[Guy's Easy]
i really dont like this diff D: idk why, sorry
[728' Normal]
00:28:744 (3,4) - well thats quite hard to play for normal-player. i recommend to make it like this here http://puu.sh/1FBV6 it fits too
00:59:745 (1,1,2) - i guess the three finishes should help to "get/feel" the rythm but imo it is just confusing that there are 3 finishes in a row it sounds like the hitsounds are bugged imo D:
01:20:244 (1) - unstack because you everytime stacked when there was 1/2 but here its a 2/2 and is confusing to play
01:24:578 (1,2) - its too hard imo. just make repeat and ctrl+g
[alacat's Hard]
00:14:411 (3) - start at 204;40 to improve the curve
00:23:744 (8) - move the red slider-waypoint to 184;220 and end at 168;292 to improve the curve
01:25:578 (7) - move it to y=192..
00:27:578 (2,3) - there are two reasons why change it:
00:37:744 (2,3,4) compared with 00:39:078 (6,7,1) - the distance from (3) to (4) is nearly the same like from (7) to (1) but in first case the distance is a 1/2 and i second its 2/2. one way ofc is, higher the distance but you also could stack (1) on (7)
01:17:245 (1) - move the slider-waypoint to 32;176 and end at 60;92 http://puu.sh/1FCFi
[Insane]
00:07:411 to 00:07:828 - would really like to see a stream here (like in the music) instead of a jump and an anti-jump (doesnt make sense imo)
00:09:078 (1) - move the second slider-waypoint to 348;232 and the red slider-waypoint to 288;284to improve the curve, end at 316;324 so the slider ends in a line to the next object http://puu.sh/1FCUr
00:19:911 (1) - end at 508;156 to let it end in a line to (2). atm its just too crashed imo
00:23:911 (1) - second slider-waypoint at 276;340, the 4th at 352;352 and 5th on 284;308 to improve the curve http://puu.sh/1FD1h
00:24:578 (3) - move it to 396;192 to the middle of the slider is above the circle
00:37:744 (3) - move it to 361;287 so it builds a triangle
00:38:244 (4) - if did ^ move to 324;80
00:47:245 (3) - move the slider-waypoint to 116;260 to improve the curve
00:50:078 (1,2,3) - unstack? i dont see a reason for doing it here
00:53:959 - end at 160;52
00:58:578 (1) - slider-waypoint at 168;120 and end at 252;156 to improve the curve
01:08:245 (4) - second slider-waypoint at 248;232 and the red one on 300;316 to improve the curve, end at 336;324 so the curve of (1) is above the end of (4) http://puu.sh/1FDtj
01:22:578 (1) - 272;136 move the slider-waypoint to 272;136 to improve the curve...~
01:40:911 - add clap. in the background the drum you was following going on!
->01:41:244 - ^
->01:42:411 - ^
->01:43:578 - ^
01:43:661 (5) - remove clap (really on the BLUE one?)
01:43:828 (1) - meh i really dont like that (the slow-down as the fact that it starts on a blue tick).
[D.N.Angel]
perfect
both insanes are very nice . i dont recommend to use only the numbers of a name for the normal-gd. some days ago i modded a gd from "249" but i really dont know who he/she is (or i wont remember)
*star*
i really dont like this diff D: idk why, sorry
[728' Normal]
00:28:744 (3,4) - well thats quite hard to play for normal-player. i recommend to make it like this here http://puu.sh/1FBV6 it fits too
00:59:745 (1,1,2) - i guess the three finishes should help to "get/feel" the rythm but imo it is just confusing that there are 3 finishes in a row it sounds like the hitsounds are bugged imo D:
01:20:244 (1) - unstack because you everytime stacked when there was 1/2 but here its a 2/2 and is confusing to play
01:24:578 (1,2) - its too hard imo. just make repeat and ctrl+g
[alacat's Hard]
00:14:411 (3) - start at 204;40 to improve the curve
00:23:744 (8) - move the red slider-waypoint to 184;220 and end at 168;292 to improve the curve
01:25:578 (7) - move it to y=192..
00:27:578 (2,3) - there are two reasons why change it:
- it is the same "music-element" but it isnt the same "object-element" like (7,1)
on 00:27:578 is no music but the slider (confusing/weird to play)
00:37:744 (2,3,4) compared with 00:39:078 (6,7,1) - the distance from (3) to (4) is nearly the same like from (7) to (1) but in first case the distance is a 1/2 and i second its 2/2. one way ofc is, higher the distance but you also could stack (1) on (7)
01:17:245 (1) - move the slider-waypoint to 32;176 and end at 60;92 http://puu.sh/1FCFi
[Insane]
00:07:411 to 00:07:828 - would really like to see a stream here (like in the music) instead of a jump and an anti-jump (doesnt make sense imo)
00:09:078 (1) - move the second slider-waypoint to 348;232 and the red slider-waypoint to 288;284to improve the curve, end at 316;324 so the slider ends in a line to the next object http://puu.sh/1FCUr
00:19:911 (1) - end at 508;156 to let it end in a line to (2). atm its just too crashed imo
00:23:911 (1) - second slider-waypoint at 276;340, the 4th at 352;352 and 5th on 284;308 to improve the curve http://puu.sh/1FD1h
00:24:578 (3) - move it to 396;192 to the middle of the slider is above the circle
00:37:744 (3) - move it to 361;287 so it builds a triangle
00:38:244 (4) - if did ^ move to 324;80
00:47:245 (3) - move the slider-waypoint to 116;260 to improve the curve
00:50:078 (1,2,3) - unstack? i dont see a reason for doing it here
00:53:959 - end at 160;52
00:58:578 (1) - slider-waypoint at 168;120 and end at 252;156 to improve the curve
01:08:245 (4) - second slider-waypoint at 248;232 and the red one on 300;316 to improve the curve, end at 336;324 so the curve of (1) is above the end of (4) http://puu.sh/1FDtj
01:22:578 (1) - 272;136 move the slider-waypoint to 272;136 to improve the curve...~
01:40:911 - add clap. in the background the drum you was following going on!
->01:41:244 - ^
->01:42:411 - ^
->01:43:578 - ^
01:43:661 (5) - remove clap (really on the BLUE one?)
01:43:828 (1) - meh i really dont like that (the slow-down as the fact that it starts on a blue tick).
[D.N.Angel]
perfect
both insanes are very nice . i dont recommend to use only the numbers of a name for the normal-gd. some days ago i modded a gd from "249" but i really dont know who he/she is (or i wont remember)
*star*