetition in (1), it is Easier than before for this difficulty and follow properly the drums imo
• 01:23:181 - Add a Clap here.

- In general Kevin's Easy are always challenging. So, this is fine in general.

[Normal:]

Settings:
--> The Approach Rate is a bit high for this difficulty, Reduce it in 1 Tick please (AR-1)
--> Reduce the Circle Size in this difficulty please, the difficulty of the map is higher than a Normal, I think that you can balanced the diff. a bit more if you reduce the Circle Size in 1 Tick (CS-1)

• 00:00:412 (x) - Start the map here, adding a Note, the Rhythm is preety similar as 00:01:661 (3,1)
• 00:04:472 (4) - This Note sounds preety unnecesary here, is just following anything in the music. For the difficulty, is much better if you remove it from here
• 00:07:908 (1) - Add a Whistle to follow properly the Vocal
• 00:09:157 (3) - I think that kevin's idea is better than yours here, follow better the vocal if you make this Slider 1/2 bigger than now. Give it a try, please
• 00:13:061 (2) - Plays better and it is better for this difficulty, if you remove this Note. Try following less the drums, using simple rhythms
• 00:32:426 (3) - (^)
• 00:37:267 (2) - This Slider is not following anything in the music, is just in there to keep a symetry. For a better Rhythm, remove this Slider and add a Single Note in 00:37:580
• 00:39:297 (1,1): The Spinner end is kinda close to the next Slider, this can cause confusion in an average player (Anyways, check the next suggestion).
• 00:41:952 (1,2,3,4,5) - Hmm.. weird Rhythm you did here, I think that this part of the music can't be followed properly in the easiest difficulties of the mapset. Hmm.. You can take Kevincela's idea or cRyo's one, I think that are better than yours.
• 00:44:920 (4) - Hmm.. No, just no. Try following a simple Rhythm (the vocal in this case). Remove this note please
• 00:46:169 (3) - (^)
• 00:48:199 (5) - (^)
• 00:49:605 (2) - (^)
• 01:07:564 (2,3) - It is easier and better in this difficulty if you replace these Notes in a Slider instead
• 01:23:806 (3) - Lonely Whistle is lonely and sounds so weird imo. Remove it at the Slider end please

- The diff is not bad, but it is preety Hard to be a Normal, actually it looks like more as a 'low Hard level'. I think that if you remove these Notes (especially), the difficult of the map will be more coherent with an average Normal

[cRyo's Hard:]

• 00:00:724 (2) - A whistle at the slider end follow properly the Vocal, try it please
• 00:01:973 (2) - (^)
• 00:06:034 (3) - (^)
• 00:07:283 (3) - (^)
• 00:25:867 (2,3,4) - Looks better if the distance between (3,4) is 0.5x (you will notice that then :P), btw.. I can't not accept a 'I like this kind of stacks' as you said before (e.g - 01:10:687 (2,3,4), it is a similar pattern, and you have to be sincere, plays much better really)
• 01:12:874 (3,4) - Sincerely, I don't like how it plays this overlap. I'd try something like this:
• 01:19:042 (x) - Add a Note perhaps? this 3-plet follow properly the drums

- Other than that, great job as always cRyo! :)

[Insane:]

• 00:00:412 (x) - Start the map here, adding a Note
• 00:01:036 (3,4) - Something is wrong with this rhythm, in 00:01:192 I can't listen anything so a beat in this place it totally unnecesary, in my personal point of view it is better if you remove (4) and move the Slider end till there
• 00:08:532 (2) - Hmm.. Whistle at the beginning?
• 00:09:625 (2,1) - Another weird Rhythm, sounds better if you Replace the Slider in a Single Note in 00:09:625, and then move the Spinner start to 00:09:782 (ending in 00:10:719 ofc)
• 00:09:860 (Spin) - What about adding a N:C1 (Clap) at the Spinner end? In my opinion follows properly the drums, and the S:C1 (Finish) sounds unfitting here
• 00:21:260 (x) - Hmm.. A Note here is preety necesary sincerely. I re-arranged a bit this pattern so this Note could fit properly, try this if you want to follow my suggestion
Screenshoot + Code

124,316,21026,2,0,P|144:239,1,80
152,220,21260,1,0,0:0:0
• 01:23:806 (5) - Random Whistle at the Slider end as I said in Normal, Remove it please

- Not much more things to point out, after to the first part, the Rhythm is preety consistent and the flow is correct too.

