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Ani - Ververg (feat. B) (Ver. B)

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Aurele
That's not what I wanted to say.. It was just weird since you've already mapped Ververg.
Kyouren
Ayuk Niva (Nivalis):apa bedanya verr.b samo yang biasa yang lagu jadi rangking
wendao
Hi kak Niva~ o/
cuma suggestion aja yah... :?

[General]
Tumben ga ada bikin diff Taiko lagi x3
Hmm.. Apakah si "B" itu singkatan? o.o
Btw, ga ada Kiai Time yah kayak Ver. A ? :o

[Easy]
01:15:728 (4) Kena scorebar :o

[Normal]
Hmm, kalau pakai Hard Rock kebanyakan hampir nempel ke scorebar :o
00:08:464 (1,2) ouch, sakit ._.

[Hard]
:o so many traps
00:07:517 Add a note for consistent?

[Insane]
00:29:149 (2) Gimana kalau dipindahkan ke 208,256 (?)
01:01:201 Kosong? :o
01:40:675 (7) Kena :o

sekian :) good luck kak Niv~
Topic Starter
Niva
(goku: di sini ada referensi dua versi Ververg, dua-duanya official)

Harez wrote:

Hi kak Niva~ o/
cuma suggestion aja yah... :?

[General]
Tumben ga ada bikin diff Taiko lagi x3
Hmm.. Apakah si "B" itu singkatan? o.o Uhm, idk, di live concert vokalisnya memang ngomong 'I'm b' kok o.o
Btw, ga ada Kiai Time yah kayak Ver. A ? :o Sip, added kiai~

[Easy]
01:15:728 (4) Kena scorebar :o

[Normal]
Hmm, kalau pakai Hard Rock kebanyakan hampir nempel ke scorebar :o
00:08:464 (1,2) ouch, sakit ._. Eh, ini kegeser yah >_< - Fixed (:

[Insane]
00:29:149 (2) Gimana kalau dipindahkan ke 208,256 (?) Eh, itu accelerated spacing :3 (btw, yep, ~x:208 memang jadi bagus tapi ~y:256 malah kurang kelihatan accelerated-nya)
01:01:201 Kosong? :o Yap, itu ngikutin drumnya kok~
01:40:675 (7) Kena :o

sekian :) good luck kak Niv~
Kena HP Bar itu nggak unrankable kok Harez xD (asal nggak keluar dari area permainan~)
Thank you Harez :3
69653863
If you're still waiting/searching for a better quality MP3 make this WIP please.

I'll be back after the MP3's changed.
Topic Starter
Niva
The map is ready to mod though, that's why I put it in pending :3

The song is newly released on Nov 26, so still no high quality mp3 yet...

Need mods atm >_<
stryver12
The 'feat B' should be put in the artist name I think. For now it feels strange at the song name, unless in the album cover says so...
Backstep
I don't like this song, but mapping is awesome <3

\:D/
69653863
okay then

Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. I'm confused... The singer is Ani feat. B or only B? Was Ani still singing here or only B singing? If only B singing I think you could remove (feat. B) and leave out only Ververg (Ver. B)
  2. Ah... about the title text~ What if you moved (Ver. B) below the title? Just like this: http://puu.sh/1B3Aj (map url)
  3. And make the artist color (RGB) 45,2,91 title color 18,1,113 and the Ver. B color 35,1,122 it'll be better owob
Easy
  1. 00:08:464 (1) - It'll be better if you could use clap on the slider end instead, seriously. Also this could follow the consistency with Normal and Insane.
  2. 00:31:201 (1) - how about http://puu.sh/1B3Rg
  3. 00:35:938 (2) - x:212 y:12 ?
  4. 00:36:254 (3) - x:296 y:12 ? These are intended for better flow
  5. 01:03:570 (1) - Spinners like this is potentially dangerous on osu!mania mode. Make sure you moved spinners like this onto white ticks, at least 1 beat after last note (not 1/2 beat after last note like this)
  6. 01:31:833 (1,2,3,4,5,1,2,3,4,5,6) - hmmm.... rather hard on Easy, actually. Why don't you use more sliders instead?
Normal
  1. AR -1 plz.
  2. Somehow this diff just like Normal+ or even Hard. Idk why but it might be mainly caused by CS4, SV 1.2 on BPM 190, and too much 1/2 pattern utilization, especially like 00:13:043 (2,3) - and 00:14:938 (2,3) - ~btw notes like this especially on BPM >160 are rather impossible to single-click (K1 or M1) for beginners. Even I need to use K1-K2 to hit these notes, so I suggest you to avoid using notes like this too much here otherwise this map could feels Hard. ( ._.)v
  3. 00:24:412 (2) - Whistle?
  4. 00:25:359 (5) - ^
  5. 00:34:991 (1,2) - Unstack plz. (newbies might hit these just like they hit 00:33:412 (2,3) - )
  6. 01:03:570 (1) - See my mod on Easy diff.
  7. 01:12:728 (3,1,2,3,4,5,6,1,2,3,4,5) - Okay... These feels really like Hard. Hmm... if you could change 01:13:359 (2,3,5,6,2,3,5,6) - into slider, it'll be much easier to play imo
  8. 01:34:991 (4) - Okay... any newbies will suffer here when they are on osu!mania mode. Try 1/1 slider with one reverse here instead
Insane
  1. AR -1 plz. I don't have any idea why Insane was easier than Hyper. But for the players' sake please fix it @@
  2. 00:16:043 (1,2) - This will make it better: http://puu.sh/1B4o8
  3. 00:23:149 (4,5) - Sudden change on spacing here (from jump to normal) so I suggest stack these to avoid bad movement flow
  4. 00:28:359 (3,4,5,6) - If you could combine these into one long slider, it'll follow the vocal better
  5. 00:43:201 (3,1) - Stack please, movement flow will breaks here if you don't
  6. 00:45:728 (1,2,3,4,1) - Doesn't look symmetric here, I guess?
  7. 01:24:886 (2,1) - Stack please
  8. 01:40:359 (6) - NC?
Hyper
  1. Why not Hard? Hyper is something else, or if you want to use Hyper why don't you also use Another, Basic, and Standard. But changing diff name into Hard will be better
  2. Why no Kiai time?
  3. 00:10:043 (5,1) - Unstack please, seriously.
  4. 00:08:780 (2) - Move to x:428 y:324 for better flow and unconfusing space
  5. 00:55:359 (4,5) - Why not blangket here? It'll be better if you blanket it imo
  6. 01:18:570 (1,2) - Not spaced enough. Or why don't you just stack these?
  7. 01:28:043 (1,2,3) - Oh why.
    80,296,88043,6,0,P|21:241|28:142,1,160,0|2,0:0|0:3,0:0:0
    91,131,88517,2,0,P|149:185|142:284,1,160,0|0,1:0|0:0,0:0:0
    88,216,88991,2,0,P|256:128,2,160,0|2|0,0:0|0:3|1:0,0:0:0
owell, that's all. Nice map, nice song, and nice work Niva ( ͡° ͜ʖ ͡°)b

