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Len - U.N. Owen was Her? [Osu|Taiko]

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Star Stream
OMG It's bubbled :)
narakucrimson
Wasn't there a rule about two taiko difficulties minimum if you're adding taikos to your mapset?

Ah, here it is, from http://osu.ppy.sh/wiki/Ranking_Criteria :

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
What do you want to do about this?


nvm, nvm, got the word that this doesn't affect old maps
Himesaka Noa

narakucrimson wrote:

Wasn't there a rule about two taiko difficulties minimum if you're adding taikos to your mapset?

Ah, here it is, from http://osu.ppy.sh/wiki/Ranking_Criteria :

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
What do you want to do about this?
That's rule only affects mapsets submitted after t/92508 announcement >_<
Topic Starter
winber1
um. okay. lol.

:S
Jenny
rank plx?
Topic Starter
winber1
yex
OnosakiHito
yey
lolcubes
Hi, answering a year+ old request! ;____;

Anyways:

[General]
  1. Hitsounds: The normal-hitfinish.wav and soft-hitfinish.wav are too long (2.70 sec), they shouldn't be this long. I actually made a change for you, this one is shorter than 1500ms which is more acceptable. Here: http://puu.sh/1CkJE. The echo is just a bit shorter. (don't forget to include this as a soft-hitfinish.wav too)
  2. Timing: The first red section is 5ms too late, move it to offset 1131.
  3. 00:19:807 - This green timing section is unsnapped (10ms too late) and it doesn't properly change the hitsounds. Move it to 00:19:797.
[Extra]
  1. Stacking leniency: Currently it's unrankable because except for a few stacks it doesn't work at all. There are 2 ways of fixing this, either you move it to like 5-6 so stacking occurs normally (not recommended), or you manually make grid4 changes to create manual stacking. I will point out the spots as I go.
    SPOILER

    Ranking Criteria wrote:

    Stack leniency must not be set to a point where stacking no longer occurs. The option only exists for advanced patterns where a higher stacking leniency looks horrible or doesn't work.
    ^this means that patterns such as 00:03:052 (1,2,3,4,5) or similar overlaps are fine, the rest however is not.
  2. 00:08:802 (12,13,14,1) - Here no stacking occurs at all. Manual stacking is a good idea here. Probably isn't 100% clear in the pic, but it could give you an insight of how to do this if you don't already know: http://puu.sh/1CkTP. Note: The whole stream is moved by doing this as well. This should be done at all spots in this entire streamy section.
  3. 00:17:297 (3,4,5,6,7,8,9,10) - Manually stack these please.
  4. 00:34:797 (5,6,7) - This spacing looks bad. Can you somehow make it bigger overall and more consistent? This could mean the 7 could no longer be on top of the next slider, but I believe it would be a good move, it just feels cramped like this.
  5. 00:43:797 (1,2,3,4,5) - I really see no reason to have this much inconsistency in the spacing. You could increase the spacing between 3-4-5 and reposition them a bit.
  6. 00:57:130 (1,2,3,4,5,6,7) - 0% timing sections are unrankable. Inaudible sliders ends are unrankable as well, unless they are last objects before the end or a break. You will have to change this so it's audible. Same goes for 00:59:797 (1,2,3,4,5,6,7,8).
  7. 01:01:797 (4,5,6) - Manually stack these please.
  8. 01:13:547 (2) - This note does not exist in the music and the rhythm it creates sounds bad, you should probably remove it and create some spacing between the note 1 and the slider.
  9. 01:14:130 (5,6) - Nothing in the music to warrant this inconsistent spacing. The whole pattern uses pretty much equal spacing and then suddenly a randomjump. Should just use normal distance.
  10. 01:42:463 (1,2,3,4) - Inconsistent spacing in patterns around here is okay, but this is just too extreme, nearly to the point of being unreadable. Please change this so the spacing is not that different, currently the difference is kinda above 300% which is too extreme.
  11. 01:45:130 (1,2) - Manually stack please.
  12. 01:51:130 (4,5) - I highly suggest that you don't stack this at all, you can just move the circle 5 upwards with the distance snap you used in this combo, it feels better as there is no stopping in the flow.
  13. 02:00:797 (7,1) - Shouldn't the finish from 7 be on 1 instead? It's like that in challenging diff at least.
  14. 02:04:963 (8) - Kinda feels far, should probably lower it a bit.
[Challenging]
  1. I recommend to use AR8 and OD6 for this diff. AR8 makes it look better and creates a better spread (since you have a hard diff already) and OD6 is most appropriate since Hard is OD5 and Extra is OD7. (I think OD7 would actually be best but you would probably have to use OD8 in Extra in that case.)
  2. 01:21:797 (4) - This should be more clear, with the chaos happening around here and all the hitbursts it's nearly impossible to tell it's a slider at all.
  3. 01:49:463 (7) - This one isn't as bad as the above case, but it's still kinda bad. You should definitely try to reposition it a bit.
  4. 02:00:463 (8) - Missing clap on the slider end.
[Hard]
  1. If you decided to go with OD7 in challenging diff here, try using OD6 here.
  2. 00:45:464 (1) - Should probably start it at 00:45:297. (even normal has it there)
  3. I don't really like the double repeaters in this diff. They are okay but they don't really feel intuitive enough to me, I would suggest to try thinking of an alternative, up to you though, this is only a minor suggestion.
[Normal]
  1. 00:29:130 (2) - How about a clap on the second repeat? The first slider has one.
  2. 01:28:797 (3) - I suggest to remove this note completely. Currently it doesn't really make much sense because you aren't following the drums here, but the guitar and is quite unexpected and in such a combination makes a really weird rhythm.
  3. 01:55:797 (1,2,3) - This pattern is inappropriate for the easiest diff in the mapset, regardless of being it somewhat okay for a normal. Please change this so it has more even spacing, the spacing change here is too big and the music doesn't really call for it.
  4. 02:01:130 (1,2,3) - Same thing here.
[Ono's taiko]
  1. 00:07:219 (1) - This note creeps me out, this is the only pattern of 4 here and I feel it's quite unexpected. I suggest to remove it.
  2. 00:35:130 (1) - Uh 180bpm 1/4 finish. Don't think this is even rankable haha. In any case I suggest that instead of removing it, you modify the stream before so this finish can stay cause it's epic.
  3. 01:12:714 (1) - To me, if this was a k, it would sound much better because it's a somewhat more common drum pattern. I suggest changing it to a k.
That's it I guess. Damn this map is old haha.
p3n

