What happens if the map maker is no longer with us? Can someone else take ownership?
Instead of that...it's better to remap the song with an entirely new difficulty,new map author, etc submitting as a new beatmap...and if your idea takes importance, then deranking would still be imperative to make changes and check quality control for any beatmap.Kitokofox wrote:
Well, I took a look at some of the older ranked maps in osu! and thought that they could look nicer with a few small things here.
So, I thought some of us could take time to refurbish these old maps a little, like give them more accurate timing, maybe a nice BG, or a storyboard even! We won't have to derank them, they will still remain their legacy with their mapping style and difficulty. They'll just look nicer along with the more improved osu! of today.
But yeah, I don't know if anyone else is with me on this, or who would help do this sort of thing. I mean, there's a lot of maps made by various people, it's not exactly possible to take someone's map and help improve it to clean up osu! because the maps simply aren't made by us. We need permission first I guess..
how would you feel if you came back to this game several years later to find out that your work was changed without you knowing?Aqo wrote:
Give up Kitokofox, I already tried. For some awkward reason people want to keep those awful maps ranked.
~Moving on is hard~
the "keep them ranked since people worked hard to score on them" argument doesn't stand anymore either because the current ranking system makes old scores progressively lose value, so their value is moot anyway. Whatever skills you gained from retrying those maps stays with you, and the scores themselves are already losing their significance. And "those maps are still good" doesn't work for the completely off timed ones, which is plenty.
Could not agree more with this. These "older maps" are a part of osu!'s history and don't deserve to be tampered with. If you don't like them or enjoy them then the solution is simple: don't play them.Lily-Kun wrote:
Its part of osu! legacy to leave maps prior to 2010 as they are.
Even though they lack the qualities of todays top maps, they serve as a reminder of how much this game has progressed.
We'd appreciate it if you'd kindly go be narcissistic elsewhere.Aqo wrote:
Give up Kitokofox, I already tried. For some awkward reason people want to keep those awful maps ranked.
~Moving on is hard~
the "keep them ranked since people worked hard to score on them" argument doesn't stand anymore either because the current ranking system makes old scores progressively lose value, so their value is moot anyway. Whatever skills you gained from retrying those maps stays with you, and the scores themselves are already losing their significance. And "those maps are still good" doesn't work for the completely off timed ones, which is plenty.
Maybe I'm weird but, had I seen old maps of mine that are no longer up to par with today's standards getting unranked I'd be fine with that.Sync wrote:
how would you feel if you came back to this game several years later to find out that your work was changed without you knowing?
JappyBabes wrote:
let's compromise and let tag be app/rankable again.
Again, the same could be said for maps today.silmarilen wrote:
you dont HAVE to play the maps if you dont like them.
also +1 to this. this is soooooo true. I know more than 20 different people who tried osu and quit it simply because they started the game by looking in search for songs that they knew, ended up finding old maps for them and playing those, and quickly dropping interest in the game.Wishy wrote:
Only thing I don't support about old maps is that some newbies join the game, search for some songs, end up playing 2008 maps and then quit because "wtf this doesn't make sense".
It would be nice if certain maps were moved to a different criteria for "old ranked, no longer today ranked", maybe not call it "Approved" but instead "Legacy" maps or whatever.JappyBabes wrote:
let's compromise and let tag be app/rankable again.
This is actually possible and would be a nice idea.theowest wrote:
At least adding in a background wouldn't hurt that much. As long as everyone can agree on that it's a decent one.
why? most players that would play old maps would just dim them anyway :/theowest wrote:
At least adding in a background wouldn't hurt that much. As long as everyone can agree on that it's a decent one.
I actually agree with this.theowest wrote:
At least adding in a background wouldn't hurt that much. As long as everyone can agree on that it's a decent one.
This is actually sounds good.Aqo wrote:
maybe not call it "Approved" but instead "Legacy" maps or whatever.