~
Topic Starter
Niva

inverness wrote:

okay then

Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. I'm confused... The singer is Ani feat. B or only B? Was Ani still singing here or only B singing? If only B singing I think you could remove (feat. B) and leave out only Ververg (Ver. B) Ani is the composer, B is the name of the vocalist, both are needed~ (yes Ani isn't a singer)
  2. Ah... about the title text~ What if you moved (Ver. B) below the title? Just like this: http://puu.sh/1B3Aj (map url)
  3. And make the artist color (RGB) 45,2,91 title color 18,1,113 and the Ver. B color 35,1,122 it'll be better owob I'll do it later, yep, following the first Ververg
Easy
  1. 00:08:464 (1) - It'll be better if you could use clap on the slider end instead, seriously. Also this could follow the consistency with Normal and Insane. Umm, actually the clap (if there should be any) it'll be on 00:08:398...
  2. 00:31:201 (1) - how about http://puu.sh/1B3Rg Nope, I prefer like that :3
  3. 00:35:938 (2) - x:212 y:12 ?
  4. 00:36:254 (3) - x:296 y:12 ? These are intended for better flow I prefer symmetry... Moved (2,3) higher anyway
  5. 01:03:570 (1) - Spinners like this is potentially dangerous on osu!mania mode. Make sure you moved spinners like this onto white ticks, at least 1 beat after last note (not 1/2 beat after last note like this) ...I don't want to sacrifice song's melody here (:
  6. 01:31:833 (1,2,3,4,5,1,2,3,4,5,6) - hmmm.... rather hard on Easy, actually. Why don't you use more sliders instead? For patterns orz ._.
Normal
  1. AR -1 plz. This diff. setting is carried over from previous Ververg :3
  2. Somehow this diff just like Normal+ or even Hard. Idk why but it might be mainly caused by CS4, SV 1.2 on BPM 190, and too much 1/2 pattern utilization, especially like 00:13:043 (2,3) - and 00:14:938 (2,3) - ~btw notes like this especially on BPM >160 are rather impossible to single-click (K1 or M1) for beginners. Even I need to use K1-K2 to hit these notes, so I suggest you to avoid using notes like this too much here otherwise this map could feels Hard. ( ._.)v
  3. 00:24:412 (2) - Whistle?
  4. 00:25:359 (5) - ^ Umm, nope, two continuous whistles doesn't sound good here (considering the following note already have whistle in it)
  5. 00:34:991 (1,2) - Unstack plz. (newbies might hit these just like they hit 00:33:412 (2,3) - ) How... Don't wanna sacrifice pattern here ._.
  6. 01:03:570 (1) - See my mod on Easy diff.
  7. 01:12:728 (3,1,2,3,4,5,6,1,2,3,4,5) - Okay... These feels really like Hard. Hmm... if you could change 01:13:359 (2,3,5,6,2,3,5,6) - into slider, it'll be much easier to play imo Umm idk the variation to use here... Fixed 01:18:096 (4)'s slider shape instead
  8. 01:34:991 (4) - Okay... any newbies will suffer here when they are on osu!mania mode. Try 1/1 slider with one reverse here instead Removed repeats, added circle
Insane
  1. AR -1 plz. I don't have any idea why Insane was easier than Hyper. But for the players' sake please fix it @@ No, reducing AR doesn't make the star rating shows correctly, plus it'll make this map cluster (due to it's a jumpy map)
  2. 00:16:043 (1,2) - This will make it better: http://puu.sh/1B4o8 Eh... It's intentional, fixed (2)'s angle though
  3. 00:23:149 (4,5) - Sudden change on spacing here (from jump to normal) so I suggest stack these to avoid bad movement flow It's CTRL+H'ed, it plays fun, really~
  4. 00:28:359 (3,4,5,6) - If you could combine these into one long slider, it'll follow the vocal better Umm, I don't want to sacrifice star pattern + accelerated spacing here, I added whistle on (4) instead to follow vocal...
  5. 00:43:201 (3,1) - Stack please, movement flow will breaks here if you don't It's intentional, I've used it on my first star jump anyway (:
  6. 00:45:728 (1,2,3,4,1) - Doesn't look symmetric here, I guess? Oh yes that (2), should be better now
  7. 01:24:886 (2,1) - Stack please Why? I love the pattern variation here though ._.
  8. 01:40:359 (6) - NC? Sure
owell, that's all. Nice map, nice song, and nice work Niva ( ͡° ͜ʖ ͡°)b

~
Thanks :3
Niko-nyan
Random Mod maap telat upload soalnya kesorean + kemarin nda on

Easy~ moe
00:08:464 - jangan NC dunk :( kok 1 ketemu 1 lagi ?
00:16:201 - Spinnernya mulai di garis putih yang 00:16:359 - karena kasihan newbie ;_;
01:03:570 - ^ tapi di 01:03:728 -
01:35:780 - ^ tapi di 01:35:938 -

