我才做了半年图(rank也才一张)怎么这就被黑了;_;
被黑到和sco神麻婆放一起了都!(哭瞎)
被黑到和sco神麻婆放一起了都!(哭瞎)
24,20,51185,6,0,B|53:76|21:131|21:131|-4:179|4:222|50:255,1,240,0|8
138,195,72659,2,0,B|128:112|209:43|321:52|367:152,1,330,4|8
HelloSCV wrote:
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this
[spoilerbox]Rainbow's Easy
looks fine i think?
Normal
I think this diff looks littble bit hard for beginner ( just my think )
01:02:868 (1) - add note
02:25:764 (4) - delete note
All fixed in this diff.
Lunatic
00:55:606 (7) - add note?no,because it's on my purpose.
00:59:237 (3) - ^fixed
02:02:553 (4,5,6,7,8,9,10,11,1) - how about making notes more round?it takes too much time to correct itand i'm lazy
03:05:237 (6) - NCfixed
03:07:606 (6,7,8) - how about redicing distance?sorry...i think it's easy to catch.
Another taketori hishou xD
good luck!
Snowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Raibow's Easy]
00:04:448 (1) - whistle at the beginning
00:41:080 (1) - finish at the beginning
00:41:711 (2) - ^
00:42:027 (3) - clap
01:12:343 (2,3,4,5) - a bit hard for beginners,try to use sliders instead
02:17:080 (3) - make it looks better...
02:39:816 (2) - add a note and finish
02:54:974 (2) - ^
Almost fixed all!
[Normal]
01:43:290 - why break here?因为我懒
02:10:132 (1) - delete newcombofixed
[Lunatic]
00:05:080 (2) - 奇怪的位置诶...这个想和后面两个做成三角的...
00:19:606 (6) - ^ 感觉这个还好吧
00:20:909 (1) - 不要没事出现1/8啊......spinner头没问题吧...况且还可以转的更轻松
00:51:501 (5) - clap 这里已经用normal代替了啊
01:21:501 (1,2,3,4,5,6,7,8,9,10,1) - 建议使用稍微再大点的间距fixed
02:02:553 (5,6,7,8,9,10,11,12,1) - ^fixed
02:01:764 (6,1,2,3,4) - ...汝准备逆天么..使用2.0的间距就够大了大丈夫萌大奶!
02:27:974 (9,10,11,12) - 中间应该没有断开的这个特意做得0.0
03:19:922 (5) - 隐藏note?这个没挡吧
--------------------------------------------------eikka和sco老mapper
自己做的diff还算好 0.0
虽然还是有点感觉play起来并不是很清爽的那种
Wonderful Mapset
继续求mod吧>.>
Thanks a lot for modding~(It took me a long time to fix the mod orzkanpakyin wrote:
Hi.
[General][Rainbow's Easy]
- Seems okay.
Almost all fixed in this diff
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:04:448 (1,2,3) - Inconsistent spacing, please use distance snap to snap it again. Otherwise, it will affect the gameplay.
- 00:45:501 (3,4) - I'm wondering if you can make them symmetrically. It will show a cool effect if you change it.
- 00:51:185 (1) - (Desig) This slider shape looks weird to me. I would change it to this if I were you. But it is up to you.
Code and suggestion24,20,51185,6,0,B|53:76|21:131|21:131|-4:179|4:222|50:255,1,240,0|8- 02:17:080 (3) - ...I'm wondering why you want to use a long slider here. You all put 1/1 rhythm before. So I was expecting something like 1/1 or even 2/1 here.
- 02:20:237 (2) - (Design) I would move down the second point a little bit to improve the shape of slider and flow. You should adjust the spacing after change.
- 02:38:869 (x) - Hum..How about considering adding something here? Even a break or some notes/sliders.
- 02:54:027 (x) - ^Same.
- 03:04:448 (x) - I would add a note here if I were you because the kiai time is started. The starting point of Kiai time should be strong as I expect.
- 03:11:395 (1) - 折返違和感滿載....建議換個節奏.後面那個slider的節奏感覺好一點. 但是還是建議換掉來配合前面的slider.
