Fixed everything, thx NoHitter (saying this because I don't remeber what I changed orz)
xxheroxx wrote:
[General]
- • Audio Lead-in: 1
• 00:45:000 (break) - This break is useless imo, you can easily map this part. // This part are hard to map for me, because there is no rhythm sound
[Normal]
- • 00:33:771 (1,2,1,2) - Try to do this:
[Hard]
- • 01:03:434 (1,2) - Remove one repetition on each slider then add a new one to better follow the music.
• 01:22:479 (2) - Move this circle under (3).
• 01:22:985 (5) - Move this circle under (6).
• 01:23:490 (2) - Move this circle under (3).
• 01:23:996 (5) - Move this circle under (6).
• 01:24:333 (2,3) - Move (2) under (3) then move (3) under (1).// What do you mean?
[Lunatic]
- • Approach rate: 9
That's all, awesome SB!
HellDawn wrote:
Heyyyy <3
General
00:44:558- I think normal finish gonna fit if you put to all diffs // If someone say this, i'll change
Normal
00:56:693- missing whistles (begining repeat and last)
00:59:389- ^
01:02:086- ^
Other diffs perfect for me <3
thx for mod you guys ^^gdeath wrote:
[Normal]
01:28:715 (1) - I dont think here should have a new combo. but if you insist, you are suppose to add new combo at 01:39:165 (2). As you see, the rhythms for both parts are similar.
01:44:558 (2) - ^
[Hard ]
I dont wanna be picky, this diff is all fine to me.
[Lunatic]
01:00:738 (1) - remove whistle // No, it follows the sound on the song
01:31:075 --->01:31:580 Sound empty, try adding whistle on the start of slider at 01:31:075 (3) &01:31:580 (5) // I don't think it's necessary to add
01:34:024 (7) - add whistle // ^
01:41:861 (5,7) - add whistle on the start of slider. // ^
Good job on hitsound buliding.
I'm looking forward to seeing it ranked soon!
here is my star~
Sprite,Foreground,Centre,"SB\halozy logo.png",320,240-- For these codes in the SB, halozy logo moves 125 y, but t1 moves 111 y. These gap shows in the map, and I was quite annoyed about this. What about making this y changes the same? (In fact, t1.png also moves by 1 x :3 Not a big deal, but just..)
M,1,25681,26356,320,240,320,115
Sprite,Foreground,Centre,"SB\t1.png",320,240
M,1,25681,26356,321,334,322,223
216,184,76917,6,0,B|112:184,2,75,4|0|0,0:0|0:0|0:0,0:0:001:32:086 (2) - Hmm, I feel jump is too much, reduce a bit by placing at x:392 y:312.
288,200,77423,2,0,B|392:200,2,75,4|0|0,0:0|0:0|0:0,0:0:0
168,112,77929,6,0,B|64:112,2,75,4|0|0,0:0|0:0|0:0,0:0:0
344,272,78435,2,0,B|448:272,2,75,4|0|0,0:0|0:0|0:0,0:0:0
120,40,78940,6,0,B|16:40,1,75,4|0,0:0|0:0,0:0:0
388,344,79277,2,0,B|492:344,1,75,4|0,0:0|0:0,0:0:0
Thank you~merchat7 wrote:
M4M
[General]
Nothing
[Normal]
00:02:760 (3) - Middle point one grid left looks better to me.
00:04:108 (1) - 20-40% volume drum-samplset finish sounds perfect here. Applies to all diff.
00:06:805 (1) - ^
00:09:502 (1) - ^
00:14:895 (1) - ^
00:17:592 (1) - ^
00:20:288 (1) - ^ // I don't think this drum-sampleset fits....