[Ono's Taiko Muzukashii:]

• 00:10:797 (x) - A don is preety necesary here, the drums sounds preety high imo, with a don you can emphasize that
• 00:11:187 (2,3,4,5,6) - I don't really agree having 5-plets in Muzukashii diffs. I know that they are 5 kats but anyways the BPM is preety high and could be a bit Hard for this kind of difficulty. I think that removing (5) you can provide a similar Rhythm.
• 00:21:026 (1,2,3) - I find in kkk a better idea for this part, the drums sounds similar comparing with the next 3-plet which have kkk
• 00:31:021 (1) - Hmm.. use a kat instead, sounds better imo
• 00:31:645 (6) - And a big Kat in there
• 00:53:509 (1,2,3,4,5) - Again, try removing (4), a 5-plet is not really necesary for this diff.
• 00:58:194 (1) - A don sounds better here
• 01:07:252 (6,7,8,9,10) - Another 5-plet.. remove (9) pls
• 01:10:922 (x) - Add a kat here, and replace the previous note in a kat too. I think that the note here is preety necesary and the 'kkk' fits perfectly with the drums
• 01:18:652 (8,9,10,11,12) - Remove (11), you know why

[Ono's Taiko Oni:]

Settings:
--> Hmm.. OD6 fits better here imo (OD+1)

• 00:25:945 - 00:26:023 (x - x) - A pair of Notes fits fine here because they will follow the drums correctly. The drums needs to be emphasized here imo, so if you don't want to make 'something difficult' (looking the section) I suggest you to use don in both beats
• 00:28:522 (x) - Add a don, perhaps?

- Other than that, preety well done :)

In general the mapset is good. But try reducing the difficulty in Normal, as I said before it is preety hard to be a Normal. It looks like repetitive this too, but I think that my mod will help you reducing the difficulty of the map.

Other than that, all diffs. looks good.
Looking forward in a difficult reduce in Normal
Good Luck, Prowin ;)
Fumika
Sorry I'm late ;w; please forgive me Chewyyy

[General]
  1. Nothing !
[Kevin's Easy]
  1. HD +1 for me...
  1. 00:09:782 (1) - Add finish on this spinner will fit more.
  2. 00:41:640 (5) - Move this note near end of slider will make this note flow imo. https://osu.ppy.sh/ss/614599
  3. 00:41:796 (1) - Add finish, same reason as above.
  4. 01:24:118 (1) - Drag this spinner end here 01:28:491 - , same as other diff.
[Normal]
  1. as mancuso said, you should reduce this diff
  2. Yea AR -1
  1. 00:09:782 (1) - Add clap instead of finish will follow the drums more imo.
  2. 00:41:952 (1) - Add whistle add end of slider ? it will make sense when play for me.
  3. 00:42:889 (3) - Add whistle to this note too, same reason ^
  4. 00:48:824 (7) - Spacing doesn't same as other notes...
  5. 01:10:687 (5,6,7,1) - Make this perfect square ? http://osu.ppy.sh/ss/614611
  6. 01:13:811 (5) - Spacing.
[cRyo's Hard]
  1. In your straight slider, it's unnecessary to add centre node in this slider, so delete it ?
  1. 00:07:908 (1) - Add clap ?
  2. 00:26:335 (5) - Make this curve ?
  3. 00:51:635 (1) - Honestly, This slider is a bit annoying because of whistle slider, I recommend you to delete it and then add finish at start of slider will better imo.
  4. 01:11:624 (1) - Same reason as above.
  5. 01:15:216 - Flow stop here, so add note here ?
  6. 01:16:466 - Same reason as above.
[Insane]
  1. 00:09:860 (1) - Remove finish here and use Normal simple set instead will fit more...
Don't have a problem with pattern much x_x
[Muzikashii]
  1. OD & HP -1 This is Muzukashii with 192 BPM, so reduce it wouldn't be a problem with this right ?
  1. 00:09:625 (1) - Change this note to slider instead ? so end here 00:10:406 - if you change this.
  2. 00:11:656 (1) - D
  3. 00:21:650 (1) - ^
  4. 00:27:585 - Add k here.
  5. 00:28:834 - Add d here.
  6. 00:44:139 (1) - D
  7. 00:45:076 (2) - k concidered by this 00:50:073 (1) - and 00:51:322 (1) -
  8. 00:46:325 (2) - ^
  9. 00:59:131 (1) - D
  10. 01:19:121 (1) - ^
[Oni]
  1. HP -1 Pleaseeeeeeeee
  1. 00:27:273 (3) - d ?
  2. 00:31:645 (1) - D
  3. 00:36:643 (1) - ^
  4. 01:13:342 (1,2,3,4,1,2,1) - kkddddk sounds better and flow more imo.
  5. 01:14:123 (1) - D
  6. 01:23:962 (1) - Why you don't add spinner like your Muzu ?

