Continue, I want that song ranked ! <3
Thanks for mod!TheVileOne wrote:
Sweetie
4.00 star rating as your easiest difficulty. Are you sure? I guess it's simple except for a few parts. It could pass but really I don't know if they will even allow it on principle. What Easy player is going to want to download it when they see the easiest difficulty is 4 stars? Is Normal diff and really the star rating matter? if you played the diff not is hard.
I feel the combos shouldn't go up to 8. Consider cutting most of your combos in half to lower the combo lengths. This will give extra drain time for the Easy players, it will be more consistent with Easy difficulties in general. It's okay, furthermore the HP not too high.
00:25:667 (7,8,1) - A softer curve would be better here. All the transitions you had until here have been subtle curves. This is a much more acute change and it doesn't look as nice. Okay
00:26:821 (2,3,4,5) - I see the shape you were going for, but when I play this the first thing I notice is how different 00:26:821 (2,3,4) - is from 00:27:513 (3,4,5) -. You should use a softer design by smoothing out the curve.
01:12:513 (4) - Awful lot of repeats for something in your easiest difficulty. splitting it into two repeat sliders might be better. it's okay~
01:16:898 (5,1) - Would prefer this not be 1.25 too nazi ><
01:21:052 (6,1) - ^ Also that pattern is very close to the life bar. ._. Does it have to be so close? for me not is a problem
01:43:667 (1,2,3) - Exactly 1.2 lol okay
01:47:360 (1,2,3) - ^
02:10:436 (3,4,5) - Something about this doesn't play right. I don't know why though. Hmm...Since I can't find a fault, it's fine.
02:26:360 (4) - Too many repeats IMO.
02:56:590 (6) - Too many repeats for easiest difficulty, especially after a large stack. A stack that should probably move to here. http://osu.ppy.sh/ss/404818 because it doesn't look good stuffed in the corner. Repeating isn't fun in a corner either. Changed
03:15:052 (5) - Slider looks out of place to me. I'm sure there's a better way to map 03:14:129 (3,4,5) -
03:17:821 (3,4,5) - ^
03:21:513 (3,4) - Looks a bit weird to me. I guess it's fine, but that blanket. Same for the other parts like this.
03:25:206 (3) - Okay this note along going into a half transition. It's finally bothered me enough to mention it. The beat that starts the repeater is not strong. So transferring is a bit weird. the repeater should start on the white tick IMO. And it stil has too many repeats. Fixed
Candy
03:21:513 (3,4) - spacing? is intentional
00:18:513 (1,2,3) - ^ same
00:20:359 (1,2,3) - doesn't look exactly straight and why does the spacing differ by 0.07? A lot of transitions are like this.
00:32:013 (2) - Note has no purpose. You should delete.
00:43:436 (3,4) - Why is this 1.0 snap?
00:44:590 (1) - Straight isn't the best here, but it doesn't go well with the next pattern if you change. :/
01:09:052 (3) - Clap doesn't sound good here. Might just be me. The clap follow the pattern without clap sounds empty
01:13:667 (6) - Clap doesn't sound good here. fits with the track~
01:19:667 (1,2,3,4,1,2) - Really nice symmetry. lol
01:46:436 (5,6,7) - Curve looks off to me.
01:58:667 (2,3,4) - I feel there shouldn't be a triple so soon after the one here 01:57:744 (4,5,6) - . It just seems like there's too much clicking to fit the song. You should remove the center note or turn into a repeat slider.
02:01:898 (5,1) - You should find a way to bring the snap down to 1.5.
02:12:513 - why does Vicho's name appear here? because began his part?
02:29:360 (4) - Maybe 1 unit to the right?
02:29:821 (1) - Perhaps give more of a curve like this. http://osu.ppy.sh/ss/404851 nop
02:33:052 (4,1) - ^^^
02:38:590 (4) - There's not something else you can do with this. It's a curved slider coming off a pointed one in a strange spot :/
02:42:513 (5,6) - Add whistles?