00:33:771 (1,2,1,2) - Hmm, whistle on repeat and end seem perfect with background music here. If you don't really like the sound of default whistle, try a custom whistle perhaps. Applies to all diff (put whistle in the same places) // default whistle makes sounds worse
00:39:502 (2,4,2,4,2,4,2,4) - Normal samplset on these notes for clap rhythm to follow snare drum in music http://puu.sh/1Pkz1 // Normal sound goes worse because this currently in silent part of music
00:55:344 (1,1,1) - Extreme hitsounding nazi, whistle slider slide would fit better here imo, so whistle on slider body of these sliders? // Whistle sound in slider body is annoying
01:04:783 (5) - I really don't like how the red tick sound here, really prefer if you keep rhythm to the white ticks instead e.g. this http://puu.sh/1PkYD. I notice star rating is already slightly high for easiest diff in mapset, but I don't think adding one hit circle will make this beatmap that much harder.
01:16:917 - 01:26:019 - I really think Normal hitsound fits better. I suggest deleting the timing point on 01:16:917 so that the hitsound here is Normal-sampleset and adding a soft-samplset after this part. Applies to all diffs. // I don't think so
01:28:041 (1) - While testing above suggestion, I feel normal-finish fits better than soft here. // No, hard to explain orz
01:29:052 - end - drum-samplset finish on the stanza (don't put on places where there are soft-finish already), use whatever volume you think fits. Highly recommended suggestion as I only hear clap for hitsound here, feel like it needs something more, applies to all diff. // Really? I never heard of drum-sampleset....
01:29:052 - 01:47:255 - Whistle every 1st and 3rd white tick, applies to all diff. // sorry, clap is enough
Really had to nitpick, this is already quite nice already, please consider the hitsound suggestions through and remember that they apply to all diff. I will not mention them again.
[Hard]
00:03:266 (2) - You didn't use the same slider shape as (1), intentional? // I think yes
00:13:547 (1,2) - Hmm, slider shape feel a bit off to me, if it looks fine to you then it's fine. // It's fine for me
00:16:749 (2,3) - 2 1/1 slider seem better to me, you have an end of a slider on a strong sound in music, so it felt a little weird here. http://puu.sh/1PliW
00:19:446 (2) - Hmm, don't see a reason to increase spacing here. If you really want to increase spacing here, you should increase it more. 0.1x difference is not very noticeable.
00:58:041 (1) - [And similar pattern, e.g. 01:00:738 (1) -...] I notice you add a whistle at begin here, but you didn't do it in Normal. I personally think it sound better without whistle at begin here. My main point here is the inconsistency through. // No, I don't like whistle in this part of music
I haven't really nazi mod in ages, sorry if I miss some stuff like 00:03:266 (2) - or 00:19:446 (2) -
[Lunatic]
00:01:749 (2) - Hmm, I find a jump here (try placing at x:300 y:96 (or y:112, but this cause overlap)) feel better. // This is not jump
00:34:107 (2,4,2,4,2,4,2,4) - Be sure to do normal samplset on this notes too. // As I said, normal sampleset make sound worse in this part
00:55:344 (1) - No finish at begin here? :S // No
00:58:041 (1) - Same as Hard regarding whistle usage in comparison to Normal // No
*01:17:423 (2) - I don't like this 5.42x jump at all // But it makes the pattern goes pretty, I don't know if someone can able to play this
*01:19:277 (2) - And this jump feel too small for me // I don't think so
**So my suggestion is to start from a smaller spacing and go higher. It's easier to let you just replace the code, so try this // I'm lazy to add the code, sorry216,184,76917,6,0,B|112:184,2,75,4|0|0,0:0|0:0|0:0,0:0:001:32:086 (2) - Hmm, I feel jump is too much, reduce a bit by placing at x:392 y:312. // That jump is following the music
288,200,77423,2,0,B|392:200,2,75,4|0|0,0:0|0:0|0:0,0:0:0
168,112,77929,6,0,B|64:112,2,75,4|0|0,0:0|0:0|0:0,0:0:0
344,272,78435,2,0,B|448:272,2,75,4|0|0,0:0|0:0|0:0,0:0:0
120,40,78940,6,0,B|16:40,1,75,4|0,0:0|0:0,0:0:0
388,344,79277,2,0,B|492:344,1,75,4|0,0:0|0:0,0:0:0
01:34:446 (1,2,3,4) - I think starting jump immediately on (1) rather than doing the jump on (2) would be better so something like this. http://puu.sh/1PlO6
2.0x distant snap on (1) and (2) is stacked with 01:34:277 (8) - // No, hard to explain orz
01:35:120 (5) - I'm not fond of this kick slider, music feel to me like it stop so the repeat always catch me by surprise. I really think you should remove a repeat and add a hit circle instead. Something like this? http://puu.sh/1PlQQ. Assuming you follow my previous suggestion. // No
01:43:041 - Should have a jump here like 01:32:255 (3) - // No
thank you~Mixagji wrote:
[Lunatic]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^ // These normal finishes are not fit to the calm part
00:33:771 ~ 00:42:872 - put the clap on All (2,4) // I don't think it's fits
01:47:929 - add note and finish. spin is started 01:48:013. It should unite same as 01:26:356
01:40:429 - add note?