lolcubes wrote:

Damn this map is old
I guess we should consider the age of this map when applying the "modern" ranking criteria. Personally I'd judge this with a mix of old rules (comparing this map to ranked maps of the time it was created) and new rules (critical gameplay related and technical problems like too long custom hitsounds I totally missed when checking this and the stack leniency though this could be an arguable point).

Doesn't change the fact that I agree with all of your critical points from reading through this mod.
Topic Starter
winber1

lolcubes wrote:

Hi, answering a year+ old request! ;____;

Anyways:

[General]
  1. Hitsounds: The normal-hitfinish.wav and soft-hitfinish.wav are too long (2.70 sec), they shouldn't be this long. I actually made a change for you, this one is shorter than 1500ms which is more acceptable. Here: http://puu.sh/1CkJE. The echo is just a bit shorter. (don't forget to include this as a soft-hitfinish.wav too)
  2. Timing: The first red section is 5ms too late, move it to offset 1131.
  3. 00:19:807 - This green timing section is unsnapped (10ms too late) and it doesn't properly change the hitsounds. Move it to 00:19:797.
fixed all

[Extra]
  1. Stacking leniency: Currently it's unrankable because except for a few stacks it doesn't work at all. There are 2 ways of fixing this, either you move it to like 5-6 so stacking occurs normally (not recommended), or you manually make grid4 changes to create manual stacking. I will point out the spots as I go.
    SPOILER

    Ranking Criteria wrote:

    Stack leniency must not be set to a point where stacking no longer occurs. The option only exists for advanced patterns where a higher stacking leniency looks horrible or doesn't work.
    ^this means that patterns such as 00:03:052 (1,2,3,4,5) or similar overlaps are fine, the rest however is not.
    [/color]
  2. 00:08:802 (12,13,14,1) - Here no stacking occurs at all. Manual stacking is a good idea here. Probably isn't 100% clear in the pic, but it could give you an insight of how to do this if you don't already know: http://puu.sh/1CkTP. Note: The whole stream is moved by doing this as well. This should be done at all spots in this entire streamy section.
  3. 00:17:297 (3,4,5,6,7,8,9,10) - Manually stack these please.ya
  4. 00:34:797 (5,6,7) - This spacing looks bad. Can you somehow make it bigger overall and more consistent? This could mean the 7 could no longer be on top of the next slider, but I believe it would be a good move, it just feels cramped like this.sure
  5. 00:43:797 (1,2,3,4,5) - I really see no reason to have this much inconsistency in the spacing. You could increase the spacing between 3-4-5 and reposition them a bit. this is more the mapping style of the map that I would really like to keep.
  6. 00:57:130 (1,2,3,4,5,6,7) - 0% timing sections are unrankable. Inaudible sliders ends are unrankable as well, unless they are last objects before the end or a break. You will have to change this so it's audible. Same goes for 00:59:797 (1,2,3,4,5,6,7,8).this is so old that you could actually make 0% volume with the editor. wow. okay fixed
  7. 01:01:797 (4,5,6) - Manually stack these please. k
  8. 01:13:547 (2) - This note does not exist in the music and the rhythm it creates sounds bad, you should probably remove it and create some spacing between the note 1 and the slider. don't see a problem to be honest actually. I find that it flows well too
  9. 01:14:130 (5,6) - Nothing in the music to warrant this inconsistent spacing. The whole pattern uses pretty much equal spacing and then suddenly a randomjump. Should just use normal distance.
  10. 01:42:463 (1,2,3,4) - Inconsistent spacing in patterns around here is okay, but this is just too extreme, nearly to the point of being unreadable. Please change this so the spacing is not that different, currently the difference is kinda above 300% which is too extreme. same as other spacing thing. this is something i would really love to keep. I don't want to change this into some other style. I want to keep it as much as it was originally intended to be.
  11. 01:45:130 (1,2) - Manually stack please.k
  12. 01:51:130 (4,5) - I highly suggest that you don't stack this at all, you can just move the circle 5 upwards with the distance snap you used in this combo, it feels better as there is no stopping in the flow. i think it's fine.
  13. 02:00:797 (7,1) - Shouldn't the finish from 7 be on 1 instead? It's like that in challenging diff at least. k
  14. 02:04:963 (8) - Kinda feels far, should probably lower it a bit. feels far doesn't really convince me of anything. Plays fine tbh
[Challenging]
  1. I recommend to use AR8 and OD6 for this diff. AR8 makes it look better and creates a better spread (since you have a hard diff already) and OD6 is most appropriate since Hard is OD5 and Extra is OD7. (I think OD7 would actually be best but you would probably have to use OD8 in Extra in that case.) ar7, od 7. I feel AR 7 just fits with what I originally wanted to do back then.
  2. 01:21:797 (4) - This should be more clear, with the chaos happening around here and all the hitbursts it's nearly impossible to tell it's a slider at all. don't see much of a problem to be honest, in fact i feel that your suggestion below needs more repositioning than this
  3. 01:49:463 (7) - This one isn't as bad as the above case, but it's still kinda bad. You should definitely try to reposition it a bit. okay
  4. 02:00:463 (8) - Missing clap on the slider end.
[Hard]
  1. If you decided to go with OD7 in challenging diff here, try using OD6 here.k
  2. 00:45:464 (1) - Should probably start it at 00:45:297. (even normal has it there) k
  3. I don't really like the double repeaters in this diff. They are okay but they don't really feel intuitive enough to me, I would suggest to try thinking of an alternative, up to you though, this is only a minor suggestion.meh
[Normal]
  1. 00:29:130 (2) - How about a clap on the second repeat? The first slider has one.k
  2. 01:28:797 (3) - I suggest to remove this note completely. Currently it doesn't really make much sense because you aren't following the drums here, but the guitar and is quite unexpected and in such a combination makes a really weird rhythm. k
  3. 01:55:797 (1,2,3) - This pattern is inappropriate for the easiest diff in the mapset, regardless of being it somewhat okay for a normal. Please change this so it has more even spacing, the spacing change here is too big and the music doesn't really call for it beginners won't even realize it's 1.20x honestly. In fact, I doubt it makes any difference whatsoever. but whatever, fixed.
  4. 02:01:130 (1,2,3) - Same thing here. k
[Ono's taiko]
  1. 00:07:219 (1) - This note creeps me out, this is the only pattern of 4 here and I feel it's quite unexpected. I suggest to remove it.
  2. 00:35:130 (1) - Uh 180bpm 1/4 finish. Don't think this is even rankable haha. In any case I suggest that instead of removing it, you modify the stream before so this finish can stay cause it's epic.
  3. 01:12:714 (1) - To me, if this was a k, it would sound much better because it's a somewhat more common drum pattern. I suggest changing it to a k.
That's it I guess. Damn this map is old haha.
yes it is old. and i suck at ranking things because no one likes me.

