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Masayoshi Minoshima - Flight of the Bamboo Cutter

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Total Posts
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eikkaleyd
我才做了半年图(rank也才一张)怎么这就被黑了;_;

被黑到和sco神麻婆放一起了都!(哭瞎)
Sun Rainbow
看不懂MOD……求翻译
kanpakyin
Hi.

[General]
  1. Seems okay.
[Rainbow's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:04:448 (1,2,3) - Inconsistent spacing, please use distance snap to snap it again. Otherwise, it will affect the gameplay.
    2. 00:45:501 (3,4) - I'm wondering if you can make them symmetrically. It will show a cool effect if you change it.
    3. 00:51:185 (1) - (Desig) This slider shape looks weird to me. I would change it to this if I were you. But it is up to you.
      Code and suggestion

      24,20,51185,6,0,B|53:76|21:131|21:131|-4:179|4:222|50:255,1,240,0|8
    4. 02:17:080 (3) - ...I'm wondering why you want to use a long slider here. You all put 1/1 rhythm before. So I was expecting something like 1/1 or even 2/1 here.
    5. 02:20:237 (2) - (Design) I would move down the second point a little bit to improve the shape of slider and flow. You should adjust the spacing after change.
    6. 02:38:869 (x) - Hum..How about considering adding something here? Even a break or some notes/sliders.
    7. 02:54:027 (x) - ^Same.
    8. 03:04:448 (x) - I would add a note here if I were you because the kiai time is started. The starting point of Kiai time should be strong as I expect.
    9. 03:11:395 (1) - 折返違和感滿載....建議換個節奏.後面那個slider的節奏感覺好一點. 但是還是建議換掉來配合前面的slider.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:12:027 (6,1) - Remove the finish sound on (6)- and then add a whistle on (6)- and (1)-. Finish sounds too 'Hard' for music and doesn't fit the music.
    2. 03:17:711 (3) - How about adding a finish at the end of the slider to fit the strong accent point.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:24:659 (1) - I think this rhythm is quite weird. I prefer using 1/1 here. It will sound better imo.
    2. 00:27:185 (1) - ^Same. If not, remove the whistle at the reverse of the slider?
    3. 01:12:659 (3) - (design) I felt the slider was collapsed. I did some adjustment for you. Probably try it? I guess it will be much better.
      Suggestion

      138,195,72659,2,0,B|128:112|209:43|321:52|367:152,1,330,4|8
    4. 02:15:816 (1,2,3) - I have seen this pattern before. I hope you can change to another pattern if possible, make different variation to a map would be nice.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:56:869 (2) - I was wondering why you want to put soft finish here. It didn't fit the music at all and I didn't see a reason that it was needed. Remove that and change it back to normal hitsounds would be nice. 簡單來說就是有違和感..
[eikka's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:659 (4) - I don't think 1/4 fits the music here. I would remove it if I were you and then place a 1/1 or even 1/2 here. It is totally enough.
    2. 00:39:816 (1,1,1) - I don't think spamming new combo is necessary here. I would remove the new combo and then at a new one on 00:41:711 (3) - to fit the music.
    3. 01:18:343 (4) - I understand why you are going to do but the spacing increse suddenly seems weird for me. A new combo would help to solve this problem.
    4. 03:05:080 (3,4,5) - Inconsistent spacing. I highly suggest to fix it because it can affect the gameplay. Please use distance snap to snap it again.
    5. 03:15:185 (3,4,5) - ^Same.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:33:501 (1) - I prefer a normal hitsound with finish at the beginning of slider. It can fit the atmosphere very well.
    2. 02:34:132 ~ 02:43:132 - 從這裡開始感覺可以無腦的在第1.3拍的時候加上whistle, 已經能很好配合音樂.
    3. 02:43:606 (1) - Same as 02:33:501-
    4. 02:53:712 (1) - ^
    5. 03:02:553 (1) - Change the end of the spinner to normal hitsound? You need to do some adjustment of volume here.
[Lunatic]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:19:606 (6) - Sorry but this is unrankable because the slider end is silent. We can't silence the sliderend (inaudible) nowsady. Please change it to 20% at least. Btw, I can't see any reasons that it needs to be silenced.
    2. 01:55:606 (5) - (bad gameplay) I highly suggest to fix this. It is not unrankable currently, but the reverse of slider is covered by the hitburst of 01:55:132 (2) - . High proportion of slider is coverd. 這個是高危
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:08:237 (3) - (nazi) I would align 3 to (1.2)- .I guess it will look much better during gameplay.
    2. 00:12:659 (1) - Would you remove this note because there are no drum sound or instrument to support this note so it sounds pretty weird to me with 2/1 rhythm. You need to add a new combo at 00:13:290 (2) - after change.
    3. 00:26:395 (5,6,7,1) - Ah...Inconsistent spacing here. Do you make it intentionally? Please fix it if not. It is a gimmick. I felt extremely weird during gameplay. But it is not a actual problem, so I just leave this to you.
    4. 00:31:922 (5,6,1) - ^ Same.
    5. 00:55:448 (5,6,7,8) - The rhythm sounds weird to me. I think something like simple 1/2, triplet or even 5-plets is much better than now.
    6. 01:07:922 (2,3,4,5,6) - I would be very happy if you can fix this irregular pentagon by using "Create Polygon circles" function (Ctrl + Shift +D) and then use scale to increase the spacing. It is a good function indeed, and a good shape of polygon can show a good effect during gamepaly.
    7. 02:52:448 (1) - I would recommend removing the new combo here since you have added a new combo on the speed change's slider.
    8. 03:07:606 (6,7,8) - 節奏的違和感...要不換成1/2?
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:32:869 (1) - How about adding a finish on this note to fit the accent point.
    2. 02:43:606 (1) - Change to normal hitsound with finish?
[Scorpiour]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:15:816 (8) - 如果你是按著重音來下nc的話 (從前面看到) 感覺這裡就需要一個.
    2. 00:19:606 (7) - How about moving this note to the end of slider (2)- ? The intention is making a star shape here.Leave this to you :>
    3. 01:34:448 (x) - I do think a note here would be nice because I can hear a drum sound here.
    4. 02:02:948 (12,13,14,1) - ..如果能繼續和前面的形成一直線會更好看
    5. 02:13:448 (2,3,4) - Probably make this streamline perfectly?
    6. 03:05:080 (1,2,3,4,5,6) - This jump made me cry.....
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:33:501 (4) - 00:34:764 (3) - 00:36:027 (6) - Why do you put a finish there? There are no any accent to support this strong finish. I suppose sth like soft hitsound is good enough.
    2. 01:22:764 (4) - A finish sounds great here.
    3. 02:43:606 (1) - A finish at the beginning of the slider?
    4. 02:52:448 (1) - ^
Topic Starter
a32

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

[spoilerbox]Rainbow's Easy
looks fine i think?

Normal
I think this diff looks littble bit hard for beginner ( just my think )
01:02:868 (1) - add note
02:25:764 (4) - delete note
All fixed in this diff.


Lunatic
00:55:606 (7) - add note?no,because it's on my purpose.
00:59:237 (3) - ^fixed
02:02:553 (4,5,6,7,8,9,10,11,1) - how about making notes more round?it takes too much time to correct itand i'm lazy
03:05:237 (6) - NCfixed
03:07:606 (6,7,8) - how about redicing distance?sorry...i think it's easy to catch.


Another taketori hishou xD
good luck!

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Raibow's Easy]
00:04:448 (1) - whistle at the beginning
00:41:080 (1) - finish at the beginning
00:41:711 (2) - ^
00:42:027 (3) - clap
01:12:343 (2,3,4,5) - a bit hard for beginners,try to use sliders instead
02:17:080 (3) - make it looks better...
02:39:816 (2) - add a note and finish
02:54:974 (2) - ^
Almost fixed all!

[Normal]
01:43:290 - why break here?因为我懒
02:10:132 (1) - delete newcombofixed


[Lunatic]
00:05:080 (2) - 奇怪的位置诶...这个想和后面两个做成三角的...
00:19:606 (6) - ^ 感觉这个还好吧
00:20:909 (1) - 不要没事出现1/8啊......spinner头没问题吧...况且还可以转的更轻松
00:51:501 (5) - clap 这里已经用normal代替了啊
01:21:501 (1,2,3,4,5,6,7,8,9,10,1) - 建议使用稍微再大点的间距fixed
02:02:553 (5,6,7,8,9,10,11,12,1) - ^fixed
02:01:764 (6,1,2,3,4) - ...汝准备逆天么..使用2.0的间距就够大了大丈夫萌大奶!
02:27:974 (9,10,11,12) - 中间应该没有断开的这个特意做得0.0
03:19:922 (5) - 隐藏note?这个没挡吧
--------------------------------------------------
eikka和sco老mapper
自己做的diff还算好 0.0
虽然还是有点感觉play起来并不是很清爽的那种
Wonderful Mapset
继续求mod吧>.>

kanpakyin wrote:

Hi.