02:49:667 - Really sounds like a slider here. AlsoI really don't recommend you have a note hidden under 02:48:975 (5) - . It's harder to read and not nice to look at.
03:39:975 (1,2,3) - I like 1.2 snap better. But that's just me.
256,216,72283,1,402:01:206 (5,6) - Make them symmetric with 02:00:283 (3,4) using the same x/y?
304,276,72513,2,0,B|316:308|349:320,2,65
256,216,73206,1,0
208,276,73436,2,0,B|196:308|163:320,2,65
Thanks for the useful mod Chewin! :3!!Chewin wrote:
Hi kenezz, mod requested via game ;3
[General]
Remove letterbox during breaks, the video already has got it :3
You are using the "Collab SB" in the Sweetie diff too.. Remove SB from this diff and just use it on the collab one
Is this mapset for approval? If not you should map an easier diff with 3 stars or less.
OMG THERE IS A DIFF NAMED "CHEWING"1!11! *jumps everywhere*
[Sweetie]
00:52:667 - Don't you think that this rhythm is becoming monotonous? What about to add a circle here?
Something like this (to keep consistency) is awesome: http://osu.ppy.sh/ss/406290 You hace the reason, changed!
00:53:821 (4) - You should CTRL + R this slider, it flows really much better because in this way every slider's head is close to each other.
I mean that every slider's start is blanketted with the next slider's curve: Fixed!
00:58:436 (6) - Overlap with 00:56:590 (3)? Done!
01:01:667 (4) - CTRL + R is better imho Okay
01:12:513 (4) - I don't like this slider, why so much repeats? ._. I highlu suggest you to follow this rhythm instead, It's much better in my opinion:
You could move the elements in this way, always to keep a symmetry: http://osu.ppy.sh/ss/406298 Fixed256,216,72283,1,402:01:206 (5,6) - Make them symmetric with 02:00:283 (3,4) using the same x/y? Is already symmetric o3o
304,276,72513,2,0,B|316:308|349:320,2,65
256,216,73206,1,0
208,276,73436,2,0,B|196:308|163:320,2,65
02:10:898 (4) - Overlap with 02:09:975 (2) instead, It would flow much better Okay
02:11:360 (5) - New combo Hmm no
02:26:360 (4) - Same of 01:12:513 (4). Use this rhythm instead:
02:55:898 (3) - New combo
Awesome! Moe song >w<
[Candy]
03:25:206 (1) - Remove new combo and use it on 03:25:436 (2) hmm no
Just this, awesome map *-* thanks u3u
Really nice collab >w< I liked it a lot.
That's all kenezz, I hope it's useful for you, good luck with rank >w<
Oh yes, star ;3
Thanks for the mod o/spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.general
Settings
(For the setting/general issue.)
[list:9f34c]In pending? It's must have 1 diff under 3.24 stars if this for "Ranked"Sweetie
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- 01:41:821 - break end at here?
- 03:10:436 - ^
(For my listened. Just some suggest for the hitsound.)
- 00:28:898 - 00:29:129 - 00:29:360 - add clap?
- 00:57:513 (5) - finish? to emphasize the empty part(00:57:513 - to 00:58:436 - )
- 02:25:206 (3) - change clap to reverse and add finish at slider tail.
- 02:43:436 - 02:44:360 - 02:47:129 - 02:48:052 - 02:50:821 - etc. add whistle?
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 02:49:436 (4,1) - [suggestion] let 02:50:360 (1) - move to x424,y216 ((make those to the same straight.
- 03:34:898 (2) - move to x440,y356? ((make the curve
- 03:35:822 (4) - looks you used copy from 03:34:436 (1,2) - if you changed 03:34:898 (2) - you must change this too.
Candy
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- 01:41:821 - break end at here?
