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Junichi Masuda - Lavender Town Theme [CatchTheBeat|Osu|Taiko

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p3n
You could add a different BG + different (related) SB to every (standard-) diff if you like. That photo of an abandoned high-school might fit the mood but I could never imagine this is a Pokemon-related map from the looks of it.
TheVileOne
I really will not accept any bg that will blend my combo colors and I hate red. It doesn't work well with purple. The black and white backdrop fit the theme and style of my difficulty perfectly.

Unless you have any ideas, I'm not going to change, unless the red background is recolored for mine, so that it fits my colors better.
Kokatsu
Why not just use a ingame-screen in original colours (black/white)? You could add a blur for the same feeling like your current bg.
TheVileOne
The problem is that the close up backgrounds don't really complement CS 6. The background I have not only fits my custom combo colors, but also has a background that's not zoomed in. It's hard to find a background that will make the small circles look nice.

I tried the black and white version, and the problem I have is it blends too well with my grey hitcolor. The background shade for the difficulty I have is perfect for the custom shade of grey for my hitcircles. If we change either the shade or the zoomed in properly too much, it's not going to look as good.
Topic Starter
bomber34
About the SB
For the moment i have 2 versions now.
p3n's SB code is in Normal and I tried something different on Easy. I don't know but the SB effect is a bit to short and not recorgnizeable enough in Normal but i will ask some people for opinion first.
As for the idea with the ghost flying around during the map. I am not sure. At least i cannot come up with something that does not seem annoying or cheesy

When I finally decide about the SB I will do the same for the BG story
Stefan
I find the SB in Easy better.
Soaprman
[Hard]

Just grayscaling the red bg really doesn't look bad in gameplay. It blends in a bit with the gray approach circles but approach circles aren't very important on this map (it's mostly 1/1 with some 1/2 sliders and nothing overlaps) so it shouldn't be a problem. Dragging the brightness slider up a wee bit on that circle color can remedy that entirely if anyone thinks it actually is an issue.

pic:

I almost never suggest this, but try upping HP drain and OD by 1. I think having the bar drain faster adds to the feel of the map. And it's short enough that making it a bit more punishing isn't a big deal. It's fine as it is, too, of course, if you think this idea isn't so good. :P

Absolutely good of you to keep the small circles.
Stefan

Soaprman wrote:

Absolutely good of you to keep the small circles.
agree
Topic Starter
bomber34
Okay asked several people and way more people liked my improved SB more than p3n's version
I stay with my new one

BGs should be related enough now. Soaprman was so nice to make a gray bg
CtB and hard use that
cirno-_old
Hard
00:24:080 (1) - Consider CTRL+G
00:17:400 (2) - ^

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu.ppy.sh/s/31991
BounceBabe
Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame remember.

Will pass this to jericho2442 to check
Topic Starter
bomber34

cirno- wrote:

Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.

The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk

This map reminds me of this one
http://osu.ppy.sh/s/31991 ... okay? lol
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.
Also yes the song is not made for Insanes and even Hards have problems ._. But the people who look for a challenge won't care anyway for that and just use VS after DT + NF
So i don't really understand this spicing up thing. I meanat least with that "has no room for Insane" thing.

BounceBabe wrote:

Hi, from the Queue!

Only thing on Hard is the Circle Size which i told you already ingame remember.

Will pass this to jericho2442 to check
thank you :3
For the circle size it is really a mixed opinion ._.
p3n said with bigger circles it would be way to easy. Alot of people say it is just a Normal or just Normal+ then
It is a question of taste though *sigh
I know you don't mod Taiko and CtB. CtB got green light by Deif already and the Taikos got alot of mods already ._. I think they are fine
Arnold0
Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard :)
Star & good luck with rank :)
cirno-_old
I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
Topic Starter
bomber34

Arnold0 wrote:

Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard :)
Star & good luck with rank :)

cirno- wrote:

I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
Thank you very much for the star Arnold0 <3 but the cs isn't happen to change. ._. cirno- has not only a point but also the map would become to Easy
It is still very Easy to FC SS with Hard Rock in its current state and it does not play awful but rather nice imo
TheVileOne
I'm not sure I like lowered spacing. It may create a nicer transition after it. but I don't like the transition going into it. I ctr-G'd for 1:24

Fixed a combo too.

http://puu.sh/1NKfn
qlum
Funny enough my only ever somewhat serious mapping attempt has been on this map though my version is a little longer I find it nice to see this one finally getting to osu!. I however never got further then finishing one difficulty.