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:12:027 (6,1) - Remove the finish sound on (6)- and then add a whistle on (6)- and (1)-. Finish sounds too 'Hard' for music and doesn't fit the music.
- 03:17:711 (3) - How about adding a finish at the end of the slider to fit the strong accent point.
[Normal]Yeah!Fix most of them!
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:24:659 (1) - I think this rhythm is quite weird. I prefer using 1/1 here. It will sound better imo.
- 00:27:185 (1) - ^Same. If not, remove the whistle at the reverse of the slider?
- 01:12:659 (3) - (design) I felt the slider was collapsed. I did some adjustment for you. Probably try it? I guess it will be much better.
Suggestion138,195,72659,2,0,B|128:112|209:43|321:52|367:152,1,330,4|8- 02:15:816 (1,2,3) - I have seen this pattern before. I hope you can change to another pattern if possible, make different variation to a map would be nice.
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:56:869 (2) - I was wondering why you want to put soft finish here. It didn't fit the music at all and I didn't see a reason that it was needed. Remove that and change it back to normal hitsounds would be nice. 簡單來說就是有違和感..
[Lunatic]
- Issue/unrankable stuffAll fixed here~
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 00:19:606 (6) - Sorry but this is unrankable because the slider end is silent. We can't silence the sliderend (inaudible) nowsady. Please change it to 20% at least. Btw, I can't see any reasons that it needs to be silenced.
- 01:55:606 (5) - (bad gameplay) I highly suggest to fix this. It is not unrankable currently, but the reverse of slider is covered by the hitburst of 01:55:132 (2) - . High proportion of slider is coverd. 這個是高危
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:08:237 (3) - (nazi) I would align 3 to (1.2)- .I guess it will look much better during gameplay.fixed
- 00:12:659 (1) - Would you remove this note because there are no drum sound or instrument to support this note so it sounds pretty weird to me with 2/1 rhythm. You need to add a new combo at 00:13:290 (2) - after change.fixed
- 00:26:395 (5,6,7,1) - Ah...Inconsistent spacing here. Do you make it intentionally? Please fix it if not. It is a gimmick. I felt extremely weird during gameplay. But it is not a actual problem, so I just leave this to you.fixed this
- 00:31:922 (5,6,1) - ^ Same.sorry but i'd like to keep this
- 00:55:448 (5,6,7,8) - The rhythm sounds weird to me. I think something like simple 1/2, triplet or even 5-plets is much better than now.sorry but i'm doing this on my purpose.
- 01:07:922 (2,3,4,5,6) - I would be very happy if you can fix this irregular pentagon by using "Create Polygon circles" function (Ctrl + Shift +D) and then use scale to increase the spacing. It is a good function indeed, and a good shape of polygon can show a good effect during gamepaly.Yeah..fixed with this nice function
- 02:52:448 (1) - I would recommend removing the new combo here since you have added a new combo on the speed change's slider.fixed
- 03:07:606 (6,7,8) - 節奏的違和感...要不換成1/2?这个还是先留着...实在不行再改吧
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:32:869 (1) - How about adding a finish on this note to fit the accent point.
- 02:43:606 (1) - Change to normal hitsound with finish?
Snowy Dream wrote:
[eikka's Hard]
02:17:080 (4) - 这里有个音... 我跟的是另一个轨lol
Others are all fixed, thanks!kanpakyin wrote:
[eikka's Hard]
01:18:343 (4) - I understand why you are going to do but the spacing increse suddenly seems weird for me. A new combo would help to solve this problem. I don't think new combo is suitable here... so tried to put it closer instead.