[General]
  1. Seems okay.
[Rainbow's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:04:448 (1,2,3) - Inconsistent spacing, please use distance snap to snap it again. Otherwise, it will affect the gameplay.
    2. 00:45:501 (3,4) - I'm wondering if you can make them symmetrically. It will show a cool effect if you change it.
    3. 00:51:185 (1) - (Desig) This slider shape looks weird to me. I would change it to this if I were you. But it is up to you.
      Code and suggestion

      24,20,51185,6,0,B|53:76|21:131|21:131|-4:179|4:222|50:255,1,240,0|8
    4. 02:17:080 (3) - ...I'm wondering why you want to use a long slider here. You all put 1/1 rhythm before. So I was expecting something like 1/1 or even 2/1 here.
    5. 02:20:237 (2) - (Design) I would move down the second point a little bit to improve the shape of slider and flow. You should adjust the spacing after change.
    6. 02:38:869 (x) - Hum..How about considering adding something here? Even a break or some notes/sliders.
    7. 02:54:027 (x) - ^Same.
    8. 03:04:448 (x) - I would add a note here if I were you because the kiai time is started. The starting point of Kiai time should be strong as I expect.
    9. 03:11:395 (1) - 折返違和感滿載....建議換個節奏.後面那個slider的節奏感覺好一點. 但是還是建議換掉來配合前面的slider.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:12:027 (6,1) - Remove the finish sound on (6)- and then add a whistle on (6)- and (1)-. Finish sounds too 'Hard' for music and doesn't fit the music.
    2. 03:17:711 (3) - How about adding a finish at the end of the slider to fit the strong accent point.
Almost all fixed in this diff :)

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:24:659 (1) - I think this rhythm is quite weird. I prefer using 1/1 here. It will sound better imo.
    2. 00:27:185 (1) - ^Same. If not, remove the whistle at the reverse of the slider?
    3. 01:12:659 (3) - (design) I felt the slider was collapsed. I did some adjustment for you. Probably try it? I guess it will be much better.
      Suggestion

      138,195,72659,2,0,B|128:112|209:43|321:52|367:152,1,330,4|8
    4. 02:15:816 (1,2,3) - I have seen this pattern before. I hope you can change to another pattern if possible, make different variation to a map would be nice.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:56:869 (2) - I was wondering why you want to put soft finish here. It didn't fit the music at all and I didn't see a reason that it was needed. Remove that and change it back to normal hitsounds would be nice. 簡單來說就是有違和感..
Yeah!Fix most of them!

[Lunatic]
  1. Issue/unrankable stuffAll fixed here~
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:19:606 (6) - Sorry but this is unrankable because the slider end is silent. We can't silence the sliderend (inaudible) nowsady. Please change it to 20% at least. Btw, I can't see any reasons that it needs to be silenced.
    2. 01:55:606 (5) - (bad gameplay) I highly suggest to fix this. It is not unrankable currently, but the reverse of slider is covered by the hitburst of 01:55:132 (2) - . High proportion of slider is coverd. 這個是高危
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:08:237 (3) - (nazi) I would align 3 to (1.2)- .I guess it will look much better during gameplay.fixed
    2. 00:12:659 (1) - Would you remove this note because there are no drum sound or instrument to support this note so it sounds pretty weird to me with 2/1 rhythm. You need to add a new combo at 00:13:290 (2) - after change.fixed
    3. 00:26:395 (5,6,7,1) - Ah...Inconsistent spacing here. Do you make it intentionally? Please fix it if not. It is a gimmick. I felt extremely weird during gameplay. But it is not a actual problem, so I just leave this to you.fixed this
    4. 00:31:922 (5,6,1) - ^ Same.sorry but i'd like to keep this
    5. 00:55:448 (5,6,7,8) - The rhythm sounds weird to me. I think something like simple 1/2, triplet or even 5-plets is much better than now.sorry but i'm doing this on my purpose.
    6. 01:07:922 (2,3,4,5,6) - I would be very happy if you can fix this irregular pentagon by using "Create Polygon circles" function (Ctrl + Shift +D) and then use scale to increase the spacing. It is a good function indeed, and a good shape of polygon can show a good effect during gamepaly.Yeah..fixed with this nice function
    7. 02:52:448 (1) - I would recommend removing the new combo here since you have added a new combo on the speed change's slider.fixed
    8. 03:07:606 (6,7,8) - 節奏的違和感...要不換成1/2?这个还是先留着...实在不行再改吧
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:32:869 (1) - How about adding a finish on this note to fit the accent point.
    2. 02:43:606 (1) - Change to normal hitsound with finish?
Thanks a lot for modding~(It took me a long time to fix the mod orz
eikkaleyd

Snowy Dream wrote:

[eikka's Hard]
02:17:080 (4) - 这里有个音... :arrow: 我跟的是另一个轨lol

kanpakyin wrote:

[eikka's Hard]
01:18:343 (4) - I understand why you are going to do but the spacing increse suddenly seems weird for me. A new combo would help to solve this problem. :arrow: I don't think new combo is suitable here... so tried to put it closer instead.
03:15:185 (3,4,5) - ^Same. :arrow: I think it won't affect so much... just 0.06x increased
03:02:553 (1) - Change the end of the spinner to normal hitsound? You need to do some adjustment of volume here. :arrow: I don't think it's in need.
Others are all fixed, thanks!

SPOILER
osu file format v9

[General]
AudioFilename: Alstroemeria Records - Taketori Hishou.mp3
AudioLeadIn: 1000
PreviewTime: 163564
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Taketori Hishou
Artist:Alstroemeria Records
Creator:a3272509123
Version:eikka's Hard
Source:Touhou
Tags:Lunatic Princess Scorpiour eikkaleyd Sun Rainbow Houraisan Kaguya

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
2,22332,26285
2,82963,91969
2,143595,152601
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
659,315.789473684211,4,2,0,70,1,0
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22093,-166.666666666667,4,2,0,45,0,0
22172,-100,4,2,0,45,0,0
29711,-100,4,2,0,50,0,0
32237,-100,4,2,0,55,0,0
34764,-100,4,2,0,60,0,0
42343,-100,4,1,0,50,0,0
47356,-100,4,2,0,55,0,0
47435,-100,4,1,0,50,0,0
52409,-100,4,2,0,55,0,0
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57540,-100,4,1,0,50,0,0
77672,-100,4,2,0,55,0,0
77751,-100,4,1,0,50,0,0
92869,-133.333333333333,4,2,0,55,0,0
92909,-133.333333333333,4,2,0,50,0,0
102974,-100,4,1,0,50,0,0
128198,-100,4,1,0,35,0,0
128277,-100,4,1,0,50,0,0
132619,-100,4,1,0,40,0,0
132698,-100,4,1,0,50,0,0
132935,-100,4,1,0,40,0,0
133014,-100,4,1,0,50,0,0
153501,-133.333333333333,4,1,0,50,0,0
153540,-133.333333333333,4,2,0,75,0,0
163606,-100,4,1,0,75,0,0
163645,-100,4,2,0,75,0,0
173711,-100,4,1,0,75,0,0
173751,-100,4,2,0,80,0,0
183816,-100,4,1,0,55,0,1
193843,-100,4,1,0,55,0,0
193922,-100,4,1,0,55,0,1
204027,-100,4,1,0,55,0,0


[Colours]
Combo1 : 231,217,41
Combo2 : 255,0,0
Combo3 : 128,0,128
Combo4 : 255,128,192

