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Fixed this as you were posting. The circles were fading fine, but the overlays were wtf. Also fixed the 1/6 snap things.charlesisgay wrote:
[Lunatic]
i've noticed that the fake Start in the break could use fading in, as normal circles do, Now its too obvious that its fake.
Same For Hard.
Star~
00:40:059 (7) - New combo and 00:41:035 (1) - remove new combo like this for spacing changeThere are also a few abnormal new combos during the slow BPM part for HP drain purposes.
00:59:000 (6) - new combo and 00:59:057 (1) - remove new combo same
01:42:012 (1) - remove new combo or 01:44:040 (9) - add new combo here like this to warn the player that there's a pause here
01:52:094 (4) - New combo and 01:53:032 (1) - remove new combo ??? this time location is between two sliders, neither of which is a 4
01:54:008 (5) - New combo
nomedeusuarionaodisp wrote:
SPOILERAt least it's nice to know that I'm not the only one who has this idea - those parts in Hard/Lunatic were pretty awesome, even though they don't do anything more than break someone's concentration.
It's the magic of Storyboardsgabrielwoj wrote:
Right exactly at 1:32:760 the notes dissapears from nowhere....
What? I heard about is fake notes.
Now I saw this... I was playing taiko, them the orange thing on the top, dissapears always on the map have SB... Them I got that... Great SB XDBeuchi-chan wrote:
It's the magic of Storyboardsgabrielwoj wrote:
Right exactly at 1:32:760 the notes dissapears from nowhere....
What? I heard about is fake notes.
those hit circles are part of the story board. don't worry about them :ptohoulover00 wrote:
ok. the most unusual thing happened to me.
i was playing Hard mode on CTB, and all of the sudden, right after the second break, OSU standard mode beats appeared in CTB mode. i was like WTF! >.>
anybody else have this problem. i find it creepy.