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Ani - Ververg (feat. B) (Ver. B)

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Xinely
Hi Niva~

udh terlalu bagus QAQ
all of my mod just suggestion

[Easy]
00:13:675 (2,3,4) - diganti reverse slider aja? kyk 00:12:254 (1) - XD
00:32:149 (2,3,1,2) - di ganti gni aja? http://osu.ppy.sh/ss/540609
01:17:622 (3,4) - diganti slider aja? circle di tick merah agak susah buat newbie >_<
01:24:254 (1) - ksh finish di kepala slider nya?

[Normal]
keren <3
tp lbh menjurus ke Normal+ imo .__.

[Hyper]
00:25:517 (5) - NC
00:36:254 (4) - x:208 y:232
00:38:149 (4) - x:280 y:144
00:43:517 (3,4,5,3,4,5) - i think in this section can make a little jump to make more interesting
01:34:675 (3,4,5) - ^

[Insane]
01:01:201 - bgian sini di isi note aja biar dpet vocalnya, saran sih note yang 01:01:438 - dipindah ke 01:01:201 -
Awesome O.O
but maybe this is extra *slapped*

sorry for suck mod orz
star for you niv~
Topic Starter
Niva

CrestRising wrote:

Hi there. From my queue.
* = A bit more stressed than others.

[Easy:]

  • * 00:26:938 (2,3) Imo, I think it would sound better if it was (circle-slider) instead of (slider-circle). Hmm yep, but I want to keep the symmetry also...
    00:32:149 (2,3,1,2) If you're following the above, I think you should merge 2,3 into one slider and 1,2 into one slider to keep a symmetrical rhythm.
    00:52:043 (3,4) Just a thought, in places like these, I think it might be better if you shorten these sliders by a 1/2 beat and add claps at the end. imo it'll be too hard for Easy o.o (it's 190 BPM though)
    01:27:096 (2,3) You could merge these into one slider to keep a symmetrical rhythm with the first part of this chorus. Hmm, changed into slider but not for symmetrical rhythm~
[Normal:]

  • Just in general, I think a 4.48 difficulty rating for a Normal is a bit too high. Maybe decrease the circle size by 1?
    00:57:096 (2) Maybe you could take the repeat off of this slider. It doesn't really seem too necessary. Oh great suggestion, fixed~
    Didn't find anything too wrong in this difficulty.
[Insane:]

  • 01:04:438 (1) Seems like an odd spinner to me. You could continue the pattern from 2,3 and 4,5 instead. Umm actually I want to emphasize the 01:05:622 (1) here, that's why I aded spinner...
Sorry for the small mod. Good luck with mapping. :)

Xinely wrote:

Hi Niva~

udh terlalu bagus QAQ
all of my mod just suggestion

[Easy]
00:13:675 (2,3,4) - diganti reverse slider aja? kyk 00:12:254 (1) - XD Reverse slider itu supaya player kebiasa sama rhythm 3/4-nya sih ._.
00:32:149 (2,3,1,2) - di ganti gni aja? http://osu.ppy.sh/ss/540609 Umm, bagian ini kan bukan 1/1 o.o
01:17:622 (3,4) - diganti slider aja? circle di tick merah agak susah buat newbie >_< ...ini juga karena bagian ini 3/4, uhm memang ini bukan lagu yang mudah di-map Easy-nya sih o.o
01:24:254 (1) - ksh finish di kepala slider nya? Nice catch~

[Normal]
keren <3
tp lbh menjurus ke Normal+ imo .__.

[Insane]
01:01:201 - bgian sini di isi note aja biar dpet vocalnya, saran sih note yang 01:01:438 - dipindah ke 01:01:201 - ...done, gw masih kurang puas sama patternnya btw
Awesome O.O
but maybe this is extra *slapped*

sorry for suck mod orz
star for you niv~
Sorry for late reply, thanks both :3
nimi
Hi!

[Easy]
00:11:307 (2) - mm this is really just a suggestion but imo this would look nicer if you placed it here instead
so.. there were a few sliders that I think would should better 1/2 shorter. here's a little list of them:
  1. 00:52:043 (3)
  2. 00:55:833 (3)
  3. 00:59:622 (3)
  4. 01:13:833 (2)
[Normal]
00:57:096 (2) - add a repeat here?

gahh, such a poor mod, sorry about this. ._.' I'll make sure to recheck this some other time (remind me if I forget to, please). For now, all I can say is that and mention the much I like both mapper's styles and the hitcircle used here. Have a star~
riffy
hi-hi~

[General]

  • Clear! ♥
[Easy]
  1. 01:06:254 (1) - Too far from spinner center! Beginners will probably start this slider from the end, so it's quite confusing for them. If it's possible make slider's start closer to slider start.
  2. 01:15:728 (4) - Overlapped with HP-bar. Not a big problem, but I'd recommend you to fix it!
  3. 01:35:622 (6) - I'd put NC here, so, we will point out start of new section! :)
[Normal]
  1. 00:07:517 (1,1) - I understand why it's here, but I still think that regular stack or complete unstack could be better here! Also it's easier to understand for Normal players.
  2. 00:52:833 (6,1) - a bit overlapped with HP-bar! So two grids down to make it perfect!
  3. 01:09:570 - hm.. it sounds like there's missed circle with clap (whistle) hitsound!
  4. 01:23:307 (1) - hm.. this spinner is too short, for [Normal] diff! BPM is quite fast :< so.. it can be a bit too soon after spinner!
  5. 01:27:412 (4) - reverse arrow should be clearly visible, but this one is a bit overlapped with accuracy (4:3 screen)
[Hyper]
  1. Why not Hard? :V Niva wants to make E/N/H/I mapset.
  2. 01:08:622 (4) - I'd try to separate it from (1,2,3) because they're different! So, i'd try to separate (4) >3</

    Cute antijumps!
[Insane]