Normal
00:08:464 - sama seperti Easy
00:16:201 - sama seperti Easy
01:03:570 - sama seperti Easy
01:18:728 - spinernya di garis putih
01:35:780 - ^

hanya itu ;_;
wups maap kalau ada yg sama :D
Topic Starter
Niva

Frans Niko wrote:

Random Mod maap telat upload soalnya kesorean + kemarin nda on

Easy~ moe
00:08:464 - jangan NC dunk :( kok 1 ketemu 1 lagi ? Sengaja frans, ngikutin Insane :3 - btw did something to this part's hitsound...
00:16:201 - Spinnernya mulai di garis putih yang 00:16:359 - karena kasihan newbie ;_;
01:03:570 - ^ tapi di 01:03:728 -
01:35:780 - ^ tapi di 01:35:938 -

Normal
00:08:464 - sama seperti Easy
00:16:201 - sama seperti Easy
01:03:570 - sama seperti Easy
01:18:728 - spinernya di garis putih
01:35:780 - ^

hanya itu ;_;
wups maap kalau ada yg sama :D

Kalau spinner itu seperti ini sih sebenarnya Frans: sebagai contoh nada utamanya itu di sini 01:03:412, kalau spinnernya ditaruh 1/1 feel-nya kurang dapat imo xD - 1/2 untuk Easy/Normal + 1/4 untuk Hard/Insane gpp kok imo, udah sering gw pakai malah Frans~
Thank you xD
Saten
Hi Niva o.o/

inverness wrote:

( ͡° ͜ʖ ͡°)b
god! not this face again asasdadsd

[General]
  1. I find this clap more fitting than the regular one you're using imo. You should try it and see what you think.
  2. What is the soft-sliderslide used for? It sounds like a soft-slidertick. o.o
[Insane]
Why not rename it to Another instead, because there is a Hyper already
00:07:517 (1,2,3) - it should start on 20% instead. This part is kinda low to begin with anyway
00:16:043 (1) - Finish start
00:18:886 (4) - the follow circle is partly outside the screen. But I guess it doesn't even matter because it's only for a brief moment.
00:17:464 (4) - offbeat 1/2 sliders with 1/1 space plays kinda odd imo. There are a few more like this on your map, but those are easy to locate for you.
00:54:412 (2) - Reversing this (Ctrl+G) makes the pattern kinda fun imo. Unless you want to strictly follow 1,0x
01:01:201 - this empty space feels kinda weird because of the previous patterns that were similar. Yeah, I know that there isn't really a beat here, only vocal
01:01:517 (1) - the end is unsnapped
01:01:991 (2) - ^ same because it's a pasta
01:35:307 (2,3) - why are you so evil ;w; I would change this to a 1/1, but it's only my preference.
01:40:675 (2) - This is really high up. Yes I know you still can see the whole hitcircle, but not the whole approach-circle. I test played it ant that note felt awkward ;w; You can solve this by moving down 01:40:359 (1,2) - a bit

[Hyper]
You dislike Kiai? o3o
The SV and AR doesn't really match so well imo. I suggest you increase the AR by 1. It also becomes easier to detect your anti-jumps.
00:07:517 - Why don't you start here on a downbeat? add whistles on these first circles before the finish
00:07:833 (1,2) - these are too loud imo ;w; Try to follow the suggestion I made on Insane
00:17:307 (4,1) - evil stacking with a pause
00:19:833 (1) - finish on start
00:34:991 (1) - a soft finish fits better here imo
01:05:307 (1) - as above
01:07:201 (5) - NC? because a new part and a different type of sliders
01:10:991 (5) - ^
01:23:307 (1) - soft finish~
01:31:833 (1) - add finish here

[Normal]
For some reason, 5 feels slow. I personally would use 6. It rarely occurs that 6 is used on a Normals, but there are exceptions
00:07:517 (1) - lower this like I mentioned on the previous difficulties
00:34:991 (1,2) - could you unstack these? Players will mainly think that it's a 1/2 beat
01:05:780 - add a note here? It would flow more if you added something here imo
01:09:570 - same as above
01:18:728 (1) - Remove whistle? it kinda doesn't fit here imo
01:40:201 (3,1,2,3) - this ending is somewhat weird. Can't you make it a bit more simple? I kinda derped here lol

[Easy]
Use AR 4? It flows better imo
I think you are kinda overusing 1/1 chains on the first kiai, but no harm really =w=
00:07:517 (1) - same as the others, I guess you know by now :3


Nice beatmap!
Just some nitpicking here and there~

Good luck :3
Topic Starter
Niva

Saten wrote:

Hi Niva o.o/

inverness wrote:

( ͡° ͜ʖ ͡°)b
god! not this face again asasdadsd

[General]
  1. I find this clap more fitting than the regular one you're using imo. You should try it and see what you think. Yes :3
  2. What is the soft-sliderslide used for? It sounds like a soft-slidertick. o.o First slider in Easy and Normal actually, if you listened carefully xD
[Insane]
Why not rename it to Another instead, because there is a Hyper already I want to make Easy/Normal/Hard/Insane, but spboxer3 gives his diff name Hyper...
00:07:517 (1,2,3) - it should start on 20% instead. This part is kinda low to begin with anyway 20% too low imo, but lowered volume here~
00:16:043 (1) - Finish start Yep
00:18:886 (4) - the follow circle is partly outside the screen. But I guess it doesn't even matter because it's only for a brief moment. It's fine though :3
00:17:464 (4) - offbeat 1/2 sliders with 1/1 space plays kinda odd imo. There are a few more like this on your map, but those are easy to locate for you. Umm, leaving this for now...
00:54:412 (2) - Reversing this (Ctrl+G) makes the pattern kinda fun imo. Unless you want to strictly follow 1,0x Eh, personally I feel it flows better if not CTRL+G'ed... Personal preference only though (:
01:01:201 - this empty space feels kinda weird because of the previous patterns that were similar. Yeah, I know that there isn't really a beat here, only vocal ...I think the composer (onoken) wants some variation here, in the original Ververg all beat patterns are same around this part o.o
01:01:517 (1) - the end is unsnapped
01:01:991 (2) - ^ same because it's a pasta Fixed both
01:35:307 (2,3) - why are you so evil ;w; I would change this to a 1/1, but it's only my preference. Eh, I don't see why this is evil o.o...
01:40:675 (2) - This is really high up. Yes I know you still can see the whole hitcircle, but not the whole approach-circle. I test played it ant that note felt awkward ;w; You can solve this by moving down 01:40:359 (1,2) - a bit Sure

