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Sean Paul - She Doesn't Mind (Daniel Ngo Remix)

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K i A i
??

K i A i wrote:

What the hell is going on my post..

sorry for using post continue.. i wasn't use 'quote' for my post.. but it was worked;;
Topic Starter
BounceBabe
Thanks to everyone for modding! Fixed almost everything, except form some suggestions and hitsound suggestions!
787B
Hey you ♬

General
Looks good.
Nice SB.

Easy
00:18:750 (4) - Hmm I dunno, hearing the finish hitsound here can fit perfect with new combo imo.
00:19:687 (1) - Remove new combo if added above suggestion.
Nothing much I can add here.

Normal
00:25:312 (3) - Hmm, making this aligned with 00:23:906 (2) - could interesting imo.
01:47:812 (3) - This isn't perfeclty stacked with 01:46:875 (2) - Suggest deleting current circle and replacing one for a better one at the same position, this should fix automatically.
02:45:000 (1,2,1,2,1,2,1,2,1,2,1,2) - This looks kinda repetitive imo. Why not try different patterns?

Hard
Move to x:252 y:156 for a better alignment with 00:17:812 (2) - ?
01:27:656 (5) - Add spin/break after this?
02:28:125 (1) - Not correctly stacked with 02:26:484 (1) - You should fix this.
02:45:468 (2,3) - Not quite sure if this was your intention at first place, could be better if this was stacked imo, or, give a reasonable distance then.
03:25:781 (2) - Looks a bit "harsh" to see coming because of overlap with 03:24:609 (1) - Give them a little more space?

Collab
01:41:015 - Add a note here to place for a triple stack fits good imo.
Couldn't find much stuff here anyways.

Good luck!
Topic Starter
BounceBabe
Waiting for the others to send me the update!
kosiga
Hi~ BounceBabe :)

thank you for thw request~

here my mod~

[General]
  1. Timing points - You have put a note in front of timing point. I think that this is necessary to fix. offset of timingpoint can make 00:13:125. This does not cause a problem even if you change.
  2. KIAI TIME - 02:00:000~02:00:117 - Why do you use short kiai time o.o? 01:00:000~01:13:125 - There have the same excitement with this part. so I recommend the same usage :P
[Easy]
  1. 00:15:000 - green, red line. You must not overlap them carelessly. When you change slider speed, it is applicable. so Please remove the unnecessary green line.
  2. 00:15:000 (1,2) - 00:15:000~00:27:187 I feel these looks bad in this part. I think that this is enough. http://puu.sh/1MDhd
    and Suggestion of the design for ex: http://puu.sh/1MGMx 00:15:000 (1,2,3,4,1) - make symmetry form with these.
    SPOILER
    448,256,15000,6,0,P|454:176|413:107,1,160,4|0,0:0|0:0,0:0:0
    328,204,16875,1,8,0:0:0
    256,96,17812,1,0,0:0:0
    184,204,18750,1,4,0:0:0
    64,256,19687,6,0,P|57:176|98:107,1,160,0|8,0:0|0:0,0:0:0
  3. 01:30:000 (1) - 01:30:000 (1,2) - I suggest that you make a different flow with these. http://puu.sh/1MFE5
  4. 01:40:019 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
    ・03:28:125
  5. 01:52:500 (1,2) - Is the different rhythm here really necessary o.o? I thought that conventional rhythm was enough :? 01:45:000 (1,2) - it's like here.
  6. 03:00:000 (1) - add finish to start of the slider. for beginning kiaitime
  7. 03:07:500 (1,2) - i recommend that you do not repeat the overlap like 03:00:000 (1,2) . http://puu.sh/1MHe8 ( 03:07:500 (1) - rotate by 10° )


    umm...=~=; You have put a clap in almost 1(long white line). but I thought 3clap is better than 1clap. ( and when can put it; 2,4 is better ) because when you put finish to 1, cannot put clap. i feel slightly noisy if put finish and clap together. :? make rhythm better by putting clap constantly~
[Normal]
  1. Slider Tick Rate: i recommend that you change it to 1. It does not have a meaning to use 2 for only this diff. I think that you should not use it to raise a degree of difficulty :P
  2. 00:15:000 - green,red line. same as Easy diff.
  3. 00:46:406 (3) - slider end 00:46:875 is enoght i think =~= 00:47:109 - I feel that it matches than take the sound here and 00:45:000~00:56:250 - This part also has a consistent rhythm.
  4. 01:11:250 (3) - I suggest that you attach a change than the flow of the straight line: http://puu.sh/1MIlf 01:07:500 (1) - use the copy of this.
    SPOILER
    176,312,71250,2,0,B|72:288|16:368,2,180,8|0|8,0:0|0:0|0:0,0:0:0
  5. 01:27:656(x) - I think that it needs to note here. also have drum sound and vocal. if you add it, combo color too long. so Please add NC somewhere.
    for ex:
    SPOILER
    188,48,82500,6,0,B|84:128|84:128|68:216|124:288,1,300,12|0,0:0|0:0,0:0:0
    168,336,83906,1,2,0:0:0
    184,272,84140,1,0,0:0:0
    200,208,84375,2,0,P|256:68|256:68|312:208,1,300,8|0,0:0|0:0,0:0:0
    328,272,85781,5,2,0:0:0
    344,336,86015,1,0,0:0:0
    388,286,86250,2,0,B|444:216|428:128|428:128|324:48,1,300,8|0,0:0|0:0,0:0:0
    256,44,87656,1,0,0:0:0
  6. 01:31:875 (x) - hmm...=~=; I think also better to put here.
  7. 01:40:019 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
    ・03:28:125
  8. 01:43:125 (3,4) - Suggestion of the rhythm: http://puu.sh/1MIEJ You switch from 01:43:945 to softsound. and i think it matches a vocal very much.
  9. 02:16:406 (2,3) - You should not put these for normal == i suggest 02:16:875 (3) - rotate -32°
  10. 02:25:781 (5) - add NC or 02:22:500 (1,2,3,4,5,6,7,8) - somewhere. becuase i think too long NC for normal :?
  11. 02:45:000 (1) - add finish to start of the slider. same as Easy diff
  12. 02:45:000 (1,2,1,2,1,2,1,2,1,2,1,2) - umm... This is too simple rhythm for kiaitime :? You can use more rhythm here. It improves rhythm of kiaitime more.
  13. 02:58:125~03:00:000 - Here is not the end of kiaitime. I think that you should put a sound during thistime if the sound continues kiaitime. for ex: http://puu.sh/1MIZw
  14. 03:25:781 (5) - add NC. or 03:22:500 (1,2,3,4,5,6,7,8) - somewhere. becuase i think too long NC for normal :?