[HitObjects]
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148,236,1606,1,0
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352,100,44869,6,0,B|324:180|348:272,1,150,0|8
476,288,45501,2,0,B|420:364,1,75
364,320,45816,2,0,B|284:332,1,75,8|0
248,268,46132,6,0,B|200:272|172:216,2,75,0|0|8
252,192,46606,1,0
324,176,46764,2,0,B|324:132|268:112,2,75,0|0|8
184,124,47395,6,0,B|104:100,1,75,4|0
52,160,47711,2,0,B|136:184,1,75,8|0
68,240,48027,2,0,B|160:264,2,75,0|0|8
220,280,48659,6,0,B|312:300|380:260,1,150,0|8
444,120,49290,2,0,B|432:158|392:189,1,75
340,124,49606,2,0,B|304:136|256:128,1,75,8|0
200,80,49922,6,0,B|124:108|124:196,1,150,0|8
192,240,50395,1,0
272,216,50553,2,0,B|304:296|400:292,1,150,0|8
372,128,51185,6,0,B|424:56,2,75,0|0|8
292,112,51659,1,0
212,100,51816,2,0,B|172:164,2,75,0|0|8
136,232,52448,5,4
212,232,52606,1,0
240,300,52764,2,0,B|320:300,1,75,8|0
392,300,53080,2,0,B|448:240|448:140,1,150,0|8
336,72,53711,5,0
260,72,53869,1,0
196,112,54027,2,0,B|152:108|128:80,2,75,8|0|0
100,228,54659,2,0,B|100:272|136:288,1,75,8|0
200,248,54974,6,0,B|264:304|356:284,1,150,0|8
360,136,55606,2,0,B|392:228,1,75
468,208,55922,2,0,B|448:280,1,75,8|0
384,332,56237,5,0
376,260,56395,1,0
316,216,56553,2,0,B|280:200|280:144,1,75,8|0
252,264,56869,2,0,B|240:300|192:324,2,75,0|0|8
108,184,57501,6,0,B|72:156|84:96,1,75,4|0
11,108,57816,2,0,B|45:90|82:118,1,75,8|0
126,60,58132,2,0,B|119:105|70:120,1,75,0|0
81,116,58448,1,8
212,192,58764,6,0,B|268:252,1,75
300,180,59080,2,0,B|384:184,1,75,8|0
348,112,59395,2,0,B|420:80,1,75
416,81,59711,1,8
204,96,60027,6,0,B|228:68|276:68,2,75,0|0|8
268,152,60501,1,0
268,152,60659,2,0,B|128:224,1,150,0|8
136,100,61290,6,0,B|132:144|80:164,1,75
48,220,61606,2,0,B|44:272|96:288,1,75,8|0
148,316,61922,2,0,B|224:348|304:324,1,150,0|8
424,276,62553,6,0,B|412:188,1,75,4|0
340,212,62869,2,0,B|316:136,1,75,8|0
256,180,63185,2,0,B|212:116,2,75,0|0|8
108,168,63816,6,0,B|52:224,1,75
128,248,64132,2,0,B|128:344,1,75,8|0
200,304,64448,2,0,B|272:352,2,75,0|0|8
344,264,65080,6,0,B|424:232|432:128,1,150,0|8
380,96,65553,1,0
308,68,65711,2,0,B|220:68,1,75
248,144,66027,2,0,B|160:144,1,75,8|0
156,68,66343,6,0,B|68:68|68:68|24:84|28:128,1,150,0|8
80,164,66816,1,0
136,216,66974,2,0,B|216:216,1,75
288,216,67290,1,8
424,152,67606,6,0,B|389:126|331:152,2,75,0|0|8
384,216,68080,1,0
444,264,68237,2,0,B|409:310|337:306|301:236,1,150,0|8
244,292,68711,1,0
244,216,68869,6,0,B|204:216|172:256,2,75,0|0|8
300,160,69343,1,0
340,92,69501,2,0,B|284:60|228:92|220:148,1,150,0|8
244,216,69974,5,0
244,216,70132,2,0,B|280:292,2,75,0|0|8
320,216,70606,1,0
396,216,70764,2,0,B|328:80,1,150,0|8
256,64,71237,1,0
180,80,71395,6,0,B|176:120|176:120|136:148,2,75,0|0|8
104,80,71869,1,0
48,132,72027,2,4,B|48:184|84:240|156:240,1,150,4|4
264,244,72659,6,0,B|344:244,1,75,4|0
364,172,72974,2,0,B|280:172,2,75,8|0|0
252,72,73606,2,0,B|172:72,1,75,8|0
148,144,73922,6,0,B|224:144,1,75
192,216,74237,2,0,B|104:216,2,75,8|0|0
304,316,74869,1,8
380,316,75027,1,0
448,284,75185,6,0,B|424:240|452:200,1,75
368,208,75501,2,0,B|392:164|364:124,1,75,8|0
304,168,75816,2,0,B|276:128|276:60|312:24,1,150,0|8
192,124,76448,5,0
120,144,76606,1,0
76,204,76764,2,0,B|52:240|64:284,1,75,8|0
136,260,77080,2,0,B|196:312|276:316,1,150,0|8
412,260,77711,5,4
360,204,77869,1,0
412,152,78027,2,0,B|412:64,1,75,8|0
328,80,78343,2,0,B|328:136|328:136|280:156|284:216,1,150,0|8
280,288,78816,1,0
204,288,78974,6,0,B|124:288,2,75,0|0|8
180,216,79448,1,0
156,144,79606,2,0,B|-8:144,1,150,0|8
56,288,80237,6,0,B|84:244|132:240,1,75
176,284,80553,2,0,B|212:260|272:260,1,75,8|0
272,332,80869,2,0,B|352:312|440:332,1,150,0|8
320,216,81501,5,0
368,160,81659,1,0
328,96,81816,1,8
252,116,81974,1,0
248,192,82132,2,0,B|200:256|108:256,2,150,0|8|4
160,188,92869,6,0,B|100:196|44:156,2,112.499996647239,4|0|2
196,84,93816,1,0
252,76,93974,2,0,B|312:68|358:101,2,112.499996647239,0|0|0
264,132,94764,2,0,B|296:184|272:244,1,112.499996647239,2|0
388,200,95395,6,0,B|360:260|388:332,2,112.499996647239,0|0|2
344,96,96343,1,0
296,68,96501,2,0,B|236:48|192:96,2,112.499996647239
296,164,97290,2,0,B|352:196|408:152,1,112.499996647239,2|0
360,260,97922,5,0
252,296,98237,1,0
184,204,98553,1,2
252,116,98869,1,0
292,76,99027,2,0,B|424:76,2,112.499996647239
320,144,99816,2,0,B|324:208|260:240,1,112.499996647239,2|0
172,180,100448,2,0,B|60:180,2,112.499996647239,0|0|2
256,192,101395,12,0,102659
428,252,102974,6,0,B|456:220|456:136|428:108,2,150,4|0|8
332,160,103922,1,8
332,160,104080,2,0,B|306:185|306:269|334:301,2,150,0|0|0
232,152,104869,2,0,B|236:96|284:56|344:60,1,150,8|0
176,56,105501,5,0
68,136,105816,1,0
164,232,106132,1,8
56,312,106448,1,8
120,312,106606,2,0,B|180:336|244:304|252:244,1,150
372,312,107237,1,0
372,312,107395,2,0,B|372:156,1,150,8|0
436,84,108027,6,0,B|396:48|328:52|296:100,1,150
172,48,108658,2,0,B|136:76|152:132,1,75,8|0
272,172,109132,2,0,B|300:252|252:336,2,150
200,232,109922,2,0,B|148:300|60:272,1,150,8|0
112,188,110553,6,0,B|60:40,2,150,0|0|8
232,128,111501,2,0,B|257:198,1,75,8|0
380,144,111974,2,0,B|354:73,2,75
452,116,112448,2,0,B|468:176|468:176|468:224|420:260,1,150,8|0
300,216,113080,6,0,B|236:76,2,150,0|0|8
172,176,114027,1,8
196,216,114185,2,0,B|200:280|244:316|308:320,2,150
104,212,114974,2,0,B|80:152|116:104|164:100,1,150,8|0
296,56,115606,5,0
304,192,115922,1,0
416,264,116237,1,8
280,260,116553,1,8
212,248,116711,2,0,B|136:248|68:200,1,150
172,112,117343,1,0
228,76,117501,2,0,B|284:28|376:40,1,150,8|0
324,168,118132,6,0,B|404:176|436:256,1,150,4|0
308,304,118764,2,0,B|300:340|260:372,1,75,8|0
212,244,119237,2,0,B|140:268|52:248,2,150