Please for the sake of everything that is not wrong, don't talk about things you don't know about. Even today that map still has a couple of 1/4 streams which shouldn't have ever been ranked because it's wrong in both technical and musical sense (that song is NOT 280 bpm). I already stated in the map's thread that such a map should not aim for rank just because of this problem and the people decided to push for rank anyway. If you can't understand that, then I really don't know what to say.Aqo wrote:
Certain modding for the recent ranked map 'The Creator' has made a lot of long-time fav'ers of the map from its time in pending no longer like it.
Same with this map. https://osu.ppy.sh/s/3435Bass wrote:
And they are giving a lot of pp, mainly because there are players like WW/Kubu/wobeinimacao on leaderboards, and many records are made with such low acc + not many people play them.
Would be better to clean these no mod scores from time when algorythm was different yet. Seeing Aenna being #1 on https://osu.ppy.sh/b/41197?m=0 makes me giggle.
i cribomber34 wrote:
I had and still have alot of fun finding local offsets or re-mapping broken parts of maps
good for youAqo wrote:
i cri
Not saying it's wrong for you to enjoy that, but that pretty much shows that *something* in those old maps is different from today's maps.bomber34 wrote:
good for youAqo wrote:
i cri
aand?Aqo wrote:
Not saying it's wrong for you to enjoy that, but that pretty much shows that *something* in those old maps is different from today's maps.bomber34 wrote:
good for you
aqo doesn't like fun.silmarilen wrote:
really. why does this bother you so much?
looking forward to these rocks.Tanzklaue wrote:
aqo doesn't like fun.silmarilen wrote:
really. why does this bother you so much?
next he wants rocks implemented.
How about a notification when an old map is first loaded (each map's .osu records what format version it uses, so this should be possible - most offending maps are v6 or earlier, for example)? Like so:Wishy wrote:
Having some "Legacy" thing to move old, terrible maps that don't make any sense and have terrible timing would be good. Would make them somewhat special, since even if they are most people (including new players) don't have fun playing bad maps that don't make sense with bad timing.
I would have dropped osu! if I had played some of those very old maps when I just started playing, good thing my friends recommended me good maps.
This map is old and may not follow modern ranking standards.Maybe bottom right-hand corner for older users and a black, obvious one for newbies. If they had "This map is old..." flashing across their screen I'm pretty sure they'd get what it's implying pretty quickly. i.e. "This map is old and, as such, may or may not suck."
I've already remapped & ranked a new version my most played old map, though.Stefan wrote:
Instead of making it so confusing, mapping it by yourself is way easier, srsly.
That doesn't matter since people will still get into those old maps.Stefan wrote:
Instead of making it so confusing, mapping it by yourself is way easier, srsly.
Lucky you. The friend who introduced me to osu doesn't have such a great taste =.= I actually quit osu twice.Wishy wrote:
I would have dropped osu! if I had played some of those very old maps when I just started playing, good thing my friends recommended me good maps.
+support plsjesus1412 wrote:
You're missing the point, no one said that the old maps are of the same quality as current maps, they just said they didn't want them suddenly changed and gave reasons for it.Aqo wrote:
fun experiment, only for brave people who are willing to use a pending slot:
1. find an old map that is not famous (i.e. not something like savage garden)
2. download it
3. notepad edit the mapper name to your own, change nothing else
4. upload it as your own map
5. try to rank it
in fact go ahead and PM a BAT saying you have a map that's ready for rank and needs a bubble. see what they say.
Inb4 White Wolf actually wanted to keep that score.Kanye West wrote:
Same with this map. https://osu.ppy.sh/s/3435Bass wrote:
And they are giving a lot of pp, mainly because there are players like WW/Kubu/wobeinimacao on leaderboards, and many records are made with such low acc + not many people play them.
Would be better to clean these no mod scores from time when algorythm was different yet. Seeing Aenna being #1 on https://osu.ppy.sh/b/41197?m=0 makes me giggle.
Actually it's one of my favorites.
Additionally, remapping actually doesn't change much when it comes to Beatmap Pack achievements, and people who cared about those achievements might still continue to complain. For example, this has been included into the Beatmap Pack achievement despite a better mapset exists.Aqo wrote:
Right now old maps are a main resource of PP farming. Nearly all players in this game who lack the skill (yes there I said it, people are going to hate me, not giving a shit) to play maps that are actually contested by competitive players gain their rank by farming old maps that make no sense and getting top ranks on them, on the sole basis of "nobody else wants to play those maps", which makes them easy to top rank.