    Comment of hitsound same as easy :P
[Hard]
  1. 00:15:000 - green,red line. same as Easy diff.
  2. 00:35:625 (1) - add clap to repeat of the slider. 00:33:750 (1,2,3,4,5) - it is the same pattern and it has the same sound here.
  3. 00:57:656 (1) - add whistle instead to clap. 00:56:250 (1,2,3) - You do not use clap here. 00:56:250 (1,2,3,1,2,1) - Probably it is a thing to let this part be quiet. so I thought that a flute was fit than here use clap. ( or 01:57:656 (1) - do not put anything like here
  4. 01:00:000 (1) - remove whistle to start of the slider. same as 02:00:000 (1) -
  5. 01:11:718 (1,2,3,4) - Why they are not symmetrical with the 01:09:843 (1,2,3,4)? I recommend that you use these symmetric. http://puu.sh/1MJrZ
    this makes an appearance better most. 01:10:781 (5,1) - Do you worry about this DS? I think that there is no problem. 01:12:421 (4,5) - This DS has sense of incongruity than there :P or 01:11:718 (1,3) - You can exchange these positions.
  6. 01:30:000 (1,2,3,4) - I thoght this too close DS was not a meaning :? It just wondering. 01:30:351 (x), 01:31:757(x) - when using it, can also be added the note here o.o?
  7. 01:37:734 (2) - just nazi. this slider 2nd point grid move to x104,y88. http://puu.sh/1MJEG 01:37:734 (2,3,4) - Reduce the overlap of these when played.
  8. 01:40:019 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
    ・03:28:125
  9. 01:55:781 (6) - add clap to start of the slider. ( and with 01:55:312 (5) - slider end ? )
  10. 01:55:781 (6,1) - I thoght this too close DS was not a meaning. 00:56:015 (4,1) - I think that how to use such as here is enough :?

    It is a map that has a good flow~
[Collab]
  1. 00:15:000 - green,red line. same as Easy diff.
  2. 00:24:375 (2,3) - This pattern is a little difficult. If you really want to use this pattern, i recommend that you use at least the color combo. so 00:23:906 (1) - remove NC and 00:24:375 (2) - add NC here.
  3. 00:25:546 (3) - Suggestion of the flow: http://puu.sh/1MJY7 Because I thought that your pattern was wrong o.o;;
  4. 00:47:812 (2,3,4,5) - nazi. http://puu.sh/1MKnh try like this? 00:48:046 (3) - x328,y112, 00:48:515 (5) - x328,y128
  5. 00:56:250 (5) - add NC. ( same pattern as 00:54:140 (4,1) -
  6. 00:58:476 (1) - Suggestion of the flow: this note stack with 00:58:125 (7). gradually enlarge DS. just my suggestion :D
  7. 01:21:562 (6) - add NC and 01:22:500 (1) - remove NC. ( same as pattern 01:17:812 (1) -
  8. 01:40:019 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
  9. 01:38:671 (5,1,2) - I have some sense of incongruity for rhythm here :( i feel this rhythm deviates for a vocal too much. for ex, i suggest http://puu.sh/1MKOd
  10. 01:58:242 - green line. It is difficult that a sound is too low and hears it. The silence is unrankable by this usage. >_< I think that 10% are necessary at least.
  11. 02:45:000 (1) - add finish instead to clap to start of the slider, and add clap to end of the slider. beginning of the here, finish is very fit than clap o.o
  12. 02:49:453 (4) - I just had a question to flow different from the others, but this is not a problem. ( your pattern stack with 02:48:984 (2) - :P
[SB]
  1. Layer.jpg
    ・11250~15000 - Fade stops on the way, I felt a little strange >_< I suggest to extend the fade.
    SPOILER
    Sprite,Background,Centre,"Layer.jpg",320,240
    C,0,0,,0,0,0
    F,2,0,11250,1,0
    C,0,11250,,255,255,255
    F,0,11250,13125,0,0.7 ⇒ F,0,11250,15000,0,0.7
    F,0,13125,15000,0.7 ⇒remove
    F,0,15000,15234,1,0
    F,0,28125,30000,0,1
    F,0,30000,31875,1,0
    C,0,150000,,0,0,0
    F,0,150000,151875,0,0.7
    F,0,151875,157500,0.7
    F,0,157500,159375,0.7,0
    F,0,159375,161250,0,0.7
    F,0,161250,163125,0.7,0
    F,0,163125,165000,1
very neat SB :3

Good luck~ :)
Reiji-RJ
http://puu.sh/1MMb8
Thanks all, fixed some miiiinor stuff
merchat7
M4M, sorry for delay.

[General]

I'm sure several modders already check this so I will ignore it.

[Easy]

- Quite high difficulty settings for a Easy that is just 0.80 star. -1hp or -1od. Also for spread reason.