That's all I got, sorry for delay T_T
Topic Starter
Chewin
Fixed mostly, thank you very much mancuso! Normal diff should be fine now.
Thank you both for the mods
Lucyii
[Kevin's Easy]
00:34:144 (3) - Stackalo con la fine di 00:31:645 (1) -
00:59:131 (1) - Io toglierei la nc :v

[Normal]
01:24:118 (1) - Uh, non dovrebbe finire sul tick bianco grande, come nella easy?

[cRyo's Hard]
Sorry cRyo, but my english is really shitty :c
Drain5 and Od5 are better, I think.
00:07:908 - Add a beat.
00:07:908 (1) - The spinner should start on the blue tick. (If you add a beat lol)
00:22:900 (4) - Add nc
00:23:368 (1) - Delete nc
01:24:118 (1) - The spinner should end on the big white tick, like in the [Easy] diff.

[Insane]
00:12:436 (4,5) - Boh, stackati non mi piacciono, io li metterei in modo da formare un triangolo con il 3 che c'è prima, poi vedi tu come fare
01:24:040 (1) - Come ho detto nella normal: non dovrebbe finire sul tick bianco grande, come nella easy?

Edit: Starred lol
popner
Call me for recheck when all mods are replied and you find a taiko XAT's mod :3
Topic Starter
Chewin
Okay! Thank you popner >w<
Cygnus
Baka chewin, here's your mod!! XD

[General]
  1. Inconsistent audio lead-in. Please fix them.
  2. I don't know if it's just me but the difficulty gap between kevin's easy and normal is quite of a jump. I think Easy should be made easier. Same suggestion goes to Normal too to maintain a good difficulty spread. Or why not a diff easier than kevin's That'll make me happier!! (:
[-kevincela-'s Easy]
  1. If you want the whole mapset to be ranked, this diff should be rated 3 stars or below in terms of difficulty.
  2. 00:09:782 (1) - Can you move this spinner on 00:09:860 so that it doesn't appear too early?
  3. 00:22:900 (2,3) - Why not fix this blanket here for a smoother gameplay?
  4. 00:41:796 (1) - Same thing as the spinner on 00:09:782 (1).
  5. 01:02:879 (3) - The last part of this slider (01:03:816) is not making any sense with the music at all in my opinion. What about replacing this reverse slider with a normal hit circle and add a [1 1/1 slider] on 01:03:816 instead?
  6. 01:24:118 (1) - Appears too early. Same reason as I said with 00:09:782 (1).

  7. Overall, this diff looks nice but please try to find a way to make this one a bit easier to achieve < 3 star rating.
[Normal]
  1. 00:28:990 (1,2) - These circles doesn't make any sense with the music in my opinion. I'm not sure if you're following the bgm or the vocals. You might want to fix this one. All I can suggest is you stick to either the BGM or the vocals for this part (although I highly recommend you follow vocals here).
  2. 00:41:640 (1) - I don't feel great that this spinner ends exactly on the beginning of the first kiai. What I can suggest here is you end this spinner on 00:43:358 and start filling up the empty spaces in the beginning of kiai.
  3. 01:09:750 (3,4) - I think this would look a lot more better if they don't overlap at each other.
  4. Bump your OD and HP Drain +1 because I believe this diff fits with that kind of diff setting.

  5. This Normal diff feels like a Hard diff in my opinion. If you don't want to make this one easier (and Easy diff too), I would suggest you to make another diff which is less than 3 stars.
[cRyo's Hard]
  1. 00:25:945 (3) - I think it would be better if you unstack this one and follow a consistent stream spacing instead for better flow of gameplay.
  2. 00:28:990 (1,2) - It would make much more sense if the hit circle comes first than the slider. Through this, you'll be able to emphasize the vocals a lot more and make the flow of gameplay a lot better.