  • looks good!
~~~~~~~~~~~~~~~
orz

Good map! I'd star, but I reeeeeeeally don't like song, sorry! >3<
Topic Starter
Niva

Wiinter wrote:

Hi!

[Easy]
00:11:307 (2) - mm this is really just a suggestion but imo this would look nicer if you placed it here instead Umm that's for pattern variation actually... Fixed the symmetry though
so.. there were a few sliders that I think would should better 1/2 shorter. here's a little list of them: This rhythm is carried over from the original Ververg xD
  1. 00:52:043 (3)
  2. 00:55:833 (3)
  3. 00:59:622 (3)
  4. 01:13:833 (2)
[Normal]
00:57:096 (2) - add a repeat here? Oh, this is from previous mod post

gahh, such a poor mod, sorry about this. ._.' I'll make sure to recheck this some other time (remind me if I forget to, please). For now, all I can say is that and mention the much I like both mapper's styles and the hitcircle used here. Have a star~

-Bakari- wrote:

hi-hi~

[General]

  • Clear! ♥
[Easy]
  1. 01:06:254 (1) - Too far from spinner center! Beginners will probably start this slider from the end, so it's quite confusing for them. If it's possible make slider's start closer to slider start. I've placed note even further on this map actually :3
  2. 01:15:728 (4) - Overlapped with HP-bar. Not a big problem, but I'd recommend you to fix it! Sharpened the curve, should be less overlapped now
  3. 01:35:622 (6) - I'd put NC here, so, we will point out start of new section! :) Hmm why not, also removed the NC from the next spinner
[Normal]
  1. 00:07:517 (1,1) - I understand why it's here, but I still think that regular stack or complete unstack could be better here! Also it's easier to understand for Normal players. Umm, because I personally like manual-stacking xD (made it closer though)
  2. 00:52:833 (6,1) - a bit overlapped with HP-bar! So two grids down to make it perfect! Okay...
  3. 01:09:570 - hm.. it sounds like there's missed circle with clap (whistle) hitsound! No, it's intentional~
  4. 01:23:307 (1) - hm.. this spinner is too short, for [Normal] diff! BPM is quite fast :< so.. it can be a bit too soon after spinner! ...actually in the ranked Ververg I've done this spinner ._.
  5. 01:27:412 (4) - reverse arrow should be clearly visible, but this one is a bit overlapped with accuracy (4:3 screen) Yep I know, I'm always using 4:3 for my osu! and it's still readable imo xD
[Insane]

  • looks good!
~~~~~~~~~~~~~~~
orz

Good map! I'd star, but I reeeeeeeally don't like song, sorry! >3<
Thanks both (:
Cygnus
omg, can i do Insane or Hard? <3
Topic Starter
Niva

Philippines wrote:

omg, can i do Insane or Hard? <3
Err the mapset is already finished orz, not planning to do another difficulty ._.
(Hyper = Hard btw, spboxer3 names his Hard diff Hyper xD)
Cygnus
too bad. ;_; bahahaha maybe next time XD
P o M u T a
hi ._.

[Easy]
  1. 01:07:675 (3) - two point (y:341) better. so straight line. http://puu.sh/1IRQW (red point slip)
  2. 01:28:043 (1) - move (x:189 y:188)? because 01:25:833 (3) - stacking o.o more beautiful.
  3. 01:31:833 (1,2,3,4,5,1) - all select move (x:5 y:328)? so, perfect stacking. http://puu.sh/1IRVg
  4. 01:41:307 (4) - Add NC ?
  5. 01:40:359 (2) - two point (y:336) better. so straight line. http://puu.sh/1IRYr (red point slip)
[Normal]
  1. 00:07:517 (1,1) - you dislike perfect stack? or my suggesiton 1.20 DS better ._.
  2. 00:14:149 (1) - two point (y:301) better. so straight line. http://puu.sh/1IS3f (red point slip)
  3. 00:16:043 (1) - (x:382 y:86) so, (2) y:162 -(38) = (4) y:124 -(38) =(1) y:86. Y-axis of the parallel beautiful.
  4. 00:22:201 (2) - straight line plz.so little slip final point. final point is (y:157) better.
  5. 00:57:728 (1) - spacing. (x224 y:110) good.
  6. 01:16:675 (1) - straight line plz.so little slip final point. final point is (y:38) better.
  7. 01:18:570 (1) - spacing little far. (x296 y260) is better. so, DS1.20 and beautiful looks.
[Insane]
  1. 00:15:254 (8,1) - let's perfect stacking? example 00:34:201 (2,3)
  2. 00:19:833 (1,3,5) - start place is perfect stacking better? so little slip.
  3. 00:34:675 (4,1) - start place is perfect stacking? so little slip.
  4. 00:36:412 (2) - (x:394 y:150) better.
  5. 01:11:464 (2) - straight line plz.so little slip final point. final point is (y:166) better.
  6. 01:18:096 (5) - slider head and tail add clap? i think fit ;.;
  7. 01:28:517 (2) - tail point is (y:206) better. so straight. :?:
[Hyper]
  1. 00:09:096 (3,4,5) - spacing is confused ._.
  2. 00:10:991 (3,4,5) - ^
great map :) :) :)
good luck Niva!!
Topic Starter
Niva

P o M u T a wrote:

hi ._.