228,172,120027,2,0,B|300:148|388:168,1,150,8|0
392,32,120659,6,0,B|456:76|464:160,2,150,0|0|8
392,168,121606,2,0,B|392:256,1,75,8|0
256,244,122080,2,0,B|216:316,2,75
204,200,122553,2,0,B|140:240|56:240,1,150,8|0
108,112,123185,6,0,B|160:52|248:72,1,150,4|8
376,148,123816,2,0,B|452:124,2,75,0|0|8
292,272,124448,6,0,B|244:344|152:312,1,150,0|8
72,196,125080,2,0,B|-4:220,2,75,0|0|8
132,60,125711,6,0,B|212:60|276:24,1,150,0|8
384,128,126343,2,0,B|468:128,1,75
428,196,126659,2,0,B|512:232,1,75,8|0
448,280,126974,6,0,B|496:340,2,75,0|0|8
372,268,127448,1,0
296,256,127606,2,0,B|248:184|296:116,1,150,0|8
432,48,128237,6,0,B|357:48,1,75,4|0
384,120,128553,2,0,B|459:120,1,75,8|0
484,192,128869,2,0,B|408:192,2,75,0|0|8
332,192,129501,6,0,B|168:192,1,150,0|8
80,300,130132,2,0,B|36:288|32:248,1,75
28,172,130448,1,8
124,56,130764,6,0,B|208:24|288:72,1,150,0|8
268,136,131237,1,0
328,180,131395,2,0,B|488:180,1,150,0|8
364,276,132027,6,0,B|439:276,2,75,0|0|8
288,276,132501,1,0
212,276,132659,2,0,B|212:184,2,75,4|0|12
60,272,133290,6,0,B|56:224|84:184,1,75
104,132,133606,2,0,B|128:100|168:88,1,75,8|0
240,68,133922,2,0,B|316:40|400:72,1,150,0|8
320,200,134553,5,0
320,200,134711,1,0
320,200,134869,2,0,B|336:240|320:288,2,75,8|0|0
192,276,135501,2,0,B|164:308|112:308,1,75,8|0
112,232,135816,6,0,B|36:184|64:84,1,150,0|8
196,36,136448,1,0
332,104,136764,2,0,B|252:144,1,75,8|0
280,288,137237,6,0,B|280:372,2,75,0|8|0
228,232,137711,2,0,B|180:220|148:160|168:112,1,150,0|8
44,24,138343,6,0,B|69:94,1,75
20,152,138659,2,0,B|45:222,1,75,8|0
120,232,138974,2,0,B|145:302,2,75,0|0|8
252,304,139606,6,0,B|277:233,1,75
344,272,139922,2,0,B|369:201,1,75,8|0
432,248,140237,2,0,B|457:177,2,75,0|0|8
404,88,140869,6,0,B|440:112|475:104,2,75,0|0|8
332,108,141343,1,0
264,76,141501,2,0,B|216:92|204:168|240:208,1,150,0|8
108,280,142132,6,0,B|172:320,1,75
232,276,142448,2,0,B|308:296,1,75,8|0
348,232,142764,2,0,B|396:216|408:140|372:100,1,150
232,152,143395,1,4
112,104,153501,6,0,B|128:216,1,112.499996647239,4|0
224,276,154132,2,0,B|208:164,1,112.499996647239,2|0
304,220,154764,2,0,B|316:296,3,56.2499983236194,2|0|0|0
364,300,155395,2,0,B|432:300|472:248,1,112.499996647239,2|0
408,108,156027,6,0,B|392:220,1,112.499996647239,2|0
292,276,156659,2,0,B|308:164,1,112.499996647239,2|0
252,164,157132,1,0
204,136,157290,2,0,B|144:144|88:100,3,112.499996647239,2|0|2|0
64,208,158553,6,0,B|100:260|56:332,1,112.499996647239,2|0
160,252,159185,2,0,B|216:268|248:336,1,112.499996647239,2|0
260,212,159816,2,0,B|292:204|328:224,3,56.2499983236194,2|0|0|0
364,188,160448,2,0,B|368:124|424:92,1,112.499996647239,2|0
460,200,161080,5,2
380,276,161395,1,0
268,276,161711,1,2
184,200,162027,2,0,B|148:132,1,56.2499983236194,0|0
100,140,162343,2,0,B|92:80|136:28|208:24|260:60,1,224.999993294478,2|2
360,252,163606,6,0,B|204:252,1,150,4|8
100,176,164237,2,0,B|248:176,1,150,0|8
140,100,164869,2,0,B|65:100,2,75,0|0|8
208,100,165343,1,0
276,100,165501,2,0,B|340:100|340:100|384:132|376:192,1,150,0|8
416,44,166132,6,0,B|456:68|480:132|468:184,1,150,0|8
336,172,166764,2,0,B|335:218|291:271|240:287,1,150,0|8
180,284,167237,1,0
112,284,167395,2,0,B|112:200,3,75,0|0|8|0
36,196,168027,2,0,B|44:140|112:112|160:152,1,150,0|8
288,144,168659,6,0,B|372:140|408:56,1,150,0|8
244,224,169290,2,0,B|324:244|404:216,1,150,0|8
156,256,169922,2,0,B|172:292|224:304,2,75,0|0|8
96,228,170395,1,0
140,176,170553,2,0,B|96:96|144:32,1,150,0|8
252,112,171185,6,0,B|416:112,2,150,0|8|0
356,200,172132,2,0,B|420:236,1,75,8|0
256,192,172448,12,0,173395
88,168,173712,5,4
224,92,174028,1,8
224,244,174344,1,0
368,168,174659,1,8
368,168,174974,2,0,B|452:168,2,75,0|0|8
368,244,175448,1,0
368,320,175606,2,0,B|328:344|260:344|220:320,1,150,0|8
73,320,176237,6,0,B|50:242|74:151,2,150,0|8|0
155,193,177185,2,0,B|196:118,1,75,8|0
256,164,177501,2,0,B|330:134,2,75,0|0|8
346,207,177974,1,0
346,207,178132,2,0,B|428:222|452:314,1,150,0|8
298,304,178764,6,0,B|154:250,1,150,0|8
77,124,179395,2,0,B|221:179,1,150,0|8
362,140,180027,2,0,B|281:110,2,75,0|0|8
397,206,180501,1,0
357,270,180659,2,0,B|310:332|222:347,1,150,0|8
254,197,181290,6,0,B|184:150|195:53,2,150,0|8|0
350,81,182237,2,0,B|268:115,1,75,8|0
256,192,182553,12,0,183501
189,51,183816,6,0,B|136:116|181:201,1,150,0|8
296,128,184448,2,0,B|333:201|277:273,1,150,0|8
152,312,185080,2,0,B|100:308|76:268,2,75,0|0|8
212,344,185553,1,0
280,352,185711,2,0,B|360:348|384:260,1,150,0|8
384,124,186343,6,0,B|444:116|492:156|504:212,2,150,0|8|0
252,100,187290,1,8
188,76,187448,1,0
148,132,187606,2,0,B|88:124|40:164|28:220,2,150,0|8|0
292,168,188553,1,8
412,84,188869,6,0,B|340:108|260:84,1,150,0|8
280,220,189501,2,0,B|208:184|184:107,1,150,0|8
68,176,190132,2,0,B|64:128|124:96,2,75,0|0|8
60,244,190606,1,0
112,284,190764,2,0,B|184:320|264:304,1,150,0|8
388,264,191395,6,0,B|452:208|436:124,2,150,0|8|0
304,156,192343,2,0,B|304:68,1,75,8|0
256,192,192659,12,0,193922
196,192,194237,5,8
312,124,194553,2,0,B|360:192|312:264,1,150,0|8
196,192,195185,2,0,B|196:104,2,75,0|0|8
196,260,195659,1,0
132,292,195816,2,0,B|165:342|224:344|260:291,1,150,0|8
356,208,196448,6,0,B|368:124|468:96,2,150,0|8|0
224,168,197395,2,0,B|268:108,1,75,8|0
222,240,197711,2,0,B|288:204,1,75
197,304,198027,2,0,B|272:312,1,75,8|0
128,300,198343,2,0,B|101:326,6,37.5,0|0|0|0|8|0|0
128,232,198974,6,0,B|56:184|88:96,1,150,0|8
192,144,199606,2,0,B|260:192|232:280,1,150,0|8
364,252,200237,2,0,B|392:284|368:320,2,75,0|0|8
364,176,200711,1,0
428,138,200868,2,0,B|396:92|330:92|296:140,1,150,0|8
224,96,201501,6,0,B|196:152|224:208|292:220,2,150,0|8|0
132,192,202448,2,0,B|172:268,1,75,8|0
256,192,202764,12,4,204027
Lissette
Hi~