  3. Good job with this difficulty cRyo! This is one of your best diffs imo.
[Insane]
  1. 00:01:036 (3) - Spacing this circles a bit more would be better in my opinion. They're too close XD This also includes the rest of the cousins of this note. huehuehuehue
  2. 00:06:658 - I know you are trying to follow the vocals here but I really think you should add a circle here. It feels empty without it.
  3. Bump your OD +1/2 because it'll fit more with this kind of patterns XD

  4. This diff is good but those tight spaced streams kind of bother me. There are some that fit and some that needs to be spaced a bit more. I hope you can identify them yourself. You have a very wide area to think of so use them when you have the chance XD
Topic Starter
Chewin
Thank you philippines! *w*
I will check last 2 mods asap
OnosakiHito
SPOILER

mancusojuanmattos wrote:

[Ono's Taiko Muzukashii:]
{
• 00:10:797 (x) - A don is preety necesary here, the drums sounds preety high imo, with a don you can emphasize that
• 00:11:187 (2,3,4,5,6) - I don't really agree having 5-plets in Muzukashii diffs. I know that they are 5 kats but anyways the BPM is preety high and could be a bit Hard for this kind of difficulty. I think that removing (5) you can provide a similar Rhythm.
} Used a similiar pattern.
• 00:21:026 (1,2,3) - I find in kkk a better idea for this part, the drums sounds similar comparing with the next 3-plet which have kkk Sorry, but this was intension due to the rise of note density d d k k -> ddd kkk, so I won't change this to kat.
• 00:31:021 (1) - Hmm.. use a kat instead, sounds better imo don sounds better to me
• 00:31:645 (6) - And a big Kat in there This wouldn't fit to the upcoming beat I have used.
• 00:53:509 (1,2,3,4,5) - Again, try removing (4), a 5-plet is not really necesary for this diff. Used a single tripplet
• 00:58:194 (1) - A don sounds better here Dosen't fit to the beat I mapped before.
• 01:07:252 (6,7,8,9,10) - Another 5-plet.. remove (9) pls ok.
• 01:10:922 (x) - Add a kat here, and replace the previous note in a kat too. I think that the note here is preety necesary and the 'kkk' fits perfectly with the drums I rather want to keep it as it is, since I tried to map with the vocal-beat in this kiai.
• 01:18:652 (8,9,10,11,12) - Remove (11), you know why This one is fine. You are allowed to use monton 5-plets when they stand alone. In the other cases it is actually okay as well, but since the BPM is high I did agree.

[Ono's Taiko Oni:]

Settings:
--> Hmm.. OD6 fits better here imo (OD+1) Changed.

• 00:25:945 - 00:26:023 (x - x) - A pair of Notes fits fine here because they will follow the drums correctly. The drums needs to be emphasized here imo, so if you don't want to make 'something difficult' (looking the section) I suggest you to use don in both beats I see no reason why to change the previous pattern here. I could do it, yes. But I rather stay to the current one.
• 00:28:522 (x) - Add a don, perhaps? Hm, wasn't a bad idea, fit's to the vocals. But I didn't used any d d before, so it dosen't fit here.

You got some good points here, but some others are just changing the beats I had before.
Anyway, thank you! It did helped me.

SPOILER

Fumika wrote:

[Muzikashii]
  1. OD & HP -1 This is Muzukashii with 192 BPM, so reduce it wouldn't be a problem with this right ? 5/5 is my standart choose, so I won't do that, sorry.
  1. 00:09:625 (1) - Change this note to slider instead ? so end here 00:10:406 - if you change this. had this idea before as well, but the slider is too close to the kat for my taste.
  2. 00:11:656 (1) - D same case as in Oni.
  3. 00:21:650 (1) - ^ ^
  4. 00:27:585 - Add k here. no, this was intensional
  5. 00:28:834 - Add d here. [b^]^[/b]
  6. 00:44:139 (1) - D same as before
  7. 00:45:076 (2) - k concidered by this 00:50:073 (1) - and 00:51:322 (1) - same here, this was intension to emphasize the kats more
  8. 00:46:325 (2) - ^ ^
  9. 00:59:131 (1) - D same as before
  10. 01:19:121 (1) - ^ same as before
[Oni]
  1. HP -1 Pleaseeeeeeeee
  1. 00:27:273 (3) - d ? Yep.
  2. 00:31:645 (1) - D I rarely use finisher at the beginning of a stanza. I use them as they are called: Finisher.
  3. 00:36:643 (1) - ^ ^
  4. 01:13:342 (1,2,3,4,1,2,1) - kkddddk sounds better and flow more imo. Tbh, I don't think so. Listen to the voice, it goes right high -> low
  5. 01:14:123 (1) - D same as before.
  6. 01:23:962 (1) - Why you don't add spinner like your Muzu ? Good question. I remove it in Muzu. lol

Well, didn't applied that much this time... anyway. Thank you for mod.