00:13:593 - I personally do not like how slider tick sounds here, I recommend adding a timing point here that lowers the volume of this slider tick.
00:15:000 (1) - I really dislike how the repeat sound here as it's on the red tick. There is no other notes in this section that ends on a red. I have two suggestions, change the rhythm so that it's just on the white. Do soft sampleset on the repeat.
00:31:875 (2) - The way you did the rhythm and hitsound here really make me feel like there should be a clap on this note. It also go with the flash in storyboard.
00:33:750 (4,5) - Replace whistle with clap, keep the clap hitsound pattern going. Do only on end if you disagree with putting clap on above note.
00:39:375 (3) - Same as 00:31:875
00:41:250 (5,6) - Do same hitsound pattern as 00:33:750 or alternatively, add a clap at end to both sliders. I don't see why the hitsound pattern is change here. I'm fine with a bit of free styling or inconsistency, but when you do claps like this, I really think you need to add to the end as well so atleast it follow the drums. Currently, I do not see what you're trying to emphasize with the hitsound here.
00:46:875 (2,1,2) - The claps at begin of these slider doesn't compliment the clap in music well imo and sort of ruin the clap pattern used in music here. I prefer if you choose to do whistles instead.
01:00:000 (1) - Soft samplset + whistle on repeat.
01:03:750 (1) - ^ don't add whistle
01:08:906 (2,1) - I feel a bit uncomfortable hitting the hit circle because of the sound on 01:09:609. So I"m thinking that you should do a repeating slider instead. This also get rid of an overlap.
01:15:937 (1) - I suggest using the new slider shape which is done by editing .osu in notepad and changing the B to a P so for example
392,320,75937,6,0,B|488:288|456:192,1,160,8|0,0:0|0:0,0:0:0 is changed to 392,320,75937,6,0,P|488:288|456:192,1,160,8|0,0:0|0:0,0:0:0
and then you adjust the shape in the editor. This should give a smoother slider shape then the one now.
01:18:750 (1) - Same as 01:03:750
01:23:906 (2,1) - Same as 01:08:906.
01:30:000 (1,2,1,2) - I'm thinking more of a whistle pattern where there is a whistle on all the slider ends here (remove from begin of 01:33:750 (1,2)). The logic with this whistle pattern is vocal, although to fit better with this logic, there should be no whistle at end of 01:33:750 (1). Why am I saying this? I dislike how the current whistle pattern sound. There are some stuff you could follow like the instrument on 01:34:218 and 01:34:453. So for 01:33:750 (1,2) - I also suggest adding whistle on the repeat. In short 01:30:000 (1,2,2) - Add whistle to end. 01:33:750 (1,2) - Add whistle to repeat.
01:37:500 (1,3) - Same as 00:46:875, I'm especially bother by the clap at begin of (1). Also to keep consistent with what I mention for 01:30:000, add whistle at end.
01:41:250 (1,2) - Whistle > Clap > Whistle. Put the clap with the clap in music. I personally do not like how whistle sound at end so I would do whistle > clap > nothing for the two sliders.
01:48:750 (1) - Same as 01:00:00
01:45:000 (1,2) - I should also be mentioning to remove clap from begin here, but for some reason, they sound good to me. Just mentioning incase you're wondering why I didn't keep consistent with these clap suggestions.
01:52:500 (1,2) - soft sampleset + whistle at end
01:56:250 (3) - I find the whistle at end give a contrary feel to the music here. With the whistle, I think the music is going to get more intense, but it got softer or less intense here so I feel you should remove it.
02:00:000 (1) - Same as before about hitsound on repeat (soft sampleset, whistle...)
02:03:750 (1) - ^
02:08:906 (2,1) - Same as 01:08:906
02:15:937 (1) - Same as 01:15:937
02:17:343 (2,3) - Perfect place for clap if you did a different hitsound pattern :/
02:18:750 (1) - Soft sampleset + whistle on repeat. Also minor, but why is this slider slightly angled or slanted rather than straight.
02:21:562 (3) - I normally won't notice this, but clicking on this hit circle, the spacing from previous note is just 0.74 which I consider too big. Please resnap this.
02:23:906 (2,1) - Same as 01:08:906
02:45:000 (1,2,1,2) - I find the clap weird here. I really think claps should be on the hit circle and removed from the begin of the sliders. Then simply adjust 02:48:750 (1,2,3,4) - to be on (2,4) instead.I recommend doing whistles instead.
02:52:500 (1,2,1,2,1,2,3,4) - ^, exception on (4) clap is fine there.
03:00:000 (1,2) - Soft-samplset on repeat, keep the whistle
03:07:500 (1,2) - ^
03:18:281 (3,1) - Clap should be on hit circle, removed from begin of the slider. You broke the 1st/3rd slider tick clap pattern on here 03:16:406 (2) - (it's on the 4th white tick)
03:23:906 (2,1) - Same as 01:08:906

Polishing hitsound a bit, clap on 1st and 3rd white tick sound fine sometime, but not always.

[Normal]

Since this song is so long, I will skip this diff. However, this is not the only reason, I notice I will just remention a lot of stuff in Easy anyways like doing soft sampleset on the red ticks. I also recommend using the new shape slider shape/format as I notice some sliders didn't look too good.

[Hard]

- I really hate normal-whistle on slider body, since I notice you did this in several part of the map, I'll assume it's intentional. I mention this incase other modders agree with this or have mention it already.
- I notice you didn't put note on 01:02:109, 01:09:609, etc. I feel flow would be greatly improve if there was a note there.

00:13:125 (1) - The slider ticks sound horrible here imo, I recommend putting timing point to lower the volume.
00:17:812 (2) - When you put the slider like this, I expect one more repeat on this slider. If you don't want to do a kick slider for whatever reason, I suggest putting this in a different way.
01:00:000 (1) - Since this beatmap doesn't have any real issue, I"ll nazi a bit. Would be better imo if you move the end point more to the right so that it blanket 00:58:125 (1) - better. http://puu.sh/1N6my
01:23:203 (1) - Middle point two grid left looks better to me.
01:31:406 (3) - Whistle at end sound bad to me.
01:43:359 (5,7,1) - Keep a consistent hitsound pattern with 01:41:484 (2,4) - here. So, remove whistle from (7), add it to begin of (1).
01:45:468 (1) - End point one grid left, one grid down for better blanket. I recommend fixing without grid snap instead through.

No major problem.

[Collab]

00:13:125 (1) - Same comment again about the slider tick, please put a timing point to lower the volume of the slider ticks.
00:17:343 (5,6) - When I first saw this, I thought it was an anti jump 1/2 and not a normally spaced 1/4 note. So I suggest snapping this 1/4 note and the note that is stack on it to a lower distant snap (0.8x-1.0x)
00:21:679 (8) - Reason for this note? I find it plays better without this note and it's overmapped.
00:35:039 (5,6) - For better gameplay (more audible that I've hit the note), I suggest putting clap. This is also to emphasize that you are doing a slightly different rhythm from music (no note on the white tick which contain a very strong/prominent bass drum sound). Alternatively, if you hate clap sound on blue tick, then do atleast whistle.
00:36:914 (5,6) - ^
01:37:500 - 01:43:593 - Clap hitsound should follow clap music, there's no reason not to do it here
01:39:257 (1,2) - Too close to previous note, please snap to 1.3x, the sudden lower spacing always mess me up here.
01:53:203 (3) - soft sampleset at end.
01:55:078 (3) - ^
*02:46:171 (5,6) - Really think clap on blue tick sound bad here, recommend to put on red instead.
02:48:046 (7,8) - ^
02:46:406 (7) - Remove clap from end
02:46:875 (1,3,4) - Remove clap from (1,4), put on (3), sound better to me and more fitting with the music's clap.
**since the same rhythm repeat, these suggestions apply to those parts too, please keep that in mind. I don't want to retype the same thing several times.
02:59:062 (1) - I'm not fond of this anti jump
03:17:929 (4) - Not too fond of clap sound at begin here.
03:21:445 (4) - ^, add clap to end of 03:21:562 (5) - instead and begin of 03:22:031 (6) - instead of whistle.

I"m not too fond of double stream and death stream at this bpm. (optimal range for stream is around 150~170bpm) and sometime you do double stream when there are note on the white tick/red tick e.g. 00:37:031.