03:15:185 (3,4,5) - ^Same. I think it won't affect so much... just 0.06x increased
03:02:553 (1) - Change the end of the spinner to normal hitsound? You need to do some adjustment of volume here. I don't think it's in need.
osu file format v9
[General]
AudioFilename: Alstroemeria Records - Taketori Hishou.mp3
AudioLeadIn: 1000
PreviewTime: 163564
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Taketori Hishou
Artist:Alstroemeria Records
Creator:a3272509123
Version:eikka's Hard
Source:Touhou
Tags:Lunatic Princess Scorpiour eikkaleyd Sun Rainbow Houraisan Kaguya
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
2,22332,26285
2,82963,91969
2,143595,152601
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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344,96,96343,1,0
296,68,96501,2,0,B|236:48|192:96,2,112.499996647239
296,164,97290,2,0,B|352:196|408:152,1,112.499996647239,2|0
360,260,97922,5,0
252,296,98237,1,0
184,204,98553,1,2
252,116,98869,1,0
292,76,99027,2,0,B|424:76,2,112.499996647239
320,144,99816,2,0,B|324:208|260:240,1,112.499996647239,2|0
172,180,100448,2,0,B|60:180,2,112.499996647239,0|0|2
256,192,101395,12,0,102659
428,252,102974,6,0,B|456:220|456:136|428:108,2,150,4|0|8
332,160,103922,1,8
332,160,104080,2,0,B|306:185|306:269|334:301,2,150,0|0|0
232,152,104869,2,0,B|236:96|284:56|344:60,1,150,8|0
176,56,105501,5,0
68,136,105816,1,0
164,232,106132,1,8
56,312,106448,1,8
120,312,106606,2,0,B|180:336|244:304|252:244,1,150
372,312,107237,1,0
372,312,107395,2,0,B|372:156,1,150,8|0
436,84,108027,6,0,B|396:48|328:52|296:100,1,150
172,48,108658,2,0,B|136:76|152:132,1,75,8|0
272,172,109132,2,0,B|300:252|252:336,2,150
200,232,109922,2,0,B|148:300|60:272,1,150,8|0
112,188,110553,6,0,B|60:40,2,150,0|0|8
232,128,111501,2,0,B|257:198,1,75,8|0
380,144,111974,2,0,B|354:73,2,75
452,116,112448,2,0,B|468:176|468:176|468:224|420:260,1,150,8|0
300,216,113080,6,0,B|236:76,2,150,0|0|8
172,176,114027,1,8
196,216,114185,2,0,B|200:280|244:316|308:320,2,150
104,212,114974,2,0,B|80:152|116:104|164:100,1,150,8|0
296,56,115606,5,0
304,192,115922,1,0
416,264,116237,1,8
280,260,116553,1,8
212,248,116711,2,0,B|136:248|68:200,1,150
172,112,117343,1,0
228,76,117501,2,0,B|284:28|376:40,1,150,8|0
324,168,118132,6,0,B|404:176|436:256,1,150,4|0
308,304,118764,2,0,B|300:340|260:372,1,75,8|0
212,244,119237,2,0,B|140:268|52:248,2,150
228,172,120027,2,0,B|300:148|388:168,1,150,8|0
392,32,120659,6,0,B|456:76|464:160,2,150,0|0|8
392,168,121606,2,0,B|392:256,1,75,8|0
256,244,122080,2,0,B|216:316,2,75
204,200,122553,2,0,B|140:240|56:240,1,150,8|0
108,112,123185,6,0,B|160:52|248:72,1,150,4|8
376,148,123816,2,0,B|452:124,2,75,0|0|8
292,272,124448,6,0,B|244:344|152:312,1,150,0|8
72,196,125080,2,0,B|-4:220,2,75,0|0|8
132,60,125711,6,0,B|212:60|276:24,1,150,0|8
384,128,126343,2,0,B|468:128,1,75
428,196,126659,2,0,B|512:232,1,75,8|0
448,280,126974,6,0,B|496:340,2,75,0|0|8
372,268,127448,1,0
296,256,127606,2,0,B|248:184|296:116,1,150,0|8
432,48,128237,6,0,B|357:48,1,75,4|0
384,120,128553,2,0,B|459:120,1,75,8|0
484,192,128869,2,0,B|408:192,2,75,0|0|8
332,192,129501,6,0,B|168:192,1,150,0|8
80,300,130132,2,0,B|36:288|32:248,1,75
28,172,130448,1,8
124,56,130764,6,0,B|208:24|288:72,1,150,0|8
268,136,131237,1,0
328,180,131395,2,0,B|488:180,1,150,0|8
364,276,132027,6,0,B|439:276,2,75,0|0|8
288,276,132501,1,0
212,276,132659,2,0,B|212:184,2,75,4|0|12