- 03:10:436 - ^
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- [keenezz's part]
- 00:28:667 (4) - It's 1/6 rhythm
- 01:28:898 (7) - NC ((it's a start for the paragraph. so it should used NC imo
- [vicho's part]
- 02:17:821 (3,1) - [super nazi] It's should be stack
- 02:50:590 (4) - [curve] rotate -20∘ to make 02:50:129 (3,4) - at the straight and 02:50:590 (4,5) - have a good curve~
- 03:41:821 (4) - NC? same reason as 01:28:898 (7) -
yay~
good luck~[/b]
You stalker u3uKurisuchianu wrote:
:3
[Sweetie]
02:49:436 (4) - me confunde, reducelo plox
[Taikow]
Disable the custom hitsounds
Y lo demas no encontre nada malo
osu file format v11
[General]
AudioFilename: CANDY CANDY.mp3
AudioLeadIn: 0
PreviewTime: 59146
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 15069,29838,44607,59377,74146,88915,103667,118436,133223,147975,162761,177530,192300,207069,221838
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CANDY CANDY
TitleUnicode:CANDY CANDY
Artist:Kyary Pamyu Pamyu
ArtistUnicode:Kyary Pamyu Pamyu
Creator:Kenezz
Version:Chewing
Source:
Tags:vicho-kun vicho kenezzedward frozen child collab collaboration
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"CANDYBG.jpg"
Video,0,"CANDYVIDEO.flv"
//Break Periods
2,89098,100261
2,126021,129800
2,133407,144569
2,148176,159338
2,162944,174107
2,192483,203646
2,207253,218415
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
11360,461.538461538462,4,2,1,100,1,0
59360,-100,4,2,1,100,0,1
74013,-100,4,2,1,100,0,0
74129,-100,4,2,1,100,0,1
88898,-100,4,2,1,100,0,0
133206,-100,4,2,1,100,0,1
147860,-100,4,2,1,100,0,0
147975,-100,4,2,1,100,0,1
162744,-100,4,2,1,100,0,0
183052,-100,4,3,1,100,0,0
184898,-100,4,2,1,100,0,0
192283,-100,4,2,1,100,0,1
206936,-100,4,2,1,100,0,0
207052,-100,4,2,1,100,0,1
221821,-100,4,2,1,100,0,0
[Colours]
Combo1 : 128,128,192
Combo2 : 255,128,192
Combo3 : 128,0,64
Combo4 : 255,60,60
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Thank you Bya <3~Byakugan249 wrote:
yo i apologize for the delay . mod requested in-game .
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Curiousity.
[General]
Tags are inconsistent. switch "Gabe" and "Collab" under chewing for consistency with the tags.
[Sweetie]
i think you can increase the OD and HP by 1 and the AR by 1 or 2 because right now, i feel that the settings are too low for a normal diff. Okay
00:15:975 (2,3,4) - i think that if you do this instead, it'd be more easier to read and it'll feel comfortable for players to follow during gameplay IMO. kk~
00:19:667 (2) - i feel that the transitioning from (1) would be hard to get to judging from the direction the player is taking IMO. how about doing this instead? same reason as above. Hmm I'll leave like this.
00:21:513 (4) - i can't hear any drums at the end of this slider, so either remove the clap, or replace the clap for a whistle to go along with the cymbals in this part. a finish wouldn't work since the next note has it and it'l sound too distracting. Clap ba bye~
00:22:436 (1) - perhaps you can flip it the other way like this instead? same reason as 00:15:975. I like my way.
00:24:283 (5) - ^, but like this instead. Same
00:44:590 (1,2) - consider spacing out these slider because i feel that the overlap looks bad and it may interfere with the gameplay for players IMO. something like this should work in this part during gameplay IMO. Okay, fixed.
00:48:283 (1,2) - hmm idk if this is possible. try to do a similar pattern like i suggested above, but don't break the DS for this. Done
01:27:513 - i feel that a circle should be here to follow that sound of the bell in that part. it feels like something is missing here to compelte the transition in this part IMO. For me is fine, then no changes.
02:26:360 (4) - for this one, i think that there are too many repeats for a normal diff like this. players may find this hard to read because they might not know when to let go. for this one, it'd be nice if you can do this because it's easier to read and it wouldn't cause a problem for players during gameplay. Okay, two sliders with one repeat instead.