[Hard]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^ // These normal finishes are not fit to the calm part
00:33:771 ~ 00:42:872 - put the clap on All (2,4) // I don't think it's fits[/color]
[Normal]
nothing/_\
didn't find a lot orz
good luck~
165,46,95794,6,0,B|212:26|253:50|253:50|295:27|344:50,1,180.000001192093
464,272,120063,6,0,B|399:274|399:274|328:307|257:271|257:271|
192:272,1,270.000001788139,4|8,0:0|0:0,0:0:0
0,40,33771,5,4,0:0:0
0,44,34108,1,0,0:0:0
0,48,34446,1,0,0:0:0
0,52,34783,1,0,0:0:0
285,331,6468,2,0,B|248:340|211:323|211:323|172:307|135:314,1,150,8|0,0:0|0:0,0:0:0
I already mention this and it seem I am not the only person to have this opinion. You don't necessary have to use normal/drum sampleset, but there should be something there. Same thing applies to what I mention 01:29:052 - endNiva wrote:
-> As this is -technically- a drum'n'bass song, there are a lot of places where you can use Sampleset: Normal Addition: Soft to fit the bass, for example 00:04:108 (1) - on Normal, 00:06:805 (1) - on Normal, and so on
What does this mean? :SLeorda wrote:
// Really? I never heard of drum-sampleset....
thx, and that's all?goodbye wrote:
Nice song
Leorda wrote:
thx, and that's all?goodbye wrote:
Nice song
Ok, at least she's notgoodbye wrote:
Pokie said she will mod it
244,136,4783,2,0,B|219:84|256:27|311:28,1,150,0|8,0:0|0:0,0:0:0
280,112,41861,5,4,0:0:001:04:783 (5) - this gap can be reduced
280,112,42198,1,0,0:0:0
192,128,42535,1,4,0:0:0
192,128,42872,1,0,0:0:0
176,216,43210,5,4,0:0:0
256,264,43547,1,4,0:0:0
320,200,43884,1,4,0:0:0
280,112,44221,1,4,0:0:0
192,128,44558,5,4,0:0:0
I don't know how to fix this.... can you show me an example?grumd wrote:
01:53:996 (4,5) - These doubles do not represent anything from the music, additionally, they miss a really loud bass sound at 01:54:165 -
416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
296,224,40513,6,0,P|192:232,1,90.0000005960464
160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
232,256,44558,5,4,0:0:0
0,40,33771,5,4,0:0:0
0,44,34108,1,0,0:0:0
0,48,34446,1,0,0:0:0
0,52,34783,1,0,0:0:0
440,284,82311,5,4,0:0:0
380,344,82479,2,0,P|352:372|312:372,1,60
364,264,82816,1,4,0:0:0
292,232,82985,2,0,P|292:192|312:172,1,60
288,312,83322,5,4,0:0:0
212,268,83490,2,0,P|140:252,1,60
60,316,83828,1,4,0:0:0
32,152,83996,2,0,P|90:165,1,60
204,140,84333,5,4,0:0:0
128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0
Others are fixedPokie wrote:
Request from The Lazy Queue@がんばらない
Hello R.D.A.L.E.O, a further modd- wait, eveless didn't mod this xDGeneral
- Please remove those psd backups before uploading!