[Scorpiour]
OD +1
00:01:290 - to 00:19:606 - would be great if you silence slider slide here
00:21:501 (2) - stack properly
00:41:080 (2) - new combo to empathize the change on spacing
01:02:001 (1) - according to your combo pattern, remove new combo
01:46:764 (1,2,3,4,5,6,7,8,9) - add new combo to 5 to empathize the increase of spacing, like you did here 01:11:395 (1,2,3,4,1,2,3,4) - and on many more~
01:33:974 (3,4,5) - wrong spacing, 5 should be nearer to 4, if you were trying to make a jump here, didn't went well, plz fix it
02:20:237 (1) - according to your combo pattern, remove new combo
03:07:606 (4) - new combo
02:53:711 - why another break so soon? out of inspiration? T.T

[Lunatic]
OD +1 I think fits more
00:09:185 (4) - stack under prev 2? looks better :p, fix 5 if you do this
00:15:816 (1,2) - remove new combo and add it on 2
00:22:132 - i wasn't expecting the spacing be like this here where the music goes.... intense?
00:41:080 (5,6) - stack properly
00:46:764 (4) - to empathize the change on spacing
00:56:553 (5,6,7) - this is kinda hard to read, well at least i always miss them
01:04:922 (5) - this sudden decrease of spacing kills the flow so much, also add new combo to this ><
01:20:237 (5) - same here
01:34:448 (7) - remove note sounds better
01:36:185 (2) - ^
01:40:448 (1,2,3,4) - wrong spacing, 4 should be nearer to 3
02:44:237 (3) - this doesn't fit, remove the reverse and make it end here 02:44:553 -
02:52:922 (1) - dunno what are you following with this slow down, doesn't fit, imo
02:58:132 (4) - why don't you use a stream here?
03:06:343 (1,2,3,4,5,6,7,8) - this is wrong, 6, 7, 8 are totally unreadable because looks like they have same distance as the prevs notes
Another thing to mention is that you comboing pattern is really messy, try to keep it consistence throw all the map, take a look at Scorpiour difficulty so you can take an idea of what i mean
I would love if those 2 breaks weren't that near

[eikka's Hard]
00:01:290 - to 00:19:606 - would be great if you silence slider slide here

[Normal]
00:29:711 (4) - new combo
00:30:974 (1) - remove new combo (try to keep the pattern consistence like I said on Lunatic)
02:52:922 (5) - move to next white tick, and shorten by 1/2 beat
same about the 2 breaks

[Rainbow's Easy]
01:01:290 (1) - I think is too short for an easy (same to other like this)
Scorpiour
sorry for my late reply....too busy for i start my new semester T.T

fixed nearly all the kpy and liss's mods except a minor stack which is on purpose, and the break 02:53:711 which has to be a break due to the bloooody max score......and the beat at 01:34:448 - i tried it but finnally decided to leave a blank :>

thank you very much ~~

check out here plz >.<
Topic Starter
a32
updated your diffs at first since i'll be busy these days :o
Topic Starter
a32

Lissette wrote:

Hi~

[Lunatic]
OD +1 I think fits morefixed!also Hp-1 for preventing 2000W+ scores~
00:09:185 (4) - stack under prev 2? looks better :p, fix 5 if you do thisfxied~
00:15:816 (1,2) - remove new combo and add it on 2yeah
00:22:132 - i wasn't expecting the spacing be like this here where the music goes.... intense?well...it has thicker rhythm than the previous part to show the change of music,so i think it's fine~
00:41:080 (5,6) - stack properlysorry but they are on my purpose~
00:46:764 (4) - to empathize the change on spacing yeah..reduce the next 4 notes' spacing so here looks better~
00:56:553 (5,6,7) - this is kinda hard to read, well at least i always miss them
01:04:922 (5) - this sudden decrease of spacing kills the flow so much, also add new combo to this >< add NC but I thought the spacing is fine(If you still want me to change it,i would be willing to do so~
01:20:237 (5) - same hereno change here since I think it's fine~
01:34:448 (7) - remove note sounds bettersorry but i'd like to use this pattern
01:36:185 (2) - ^ fixed here :)
01:40:448 (1,2,3,4) - wrong spacing, 4 should be nearer to 3 fixed here~
02:44:237 (3) - this doesn't fit, remove the reverse and make it end here 02:44:553 - fixed
02:52:922 (1) - dunno what are you following with this slow down, doesn't fit, imowell fixed
02:58:132 (4) - why don't you use a stream here?nice idea!changed
03:06:343 (1,2,3,4,5,6,7,8) - this is wrong, 6, 7, 8 are totally unreadable because looks like they have same distance as the prevs notesFinally...I decided to change this :)
Another thing to mention is that you comboing pattern is really messy, try to keep it consistence throw all the map, take a look at Scorpiour difficulty so you can take an idea of what i mean
I would love if those 2 breaks weren't that nearAs Scorpiour said,the break is score killer~

[Normal]
00:29:711 (4) - new combo
00:30:974 (1) - remove new combo (try to keep the pattern consistence like I said on Lunatic)
02:52:922 (5) - move to next white tick, and shorten by 1/2 beat
same about the 2 breaksall fixed here~but I still want to keep the 2 breaks(because I think the previous break has few rhythms and the next break is boring orz

[Rainbow's Easy]
01:01:290 (1) - I think is too short for an easy (same to other like this)make it 1/2 longer~
Thanks a lot for modding~
Topic Starter
a32
Also,I changed eikka's part since there's nothing serious.
YTYuyu
alright i'm here~. mod requested on mine and Elly-chan's queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Consider adding "Flight of the bamboo cutter" because that's 1 half of the original theme.

[Rainbow-chan]
00:03:816 - consider adding a circle here to continue the rhythm and to follow the piano for this.
00:08:237 (1) - make the slider like this. it might look weird, but doing this will stack on the beginning of the previous (3) and i think it'd look neater during gameplay.
00:10:132 (4) - curve this slider properly. it looks like more of a straight slider during gameplay IMO.
infact, use the code below below for a smoother flow. i think it'll be easier for beginners to clear this during gameplay.
SPOILER
264,192,8237,6,0,B|188:188|120:272,1,160,0|2
80,200,9185,1,0
44,272,9501,2,0,B|20:308|24:364,1,80,0|0
104,348,10132,2,0,B|144:352|192:320,1,80,2|0
196,248,10764,2,0,B|280:228|364:240,1,160,2|2
00:12:027 (6) - this should be a NC because the piano changes from here.
00:13:290 (1) - remove the NC if you follow the suggestion above. the piano is still connected from the previous note.
00:16:764 (1) - maybe you can remove the whistle for a nice whistle pattern? in other words for emphasis in the piano.
00:23:395 (1,3) - this time, add add whistles to go along with the instrumental here. since you have a whistle at (2), it sounds empty without a whistle here during gameplay.
00:40:448 (4) - i think it'd be easier if you can space this note out so that (3,4,1) makes a triangle pattern. i think it'll make beginners nervous if they see (3,4) stacked like this during gameplay. it should look like this.
00:41:080 (1,2) - remove the claps at the end of the sliders. yes they match the drums, but they sound unfitting to the instrumental since it didn't change here.
00:48:659 (1) - since you have a clap at the end of (5), add a clap at the end because of the finish at the repeat. the finishes most likely represent in this case a new hitsound pattern.
00:49:606 (2) - remove the clap if you follow the suggestion above. it breaks the consistency in claps for this part.
00:50:553 (4,5) - same as my 2 suggestions.
00:51:185 (1) - this wave slider can look a lot smoother. try to move the points around so that it'd look symmetrical.
00:56:237 (1,2) - for this one, move the clap from (2) to the end of (1). same reason as 00:49:606.
00:57:501 (3) - a finish at the beginning is optional since it goes along with the instrumental, and a clap at the end should be fixed because of consistency.
01:20:869 (4) - add a clap here. same reason as above.
01:58:132 (1) - same as 00:48:659, but just add the clap because of the finish.
02:07:606 (1) - add a finish at the repeat. it'll represent a new pattern and will act as the cymbals here since it goes along with the drums.
02:34:764 (4) - since you have a slider at the next combo that's going downwards, how about a slider going upwards? i think the pattern will make sense during gameplay IMO.
02:41:711 (2) - same as 00:40:448.
02:44:237 (2,3,4) - do something like this instead. i think doing this will flow to the instrumental acurrately during gameplay. i feel uncomfortable about the current pattern because of that repeat. that repeat break the flow of the song IMO.
02:52:132 (2) - this kick slider will be hard to predict for beginners because the BPM is slightly high and it has 3 repeats. in this case beginners might let go in the middle of this slider because they're nervous about when this slider will end.
03:06:343 (4) - make this a NC because the instrumental loops again in this part of the song.
03:12:659 - add a a spinner and end it at the next big white tick. remove (1) if you do this, and it'll follow the hold in the instrumental.
for this diff, focus on consistency and when to use your hitsounds, especially the finish. like i said on 1 of my suggestions, the finish represents a new pattern or it matches something loud like the vocals or drums. as for consistency, the best hitsound pattern is if the hitsounds are at the 2nd and 4th tick. it can be at the 1st and 3rd but that depends on how you're using them.just work on that and the map will be fun for beginners to enjoy.