02:41:360 - same as 01:27:513, but that's only it you applied it for consistency.
02:49:436 (4) - keep this slider to 1 repeat to be consistent with (3). adding another repeat on this would most likely surprise players during gameplay. Fixed
02:56:590 (6) - for this one, replace all this for a 1/2 slider followed by a 1/1 slider, or you can replace this for a 1/2 slider followed by a 1/2 repeat slider. again it'll be easier to read and since the hitburst is covering the repeat while on a stack(not saying that it's unrankable), it'll be heard to read for players like i said before. 1/2 slider+ 1/1 slider here.
03:15:052 (5) - move this a bit to the right so that the spacing would be consistent. i find it odd to follow that the spacing is different in this part for me.
03:25:206 (3) - same as 02:26:360, this time do this instead to changes things up. kk.
[Candy]
00:57:513 (1) - perhaps you can make this a curved slider so that it'll be consistent and it'll look smoother to follow during gameplay? Fixed
01:21:975 (2) - it really bothers me to see this which is not aligned properly...how about moving this to the right a bit to make the transition smoother to follow during gameplay? Ok
02:14:590 (4) - the repeat in this part of the song doesn't fit because there's a hold on the vocals and the repeat just breaks the flow in this part during gameplay. it'd be a lot easier if you can remove the repeat slider and you can add a circle at 02:15:052 so that the transition is smoother to follow during gameplay. Fixed
02:37:667 (2) - i think this should be a curved slider to increase the flow when one is following the vocals, not to mention that it'll be consistent with the previous slider.
03:21:975 (2) - ^ 2kk
03:41:590 - perhaps you can add a circle to follow the drums, and to change things up a bit by following the drums, and not the vocals? Yup sounds good.
and it guess that's it. i don't have a problem with the Candy and Sweetie diff, but since you got Gabe's diff last month, then i would like you to get more mods for that diff...it'd be really nice to see hear opinions and ideas on how to make the diff better IMO, also the taiko diff if you can since you got 2 mods, and i don't think that's enough. anyways GL on this map and don't give up
DakeDekaane wrote:
Summoned here via in-game, modding all in English so all can understand :3
Maybe it would be a tiny mod, but there's no big issues and all is pretty well-done and very neat.
Here I go.
[General]
Inconsistency in tags. Add "Gabe" to tags (before "collab" tag) in Taiko difficulty. Ops
Add Unicode for Artist: きゃりーぱみゅぱみゅ
[Sweetie]
This diff lacks of spinner, it's always recommendable to put at least one, you can put one in 03:09:513 - 03:11:821, matching with the increasing background sound. Okay, added.
00:21:513 (4) - Remove 1 repeat, it still will sound nice and it's easier to play, making the gap between Chewing and this diff, a bit tinier. Hmm for me is fine, then no changes.
00:25:898 (8) - Maybe remove this to give a little break before the next combo. Same as above.
00:28:898 (6) - Same, remove 1 repeat, but this matches more than previous, so you can keep it. I'll keep it.
Somehow nazi stuff below, feel free to follow or not. Nazi nazi nazi~ Sorry no changes in this part.
01:43:667 (1) - Maybe make a blanket here, it could look better, but if you don't like, feel free to ignore.
01:47:360 (1) - Same as above.
02:07:667 (3) - You can soften a bit the curve of this slider to make it more matching with the previous slider by movin the last node 1 grid (level 4) to the right.
03:21:513 (3) - Maybe make a blanket for this.
[Candy Candy, Candy Candy Candy (8)]
Same issue with the spinner, same time as I suggested in Sweetie diff, 03:09:513 - 03:11:821 Same as Sweetie
I know nothing of storyboarding but I think it'll look better if the fade-in for the appearing names is a bit faster or begins later. Naah it's okay
00:59:129 (7) - Delete this, there's no noticeable sound here and it "breaks the break" before the chorus, this part will play better if this is removed. Okay~
[Taiko]
With the increasing variety for Taiko maps/difficulties, it would be nice to have this named "Taiko Oni". But if this one is the unique taiko? I don't see the problem.