60,272,133290,6,0,B|56:224|84:184,1,75
104,132,133606,2,0,B|128:100|168:88,1,75,8|0
240,68,133922,2,0,B|316:40|400:72,1,150,0|8
320,200,134553,5,0
320,200,134711,1,0
320,200,134869,2,0,B|336:240|320:288,2,75,8|0|0
192,276,135501,2,0,B|164:308|112:308,1,75,8|0
112,232,135816,6,0,B|36:184|64:84,1,150,0|8
196,36,136448,1,0
332,104,136764,2,0,B|252:144,1,75,8|0
280,288,137237,6,0,B|280:372,2,75,0|8|0
228,232,137711,2,0,B|180:220|148:160|168:112,1,150,0|8
44,24,138343,6,0,B|69:94,1,75
20,152,138659,2,0,B|45:222,1,75,8|0
120,232,138974,2,0,B|145:302,2,75,0|0|8
252,304,139606,6,0,B|277:233,1,75
344,272,139922,2,0,B|369:201,1,75,8|0
432,248,140237,2,0,B|457:177,2,75,0|0|8
404,88,140869,6,0,B|440:112|475:104,2,75,0|0|8
332,108,141343,1,0
264,76,141501,2,0,B|216:92|204:168|240:208,1,150,0|8
108,280,142132,6,0,B|172:320,1,75
232,276,142448,2,0,B|308:296,1,75,8|0
348,232,142764,2,0,B|396:216|408:140|372:100,1,150
232,152,143395,1,4
112,104,153501,6,0,B|128:216,1,112.499996647239,4|0
224,276,154132,2,0,B|208:164,1,112.499996647239,2|0
304,220,154764,2,0,B|316:296,3,56.2499983236194,2|0|0|0
364,300,155395,2,0,B|432:300|472:248,1,112.499996647239,2|0
408,108,156027,6,0,B|392:220,1,112.499996647239,2|0
292,276,156659,2,0,B|308:164,1,112.499996647239,2|0
252,164,157132,1,0
204,136,157290,2,0,B|144:144|88:100,3,112.499996647239,2|0|2|0
64,208,158553,6,0,B|100:260|56:332,1,112.499996647239,2|0
160,252,159185,2,0,B|216:268|248:336,1,112.499996647239,2|0
260,212,159816,2,0,B|292:204|328:224,3,56.2499983236194,2|0|0|0
364,188,160448,2,0,B|368:124|424:92,1,112.499996647239,2|0
460,200,161080,5,2
380,276,161395,1,0
268,276,161711,1,2
184,200,162027,2,0,B|148:132,1,56.2499983236194,0|0
100,140,162343,2,0,B|92:80|136:28|208:24|260:60,1,224.999993294478,2|2
360,252,163606,6,0,B|204:252,1,150,4|8
100,176,164237,2,0,B|248:176,1,150,0|8
140,100,164869,2,0,B|65:100,2,75,0|0|8
208,100,165343,1,0
276,100,165501,2,0,B|340:100|340:100|384:132|376:192,1,150,0|8
416,44,166132,6,0,B|456:68|480:132|468:184,1,150,0|8
336,172,166764,2,0,B|335:218|291:271|240:287,1,150,0|8
180,284,167237,1,0
112,284,167395,2,0,B|112:200,3,75,0|0|8|0
36,196,168027,2,0,B|44:140|112:112|160:152,1,150,0|8
288,144,168659,6,0,B|372:140|408:56,1,150,0|8
244,224,169290,2,0,B|324:244|404:216,1,150,0|8
156,256,169922,2,0,B|172:292|224:304,2,75,0|0|8
96,228,170395,1,0
140,176,170553,2,0,B|96:96|144:32,1,150,0|8
252,112,171185,6,0,B|416:112,2,150,0|8|0
356,200,172132,2,0,B|420:236,1,75,8|0
256,192,172448,12,0,173395
88,168,173712,5,4
224,92,174028,1,8
224,244,174344,1,0
368,168,174659,1,8
368,168,174974,2,0,B|452:168,2,75,0|0|8
368,244,175448,1,0
368,320,175606,2,0,B|328:344|260:344|220:320,1,150,0|8
73,320,176237,6,0,B|50:242|74:151,2,150,0|8|0
155,193,177185,2,0,B|196:118,1,75,8|0
256,164,177501,2,0,B|330:134,2,75,0|0|8
346,207,177974,1,0
346,207,178132,2,0,B|428:222|452:314,1,150,0|8
298,304,178764,6,0,B|154:250,1,150,0|8
77,124,179395,2,0,B|221:179,1,150,0|8
362,140,180027,2,0,B|281:110,2,75,0|0|8
397,206,180501,1,0
357,270,180659,2,0,B|310:332|222:347,1,150,0|8
254,197,181290,6,0,B|184:150|195:53,2,150,0|8|0
350,81,182237,2,0,B|268:115,1,75,8|0
256,192,182553,12,0,183501
189,51,183816,6,0,B|136:116|181:201,1,150,0|8
296,128,184448,2,0,B|333:201|277:273,1,150,0|8
152,312,185080,2,0,B|100:308|76:268,2,75,0|0|8
212,344,185553,1,0
280,352,185711,2,0,B|360:348|384:260,1,150,0|8