[Normal]
when i played through the map, it felt like an easy more than a normal. there's no challenge when it comes to the timing, so i suggest that you increase the OD by 1 to give of a bit of a challenge for players since the BPM is slightly high and the patterns double the challenge.
00:05:711 (2) - how about a whistle at the beginning for emphasis in the piano?
00:09:501 (3) - same as above, but at the end.
00:12:027 (1) - this part right here is calm. the finish is way too loud and it's too distracting for me and it might be for other players. add a timing point and decrease the volume of the finish so that it'd match this calm part. i highly suggest 30% since it matches the song's volume IMO.
00:17:080 (1) - ^
00:33:501 (3) - how about a whistle at the beginning for a nice whistle pattern to the next slider?
00:44:869 (1,2,3,4) - re-arrange the pattern like this. that overlap might bother other players during gameplay. but personally, i'd consider that a bit messy, so i think doing this would look neater during gameplay.
00:56:869 (2) - why is there a finish on the sliderbody? it sounds unfitting with this part of the song, and it might bother other players during gameplay. my best bet is that you should remove it to avoid this.
01:12:027 (1) - just because you added a finish , that doesn't mean it's a NC. remove the NC because the instrumental is connected from the previous note.
01:12:659 (3) - remove the NC if you follow the suggestion above. this is where the instrumental changes in this part of the song.
01:54:975 (4) - move this to the left so that (3,4,5) makes a triangle same reason as 00:44:869 about the overlap, and like this.
01:57:501 (1) - only remove the finish at the beginning. it bothered me the most because i feel that it doesn't belong there at all during gameplay.
02:30:974 (2,4) - if you want to continue the whistle pattern, then add whistles here because it looks like you suddenly stopped for no reason here.
03:18:816 (4) - add a whistle pattern for a nice whistle pattern? i always feel that this note needs a whistle since (2) has a whistle to start the pattern.
not bad. the hitsounding can be better, but other than that, it's a fun diff.

[eikka's Hard]
00:08:237 (4) - since you have a whistle at (3), add a whistle at the end of this slider for emphasis in the piano.
00:35:395 (2) - add a repeat on this slider. since (1) has 2 repeats, players might think that this slider has 2 repeats as well, and the instrumental is still going from there.
00:36:659 (4) - remove a repeat and add a circle. i feel that by doing this, it'll be easier to read for other players during gameplay.
01:46:606 (5) - add claps at both ends? i think it'll give off a nice clap pattern from the previous note during gameplay.
01:52:448 (4) - same as above but a finish. this time i can hear cymbals clash at where the ends of this slider are.
01:54:185 (3) - same as 01:46:606.
01:56:711 (5,6) - ^
02:11:395 (3) - make this a curved slider going downwards for a smoother flow. (1) is going upwards, so this slider should go downwards because of that.
02:22:764 (3) - add a clap here to continue the clap pattern from the previous clap. i always feel that something is missing here during gameplay, even if the drums are in this part of the song.
03:08:869 (1) - i can hear a bit of the cymbals in this part, so add a finish at the beginning to match it.
03:22:448 (2) - how about a curved slider so that you'll blanket the previous slider and that's (1). the flow would look smoother during gameplay IMO.
same comment as normal.

[Scorpiour]
00:05:395 (2) - add a whistle for emphasis in the piano in this part. you did a similar pattern for (5,1), do doing it here will give off a nice effect and feeling to the song IMO.
00:14:237 (4) - same as above, but just add the whistle for that purpose.
00:15:501 (6) - ^
01:17:080 (3,4) - make these curved slider to continue the flow from (1). if you ignore this, then make (1) a straight slider instead.
01:50:869 (2) - this repeat in this slider breaks the flow because after this is a stream, and that made me feel uncomfortable, and it might make players feel uncomfortable. i suggest removing the repeat and adding a circle so that the flow in the map continues during gameplay.
01:54:185 (5) - space this note out. it'll be consistent with the previous (4,5). i find it odd that it's stacked like this IMO.
02:51:816 (2) - make this slider look like (1). the flow would look smoother and it looks weird to see 2 different shaped sliders like this IMO.
03:06:343 (1,2) - IMO, these sliders can look smoother. personally, i don't like the look of this slider because it flow and transition plays odd during gameplay. consider adding a point at the middle of the slider for a smoother flow and transition during gameplay.
nice diff you got here. the beginning's hitsounds seemed to bother me a bit, but it's no big deal.

[Lunatic]
00:11:395 (6) - add a whistle at the end for emphasis on the piano, also make this a NC because the piano changes here.
00:13:290 (1) - if you follow the suggestion above, remove the NC because the piano is connected from the previous note.
00:18:974 (4) - since (1,2) have whistles, add a whistle at the end of this slider for consistency and same reason as 00:11:395 about the emphasis.
00:47:869 (3) - replace this 1/1 slider for a circle and a 1/2 slider. i think that by doing this, it'll follow the instrumental a lot accurate during gameplay.
00:51:816 (1) - remove the NC for this note. the instrumental is still going from the stream.
00:52:448 (3) - make the NC if you follow the suggestion above. this is where the instrumental changes.
00:54:974 (4) - curve this slider properly. the curve on this slider breaks the flow in the whole map. make this slider symmetrical for the flow to continue during gameplay.
02:04:132 (6,7) - consider stacking this note on (11) at the stream so that it'd look somewhat neater during gameplay.
02:04:448 (8) - same as 00:51:816, minus following the suggestion above.
02:05:080 (1) - same as 00:51:816.
02:05:711 (5) - same as above, but that's if you follow both suggestions.
02:14:553 (5,6) - make these 2 sliders look the same as the other, and the flow and transition plays oddly here during gameplay IMO.
02:29:553 (3,4,5) - i don't like these 1/1 sliders. they don't seem to fit with the music and thus breaking the flow in this part. replace it for a set of 1/2 slider and circles to make it fun and to make it flow smoother during gameplay.
this time it's the slider shapes and combos. some of the sliders can look nicer for flow, and some of the combos can be improved if you listen to the song carefully.

I guess that's it. for now focus on doing several self changes and if it's possible get modders for this mapset.. when you think it's ready, ask another MAT, and don't give up on this map. when i 1st heard this song i was excited. i don't wanna see this song in the grave because this is 1 of the songs that people will enjoy IMO. GL :D
eikkaleyd

Byakugan249 wrote:

Deleted parts are all done, for it's easier for you to read my reply~

[eikka's Hard]
01:46:606 (5) - add claps at both ends? i think it'll give off a nice clap pattern from the previous note during gameplay. :arrow: Hmm, I tried many kinds of ways to add claps, but they all seem to have problems... so still no change here. Also I think it's OK now~
01:54:185 (3) - same as 01:46:606. :arrow: ^
01:56:711 (5,6) - ^ :arrow: ^
02:22:764 (3) - add a clap here to continue the clap pattern from the previous clap. i always feel that something is missing here during gameplay, even if the drums are in this part of the song. :arrow: Add claps on both beginning and end
same comment as normal.
Thank you for modding :D
http://puu.sh/15wim
Topic Starter
a32

Byakugan249 wrote:

alright i'm here~. mod requested on mine and Elly-chan's queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Consider adding "Flight of the bamboo cutter" because that's 1 half of the original theme.