[Easy] Fixed all, nice catches o.o
  1. 01:07:675 (3) - two point (y:341) better. so straight line. http://puu.sh/1IRQW (red point slip)
  2. 01:28:043 (1) - move (x:189 y:188)? because 01:25:833 (3) - stacking o.o more beautiful.
  3. 01:31:833 (1,2,3,4,5,1) - all select move (x:5 y:328)? so, perfect stacking. http://puu.sh/1IRVg
  4. 01:41:307 (4) - Add NC ?
  5. 01:40:359 (2) - two point (y:336) better. so straight line. http://puu.sh/1IRYr (red point slip)
[Normal]
  1. 00:07:517 (1,1) - you dislike perfect stack? or my suggesiton 1.20 DS better ._. Oh... Yes it's intentional
  2. 00:14:149 (1) - two point (y:301) better. so straight line. http://puu.sh/1IS3f (red point slip)
  3. 00:16:043 (1) - (x:382 y:86) so, (2) y:162 -(38) = (4) y:124 -(38) =(1) y:86. Y-axis of the parallel beautiful.
  4. 00:22:201 (2) - straight line plz.so little slip final point. final point is (y:157) better. Fixed these three
  5. 00:57:728 (1) - spacing. (x224 y:110) good. Oh... Yep again this small jump is intentional (:
  6. 01:16:675 (1) - straight line plz.so little slip final point. final point is (y:38) better. Fixed
  7. 01:18:570 (1) - spacing little far. (x296 y260) is better. so, DS1.20 and beautiful looks. Umm yep again this is intentional, it's not hard to catch + I prefer perfect blanket here xD
[Insane]
  1. 00:15:254 (8,1) - let's perfect stacking? example 00:34:201 (2,3) Oh my bad, fixed~
  2. 00:19:833 (1,3,5) - start place is perfect stacking better? so little slip. umm too lazy on this one, it's not easily noticeable anyway xD
  3. 00:34:675 (4,1) - start place is perfect stacking? so little slip.
  4. 00:36:412 (2) - (x:394 y:150) better.
  5. 01:11:464 (2) - straight line plz.so little slip final point. final point is (y:166) better. Done these three
  6. 01:18:096 (5) - slider head and tail add clap? i think fit ;.; Added but on repeat + end instead~
  7. 01:28:517 (2) - tail point is (y:206) better. so straight. :?: Fixed
Thanks P o M u T a :3
Uploaded~
MineC24
Hello :D

Easy
01:27:096 (2) - remove reverse slider and add note 01:27:728

01:29:938 (3) - change slider (same to 01:30:886 (4) )

Normal
00:57:570 (3) - add note
ex)http://osu.ppy.sh/ss/555212

Hyper
very good :)

Insane
00:36:570 (3,4) - look so bad..


I like Cytus~ :)

star~~
primrose
Need MP3 with better quality :(
wendao
osu! need more cytus, star~ <3
P o M u T a

Awoken wrote:

Need MP3 with better quality :(
l think fine quality
primrose

P o M u T a wrote:

Awoken wrote:

Need MP3 with better quality :(
l think fine quality
Is it just me or it sounds 8bit-ish? :o
Topic Starter
Niva

jaehn215 wrote:

Hello :D

Easy
01:27:096 (2) - remove reverse slider and add note 01:27:728 Err can't find a good arrangement for this...

01:29:938 (3) - change slider (same to 01:30:886 (4) ) Umm, it's intentional o.o

Normal
00:57:570 (3) - add note Oh, fixed
ex)http://osu.ppy.sh/ss/555212

Insane
00:36:570 (3,4) - look so bad.. Oh it is accelerated spacing~


I like Cytus~ :)

star~~
Thank you, will upload later btw :3
(.mp3 isn't 8-bit though o.o)

EDIT : Got reply from spboxer3 via PM~ Uploaded! xD
MoodyRPG
Oh hi there.

General
  1. Looks good to me.
Easy
  • - 01:03:412 (1) - nazi* Put this note in x:257, y:357, looks nice
    - 01:29:938 (3) - This slider is touching a liitle the offscreen in my opinion, maybe move up?
    - 01:32:149 (2) - Same ^
Normal
  • - 01:41:307 (3) - New combo here to keep your combo pattern
Hyper
  • -- Hmm in my opinion you should rename this difficulty to "Hard" to keep the consistency with the other difficulties (E,N,H,I)
Insane
  • -- Circle Size 5? Nah, I would like to see if you reduce one tick
    - 00:36:728 (4) - The other notes (1,2,3) have the same spacing in my opinion, why you make this note with the same spacing too?
Lol nice map you got Niva, good luck ^_^
Topic Starter
Niva

MoodyRPG wrote:

Oh hi there.

General
  1. Looks good to me.
Easy
  • - 01:03:412 (1) - nazi* Put this note in x:257, y:357, looks nice Oh I get your point, not really placed in ~x:257 y:357 but moved to the center xD
    - 01:29:938 (3) - This slider is touching a liitle the offscreen in my opinion, maybe move up?
    - 01:32:149 (2) - Same ^ Oh, tested both, not offscreen in play mode though~
Normal
  • - 01:41:307 (3) - New combo here to keep your combo pattern Yep
Hyper
  • -- Hmm in my opinion you should rename this difficulty to "Hard" to keep the consistency with the other difficulties (E,N,H,I) Umm it's a Hard diff, I let spboxer3 to let his own diff named by himself, and he named it Hyper :3
Insane
  • -- Circle Size 5? Nah, I would like to see if you reduce one tick This CS is intentional :3
    - 00:36:728 (4) - The other notes (1,2,3) have the same spacing in my opinion, why you make this note with the same spacing too? It's accelerated spacing... Moved (3) more to the right though, I hope it's clearer now~
Lol nice map you got Niva, good luck ^_^
Thanks MoodyRPG, sorry for late reply though (:
Pokie
:oops:
primrose

That 1x50.
Reiji-RJ
VERVEEEERG <3
Hi, Niva!

Easy

  1. 01:11:461 (4) and other notes - move to right? cause 01:14:777 (3,4) - are really too close to corner, look bad while playing :<
  2. 01:24:251 - unsnapped kiai
  3. 01:35:619 - unsnapped kiai end
  4. 01:37:514 - ^
  5. 01:41:304 - ^ >:O
  6. 01:27:093 (2) - unsnapped slider end
  7. 01:40:356 (3) - ^
Normal

  1. 00:08:461 (1) - I clicked 1/2 after 00:07:514 (1) - D: maybe move some grids right or me just baka (like manual stacking xD)
  2. 00:34:988 (1,2) - agaaain, clicked 1/2. Okay, just my newbie-skill D:
  3. 00:56:777 (1,2,3) - make 3 circles as 00:52:988 (1,2,3) - ? To follow rhythm. Or change 00:52:988 (1,2,3) -
  4. 01:00:567 (1,2,3) - ^
Hyper

