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Early/late meter. [added]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +186
Topic Starter
Jarrbear
Hi,

quite often when playing a map with death streams/fast short streams... I find that I don't know whether I am ahead or behind the stream while missing heaps...

I just thought it would be cool to have an a optional meter that tells you how late/early you're hitting hit circles and sliders. (:

~Jarrod
deadbeat
t/87536 this?
Topic Starter
Jarrbear

deadbeat wrote:

http://osu.ppy.sh/forum/t/87536 this?
No, I mean as you're playing.
deadbeat
i know that this is possible in editor, but do you really have time to keep looking while playing. might just serve as a distracted.
Topic Starter
Jarrbear
If you're failing a stream, it doesn't really matter.... lol and the distraction factor is why it would be optional... Maybe it could have a toggle like the scoreboard to hide it? or an option in settings to enable/disable? idk.
deadbeat
shouldn't the hitsounds be enough to tell if your hitting too late or too early?
Topic Starter
Jarrbear
Uhh.... The hitsounds? o.o
deadbeat
whenever you hit a circle/slider/spin it should make a noise. if you don't hear it then your effects volume must be off or really low
Topic Starter
Jarrbear
Nonono, i meant how would you go about using them to hear your mistimed hits?
deadbeat
oh right. well each object is mapped to things like the vocals or beat. if you listen carefully, you can tell if the hitsound plays before or after the vocal/beat
it can take some getting used to
Topic Starter
Jarrbear
Yeah... I guess.... but a meter or someway of telling you would be more convenient. (((:
Kuro

Jarrod wrote:

Maybe it could have a toggle like the scoreboard to hide it?
Maybe it could have a toggle
have a toggle
toggle
The future of this request looks bleak, my friend.

Anyway, an early/late meter reminds me of tap tap revenge 4. I didn't really look at it though, I would just gun it all the way through the song. :|
Topic Starter
Jarrbear

Kuro wrote:

Anyway, an early/late meter reminds me of tap tap revenge 4.
Lol yah, I guess.... I never thought of that :P
XPJ38
What would your meter look like? A coloured indicator above/below hit circles? Some text on the side of the screen?

If you meant text, how would it be possible to look at death streams and look at the meter at the same time?
Aqo
I'd rather if hitbursts were removed altogether and instead of hitburst sprites, every time you click on an object, a simple text number would pop up right above it (in the same fashion as a hitburst, except it's just a text overlay) with the ms amount you hit off timing.
In other words seeing a lot of -1 ~ -72 values would tell you you're hitting too early, seeing 1~72 values means you're hitting too late, etc.
Those texts would be simply white text with a black 1px border (or "shadow", whatever you call it, basically an effect for the letters to stand out over bright background) and every time a new number appears the previous one would fade to black slightly more to make only the latest appearing number very clear to read for the case for fast streams.

This is a little different from OP's suggestion but, I believe, it accomplishes what he wanted in the best way.
theowest
I fear this would look too much like when you're testing in the editor. Possibly a F3 mode for osu! that they have in Minecraft. That'd be cool to see, "more stats" while playing.

Aqo wrote:

I'd rather if hitbursts were removed altogether and instead of hitburst sprites, every time you click on an object, a simple text number would pop up right above it (in the same fashion as a hitburst, except it's just a text overlay) with the ms amount you hit off timing.
In other words seeing a lot of -1 ~ -72 values would tell you you're hitting too early, seeing 1~72 values means you're hitting too late, etc.
Those texts would be simply white text with a black 1px border (or "shadow", whatever you call it, basically an effect for the letters to stand out over bright background) and every time a new number appears the previous one would fade to black slightly more to make only the latest appearing number very clear to read for the case for fast streams.

This is a little different from OP's suggestion but, I believe, it accomplishes what he wanted in the best way.
That sounds very interesting.
Topic Starter
Jarrbear

Aqo wrote:

I'd rather if hitbursts were removed altogether and instead of hitburst sprites, every time you click on an object, a simple text number would pop up right above it (in the same fashion as a hitburst, except it's just a text overlay) with the ms amount you hit off timing.
In other words seeing a lot of -1 ~ -72 values would tell you you're hitting too early, seeing 1~72 values means you're hitting too late, etc.
Those texts would be simply white text with a black 1px border (or "shadow", whatever you call it, basically an effect for the letters to stand out over bright background) and every time a new number appears the previous one would fade to black slightly more to make only the latest appearing number very clear to read for the case for fast streams.

This is a little different from OP's suggestion but, I believe, it accomplishes what he wanted in the best way.
This could work... But I dunno about totally removing hitbursts...
theowest

Jarrod wrote:

This could work... But I dunno about totally removing hitbursts...
most pro people have done so for the 300 hit-burst.
Hanyuu
Hm the game notedrop has such a thing in the result screen. Are you thinking about something like this?
theowest

Hanyuu wrote:

Hm the game notedrop has such a thing in the result screen. Are you thinking about something like this?
What the heck is that? Can you provide us with more information about that notedrop thing?
Hanyuu
lol it's first on google but ok.
heres the website: http://www.chromatiqa.org/?page_id=207
it's a flash game
theowest
btw, your example is more about this request t/87536/ if it's going to be shown on the result screen
Topic Starter
Jarrbear
Maybe the late/early hitbursts would work... and perhaps they could be colour coded or something like the hitbursts are?

also then pro's could still have 300's hidden because well, that's a perfect hit lol
Hanyuu
Like a green 100 for early and a red 100 for late or the other way around. I think thats the least distracting way lol. But all in all i think showing this during game is distracting too much that its worsening your timing if keep paying attention to that (about the ms over circle <--)
Kitsunemimi

Hanyuu wrote:

Hm the game notedrop has such a thing in the result screen. Are you thinking about something like this?
This is really cool imo, I'd definitely like to see something like this.

Also, I actually really like this idea of colour-ramped hitbursts. Like, the colour of a hitburst can be subtly tinted depending on how your timing was (with 1 ms precision of course). It should be subtle so that hitbursts still look the proper colour when you hit them, yet during streams, you can notice if it's getting too... well.. I dunno, red, or green or something. Like, usually if you're gradually falling out of rhythm, this would show up as gradually increasing amounts of early/lateness, and therefore, with this feature, will result in gradually reddening hitbursts (or greenifying...).

.........Yeah! :D Something like that would be great.
Tear
Coloring all hitbursts this way would change the gameplay too much, my idea is to color only 100s and 50s to let you know when you're too late or too early. Yes, in a perfect world, every circle is mapped on an actual sound so you can compare timing. We don't live in that world.
EDIT: Star~
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