[Normal]
For some reason, 5 feels slow. I personally would use 6. It rarely occurs that 6 is used on a Normals, but there are exceptions Eh... Previous mod said -1 (AR4) better orz, leaving this for now...
00:07:517 (1) - lower this like I mentioned on the previous difficulties Yep
00:34:991 (1,2) - could you unstack these? Players will mainly think that it's a 1/2 beat Umm, idk another good pattern here... >_<
01:05:780 - add a note here? It would flow more if you added something here imo
01:09:570 - same as above Umm, I liked the silence personally...
01:18:728 (1) - Remove whistle? it kinda doesn't fit here imo Lowered volume instead, I still want that whistle >_<
01:40:201 (3,1,2,3) - this ending is somewhat weird. Can't you make it a bit more simple? I kinda derped here lol Eh... I already make it as simple as possible orz >_<

[Easy]
Use AR 4? It flows better imo
I think you are kinda overusing 1/1 chains on the first kiai, but no harm really =w=
00:07:517 (1) - same as the others, I guess you know by now :3 Done, also fixed missing whistle


Nice beatmap!
Just some nitpicking here and there~

Good luck :3
Thank you Saten, great suggestions (:
(I'll upload later - waiting for spboxer3's reply)

EDIT : Uploaded~
CrestRising
Hi there. From my queue.
* = A bit more stressed than others.

[Easy:]

  • * 00:26:938 (2,3) Imo, I think it would sound better if it was (circle-slider) instead of (slider-circle).
    00:32:149 (2,3,1,2) If you're following the above, I think you should merge 2,3 into one slider and 1,2 into one slider to keep a symmetrical rhythm.
    00:52:043 (3,4) Just a thought, in places like these, I think it might be better if you shorten these sliders by a 1/2 beat and add claps at the end.
    01:27:096 (2,3) You could merge these into one slider to keep a symmetrical rhythm with the first part of this chorus.
[Normal:]

  • Just in general, I think a 4.48 difficulty rating for a Normal is a bit too high. Maybe decrease the circle size by 1?
    00:57:096 (2) Maybe you could take the repeat off of this slider. It doesn't really seem too necessary.
    Didn't find anything too wrong in this difficulty.
[Insane:]

  • 01:04:438 (1) Seems like an odd spinner to me. You could continue the pattern from 2,3 and 4,5 instead.
[Hyper:]

  • 00:30:412 Add a circle?
    00:32:938 (4) ^
    * 00:41:464 (2) I don't think this is necessary and it doesn't seem to flow well for me. You should probably delete it.
    00:49:201 (3,4,5) I don't think the sound effects really fit here.
Sorry for the small mod. Good luck with mapping. :)
Xinely
Hi Niva~

udh terlalu bagus QAQ
all of my mod just suggestion

[Easy]
00:13:675 (2,3,4) - diganti reverse slider aja? kyk 00:12:254 (1) - XD
00:32:149 (2,3,1,2) - di ganti gni aja? http://osu.ppy.sh/ss/540609
01:17:622 (3,4) - diganti slider aja? circle di tick merah agak susah buat newbie >_<
01:24:254 (1) - ksh finish di kepala slider nya?

[Normal]
keren <3
tp lbh menjurus ke Normal+ imo .__.

[Hyper]
00:25:517 (5) - NC
00:36:254 (4) - x:208 y:232
00:38:149 (4) - x:280 y:144
00:43:517 (3,4,5,3,4,5) - i think in this section can make a little jump to make more interesting
01:34:675 (3,4,5) - ^

[Insane]
01:01:201 - bgian sini di isi note aja biar dpet vocalnya, saran sih note yang 01:01:438 - dipindah ke 01:01:201 -
Awesome O.O
but maybe this is extra *slapped*

sorry for suck mod orz
star for you niv~
Topic Starter
Niva

CrestRising wrote:

Hi there. From my queue.
* = A bit more stressed than others.

[Easy:]

  • * 00:26:938 (2,3) Imo, I think it would sound better if it was (circle-slider) instead of (slider-circle). Hmm yep, but I want to keep the symmetry also...
    00:32:149 (2,3,1,2) If you're following the above, I think you should merge 2,3 into one slider and 1,2 into one slider to keep a symmetrical rhythm.
    00:52:043 (3,4) Just a thought, in places like these, I think it might be better if you shorten these sliders by a 1/2 beat and add claps at the end. imo it'll be too hard for Easy o.o (it's 190 BPM though)
    01:27:096 (2,3) You could merge these into one slider to keep a symmetrical rhythm with the first part of this chorus. Hmm, changed into slider but not for symmetrical rhythm~
[Normal:]

  • Just in general, I think a 4.48 difficulty rating for a Normal is a bit too high. Maybe decrease the circle size by 1?
    00:57:096 (2) Maybe you could take the repeat off of this slider. It doesn't really seem too necessary. Oh great suggestion, fixed~
    Didn't find anything too wrong in this difficulty.
[Insane:]

  • 01:04:438 (1) Seems like an odd spinner to me. You could continue the pattern from 2,3 and 4,5 instead. Umm actually I want to emphasize the 01:05:622 (1) here, that's why I aded spinner...
Sorry for the small mod. Good luck with mapping. :)

Xinely wrote:

Hi Niva~

udh terlalu bagus QAQ
all of my mod just suggestion

[Easy]
00:13:675 (2,3,4) - diganti reverse slider aja? kyk 00:12:254 (1) - XD Reverse slider itu supaya player kebiasa sama rhythm 3/4-nya sih ._.
00:32:149 (2,3,1,2) - di ganti gni aja? http://osu.ppy.sh/ss/540609 Umm, bagian ini kan bukan 1/1 o.o
01:17:622 (3,4) - diganti slider aja? circle di tick merah agak susah buat newbie >_< ...ini juga karena bagian ini 3/4, uhm memang ini bukan lagu yang mudah di-map Easy-nya sih o.o
01:24:254 (1) - ksh finish di kepala slider nya? Nice catch~

[Normal]
keren <3
tp lbh menjurus ke Normal+ imo .__.