Download:
Oni: http://puu.sh/23zqX
Muzukashii: http://puu.sh/23zqd
-kevincela-
Thank you guys for the mods! Fixed most of them :3
About the star rating,I can say this could be considered as an exeption,as the diff itself isn't that hard,the real problem is that the BPM is quite high,so >_<

SPOILER
osu file format v11

[General]
AudioFilename: Bleach_-_Ranbu_no_Melody_TV_Size.mp3
AudioLeadIn: 1500
PreviewTime: 44079
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Ranbu no Melody (TV Size)
TitleUnicode:乱舞のメロディ
Artist:SID
ArtistUnicode:シド
Creator:Chewin
Version:-kevincela-'s Easy
Source:Bleach
Tags:OnosakiHito cRyo[iceeicee] -kevincela- Ichigo Kurosaki Aizen Sosuke Hollow Arrancar Opening
BeatmapID:219031
BeatmapSetID:75785

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"blish.avi"
0,0,"Konachan.jpg"
//Break Periods
2,11856,20210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
412,312.337324310255,4,2,1,40,1,0
9782,-100,4,2,1,20,0,0
11031,-100,4,1,1,60,0,0
23212,-100,4,1,2,60,0,0
23290,-100,4,1,1,60,0,0
24461,-100,4,1,2,60,0,0
24540,-100,4,1,1,60,0,0
26960,-100,4,1,2,60,0,0
27897,-100,4,1,1,60,0,0
29459,-100,4,1,2,60,0,0
29537,-100,4,1,1,60,0,0
30708,-100,4,1,2,60,0,0
30786,-100,4,1,1,60,0,0
31958,-100,4,1,2,60,0,0
32036,-100,4,1,1,60,0,0
33207,-100,4,1,2,60,0,0
33285,-100,4,1,1,60,0,0
36955,-100,4,1,2,60,0,0
37033,-100,4,1,1,60,0,0
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83181,-100,4,1,2,50,0,0
83259,-100,4,1,1,50,0,0
87866,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,255,34
Combo2 : 251,0,0
Combo3 : 55,55,255
Combo4 : 255,96,0
Combo5 : 244,244,244
Combo6 : 0,255,128

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Cygnus
I could make an Easy diff if you guys are bothered with it. But I'm kind of worried because this map is about to be bubbled. D:

On the other hand, I don't kind of agree with this getting an exception with the star rating. If you can't reduce the rating by tweeking some of the circles in your map, then add a new diff since making Easy diffs isn't really that pain. To be honest, kevin's diff is more like an Insane if you would compare it with the other maps.

For now, I believe the map is not ready for ranking since I believe there is a gap issue from kevin's Easy and Normal and Easy having a rating more than 3. I'm sorry if i'm trying to stop the flow of ranking but this is how i think it is. But this is more like an opinion, you can ignore any of my comments if you feel like I'm not going anywhere. D:
Topic Starter
Chewin
You can't judge a map just focusing on star rating. I mean that the easy diff has 3+ stars despite there is that break time after the first part.
Do you know why? It's just because of high bpm. The map is perfectly playable as an Easy diff, indeed.
Well, about the Normal diff it was harder before but thanks to mancuso's mod now it's much easier. It's perfectly playable as a normal diff even if the current star rating is over 4 stars. I can do nothing, this "star system" sucks too much, this is not the first time that I have to face this problem. Then.. that's ok.

Updated Ono's taikos, kevin's diff and my diffs! Waiting for baka cryo :3
Cygnus
I'm not judging a map with the star rating. My point is that I feel like kevin's easy is more like a normal diff now. But oh well, I hope you're getting my point in a nice way because I didn't came in here to ruin something. My apologies Chewin and kevin. :O Well, if that's your point, I'm gonna have to consider your opinion and let it be. XD Good luck with the ranking and such ~ (:
Topic Starter
Chewin

Philippines wrote:

I'm not judging a map with the star rating. My point is that I feel like kevin's easy is more like a normal diff now. But oh well, I hope you're getting my point in a nice way because I didn't came in here to ruin something. My apologies Chewin and kevin. :O Well, if that's your point, I'm gonna have to consider your opinion and let it be. XD Good luck with the ranking and such ~ (:
You don't have to apologize lol
Opinions are always welcome but well.. that's my point and I don't want to change those 2 diffs.
Thank you anyways ;3