03:41:821 - Keep the increasing in SV (1.20x) for this timing point, as there's only one circle and it looks odd by being the only one slowed.
I think that's all from my part, nice mapset overall, good luck o/
I was so lazy to answer to everything. Basically, I rejected two points, I've made many changes with the other points.Byakugan249 wrote:
yo i apologize for the delay . mod requested in-game .
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Curiousity.
[General]
Tags are inconsistent. switch "Gabe" and "Collab" under chewing for consistency with the tags.
[Chewing Gabe o3o]
personally, i feel that the settings fit in such a flowy diff in the sliders like this. i think using these settings make the diff more interesting during gameplay IMO. Done
00:26:129 (1,2,3) - i think that this could be moved to the left for a smoother flow in this part of the song during gameplay. Done
00:35:360 (2,3) - i think that it'll flow a lot smoother if you can replace all this for a slider that looks like (1), but flipped. i think that doing this would be consistent in the phrase of the vocals/BGM during gameplay IMO. if you do this, you have to fix the spacing for the next (1), but flip it vertically so that it'd flow smoother in this part during gameplay IMO. Made another slider form
00:41:821 (2) - i think that if you move this up a bit like this, it'll look symmetrical as it technically blankets the red (2) in this part IMO. Moved it somewhere, similar to the picture.
00:54:283 (2) - i think that you should make a curved slider for this note so that it'd blanket the previous slider's end and it'd flow a lot smoother during gameplay IMO, similar to 00:47:360 (3,1) - . Done!
00:55:667 (3) - you should make this note a NC because of the change in the lyrics. the previous slider's vocals stop and then it starts once this note is hit during gameplay. Done!
01:00:283 (1) - i think that you can make this go the other way like this so that the path would be easier for beginners to follow in this part during gameplay IMO. i guess it's done
01:01:206 (2) - this slider breaks the flow in this part because it's not following the vocals that accurate during gameplay. i think replacing this for a 2 circles and a 1/1 slider would flow to the vocals a lot accurate and smoother during gameplay. it should look like this. D-Done!
01:08:590 (3) - move this slider up because it'll be symmetrical to (1) and it'll be a perfect blanket pattern between these 3 notes during gameplay. Made a blanket with the previous and the next object
01:10:436 (1) - since this is the easiest diff, beginners would most likely mess up at the 2nd repeat during gameplay. for this once, get rid of all repeats, and add another 1/1 slider so that it'll look easier to follow during gameplay in this part of the song, or you can remove (1) repeat, but add a circle at the end. same reason.
01:23:360 (3) - same as above, but the suggestion is the same as 01:01:206.
01:47:360 (1) - *nazi* think you can move the end point up so that the slider looks symmetrical and neater during gameplay?
02:09:513 (1,2) - i think that you can replace these 2 circles for a 3/1 slider so that it'll look fun to follow for beginners during gameplay IMO. i recommended some slider art since you did a lot of nice sliders in this diff. I will keep it like that.
02:20:590 (1) - i suggest that you make the slider look like this. as you see, the blanket looks a lot nicer and it looks fun to follow for beginners during gameplay.
02:24:283 (1) - same as 01:10:436.
02:39:052 (1) - ^
02:44:590 (2) - i think that you should move this note under (1) like this because personally, i find that moving it here flows a lot smoother for beginners than under it. yes it makes a blanket, but the transition looks awkward to follow in this part during gameplay IMO. I can't see the puush.
03:03:052 (4) - replace the drum claps at every end for drum whistles instead. the drum claps sound too distracting and they don't fit with this part of the song. keep the finishes at the ends however.
03:14:129 (2) - same as 01:01:206.
03:23:360 (1) - same as 01:10:436.
03:35:359 (2) - the transition from the previous note and that's the slider feels awkward to follow because of the path it's taking. it goes straight, and then it feels as if a wall is behind this slider and that breaks it IMO. for this one, make the slider like this so that the flow in this part is smoother and easier to follow for beginners during gameplay IMO.