This is somewhat true. However the rules are not (always) retroactive. Just think of a situation where you end up with literally hundreds of thousands of maps that are ranked, and suddenly they become unrankable. Unrank them 1 by 1? It's more trouble than it's worth.Aqo wrote:
You're missing the point. Keeping those maps ranked today is a double standard and a slap in the face for many mappers today whose maps are fun for many players but apparently they're "unrankable". Those old maps may be fun for some people, and the only argument they have to keep those maps ranked is that "they're still fun for me", but if that is what's keeping them ranked, then why can't maps today that large portions of the community enjoy TODAY get ranked? Why are certain restrictions -which are entirely opinionated- are placed upon how a mapper is allowed to design his map?
They are not fine, at least not in my eyes. Today people overuse them because they have no idea what they are doing (or they have an idea what they are doing which makes it even worse for me). You can check map thread yourself and see that people usually suggest to remove such things and the mappers still decline. Until you have a specific rule about this sadly you can't do anything about it.Aqo wrote:
For example why are overmapped triplets that don't follow anything in the music fine on TV size anime ops, but not fine on a high diff map? Saying "it doesn't follow the music" and calling that the reason is just showing how biased you're being. Many players enjoy overmapping and if it fits the mood and feel of the song and done in a good way modders should have no place to tell the mapper that his map is unrankable because of it.
Because low OD removes the rhythm challenge in this game. I also believe OD9 is excessive in RooM, however some people do not. Any map which is even remotely close to insane should at least use OD8 unless they are mistimed or the song doesn't have a consistent beat, such as more melodic songs which focus more on acoustics rather than rhythm, or where rhythm is hard to detect. Remember, AR and OD used to be a same setting in the past, and that was actually working pretty well. There is actually a somewhat unwritten rule about this, about using at least OD8 in the insane diffs, unless there are certain special condition around it.Aqo wrote:
Why is OD9 fine on a 120bpm map fine but OD7 not fine on a 280bpm map? Is there any reason here other than personal preference? I think people don't even realize how stupidly biased and inconsistent the current ranking system is. And yet with all of this, old maps are fine since "why do you care" and "it's still fun for me" and "it would be unfair to old mappers, who quit the game years ago and are never going to return". what a joke.
Oh yeah, I go kill myself because I didn't joined osu! before 2011 to submit tons of one-diff-Mapsets QQqqQQqqQQAqo wrote:
You're missing the point. Keeping those maps ranked today is a double standard and a slap in the face for many mappers today whose maps are fun for many players but apparently they're "unrankable".
There is also this part of the Player/Community who does not give any Fuck about the Ranking. And please do not come with "But I do not talk about them." because they are not to be ignored.Aqo wrote:
Reasons to care:
1. Right now old maps are a main resource of PP farming. Nearly all players in this game who lack the skill (yes there I said it, people are going to hate me, not giving a shit) to play maps that are actually contested by competitive players gain their rank by farming old maps that make no sense and getting top ranks on them, on the sole basis of "nobody else wants to play those maps", which makes them easy to top rank.
Wow, great, but ya know: Not every new player are like these 20 people. And by helping them to find eventually a newer Version of the Song where they played a older Map of it could avoid troubles. There is STILL the option to say "Hey, let's play some other Maps and some other songs". It's not like osu! got over 7,000 ranked Maps. And being picky is kinda bad in osu!. You don't know how often I searched a Song and ends that it is not mapped yet or mapped badly (however if ranked or not).Aqo wrote:
2. Old maps scare away new players. I don't care how many people say it's not true, I've personally known over 20 people who tried to get into osu, searched for songs that were popular around 2008~2010 (whether it was ops of animes that ran back then, or actually western music that no longer gets ranked today almost at all), ended up running into old ranked maps, and quickly thereafter quitting the game. The existence of those maps being ranked hurts the first impression this game gives to new players.
lel, give me examples. I've never read anything in the forum nor in chat.Aqo wrote:
Almost everything that revolves around "ranking" in this game is hugely biased and illogical, and the only reason it will never get fixed is because people are taking the "it was like this for a while and nobody is complaining, so it's fine", except people are complaining 24/7, at least until they realize they're speaking to a wall.