Storyboard
- Lyrics checks:
- - 1.png - 翻弄されてゆく
- 5.png - 鼓動はやがて
- 33.png, 34.png - 引き寄せ is a complete word. // I seprate it for following vocal part
- 37.png - 重なってゆくNormal
01:03:434 (1,2,3,4,5) - I don't know if you're mapping with grid snap, disable it and place these with a constant spacing?
- 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's not recommended for a overusage of stacking. I'd wonder if you can change them into 1/1 sliders instead.
[list:6e820]- If you're lazy:416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
296,224,40513,6,0,P|192:232,1,90.0000005960464
160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
232,256,44558,5,4,0:0:0
01:28:041 (1) - 1/1 beat space for a song with over BPM 160 isn't friendly for an easiest difficulty imo, I'd suggest to delete this single note.
01:54:670 (1,2,3,4,1,2,3) - 1/1 circles*7 seems quite much, how about swapping 01:56:693 (3,4) - to solve this problem? // I don't think soHard
- 00:33:771 (1,2,3,4) - Stacking these manually too? It's the only combo which using auto-stack from this part.
0,40,33771,5,4,0:0:0
0,44,34108,1,0,0:0:0
0,48,34446,1,0,0:0:0
0,52,34783,1,0,0:0:0
01:22:311 - Current AR7 can't really deal with these 1/2 streams imho, instead of doing changes of AR, try this suggestion?
440,284,82311,5,4,0:0:0
380,344,82479,2,0,P|352:372|312:372,1,60
364,264,82816,1,4,0:0:0
292,232,82985,2,0,P|292:192|312:172,1,60
288,312,83322,5,4,0:0:0
212,268,83490,2,0,P|140:252,1,60
60,316,83828,1,4,0:0:0
32,152,83996,2,0,P|90:165,1,60
204,140,84333,5,4,0:0:0
128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0
01:26:019 (4) - Extend this slider by 1/4 beat, so it could have a finish on slider's tail? (And move the starting point of 01:26:440 (1) - this spinner 1/4 forward for sure)
01:37:648 (2) - How about using Normal sample set to coodinate with the music?
01:57:704 (1,2,3,4,5,6) - Reminds me Rondo of fantasy <3 // Reminds me of Rondo ofgay
01:59:221 (2) - Same with 01:37:648
02:05:962 (2) - Probably a spacing error appeared, please fix it properly.
02:08:153 - Similar suggestion with 01:26:019, I'd like a note here.Lunatic
I'll keep the following opinion here since you're doing changes.
- Complicated rhythm, low spacing, high AR. :notreallyokay:
- On my own sight, AR8 performs well enough. // No, because I want this diff is more challenging
01:22:311 (1) - I was expecting for a jump here, since you just had some triples on previous combo.
02:08:153 - Same opinion with Hard c:
Epic storyboard
Why 2nd break stay? 2nd break are has a vocal. I don't think 3rd break are should be filled, because that part is a crescendo part. Should I fill the 2nd break since it has a vocal?YGOkid8 wrote:
just dropping in to say that i think 1st two breaks should be mapped. the small sections afterwards are essentially the same as the breaks beforehand, so it shouldn't be difficult to do. i think so because break 3 is more or less dead middle of the map, so it's placement is perfect.
Garven thinks contrarily and says that breaks 1 and 3 should be mapped, but the 2nd break stay.
I add the object now, fixedYGOkid8 wrote:
well i start uni tomorrow, i may not have time to mod. anyway:
00:33:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i still can't get over this. there's plenty of things in the vocals and rhythm you can map to, rather than just the synth going 1/1. the synth isn't even going 1/1 all the way through. every 2 bars, it uses quite a bit of 1/2s. listen from 00:35:120 to 00:36:468 carefully, and you might hear what i mean.
otherwise, there's always the drum track or the vocals. even if they're repetitive, it can't be any more than it is right now. anyway i'm free to discuss this in-game if you want. i haven't really looked over the map in detail, but that part sticks out quite a bit, and not in a good way.