384,124,186343,6,0,B|444:116|492:156|504:212,2,150,0|8|0
252,100,187290,1,8
188,76,187448,1,0
148,132,187606,2,0,B|88:124|40:164|28:220,2,150,0|8|0
292,168,188553,1,8
412,84,188869,6,0,B|340:108|260:84,1,150,0|8
280,220,189501,2,0,B|208:184|184:107,1,150,0|8
68,176,190132,2,0,B|64:128|124:96,2,75,0|0|8
60,244,190606,1,0
112,284,190764,2,0,B|184:320|264:304,1,150,0|8
388,264,191395,6,0,B|452:208|436:124,2,150,0|8|0
304,156,192343,2,0,B|304:68,1,75,8|0
256,192,192659,12,0,193922
196,192,194237,5,8
312,124,194553,2,0,B|360:192|312:264,1,150,0|8
196,192,195185,2,0,B|196:104,2,75,0|0|8
196,260,195659,1,0
132,292,195816,2,0,B|165:342|224:344|260:291,1,150,0|8
356,208,196448,6,0,B|368:124|468:96,2,150,0|8|0
224,168,197395,2,0,B|268:108,1,75,8|0
222,240,197711,2,0,B|288:204,1,75
197,304,198027,2,0,B|272:312,1,75,8|0
128,300,198343,2,0,B|101:326,6,37.5,0|0|0|0|8|0|0
128,232,198974,6,0,B|56:184|88:96,1,150,0|8
192,144,199606,2,0,B|260:192|232:280,1,150,0|8
364,252,200237,2,0,B|392:284|368:320,2,75,0|0|8
364,176,200711,1,0
428,138,200868,2,0,B|396:92|330:92|296:140,1,150,0|8
224,96,201501,6,0,B|196:152|224:208|292:220,2,150,0|8|0
132,192,202448,2,0,B|172:268,1,75,8|0
256,192,202764,12,4,204027
Thanks a lot for modding~Lissette wrote:
Hi~
[Lunatic]
OD +1 I think fits morefixed!also Hp-1 for preventing 2000W+ scores~
00:09:185 (4) - stack under prev 2? looks better :p, fix 5 if you do thisfxied~
00:15:816 (1,2) - remove new combo and add it on 2yeah
00:22:132 - i wasn't expecting the spacing be like this here where the music goes.... intense?well...it has thicker rhythm than the previous part to show the change of music,so i think it's fine~
00:41:080 (5,6) - stack properlysorry but they are on my purpose~
00:46:764 (4) - to empathize the change on spacing yeah..reduce the next 4 notes' spacing so here looks better~
00:56:553 (5,6,7) - this is kinda hard to read, well at least i always miss them
01:04:922 (5) - this sudden decrease of spacing kills the flow so much, also add new combo to this >< add NC but I thought the spacing is fine(If you still want me to change it,i would be willing to do so~
01:20:237 (5) - same hereno change here since I think it's fine~
01:34:448 (7) - remove note sounds bettersorry but i'd like to use this pattern
01:36:185 (2) - ^ fixed here
01:40:448 (1,2,3,4) - wrong spacing, 4 should be nearer to 3 fixed here~
02:44:237 (3) - this doesn't fit, remove the reverse and make it end here 02:44:553 - fixed
02:52:922 (1) - dunno what are you following with this slow down, doesn't fit, imowell fixed
02:58:132 (4) - why don't you use a stream here?nice idea!changed
03:06:343 (1,2,3,4,5,6,7,8) - this is wrong, 6, 7, 8 are totally unreadable because looks like they have same distance as the prevs notesFinally...I decided to change this
Another thing to mention is that you comboing pattern is really messy, try to keep it consistence throw all the map, take a look at Scorpiour difficulty so you can take an idea of what i mean
I would love if those 2 breaks weren't that nearAs Scorpiour said,the break is score killer~
[Normal]
00:29:711 (4) - new combo
00:30:974 (1) - remove new combo (try to keep the pattern consistence like I said on Lunatic)
02:52:922 (5) - move to next white tick, and shorten by 1/2 beat
same about the 2 breaksall fixed here~but I still want to keep the 2 breaks(because I think the previous break has few rhythms and the next break is boring orz