[Normal]
when i played through the map, it felt like an easy more than a normal. there's no challenge when it comes to the timing, so i suggest that you increase the OD by 1 to give of a bit of a challenge for players since the BPM is slightly high and the patterns double the challenge.fixed~
00:05:711 (2) - how about a whistle at the beginning for emphasis in the piano?nice~
00:09:501 (3) - same as above, but at the end.ok
00:12:027 (1) - this part right here is calm. the finish is way too loud and it's too distracting for me and it might be for other players. add a timing point and decrease the volume of the finish so that it'd match this calm part. i highly suggest 30% since it matches the song's volume IMO.fixed~
00:17:080 (1) - ^^
00:33:501 (3) - how about a whistle at the beginning for a nice whistle pattern to the next slider?sounds nice~
00:44:869 (1,2,3,4) - re-arrange the pattern like this. that overlap might bother other players during gameplay. but personally, i'd consider that a bit messy, so i think doing this would look neater during gameplay.looks nice~
00:56:869 (2) - why is there a finish on the sliderbody? it sounds unfitting with this part of the song, and it might bother other players during gameplay. my best bet is that you should remove it to avoid this.fixed~
01:12:027 (1) - just because you added a finish , that doesn't mean it's a NC. remove the NC because the instrumental is connected from the previous note.fixed and add NC to the next note~
01:12:659 (3) - remove the NC if you follow the suggestion above. this is where the instrumental changes in this part of the song.ok~
01:54:975 (4) - move this to the left so that (3,4,5) makes a triangle same reason as 00:44:869 about the overlap, and like this.fixed~
01:57:501 (1) - only remove the finish at the beginning. it bothered me the most because i feel that it doesn't belong there at all during gameplay.lok~deleted it
02:30:974 (2,4) - if you want to continue the whistle pattern, then add whistles here because it looks like you suddenly stopped for no reason here.
03:18:816 (4) - add a whistle pattern for a nice whistle pattern? i always feel that this note needs a whistle since (2) has a whistle to start the pattern.you're right~
not bad. the hitsounding can be better, but other than that, it's a fun diff.


[Lunatic]
00:11:395 (6) - add a whistle at the end for emphasis on the piano, also make this a NC because the piano changes here.ok~
00:13:290 (1) - if you follow the suggestion above, remove the NC because the piano is connected from the previous note.fixed~
00:18:974 (4) - since (1,2) have whistles, add a whistle at the end of this slider for consistency and same reason as 00:11:395 about the emphasis.ok
00:47:869 (3) - replace this 1/1 slider for a circle and a 1/2 slider. i think that by doing this, it'll follow the instrumental a lot accurate during gameplay.ok
00:51:816 (1) - remove the NC for this note. the instrumental is still going from the stream.ok
00:52:448 (3) - make the NC if you follow the suggestion above. this is where the instrumental changes.ok
00:54:974 (4) - curve this slider properly. the curve on this slider breaks the flow in the whole map. make this slider symmetrical for the flow to continue during gameplay.ok~
02:04:132 (6,7) - consider stacking this note on (11) at the stream so that it'd look somewhat neater during gameplay.fixed~
02:04:448 (8) - same as 00:51:816, minus following the suggestion above.fixed~
02:05:080 (1) - same as 00:51:816.fixed~
02:05:711 (5) - same as above, but that's if you follow both suggestions.fixed~
02:14:553 (5,6) - make these 2 sliders look the same as the other, and the flow and transition plays oddly here during gameplay IMO.fixed~
02:29:553 (3,4,5) - i don't like these 1/1 sliders. they don't seem to fit with the music and thus breaking the flow in this part. replace it for a set of 1/2 slider and circles to make it fun and to make it flow smoother during gameplay.fixed~
this time it's the slider shapes and combos. some of the sliders can look nicer for flow, and some of the combos can be improved if you listen to the song carefully.fixed~

I guess that's it. for now focus on doing several self changes and if it's possible get modders for this mapset.. when you think it's ready, ask another MAT, and don't give up on this map. when i 1st heard this song i was excited. i don't wanna see this song in the grave because this is 1 of the songs that people will enjoy IMO. GL :D

Thanks for modding~



eikkaleyd wrote:

Byakugan249 wrote:

Deleted parts are all done, for it's easier for you to read my reply~

[eikka's Hard]
01:46:606 (5) - add claps at both ends? i think it'll give off a nice clap pattern from the previous note during gameplay. :arrow: Hmm, I tried many kinds of ways to add claps, but they all seem to have problems... so still no change here. Also I think it's OK now~
01:54:185 (3) - same as 01:46:606. :arrow: ^
01:56:711 (5,6) - ^ :arrow: ^
02:22:764 (3) - add a clap here to continue the clap pattern from the previous clap. i always feel that something is missing here during gameplay, even if the drums are in this part of the song. :arrow: Add claps on both beginning and end
same comment as normal.
Thank you for modding :D
http://puu.sh/15wim
Updated~
lovhin456
Hello

[General]
- Fine

[Rainbow's Easy]
- For the start of the song which is very calm the hitsounds are way too loud, I recommend using 40% volume
- 00:03:185 (3,1) ~ It would be better if this anti-jump wasn't here
- 00:08:237 ~ Add whistle?
- 00:09:501 ~ ^
- 00:12:027 (6,1) ~ Try to not use many anti-jumps
- 00:20:869 ~ Why is this section necessary?
- 00:39:816 ~ NC?
- 00:42:343 ~ Add NC then remove NC on the next object
- 00:42:659 ~ Add a note, this is song that is really fast and to keep the rhythm you have to keep the pace with the notes not leaving many spaces blank
- 00:46:132 (4,5) ~ Exchange their places (timeline)
- 00:49:922 (2,3,4) ~ Try to put them in a row (timeline)
- 00:52:764 ~ Add notes here and on the next white tick
- 00:55:290 ~ ^
- 01:03:501 ~ Add a note
- 01:07:922 ~ This blank space is not good
- The part after the first break is so much better compared to the part before it, try to do what you did in the part that is after, you used more sliders and that went pretty good
- 02:38:553 (1,2) ~ This anti-jump isn't nice
- 02:48:343 ~ Add NC then remove NC on the next object
- 02:53:711 (1,2) ~ The anti-jump
- 03:06:343 ~ NC
- 03:12:659 ~ Fill this space

[Normal]
- The whistles are too loud at the start of the song
- 02:48:027 ~ It has many repeats so I'm not so sure but I guess it's not a problem

[eikka's Hard]
- The whistles at the start of the song could be improved
- 01:39:027 (5,6) ~ Spacing
- 01:46:448 (4,5) ~ ^
- 01:49:132 (3,4) ~ ^
- 01:54:027 (2,3) ~ ^
- 01:56:553 (4,5) ~ ^
- 01:57:343 (6,7) ~ ^
- 02:02:080 (3,4) ~ ^
- 02:42:974 ~ Remove the whistle
- 02:49:922 (3,4,5) ~ Spacing
- 02:57:501 (3,4,5) ~ Spacing
- 03:05:080 (3,4,5) ~ ^
- 03:07:290 (2,3,4) ~ ^
- 03:10:132 (3,4,5) ~ ^

[Lunatic]
- The whistles are too loud at the start
- 01:01:882 ~ This spinner only gives 1000 bonus which makes it unrankable
- 01:42:659 ~ NC for slowdown?

[Scorpiour]
- 03:22:764 ~ Add finish

It could use some more mods
Sun Rainbow
All Fix ThX>_<
http://puu.sh/1aUF3
Topic Starter
a32

lovhin456 wrote:

[Normal]
- The whistles are too loud at the start of the songmake the volume a bit low~
- 02:48:027 ~ It has many repeats so I'm not so sure but I guess it's not a problemi thought it's fine~

[Lunatic]
- The whistles are too loud at the startsame as normal
- 01:01:882 ~ This spinner only gives 1000 bonus which makes it unrankablei heard that 1000 is rankable nowdays?well I'll ask for more suggestions~
- 01:42:659 ~ NC for slowdown?yeah~fixed
Thanks a lot for modding~
Leorda
Hi there

[Rainbow's Easy]
02:36:343 (2) - Little spacing error here
02:57:501 (3) - Can you move down a bit, so it doesn't overlapped by previous slider?


[eikka's Hard]
* Add "Flight of the bamboo cutter" in tags, for consistency through each diff

02:17:080 - Add note here?