[Insane]
01:01:201 - bgian sini di isi note aja biar dpet vocalnya, saran sih note yang 01:01:438 - dipindah ke 01:01:201 - ...done, gw masih kurang puas sama patternnya btw
Awesome O.O
but maybe this is extra *slapped*

sorry for suck mod orz
star for you niv~
Sorry for late reply, thanks both :3
nimi
Hi!

[Easy]
00:11:307 (2) - mm this is really just a suggestion but imo this would look nicer if you placed it here instead
so.. there were a few sliders that I think would should better 1/2 shorter. here's a little list of them:
  1. 00:52:043 (3)
  2. 00:55:833 (3)
  3. 00:59:622 (3)
  4. 01:13:833 (2)
[Normal]
00:57:096 (2) - add a repeat here?

gahh, such a poor mod, sorry about this. ._.' I'll make sure to recheck this some other time (remind me if I forget to, please). For now, all I can say is that and mention the much I like both mapper's styles and the hitcircle used here. Have a star~
riffy
hi-hi~

[General]

  • Clear! ♥
[Easy]
  1. 01:06:254 (1) - Too far from spinner center! Beginners will probably start this slider from the end, so it's quite confusing for them. If it's possible make slider's start closer to slider start.
  2. 01:15:728 (4) - Overlapped with HP-bar. Not a big problem, but I'd recommend you to fix it!
  3. 01:35:622 (6) - I'd put NC here, so, we will point out start of new section! :)
[Normal]
  1. 00:07:517 (1,1) - I understand why it's here, but I still think that regular stack or complete unstack could be better here! Also it's easier to understand for Normal players.
  2. 00:52:833 (6,1) - a bit overlapped with HP-bar! So two grids down to make it perfect!
  3. 01:09:570 - hm.. it sounds like there's missed circle with clap (whistle) hitsound!
  4. 01:23:307 (1) - hm.. this spinner is too short, for [Normal] diff! BPM is quite fast :< so.. it can be a bit too soon after spinner!
  5. 01:27:412 (4) - reverse arrow should be clearly visible, but this one is a bit overlapped with accuracy (4:3 screen)
[Hyper]
  1. Why not Hard? :V Niva wants to make E/N/H/I mapset.
  2. 01:08:622 (4) - I'd try to separate it from (1,2,3) because they're different! So, i'd try to separate (4) >3</

    Cute antijumps!
[Insane]

  • looks good!
~~~~~~~~~~~~~~~
orz

Good map! I'd star, but I reeeeeeeally don't like song, sorry! >3<
Topic Starter
Niva

Wiinter wrote:

Hi!

[Easy]
00:11:307 (2) - mm this is really just a suggestion but imo this would look nicer if you placed it here instead Umm that's for pattern variation actually... Fixed the symmetry though
so.. there were a few sliders that I think would should better 1/2 shorter. here's a little list of them: This rhythm is carried over from the original Ververg xD
  1. 00:52:043 (3)
  2. 00:55:833 (3)
  3. 00:59:622 (3)
  4. 01:13:833 (2)
[Normal]
00:57:096 (2) - add a repeat here? Oh, this is from previous mod post

gahh, such a poor mod, sorry about this. ._.' I'll make sure to recheck this some other time (remind me if I forget to, please). For now, all I can say is that and mention the much I like both mapper's styles and the hitcircle used here. Have a star~

-Bakari- wrote:

hi-hi~

[General]

  • Clear! ♥
[Easy]
  1. 01:06:254 (1) - Too far from spinner center! Beginners will probably start this slider from the end, so it's quite confusing for them. If it's possible make slider's start closer to slider start. I've placed note even further on this map actually :3
  2. 01:15:728 (4) - Overlapped with HP-bar. Not a big problem, but I'd recommend you to fix it! Sharpened the curve, should be less overlapped now
  3. 01:35:622 (6) - I'd put NC here, so, we will point out start of new section! :) Hmm why not, also removed the NC from the next spinner
[Normal]
  1. 00:07:517 (1,1) - I understand why it's here, but I still think that regular stack or complete unstack could be better here! Also it's easier to understand for Normal players. Umm, because I personally like manual-stacking xD (made it closer though)
  2. 00:52:833 (6,1) - a bit overlapped with HP-bar! So two grids down to make it perfect! Okay...
  3. 01:09:570 - hm.. it sounds like there's missed circle with clap (whistle) hitsound! No, it's intentional~
  4. 01:23:307 (1) - hm.. this spinner is too short, for [Normal] diff! BPM is quite fast :< so.. it can be a bit too soon after spinner! ...actually in the ranked Ververg I've done this spinner ._.
  5. 01:27:412 (4) - reverse arrow should be clearly visible, but this one is a bit overlapped with accuracy (4:3 screen) Yep I know, I'm always using 4:3 for my osu! and it's still readable imo xD
[Insane]

  • looks good!
~~~~~~~~~~~~~~~
orz

Good map! I'd star, but I reeeeeeeally don't like song, sorry! >3<
Thanks both (:
Cygnus
omg, can i do Insane or Hard? <3
Topic Starter
Niva

Philippines wrote:

omg, can i do Insane or Hard? <3
Err the mapset is already finished orz, not planning to do another difficulty ._.
(Hyper = Hard btw, spboxer3 names his Hard diff Hyper xD)
Cygnus
too bad. ;_; bahahaha maybe next time XD
P o M u T a
hi ._.