I can't say I agree with how hitsounding is done at some parts. I try to give a few pointers, but it's difficult for me to mod it without redoing most of the hitsound for you. I'm also not fond of certain mapping decision in Insane/Collab. Nevertheless, I still feel this deserve a star, but I notice you didn't star any map in your past 15 mods. So for this reason, I will keep my kudosu. I did a fast check so if you did star a beatmap, sorry that I miss it.

I hope this mod help you, good luck!
Loneight
Hi~
Request from PM.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Useless green line:
    03:28:125 -

  2. 00:18:750 (4,1) - swap NC, I hear there have a heavy vocal and you use finish for there, so I think NC it will suit

[Normal]

  1. Useless green line:
    03:28:125 -

  2. 01:18:750 (4) - NC, because 01:03:750 (1) - have NC
  3. 01:27:656 (8) - I think overlap dosen't suit for vocal, try to separate it
  4. 01:35:625 (3) - same as ^
  5. 02:16:406 (2,3) -let them don't touch each other will better
  6. 03:30:000 (2) - same as 01:27:656 (8) -

[Hard]

  1. Useless green line:
    00:15:000 -
    01:40:019 -
    01:45:000 -
    03:28:125 -

  2. 00:23:906 (6) - get 4th point on x:256 y:116 to make perfect blanket ~
  3. 01:02:812 (3) - add whistle on slider's end, I hear there have a sound can use it
  4. 01:17:109 (4,7) - add whistle on (4) and (7) slider's end , reason same as ^
  5. 01:17:109 (4) - NC, because 02:02:109 (1) - have NC
  6. 02:02:578 (3) - same as 01:02:812 (3) -
  7. 02:17:109 (4,1) - swap NC and 02:18:750 (3) - NC, let them same as previous NC's law
  8. 02:17:109 (4,2) - same as 01:17:109 (4,7) -
  9. 03:02:109 (4) - NC, because 02:02:109 (1) - have NC
  10. 03:02:109 (4,7) - same as 01:17:109 (4,7) -
  11. 03:17:812 (2) - same as 01:02:812 (3) -
  12. 03:18:750 (4) - NC, let it same as previous NC's law

[Insane]

  1. Useless green line:
    00:15:000 -
    01:40:019 -
    03:28:125 -

  2. 00:21:679 (8) - I just think it is superfluous for vocal, try to re it
  3. 00:31:406 (5) - get it on 00:31:523 and adjust the distance, I think will much suit for vocal
  4. 00:32:929 (4) - same as 00:21:679 (8) - I
  5. 00:56:250 (5) - NC, because 00:54:375 (1) - have NC
  6. 01:59:062 (3) - please NC it for easy to read this note
  7. 02:58:125 (1,2) - in test play, I find the distance is same as 02:57:656 (9,1) - , but different time intervals, try to increase 02:58:125 (1,2,3) - distance
good luck :3 ~
Aurele
I really enjoyed the Collab difficulty, please, take my stars
Topic Starter
BounceBabe
Thank you !
bomber34
Sry that i start modding this so late :X Your other map already got ranked before i could mod so i decided to place this map on top of my priorities.
But I guess I cannot mod all diffs in a row. Let's see how far i get
[General]
  1. Would be nice if Easy and Normal have same KIAI, because it is from the same mapper
  2. Overall i am not really happy with the KIAIs how they are divided. KIAIs should be used for the chorus which occurs on
    01:00:000 - 01:30:000 -
    02:00:000 - 02:30:000 -
    03:00:000 - 03:30:000 -
    I mean I see the problem that the KIAIs would be to much or so but maybe use just the first parts of each KIAI (I mean they repeat after 15secs) or so ._.
    I would at least love to see something around 02:00:000 - 02:30:000 - as a KIAI too. It is so weird that there is none
[Collab]
BounceBabe
  1. 00:22:031 (10,11) - Not a huge fan of this stack. My biggest issue is that the flow from (9) to (10) is a bit choopy. Your angle is to strong. I think the flow is better when you put (10) to X: 220 Y: 232 . Let's say around that. To be honest I also would prefer if there is no stack and the movement goes up for (11). Try (11) X: 144 Y: 172. I like that better but you will probaly get a slight overlap with (10) and 00:22:500 (1) -
  2. 00:24:609 (3,1) - That plays weird imo. I see what you were going for but maybe you should try chaning the pattern (1,2,3) for example you just switch 00:25:078 (1,2) - with ctrl + g and move (3) to the other side then. That feels better for me.
  3. 01:16:875 (1,2,3,4) - the transition of (2,3) plays very random and weird imo. ._. I don't know of to explain it why it feels wrong. I think you should either try it like 01:20:625 (1,2,3,4) - or like the picture below (ignore (5) in that picture)
  4. 01:28:125 (1) - the claps sound very weird. I would recommend to remove like removing the clap from sliderstart and only let it on slider end. But I am not very sure about that :X
  5. 02:21:796 (8) - not sure about that slider. it is partially hidden by me because of Hitbursts 02:20:859 (1,2,3) -
  6. 02:49:453 (4) - Weird stack ... place (4) under (2) ... you do that pattern more often and it feels better, I think
Reiji-RJ
  1. 00:33:750 (1,2,3) - The flow between (2,3) bothers me. Because of the shape of slider (2) I feel that (3) should be more to the right like X: 400 Y: 216
    but that doesn't look so good because it partially is overlapping with (1) then. Maybe (2)'s edge should face to the other direction like (1) does and then you put (3) on X: 328 Y: 208 or X: 344 and Y: 216. Maybe (1) and (2) play weirder then but i think that is better than the current state.
    Maybe you also should think about using a different spacing for (2,3) because 1.2 x DS feels to short and may cause this bad flow feeling
  2. 01:32:109 - add Hitcircle. Sounds like something is missing at the moment
  3. 01:51:562 (3) - don't know why this one bothers me. I looked if ctrl + g would work but it is meh I guess. Maybe use a different angle like place (3) on X: 340 and Y: 188. But I am not sure about that one either :/
  4. 03:03:515 (6) - allign that between (5) and (1) ... so you have a straight line. Feels and plays better imo. (6) something like X: 420 Y: 276
nice collab :3

[Hard]
  1. 01:05:859 (1) - Maybe use a different angle so this slider fits more to the bow slider 01:05:156 (4) -
  2. 01:07:500 (1,2) - don't like the flow between them. Maybe something like this?
  3. 03:22:500 (1,2,3) - overlap looks bad and flow isn't that nice either
This diff is fine but not my taste of mapping stlye

[Normal]
[*]

Other diffs will follow .-. I am so limited with my time and motivation at the moment >.<
jonathanlfj
modding as requested :)
i mapped for this song too~with faster bpm and stuff lol

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Looks good, nice lighting effects