EDIT: Everything has been updated :3
cRyo[iceeicee]
mancusojuanmattos

mancusojuanmattos wrote:

[cRyo's Hard:]

• 00:00:724 (2) - A whistle at the slider end follow properly the Vocal, try it please
• 00:01:973 (2) - (^)
• 00:06:034 (3) - (^)
• 00:07:283 (3) - (^)
i tried it before but decided to leave soft notes alone ._.
• 00:25:867 (2,3,4) - Looks better if the distance between (3,4) is 0.5x (you will notice that then :P), btw.. I can't not accept a 'I like this kind of stacks' as you said before (e.g - 01:10:687 (2,3,4), it is a similar pattern, and you have to be sincere, plays much better really) oops i changed it by mistake, now they are same \:D/ (tbh i dont know why so many people complain abouth this stacks, maybe because this kind of stacks is rare to see in hard diffs, but i used it because i think they plays better/easier then http://puu.sh/23Aou
• 01:12:874 (3,4) - Sincerely, I don't like how it plays this overlap. I'd try something like this: i saw this pattern many times, and i think its nice for hard diff :P
• 01:19:042 (x) - Add a Note perhaps? this 3-plet follow properly the drums drums not that loud here, so i prefer to avoid this triplet on 192 bpm

- Other than that, great job as always cRyo! :) Thx <:!
Fumika

Fumika wrote:

[cRyo's Hard]
  1. In your straight slider, it's unnecessary to add centre node in this slider, so delete it ? oh common xD
  1. 00:07:908 (1) - Add clap ?
  2. 00:26:335 (5) - Make this curve ? straight better for me oo!
  3. 00:51:635 (1) - Honestly, This slider is a bit annoying because of whistle slider, I recommend you to delete it and then add finish at start of slider will better imo.
  4. 01:11:624 (1) - Same reason as above.
  5. 01:15:216 - Flow stop here, so add note here ? current rhytm is fine for me, adding those notes will make this part harder
  6. 01:16:466 - Same reason as above.
Kiyro

Kiyro wrote:

[cRyo's Hard]
Sorry cRyo, but my english is really shitty :c mine too !
Drain5 and Od5 are better, I think. will decrease only HP to keep difference with Insane
00:07:908 - Add a beat. dont want prespinner note here
00:07:908 (1) - The spinner should start on the blue tick. (If you add a beat lol) no....
00:22:900 (4) - Add nc dont want because....
00:23:368 (1) - Delete nc ....this nc starts with vocal
01:24:118 (1) - The spinner should end on the big white tick, like in the [Easy] diff. i ended spinner same with Insane o:
Philippines

Philippines wrote:

[cRyo's Hard]
  1. 00:25:945 (3) - I think it would be better if you unstack this one and follow a consistent stream spacing instead for better flow of gameplay. i used this stack because they plays easier for me o:
  2. 00:28:990 (1,2) - It would make much more sense if the hit circle comes first than the slider. Through this, you'll be able to emphasize the vocals a lot more and make the flow of gameplay a lot better. you are not the first one who saying that, but i really think that current one following vocal better x_x

  3. Good job with this difficulty cRyo! This is one of your best diffs imo. Thanks :>!
Thx!
popner
irc modded(recheck) and all things seem good enough to go.

Bubbled!
Fumika
GJ >_>
Kokatsu
You've asked me to mod the Taikos, but since it's bubbled now, I will skip it. Not that I won't mod bubbles, but I like the Taikos as they are and my mod would only include some personal preferences that won't really make a difference in the map itself, I would basically only pop the bubble without reasons, sorry for late, lol.

Good luck anyways. :)
Andrea
~Normal~

00:07:908 (1) - Remove this whistle from here.

~cRyo's Hard~

Remove the Taiko Skin and change it to Default one.


~Insane~

00:50:385 (1,2) - I'd remove new combo to (1) and add it to (2) instead.
00:53:353 (2,3,4) - Inconsistent spacing.
Topic Starter
Chewin
Fixed all except the new combo in the insane diff :3
Thank you, Andrea!
Andrea
Looks good now.

Ranked~
Topic Starter
Chewin
yuppy *\o/*
Lally
\o3o/ yay gratz <3
Nemis
Strawberry
yeaa bleach's op ></

gratz Chewin~~
Pokie
<3 Congrats, Chewin~
YTYuyu
ranked already o.o. wow that was quick D:.

congratz on the rank ;
raririn
gratz :3
alacat
Chewin \:3/ congratz :)
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