Dear god in heaven, why are you so sure that EVERY new player is going at the last pages to play old Maps?! They are enough player who start playing with the newest ranked Maps or playing something from 2010~2012 since osu! has there a lot of really famous Maps in this Time, obviously.Aqo wrote:
btw I'd just like to point one thing out, I think learning to play those weird timings that some old maps have does take a lot of skill (or at least, I tried and know how insanely hard it is in some cases) and respect the people who can actually perform very well on those maps. Winshley <3 your fullmod SS scores are some of the most impressive scores ever made for this game.
Yes, and I am not against this statement. But this is one of the reasons why to keep them how they are. They should tell us (Advanced/Beginner Player/Mapper) how osu! were in the past, how simple they kept their Maps and how simply the rules were.Aqo wrote:
The problem with old maps is that, mappers had no idea what they're doing.
Wait, you're telling me you don't know about the new and improved Tower of Pisa?Stefan wrote:
I mean, does the italian people comes to the Leaning Tower of Pisa and saying "Okay, we're going to build a straight version of the tower again and calling the other tower as 'The bad and old Tower of Pisa'"? Just because the tower sank to the ground due a base failure?
If people do refurbish maps, it should have a "Refurbished" tag along with the player who re-timed it.MillhioreF wrote:
I'm in full support of 2007-2008, maybe even 2009 maps being put in a "Legacy" category and being touched up (given BGs and timing fixed, especially 2007.) Removing them outright would just be an insult, though - in a few years, a lot of stuff that's being ranked/approved today will probably be unrankable as well.
Player discretion advised.Wishy wrote:
Not for new players. Unless you put a big sign saying THIS MAP IS PROBABLY BAD BECAUSE IT'S OLD it won't do.
attitude like that is what keeps people away from taiko community.OnosakiHito wrote:
Don't mind me too much.Oh. My. God. If we Taiko people would have the problem you osu-guys have, every second guy of our race would die because of the nervs he/she has killed.
I can just hope you are never coming up with such crap into our community.
Seriously, grow up and don't make out of everything that is working well or simple such a chaos of despair and hatred because you think it's in your personal view right. It's not the first time that such thread-processes appear(-> weheyhey, Ranking Criteria)
Are you that addicted to have for everything a discussion when you have the chance to?
How wrong.buny wrote:
attitude like that is what keeps people away from taiko community.
Maybe I understand it wrong, but do you mean that we, the Taiko player don't really care about the Mode itself?Wishy wrote:
From the point they never did much about solving the problem where maps are either unplayable for newcomers or just too easy, even basic problems are still there because they don't bitch about it.
No it's not that, I think he's trying to say that the taiko community as a whole is inflexible to change and doesn't really address its problems.Stefan wrote:
Maybe I understand it wrong, but do you mean that we, the Taiko player don't really care about the Mode itself?Wishy wrote:
From the point they never did much about solving the problem where maps are either unplayable for newcomers or just too easy, even basic problems are still there because they don't bitch about it.
oh how right you are sirbuny wrote:
attitude like that is what keeps people away from taiko community.
- OfftopicWishy wrote:
Taiko has several issues which have never been properly solved which is why it's a small community compared to standard. From the point they never did much about solving the problem where maps are either unplayable for newcomers or just too easy, even basic problems are still there because they don't bitch about it.
That's how you get a very small community.
Wishy wrote:
Taiko has several issues which have never been properly solved which is why it's a small community compared to standard. From the point they never did much about solving the problem where maps are either unplayable for newcomers or just too easy, even basic problems are still there because they don't bitch about it.
Aqo wrote:
There is no excuse to keep maps with blablastuff
It is still not your work. Such things may be considered map stealing and is punishable. Depends on the map creator though, if they allow it.Lily-Kun wrote:
Final conclusion.
We are allowed to re-time the map and hitsounds but not allowed to move the circles or change the difficulty/AR/OD, but allowed to change the CS.
Now can we lock this thread already?