[Easy]
OD-1, too high for 1 star Easy imo
00:45:000 (1,2) - make a better blanket for these 2
01:27:656 (3,4) - stack may be too confusing for newbie players, perhaps take it out of stack (or in the case you want to keep the stack, please center these notes)
01:48:281 (3) - clap? to follow what u did at 01:48:750 (1)

[Normal]
00:46:406 (3) - its kinda awkward to have the slider end at 00:47:109 because there are no music backing it up there...maybe just end it at 00:46:875
01:03:281 (5) - clap
01:27:656 (4) - whistle
01:31:875 - add a note here? sounds quite empty
01:40:781 (6) - clap here and at 01:42:656 (2) since you started the clap pattern with 01:38:906 (3)
01:56:250 (3) - make it look like this? 03:04:218 (5) - NC
03:25:781 (1,2) - put the whistle on 03:25:781 (1) instead of 03:26:015 (2)
03:30:000 (2) - Please take this out of stack, because all the other stacks under slider you did were 1/2, this 1/1 stack may cause players to be tempted to hit early resulting in troll x

[Hard]
00:35:625 (1) - add clap to the middle repeat, and blanket 00:36:562 (2) properly
00:53:906 (3) - clap should be on this note
00:58:125 (1) - i would silence this slider so the slider ticks are not heard. same applies to later occasions
01:07:500 (1) - stack this perfectly on the end of 01:06:562 (3)
01:18:750 (1) - stack under 01:17:578 (6)
01:35:625 (5) - NC
01:40:078 (3) - stack under 01:39:140 (1)
01:55:312 (5,6) - do the same clap pattern as 01:53:437 (2,3), and was the non-stack with 01:56:250 (1) intentional?
02:54:375 (6) - NC should be here instead of 02:54:843 (1), and it would be better if u can unstack 02:54:843 (1) and put it elsewhere to keep consistent with 02:48:281 (4,5,1,2)
03:03:750 (1) - stack under 03:02:578 (6)

[Collab]
00:43:125 (1,2,3,4,5) - do a gradually decreasing volume here would be great for the consecutive finishes
00:45:000 (1) - add finish on slider head
01:15:000 (1) - ^
01:20:156 (7) - move up 1 grid for better spacing between 01:19:687 (5,6)
01:58:359 (1) - i would shorten this to 01:58:593 and add a note at 01:58:710 which represents the music better
02:15:000 (1) - add finish
02:21:796 (8) - the hitbursts of 02:20:859 (1,2,3) makes this slider hard to see, try this 02:49:453 (4) - place this under 02:48:984 (2) instead, flows better imo and not as much troll on hidden
really like the jumps :D

Thats about all, great mapset! Good luck on ranking ^_^
Royston
Hey... you. Here's my mod.

[General]
02:00:000 - 02:15:000 add kiai? This section seems musically identical to 01:00:000 - 01:15:000, and you have kiai there
Nice upbeat song, I can see why you mapped it.
Good difficulty spread as well.

[Easy]
00:46:875 (2,3,1) - The spacing from the (3) to the surrounding sliders is inconsistent and makes it look a little odd, I would move (3) and (1) a grid to the left each to even it out a bit
01:15:937 (1) - Whistle on slider end?
01:17:343 (2) - Remove whistle?
01:17:812 - Add circle here? Goes with the lyrics and keeps the flow going imo
01:48:750 (1) - I would remove the clap from the end of this slider, sounds odd to me
02:17:812 - same as 01:17:812

[Normal]
00:23:906 (2) - I'd move this a grid down
01:22:500 (1) - not sure about this slider shape, I think a smoother shape work better (same thing for the other sliders like this one)
02:22:500 (1) - I'd use the new slider algorithm here, this slider's shape is a bit odd
02:52:031 - Add a circle with a finish here? It would break up the monotony a little and fits with the vocals imo
03:27:656 (4) - I'd move this to to x:220 y:276 to keep spacing smoother

[Hard]
I like the normal whistle usage in this diff. Maybe consider doing something similar in the other difficulties?
02:47:109 (1) - move note to 02:47:226? listening at 50% playback it seemed to fit better there
02:49:101 - add note?
02:54:726 - ^
note that you'll probably want to adjust spacing if you take any of these suggestions
Nothing else to really mention, this diff has a really nice flow to it

[Collab]
01:59:062 - use the drum sampleset here? Could sound pretty good
02:23:437 (4) - Move the right slider node of this slider up one grid so it mirrors the (3), looks better that way imo. be sure to move (5) up as well if you do this
02:51:796 (7) - I'd delete this note, to reflect the slight variation in the music
Some of the clap patterns feel a little strange to me. For example, 03:11:250 - 03:15:000 - the transistion here feels odd since you're going from claps on the 2nd and 4th beats to claps on the 1st and 3rd beats. I'd try to make the hitsounding a little more consistent. But this was diff really fun to play, nice job. :D
Reiji-RJ
Oh yeah, fixed! Thanks all!
http://puu.sh/1OOTI
Topic Starter
BounceBabe
Thanks to all! Waiting for Vass' changes
Mystyk
General:
02:00:000 (1) - Why is there no Kiai Time here? it's a chorus part too

Easy:
clap sounds - I don't understand why you purposely didn't place the hit sounds on the right place ;_; it made me really rage to be honest, since I can clearly hear them, and you placed them exactly before and after the clap sound (in the music). I hope you understand what I'm saying. I doubt you'll change this though, since you would have to apply it to the whole difficulty.
For example here: 00:46:875 (2,3,1) - you put clap at the end of the slider (2) and the beginning of the other slider (1), when there is no clap sound in the music, but you didn't put a clap sound on (3) when I can actually hear it. For me this is very annoying >.<
from 00:13:125 (1) - 00:45:000 (1) - until here I think you shouldn't place claps, because the music is not loud, and the clap is really loud it doesn't fit so well, it would be enough to use soft whistle sound and finish, and a bit louder sounds in general, because some places sound as if there is nothing there and it's a bit weird, and if you didn't use clap in this time period, you could emphasize more how the music gets more "energetic" and it would be nice
01:03:750 (1,2) - put this one grid to the right (in grid level 4) so that the blanket will look a bit nicer :P - http://puu.sh/1OPmm (and like this the distance will be fine)
01:08:437 - add hit circle? (you did the same with this 01:08:906 (3,1) - and it would fit the music too)
01:15:937 (1) - you could make that curve nicer - example - http://puu.sh/1OPvX
01:23:437 - same suggestion as before, add hit circle?
01:51:562 (3) - it feels a bit weird to click on this hit circle, so I would suggest you to do this - http://puu.sh/1OPyy - add a repeat slider, it fits the vocals too!
02:15:937 (1) - same thing as mentioned above about the curve
02:52:500 (1) - ^ but here there is also a slider coming up, which might be a blanket, so at least you should make this nicer in my opinion
03:03:750 (1,2,3,4) - I think this is a bit boring to play, I know this is an easy difficulty, but maybe you could add a slider or a repeat slider in the middle, instead of (2) and (3), and it is not that comfortable to click, because there aren't really "big" beats in the music at those places, you placed them exactly between the big beats, but you did that previously too, that's why I'm saying that you should consider putting in at least one slider, or a repeat slider instead of (3) and (4), or other options, it's up to you