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.

Second making the objects black and white really fits the theme a lot better.

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.



Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.

Normal: Either remove the spinner or the long slider on the and as both is just to much.

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, remember the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.

taiko and ctb, no comments as I don't play those modes.
Topic Starter
bomber34
Thank you for your opinion :3 Everything has a reason so I just go from point to point

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.
First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend uploads his version ^^ maybe i have a guest diff. Who knows :3

Second making the objects black and white really fits the theme a lot better.
Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.
I don't know. I don't see a problem with the current bg

Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.
Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2

Normal: Either remove the spinner or the long slider on the and as both is just to much.
I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SB

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, remember the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.
It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....

Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^
qlum

bomber34 wrote:

Thank you for your opinion :3 Everything has a reason so I just go from point to point

From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.
First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend uploads his version ^^ maybe i have a guest diff. Who knows :3

Second making the objects black and white really fits the theme a lot better.
Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow

the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.
I don't know. I don't see a problem with the current bg

Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.
Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2

Normal: Either remove the spinner or the long slider on the and as both is just to much.
I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SB

Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, remember the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.
It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....

Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^
you could just remove the big slider at the end of normal and replace it with something else, I said either remove the slider or the spinner, removing the slider is the most logical thing you could do there. I don't think that will hinder with the storyboard if replaced with something else.

Also the smaller circle size thing on hard was just me going against the people wanting it bigger, I never intended to really suggest it being made smaller.

One last thing I noticed is that the origin says Pokemon Red/Blue however you base it more of yellow and the same town was also on the Japanese version green so maybe just make it Pokemon in general as source.
Aurele
Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
  2. 00:27:897 (1) - *Comment* This slider's form is so cool!
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:


Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..

TVO's Hard
  1. 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
  2. 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good.
  3. 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable.
    Example


    By doing this, the spacing will mostly be the same.
  4. 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!
TheVileOne
Mod noted, will check later.
Mercurial
Why isn't this ranked yet?
Topic Starter
bomber34

Mercurial wrote:

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.
Aurele

bomber34 wrote:

Mercurial wrote:

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs I will poke them
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol I haven't modded the Catch the Beat difficulty because it was too easy. In a way that it's fun to play. There's no hyperdash and exaggerated notes, so it's alright
Maybe because some people hate me for spamming stars on it? That's not a reason of hating a map..
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.
Mercurial

bomber34 wrote:

Mercurial wrote:

Why isn't this ranked yet?
Maybe because it is hard to get attention from XATs
Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.

@Gabe: Will check your mod later.
You will fucking get fucking rank fucking this... fuck.

Love you :3
Topic Starter
bomber34

Gabe wrote:

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue pervert*cough
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
    done.
  2. 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm?
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit. lol nice catch ^^ thought it was already symmetrical :3 should be fixed now.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:
Hoooorrraay :D Mission accomplished

Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder.. High spacing comes because i had to use smaller circles so the spread does not get hurt as much with Hards cs. I could reduce HP drain if necessary but i am not sure though. I tried AR4 but that plays worse than AR5 but that is probaly because i am just used to higher ARs ...


I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more
Thank you very much :3
Let's hope TVO fixes soon

-------------------------------------------------------------------------------------------------------

Mercurial wrote:

You will fucking get fucking rank fucking this... fuck.

Love you :3
Either that or I will spam more stars \:D/ maybe I can beat DeltaMax' SP ^^
Aurele

bomber34 wrote:

Gabe wrote:

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue pervert*cough Huehuehue
  1. 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm? No? It was a comment D:

I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more Why waiting that long for a ready mapset?
Thank you very much :3
TheVileOne

Gabe wrote:

Here's a quick check, because I am a bit bored and I haven't modded since a while :(

Easy
0,69 stars, huehue
  1. 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
  2. 00:27:897 (1) - *Comment* This slider's form is so cool!
  3. 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
OMG B...!
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:


Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..