updated
OnosakiHito

lolcubes wrote:

[Ono's taiko]
  1. 00:07:219 (1) - This note creeps me out, this is the only pattern of 4 here and I feel it's quite unexpected. I suggest to remove it. It's totally fine, I want to keep it. It's a rise of notes.
  2. 00:35:130 (1) - Uh 180bpm 1/4 finish. Don't think this is even rankable haha. In any case I suggest that instead of removing it, you modify the stream before so this finish can stay cause it's epic. This is rankable. Those notes can be used even on 200 BPM songs if when they fit.
  3. 01:12:714 (1) - To me, if this was a k, it would sound much better because it's a somewhat more common drum pattern. I suggest changing it to a k.
It was intension because of tripplet section.
I have lowered the OD from 6 to 5.

Map: http://puu.sh/1DTAU
lolcubes
Well alright.
In any case here's a few things.

winber1 wrote:

00:43:797 (1,2,3,4,5) - I really see no reason to have this much inconsistency in the spacing. You could increase the spacing between 3-4-5 and reposition them a bit. this is more the mapping style of the map that I would really like to keep.
^ Mapping style or not, it's done poorly and should be changed. For example, the guitar is intense on the notes 3, 4 and 5, and that could be better with bigger spacing. Inconsistent spacing is fine here, but you did it in a reverse way kinda, so 1-2 is kinda ok, but 3-4-5 should definitely have bigger spacing in that case.

winber1 wrote:

01:14:130 (5,6) - Nothing in the music to warrant this inconsistent spacing. The whole pattern uses pretty much equal spacing and then suddenly a randomjump. Should just use normal distance.
^ You didn't write anything specific about this though, but I'll understand it same as for the next thing ("this is something i would really love to keep. I don't want to change this into some other style. I want to keep it as much as it was originally intended to be.")
What is your reason? Because the music definitely doesn't suggest anything that stands out, so this inconsistent spacing is considered an error. As I said before, inconsistent spacing can work fine, like it does most of the time in the map, just not here, this one looks more like an error than a pattern or something.

winber1 wrote:

01:42:463 (1,2,3,4) - Inconsistent spacing in patterns around here is okay, but this is just too extreme, nearly to the point of being unreadable. Please change this so the spacing is not that different, currently the difference is kinda above 300% which is too extreme. same as other spacing thing. this is something i would really love to keep. I don't want to change this into some other style. I want to keep it as much as it was originally intended to be.
^ Unfortunately it's not about style here, this impairs the readability of the map quite heavily. The spacing difference is just too extreme. I see absolutely no reason not to swap 3 and 4, because that brings spacing in check just fine. The pattern doesn't play that well (imo) either this or the current way, so I would recommend a different kind of pattern in general, but swapping 3 and 4 is much better than what currently is here.

That's all. :)
On a recheck everything else checks out, but sadly I can't let these go. Sorry for the wait, forum PM me once you change stuff so I can do something about this. :D
Topic Starter
winber1
The problem is that your only reason is basically that it's a spacing error thus it cannot be ranked and etc. The thing is that I don't see how it really impairs readability at all. To be perfectly honest, I don't think it does at all. I've definitely seen more confusing spacing in some recent ranked maps because they change rhythms sometimes and this rhythm change is not really all that obvious; however, in this map, since those sections where you complain about spacing are mainly consistent 1/2 tick notes, it pretty much readable despite any weird spacing changes, but I will agree certain spacing may look weird or play weird--the thing is that these patterns in these songs don't play that weirdly imo.

With all that said, I am also a lazy ass and I don't really want to deal with this map anymore to be perfectly honest, so I just fixed the first and third suggestion.