Normal:
00:32:812 (4) - I think this is not properly stacked with (3), you see? - http://puu.sh/1OPHD
00:52:500 (1,3) - you did the claps properly before, but didn't follow that pattern here, you should add clap at the end of both of the sliders
01:24:375 (4) - this shape is not nice in my opinion you could try something different? an example - http://puu.sh/1OPO9
01:47:812 (4) - stacking again
02:03:750 (1) - make this nicer, just delete the slider, and make it again with 3 points, it will make a nice curve - http://puu.sh/1OPQX
02:07:500 (1,2) - try to make (1) a nicer blanket - http://puu.sh/1OPSn - and do the same with (2) because that one is a blanket for (3)
03:15:937 (3) - this sounds empty without a clap
03:20:156 - add hit circle, if it's not there the flow is not the same as before, and this is a fast part so you shouldn't make it slow by not placing there anything
Please fix the Kiai Time, it's not the same as on the other difficulties:
Kiati Time - http://puu.sh/1OPW5 - Easy (it is fine on easy)
Kiai Time - http://puu.sh/1OPVU - Normal (should be fixed)

Hard:

00:17:812 (2) - add one more repeat or a hit circle because of the vocal sound
00:53:671 (2,4) - I think the flow would be better if you did ctrl+G to these 2 notes
01:07:500 (1) - you should put this about 4 grids up (grid level 4) in order to make it a nice blanket - http://puu.sh/1OQOA - and then place (2) and (3) a bit further from their original place....or actually put the whole pattern a few grids up
01:19:453 (2) - make this a bit more curvy so that the "blanket" is nicer
01:40:078 (3) - stack this properly with the end of this 01:39:140 (1) - slider
01:48:750 (4,5) - I personally don't really like how (5) is placed under (4) so maybe put it somewhere else?
03:04:453 (2) - a bit bigger curve again?
03:07:500 (4) - rotate this a bit ? (because of 03:06:562 (2) )
03:22:500 (1,2,3) - same as mentioned before
03:26:484 (3) - it would be nicer if you placed this a few grids down to make (2) a blanket (and after that place (4) a bit further from (3) )

Collab:

00:23:906 (1) - make this a nicer blanket - http://puu.sh/1OQ2x
00:31:875 (1) - it would be nice if you removed this slider and made a stream instead, it would fit a lot
00:45:000 (1) - make this shape nicer - http://puu.sh/1OQ49
Try this clap pattern at this place please:
SPOILER
00:45:000 (1) - add clap at the end of the slider? because of the vocals :P
00:45:937 (2) - remove clap
00:46:406 (5) - add clap
00:46:875 (1) - add clap at the end of the slider
00:47:812 (2) - remove clap
00:48:281 (4) - add clap
01:05:625 (1,2,3,4) - you could add a stream here instead of the slider
01:09:375 (6,1,2) - put these a bit further, for example stack them with (4)
01:16:875 (1,2,3,4) - these sound very weird, it would be better if you removed the clap from 01:16:992 (2,3)
01:20:625 (1,2,3,4) - same as above
01:24:023 (4,5) - the claps sound weird to me
01:25:078 (1,2,3) - this feels empty, and also this pattern is similar to this one - 01:26:953 (1,2,3,4) - you put hitsounds here, but you didn't at the previous, so that's why you should do the same at both places
01:28:125 (1,2) - mentioned before - same as 01:16:875 (1,2,3,4) - just with sliders
01:58:828 (2) - the stacking is not done properly
02:18:750 (1) - you could make that curve nicer
02:25:546 (4) - copy and flip (3) it is a bit disturbing that they are not "in one line" I mean it would be nicer like this - http://puu.sh/1OQGa
02:29:062 (5) - place this further from (4) and (6) it would be more fun to play
03:11:953 (3) - put this on the X axis - http://puu.sh/1OQIy - and to keep the distance you can just put (4) somewhere else

Hard if a guest difficulty and I thought the difficulty name should include the creator's name, if it's a guest difficulty (though you have a storyboard which tells), but I'm not sure where I read this (and right now I cannot find it in the ranking criteria either X_X).

I liked this difficulty and Hard, the both have nice flow, but I don't like the placement of the hitsounds in general.
Anyway, nice map.

Edit: sorry if my mod is not so useful, the things I mentioned are mainly really small things (except kiai consistency) >.<
Topic Starter
BounceBabe
It was usefull to me, thanks!
Mystyk
you get a star from me :3
Topic Starter
BounceBabe
Thanks!
Sonnyc
The song is like http://osu.ppy.sh/s/53986 lol

Easy:

00:15:000 (1) - 1 Grid up
00:41:250 (5,6) - Use whistle for consistency?
00:45:000 (1,2,1) - I don't think Clap quite fit well here
00:50:625 (2) - Delete Clap at the first
00:52:500 (1,3) - Delete Clap?
01:37:500 (1,3) - ^ Well there are similar things I can find afterwards but never mind if those were your intention
01:52:500 (1) - Finish at (2,3) sounded quite odd. So add Finish at the start to prevent that
02:21:562 (3) - (120,56) for spacing
03:18:750 (1) - 1 grid left

Normal:

00:50:625 (5) - Quite an odd finish to me
01:51:562 (4) - Delete this? I don't think this is the perfect beat for a normal
02:22:500 (1) - Change the form? Imo sharp curve don't look nice
03:05:156 (3) - Clap sounds better than Finish
03:07:500 (2) - Add Finish at the start

Hard:

01:07:500 (1) - Put at the end of (3)?
01:12:656 (5) - Make this symmetry like 01:10:781 (5)
01:18:750 (1) - End of (6)?
01:22:500 (4) - Shouldn't NC start at here, due to your pattern?
01:27:656 (5) - Make the slider like this, for a better flow : http://puu.sh/1Phhe
01:30:000 (1,2) - I'm not sure if this is the perfect space reduction
01:31:406 (3,4) - ^
01:40:078 (3) - End of (1)?
01:47:812 (1) - Place somewhere like (376,56) to make more readable? (the suggested space isn't the perfect place >o<)
01:50:156 (6) - Ctrl+G to make relate this pattern with 01:53:437 (2,3)?