[Rainbow's Easy]
01:01:290 (1) - I think is too short for an easy (same to other like this)make it 1/2 longer~
264,192,8237,6,0,B|188:188|120:272,1,160,0|2
80,200,9185,1,0
44,272,9501,2,0,B|20:308|24:364,1,80,0|0
104,348,10132,2,0,B|144:352|192:320,1,80,2|0
196,248,10764,2,0,B|280:228|364:240,1,160,2|2
Thank you for moddingByakugan249 wrote:
Deleted parts are all done, for it's easier for you to read my reply~
[eikka's Hard]
01:46:606 (5) - add claps at both ends? i think it'll give off a nice clap pattern from the previous note during gameplay. Hmm, I tried many kinds of ways to add claps, but they all seem to have problems... so still no change here. Also I think it's OK now~
01:54:185 (3) - same as 01:46:606. ^
01:56:711 (5,6) - ^ ^
02:22:764 (3) - add a clap here to continue the clap pattern from the previous clap. i always feel that something is missing here during gameplay, even if the drums are in this part of the song. Add claps on both beginning and end
same comment as normal.
Byakugan249 wrote:
alright i'm here~. mod requested on mine and Elly-chan's queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
Consider adding "Flight of the bamboo cutter" because that's 1 half of the original theme.
[Normal]
when i played through the map, it felt like an easy more than a normal. there's no challenge when it comes to the timing, so i suggest that you increase the OD by 1 to give of a bit of a challenge for players since the BPM is slightly high and the patterns double the challenge.fixed~
00:05:711 (2) - how about a whistle at the beginning for emphasis in the piano?nice~
00:09:501 (3) - same as above, but at the end.ok
00:12:027 (1) - this part right here is calm. the finish is way too loud and it's too distracting for me and it might be for other players. add a timing point and decrease the volume of the finish so that it'd match this calm part. i highly suggest 30% since it matches the song's volume IMO.fixed~
00:17:080 (1) - ^^
00:33:501 (3) - how about a whistle at the beginning for a nice whistle pattern to the next slider?sounds nice~
00:44:869 (1,2,3,4) - re-arrange the pattern like this. that overlap might bother other players during gameplay. but personally, i'd consider that a bit messy, so i think doing this would look neater during gameplay.looks nice~
00:56:869 (2) - why is there a finish on the sliderbody? it sounds unfitting with this part of the song, and it might bother other players during gameplay. my best bet is that you should remove it to avoid this.fixed~
01:12:027 (1) - just because you added a finish , that doesn't mean it's a NC. remove the NC because the instrumental is connected from the previous note.fixed and add NC to the next note~
01:12:659 (3) - remove the NC if you follow the suggestion above. this is where the instrumental changes in this part of the song.ok~
01:54:975 (4) - move this to the left so that (3,4,5) makes a triangle same reason as 00:44:869 about the overlap, and like this.fixed~
01:57:501 (1) - only remove the finish at the beginning. it bothered me the most because i feel that it doesn't belong there at all during gameplay.lok~deleted it
02:30:974 (2,4) - if you want to continue the whistle pattern, then add whistles here because it looks like you suddenly stopped for no reason here.