03:36:283 (3) - same as 01:10:436.
osu file format v12
[General]
AudioFilename: CANDY CANDY.mp3
AudioLeadIn: 0
PreviewTime: 59146
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CANDY CANDY
TitleUnicode:CANDY CANDY
Artist:Kyary Pamyu Pamyu
ArtistUnicode:Kyary Pamyu Pamyu
Creator:Kenezz
Version:Chewing
Source:
Tags:vicho-kun vicho kenezzedward frozen child gabe collab collaboration
BeatmapID:221165
BeatmapSetID:47256
[Difficulty]
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CircleSize:2
OverallDifficulty:2
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SliderMultiplier:1.1
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360,156,199667,6,0,P|364:105|348:49,1,110,4|8,0:0|0:0,0:0:0:0:
264,116,200590,2,0,L|155:135,1,110,2|8,0:0|0:0,0:0:0:0:
52,100,201513,2,0,P|48:152|72:204,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
148,48,202898,1,8,0:0:0:0:
256,72,203360,6,0,L|256:184,1,110,2|8,0:0|0:0,0:0:0:0:
356,224,204283,2,0,L|356:336,1,110,2|8,0:0|0:0,0:0:0:0:
256,192,205206,12,4,207053,0:0:0:0:
320,68,207975,6,0,P|304:124|312:188,1,110,2|8,0:0|0:0,0:0:0:0:
396,240,208898,2,0,P|312:300|228:240,2,220,2|2|2,0:0|0:0|0:0,0:0:0:0:
420,132,211206,5,8,0:0:0:0:
200,128,212129,1,8,0:0:0:0:
264,220,212590,2,0,P|308:136|256:28,1,220,2|2,0:0|0:0,0:0:0:0:
80,156,214436,6,0,P|108:212|160:244,1,110,4|8,0:0|0:0,0:0:0:0:
256,252,215360,2,0,P|308:272|352:336,1,110,2|8,0:0|0:0,0:0:0:0:
444,352,216283,2,0,L|484:248,1,110,2|8,0:0|0:0,0:0:0:0:
396,184,217206,2,0,L|436:80,1,110,2|8,0:0|0:0,0:0:0:0:
340,28,218129,6,0,P|196:88|220:236,1,330,2|8,0:0|0:0,0:0:0:0:
256,192,219975,12,4,221821,0:0:0:0:
364,248,64898,2,0,B|344:327|256:364|256:364|168:327|148:248,1,330,2|8,0:0|0:0,0:0:0:0:
324,36,48283,6,0,B|304:80|248:80|248:80|210:80,1,130,0|8,0:0|0:0,0:0:0:0:
56,60,49206,2,0,B|76:16|132:16|132:16|168:16,1,130,0|8,0:0|0:0,0:0:0:0:
316,212,51052,2,0,B|308:164|256:140|204:164|196:212,1,170,0|8,0:0|0:0,0:0:0:0:
Gracias por el mod.Gero wrote:
Hello Kenezz ♥ mod per request ~
GeneralNormal
- El preview time no esta colocando correctamente, te recomiendo ponerlo aquí 00:59:129 - no se que opinas tu? Oh, listo.
- Considera agregar Kiriko Takemura (竹村 桐子) a los tags ya que es el nombre real de Kyary. Creo que nadie buscaría eso, no lo veo necesario XD
Candy
- 00:43:667 (5,6) - Que opinas sobre usar finishes tipo drum aquí? Creo que sonarían muy bien con el fondo de la instrumental. Vale
- 00:58:436 (6,1) - Una cosa insignificante pero podrías mover ambos para abajo ya que la diferencia de espacio respecto a 6 es bastante notable. Cuando pasó esto? Arreglado XD
- 01:17:821 (1,2,3,4) - OMG Tengo que decir que esto me confundió la primera vez que lo vi, realmente te recomiendo intentar algo diferente con esto para evitar este tipo de confusiones y mas cuando se tratan de dificultades bastante básicas.