Collab:

00:21:679 (8) - Delete this. Feels overmap
01:06:093 (2) - Uhh reduce space with the previous note. 1/4 slider hit isn't expected in this kind of spacing.
01:30:234 - Consider adding a note
02:49:453 (4) - Why not place up at (2)?

Imo hit sounds sounded quite random, but I think it's fine. Take my star~~

Actually I almost got this post lost lol Chrome prevented though :3
Topic Starter
BounceBabe
Haha, and thanks for mod and star!
quiz-chan_DELETED
Whazuuup~

[General]
If you want to do something for the aesthetics, you can remake three-node sliders with the circular slider feature.

[Easy]
00:33:750 (1) - New combo, please.
Easy diffs shall have frequent NCs.
00:41:250 (5) - ^

Yes, that was it already ...for this diff...

[Normal]
00:18:750 (1,2) - I don't like how (1)s end overlaps with (2)s track. Could you change that somehow?
01:36:562 (4) - Feels so "lonely" there, please space it properly *if possible*

Perfection.... that's it again

[Hard]
01:13:359 (6,7,1) - Personally I would have stacked this. Again, personal taste.

Flawless!!

[Collab]
02:58:125 (1,2,3,1,2,3,4,5) - This might confuse players a bit because the 1/2 beats have more space between them and yet one needs to tap faster compared to the other three beats that are closer to each other. I hope you can understand my point in this.

Sorry for extremely short "mod" but there was nothing else I could possibly point out. :P
Topic Starter
BounceBabe
Thanks updated!
Reiji-RJ
http://puu.sh/1PBzu
Thanks for helpful mods, guys!
Sushi
Totally not a 1h30 IRC mod.