TVO's Hard
  1. 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
    K
  2. 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good. Square cross patterns are not always perfect, so i think it's fine.
  3. 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable. I'm just going to keep my current pattern, because doing so will move the jump to the end transition. I'd rather have it in the middle of the pattern.
    Example


    By doing this, the spacing will mostly be the same.
  4. 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
fixed

I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!

http://puu.sh/1PNGq
p3n

bomber34 wrote:

Maybe because some people hate me for spamming stars on it?

I don't think anyone cares how much of your KD you invest in your own map ;) The reason this map doesn't get as much attention might be the length combined with the rather repetetive song. There is nothing "flashy" about it. Anyway I checked everything you've done since my mod and the only thing I still don't like is the overly simple SB (and that it is missing in the 'Hard' map).

Last time I was not very clear with how to modify it but maybe give it another try with something like this:

Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47221,0,1
F,0,47937,48414,1,0
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47398,1,0
S,0,46983,47398,1,2

It really adds to the intention of the song imo. Don't kd this post, just think about it and maybe play around with some SB ideas. The maps themselves are very polished by now and don't need much more attention. If you can't find a MAT to check this (really short) set on this weekend, PM me and I will see what I can do about a bubble here (I have some ideas how to spice up the presentation of this set to add something unique).
Topic Starter
bomber34

p3n wrote:

bomber34 wrote:

Maybe because some people hate me for spamming stars on it?
I don't think anyone cares how much of your KD you invest in your own map ;)


People proved me otherwise and this is why i wrote it ^^
I think i should used this strike thing or this not so straight text to show that I am not "That" serious about the point. xD It still happened though.

About the rest. Fine I look what i can do to make it more fancy. Your code actually makes it better for the non-standard modes lol. That is definitly a plus. However the end is now ... weird (at least to me) Will look to improve the fading out ^.^
I will also see how people react to it in Hard and if TVO even wants to use the SB
About other XATs:
I may or may not get a check by jericho soon. (at least I hope so) But that might take longer than next weekend ... even though this weekend would be sweet
Stefan

Congrats
Roddie
General
  1. Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy.
Easy
  1. I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion.
  2. 00:04:995-I can see potential of having a new combo here. Give it a shot!
Normal

Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal

Ctb Cup

It's okay in my book!

MuzuZoda

Muzu plays alright. So, nothing wrong from what I'm seeing.

TVO's Hard
  • 00:15:014 (2)-Forgot to add a whistle there?
  1. 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion.
OniZoda
  1. 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion. :D
And that's about it. Give me a call after you're done looking through my mod.
Topic Starter
bomber34

Roddie wrote:

General
  1. Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy. added boy and gameboy
    the game word itself is already in with Game Freak
Easy
  1. I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion. not a huge difference for me :3 to bad that sweet star difficulty rating of 0,69 is gone after that xD
  2. 00:04:995-I can see potential of having a new combo here. Give it a shot! cool
Normal

Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal yeah maybe the spacing is relative high but I think it is still okay too :3

Ctb Cup

It's okay in my book! :D

TVO's Hard

  1. 00:15:014 (2)-Forgot to add a whistle there? TVO was fine with that
  2. 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion. He does not think so

OniZoda
  1. 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion. :D _Gezo_ is fine with that
And that's about it. Give me a call after you're done looking through my mod.
sweet :3

Anyway answered for _Gezo_ and TVO. They gave me their answers
Roddie
*Throws pokeball*

*Squirtle comes out*

Squirtle, use Bubble!
Yuzeyun
GHOST used CURSE
P o M u T a
go!!!
Aurele
Good! Get it Ranked now! :3
Mikarunoel131_DELETED
GOGO :D

Get ranked now ! :3
Topic Starter
bomber34
My Map is level 100 ;D
DakeDekaane
KuraiRank pls
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