  1. Maybe rename to Hard? Cause the map has Insane, Easy and Normal (not Another etc.)
  2. 00:07:514 (1,2,3) - add whistles?
  3. 00:09:093 (3) - maybe move it so that 00:08:777 (2) - won't touch it?
  4. 00:14:146 (1) - I like how it looks, but don't like how 00:13:672 (4) - overlaps the the hitcircle of it :< Maybe rearrange?
  5. 00:19:830 (1) - normal finish?
  6. 00:24:093 (2) - as 00:14:146 (1) -
  7. 00:25:041 (4) - oh, it's your style... but still
  8. 00:49:198 (3,4,5) - I think that whistles in the end of this sliders are awful, maybe remove them? >_<
  9. 00:57:251 (8) - you forgot normal hitsound on beginning
  10. 00:49:514 (4) - unsnapped slider end
  11. 00:49:830 (5) - ^
Insane

  • Clear!
Awesome map! Hope, I was helpful
Good luck *^*
Topic Starter
Niva

Reiji-RJ wrote:

VERVEEEERG <3
Hi, Niva! Hi Reiji~ Sorry for late reply :3

Easy

  1. 01:11:461 (4) and other notes - move to right? cause 01:14:777 (3,4) - are really too close to corner, look bad while playing :< Moved from 01:12:883 (1) instead, done~
  2. 01:24:251 - unsnapped kiai
  3. 01:35:619 - unsnapped kiai end
  4. 01:37:514 - ^
  5. 01:41:304 - ^ >:O
  6. 01:27:093 (2) - unsnapped slider end
  7. 01:40:356 (3) - ^
    All fixed :3
Normal

  1. 00:08:461 (1) - I clicked 1/2 after 00:07:514 (1) - D: maybe move some grids right or me just baka (like manual stacking xD) o.o? I learned manual stacking from you/IceBeam actually...
  2. 00:34:988 (1,2) - agaaain, clicked 1/2. Okay, just my newbie-skill D: xD
  3. 00:56:777 (1,2,3) - make 3 circles as 00:52:988 (1,2,3) - ? To follow rhythm. Or change 00:52:988 (1,2,3) -
  4. 01:00:567 (1,2,3) - ^ Oh, this is an exception actually, I got this rhythm from previous mod posts
Hyper

  1. Maybe rename to Hard? Cause the map has Insane, Easy and Normal (not Another etc.) spboxer3 sends his diff name with Hyper :3
    (spboxer3 send me his fixes via forum PM to me)
Insane

  • Clear!
Awesome map! Hope, I was helpful
Good luck *^*
Thank you very much Reiji (:
Leorda
Hey there

[Easy]
00:20:777 (1) - Shorten to red tick for following beats? Like 00:22:672 (1)?
00:21:725 (2) - ^
00:36:883 (1,2,3) - For better flow, make a pattern like this? https://osu.ppy.sh/ss/593334
01:15:725 (4) - Use normal sampleset for repeating slider. It just my feeling, though
01:38:146 - Add note here?


[Normal]
00:36:883 (1,2) - This note is almost offscreen, BTW. Can you move up a little a bit?
01:23:304 (1) - As my feeling, this spinner is bit short. So, can you extend it a bit or replace with a slider?
01:41:304 (1) - Remove whistle? Like on Easy diff?


[Hyper]
00:08:777 (2) - For better flow, can you make a slider like this? http://osu.ppy.sh/ss/593349
00:11:619 (4,5) - Having an anti-jump in one combo can confusing players while playing diff. And they thought (3), (4), and (5) are 1/4 pattern. Consider to make a jump pattern or seprate from previous object to make it readable?
00:25:514 (5) - Forgot to put new combo here?
00:36:251 (4,5) - Same issue as 00:11:619 (4,5)
00:38:146 (4,5) - ^
00:46:356 (1) - Make a slider like this for better flow? http://osu.ppy.sh/ss/593356
01:08:619 (4) - If other slider is wiggly slider, why not this slider is a wiggly slider. Like 01:10:988 (1,2,3,4)?


[Insane]
00:21:725 (5) - Add new combo for following your combo pattern?
00:23:304 - Add note here and place at X:208 and Y:336 for better flow and better rhythm?
00:27:093 - Add note here and place at X:256 and Y:148 for better flow and better rhythm?
01:10:672 (6) - Since the jump are acutally vertical, make a slider like this for better flow? https://osu.ppy.sh/ss/593371


Good luck~
Topic Starter
Niva

Leorda wrote:

Hey there

[Easy]
00:20:777 (1) - Shorten to red tick for following beats? Like 00:22:672 (1)?
00:21:725 (2) - ^ It's following the vocals though (:
00:36:883 (1,2,3) - For better flow, make a pattern like this? https://osu.ppy.sh/ss/593334 I can't rearrange without breaking the next (1,2,3,4,5)'s pattern orz...
01:15:725 (4) - Use normal sampleset for repeating slider. It just my feeling, though Hmm, I understand you meant to emphasize this part more, however I don't hear the normal beat landing here... Removed whistle on (1) instead, should be better now~
01:38:146 - Add note here? Oh nice suggestion, fixed


[Normal]
00:36:883 (1,2) - This note is almost offscreen, BTW. Can you move up a little a bit? I'm aware of this, and it's not offscreen in play mode though...
01:23:304 (1) - As my feeling, this spinner is bit short. So, can you extend it a bit or replace with a slider? This spinner is same as the ranked Ververg >_<
01:41:304 (1) - Remove whistle? Like on Easy diff? Oh nice catch, I added the whistle on Easy though (instead of removing this xD)


[Insane]
00:21:725 (5) - Add new combo for following your combo pattern? Sure
00:23:304 - Add note here and place at X:208 and Y:336 for better flow and better rhythm?
00:27:093 - Add note here and place at X:256 and Y:148 for better flow and better rhythm?
These two are intentional, it's copy-pasted jump...
01:10:672 (6) - Since the jump are acutally vertical, make a slider like this for better flow? https://osu.ppy.sh/ss/593371 I don't really like that overlap, but moved (6) a bit upward~