SPOILER
17:34 Sushi: how many people are involved in this collab
17:34 BounceBabe: 2 why
17:34 Sushi: Good
17:34 BounceBabe: o.o
17:35 Sushi: I hate collabs involving lots of people for short songs
17:35 BounceBabe: oh
17:35 Sushi: The difficulty gets completely wtf
17:36 Sushi: no particular consistency, style which are not blending well, etc
17:36 BounceBabe: ^^'
17:36 BounceBabe: i like reiji's style
17:36 Sushi: Even if I'm ok to participate into these kind of collabs from time to time, I know they generally don't look great
17:36 BounceBabe: ye.. xD
17:36 Sushi: except if it is well managed, deciding exactly how the map should look, etc
17:37 BounceBabe: well, it flows good imo
17:37 BounceBabe: and the two styles fit together
17:37 Sushi: I'll see that
17:37 Sushi: Yeah, in general, when it's just 2 people, it feels ok
17:41 Sushi: black sliders eeeeeeeeew
17:41 Sushi: it totally doesn't fit
17:41 BounceBabe: D:
17:41 BounceBabe: its does!
17:41 BounceBabe: everything is black on this map, black n white o.o
17:42 Sushi: Huh, if the combo colour were black and white, I wouldn't mind but...
17:42 BounceBabe: i thought black is unrankable
17:42 Sushi: Or at least gray or something
17:42 Sushi: With the colors it just look huh
17:43 Sushi: or something close to grey
17:43 Sushi: Like gray-blue
17:43 Sushi: gray-green, etc
17:43 BounceBabe: for the slider
17:43 Sushi: for the combo colors
17:44 BounceBabe: oh god no, i always use bright colours so its more visible
17:44 Sushi: Ok, but the black sliders look weird imo
17:44 BounceBabe: especially when its a techno, trance whatever song is
17:44 Sushi: That was the first thing I saw
17:45 BounceBabe: wtf wheres my skin u.u
17:45 BounceBabe: orz
17:48 BounceBabe: ok, uploaded again WITH skin
17:48 BounceBabe: now it should be better
17:48 Sushi: The hitnormal is noticeable only in the collab >_>
17:49 BounceBabe: oh?
17:49 Sushi: A little in hard
17:49 Sushi: I mean it really blends too much with the music
17:49 BounceBabe: i can here it perfectly fine o.o
17:49 Sushi: In easy and Normal, you don't even know there is a hitnormal xD
17:49 Sushi: I first thought it was silenced in normal and easy
17:50 BounceBabe: ok in easy you almost cant hear it but on the other ones its fine
17:51 BounceBabe: hmm
17:51 Sushi: That slider ball needs something more
17:51 Sushi: it feels....... dead...
17:52 BounceBabe: uh?
17:52 Sushi: A little animation
17:52 Sushi: (the skin)
17:52 BounceBabe: yes
17:52 BounceBabe: it was like it was on the skin
17:52 BounceBabe: there only was this element
17:52 BounceBabe: hmm
17:56 Sushi: 00:58:593 - I love that thing with the SB <3
17:57 BounceBabe: yes, i tried to SB to the sound
17:57 Sushi: It really is nicely done
17:57 BounceBabe: thank you ^-^
17:59 Sushi: I'd say there are some sliders that could be polished, specially with the new 3 points sliders
18:01 Sushi: In normal, for example : 01:52:500 (1) -
18:03 BounceBabe: kk
18:08 Sushi: In the Collab
18:08 Sushi: 00:24:609 (3) - I would have seen this one a lil bit closer
18:08 Sushi: in term of flow
18:09 Sushi: As the previous note, as it is stacked kinda break the movement
18:10 BounceBabe: k fixed
18:12 Sushi: Hmmm
18:13 Sushi: I got something but It's not the kind of things I like to suggest
18:13 Sushi: Cuz that will break the intention of the pattern
18:13 BounceBabe: tell me where and what :)
18:14 Sushi: 01:16:875 (1,2,3,4) - In terms of musicality I find it better with two
18:14 Sushi: And the current pattern, put whistle on 1 and 3 rather than on 2
18:14 Sushi: or 1 and 4
18:14 BounceBabe: lets see
18:16 BounceBabe: changed the whisles but how do you mean with only two?
18:16 Sushi: Ah
18:16 Sushi: I mistyped xD
18:16 Sushi: 01:16:875 (1,2,3,4) - In terms of musicality I find it better without (2)
18:16 Sushi: Is what I meant
18:16 Sushi: This particular one, I don't like to have suggestions like that
18:17 Sushi: So I'm trying to see if there is a way to make it sound better
18:20 BounceBabe: ok
18:20 Sushi: maybe use the soft sampleset for (2)
18:21 Sushi: Oh, using it for 2 and 3 might work
18:22 BounceBabe: yes that sounds good
18:22 Sushi: That could be applied on next similar patterns
18:22 BounceBabe: will do ofc
18:22 Sushi: <3
18:24 Sushi: 01:58:242 Please don't make it so low volume here, with the slider not having ticks, you don't know it's length, don't hear when it ends, etc, plus there's a note on 1/4 right after, that's just confusing
18:24 Sushi: Crap xD
18:25 BounceBabe: xD
18:25 Sushi: 01:58:242 -
18:26 Sushi: you can add a hitsound to lower the sliderslide volume (not totally mute it, heh)
18:26 Sushi: and put the section at around 40-50%
18:26 Sushi: and whistles on 01:58:828 (2,1) -
18:27 BounceBabe: kk done
18:27 BounceBabe: i had it with more volume once but since theres not much sound
18:28 Sushi: 02:58:476 (2,3,1,2) - :(
18:29 Sushi: The anti-jump between 3 and 1 is not good here :(
18:29 BounceBabe: ._.
18:29 Sushi: Maybe a little too close
18:29 BounceBabe: shall i flip 2 and 1?
18:30 Sushi: no no, I mean, the anti jump feels a little non instinctive
18:30 BounceBabe: mh
18:30 Sushi: Owait
18:30 Sushi: nvm
18:30 Sushi: It's good
18:30 BounceBabe: ... what now :'D
18:30 Sushi: It was a bad feeling I had
18:31 Sushi: But it actually looks good
18:31 Sushi: And plays fine
18:31 BounceBabe: ok xD/
18:33 Sushi: The SB will have a little issue with Widescreen : http://osu.ppy.sh/ss/575490
18:36 BounceBabe: orz i know
18:36 BounceBabe: unfortunately
18:36 BounceBabe: http://osu.ppy.sh/ss/575492
18:36 BounceBabe: hm
18:36 BounceBabe: on editor there is one though on the side
18:36 BounceBabe: left side
18:36 BounceBabe: for me
18:37 Sushi: aw
18:37 Sushi: Then it's not your SB fault, then
18:37 Sushi: 02:25:312 (3,4) - This plays weirdly
18:37 Sushi: The jump feels kinda random
18:38 BounceBabe: its a pattern
18:38 BounceBabe: 02:22:968 (3,4,3,4,3,4) -
18:38 Sushi: If it was on the "does" of "doesn't mind", it might play better, but there's nothing with the music that would really explain this pattern here
18:39 Sushi: on 02:22:968 (3,4) - that's exactly what I said ^ :3
18:39 Sushi: It fits
18:39 BounceBabe: kk
18:39 BounceBabe: youre right
18:40 Sushi: That's what you should always keep in mind, for jumps
18:40 Sushi: "does it fit the music ?"
18:40 Sushi: "or is it just a jump to have a jump?"
18:41 BounceBabe: .. xD ok
18:41 Sushi: Damn, I hope the PM savelog problem is solved xD
18:41 Sushi: YUSS it is
18:41 BounceBabe: there was a bug? O.o
18:41 Sushi: Yeah
18:42 Sushi: When you wanted to savelog a PM
18:42 Sushi: It first gave you an in-game error
18:42 Sushi: And if you tried one more time
18:42 Sushi: Craaaaash
18:42 BounceBabe: lol
18:42 BounceBabe: never happened to me
18:42 Sushi: Yeah, it was with the previous update
18:43 Sushi: didn't last long
18:43 BounceBabe: oh
18:44 Sushi: so yeah, same applies to 02:27:187 (3,4) -
18:45 BounceBabe: not sure about this jump now http://osu.ppy.sh/ss/575506
18:45 Sushi: Nah, this one fits imo
18:45 BounceBabe: ok
18:45 Sushi: If you are unsure
18:46 Sushi: You can reduce it a bit, and try to make the same on the next patterns
18:46 BounceBabe: its fine now moved these 02:26:601 (1,2) - a little then
18:47 Sushi: We have the same thing here 03:18:750 (6,1) -
18:47 Sushi: I'd rather put the jump on (6) rather than on (1)
18:48 Sushi: And if (6) is like near (1), the feeling the jump provides towards the music is just awesome
18:49 BounceBabe: how about stacking on 1
18:50 BounceBabe: no thats odd xD
18:50 Sushi: yeah, pretty much xD
18:50 BounceBabe: hmmm
18:51 BounceBabe: and onto 03:19:453 (4) -
18:52 Sushi: hm ?
18:53 BounceBabe: stack 6 on 4
18:54 Sushi: No, not good
18:54 Sushi: The thing is
18:54 Sushi: What you should try to do is putting (6) somewhere it will trigger a jump between (5) and (6)
18:54 Sushi: and a normal play between (6) and (1)
19:00 BounceBabe: http://osu.ppy.sh/ss/575523
19:00 Sushi: Oh wait
19:00 Sushi: I think we weren't on the same pattern xD
19:01 Sushi: Ah, actually yes
19:01 BounceBabe: o.o
19:01 Sushi: You didn't get what I meant xD
19:02 Sushi: I meant something like that : http://osu.ppy.sh/ss/575525
19:03 BounceBabe: jericho says how its now it suits better
19:03 Sushi: it suits better, but puting a jump on (6) is even better imo
19:04 Sushi: But oh well, opinions xD
19:11 Sushi: That was basically the (only) things I needed to point out
19:11 Sushi: >1h30 modding yeaaaaaaaaaaah
19:12 Sushi: That's a good sign, if I spend time on modding something, that's either something I like and I want to improve
19:12 BounceBabe: ehe, i remapped something due to jumps
19:12 Sushi: Or something crappy xD in that case, first option
19:12 BounceBabe: only the last part
19:12 BounceBabe: lol
19:12 BounceBabe: jeri agrees
19:13 Sushi: :3

This looks good!

*shoots a kd*


EDIT : Stuff were done, and the map is pretty much in a good shape. I think I can throw a Bubble !
Aurele
Yay♥
Topic Starter
BounceBabe

Gabe wrote:

Yay♥
Yay :D
Makar
Shouldn't it be (Daniel Mastro Remix) ...?
Topic Starter
BounceBabe


So cruel D:, actually both is right
Birdy
Hey, should I mod this one or some other non-Nightcore map you have submitted? You asked for a mod for this and Dear You, but I couldn't mod Dear You before it got ranked, and I see this is bubbled already.
thesameplayer
Pretty nice map, waiting for approve :P
ztrot
BAM ranked.
Makar
grats!
mancuso_JM_
Congtatulations Bounce, Nice song :3
Dark_Ai
Finally :D

Glückwunsch ^^ ♥
XinCrin
Gratz BB :)
Topic Starter
BounceBabe

ztrot wrote:

BAM ranked.
Yus *Q* Thank you all for your help
Stefan
GamerX4life
Glückwunsch :)
Aurele
\:D/
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