However, the 2nd one, I don't see much of a problem. The spacing change looks big enough that it doesn't seem like an error to me.... and is there a problem with readability here... or something else? In my opinion I don't see much of a problem with it. This could be a bad analogy, but I am going to compare it to ztrot spacing. Really, his spacing can be completely random, but it makes a shape, and thus it looks good--some people hate this, some people don't. In this case, the spacing changes a bit, but in the end, it makes a shape (which I liked before, and I still find it nice, despite the fact it may not look like anything to some people.)
lolcubes

winber1 wrote:

The problem is that your only reason is basically that it's a spacing error thus it cannot be ranked and etc.
That reason is enough btw. You don't have to change stuff if you don't want to, but don't expect me to act further in that case. I will step down and find someone else. There are standards that have to be kept unfortunately.
Sorry if this sounds a bit harsh, but errors should be fixed. As I said before, inconsistent spacing does work most of the time, like everywhere in the map you already have it, just not here.
Topic Starter
winber1

lolcubes wrote:

winber1 wrote:

The problem is that your only reason is basically that it's a spacing error thus it cannot be ranked and etc.
That reason is enough btw. You don't have to change stuff if you don't want to, but don't expect me to act further in that case. I will step down and find someone else. There are standards that have to be kept unfortunately.
Sorry if this sounds a bit harsh, but errors should be fixed. As I said before, inconsistent spacing does work most of the time, like everywhere in the map you already have it, just not here.
did you read the whole message? i did tell you that i fixed things, just fyi. your response was kind of... idk... lacking in a sort of way, because I'm not really sure what you are now asking me to do right now. Do you want me to change the 2nd suggestion too?
lolcubes
My bad, I guess I kinda didn't get my point across in a precise way.
Yes please, that's important part that should be fixed.

Sorry for this.
:D
Topic Starter
winber1
okay then.

updated
lolcubes
Let's try this again!
p3n
I'll give it another shot as soon as I am home again.
OnosakiHito
The Rise of the old Maps.
p3n
OK let's do this...


[General]
Remove Taiko-BG as they are unrankable until Peppy finds a way to fix them (widescreen and stuff)
All Diffs: All inherited timing sections up to ~00:17:126 are unsnapped.


[Normal]
Many unsnapped notes in the beginning. Everything from the beginning until 00:13:802 (2) is unsnapped


[Hard]
Many unsnapped notes in the beginning, like in 'Normal'
01:51:463 (2) - hitburst covering up the reverse arrow of 01:53:130 (1) - Suggestion: 01:49:797 (4,1,2) Ctrl + H and adjust 01:49:130 (3) to fix spacing


[Challenging]
Many unsnapped notes in the beginning, like in 'Normal'
01:22:797 (8) - reverse arrow is not clearly visible. Use something like this or anything else you can come up with to fix this: http://osu.ppy.sh/ss/561719
01:29:463 (2) - hitburst is covering up the reverse arrow of 01:30:463 (8) - make sure the ending of (2) is far enough away or move the whole slider to the left side of the stream


[Extra]
Many unsnapped notes in the beginning, like in 'Normal'
Pixel715
cool 8-)
Topic Starter
winber1

p3n wrote:

OK let's do this...


[General]
Remove Taiko-BG as they are unrankable until Peppy finds a way to fix them (widescreen and stuff)
All Diffs: All inherited timing sections up to ~00:17:126 are unsnapped. umm yeah, i kinda know, but they generate a sound that they were intended to make, so it all works out. I don't think anything is wrong with that...?


[Normal]
Many unsnapped notes in the beginning. Everything from the beginning until 00:13:802 (2) is unsnapped


[Hard]
Many unsnapped notes in the beginning, like in 'Normal'
01:51:463 (2) - hitburst covering up the reverse arrow of 01:53:130 (1) - Suggestion: 01:49:797 (4,1,2) Ctrl + H and adjust 01:49:130 (3) to fix spacing


[Challenging]
Many unsnapped notes in the beginning, like in 'Normal'
01:22:797 (8) - reverse arrow is not clearly visible. Use something like this or anything else you can come up with to fix this: http://osu.ppy.sh/ss/561719 I think it's fine because people read ahead of where their cursor is, so they should be able to read the note before they actually reach it. Secondly, it may not be clearly visible, but even theoretically speaking if you only looked exactly where your cursor it, the reverse arrow is still visible enough to be read, especially at this easy insane level map. THat's my opinion though. everything else was fixed.
01:29:463 (2) - hitburst is covering up the reverse arrow of 01:30:463 (8) - make sure the ending of (2) is far enough away or move the whole slider to the left side of the stream


[Extra]
Many unsnapped notes in the beginning, like in 'Normal'
fixed everything except those things mentioned.