Good luck~
Thanks Leo! Will upload later (:
HeatKai
[General]
  1. offset might be better if it's 886.
  2. 01:16:675 i think this part,you should make the volume getting higher.like this,and then the kiai part,let it go back to 75% because it's on the normal volume.
[Easy]
AiBAT found this.
Unsnapped inherited (green) sections at:
00:07:835 - snap to 00:07:830
00:08:151 - snap to 00:08:146
00:08:309 - snap to 00:08:304
01:05:309 - snap to 01:05:304

  1. 00:15:096 (5) - i think there's a beat at the middle of the slider,that quite easy to hear,why don't you make a repeating slider?
  2. 00:22:675 (1) - Try to evade from making an overlap on the easiest diff,it's confusing for some new player.
  3. 00:38:780 (1) - why don't you make it like this? blanket that far circle x3
  4. 00:57:728 (1) - same as 00:22:675 (1)
  5. 01:10:043 (2) - ^
  6. 01:25:201 (2) - ^
I don't have anything to say about the hitsounds,because it's perfect!

[Normal]
  1. 00:08:461 (1) - so early for anti-spacing.make it as a normal spacing? for normal having this kind of spacing quite confusing,even for me.
  2. 00:32:146 (3) - the third grid,go left by one,to make it flow better with the next slider.
  3. 00:52:830 (6,1) - lower this down? really close to touching the hp bar.even the approach circle is blocked by the hp bar.
  4. 01:01:514 (1) - ^
  5. 01:34:198 - add a note here.feels empty and this part got a vocal.
[Hyper]
  1. 00:16:988 (3) - make this one as a kawaii blanket please spboxer3 :3
  2. 00:21:251 (4) - go left by one? don't get it collide with the slider.
  3. 00:27:409 (2) - can be a good blanket!
  4. 00:49:198 (3,4,5) - this one i see that you're using the drums hitsounds but idk why i think this one can become a variation of hitsounds.like what I did is.
    1st slider = no hitsounds on the starting,put clap at the tail
    2nd slider = put clap at the starting,no hitsounds at the tail
    3rd slider = put clap on both starting and tail.
  5. 01:39:883 (2) - be a kawaii blanket!
I didn't mention some straight sliders to become blanket because it just fits that part.Too many sexy sliders.

[Insane]
  1. 00:07:514 (1,2,3) - I'm not sure whether I've got an eye problem or what,I didn't think this is straight.
  2. 00:12:251 (1) - try think of other shape? this one looks kinda ugly but it still cool :p
Niva's mapping always leave a good impression ;w; with his star pattern and anti jump x3 great diff! love it.

Leorda bubble this! lol xD
Poggo
Hi hi moe Niva :3

[Insane]

00:49:988 - hm I think triple here sounds good~
01:19:909 - add note here~ For me it's sound more rhythmically
01:35:698 - add NC on spin

[Hyper]

00:49:198 - hm I think better add NC here bcz you change speed and it can confused players~

[Normal]


01:35:777 - add NC on spin
00:36:883 (1,2) - hm It's a little uncomfortable to play~ Maybe you up it a bit?
01:17:146(2) - start slider will be touch score~ It's not good, put it down a bit
01:27:409(4) - ^ same

[Easy]

Unsnaped green sections:
00:07:835
00:08:151
00:08:309
01:05:309

01:34:356 - hm I think 5 notes for easy it a bit hard for beginners~ maybe remove note 1 and start spin here? http://puu.sh/2407A I think It wil be easy to play :3
01:35:619 - add nc on spin
01:38:146 (1,2) - I recommend unstack it, bcz stack note with slider on 1/1 with bpm 190 it's a bit fast and will confused beginners

It's all for me :3 Yeaaahh you know, I already want see it ranked <3 Good luck)
Topic Starter
Niva

HeatKai wrote:

[General]
  1. offset might be better if it's 886. Err idk surely, +3 will do I think o.o
  2. 01:16:675 i think this part,you should make the volume getting higher.like this,and then the kiai part,let it go back to 75% because it's on the normal volume. Oh, great suggestion (I used different volume though~)
[Easy]
AiBAT found this.
Unsnapped inherited (green) sections at:
00:07:835 - snap to 00:07:830
00:08:151 - snap to 00:08:146
00:08:309 - snap to 00:08:304
01:05:309 - snap to 01:05:304

Done all

  1. 00:15:096 (5) - i think there's a beat at the middle of the slider,that quite easy to hear,why don't you make a repeating slider? Changed to slider + circle + circle instead~
  2. 00:22:675 (1) - Try to evade from making an overlap on the easiest diff,it's confusing for some new player. o.o? I think this one was inspired by sp3's slider shape >_<
  3. 00:38:780 (1) - why don't you make it like this? blanket that far circle x3 Umm my current shape feels more solid personally...
  4. 00:57:728 (1) - same as 00:22:675 (1)
  5. 01:10:043 (2) - ^
  6. 01:25:201 (2) - ^ Ah... Don't wanna change these three as well though (same reason :3)
I don't have anything to say about the hitsounds,because it's perfect!

[Normal]
  1. 00:08:461 (1) - so early for anti-spacing.make it as a normal spacing? for normal having this kind of spacing quite confusing,even for me. aaaa I loved that one >_<
  2. 00:32:146 (3) - the third grid,go left by one,to make it flow better with the next slider. Done
  3. 00:52:830 (6,1) - lower this down? really close to touching the hp bar.even the approach circle is blocked by the hp bar.
  4. 01:01:514 (1) - ^ Done the first, but I want to keep the second as is personally...
  5. 01:34:198 - add a note here.feels empty and this part got a vocal. Oh, I think 1/1 like this is better because previous 01:32:149 (2) was also 1/1...
[Insane]
  1. 00:07:514 (1,2,3) - I'm not sure whether I've got an eye problem or what,I didn't think this is straight. Readjusted (1), should be good now~
  2. 00:12:251 (1) - try think of other shape? this one looks kinda ugly but it still cool :p a... I liked that one personally >_<
Niva's mapping always leave a good impression ;w; with his star pattern and anti jump x3 great diff! love it.