[Easy]
  1. 01:07:675 (3) - two point (y:341) better. so straight line. http://puu.sh/1IRQW (red point slip)
  2. 01:28:043 (1) - move (x:189 y:188)? because 01:25:833 (3) - stacking o.o more beautiful.
  3. 01:31:833 (1,2,3,4,5,1) - all select move (x:5 y:328)? so, perfect stacking. http://puu.sh/1IRVg
  4. 01:41:307 (4) - Add NC ?
  5. 01:40:359 (2) - two point (y:336) better. so straight line. http://puu.sh/1IRYr (red point slip)
[Normal]
  1. 00:07:517 (1,1) - you dislike perfect stack? or my suggesiton 1.20 DS better ._.
  2. 00:14:149 (1) - two point (y:301) better. so straight line. http://puu.sh/1IS3f (red point slip)
  3. 00:16:043 (1) - (x:382 y:86) so, (2) y:162 -(38) = (4) y:124 -(38) =(1) y:86. Y-axis of the parallel beautiful.
  4. 00:22:201 (2) - straight line plz.so little slip final point. final point is (y:157) better.
  5. 00:57:728 (1) - spacing. (x224 y:110) good.
  6. 01:16:675 (1) - straight line plz.so little slip final point. final point is (y:38) better.
  7. 01:18:570 (1) - spacing little far. (x296 y260) is better. so, DS1.20 and beautiful looks.
[Insane]
  1. 00:15:254 (8,1) - let's perfect stacking? example 00:34:201 (2,3)
  2. 00:19:833 (1,3,5) - start place is perfect stacking better? so little slip.
  3. 00:34:675 (4,1) - start place is perfect stacking? so little slip.
  4. 00:36:412 (2) - (x:394 y:150) better.
  5. 01:11:464 (2) - straight line plz.so little slip final point. final point is (y:166) better.
  6. 01:18:096 (5) - slider head and tail add clap? i think fit ;.;
  7. 01:28:517 (2) - tail point is (y:206) better. so straight. :?:
[Hyper]
  1. 00:09:096 (3,4,5) - spacing is confused ._.
  2. 00:10:991 (3,4,5) - ^
great map :) :) :)
good luck Niva!!
Topic Starter
Niva

P o M u T a wrote:

hi ._.

[Easy] Fixed all, nice catches o.o
  1. 01:07:675 (3) - two point (y:341) better. so straight line. http://puu.sh/1IRQW (red point slip)
  2. 01:28:043 (1) - move (x:189 y:188)? because 01:25:833 (3) - stacking o.o more beautiful.
  3. 01:31:833 (1,2,3,4,5,1) - all select move (x:5 y:328)? so, perfect stacking. http://puu.sh/1IRVg
  4. 01:41:307 (4) - Add NC ?
  5. 01:40:359 (2) - two point (y:336) better. so straight line. http://puu.sh/1IRYr (red point slip)
[Normal]
  1. 00:07:517 (1,1) - you dislike perfect stack? or my suggesiton 1.20 DS better ._. Oh... Yes it's intentional
  2. 00:14:149 (1) - two point (y:301) better. so straight line. http://puu.sh/1IS3f (red point slip)
  3. 00:16:043 (1) - (x:382 y:86) so, (2) y:162 -(38) = (4) y:124 -(38) =(1) y:86. Y-axis of the parallel beautiful.
  4. 00:22:201 (2) - straight line plz.so little slip final point. final point is (y:157) better. Fixed these three
  5. 00:57:728 (1) - spacing. (x224 y:110) good. Oh... Yep again this small jump is intentional (:
  6. 01:16:675 (1) - straight line plz.so little slip final point. final point is (y:38) better. Fixed
  7. 01:18:570 (1) - spacing little far. (x296 y260) is better. so, DS1.20 and beautiful looks. Umm yep again this is intentional, it's not hard to catch + I prefer perfect blanket here xD
[Insane]
  1. 00:15:254 (8,1) - let's perfect stacking? example 00:34:201 (2,3) Oh my bad, fixed~
  2. 00:19:833 (1,3,5) - start place is perfect stacking better? so little slip. umm too lazy on this one, it's not easily noticeable anyway xD
  3. 00:34:675 (4,1) - start place is perfect stacking? so little slip.
  4. 00:36:412 (2) - (x:394 y:150) better.
  5. 01:11:464 (2) - straight line plz.so little slip final point. final point is (y:166) better. Done these three
  6. 01:18:096 (5) - slider head and tail add clap? i think fit ;.; Added but on repeat + end instead~
  7. 01:28:517 (2) - tail point is (y:206) better. so straight. :?: Fixed
Thanks P o M u T a :3
Uploaded~
MineC24
Hello :D

Easy
01:27:096 (2) - remove reverse slider and add note 01:27:728

01:29:938 (3) - change slider (same to 01:30:886 (4) )

Normal
00:57:570 (3) - add note
ex)http://osu.ppy.sh/ss/555212

Hyper
very good :)

Insane
00:36:570 (3,4) - look so bad..


I like Cytus~ :)

star~~
primrose
Need MP3 with better quality :(
wendao
osu! need more cytus, star~ <3
P o M u T a

Awoken wrote:

Need MP3 with better quality :(
l think fine quality
primrose

P o M u T a wrote:

Awoken wrote:

Need MP3 with better quality :(
l think fine quality
Is it just me or it sounds 8bit-ish? :o
Topic Starter
Niva

jaehn215 wrote:

Hello :D

Easy
01:27:096 (2) - remove reverse slider and add note 01:27:728 Err can't find a good arrangement for this...

01:29:938 (3) - change slider (same to 01:30:886 (4) ) Umm, it's intentional o.o

Normal
00:57:570 (3) - add note Oh, fixed
ex)http://osu.ppy.sh/ss/555212

Insane
00:36:570 (3,4) - look so bad.. Oh it is accelerated spacing~


I like Cytus~ :)

star~~
Thank you, will upload later btw :3
(.mp3 isn't 8-bit though o.o)

EDIT : Got reply from spboxer3 via PM~ Uploaded! xD
MoodyRPG
Oh hi there.