03:18:816 (4) - add a whistle pattern for a nice whistle pattern? i always feel that this note needs a whistle since (2) has a whistle to start the pattern.you're right~
not bad. the hitsounding can be better, but other than that, it's a fun diff.
[Lunatic]
00:11:395 (6) - add a whistle at the end for emphasis on the piano, also make this a NC because the piano changes here.ok~
00:13:290 (1) - if you follow the suggestion above, remove the NC because the piano is connected from the previous note.fixed~
00:18:974 (4) - since (1,2) have whistles, add a whistle at the end of this slider for consistency and same reason as 00:11:395 about the emphasis.ok
00:47:869 (3) - replace this 1/1 slider for a circle and a 1/2 slider. i think that by doing this, it'll follow the instrumental a lot accurate during gameplay.ok
00:51:816 (1) - remove the NC for this note. the instrumental is still going from the stream.ok
00:52:448 (3) - make the NC if you follow the suggestion above. this is where the instrumental changes.ok
00:54:974 (4) - curve this slider properly. the curve on this slider breaks the flow in the whole map. make this slider symmetrical for the flow to continue during gameplay.ok~
02:04:132 (6,7) - consider stacking this note on (11) at the stream so that it'd look somewhat neater during gameplay.fixed~
02:04:448 (8) - same as 00:51:816, minus following the suggestion above.fixed~
02:05:080 (1) - same as 00:51:816.fixed~
02:05:711 (5) - same as above, but that's if you follow both suggestions.fixed~
02:14:553 (5,6) - make these 2 sliders look the same as the other, and the flow and transition plays oddly here during gameplay IMO.fixed~
02:29:553 (3,4,5) - i don't like these 1/1 sliders. they don't seem to fit with the music and thus breaking the flow in this part. replace it for a set of 1/2 slider and circles to make it fun and to make it flow smoother during gameplay.fixed~
this time it's the slider shapes and combos. some of the sliders can look nicer for flow, and some of the combos can be improved if you listen to the song carefully.fixed~
I guess that's it. for now focus on doing several self changes and if it's possible get modders for this mapset.. when you think it's ready, ask another MAT, and don't give up on this map. when i 1st heard this song i was excited. i don't wanna see this song in the grave because this is 1 of the songs that people will enjoy IMO. GL
Updated~eikkaleyd wrote:
Thank you for moddingByakugan249 wrote:
Deleted parts are all done, for it's easier for you to read my reply~
[eikka's Hard]
01:46:606 (5) - add claps at both ends? i think it'll give off a nice clap pattern from the previous note during gameplay. Hmm, I tried many kinds of ways to add claps, but they all seem to have problems... so still no change here. Also I think it's OK now~
01:54:185 (3) - same as 01:46:606. ^
01:56:711 (5,6) - ^ ^
02:22:764 (3) - add a clap here to continue the clap pattern from the previous clap. i always feel that something is missing here during gameplay, even if the drums are in this part of the song. Add claps on both beginning and end
same comment as normal.
