You could add a different BG + different (related) SB to every (standard-) diff if you like. That photo of an abandoned high-school might fit the mood but I could never imagine this is a Pokemon-related map from the looks of it.
agreeSoaprman wrote:
Absolutely good of you to keep the small circles.
Well i don't think that the SB idea is good ._. It would prepare you for what is coming ._. It would be distracting too.cirno- wrote:
Consider storyboarding the ghost to randomly appear on NC/Finish circles faintly behind it. Scale it, and make it appear as soon as the player hits it then fade out fairly quickly.
The song is short, and it's impossible to map a good insane. I think doing something like that would help spice it up. Maybe have the ghost travel from the right to left during 00:31:714 or 00:39:348 through the end? idk
This map reminds me of this one
http://osu.ppy.sh/s/31991 ... okay? lol
thank you :3BounceBabe wrote:
Hi, from the Queue!
Only thing on Hard is the Circle Size which i told you already ingame remember.
Will pass this to jericho2442 to check
Arnold0 wrote:
Hi,
Old GameBoy pokemon <3 good memories :3
I just played the map, and i think you should make CS +1 on hard
Star & good luck with rank
Thank you very much for the star Arnold0 <3 but the cs isn't happen to change. ._. cirno- has not only a point but also the map would become to Easycirno- wrote:
I'd stick with the small circle size. There's so many CS4 maps, I think people are just too used to it. This plays well the way it is.
From the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend uploads his version ^^ maybe i have a guest diff. Who knows :3
Second making the objects black and white really fits the theme a lot better.Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellow
the red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.I don't know. I don't see a problem with the current bg
Easy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2
Normal: Either remove the spinner or the long slider on the and as both is just to much.I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
Hard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, remember the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
you could just remove the big slider at the end of normal and replace it with something else, I said either remove the slider or the spinner, removing the slider is the most logical thing you could do there. I don't think that will hinder with the storyboard if replaced with something else.bomber34 wrote:
Thank you for your opinion :3 Everything has a reason so I just go from point to pointFrom the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend uploads his version ^^ maybe i have a guest diff. Who knows :3Second making the objects black and white really fits the theme a lot better.Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all "Lavender is the colour of purple nobility". Besides the town is themed after purple in Pokemon yellowthe red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.I don't know. I don't see a problem with the current bgEasy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2Normal: Either remove the spinner or the long slider on the and as both is just to much.I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)
The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SBHard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, remember the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respaced
Even more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....
Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^
Maybe because it is hard to get attention from XATsMercurial wrote:
Why isn't this ranked yet?
bomber34 wrote:
Maybe because it is hard to get attention from XATs I will poke themMercurial wrote:
Why isn't this ranked yet?
Maybe because it has mode-specific diffs?some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lolI haven't modded the Catch the Beat difficulty because it was too easy. In a way that it's fun to play. There's no hyperdash and exaggerated notes, so it's alright
Maybe because some people hate me for spamming stars on it? That's not a reason of hating a map..
cannot think of more answers at the moment, to tired.
@Gabe: Will check your mod later.
You will fucking get fucking rank fucking this... fuck.bomber34 wrote:
Maybe because it is hard to get attention from XATsMercurial wrote:
Why isn't this ranked yet?
Maybe because it has mode-specific diffs?some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol
Maybe because some people hate me for spamming stars on it?
cannot think of more answers at the moment, to tired.
@Gabe: Will check your mod later.
Thank you very much :3Gabe wrote:
Here's a quick check, because I am a bit bored and I haven't modded since a while
Easy
0,69 stars, huehuepervert*coughOMG B...!
- 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
done.- 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm?
- 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit. lol nice catch ^^ thought it was already symmetrical :3 should be fixed now.
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD: Hoooorrraay Mission accomplished
Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder.. High spacing comes because i had to use smaller circles so the spread does not get hurt as much with Hards cs. I could reduce HP drain if necessary but i am not sure though. I tried AR4 but that plays worse than AR5 but that is probaly because i am just used to higher ARs ...
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more
Either that or I will spam more stars \:D/ maybe I can beat DeltaMax' SP ^^Mercurial wrote:
You will fucking get fucking rank fucking this... fuck.
Love you :3
bomber34 wrote:
Thank you very much :3Gabe wrote:
Here's a quick check, because I am a bit bored and I haven't modded since a while
Easy
0,69 stars, huehuepervert*cough Huehuehue
- 00:27:897 (1) - *Comment* This slider's form is so cool! sarcasm? No? It was a comment D:
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty. nice to hear that
It should be ready to go! That probaly means I have to wait like 3 months or more Why waiting that long for a ready mapset?
Gabe wrote:
Here's a quick check, because I am a bit bored and I haven't modded since a while
Easy
0,69 stars, huehueOMG B...!
- 00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:
- 00:27:897 (1) - *Comment* This slider's form is so cool!
- 00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.
THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:
Normal
This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..
TVO's Hardfixed
- 00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?
K- 00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good. Square cross patterns are not always perfect, so i think it's fine.
- 00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this or even, you could make a totally new patterns to make it more enjoyable. I'm just going to keep my current pattern, because doing so will move the jump to the end transition. I'd rather have it in the middle of the pattern.
Example
By doing this, the spacing will mostly be the same.- 00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.
I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.
It should be ready to go!
bomber34 wrote:
Maybe because some people hate me for spamming stars on it?
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47221,0,1
F,0,47937,48414,1,0
Sprite,Foreground,Centre,"xfrtae.png",320,240
F,0,46983,47398,1,0
S,0,46983,47398,1,2
p3n wrote:
I don't think anyone cares how much of your KD you invest in your own mapbomber34 wrote:
Maybe because some people hate me for spamming stars on it?
sweet :3Roddie wrote:
GeneralEasy
- Add in Game Boy to the tags. Both Pokemon Red and Blue were both released for the Game Boy. added boy and gameboy
the game word itself is already in with Game FreakNormal
- I suggest increasing the Approach Rate and Overall Difficulty by one. Doing that will make Easy better to play over in my opinion. not a huge difference for me :3 to bad that sweet star difficulty rating of 0,69 is gone after that xD
- 00:04:995-I can see potential of having a new combo here. Give it a shot! cool
Looks good from what I can see. The spacing on Normal is fairly big but it's not such a big deal yeah maybe the spacing is relative high but I think it is still okay too :3
Ctb Cup
It's okay in my book! :D
TVO's Hard
- 00:15:014 (2)-Forgot to add a whistle there? TVO was fine with that
- 00:37:440 (1, 2)-It would be best to add whistles on both end points. that way, they'll sound good in my opinion. He does not think so
OniZodaAnd that's about it. Give me a call after you're done looking through my mod.
- 00:20:263 (59)-Perhaps it'll be good to add in a kat there. Doing that will form up to be a kdk pattern with the previous notes and it could play well that way in my opinion. _Gezo_ is fine with that