I didn't find anything regarding that.
Knowing if you have a full combo is a separate issue (and is easy to check... look for the "Perfect" on the score screen). This is about breaks, so you already know that your combo is short (and not just because you dropped a slider tail or two... because that would have zero of these, exactly the same as a FC).Keredna wrote:
Won't it be easier to display the max number of there is in a map during the song selecting list instead of this?
Cuz the main issue here is to tell whether u caught all the combo or not and not having to see through the whole auto play (and sometimes the auto play isn't 100% either).
I'd say (1) since there is all ready a counter for misses. plus i (as well as many others i'm guessing) would want to know both of these stat's. so i think its best have misses and slider breaks as different thingsbwross wrote:
The question we're talking about here is either:
(1) Number of slider breaks. These aren't counted in the Xs, but reset the combo count just the same... so this would give the number of times the count was zeroed (when added to the misses that are already listed).
or
(2) Number of combo breaks (which is what I thought originally). This wouldn't include misses and slider breaks that are too close (and would involve misses as well), so it would tell you how many spots you screwed up (which also tells how many combo chunks the score was built on).
then support this: t/86421Keredna wrote:
After reading the further posts, I more or less get what you guys are talking about. Basically just a more detailed report.
Regarding my post earlier, I was referring to ranked/approved maps.
Times when osu! didn't 100%: Almagest
Deadbeat mentioned that you can just view the top 40/50 for full combo: Strangeprogram
And since it's Cookiezi's gameplay, I would've easily confuse that as the max combo of the map.
As for looking into test mode.... meh ~_~, that's just my laziness.
I personally just want to know if I missed any combo, which can be solved by subtracting my current combo with the total combo of the map (which is why I suggested displaying that instead earlier).
I mean both. Anything that affect your combo but isn't a miss. = the two types of slider breaks.Wishy22 wrote:
I thought this was about slider breaks --> meaning when you lose your whole combo.
Yeah, you fail to gain the last combo from the slider, thus making your combo smaller. I want to include them because they affect the total combo and they're not counted otherwise because they're not misses.bwross wrote:
The thing is that tail drops don't actually "break". Technically, they're more like a form of bonus.
yeah, that's what I mean.bwross wrote:
The thing is that they don't "take" anything from your total combo... you technically fail to gain the +1 bonus to combo that comes with holding down the slider long enough. And because of that your final totals won't be as high as people who collect all the bonuses... which, yes, isn't a good thing if you want to maximize your totals, but that's true of giving up bonuses in any game.
obviouslymrMindwaves wrote:
if it's add on taiko mod and CTB mod,that's very cool and helpful.
support.
In CtB, in the final screen the tick marks (ie 100s) and tails/reverses (which are 300s) are always accounted for (if you miss any, they get added to misses). Max Combo equals 300s + 100s + misses... you don't get that in standard (the tick marks aren't accounted for anywhere other than the combo count).mrMindwaves wrote:
if it's add on taiko mod and CTB mod,that's very cool and helpful.
There's already a feature request for that: t/90924bwross wrote:
What's missing from that screen are the missed droplets...
Good idea.bwross wrote:
Also, it would probably be better to group misses together and hits together. Ie, swap the spin bonus and the misses.
I can see why you would think that, but i think keeping the miss where is it is better imo. reason being because it belongs more with the 300's/100's/50's whereas the slider breaks and spin bonus is just extra informationbwross wrote:
Also, it would probably be better to group misses together and hits together. Ie, swap the spin bonus and the misses.
yes, thank you.Mira-san wrote:
He meant this way.
the hit300g.png doesn't need to be there imo though. keep that out and put the hit0.png back where it was and then yeah. thats about righttheowest wrote:
yes, thank you.Mira-san wrote:
He meant this way.
I created it. Will do. c:deadbeat wrote:
the hit300g.png doesn't need to be there imo though. keep that out and put the hit0.png back where it was and then yeah. thats about righttheowest wrote:
yes, thank you.
Actually, you were (complete with a screen shot). I had assumed that that matter was settled, but apparently it wasn't. When I said that, it was in response to you saying that nothing was missing... so naturally it needed further discussion, because there was something missing (plus I felt that I should fill in what your research on droplets missed).theowest wrote:
There's already a feature request for that: t/90924bwross wrote:
What's missing from that screen are the missed droplets...
I'm not changing anything else. Stop complaining and support VelperK's request. I'm not talking about CtB in my request.
The misses are in the column with geki and katu, which aren't score/combo things like 300s/100s/50s, they're bonuses to the HP meter. So I really don't see it as too important to keep it where it is... not when swapping it with the spinner bonus in that mockup would put it at the bottom of the column with the 300s/100s/50s... grouping it both ways (with hits in the column, with fellow misses in the row).deadbeat wrote:
I can see why you would think that, but i think keeping the miss where is it is better imo. reason being because it belongs more with the 300's/100's/50's whereas the slider breaks and spin bonus is just extra informationbwross wrote:
Also, it would probably be better to group misses together and hits together. Ie, swap the spin bonus and the misses.
i'd still rather keep them where they are. i'm pretty much gonna be pretty stubborn on this sorrybwross wrote:
The misses are in the column with geki and katu, which aren't score/combo things like 300s/100s/50s, they're bonuses to the HP meter. So I really don't see it as too important to keep it where it is... not when swapping it with the spinner bonus in that mockup would put it at the bottom of the column with the 300s/100s/50s... grouping it both ways (with hits in the column, with fellow misses in the row).
Thanks.deadbeat wrote:
i'd still rather keep them where they are. i'm pretty much gonna be pretty stubborn on this sorrybwross wrote:
The misses are in the column with geki and katu, which aren't score/combo things like 300s/100s/50s, they're bonuses to the HP meter. So I really don't see it as too important to keep it where it is... not when swapping it with the spinner bonus in that mockup would put it at the bottom of the column with the 300s/100s/50s... grouping it both ways (with hits in the column, with fellow misses in the row).
i think the original(yet badly drawn) mock up image i made should work just fine. oh, and thanks for the nicer image btw mira-san. looks good
this request does: t/100578Keredna wrote:
Is this request also including the spinner bonus? If it does, can you make the end result display the total bonus score (including the amount generated by the multiplier)?
Cuz from what I know, a 5000 spinner bonus at 300 combo is not the same as the 5000 bonus at 400 combo.