- 01:21:513 (1,2,3,4) - ^ Misma sugerencia. Tendré que decir no en ambos casos porque no veo el problema, ambos patrones respetan el espacio y el ritmo, quizás es cuestión de leer apropiadamente el AR.
- 02:36:744 (4,6) - Nazi* Tal vez sea yo pero creo que esto no esta bien apilado. Naah, sí esta bien apilado.
- 03:08:590 (1,1) - No crees que el slider esta un poco lejos del centro? podrías colocarlo un par de grids mas arriba para que no sea tan complicado de darle a la nota después de un spinner. Tampoco veo el problema o3o
KenezzVicho
- 01:26:129 (3) - Solo una pequeña observación pero siento que este slider es un poco inconsistente respecto a las otras partes que son similares a esta ya que estas ignorando completamente un beat importante el cual es 01:26:590 - quizás podrías reconsiderar rehacer esto. Si te das cuenta lo que hago es seguir la voz (en la mayor parte de lo que realicé), este y el anterior slider siguen apropiadamente la voz, no veo el problema de seguir un "beat importante" para romper mi secuencia.
- 02:38:590 (4,1) - Creo que el flujo entre ambos se ve un poco forzado para ser honesto, que opinas sobre hacer algo como esto así no tienes que cambiar casi nada, si haces esto no olvides aplicar el circulo siguiente con el slider numero 4. Hecho.
Awesome as always, pure love ~
- 00:43:667 (4,5) - Es bastante curioso que en la normal se haya marcado el ritmo en tick rojo y en cambio aquí, en la hard lo hayan ignorado completamente, para solucionar esto podrías colocar un slider 1/2 a partir de aquí 00:43:667 - y por supuesto agregando una nota 00:44:013 - también considera lo antes mencionado acerca de los finishes tipo drum. Creo que se debe a que somos diferentes mappers y el normal fue realizado después, personalmente no veo el problema, pero habrá que preguntarle a Vicho.
- 01:50:360 (6,7) - ^ lo mismo acerca de usar los finishes drums, hay varias partes que suenan algo similar así considerarlo.
- 01:12:283 (5,1) - En mi opinión el NC debería de ir en 5 en lugar de 1. Hmm yo creo que los combos siguen los cambios de voz y por lo tanto este está bien
- 02:25:206 (3) - Usa CTR + G sin lugar a dudas fluye mejor ya que no va a la misma dirección del anterior slider. Hecho
- 02:42:744 - Considera usar whistles a partir de esta sección en adelante como se hizo en la normal ya que encajan muy bien en esta parte.
- 03:35:821 (6) - Para ser consistente seria mejor si reduces el final del slider al anterior tick (Azul) y agregues una nota en 03:36:283 - con NC.
428,348,85206,6,0,B|484:312|488:256|480:212|444:176|444:176|420:40,1,330,2|8,0:0|0:0,0:0:0:0:02:18:744 (3) - Perfect blanket if you move the red point 2 grids up.
468,80,197821,6,0,P|516:176|352:252,1,330,2|8,0:0|0:0,0:0:0:0:03:38:129 (1,2,3) - I believe that this would look cleaner if you made clear that (2) is not trying to be (1)'s blanket. It would also add more variety adding another slidershape just at the end, like a pattern to remember. Here's an idea.
Fixed other things, thank you <3Krisom wrote:
Hello o/
Candy
02:44:129 (5,1,2,3) - I'd move the stack a tad down and right due to the weird distance that happens in-game because of the stacking. For me this triplet is okay o3o Or do a manual stack or something.
Easy
03:38:129 (1,2,3) - I believe that this would look cleaner if you made clear that (2) is not trying to be (1)'s blanket. It would also add more variety adding another slidershape just at the end, like a pattern to remember. Here's an idea.
03:40:898 - I undertsant that you would want to keep the ending pattern, but I'm terribly sad that this rhythm was not used.
Most blankets can be improved, but I just pointed the few most important.
That'd be all imo