General
  1. Looks good to me.
Easy
  • - 01:03:412 (1) - nazi* Put this note in x:257, y:357, looks nice
    - 01:29:938 (3) - This slider is touching a liitle the offscreen in my opinion, maybe move up?
    - 01:32:149 (2) - Same ^
Normal
  • - 01:41:307 (3) - New combo here to keep your combo pattern
Hyper
  • -- Hmm in my opinion you should rename this difficulty to "Hard" to keep the consistency with the other difficulties (E,N,H,I)
Insane
  • -- Circle Size 5? Nah, I would like to see if you reduce one tick
    - 00:36:728 (4) - The other notes (1,2,3) have the same spacing in my opinion, why you make this note with the same spacing too?
Lol nice map you got Niva, good luck ^_^
Topic Starter
Niva

MoodyRPG wrote:

Oh hi there.

General
  1. Looks good to me.
Easy
  • - 01:03:412 (1) - nazi* Put this note in x:257, y:357, looks nice Oh I get your point, not really placed in ~x:257 y:357 but moved to the center xD
    - 01:29:938 (3) - This slider is touching a liitle the offscreen in my opinion, maybe move up?
    - 01:32:149 (2) - Same ^ Oh, tested both, not offscreen in play mode though~
Normal
  • - 01:41:307 (3) - New combo here to keep your combo pattern Yep
Hyper
  • -- Hmm in my opinion you should rename this difficulty to "Hard" to keep the consistency with the other difficulties (E,N,H,I) Umm it's a Hard diff, I let spboxer3 to let his own diff named by himself, and he named it Hyper :3
Insane
  • -- Circle Size 5? Nah, I would like to see if you reduce one tick This CS is intentional :3
    - 00:36:728 (4) - The other notes (1,2,3) have the same spacing in my opinion, why you make this note with the same spacing too? It's accelerated spacing... Moved (3) more to the right though, I hope it's clearer now~
Lol nice map you got Niva, good luck ^_^
Thanks MoodyRPG, sorry for late reply though (:
Pokie
:oops:
primrose

That 1x50.
Reiji-RJ
VERVEEEERG <3
Hi, Niva!

Easy

  1. 01:11:461 (4) and other notes - move to right? cause 01:14:777 (3,4) - are really too close to corner, look bad while playing :<
  2. 01:24:251 - unsnapped kiai
  3. 01:35:619 - unsnapped kiai end
  4. 01:37:514 - ^
  5. 01:41:304 - ^ >:O
  6. 01:27:093 (2) - unsnapped slider end
  7. 01:40:356 (3) - ^
Normal

  1. 00:08:461 (1) - I clicked 1/2 after 00:07:514 (1) - D: maybe move some grids right or me just baka (like manual stacking xD)
  2. 00:34:988 (1,2) - agaaain, clicked 1/2. Okay, just my newbie-skill D:
  3. 00:56:777 (1,2,3) - make 3 circles as 00:52:988 (1,2,3) - ? To follow rhythm. Or change 00:52:988 (1,2,3) -
  4. 01:00:567 (1,2,3) - ^
Hyper

  1. Maybe rename to Hard? Cause the map has Insane, Easy and Normal (not Another etc.)
  2. 00:07:514 (1,2,3) - add whistles?
  3. 00:09:093 (3) - maybe move it so that 00:08:777 (2) - won't touch it?
  4. 00:14:146 (1) - I like how it looks, but don't like how 00:13:672 (4) - overlaps the the hitcircle of it :< Maybe rearrange?
  5. 00:19:830 (1) - normal finish?
  6. 00:24:093 (2) - as 00:14:146 (1) -
  7. 00:25:041 (4) - oh, it's your style... but still
  8. 00:49:198 (3,4,5) - I think that whistles in the end of this sliders are awful, maybe remove them? >_<
  9. 00:57:251 (8) - you forgot normal hitsound on beginning
  10. 00:49:514 (4) - unsnapped slider end
  11. 00:49:830 (5) - ^
Insane

  • Clear!
Awesome map! Hope, I was helpful
Good luck *^*
Topic Starter
Niva

Reiji-RJ wrote:

VERVEEEERG <3
Hi, Niva! Hi Reiji~ Sorry for late reply :3

Easy

  1. 01:11:461 (4) and other notes - move to right? cause 01:14:777 (3,4) - are really too close to corner, look bad while playing :< Moved from 01:12:883 (1) instead, done~
  2. 01:24:251 - unsnapped kiai
  3. 01:35:619 - unsnapped kiai end
  4. 01:37:514 - ^
  5. 01:41:304 - ^ >:O
  6. 01:27:093 (2) - unsnapped slider end
  7. 01:40:356 (3) - ^
    All fixed :3
Normal

  1. 00:08:461 (1) - I clicked 1/2 after 00:07:514 (1) - D: maybe move some grids right or me just baka (like manual stacking xD) o.o? I learned manual stacking from you/IceBeam actually...
  2. 00:34:988 (1,2) - agaaain, clicked 1/2. Okay, just my newbie-skill D: xD
  3. 00:56:777 (1,2,3) - make 3 circles as 00:52:988 (1,2,3) - ? To follow rhythm. Or change 00:52:988 (1,2,3) -
  4. 01:00:567 (1,2,3) - ^ Oh, this is an exception actually, I got this rhythm from previous mod posts
Hyper

  1. Maybe rename to Hard? Cause the map has Insane, Easy and Normal (not Another etc.) spboxer3 sends his diff name with Hyper :3
    (spboxer3 send me his fixes via forum PM to me)
Insane

  • Clear!
Awesome map! Hope, I was helpful
Good luck *^*
Thank you very much Reiji (:
Leorda
Hey there

[Easy]
00:20:777 (1) - Shorten to red tick for following beats? Like 00:22:672 (1)?
00:21:725 (2) - ^
00:36:883 (1,2,3) - For better flow, make a pattern like this? https://osu.ppy.sh/ss/593334
01:15:725 (4) - Use normal sampleset for repeating slider. It just my feeling, though
01:38:146 - Add note here?