[Lunatic]
01:02:869 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players, since it blend with spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/548908
02:27:027 (3,4) - Not stack correctly with tail slider during gameplay (look at test mode)


Once you done, in-game PM me
Topic Starter
a32

Leorda wrote:

Hi there

[Rainbow's Easy]
02:36:343 (2) - Little spacing error herefixed
02:57:501 (3) - Can you move down a bit, so it doesn't overlapped by previous slider?fixed


[eikka's Hard]
* Add "Flight of the bamboo cutter" in tags, for consistency through each difffixed~

02:17:080 - Add note here?no,I think it's fine here since the mapper used similar rhythm~


[Lunatic]
01:02:869 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players, since it blend with spinner. Do the colorhax by doing this http://osu.ppy.sh/ss/548908fxed~
02:27:027 (3,4) - Not stack correctly with tail slider during gameplay (look at test mode)stacked again~


Once you done, in-game PM me

Thanks a lot for modding,Leorda ww
(To Sun Rainbow and eikkaleyd:There's just a few things that should be changed,so I may change them for you ww
If you have any thing to change,feel free to post here~
Leorda
Can you grab me a bamboo?

Bubbled
Topic Starter
a32

Leorda wrote:

Can you grab me a bamboo?

Bubbled

/me gives leorda a bamboo :3
happy30
please change the artist to "Masayoshi Minoshima"
and the title to "竹取飛翔"
romanised title: "Flight of the Bamboo Cutter"

source: http://vgmdb.net/album/6903
Charles445
Let me pop that for you happy30

Alstroemeria Records is not an artist
Charles445
Looks like we forgot about this one.

[General]
Scorpiour is in the tags, but did not contribute to the difficulties themselves. Normally the storyboarder is not included in map tags.

[Rainbow's Easy]00:01:290 - Start the map with a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.
00:19:606 (1,1) - Change this so it's one long spinner. This is an easy difficulty, so the spinners could be longer. Also, a spinner after another is pretty unexpected for beginner players
02:42:974 (2) - Point this down so it's not touching the next slider.

[Normal]
00:01:289 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.

[eikka's Hard]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.
00:36:659 (4) - Remove a repeat? The second repeat was pretty unexpected.
03:20:868 (5) - This slider end isn't snapped properly! It's only 2 ms off, but it's making AIMod upset so it probably should be fixed.

[Lunatic]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.
02:01:290 (3,4,5,6,1,2,3,4,5) - This part was unexpectedly hard. This is the hardest part of the map, and it makes everything else look too easy. I recommend decreasing the spacing for this part by a lot, or changing it so it is easier.
03:03:185 (1) - Shorten this a repeat? It would make this part easier to play.

Hope I didn't miss anything.
Topic Starter
a32

Charles445 wrote:

Looks like we forgot about this one.

both sr and eikka are busy with school work,so their diffs will be handled by me~

[General]
Scorpiour is in the tags, but did not contribute to the difficulties themselves. Normally the storyboarder is not included in map tags.fixed

[Rainbow's Easy]00:01:290 - Start the map with a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.fixed
00:19:606 (1,1) - Change this so it's one long spinner. This is an easy difficulty, so the spinners could be longer. Also, a spinner after another is pretty unexpected for beginner playersfixed
02:42:974 (2) - Point this down so it's not touching the next slider.done~

[Normal]
00:01:289 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.

[eikka's Hard]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.yeah
00:36:659 (4) - Remove a repeat? The second repeat was pretty unexpected.fixed
03:20:868 (5) - This slider end isn't snapped properly! It's only 2 ms off, but it's making AIMod upset so it probably should be fixed.fixed!

[Lunatic]
00:01:290 (1,2) - Make this a slider? The map starts off with no audio, so the player can't use the music to hit the beat properly. A slider would make the beginning of the map much easier.ok
02:01:290 (3,4,5,6,1,2,3,4,5) - This part was unexpectedly hard. This is the hardest part of the map, and it makes everything else look too easy. I recommend decreasing the spacing for this part by a lot, or changing it so it is easier.I changed them XD
03:03:185 (1) - Shorten this a repeat? It would make this part easier to play.ok

Hope I didn't miss anything.

Thanks a lot for checking this ww
Flower
Hi~ random mod~

[General]
啊♂?Lunatic难度简直恶俗 明明是pro mapper 怀疑是first map 建议remap don't forget kds

[Lunatic]
00:01:922 (3) - better shape plz
00:13:290 (2,4) - ^
00:27:659 (3) - ^
00:29:395 (9,10,1) - spacing inconsistency
00:47:237 (7) - 碰到血条了 建议考虑
00:47:395 (1,2,3,4,5,6) - 感觉这一段没flow 建议重摆
00:58:764 (7,8,9,1,2,3,4,5) - 试一下改成soft 然后全加上whistle?
01:04:922 (1,2,3) - better shape
01:10:132 (4) - NC
01:54:343 (7) - ^
01:56:869 (10,11,1) - NC问题我就不说了
02:08:237 (3) - shape
02:19:606 (5,6,1) - nc问题
02:27:027 (3,4) - stack问题
02:27:659 (6,7,8,9,10,11,12,1) - 莫名
02:58:685 (12) - 碰到血条

[eikka's Hard]
ok

[Normal]
至少检查下slider的恶俗程度
00:28:448 (2,3) - shape
01:39:974 - remove whistle
01:40:132 - whistle
03:06:343 (1) - 建议改成1/1折返滑条
03:18:974 (1,2) - shape

[Rainbow's Easy]
00:57:185 (2,3) - 不建议如此overlap
01:03:501 (1) - clap
02:12:343 (3) - 不建议这种莫名的折返滑条
02:17:080 (3) - shape
03:12:027 (2) - 稍微往下移一点
03:13:922 (1) - spacing
Topic Starter
a32

Flower wrote:

Hi~ random mod~

[General]
啊♂?Lunatic难度简直恶俗 明明是pro mapper 怀疑是first map 建议remap don't forget kds kd拿好 remap再见

[Lunatic]
00:58:764 (7,8,9,1,2,3,4,5) - 试一下改成soft 然后全加上whistle?柑橘不太必要
02:27:027 (3,4) - stack问题故意的 不这样play的时候叠不起来
02:27:659 (6,7,8,9,10,11,12,1) - 莫名 fine

[Normal]
至少检查下slider的恶俗程度
01:39:974 - remove whistle感觉不好
01:40:132 - whistle^
03:06:343 (1) - 建议改成1/1折返滑条不太必要


[Rainbow's Easy]
00:57:185 (2,3) - 不建议如此overlap还好

引用的是没改的 Thanks for modding~(花花真是恶俗不堪无法直视
Charles445
[Normal]
02:15:184 (3) - Slider isn't snapped properly.
02:18:342 (1) - Slider isn't snapped properly.
02:19:605 (4) - Slider isn't snapped properly.

[Lunatic]
02:22:132 (1) - This slider has an extra repeat! Shorten this slider a repeat.
02:52:922 (9) - This slider is the wrong length! It should end on the next red tick.
02:58:685 (12) - Maybe remove this circle so it goes with the melody?

That should be all. Please don't update the Easy or Hard so I don't have to recheck them :)
Topic Starter
a32

Charles445 wrote:

[Normal]
02:15:184 (3) - Slider isn't snapped properly.
02:18:342 (1) - Slider isn't snapped properly.
02:19:605 (4) - Slider isn't snapped properly.

[Lunatic]
02:22:132 (1) - This slider has an extra repeat! Shorten this slider a repeat.
02:52:922 (9) - This slider is the wrong length! It should end on the next red tick.
02:58:685 (12) - Maybe remove this circle so it goes with the melody?

That should be all. Please don't update the Easy or Hard so I don't have to recheck them :)
All fixed here!Thanks a lot for this.(I'm not sure whether to give kd or not...orz
Charles445
Sorry, what I meant by not snapped properly objects on Normal, I meant that they aren't on the timeline properly. Check AIMod for information

[Normal]
02:15:184 (3) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:18:342 (1) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:19:605 (4) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
Topic Starter
a32

Charles445 wrote:

Sorry, what I meant by not snapped properly objects on Normal, I meant that they aren't on the timeline properly. Check AIMod for information

[Normal]
02:15:184 (3) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:18:342 (1) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
02:19:605 (4) - Slider is still snapped badly. Move the slider around on the timeline and try moving the endpoint of the slider a bit. Use AIMod to make sure it's snapped properly.
Yeah...Sorry for that >_< This time I have checked AIMod and made sure that they are snapped properly :)
Charles445
~Rebubbled!~
pw384
hao
Topic Starter
a32

Charles445 wrote:

~Rebubbled!~
Thanks a lot > <
kanpakyin
Ranked!
Topic Starter
a32

kanpakyin wrote:

Ranked!
Really surprised ww
Thanks a lot kpy~
Satellite
Congratz!!
lkx_Shore
:)
Aurele
Finally!
Dai
Touhou <3
Kanda Kaname
This map is love!!! Congratz!!
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