http://puu.sh/15wim
Thanks a lot for modding~lovhin456 wrote:
[Normal]
- The whistles are too loud at the start of the songmake the volume a bit low~
- 02:48:027 ~ It has many repeats so I'm not so sure but I guess it's not a problemi thought it's fine~
[Lunatic]
- The whistles are too loud at the startsame as normal
- 01:01:882 ~ This spinner only gives 1000 bonus which makes it unrankablei heard that 1000 is rankable nowdays?well I'll ask for more suggestions~
- 01:42:659 ~ NC for slowdown?yeah~fixed
Leorda wrote:
Hi there
[Rainbow's Easy]
02:36:343 (2) - Little spacing error herefixed
02:57:501 (3) - Can you move down a bit, so it doesn't overlapped by previous slider?fixed
[eikka's Hard]
* Add "Flight of the bamboo cutter" in tags, for consistency through each difffixed~
02:17:080 - Add note here?no,I think it's fine here since the mapper used similar rhythm~
[Lunatic]
01:02:869 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players, since it blend with spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/548908fxed~
02:27:027 (3,4) - Not stack correctly with tail slider during gameplay (look at test mode)stacked again~
Once you done, in-game PM me
Leorda wrote:
Can you grab me a bamboo?
Bubbled
Charles445 wrote:
Looks like we forgot about this one.
both sr and eikka are busy with school work,so their diffs will be handled by me~
[General]
Scorpiour is in the tags, but did not contribute to the difficulties themselves. Normally the storyboarder is not included in map tags.fixed
[Rainbow's Easy]00:01:290 - Start the map with a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.fixed
00:19:606 (1,1) - Change this so it's one long spinner. This is an easy difficulty, so the spinners could be longer. Also, a spinner after another is pretty unexpected for beginner playersfixed
02:42:974 (2) - Point this down so it's not touching the next slider.done~
[Normal]
00:01:289 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.
[eikka's Hard]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.yeah
00:36:659 (4) - Remove a repeat? The second repeat was pretty unexpected.fixed
03:20:868 (5) - This slider end isn't snapped properly! It's only 2 ms off, but it's making AIMod upset so it probably should be fixed.fixed!
[Lunatic]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.ok
02:01:290 (3,4,5,6,1,2,3,4,5) - This part was unexpectedly hard. This is the hardest part of the map, and it makes everything else look too easy. I recommend decreasing the spacing for this part by a lot, or changing it so it is easier.I changed them XD
03:03:185 (1) - Shorten this a repeat? It would make this part easier to play.ok
Hope I didn't miss anything.
Flower wrote:
Hi~ random mod~
[General]
啊♂?Lunatic难度简直恶俗 明明是pro mapper 怀疑是first map 建议remapdon't forget kdskd拿好 remap再见
[Lunatic]
00:58:764 (7,8,9,1,2,3,4,5) - 试一下改成soft 然后全加上whistle?柑橘不太必要
02:27:027 (3,4) - stack问题故意的 不这样play的时候叠不起来
02:27:659 (6,7,8,9,10,11,12,1) - 莫名 fine
[Normal]
至少检查下slider的恶俗程度懒
01:39:974 - remove whistle感觉不好
01:40:132 - whistle^
03:06:343 (1) - 建议改成1/1折返滑条不太必要
[Rainbow's Easy]
00:57:185 (2,3) - 不建议如此overlap还好
All fixed here!Thanks a lot for this.(I'm not sure whether to give kd or not...orzCharles445 wrote:
[Normal]
02:15:184 (3) - Slider isn't snapped properly.
02:18:342 (1) - Slider isn't snapped properly.
02:19:605 (4) - Slider isn't snapped properly.
[Lunatic]
02:22:132 (1) - This slider has an extra repeat! Shorten this slider a repeat.
02:52:922 (9) - This slider is the wrong length! It should end on the next red tick.
02:58:685 (12) - Maybe remove this circle so it goes with the melody?
That should be all. Please don't update the Easy or Hard so I don't have to recheck them
Yeah...Sorry for that >_< This time I have checked AIMod and made sure that they are snapped properlyCharles445 wrote:
Sorry, what I meant by not snapped properly objects on Normal, I meant that they aren't on the timeline properly. Check AIMod for information
[Normal]
02:15:184 (3) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:18:342 (1) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:19:605 (4) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
Really surprised wwkanpakyin wrote:
Ranked!