Leorda bubble this! lol xD

Katty Pie wrote:

Hi hi moe Niva :3

[Insane]

00:49:988 - hm I think triple here sounds good~ Oh, idk, I don't really hear something there... I rearranged the square a bit though~
01:19:909 - add note here~ For me it's sound more rhythmically Oh this is brilliant orz, added xD
01:35:698 - add NC on spin Intentional (:

[Normal]


01:35:777 - add NC on spin Intentional :3
00:36:883 (1,2) - hm It's a little uncomfortable to play~ Maybe you up it a bit? Done, I can't move it too much though
01:17:146(2) - start slider will be touch score~ It's not good, put it down a bit
01:27:409(4) - ^ same Oh, idk where else to put it o.o

[Easy]

Unsnaped green sections:
00:07:835
00:08:151
00:08:309
01:05:309 Fixed through HeatKai's mod xD

01:34:356 - hm I think 5 notes for easy it a bit hard for beginners~ maybe remove note 1 and start spin here? http://puu.sh/2407A I think It wil be easy to play :3 I want the pentagon personally...
01:35:619 - add nc on spin Oh, it's intentional
01:38:146 (1,2) - I recommend unstack it, bcz stack note with slider on 1/1 with bpm 190 it's a bit fast and will confused beginners Sure~

It's all for me :3 Yeaaahh you know, I already want see it ranked <3 Good luck)
Thank you both (:
Frostmourne
hi

General
why does Hyper belong here ? It's suitable to be named "Hard" rather than Hyper because the whole map set , You didn't use the format "Beginner , Hyper , Another" like IIDX stuffs and your previous version uses normal format "Easy Normal Hard"

Easy
00:48:728 (4) - clap here as you did at 00:41:149 (4) -
01:31:833 (1,2,3,4,5,1,2,3,4,5,1) - just my opinion but this is an Easy and is almost the end of the song. I would suggest you to remove some notes from this because they are quite crowded as are. I know it follows really well so maybe you will consider using some sliders instead of 1/2 constant notes here

Normal
00:57:570 (3) - feel a bit empty , adding some hitsound here ?

Insane
01:19:833 (6,7,8) - this stream is unexpected , as you have mapped without 1/4 for the whole map and it starts on the white tick. I suggest you put (2) and (3) on the same position as (1) (perfect stacking) , at least , it reads easier that this (I thought it would be 1/2 with that spacing but no)

Hyper
00:19:833 (1) - finish head? as it starts new phrase , it fits rather than without this here
00:26:780 (8,1) - this flow is quite bad , I would say because from this slider velocity and the direction of (8)
it looks like the (1) should be 1/2 back but it isn't
if I were you , I would stack (1) on 00:27:412 (2) - , at least , the cursor doesn't go perfect straight to the (1) from (8)
00:31:043 (6,1) - quite the same but I can agree this plays better because I knew logic from the above before so this is more predictable
anyways, I still suggest you place (1) on 00:31:675 (2) - like the previous if you fixed the above because of consistency
00:56:780 (7) - finish with drum sampleset on the first point only like this tail ? 00:53:307 (4) -
01:12:411 (4) - unsnapped

let me know once you applied
Topic Starter
Niva

Frostmourne wrote:

hi

General
why does Hyper belong here ? It's suitable to be named "Hard" rather than Hyper because the whole map set , You didn't use the format "Beginner , Hyper , Another" like IIDX stuffs and your previous version uses normal format "Easy Normal Hard" Umm I know, when I asked sp3 to make Hard I let he choose his own diff name and he chose Hyper as his diff name~

Easy
00:48:728 (4) - clap here as you did at 00:41:149 (4) - Done
01:31:833 (1,2,3,4,5,1,2,3,4,5,1) - just my opinion but this is an Easy and is almost the end of the song. I would suggest you to remove some notes from this because they are quite crowded as are. I know it follows really well so maybe you will consider using some sliders instead of 1/2 constant notes here Changed the second one, about the first one I think 01:30:886 (4,1,2,3,4)'s arc is already good as is (adding slider will look weird imo ._.)

Normal
00:57:570 (3) - feel a bit empty , adding some hitsound here ? Done (clap)

Insane
01:19:833 (6,7,8) - this stream is unexpected , as you have mapped without 1/4 for the whole map and it starts on the white tick. I suggest you put (2) and (3) on the same position as (1) (perfect stacking) , at least , it reads easier that this (I thought it would be 1/2 with that spacing but no) Umm, I think you meant (7,8) here, not (2,3)... I liked the manual stack here personally (it keeps the symmetry in play mode though), I've given this bigger spacing - I think it should be more readable now (just tell me if it doesn't work though >_<)
Thanks Frostmourne, I'll PM you again after sp3 sent his fixes (:
spboxer3

Frostmourne wrote:

Hyper
00:19:833 (1) - finish head? as it starts new phrase , it fits rather than without this here k
00:26:780 (8,1) - this flow is quite bad , I would say because from this slider velocity and the direction of (8)
it looks like the (1) should be 1/2 back but it isn't
if I were you , I would stack (1) on 00:27:412 (2) - , at least , the cursor doesn't go perfect straight to the (1) from (8) -> under the 00:26:780 (8) - slider end, I want follow the hitsound and used slider at 00:27:412 (2) - , it can make pattern (thought it's a jump) easy to play.
00:31:043 (6,1) - quite the same but I can agree this plays better because I knew logic from the above before so this is more predictable
anyways, I still suggest you place (1) on 00:31:675 (2) - like the previous if you fixed the above because of consistency ->sorry, I keep this pattern
00:56:780 (7) - finish with drum sampleset on the first point only like this tail ? 00:53:307 (4) - k
01:12:411 (4) - unsnapped fixed