Updated
p3n
The timing sections are ok the way they are, the ones in the beginning just looked as if they were meant to be for the earlier notes in 'Extra' but they were not (my bad).



This map. Almost 2 years in the making... finally gz!
Stefan
DAMN YES
Triskelion91
grats~
Low
just downloaded and background for taiko difficulty isnt showing
YTYuyu
wow 1 year and it got ranked :D. congratz on the rank ;).

Jacob wrote:

just downloaded and background for taiko difficulty isnt showing
taiko BGs are unrankable like p3n said on his mod which is why it got removed.
Aurele
Congratulation winber!
It's finally ranked!
LunarSakuya
congratssszzzszszsz!!!! this is sexy song
Konei
Finally :3

Congratz ~
Topic Starter
winber1
LOL LOL LOL SO LONG
Raging Bull
Congratulations. At least I can play this version unlike Louis wtf 1/3s
Stefan

Raging Bull wrote:

Congratulations. At least I can play this version unlike Louis wtf 1/3s
The reason why I am happy about the Rank.
Kanye West
gratz fgt
OnosakiHito

Byakugan249 wrote:

taiko BGs are unrankable like p3n said on his mod which is why it got removed.
Rule 1: no Taiko_BG's
Rule 2: no beatmaps without BG
Find the mistake.

Why didn't you guys contact me? At least having one normal BG... <.<"
The only thing I can't deal with is people who are messing around with my maps and rank them. A BG is inmportand in my view.
Also, I doubt it that this new rule counts for maps which are over a year and more old.

Edit: Okay, talked to p3n. Seems like the edito was messing a bit around and deleted even the normal BG in the Taiko diff.
p3n
Jacob is right the BG doesn't show on my netbook but I get the standard BG on my normal PC and I re-DLed today.

change

[Events]
//Background and Video events
0,0,"Taiko_BG.jpg"
to

[Events]
//Background and Video events
0,0,"bg.jpeg"

in the .osu of the Taiko itself and don't change it in the editor for the re-rank.



Edit: osu! somehow shows the standard BG on my normal PC and it is true for some other ppl. Others can't see the changed bg because it is handled just like deleted BGs. Sorry I didn't spot this mistake because I had a visible BG when checking earlier.
Andrea
Moved back to Pending Beatmaps.
Topic Starter
winber1
changed... and I think it works now...?

maybe
Low
nevermind
OnosakiHito
Seems to work now, but the head is cut off :/

If you don't mind, take this please. it's much better.: http://postimage.org/image/j9n69hgb1/


I made it in a way that the head is not cut off anymore, even if peppy change now the BG system.
Didn't used the previous one, because else I would need to make a black bar on the BG and this dosen't look nice. The one I have has Black on Black.

Is that for everyone okay? Winber?
Topic Starter
winber1
I'm not sure if it's okay at all. We may need to ask one of the BAT's or wait for their response.
Loctav
The new suggested BG will also not work, since the "OnosakiHito" wlll be scaled up and moved under the taiko scrollbar when you use widescreen settings or, without storyboard code, will totally mess up.


Before reranking:

[General]

TitleUnicode, ArtistUnicode in 'Extra' and 'Normal' are missing.

No kudosu for this
OnosakiHito
It was planed to be there. So no worries.
I did it in a way that climbb has done in the past as well.
Loctav
There is no point in this BG imo. :/
OnosakiHito
SPOILER
Head cut off
SPOILER
Head avaible + my name, since Ono is too short to show who mapped it in my opinion.

Second BG has the feeling as it is too much moved down, but this feeling will be gone after ppy add the black bar.
Is it okay now?
Stefan
I find the Taiko BG great, I see no problem.
Loctav
Up to winber1 then.
Topic Starter
winber1
If it is okay, I see no reason why not to include it as it is the mapper's choice.

Updated.
Cygnus
RANK IT.NOW
Loctav
Alright then.
S o r d a
wow finally congratz rerank Winber~
OnosakiHito
Thank you winber and congratulation for re-rank!
Kanye West
gratz again fgt
-Neipezi
congratz :D
albertog231997xx
genial :)
Kuroneko-sHerald
Finally :)
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