[Normal]
00:36:883 (1,2) - This note is almost offscreen, BTW. Can you move up a little a bit?
01:23:304 (1) - As my feeling, this spinner is bit short. So, can you extend it a bit or replace with a slider?
01:41:304 (1) - Remove whistle? Like on Easy diff?


[Hyper]
00:08:777 (2) - For better flow, can you make a slider like this? http://osu.ppy.sh/ss/593349
00:11:619 (4,5) - Having an anti-jump in one combo can confusing players while playing diff. And they thought (3), (4), and (5) are 1/4 pattern. Consider to make a jump pattern or seprate from previous object to make it readable?
00:25:514 (5) - Forgot to put new combo here?
00:36:251 (4,5) - Same issue as 00:11:619 (4,5)
00:38:146 (4,5) - ^
00:46:356 (1) - Make a slider like this for better flow? http://osu.ppy.sh/ss/593356
01:08:619 (4) - If other slider is wiggly slider, why not this slider is a wiggly slider. Like 01:10:988 (1,2,3,4)?


[Insane]
00:21:725 (5) - Add new combo for following your combo pattern?
00:23:304 - Add note here and place at X:208 and Y:336 for better flow and better rhythm?
00:27:093 - Add note here and place at X:256 and Y:148 for better flow and better rhythm?
01:10:672 (6) - Since the jump are acutally vertical, make a slider like this for better flow? https://osu.ppy.sh/ss/593371


Good luck~
Topic Starter
Niva

Leorda wrote:

Hey there

[Easy]
00:20:777 (1) - Shorten to red tick for following beats? Like 00:22:672 (1)?
00:21:725 (2) - ^ It's following the vocals though (:
00:36:883 (1,2,3) - For better flow, make a pattern like this? https://osu.ppy.sh/ss/593334 I can't rearrange without breaking the next (1,2,3,4,5)'s pattern orz...
01:15:725 (4) - Use normal sampleset for repeating slider. It just my feeling, though Hmm, I understand you meant to emphasize this part more, however I don't hear the normal beat landing here... Removed whistle on (1) instead, should be better now~
01:38:146 - Add note here? Oh nice suggestion, fixed


[Normal]
00:36:883 (1,2) - This note is almost offscreen, BTW. Can you move up a little a bit? I'm aware of this, and it's not offscreen in play mode though...
01:23:304 (1) - As my feeling, this spinner is bit short. So, can you extend it a bit or replace with a slider? This spinner is same as the ranked Ververg >_<
01:41:304 (1) - Remove whistle? Like on Easy diff? Oh nice catch, I added the whistle on Easy though (instead of removing this xD)


[Insane]
00:21:725 (5) - Add new combo for following your combo pattern? Sure
00:23:304 - Add note here and place at X:208 and Y:336 for better flow and better rhythm?
00:27:093 - Add note here and place at X:256 and Y:148 for better flow and better rhythm?
These two are intentional, it's copy-pasted jump...
01:10:672 (6) - Since the jump are acutally vertical, make a slider like this for better flow? https://osu.ppy.sh/ss/593371 I don't really like that overlap, but moved (6) a bit upward~


Good luck~
Thanks Leo! Will upload later (:
HeatKai
[General]
  1. offset might be better if it's 886.
  2. 01:16:675 i think this part,you should make the volume getting higher.like this,and then the kiai part,let it go back to 75% because it's on the normal volume.
[Easy]
AiBAT found this.
Unsnapped inherited (green) sections at:
00:07:835 - snap to 00:07:830
00:08:151 - snap to 00:08:146
00:08:309 - snap to 00:08:304
01:05:309 - snap to 01:05:304

  1. 00:15:096 (5) - i think there's a beat at the middle of the slider,that quite easy to hear,why don't you make a repeating slider?
  2. 00:22:675 (1) - Try to evade from making an overlap on the easiest diff,it's confusing for some new player.
  3. 00:38:780 (1) - why don't you make it like this? blanket that far circle x3
  4. 00:57:728 (1) - same as 00:22:675 (1)
  5. 01:10:043 (2) - ^
  6. 01:25:201 (2) - ^
I don't have anything to say about the hitsounds,because it's perfect!

[Normal]
  1. 00:08:461 (1) - so early for anti-spacing.make it as a normal spacing? for normal having this kind of spacing quite confusing,even for me.
  2. 00:32:146 (3) - the third grid,go left by one,to make it flow better with the next slider.
  3. 00:52:830 (6,1) - lower this down? really close to touching the hp bar.even the approach circle is blocked by the hp bar.
  4. 01:01:514 (1) - ^
  5. 01:34:198 - add a note here.feels empty and this part got a vocal.
[Hyper]
  1. 00:16:988 (3) - make this one as a kawaii blanket please spboxer3 :3
  2. 00:21:251 (4) - go left by one? don't get it collide with the slider.
  3. 00:27:409 (2) - can be a good blanket!
  4. 00:49:198 (3,4,5) - this one i see that you're using the drums hitsounds but idk why i think this one can become a variation of hitsounds.like what I did is.
    1st slider = no hitsounds on the starting,put clap at the tail
    2nd slider = put clap at the starting,no hitsounds at the tail
    3rd slider = put clap on both starting and tail.
  5. 01:39:883 (2) - be a kawaii blanket!
I didn't mention some straight sliders to become blanket because it just fits that part.Too many sexy sliders.

[Insane]
  1. 00:07:514 (1,2,3) - I'm not sure whether I've got an eye problem or what,I didn't think this is straight.
  2. 00:12:251 (1) - try think of other shape? this one looks kinda ugly but it still cool :p
Niva's mapping always leave a good impression ;w; with his star pattern and anti jump x3 great diff! love it.

Leorda bubble this! lol xD
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