let me know once you applied
thx your mod ^^

↓here
~~~
osu file format v12

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AudioLeadIn: 0
PreviewTime: 80425
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SampleSet: Soft
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TitleUnicode:Ververg (feat. B) (Ver. B)
Artist:Ani
ArtistUnicode:Ani
Creator:Niva
Version:Hyper
Source:Cytus
Tags:nivalis spboxer3 rayark onoken
BeatmapID:196650
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96,216,51096,2,0,L|8:232,1,80
168,256,51412,2,0,L|256:272,1,80,0|0,0:0|1:0,0:0:0:0:
96,296,51728,2,0,L|8:312,1,80
168,336,52043,6,0,P|240:368|336:336,1,160,0|0,0:0|0:0,0:0:0:0:
264,288,52517,2,0,P|340:270|412:302,1,160,0|0,1:0|0:0,0:0:0:0:
464,240,52991,2,0,P|488:192|488:152,1,80
408,176,53307,2,0,P|404:122|384:87,1,80,0|4,0:0|1:3,0:0:0:0:
328,152,53622,2,0,P|298:107|263:87,1,80,0|0,0:0|0:0,0:0:0:0:
240,168,53938,6,0,P|168:176|88:144,1,160,4|0,0:3|0:0,0:0:0:0:
40,80,54412,2,0,P|82:138|95:223,1,160,0|0,1:0|0:0,0:0:0:0:
72,304,54886,2,0,L|0:352,2,80
152,288,55359,2,0,B|208:288|208:288|248:296|248:296|312:296,1,160,0|0,1:0|0:0,0:0:0:0:
368,352,55833,2,0,P|416:296|352:240,1,160
296,208,56307,2,0,P|248:152|296:96,1,160,0|0,1:0|0:0,0:0:0:0:
360,152,56780,2,0,L|448:136,2,80,4|0|0,0:3|0:0|0:0,0:0:0:0:
296,96,57254,2,0,L|120:64,1,160,0|0,1:2|0:0,0:0:0:0:
72,112,57728,6,0,P|40:176|57:261,1,160,4|0,0:3|0:0,0:0:0:0:
112,312,58201,2,0,L|269:283,1,160,2|0,1:3|0:0,0:0:0:0:
224,216,58675,2,0,L|381:187,1,160
448,232,59149,2,0,P|464:315|432:379,1,160,2|0,1:3|0:0,0:0:0:0:
376,320,59622,2,0,B|336:336|296:320|296:320|256:336|256:336|216:320,1,160
104,256,60096,2,0,B|144:240|184:256|184:256|224:240|224:240|264:256,1,160,2|0,1:3|0:0,0:0:0:0:
320,200,60570,6,0,P|344:160|351:127,2,80
272,136,61043,2,0,B|208:136|208:136|176:128|176:128|112:128,1,160,2|0,1:3|1:0,0:0:0:0:
64,64,61517,6,0,P|112:48|144:16,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
40,144,61991,2,0,P|32:224|88:312,1,160,2|0,1:3|0:0,0:0:0:0:
80,376,62464,6,0,P|30:365|-13:377,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
144,320,62938,2,0,P|209:366|313:362,1,160,2|0,1:3|0:0,0:0:0:0:
256,192,63412,12,0,65149,0:0:0:0:
177,285,65307,6,0,B|256:301|256:301|333:285,1,160,4|0,0:3|0:0,0:0:0:0:
280,224,65780,2,0,B|357:208|357:208|435:224,1,160,2|0,1:3|1:0,0:0:0:0:
464,304,66254,2,0,P|448:352|432:376,2,80
496,168,66728,2,0,P|456:128|440:16,1,160,2|0,1:3|0:0,0:0:0:0:
360,56,67201,6,0,B|352:58|352:58|342:53|342:53|347:68|347:68|327:59|327:59|332:74|332:74|312:64|312:64|317:79|317:79|297:70|297:70|302:85|302:85|284:83,1,160
88,104,67675,2,0,B|95:106|95:106|105:101|105:101|100:116|100:116|120:107|120:107|115:122|115:122|135:112|135:112|130:127|130:127|150:118|150:118|145:133|145:133|163:131,1,160,2|0,1:3|1:0,0:0:0:0:
336,200,68149,2,0,B|328:202|328:202|318:197|318:197|323:212|323:212|303:203|303:203|308:218|308:218|288:208|288:208|293:223|293:223|273:214|273:214|278:229|278:229|260:227,1,160
128,288,68622,2,0,P|88:280|48:288,2,80,2|0|0,1:3|0:0|1:0,0:0:0:0:
192,336,69096,6,0,P|256:352|376:328,1,160
424,368,69570,2,0,P|442:304|522:212,1,160,2|0,1:3|1:0,0:0:0:0:
464,160,70043,2,0,P|456:120|456:72,2,80
384,136,70517,2,0,P|304:128|224:144,1,160,2|0,1:3|0:0,0:0:0:0:
192,272,70991,6,0,B|189:264|189:264|194:254|194:254|179:259|179:259|188:239|188:239|173:244|173:244|183:224|183:224|168:229|168:229|177:209|177:209|162:214|162:214|164:196,1,160
48,64,71464,2,0,B|50:71|50:71|45:81|45:81|60:76|60:76|51:96|51:96|66:91|66:91|56:111|56:111|71:106|71:106|62:126|62:126|77:121|77:121|75:139,1,160,2|0,1:3|1:0,0:0:0:0:
224,96,71938,2,0,B|216:98|216:98|206:93|206:93|211:108|211:108|191:99|191:99|196:114|196:114|176:104|176:104|181:119|181:119|161:110|161:110|166:125|166:125|148:123,1,160
16,248,72412,2,0,B|23:245|23:245|33:250|33:250|28:235|28:235|48:244|48:244|43:229|43:229|63:239|63:239|58:224|58:224|78:233|78:233|73:218|73:218|91:220,1,160,2|0,1:3|1:0,0:0:0:0:
144,272,72886,6,0,P|160:320|144:360,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
181,200,73359,2,0,P|256:175|330:200,1,160,2|0,1:3|1:0,0:0:0:0:
368,272,73833,2,0,P|352:320|368:360,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
440,232,74307,2,0,P|472:176|456:72,1,160,2|0,1:3|1:0,0:0:0:0:
384,104,74780,6,0,L|304:72,1,80,0|2,0:0|1:3,0:0:0:0:
232,48,75096,2,0,L|176:114,1,80,0|0,0:0|1:0,0:0:0:0:
136,176,75412,2,0,L|181:248,1,80,0|2,0:0|1:3,0:0:0:0:
226,310,75728,2,0,L|309:288,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
144,312,76201,2,0,L|60:333,2,80,2|0|0,1:3|0:0|1:0,0:0:0:0:
227,311,76675,6,0,L|310:332,1,80,0|2,0:0|0:3,0:0:0:0:
384,352,76991,1,0,1:0:0:0:
312,256,77149,6,0,L|386:211,1,80,0|0,0:0|1:0,0:0:0:0:
452,173,77465,1,2,1:3:0:0:
328,160,77622,6,0,L|349:76,1,80,0|0,0:0|1:0,0:0:0:0:
368,2,77938,1,0,1:0:0:0:
267,82,78096,6,0,L|211:10,2,80,2|0|0,0:3|1:0|1:0,0:0:0:0:
256,160,78570,5,4,0:3:0:0:
256,320,79043,1,4,0:3:0:0:
64,184,79517,2,0,P|136:216|240:216,1,160,4|0,0:3|0:0,0:0:0:0:
297,221,79991,2,0,P|377:225|449:257,1,160,4|0,0:3|0:0,0:0:0:0:
256,192,83307,12,4,84254,0:3:0:0:
384,192,84570,6,0,L|472:192,2,80,0|2|0,0:0|0:3|1:0,0:0:0:0:
304,56,85201,1,0,0:0:0:0:
264,64,85517,1,2,0:3:0:0:
224,72,85833,2,0,L|144:72,1,80,2|0,1:3|0:0,0:0:0:0:
176,144,86149,6,0,L|344:144,1,160
408,176,86622,2,0,P|440:216|440:256,1,80,2|0,1:3|0:0,0:0:0:0:
304,320,87096,1,0,0:0:0:0:
264,328,87412,1,2,0:3:0:0:
224,336,87728,2,0,L|144:336,1,80,2|0,1:3|0:0,0:0:0:0:
80,296,88043,6,0,P|21:241|28:142,1,160,0|2,0:0|0:3,0:0:0:0:
91,131,88517,2,0,P|149:185|142:284,1,160,0|0,1:0|0:0,0:0:0:0:
88,216,88991,2,0,L|256:128,2,160,0|2|0,0:0|0:3|1:0,0:0:0:0:
153,261,89780,1,0,0:0:0:0:
184,336,89938,6,0,B|151:324|115:336|115:336|91:328|91:328|55:340|23:328,2,160,0|0|0,0:0|0:0|1:0,0:0:0:0:
328,272,90885,2,0,B|361:284|397:272|397:272|421:280|421:280|457:268|489:280,2,160,0|0|0,0:0|1:0|1:0,0:0:0:0:
256,304,91675,1,0,0:0:0:0:
216,240,91833,6,0,P|200:200|224:88,1,160,4|0,0:3|0:0,0:0:0:0:
304,72,92307,2,0,L|400:48,1,80,2|0,0:3|1:0,0:0:0:0:
480,256,92780,1,0,0:0:0:0:
440,264,93096,1,2,0:3:0:0:
400,272,93412,2,0,L|320:256,1,80,2|0,1:3|0:0,0:0:0:0:
464,360,93728,6,0,L|306:330,1,160
232,312,94201,2,0,P|200:344|208:384,1,80,2|0,0:3|0:0,1:0:0:0:
128,232,94675,1,0,0:0:0:0:
112,200,94991,1,2,1:3:0:0:
96,168,95307,1,2,0:3:0:0:
256,192,95622,12,2,97201,0:0:0:0:
137,237,97517,6,0,P|91:225|69:180,2,80,4|0|0,1:3|0:0|0:0,0:0:0:0:
200,288,97991,2,0,P|212:332|184:375,2,80,8|0|0,1:3|0:0|0:0,0:0:0:0:
216,208,98464,2,0,B|260:141|294:175|332:102,2,160,4|0|8,0:3|1:0|0:3,0:0:0:0:
344,304,99412,6,0,L|416:352,2,80,4|0|0,0:3|1:0|0:0,0:0:0:0:
400,248,99886,2,0,L|484:231,2,80,8|0|0,0:3|1:0|0:0,0:0:0:0:
416,168,100359,2,0,P|416:96|336:48,1,160,4|0,1:3|1:0,0:0:0:0:
304,112,100833,2,0,L|256:176,2,80,0|8|0,1:0|1:3|0:0,0:0:0:0:
272,40,101307,1,4,0:1:0:0:
Frostmourne
ok!
69653863
\:D/ gogo Niva!
spboxer3

Frostmourne wrote:

ok!
thx Frost >w<~
Aurele
stahp, I feel slow: I thought about this map today while playing Cytus
(I found out how to play this one >_>)
Niko-nyan
o.o where is BAT? D:
Scorpiour
sorry for pop the bubble after i discussed a reverse arrow issue with other BATs..

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:18:886 (4) - i think the position of this reverse arrow is not good if players use 4:3 resolution for playing
  2. 00:45:096 (3) - also touch the boundary of frame
  3. 00:57:728 (1) - ^
Garven
Um. You don't need to judge what you see when observing someone. Just what you see while playing.

Scorpiour

Garven wrote:

Um. You don't need to judge what you see when observing someone. Just what you see while playing.


but actually that is what i see ... you know the key overlay is allowed to show while playing and i think players who choose to show that like me have no responsibility to take the risk that reverse arrow may be overlapped.
Topic Starter
Niva
Umm, I use 4:3 (800x600) also personally o.o

Fixed that 00:18:886 issue and moved the other two's endpoint a bit more to the left (maybe not very visible but you can check it via AIBAT though~)

Thanks Scorpiour, if there's something else let me know btw xD
Scorpiour
rebubbled~~
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